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Mobile app development
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Mobile app development is the act or process by which a mobile app is developed for one or more mobile devices, which can include personal digital assistants (PDA), enterprise digital assistants (EDA), or mobile phones.[1] Such software applications are specifically designed to run on mobile devices, after considering many hardware constraints. Common constraints include central processing unit (CPU) architecture and speeds, available random-access memory (RAM), limited data storage capacities, and considerable variation in displays (technology, size, dimensions, resolution) and input methods (buttons, keyboards, touch screens with or without styluses).[2] These applications (or 'apps') can be pre-installed on phones during manufacturing or delivered as web applications, using server-side or client-side processing (e.g., JavaScript) to provide an "application-like" experience within a web browser.[3]
The mobile app development sector has experienced significant growth in Europe. A 2017 report from the Progressive Policy Institute estimated there were 1.89 million jobs in the app economy across the European Union (EU) by January 2017, marking a 15% increase from the previous year. These jobs include roles such as mobile app developers and other positions supporting the app economy.[4]
Overview
[edit]To facilitate developing applications for mobile devices, and the consistency thereof, various approaches have been taken.
Most companies that ship a product (e.g., Apple, iPod/iPhone/iPad) provide an official software development kit (SDK). They may also opt to provide some form of software testing and/or quality assurance (QA). In exchange for being provided the SDK or other tools, it may be necessary for a prospective developer to sign some form of non-disclosure agreement (NDA), which restricts the sharing of privileged information.
As part of the development process, mobile user interface (UI) design is an essential step in the creation of mobile apps. Mobile UI designers consider constraints, contexts, screen space, input methods, and mobility as outlines for design. Constraints in mobile UI design, which include the limited attention span of the user and form factors such as a mobile device's screen size for a user's hand(s). Mobile UI context includes signal cues from user activity, such as the location where or the time when the device is in use, that can be observed from user interactions within a mobile app. Such context clues can be used to provide automatic suggestions when scheduling an appointment or activity or to filter a list of various services for the user.
The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and the device's output allows the system to indicate the effects of the users' manipulation.
Overall, mobile UI design's goal is mainly for an understandable, user-friendly interface. Functionality is supported by mobile enterprise application platforms or integrated development environments (IDEs).
Developers of mobile applications must also consider a large array of devices with different screen sizes, hardware specifications, and configurations because of intense competition in mobile hardware and changes within each of the platforms.
Today, mobile apps are usually distributed via an official online outlet or marketplace (e.g., Apple: The App Store – Google: Google Play) and there is a formalized process by which developers submit their apps for approval and inclusion in those marketplaces. Historically, however, that was not always the case.
Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of middleware components, including mobile app servers, mobile backend as a service (MBaaS), and service-oriented architecture (SOA) infrastructure.
Platform
[edit]The software development packages needed to develop, deploy, and manage mobile apps are made from many components and tools which allow a developer to write, test, and deploy applications for one or more target platforms.
Front-end development tools
[edit]Front-end development tools are focused on the user interface and user experience (UI-UX) and provide the following abilities:
- UI design tools
- SDKs to access device features
- Cross-platform accommodations/support
Notable tools are listed below.
First party
[edit]First party tools include official SDKs published by, or on behalf of, the company responsible for the design of a given hardware platform (e.g., Apple, Google, etc.), and any third-party software that is officially supported for the purpose of developing mobile apps for that hardware.
| Platform | Programming language | Debuggers available | Emulator available | Integrated development environment available | Cross-platform deployment | Installer packaging options | Development tool cost |
|---|---|---|---|---|---|---|---|
| Android | Java but portions of code can be in C, C++, | Debugger integrated in Eclipse, standalone debugging monitor available | Yes | Eclipse, IntelliJ IDEA, Android Studio, Project Kenai Android plugin for NetBeans | Android only, because of Dalvik VM, March 2009 | apk | Free, IntelliJ IDEA Community Edition - Free |
| BlackBerry | Java | Debugger integrated in IDE | Yes | Eclipse, BlackBerry JDE | BlackBerry only, because of RIM API | alx, cod | Free |
| iOS SDK | Objective-C, Swift | LLDB debugger integrated in Xcode IDE | Bundled with iPhone SDK, integrated with Xcode IDE | Xcode | iPhone, iPad, iPod Touch | Only via App Store, needs review and approval by Apple Inc. | Apple tools are available for free for development on Mac. Applications can be run in a simulator or on a device. Some advanced abilities need a paid developer account.[5] |
| iOS SDK | Object Pascal | Debugger integrated in Xcode IDE | Included in Delphi XE2 professional or higher | Embarcadero Delphi XE2 | iPhone, iPad, iPod Touch | Only via App Store, needs review and approval by Apple Inc. | Development requires Intel-based Mac besides the IDE on Windows. Design is on Windows. Compiling and deploying is on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key |
Second party
[edit]| Platform | Programming language | Debuggers available | Emulator available | Integrated development environment available | Cross-platform deployment | Installer packaging options | Development tool cost |
|---|---|---|---|---|---|---|---|
| Java ME | Java | Yes | Free emulator, Sun Java Wireless Toolkit, mpowerplayer | Eclipse, LMA NetBeans Mobility Pack | Yes although many VM implementations have device specific bugs necessitating separate builds | Jad/Jar packaging; PRC files under Palm OS | Free |
Third party
[edit]| Platform | Programming language | Debuggers available | Emulator available | Integrated development environment available | Cross-platform deployment | Installer packaging options | Development tool cost |
|---|---|---|---|---|---|---|---|
| Accelerator | HTML5, C# | Yes | Yes | Microsoft Visual Studio (no lock-in) |
All platforms, mobile apps are browser-based | Mobile Web | Commercial licenses available |
| MobileTogether | XPath/XQuery, Action Trees visual programming language | Yes | Yes | Proprietary IDE on Windows only | Android, iOS, Windows, browser | The native distribution for each format | Free |
| App Inventor for Android | Visual blocks-based programming language, with Interface designer | Limited debugging tools built into IDE | Yes | Web-based interface designer, with connection to Java web-start program for blocks programming | Android devices | apk | Free |
| Appcelerator | JavaScript | Yes, in Titanium Studio. | Emulator is available using native emulators | Titanium Studio based on Eclipse | Android, iPhone; BlackBerry, Tizen, mobile web | The native distribution format of each platform | Free, open-sourced Apache 2.0 licensed, commercial and enterprise licenses available |
| Basic4android | Visual Basic similar syntax | Yes | Emulator is available using native emulators | Proprietary IDE | Android | The native distribution format of each platform | Commercial licenses available |
| Codename One | Java | Yes | Yes | Eclipse, Netbeans | Android, iPhone, BlackBerry, Windows Mobile, J2ME | The native distribution format of each platform | Open Source GPLv2 and subscription-based build server |
| Solar2D | Lua | Yes | Yes | Xcode | Android, iOS, Nook Color | Native deployment for each platform | Free using MIT license |
| DragonRAD | Visual drag & drop tiles | Yes | Uses third-party emulators | Proprietary IDE | Android, BlackBerry, Windows Mobile | OTA deployment | Free & commercial licenses available |
| GeneXus for Mobile and Smart Devices | Knowledge representation and declarative programming-modeling for easy development, then code is automatically generated for each platform | GeneXus utilizes pre-tested code libraries and user debugging of code not necessary after code generation. | Publish in the cloud, test native in the device, no emulator needed | Proprietary IDE | Android, iOS (iPhone, iPad), BlackBerry OS, and even HTML5 if needed | The native distribution format of each platform and also cloud-browser-based | Free to try, commercial and enterprise licenses available |
| IBM MobileFirst Studio | HTML5, CSS3, JavaScript, and native SDK languages w/ Native Worklight API | Yes, Mobile Browser Simulator or integration with Native SDK Debugger | Emulator is available using native emulators or Browser Simulator w/ Cordova Plugin | Eclipse plugin, Eclipse-based stand-alone | Android, iOS, BlackBerry 6,7, & 10, Windows Phone 7.5 & 8, Windows 8 (desktop, tablets), Adobe AIR, Mobile Web App, desktop browser web page | The native distribution format of each platform | Developer edition free via Eclipse Marketplace, commercial license for deployment |
| Lazarus | Object Pascal | Yes, can debug in IDE via ActiveSync for Windows CE | Uses the emulators of the platforms | Lazarus IDE, including integrated GUI designer and debugger | Compiled language available for Windows CE, Linux-based devices, Symbian port in development | The native distribution format of each platform | Free |
| LambdaNative | Scheme | No | No but can build and test on the localhost | Eclipse (software) (optional) | All native binaries: Android, iOS, BlackBerry 10, Windows, OS X, Linux, OpenBSD, OpenWrt | The native distribution format of each platform | Free (BSD license) |
| LiveCode | LiveCode | Yes (integrated into IDE) | Yes (iOS and Android emulators may be used) | Yes | iOS, Android, macOS, Windows, Linux, server, HTML5. Installer packaging | The native distribution format of each platform | free open-source edition, commercial and enterprise editions available |
| Macromedia Flash Lite | ActionScript | Yes | Bundled with IDE | Macromedia Flash MX2004/8, Eclipse | Yes | SIS-CAB deployment or OTA-IR-Bluetooth SWF files | Varies, free but limited with MTASC |
| Marmalade | C, C++ | Yes | Yes | Visual Studio, Xcode | All native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm-webOS, Samsung bada, Symbian, Windows Mobile 6.x and desktop, OS X | The native distribution format of each platform | Commercial licenses available |
| Meme IDE | MemeScript | Validation is provided in the problems view | Yes, Android emulator can be integrated | Eclipse RCP | Android, Windows Mobile | The native distribution format of each platform | Free for development |
| Monaca | HTML5, CSS, JavaScript | Yes | Preview is available on cloud IDE and local tool | Cloud-based IDE, Visual Studio, third-party IDE/editors | Android, iOS, windows8.1, 10 | The native distribution format of each platform | Free, up to 3 projects. Commercial and enterprise license available |
| Mono for Android | C# | Yes | Yes | Visual Studio 2005 and MonoDevelop | Android | The native distribution format of the platform | |
| MonoTouch | C# | Yes | Yes | Visual Studio 2005 and MonoDevelop | iOS | The native distribution format of the platform | |
| MoSync | C, C++, Lua, HTML5, CSS, JavaScript | Yes | Yes | Eclipse, Visual Studio 2005 and later, MoBuild w/ text editors | Android, iOS (iPhone), Java ME, Moblin, Smartphone 2003, Symbian, Windows Mobile (Pocket PC), Blackberry (experimental) | SIS, CAB, JAD, JAR, APK, OTA deployment | Free, GPL 2.0, Free Indie Subscription; commercial subscription available |
| NetBeans | C++, Java | Yes | Yes | Java development tools | Android (Mobile and Tablet), Nokia (Symbian, Seria 60 – 40 – 80), etc... | Free | |
| OpenPlug | ActionScript, XML | Yes | Yes | OpenPlug ELIPS plugin for Adobe Flash Builder | Android, iOS (iPad, iPhone, iPod Touch), Symbian, Windows Mobile | The native distribution format of each platform | Free & commercial licenses available |
| OutSystems | OutSystems, CSS, JavaScript | Yes | Test directly in browser | OutSystems Service Studio | Android, iOS, Windows Phone 7 | NA | Free community edition for personal use, or subscription licensing for commercial use |
| PhoneGap and Apache Cordova | HTML, CSS, JavaScript | Yes | Yes A lot of functionality can be tested directly in browser. Running native emulators on iOS and Android is also possible. | Yes Many IDEs exist for Cordova-based tools like Ionic Studio or Appery.io | iPhone, Android, Tizen, Windows Phone, BlackBerry, Symbian, Palm, Bada | The native distribution format of each platform | Apache 2 |
| Qt SDK | C++, QML | Yes | Yes | Qt Creator | Android (technology preview), iOS (technology preview), Symbian, Maemo, MeeGo, Linux, Windows, OS X | The native distribution format of each platform | Free and commercial licenses available |
| Rhomobile | Ruby with HTML interface features compiled through an interpreter into native applications | Yes | N/A, applications can run in Win32 runner, or in device emulators for supported platforms. | Xcode or Eclipse, on-demand RhoHub version includes full IDE | Yes, supports Android 1.6+, iOS 3.0+ (iPhone, iPad), Windows Mobile 6.1 Professional, Windows Mobile 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (4.2 and 4.5 supported but database access is very slow on these devices), Symbian | OTA deployment, iOS through App store, .SIS, .CAB, .APK, .COD | Rhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available. Subscription for RhoHub |
| RubyMotion | Ruby | Yes | Yes | Any text editor. As an IDE, RubyMine. | Android, iOS | The native distribution format of the platform | RubyMotion is a commercial product. |
| Sencha Touch | HTML, CSS, JavaScript | Yes | Yes | Sencha Architect 2 | Android, iOS (iPhone, iPad, iPod touch), Kindle, BlackBerry, Bada | Web delivered, or hybrid via native shells for each platform | GPLv3, free for commercial, paid for OEM and embedded systems |
| Smartface | WYSIWYG design editor with JavaScript code editor | Yes | Yes | Smartface IDE and SDK | Yes Android, iOS (iPhone, iPad, iPod touch), Kindle, Gear, Google Glass | The native distribution format of each platform | Community license and commercial licenses available |
| Stencyl | Drag-and-drop editor based on Scratch, Objective-C | Yes | Yes | Xcode | iOS (iPad, iPhone, iPod Touch) | The native distribution format of each platform | Free and commercial development licenses |
| Telerik Platform, and AppBuilder | HTML5, CSS and Javascript | Yes | Test right in browser or device | In-browser client, desktop client, Visual Studio, Sublime Text or command-line interface (CLI) | Android, iOS, Windows phone | The native distribution format of each platform | Free to try, commercial and enterprise licenses available |
| Unity | C#, JavaScript, Boo, other .NET-based languages | Yes | Remote used to simulate device interaction before app is uploaded to the device. | Unity Editor, also works with Visual Studios and MonoDevelop. | Android, iOS (iPhone, iPad), PC, Mac, desktop browser, Xbox 360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program. | Native distribution format of each platform | Free and commercial development licenses. |
| Verivo AppStudio | WYSIWYG, graphical drag and drop, JavaScript, .NET-based languages; replaced by Appery.io | Yes | Test right in browser or device | Proprietary design studio | Android, iOS, Blackberry | Native distribution format of each platform | Free development licenses; per-CPU deployment licenses |
| ViziApps | WYSIWYG, graphical drag and drop | Yes | Test right in browser or device | Online design studio | Android, iOS, Windows Phone planned | The native distribution format of each platform | Free to design, test, demo, update, app; fee to publish |
| V-Play Engine | Objective-C, C++, JavaScript, QML, Java | Yes | Yes | Qt Creator | All Platforms | The native distribution format of each platform | Free, Indie and Enterprise licenses are available |
| Wakanda | HTML5, JavaScript | Yes | Yes | Yes Wakanda Studio | Android, iOS, Windows 10 (soon) and browser-based apps | apk | Open Source and Commercial licenses available |
| Xamarin | C# | Yes | Yes | Xamarin Studio (Mac only; deprecated), Visual Studio (Windows only), Visual Studio for Mac (Mac only; replaced Xamarin Studio)[6][7] | Android, iOS, Windows Phone, Windows Store apps | The native distribution of each platform | Free community edition, pro edition included in Microsoft MSDN licensing |
| Xojo | Xojo (similar to VB) | Yes | Yes | Xojo IDE | iOS, mobile web apps | iOS apps are native iPad | Free trial with no time limit; commercial licenses available |
Back-end servers
[edit]Back-end tools pick up where the front-end tools leave off, and provide a set of reusable services that are centrally managed and controlled and provide the following abilities:
- Integration with back-end systems
- User authentication-authorization
- Data services
- Reusable business logic
Available tools include:
| Platform | Programming language | Integrated development environment available | Cross-platform deployment | Deployment options | Development tool cost |
|---|---|---|---|---|---|
| Altova MobileTogether Server | Browser-based interface | Proprietary IDE | Server available for Windows, Linux, macOS. Supports mobile devices running Android, iOS, Windows 8, Windows 10 Windows Phone, HTML5 browser-based client | On-prem, cloud, or hybrid | Development tools are free, commercial license needed for deployment |
| GO!AppZone by Globo plc | JavaScript. Custom integrations connectors/server-side logic: C#, VB.NET | Yes, GO!AppZone Studio | Android, BlackBerry, iOS, Windows Phone, 8.x, RT | On-prem, cloud or hybrid | Development tools are free, commercial license or subscription needed for deployment |
| IBM MobileFirst Server | HTML5, CSS3, JavaScript, and native SDK languages w/ Native Worklight API | Eclipse plugin, Eclipse-based stand-alone | Android, iOS, BlackBerry 6,7, & 10, Windows Phone 7.5 & 8, Windows 8 (desktop, tablets), Adobe AIR, Mobile Web App, desktop browser web page | On-prem | Developer edition free via Eclipse Marketplace, commercial license for deployment |
| Metismo | Java | Eclipse | Android, iOS (iPhone, iPad), Java ME, BREW, BlackBerry, Nintendo DS, Palm/webOS, Sony PSP, Samsung bada, Symbian, Windows Mobile, Windows Phone 7, Windows Desktop, OS X | On-prem | Commercial licenses available |
| Wakanda | JavaScript | Use Wakanda Studio | Android, iOS (iPhone, iPad), Windows Phone 10 (soon), HTML5 app | On-prem or cloud | Community and commercial editions |
| Verivo Akula | Java | Use any front-end IDE | Android, iOS (iPhone, iPad), Windows Phone7 | On-prem, cloud, or hybrid | Free development licenses; per-CPU deployment licenses. Replaced by Appery.io |
| WebORB Integration Server | C#, VB.NET, Java, PHP, ActionScript, JavaScript, Objective-C, | Works with Eclipse, Visual Studio, intelliJ IDEA and Amethyst IDE | Android, iOS (iPhone, iPad), BlackBerry Playbook, Windows Phone 7 | On-prem | Free development licenses; free and commercial deployment licenses |
Security add-on layers
[edit]With bring your own device (BYOD) becoming the norm within more enterprises, IT departments often need stop-gap, tactical solutions that layer atop existing apps, phones, and platform component. Features include
- App wrapping for security
- Data encryption
- Client actions
- Reporting and statistics
System software
[edit]Many system-level components are needed to have a functioning platform for developing mobile apps.
| Platform | Programming language | Debuggers available | Emulator available | Integrated development environment available | Cross-platform deployment | Installer packaging options | Development tool cost |
|---|---|---|---|---|---|---|---|
| Adobe AIR | ActionScript, HTML, CSS, JavaScript | Yes | Yes | Flash Builder, Flash Professional, IntelliJ IDEA | Android, iOS (iPhone, iPad, iPod touch), BlackBerry | The native distribution format of each platform | Flash Builder, Flash Professional, IntelliJ IDEA - commercial licenses available Adobe AIR SDK (command line tool) - Free |
| BREW | C; the APIs are provided in C with a C++ style interface | Debugger support for the native ARM target code. Can use Visual Studio to debug the x86 testing code | No Emulator for the target ARM code, has a simulator for the x86 testing code | Visual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005 | Compile for the specific BREW version available on the handset | OTA | Related dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support). TRUE BREW testing fee for distributing the application. |
| Firefox OS | HTML5, CSS, JavaScript | Yes | No, but simulator available. | Firefox browser, Firebug | Web browser on other platform | Firefox Marketplace, Web URL | Development requires Mozilla Firefox and the simulator add-on |
| .NET Compact Framework | C#, VB.NET, Basic4ppc | Yes | Free emulator, source code available, also bundled with IDE | Visual Studio 2008, 2005, 2003, Basic4ppc IDE | Windows Mobile, Windows CE, Symbian-based devices via third-party tools | OTA deployment, CAB files, ActiveSync | Most tools free, but commercial editions of Visual Studio needed for visual designers |
| OpenFL | Haxe (similar to Actionscript and Java) | Yes | Yes | IntelliJ IDEA, FlashDevelop | Android, iOS (iPhone, iPad, iPod touch), BlackBerry Playbook, WebOS, HTML5, Flash, Windows (exe), Linux | The native distribution format of each platform | Free |
| Palm OS | C, C++, Pascal | Yes | OS 1.0–4.1: free emulator provided by PalmSource (Access); OS 5.0: - 5.4 device-specific simulators provided by Palm (palmOne) | Palm OS Development System (Eclipse), CodeWarrior, PocketStudio, HB++, Satellite Forms | Palm OS handhelds, or Windows Mobile with StyleTap emulator | PRC files, PalmSource Installer (.psi) | Free (POSE or GCC for Palm OS), or commercial (CodeWarrior), or various commercial rapid-development frameworks |
| Python | Python | Yes | Add-on to Nokia Emulator | Several, including plugins for Eclipse | Interpreted language available natively only on Nokia Series60 (and desktops) though ports exist to other mobile platforms, including Palm OS | Sis deployment with py2sis or can use Python Runtime | Free |
| Symbian | C++ | Yes | Free emulator | Many choices | Compile per target | SIS deployment | Commercial and free tools available |
| Tizen | Web-based: HTML5, CSS, JavaScript Native: C, C++ | Yes | Free emulator | Tizen SDK | Web-based app to be available on web browser | Tizen through App store, Web URL | Development needs Windows, OS X, or Ubuntu Desktop |
| Ubuntu Touch | Web-based: HTML5, CSS, JavaScript Native: QML, C, C++ | Yes | Yes | Ubuntu SDK | HTML5 app to be available web browser. | Ubuntu Touch through App store, Web URL | Development requires Ubuntu Desktop 12.04 or higher, Free |
| webOS | JavaScript, CSS, HTML, C and C++ through the PDK | Yes | Free emulator | Eclipse | webOS, Palm only | OTA deployment, webOS through App store, Web URL, Precentral, .ipk | Free |
| Windows Mobile | C, C++ | Yes | Free emulator (source code available), also bundled with IDE | Visual Studio 2010, 2008, 2005, eMbedded VC++ (free), Satellite Forms | Windows Mobile, Windows CE | OTA deployment, CAB files, ActiveSync | Free command-line tools or eMbedded VC++, or Visual Studio (Standard edition or better) |
| Windows Phone | C#, Visual Basic, C, C++ | Yes | Free emulator, also bundled with IDE | Visual Studio 2012, Visual Studio 2010 | Windows Phone | OTA deployment, XAP files |
Criteria for selecting a development platform usually include the target mobile platforms, existing infrastructure, and development skills. When targeting more than one platform with cross-platform development, it is also important to consider the impact of the tool on the user experience. Performance is another important criterion, as research on mobile apps indicates a strong correlation between application performance and user satisfaction. Along with performance and other criteria, the availability of the technology and the project's requirements may drive the development between native and cross-platform environments. To aid the choice between native and cross-platform environments, some guidelines and benchmarks have been published. Typically, cross-platform environments are reusable across multiple platforms, leveraging a native container while using HTML, CSS, and JavaScript for the user interface. In contrast, native environments are targeted at one platform for each of those environments. For example, Android development occurs in the Eclipse IDE using Android Developer Tools (ADT) plugins, Apple iOS development occurs using the Xcode IDE with Objective-C and/or Swift, Windows and BlackBerry each have their own development environments.
Mobile app testing
[edit]Mobile applications are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing applications across the most popular mobile operating systems.
- Google Android Emulator – an Android emulator that is patched to run on a Windows PC as a standalone app, without having to download and install the complete and complex Android SDK. It can be installed and Android compatible apps can be tested on it.
- The official Android SDK Emulator – a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls).
- TestiPhone – a web browser-based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3.
- iPhoney – gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhones. iPhoney will only run on OS X 10.4.7 or later.
- BlackBerry Simulator – There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the device software, screen, keyboard and trackwheel will work with the application.
- Windows UI Automation – To test applications that use the Microsoft UI Automation technology, it requires Windows Automation API 3.0. It is pre-installed on Windows 7, Windows Server 2008 R2 and later versions of Windows. On other operating systems, you can install it using Windows Update or download it from the Microsoft Web site.
- MobiOne Developer – a mobile Web integrated development environment (IDE) for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre. MobiOne Developer was officially declared End of Life by the end of 2014.[8]
Tools include
- Eggplant Functional – GUI-based automated test tool for mobile apps across all operating systems and devices
- Ranorex – Test automation tools for mobile, web and desktop apps
- Testdroid – Real mobile devices and test automation tools for testing mobile and web apps
Design principles
[edit]According to a 2020 Industry Report on Applications, 46% of mobile app users have stated that they have stopped using or uninstalled an app due to poor performance.[9] Design experts advocate for the following design principles to create successful and effective mobile apps:
Clutter-free screens – Keeps interactions quick and simple, allowing users to focus on one specific task rather than being overwhelmed with multiple features and tasks. Design experts strongly advocate for one task per screen and recommend breaking down long forms into pages and progressively revealing new tasks or fields to minimize clutter.[10]
Reduce cognitive load – Makes the use of the app as seamless as possible, and preserves natural flow through the app. Design experts suggest incorporating autocomplete, spell-check, predictive text assistance, and dropdown menus to reduce cognitive load. Design experts also recommend the state of the app be preserved when users temporarily leave the app and re-enter so that users can continue their use from where they left off.[10][11]
Simple navigation – Around 11% of people have uninstalled apps due to their complicated interface.[9] Design experts state it is paramount to present the navigation bar visibly in your app to help users navigate to frequently used and high-priority screens instantly. They suggest the use of recognizable icons specific to the device operating system to help users easily take actions such as opening a menu, changing settings, going back a screen, and searching within a page. According to them, a user should not be confused while navigating the app, so an orderly, clear, and logical navigation flow drives engagement and discovery in the app.[10][11]
Notifications – It's reported that around 19% of users uninstall an app due to frequent push notifications.[9] Notifications should be sent with careful planning according to design experts. Experts state notifications should be sent at a time most convenient to users in their time zone and the messages should be personalized to bring great value to them.[10]
Speed appearance – About 19% of people uninstall apps due to hang up issues.[9] Design experts state it's important to make sure the app is fast and responsive so that users don't have to wait for content. They state developers should deliver content faster or give the perception of progress. Some approaches suggested by the experts are the use of skeleton screens which show the layout of the app with content grayed out, progress bars or loading spinners, tasks being carried out in the background and delivering the content quickly when the user requests for it, or giving users some tasks or content while they are waiting for a page to load.[10]
Usability – Approximately 85% of mobile users use their phone with one hand,[9] thus design experts state it is important that the top-level menu, frequently used controls, and common action items are within the reach of the user's thumb. They also stress the importance of readability and it's recommended that the text size is at least 11 point font so that users can read it at the typical reading distance without zooming in.[10] It is recommended that headers and titles on the app screens be San Francisco 17pt and Roboto 16sp for operating systems iOS and Android respectively.[11] The experts also state there should be 4.5:1 minimum contrast ratio between text and the background color.[10] Design experts strongly encourage developers to make apps accessible for all users including people with disabilities, so they suggest features such as voice navigation, screen reader compatibility, and user interface adaptability in mobile apps.[11]
Patents
[edit]Many patent applications are pending for new mobile phone apps. Most of these are in the technological fields of business methods, database management, data transfer, and operator interface.[12]
See also
[edit]- List of mobile app distribution platforms
- Lazy user model
- Mobile application management
- Mobile backend as a service
- Mobile business intelligence
- Mobile computing
- Mobile-device testing
- Mobile enterprise application platform
- Mobile games
- Mobile interaction
- Mobile marketing
- Mobile web development
- Mobile workflow
- Multi-channel app development
- MoSoSo, mobile social software
- On-Device Portal
- WURFL and WALL
- JQuery Mobile
- HTML5
References
[edit]- ^ "Introduction to Mobile Application Development". IBM.com. Retrieved 24 June 2023.
- ^ "Essential Aspects to Consider While Designing Mobile Apps". GlobalLogic. United Kingdom. 3 October 2016. Retrieved 24 June 2023.
- ^ "What is a mobile app (mobile application)? – TechTarget Definition". WhatIs.com. Retrieved 24 June 2023.
- ^ Atkinson, Robert D. (October 2017). "The App Economy in Europe: Leading Countries and Cities, 2017" (PDF). Progressive Policy Institute. Retrieved 3 October 2024.
- ^ "Launching Your App on Devices". Apple Developer. Retrieved 30 April 2016.
- ^ Linev, Roman (14 November 2016). "Microsoft rebrands Xamarin Studio as Visual Studio for Mac". Winaero. Retrieved 5 March 2023.
- ^ Foley, Mary Jo (10 May 2017). "Microsoft makes Visual Studio for Mac generally available". ZDNet. Retrieved 2 April 2023.
Microsoft is making its Visual Studio for Mac – a rebranded version of Xamarin Studio for the Mac – generally available.
- ^ "MobiOne Developer 1.0 M4: Create App Store-ready Mobile Web Applications, Experience True Device Behavior on Windows". PRWeb. Archived from the original on 8 October 2009. Retrieved 31 May 2021.
- ^ a b c d e "Apps Statistics, Usage & Downloads (2020 report)". SaaS Scout (formerly SoftwareFindr). 6 January 2020. Retrieved 20 February 2024.
- ^ a b c d e f g "15 Mobile App Design Best Practices". ThoughtSpot. Retrieved 20 February 2024.
- ^ a b c d Cordini, Marcelo (6 January 2021). "The best mobile app design: Examples". Qubika. Retrieved 20 February 2024.
- ^ Nowotarski et al., "Increasing Allowance Rates by Selectively Targeting Patent Class" IPwatchdog, April 6, 2011
Mobile app development
View on GrokipediaIntroduction
Overview
Mobile app development is the process of creating software applications that run on mobile devices, such as smartphones and tablets.[18] These applications are designed to leverage the unique constraints and capabilities of portable hardware, including limited battery life, smaller screens, and touch-based interactions.[1] Unlike web applications, which operate within a browser and typically require an internet connection, or desktop software optimized for larger interfaces and peripherals, mobile apps are installed directly on the device and can function offline while accessing native hardware features like GPS, cameras, accelerometers, and sensors.[19] This distinction enables mobile apps to provide more responsive, personalized experiences tailored to on-the-go usage, such as real-time location-based services or augmented reality overlays.[20] At its core, mobile app development involves three primary components: the front-end, which handles user interfaces and interactions; the back-end, which manages data processing, storage, and server-side logic; and integration with device hardware to enable features like notifications and multimedia capture.[18] These elements work together to deliver seamless functionality across major platforms like iOS and Android.[1] The mobile app ecosystem has evolved from basic programs on feature phones to complex, interconnected systems supporting diverse industries, with major app stores hosting over 4 million applications combined as of 2025.[21] Global revenue from mobile apps is projected to exceed $585 billion annually in 2025, driven by in-app purchases, subscriptions, and advertising.[22]History
The development of mobile applications traces its roots to the early 1990s with the emergence of personal digital assistants (PDAs), such as Apple's Newton released in 1993, which introduced basic software functionalities like calendars and note-taking on handheld devices.[23] These early devices laid the groundwork for portable computing, though limited by hardware constraints and proprietary software ecosystems. By the late 1990s, the focus shifted to feature phones, where platforms like Sun Microsystems' Java 2 Micro Edition (J2ME), introduced around 1999, enabled developers to create cross-compatible applications for resource-limited devices using a virtual machine.[24] A pivotal milestone came in 2000 with Nokia's adoption of Symbian OS, which powered smartphones like the Nokia 9210 and supported advanced applications through its multitasking capabilities and developer APIs, dominating the European market with over 65% share by 2007.[25] This era emphasized closed ecosystems for feature phones, but fragmentation across hardware and carriers hindered widespread app innovation. The landscape transformed dramatically in 2007 with Apple's launch of the iPhone, which integrated a multi-touch interface and internet connectivity, sparking demand for richer mobile software experiences.[26] The app economy exploded in 2008, beginning with Apple's iOS App Store on July 10, which debuted with 500 applications and saw over 10 million downloads in its first weekend, establishing a model for curated distribution and monetization.[27] Concurrently, Google released the Android operating system as open-source through the Open Handset Alliance and launched the Android Market (later Google Play) on October 22, enabling rapid ecosystem growth with free developer access.[28][29] These platforms, now commanding over 99% of the global smartphone market, fueled billions of app downloads and created a multi-billion-dollar industry by standardizing development and discovery. In the 2010s, platform fragmentation prompted the rise of HTML5-based hybrid apps, which combined web technologies with native wrappers to enable cross-platform deployment without full rewrites, as seen in tools like PhoneGap launched in 2009.[30] This approach addressed the challenges of developing separately for iOS and Android, reducing costs and time while leveraging browser advancements for features like offline storage and geolocation.[31] By mid-decade, the shift intensified post-2015 with advanced cross-platform frameworks; Facebook's React Native, released in 2015, allowed JavaScript-based native UI rendering, while Google's Flutter, introduced in 2017, offered widget-based development for consistent performance across platforms.[32] Recent developments have integrated emerging technologies into mobile apps. The global 5G rollout, accelerating in 2020 with commercial launches in key markets, enabled bandwidth-intensive applications like augmented reality and real-time streaming, enhancing app capabilities for industries such as healthcare and gaming.[33] The COVID-19 pandemic in 2020 further accelerated app usage, with mobile app sessions increasing significantly year-over-year, including a 21% rise in gaming, for services like e-commerce and telehealth, as lockdowns drove digital reliance.[34] Post-2020, AI adoption has surged, incorporating machine learning for personalization and predictive features in many apps, exemplified by on-device models for voice assistants and image recognition. From 2023 to 2025, low-code platforms have seen explosive growth, projected to power 70% of new enterprise apps by enabling non-developers to build rapidly via visual interfaces, democratizing development amid talent shortages.[35]Platforms and Ecosystems
iOS
iOS is a proprietary mobile operating system developed by Apple Inc., forming a closed ecosystem based on the open-source Darwin kernel, a Unix-like foundation derived from components of Mach, BSD, and other technologies.[36] It powers a range of Apple devices, primarily the iPhone smartphone series and iPad tablet line, enabling seamless integration across hardware and software for features like Continuity and Handoff. As of 2025, iOS holds approximately 27% of the global mobile operating system market share, reflecting its strong position in premium segments despite competition from open platforms.[37][38] To develop and distribute iOS applications, developers must enroll in the Apple Developer Program, which requires an annual fee of $99 and provides access to essential tools, beta software, and App Store distribution capabilities.[39] The program enforces adherence to the strict App Store Review Guidelines, which prioritize user privacy through requirements like mandatory privacy policies, data minimization, and explicit consent for tracking via App Tracking Transparency, while ensuring high quality by mandating bug-free, functional apps without spam or misleading metadata.[40] Developers are guided by Apple's Human Interface Guidelines (HIG), a comprehensive set of design principles that promote intuitive, consistent user experiences across iOS interfaces, emphasizing accessibility, clarity, and platform-specific behaviors.[41] Key developer features include support for SwiftUI, a declarative UI framework introduced in 2019 that simplifies building responsive interfaces across Apple platforms.[42] iOS hardware integrations enhance app capabilities, such as ARKit, unveiled in 2017 to enable augmented reality experiences using device cameras and sensors for scene understanding and object tracking.[43] Biometric authentication via Face ID, debuted on the iPhone X in 2017, allows secure facial recognition for app logins and payments. Advancements in Apple Silicon, starting with the A14 Bionic chip in 2020, have bolstered on-device machine learning through dedicated Neural Engines, supporting efficient Core ML models for tasks like image recognition without cloud dependency. App distribution is primarily handled through the App Store, reaching users in over 175 regions, though sideloading is permitted in the European Union under the Digital Markets Act (DMA) as of 2024; no alternative sideloading is available elsewhere on iOS devices.[39][44] For pre-release testing, Apple provides TestFlight, a service allowing developers to invite up to 10,000 external testers to evaluate beta versions, gather feedback, and iterate before submission.[45] This controlled process ensures apps meet Apple's standards for safety, performance, and user trust prior to public availability.[40]Android
Android is an open-source operating system based on the Linux kernel, primarily designed for touchscreen mobile devices such as smartphones and tablets. Developed as part of the Android Open Source Project (AOSP) by Google in collaboration with the Open Handset Alliance, it has become the dominant mobile platform worldwide. As of October 2025, Android powers approximately 72.6% of global smartphones, reflecting its widespread adoption across diverse markets and device types. The platform's latest major release, Android 15 (codename Vanilla Ice Cream), launched on October 15, 2024, introducing enhancements in privacy, security, and performance for developers and users alike.[37][46] The Android development ecosystem centers on the Google Play Console, a web-based platform where developers register for a one-time fee of $25 USD to publish and manage apps. This console provides tools for app testing, analytics, and monetization, enabling distribution to billions of devices. To promote UI consistency, Google enforces Material Design guidelines, a design language emphasizing responsive, adaptive interfaces that align with Android's visual and interaction principles. Developers primarily use Kotlin as the recommended programming language, leveraging its concise syntax and interoperability with Java for efficient app creation.[47] A key challenge in Android development is device fragmentation, arising from the platform's open nature and implementation by numerous manufacturers, including Samsung and Google Pixel. This results in variations across hardware specifications, screen sizes, resolutions, and Android version distributions, with tens of thousands of device models in active use as of 2025. To address this, developers must implement adaptive layouts using tools like ConstraintLayout and ensure backward compatibility through version-specific API checks and support libraries, allowing apps to function reliably on older devices running Android 5.0 or later.[48][49] Central to modern Android app development are key APIs and libraries that streamline integration of core functionalities. Jetpack Compose, Google's declarative UI toolkit released in stable form in July 2021, enables developers to build native interfaces with less boilerplate code compared to traditional XML-based views. Complementing this, Google Play Services provides essential APIs for features such as location tracking via Google Maps, in-app billing for payments, and seamless integration with Firebase for cloud messaging, analytics, and authentication. Android's openness also supports sideloading, where users can install apps directly via APK files from trusted sources outside the Play Store, bypassing traditional distribution channels. For monetization, Google Play offers an 85% revenue share to developers on the first $1 million USD in annual earnings from digital goods and services, with 70% thereafter, fostering a vibrant indie developer community.[50][51]Cross-Platform and Emerging Platforms
Cross-platform mobile app development involves creating applications using a single codebase that can run on multiple operating systems, such as iOS and Android, thereby enabling code reuse and streamlining the development process.[52] This approach typically reduces development time by 30-50% compared to building separate native applications for each platform.[53] Frameworks like Flutter facilitate this by allowing write-once-run-anywhere (WORA) capabilities, though detailed implementation is covered in tools sections.[54] Progressive Web Apps (PWAs) represent a key cross-platform solution, leveraging web technologies such as HTML5, CSS, and JavaScript, along with service workers, to deliver app-like experiences directly in mobile browsers.[55] PWAs support offline functionality through caching mechanisms, enable push notifications, and eliminate the need for app store distribution, making them accessible via URLs.[56] Notable examples include Twitter Lite, which reduced data usage by up to 70% and increased engagement in emerging markets, demonstrating PWAs' efficiency for resource-constrained environments.[57] Emerging platforms extend cross-platform development beyond smartphones to wearables and other devices. Wear OS, Google's platform for smartwatches, received significant updates in 2025 with Wear OS 6, introducing improved battery life, dynamic color themes, and enhanced Material You design integration to support seamless multi-device experiences.[58] HarmonyOS, developed by Huawei following the 2019 U.S. trade restrictions, powers smartphones, tablets, and IoT devices with its distributed architecture; by 2025, HarmonyOS NEXT became the exclusive OS for new Huawei devices in China, featuring a one-stop development platform for coding and debugging native apps.[59] Tizen, Samsung's Linux-based OS for smart TVs, continues to support connected entertainment ecosystems in 2025 with Tizen 9.0, offering web app development tools and extensions for multimedia applications, though Samsung announced a transition to One UI for future TVs.[60] Cross-platform solutions offer benefits like faster iteration cycles and broader reach across devices, with adoption accelerated by 5G networks enabling low-latency, seamless interactions in 2025.[61] However, they often face limitations, including potential performance gaps relative to native apps, such as slower rendering or limited access to hardware-specific features, which can impact resource-intensive applications.[62] As of 2025, cross-platform frameworks power around 15% of new mobile apps, reflecting their growing but still minority market share driven by cost efficiencies and developer productivity gains.[63][64]Development Approaches
Native Development
Native development involves creating mobile applications tailored exclusively to a specific operating system, such as iOS or Android, by using the platform's proprietary programming languages, tools, and APIs to leverage the full range of device hardware capabilities. This method contrasts with cross-platform approaches by prioritizing platform-specific optimization, allowing direct interaction with components like the GPU, CPU, and sensors without intermediaries. For instance, iOS apps are typically coded in Swift using SwiftUI for modern declarative user interfaces, while Android apps use Kotlin with Jetpack Compose for modern UI development, enabling developers to harness native libraries for seamless integration.[65][66][67] The development process starts with installing and configuring the platform's software development kit (SDK), such as Xcode for iOS or Android Studio for Android, which provides the necessary tools, emulators, and documentation. Developers then code core functionalities, integrating features like push notifications via iOS's UserNotifications framework or Android's NotificationManager, and sensor access through Core Motion on iOS or the SensorManager on Android to handle inputs like accelerometer data for gesture recognition. The process culminates in compiling the source code into machine code tailored to the device's architecture, such as ARM for mobile processors, which optimizes runtime performance and reduces overhead.[68][69] Native apps offer superior speed and responsiveness due to their direct compilation to machine code and optimized use of hardware resources, making them ideal for demanding applications like games that require real-time rendering and minimal latency. As of 2026, native development continues to be preferred for high-performance applications such as games. They also achieve better battery efficiency by efficiently managing power-intensive tasks, such as background processing, without the resource drain of interpreted code layers. Additionally, native UI components ensure a consistent, intuitive experience aligned with the platform's design guidelines, enhancing user engagement in performance-critical scenarios.[67][70][71] Native development is particularly suitable over mobile websites for high-frequency use cases, such as social media, gaming, fintech, and delivery services, where offline access, deep hardware integration (e.g., sensors, camera), and optimal performance enable maximum user engagement and monetization potential.[70][72] A key drawback is the necessity of separate codebases for each platform, which doubles development and maintenance efforts, often requiring specialized teams and significantly increasing costs compared to shared-code alternatives. Recent benchmarks as of 2025 indicate native apps load and process data 15-20% faster than hybrid counterparts in resource-heavy tasks, this efficiency comes at the expense of longer timelines and higher expertise demands.[73][74][75] In practice, native development shines in applications requiring precise hardware control, such as a custom camera app. For iOS, the AVFoundation framework enables developers to manage camera sessions, capture high-resolution media, and process audio inputs directly from device hardware, supporting features like real-time video effects and microphone integration. On Android, the Camera2 API offers low-level access to camera sensors, allowing fine-tuned control over parameters like exposure, focus, and multi-camera setups for advanced photography modes. This platform-specific implementation ensures optimal image quality and responsiveness, as demonstrated in Apple's AVCam sample app and Android's reference implementations.[76][77][78]Hybrid and Cross-Platform Development
Hybrid app development involves wrapping web technologies such as HTML, CSS, and JavaScript within a native container to create applications that run on multiple mobile platforms.[79] Tools like Ionic and Capacitor enable the conversion of existing websites into hybrid apps by bundling HTML/CSS/JS code, integrating native plugins (e.g., for push notifications), adjusting the UI for mobile interfaces, and performing testing; this approach typically requires 4–8 weeks, reuses most existing code, provides a native-like feel, passes app store reviews reliably, and is ideal for modern web frameworks.[80][81] This approach, exemplified by frameworks like Apache Cordova (formerly PhoneGap), originated in 2009 when Nitobi Software released PhoneGap, which was later donated to the Apache Software Foundation in 2011 and rebranded as Cordova.[82] These hybrid apps leverage a WebView component to render the user interface while accessing native device features through plugins, allowing developers familiar with web standards to build mobile applications without platform-specific coding.[83] In contrast, cross-platform development uses a single codebase written in a unified language or framework that compiles to native code for each target platform, typically enabling 60-90% code reuse depending on the app's complexity and framework chosen.[84] This method supports the "write once, deploy everywhere" workflow, where developers maintain one primary source of code that is then built into platform-specific binaries for iOS, Android, and others, streamlining updates and reducing redundancy.[85] However, debugging can present challenges, particularly with platform-specific plugins or modules that require separate handling for features like camera access or notifications, often necessitating conditional logic or bridging to native APIs.[86] The primary advantages of hybrid and cross-platform approaches include significant cost savings and faster development timelines, with cross-platform methods often reducing costs by 30-40% compared to fully native development due to shared codebases and fewer specialized resources needed.[87] These strategies also accelerate time-to-market by allowing simultaneous deployment across platforms. Hybrid and cross-platform development is particularly suitable for applications prioritizing rapid development, cost efficiency, and broad platform compatibility, especially when high performance, advanced hardware integration, or offline functionality is not essential, such as informational apps or simple utilities.[70][72] On the downside, they can lead to occasional user interface inconsistencies, as rendering engines differ between platforms, potentially affecting visual fidelity or responsiveness compared to purely native apps.[88] As of 2026, cross-platform frameworks dominate mobile app development options for efficient development on iOS and Android, while native tools remain preferred for performance-critical apps. Dominant cross-platform frameworks include Flutter (Google), offering fast UI, single codebase, and high performance, expected to remain a top choice due to strong adoption and ecosystem growth; React Native (Meta), with a large community, mature ecosystem, and improved performance from its new architecture. Emerging options include Kotlin Multiplatform for sharing logic across platforms and .NET MAUI for C#/.NET developers. Trends point to continued dominance of cross-platform solutions to reduce costs and time-to-market, with increasing integration of AI, support for AR/VR, and focus on security/privacy. No major new framework is predicted to disrupt by 2026, with current leaders likely to evolve.[6][7][10][11][89][9] One example of a commonly used technology stack for cross-platform mobile apps is Flutter for the frontend, providing a single codebase for fast and visually appealing user interfaces, combined with Firebase for backend services including authentication, data storage, cloud functions, and push notifications. Integrations such as RevenueCat for payments and subscriptions, APIs like Gemini or OpenAI for AI features, Mapbox or Google Maps for location services, Cloudinary for media handling, and analytics tools like Mixpanel or Firebase Analytics are often incorporated. Alternatives include React Native for the frontend and Supabase for the backend.[90] For instance, developing an e-commerce application with React Native allows a single JavaScript-based codebase to handle core logic like product catalogs and user authentication across iOS and Android, while integrating native modules for secure payment processing via providers like Stripe ensures compliance with platform-specific security requirements.[91] This integration involves bridging JavaScript calls to native iOS (Swift/Objective-C) or Android (Kotlin/Java) code for tasks such as tokenization and transaction handling, maintaining high reuse while leveraging device-native capabilities for critical functions.[92]Tools and Technologies
Programming Languages
Mobile app development relies on a variety of programming languages tailored to specific platforms, each offering distinct syntax features and use cases that influence developer productivity and application performance. For iOS development, Objective-C served as the primary language prior to 2014, characterized by its dynamic messaging paradigm and superset of C, which allowed for object-oriented extensions but introduced verbosity and manual memory management challenges.[93] Introduced by Apple in 2014, Swift has become the modern standard for iOS apps, emphasizing safety through features like optionals to prevent null pointer errors, protocols for flexible type definitions, and automatic reference counting (ARC) for memory management, enabling faster compilation and runtime efficiency compared to its predecessor.[94] On the Android platform, Java has been the foundational language since Android Inc.'s inception in 2003, providing a verbose but robust object-oriented syntax with strong typing and garbage collection, ideal for building scalable applications across diverse hardware.[95] In 2017, Google announced official support for Kotlin, which it designated as the preferred language by 2019 due to its concise syntax, null safety, and coroutines for handling asynchronous tasks like network calls without callback hell.[96][97] Cross-platform development expands options beyond native ecosystems. Dart, released in 2011 by Google, powers the Flutter framework with its garbage-collected, object-oriented syntax that supports both just-in-time and ahead-of-time compilation for hot reload capabilities during UI development.[98] For React Native, JavaScript provides dynamic typing and event-driven programming suited to web developers transitioning to mobile, while TypeScript enhances it with static types for better scalability in large codebases, serving as the default for new projects since 2023.[99] As of 2025, emerging trends highlight Rust's adoption for secure low-level components in Android via the Native Development Kit (NDK), leveraging its ownership model to eliminate memory bugs in performance-critical modules like graphics rendering.[100] Python, with its readable syntax and extensive libraries, is increasingly used for scripting in mobile testing automation, such as UI interactions via frameworks like Appium.[101] The following table compares key languages based on syntax examples (simple function definition), learning curve, and performance aspects:| Language | Platform Focus | Syntax Example (Define a function returning a string) | Learning Curve | Performance Notes |
|---|---|---|---|---|
| Swift | iOS | swift<br>func greet(name: String) -> String {<br> return "Hello, \(name)!"<br>}<br> | Moderate (familiar to C++/Java users; optionals add initial complexity) | High; ARC automates memory, enabling near-C speeds with safety.[94][102] |
| Objective-C | iOS (legacy) | objc<br>- (NSString *)greet:(NSString *)name {<br> return [NSString stringWithFormat:"Hello, %@!", name];<br>}<br> | Steep (verbose runtime messaging) | Solid but manual retain/release pre-ARC leads to leaks.[93][102] |
| Kotlin | Android | kotlin<br>fun greet(name: String): String {<br> return "Hello, $name!"<br>}<br> | Low (concise, interoperable with Java) | Comparable to Java; coroutines optimize async without threads.[97][103] |
| Java | Android | java<br>public String greet(String name) {<br> return "Hello, " + name + "!";<br>}<br> | Moderate (boilerplate-heavy) | Mature JVM; garbage collection suits battery-constrained devices.[95][102] |
| Dart | Cross-platform (Flutter) | dart<br>String greet(String name) {<br> return 'Hello, $name!';<br>}<br> | Low (C-like with modern features) | Efficient AOT compilation; garbage collection for smooth animations.[98][104] |
| JavaScript/TypeScript | Cross-platform (React Native) | typescript<br>function greet(name: string): string {<br> return `Hello, ${name}!`;<br>}<br> | Low for JS (dynamic); moderate for TS (types add rigor) | Interpreted; bridges to native for good responsiveness, though JS engine overhead exists.[99][102] |
| Rust | Low-level (Android NDK) | rust<br>fn greet(name: &str) -> String {<br> format!("Hello, {}!", name)<br>}<br> | Steep (borrow checker enforces safety) | Exceptional; zero-cost abstractions prevent runtime errors in native code.[100][104] |
| Python | Testing/Scripting | python<br>def greet(name):<br> return f"Hello, {name}!"<br> | Very low (indentation-based) | Interpreted; sufficient for scripts, not core app logic due to speed.[101][102] |
Integrated Development Environments
Integrated Development Environments (IDEs) serve as comprehensive software applications that facilitate the coding, debugging, building, and deployment of mobile applications by integrating various tools into a single interface.[105][106] These environments streamline the development process for mobile apps across platforms, offering features such as code editing, visual design tools, emulators for testing, and integration with version control systems like Git. In mobile app development, IDEs are tailored to specific ecosystems, enhancing productivity through platform-specific optimizations while supporting cross-platform workflows.[107][108] For iOS development, Xcode is Apple's official and free IDE, first released in 2003, providing an all-in-one solution for creating apps for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS.[109] It includes Interface Builder, a visual editor for designing user interfaces using storyboards that define navigation flows and screen transitions without initial code writing.[110] Xcode also features the Simulator, an emulator that allows developers to test apps on virtual iOS devices directly within the IDE, replicating hardware behaviors like touch gestures and sensor data.[107] As of 2025, Xcode 16 introduces optional AI-assisted coding capabilities, including predictive code completion and generative intelligence for code generation and bug fixing. Apps submitted to the App Store must be built with Xcode 16 or later starting April 2025.[111][112] Android development primarily relies on Android Studio, Google's official IDE released in 2013 and based on the IntelliJ IDEA platform, optimized specifically for building Android applications.[113] It incorporates the Layout Editor, a drag-and-drop tool for constructing user interfaces with XML layouts, enabling real-time previews across different device configurations and orientations.[114] The built-in Profiler provides detailed performance analysis, tracking CPU, memory, and network usage to identify bottlenecks during app execution.[115] Android Studio integrates an emulator for simulating various Android devices and versions, supporting hardware acceleration for faster testing cycles.[106] In its 2025.2.1 Otter release, it continues to emphasize cloud-based features like Android Studio Cloud for remote project access.[116] For cross-platform mobile development, Visual Studio Code (VS Code), Microsoft's lightweight and extensible code editor first released in 2015, has become widely adopted due to its plugin ecosystem.[117] It supports multiple languages and frameworks through extensions, such as the official Dart and Flutter extensions, which enable hot reload, debugging, and widget editing for cross-platform apps targeting iOS and Android.[118] Android Studio also serves cross-platform needs, particularly for Kotlin Multiplatform projects, by leveraging its tools for shared codebases.[106] Common features across these IDEs include intelligent code completion for suggesting snippets and autocompleting syntax, seamless Git integration for version control operations like committing and branching, and emulator support to mimic real-device environments without physical hardware.[119][106][120] The typical workflow in these IDEs begins with project setup, where developers create a new project template tailored to the target platform, configuring build settings and dependencies.[121] Coding and debugging follow, utilizing integrated editors and debuggers to write source code, set breakpoints, and inspect variables in real-time.[16] Visual tools like Interface Builder or Layout Editor allow iterative UI design, while emulators enable on-device testing for responsiveness and functionality.[107] Finally, the IDE compiles the project into distributable formats—such as IPA files for iOS via Xcode's archiving process or APK/AAB files for Android through Android Studio's build tools—preparing apps for sideloading, store submission, or enterprise deployment.[122] This end-to-end process reduces manual steps, ensuring consistency and efficiency in mobile app production.[106]Frameworks and Libraries
In mobile app development, frameworks and libraries provide essential building blocks for constructing user interfaces, handling networking, and integrating advanced features like machine learning. Native frameworks form the foundation for platform-specific development, offering optimized performance and deep integration with device hardware. For iOS, SwiftUI is the preferred declarative framework for building modern user interfaces, providing optimal performance and seamless platform integration.[89] For Android, Jetpack Compose enables declarative UI development with high performance and native capabilities.[9] Cross-platform frameworks allow developers to write code once and deploy to multiple platforms, reducing development time while maintaining near-native performance. Flutter, developed by Google and first released in 2017, employs a widget-based architecture that compiles to native code and uses the Skia graphics engine for consistent rendering across iOS and Android, achieving smooth 60 frames per second animations in most scenarios.[123] Flutter is commonly paired with backend services like Firebase, which provides plugins for authentication, real-time database, storage, cloud functions, and push notifications, supporting full-stack cross-platform development.[124] React Native, introduced by Meta in 2015, facilitates component reuse from the React ecosystem through a JavaScript bridge that communicates with native modules, enabling access to platform-specific APIs without full recompilation. The new architecture improves performance by reducing overhead in the bridge.[125] Alternatives to Firebase include open-source backends such as Supabase.[126] As of 2026, key options for mobile app development include cross-platform frameworks for efficient iOS and Android development and native tools for performance-critical apps. Dominant frameworks are Flutter (Google), with fast UI, single codebase, high performance, strong adoption, and ecosystem growth, and React Native (Meta), with a large community, mature ecosystem, and improved performance via its new architecture. Native development uses SwiftUI (iOS) and Jetpack Compose (Android) for optimal performance and platform integration. Emerging options include Kotlin Multiplatform for sharing logic across platforms and .NET MAUI for C#/.NET developers.[10][11] Trends point to continued dominance of cross-platform solutions to reduce costs and time-to-market, with increasing AI integration, AR/VR support, and focus on security/privacy. Native remains preferred for high-performance apps like games. No major new framework is predicted to disrupt by 2026; current leaders are likely to evolve. Specialized libraries extend core functionalities, particularly for networking and UI enhancements. On iOS, Alamofire simplifies HTTP networking by providing an elegant Swift API for requests, response handling, and error management, abstracting away low-level URLSession complexities.[127] For Android, Retrofit streamlines API interactions with type-safe HTTP clients, annotations for endpoints, and automatic serialization using converters like Gson. For cross-platform monetization, RevenueCat offers a SDK for managing in-app purchases and subscriptions across iOS, Android, and web.[128] In UI development, SwiftUI, launched by Apple in 2019, introduces a reactive, declarative paradigm for creating dynamic interfaces that automatically update based on state changes, integrating seamlessly with UIKit for hybrid adoption.[129] As of 2026, emerging trends highlight unified multi-platform solutions and on-device intelligence. .NET MAUI, released by Microsoft in 2022, supports C#-based development for Android, iOS, macOS, and Windows from a single codebase, leveraging XAML for UI and Blazor for web integration.[11] Developers are increasingly focusing on on-device AI using frameworks like TensorFlow Lite (now LiteRT), which provides privacy benefits by processing data locally without transmission to external servers, supports offline capabilities for reduced latency and reliability in low-connectivity scenarios, and optimizes models for mobile constraints like battery life and CPU usage through quantization and hardware acceleration.[130] Augmented reality (AR) frameworks, such as ARKit for iOS and ARCore for Android, are emphasized for enhancing user engagement via immersive overlays and interactive experiences that blend digital content with the physical world.[131][132] Strategic integrations, including social media features and third-party APIs, are prioritized to increase app stickiness and user retention by enabling seamless connectivity, personalized content, and habitual usage patterns. Common integrations also include cloud AI APIs such as Gemini or OpenAI, along with services for location mapping and media handling.[133] Developers select frameworks and libraries based on factors such as community size for ongoing support, comprehensive documentation for onboarding, and performance benchmarks to ensure scalability; for instance, Flutter's large ecosystem and hot reload feature accelerate iteration, while React Native's bridge introduces minor latency trade-offs mitigated by its mature plugin library.[134]Design and User Experience
UI/UX Principles
UI/UX principles in mobile app development focus on creating intuitive interfaces that leverage touch-based interactions, prioritizing user efficiency and satisfaction on constrained screens. These principles guide designers to craft experiences that feel natural and responsive, drawing from human-centered design methodologies to minimize cognitive load and enhance engagement. Foundational elements include clarity in visual hierarchy and intuitive controls, ensuring users can navigate seamlessly without extensive learning.[135][136] Core principles such as simplicity, consistency, and immediate feedback form the bedrock of effective mobile UI/UX. Simplicity advocates for minimalistic layouts that eliminate unnecessary elements, allowing users to focus on primary tasks.[137] Consistency ensures uniform behaviors across screens, such as standardized button placements and color schemes, fostering familiarity and reducing errors.[138] Feedback mechanisms, including visual cues and haptic responses, confirm user actions—like vibrations on taps—to build trust and immersion.[139][140] Navigation patterns like bottom tab bars promote thumb-accessible primary actions, while hamburger menus suit secondary options but require clear labeling to avoid hiding functionality.[141] Mobile-specific considerations adapt these principles to touch interactions and device constraints. Thumb-friendly zones position critical controls in the lower screen areas reachable by one hand, accommodating typical grip positions on smartphones.[142] Gesture support, such as swipe for scrolling or pinch for zooming, enables fluid content manipulation, with real-time UI responses to enhance intuitiveness.[143][144] Responsive design accommodates varying screen sizes through flexible layouts that scale elements proportionally, ensuring usability across phones, tablets, and emerging form factors.[145] Platform guidelines diverge in aesthetic and interaction emphases: Apple's Human Interface Guidelines (HIG) stress minimalism and deference to content, using subtle animations for clarity.[146] In contrast, Google's Material Design employs elevation for depth and meaningful motion to guide attention, simulating physical interactions.[147] By 2025, dark mode—introduced as a system standard in iOS 13 and Android 10—remains essential for reducing eye strain in low-light environments, with apps adapting color schemes dynamically. Adaptations for foldable devices involve multi-pane layouts that reflow content upon unfolding, optimizing expanded canvases for productivity.[148] Prototyping tools like Figma and Sketch facilitate early iteration of these principles through interactive wireframing and simulation of touch gestures. Figma supports collaborative, high-fidelity prototypes with device previews, while Sketch excels in vector-based designs for Apple ecosystems.[149][150]Accessibility and Inclusivity
Accessibility and inclusivity in mobile app development ensure that applications are usable by people with diverse abilities, including disabilities, thereby promoting equitable access to digital services. This involves adhering to established standards and implementing features that accommodate various user needs, such as visual, auditory, motor, and cognitive impairments. By prioritizing these aspects, developers can expand user bases and comply with legal requirements, fostering broader societal inclusion.[151] The Web Content Accessibility Guidelines (WCAG) 2.2, developed by the World Wide Web Consortium (W3C) and published in October 2023, serve as the primary international standard for mobile app accessibility as of 2025, applicable to native, hybrid, and web-based applications across devices.[152][153] WCAG 2.2 outlines success criteria under four principles—Perceivable, Operable, Understandable, and Robust (POUR)—with specific guidelines tailored for mobile contexts, such as orientation support (1.3.4), pointer gestures (2.5.1), pointer target spacing (2.5.5), dragging movements (2.5.7), and focus appearance (2.4.11) to address touch interfaces and motor impairments. Conformance at Level AA is commonly recommended for mobile apps to ensure usability for users with disabilities.[154][155] Screen readers are essential tools for users with visual impairments, and mobile platforms provide built-in options to facilitate compatibility. On iOS, VoiceOver is Apple's gesture-based screen reader that audibly describes on-screen elements, images, and actions, enabling navigation through swipes and taps while integrating with apps via accessibility labels and traits. Similarly, Android's TalkBack offers spoken feedback, gesture controls, and braille support, allowing developers to enhance app elements with content descriptions and focus management for seamless interaction. Developers must test apps with these readers to verify that dynamic content, like lists or forms, is properly announced.[156][157][158] Key features for accessibility include providing alternative text (alt text) for non-text content like images and icons, which screen readers can vocalize to convey meaning, aligning with WCAG 1.1.1 Non-text Content. Dynamic type scaling allows text to resize based on user preferences—iOS via Dynamic Type and Android through text size settings—supporting WCAG 1.4.4 Resize Text up to 200% without loss of functionality. Color contrast ratios must meet at least 4.5:1 for normal text and 3:1 for large text, as per WCAG 1.4.3 Contrast (Minimum), to aid users with low vision; tools like contrast analyzers help verify compliance during design.[154][159][160] Inclusivity extends beyond disabilities to cultural and linguistic diversity, requiring support for multiple languages and locales through internationalization practices. Apps should handle right-to-left (RTL) scripts for languages like Arabic and Hebrew, ensuring layout mirroring and text directionality without disrupting usability, as supported by platform APIs in iOS and Android. Additionally, reduced motion options cater to users with vestibular disorders or photosensitivity; iOS's Reduce Motion setting and Android's Remove Animations disable non-essential animations, with developers using media queries like prefers-reduced-motion to conditionally suppress effects, in line with WCAG 2.2.2 Pause, Stop, Hide.[161][162] The European Accessibility Act (EAA), enforced from June 28, 2025, mandates compliance for mobile apps offered in the EU market, particularly those in sectors like e-commerce, banking, and transport, aligning requirements with EN 301 549 standards that incorporate WCAG 2.1 AA, while broader international practices recommend WCAG 2.2 AA. Non-compliance may result in fines, market exclusion, or legal action by national authorities, compelling developers to audit and retrofit apps proactively. This regulation harmonizes accessibility across member states, benefiting an estimated 100 million Europeans with disabilities.[163] Testing for accessibility involves simulating impairments using platform tools and real devices to measure effectiveness. iOS Simulator and Android Emulator allow enabling VoiceOver or TalkBack to evaluate screen reader output, while accessibility inspectors reveal hidden issues like unlabeled buttons. Metrics include compatibility rates with screen readers (e.g., full navigation paths audible without errors) and adherence to WCAG checkpoints, often assessed via automated scanners supplemented by manual audits; for hybrid apps, desktop tools like JAWS can test web views but should not replace mobile-specific validation. User testing with diverse participants, including those with disabilities, provides qualitative insights to refine inclusivity.[164]Backend and Integration
Server-Side Development
Server-side development forms the backbone of mobile applications by providing the infrastructure for data management, processing, and application logic execution on remote servers. This backend layer ensures that mobile apps can securely store user data, perform computations off-device, and maintain state across sessions without burdening limited client-side resources. Key components include servers that handle incoming requests from mobile clients, process business rules, and interact with storage systems to deliver dynamic content. Central to server-side operations are authentication mechanisms, where servers verify user identities using credentials like usernames and passwords or biometric data relayed from the app. Databases play a crucial role in persistent storage: relational SQL databases such as PostgreSQL support structured data with ACID compliance for transactional integrity in scenarios like e-commerce transactions, while NoSQL databases like MongoDB offer flexible, schema-less storage ideal for handling diverse, unstructured data from user-generated content in social apps. Business logic is implemented on the server to enforce rules, such as calculating recommendations or validating payments, ensuring consistency and security that would be inefficient or unsafe on the client side. Architectural choices significantly influence scalability and maintainability. Monolithic architectures bundle all backend components—authentication, logic, and data access—into a single deployable unit, simplifying initial development but complicating scaling as the app grows. In contrast, microservices architectures decompose the backend into loosely coupled, independently deployable services, each responsible for a specific function like user management or notifications, enabling teams to update parts without affecting the whole and facilitating horizontal scaling for high-traffic mobile apps. Serverless architectures, exemplified by AWS Lambda launched in 2014, eliminate server provisioning by executing code in response to events, automatically scaling to match demand and reducing costs for variable mobile workloads like push notifications or image processing. Popular programming languages for server-side development include Node.js, an open-source JavaScript runtime environment that enables asynchronous, event-driven programming for handling concurrent mobile requests efficiently. Python frameworks such as Django, a high-level web framework that encourages rapid development with built-in authentication and admin interfaces, and Flask, a lightweight micro-framework for flexible API building, are widely used for their readability and extensive libraries in data-intensive backends. Java's [Spring Boot](/page/Spring Boot) framework simplifies the creation of production-ready applications with auto-configuration and embedded servers, making it suitable for enterprise-grade mobile backends requiring robust performance and integration. As of 2025, edge computing emerges as a key trend, pushing computation closer to users to minimize latency in mobile experiences, with platforms like Cloudflare Workers allowing JavaScript execution at the network edge for real-time features such as live updates. Integration with 5G networks further enhances backend capabilities by supporting ultra-low latency and high-bandwidth data flows, enabling seamless real-time applications like augmented reality or remote collaboration in mobile apps. A practical example is a user login system, where the server authenticates credentials and issues a JSON Web Token (JWT) to the mobile app; this self-contained token encodes user claims and is verified statelessly on subsequent requests, avoiding the need for server-side session storage and improving scalability for millions of users.APIs and Cloud Services
Mobile apps frequently rely on application programming interfaces (APIs) to connect with backend services, enabling data exchange, user authentication, and real-time updates without embedding all logic on the device. These interfaces allow developers to offload processing to servers, improving app performance and scalability on resource-constrained mobile hardware. In mobile development, APIs serve as the bridge between client-side code and remote resources, supporting features like push notifications and content synchronization.[165] Common API types in mobile app development include RESTful APIs, which use HTTP methods and JSON payloads for stateless communication, making them ideal for simple CRUD operations in apps like e-commerce platforms. GraphQL, introduced by Facebook in 2015, offers a query language for APIs that allows clients to request exactly the data needed, reducing over-fetching and under-fetching issues prevalent in REST.[166] For high-performance scenarios, such as streaming or microservices in mobile backends, gRPC—developed by Google and open-sourced in 2015—employs HTTP/2 and protocol buffers for efficient, binary serialization and bidirectional streaming.[167] Cloud services simplify API integration by providing managed backends tailored for mobile apps. AWS Amplify offers a full-stack development platform with built-in APIs, authentication, and storage, streamlining deployment for cross-platform apps. Google Firebase, acquired by Google in 2014 after its founding as a real-time syncing service in 2011, includes a real-time database that synchronizes data across devices with low latency, powering apps like chat and collaborative tools since its early adoption around 2012. Microsoft's Azure App Service facilitates scalable API endpoints for mobile apps, with offline sync capabilities supported through associated SDKs and services, aiding hybrid mobile architectures.[168][169][170] Integrating APIs into mobile apps involves handling asynchronous operations to avoid blocking the UI thread. In JavaScript-based frameworks like React Native, promises and async/await patterns manage API calls, ensuring responsive interfaces during network requests. For state management and caching API responses, libraries like Redux store fetched data locally, reducing redundant calls and improving offline functionality in apps with frequent updates. As of 2025, advancements emphasize API-first design, where APIs are developed before frontend components to ensure consistency and reusability across mobile, web, and IoT ecosystems. Serverless APIs, hosted on platforms like AWS Lambda or Firebase Functions, have reduced operational costs by up to 50% for variable workloads by eliminating server provisioning. Additionally, IoT-specific APIs enable seamless device syncing in mobile apps, such as health trackers integrating with wearables via protocols like MQTT over secure channels. Integration with AI and machine learning services further enhances backend capabilities, allowing for intelligent data processing and features like real-time personalization in mobile applications.[171][172][173][174] Best practices for mobile API usage include implementing rate limiting to prevent abuse and ensure fair resource allocation, as recommended by OWASP guidelines to mitigate denial-of-service risks. API versioning, such as using URI paths like/v1/users, maintains backward compatibility while allowing evolution, preventing disruptions to existing mobile clients.[165]
