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Glossary of motorsport terms
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The following is a glossary of terminology used in motorsport, along with explanations of their meanings.
0–9
[edit]- 1–2 finish
- When two vehicles from the same team finish first and second in a race. Can be extended to 1–2–3 or 1–2–3–4, etc. depending on a combination of racing series and team size.
- 107% rule
- Often used in Formula One or other racing series, it is a rule where the driver must qualify the car within 107% of the polesitter's time to be allowed to compete. Variations of this may be used to monitor drivers and warn them to reach the required pace or be parked (disqualified). Similarly, the IndyCar Series uses a 105% rule, and NASCAR has a 115% rule, mainly for performance on track, though IndyCar and NASCAR often adjust the threshold for tracks with very abrasive surfaces (such as Atlanta Motor Speedway) where lap times can be considerably faster with less worn tires.[1][2][3]
- 200 MPH Club
- A lifetime "membership" awarded by the SCTA or another sanctioning body or circuit to any driver who drives over a specified distance at a minimum speed of 200 miles per hour (320 km/h), while also breaking a record.[4] Membership can stretch over from the more exclusive 300 to the elite 400.[5] Also known as the 2 Club or Dirty Two Club for records taking place at El Mirage Lake.[6]
- 60-foot time
- In drag racing, the time taken for a vehicle to travel the first 60 feet (18 m) of the drag strip.
A
[edit]
- aero cover
- See wheel shroud.
- air jacks
- Pneumatic cylinders strategically mounted to the frame near the wheels of a racing car, which project downwards to lift the car off the ground during a pit stop to allow for quick tire changes or provide mechanics access to the underside of the car for repairs.
- alphabet soup
- In midget car and sprint car racing, and on many short tracks, alphabet soup denotes the various preliminary races drivers will race through to advance to the feature event. Such is named for the heat race format, from the O main at the Chili Bowl Nationals to the N, M, L, K, J, I, H, G, F, E, D, C, B, and finally A main. A driver who runs through the alphabet soup is a driver who has advanced from the lowest feature of the day and advanced to the A main.
- apex
- The part of a corner where the racing line is nearest the inside of the bend.[7]
- apron
- An area of asphalt or concrete that separates the racing surface from the infield.[8]
- arrive-and-drive
- A form of racing where the driver does not own or manage the vehicle, which is provided to the competitor upon entry. Particularly prevalent in kart racing.
- auto racing
- Alternative term for motorsport, largely American, although referring specifically to circuit and oval racing for cars, and excluding sports such as motorcycle racing, rallying and drifting.
- autotesting
- See gymkhana.
B
[edit]- B main
- See semi-feature.
- B-team
- See satellite team.
- back half
- In drag racing, referring to distance from the 1/8-mile mark to the 1/4-mile mark of the track.
- backmarker
- A slower car, usually in the process of being lapped by the leaders. It is also used to describe teams that consistently perform poorly.[9][10]
- backup car
- See spare car.
- bag of donuts
- In drag racing, a perfect reaction time of .000 seconds.[11]
- beam
- In drag racing, the electric eye controlling the pre-stage and stage lights at the starting line.
- banking
- The angle at which a track inclines towards the outside of a corner (or from the lower to the higher side of a straight). Also referred to as camber (see below), more commonly when modest or negative (i.e. "off-camber"[12]).
- The Big One
- A large pileup during a stock car race involving up to 30 cars. The term is largely reserved for restrictor plate racing at Daytona and Talladega.
- binning it
- Crashing out of a session.
- black-flagged
- To be ordered to the pits or penalty box, due to a violation of the rules or an unsafe car (loose parts, smoking, leaking fluid, etc.). A black flag is shown to the car that has to stop. Also known as being "posted".
- blend line
- A painted line defining the area where the pit lane rejoins the race track, and prevents cars exiting the pit from driving into race traffic travelling past the pits, or vice versa. Competitors are penalised for crossing the blend line, ensuring that exiting cars have reached sufficient speed before rejoining the race.
- bleach box
- In drag racing, an area where bleach is deposited for cars to perform burnouts at the start of most drag races. Gasoline (since discontinued for safety reasons), water, and TrackBite are also used; most organisations only permit water.
- blow
- See blown.
- blower
- A supercharger; in the 1990s, these were generally labelled as "power adders" alongside turbochargers and nitrous.
- blown
- An engine that is supercharged (i.e. a blown engine). Alternatively, an engine that has suffered catastrophic failure, is no longer running, or has sustained irreparable damage.
- blowover
- Flipping of a car or boat, due to excessive air under the chassis or hull, respectively.
- bottle
- In drag racing, the gas cylinder containing nitrous. Also called a jug.
- bottoming / bottoming out
- When the bottom of the chassis touches the track.[13]
- box
- A mostly European term used by people at the pit wall to tell a driver to perform a pit stop. In NASCAR, it is rarely mentioned outside of earning a penalty for conducting work on the car while not within the bounds of the team's pit stall.
- breakout
- In bracket racing, a run quicker than the projected "dial-in" time (see dial-in below). Grounds for disqualification if opponent does not commit a foul start or cross boundary lines. Also known as a bustout.
- bump and run
- A move with origins in stock car racing, where a trailing car intentionally bumps the car in front in an attempt to pass.[14]
- burnout
- The act of spinning the driven wheels in place to heat the tires up for better traction. It is also used in stock car racing, typically to celebrate a race win.
- Buschwhacker / claim jumper (2008–14) / signal pirate (2015–) / Cup leech
- In NASCAR, a driver who regularly races in the first-tier NASCAR Cup Series, but makes guest or semi-regular appearances racing in the second-tier NASCAR Xfinity Series. The term was named originally for the then-sponsor of the second-tier series, the Anheuser-Busch brewery. Claim jumper was a reference to second-tier sponsor Nationwide Insurance (2008–14), and signal pirate references current second-tier sponsor Comcast Xfinity, with Cup leech used as a sponsor-neutral term.
C
[edit]
- camber
- A.) The angle at which wheels are set up to tilt in or out, measured in degrees in or out from 90 degrees. Positive camber means the top of the tyre is angled outwards from the car; negative camber means that the top tilts inwards. Negative camber assists cornering performance, as the outside tires lean into the corner (like on a motorcycle), which reduces lateral forces on the tire and causes less flex in the sidewall, although it does also have the effect of increasing tire wear.: B.) Banking (see above), the angle at which a corner inclines towards the outside (or a straight from its lower side to its higher side). Sometimes specified as positive camber and negative camber, the latter indicating a decline from the inside of a corner.
- catch fence
- A fence made of chain-link fencing, welded grid fencing, and/or cables used to slow or stop out-of-control cars and prevent debris from hitting the crowd. They are common on short tracks, street circuits, and permanent circuits.
- catch tank / catch can
- A receptacle placed in a go-kart to capture liquids, like water and oil, that would otherwise drop onto the track. Also known as a recovery tank.[15]
- caution / caution period
- See full-course yellow.
- chase vehicle
- In off-road racing, a non-competitive vehicle that follows a competing vehicle to assist with repairs.[16]
- chicane
- An artificial corner or set of corners added to the natural course of a track to slow cars[17] or create a passing zone.
- choose cone
- The cone (or painted chevron) at which drivers have to pick if they want to take inside or outside in oval racing during a restart.[18]
- Christmas tree
- The series of lights in drag racing that signal the approach and start of a race, in addition to showing starting violations.
- course record
- Fastest recorded lap at a circuit.
- clean air
- Air that has not been affected by turbulence from other cars.[13] The opposite of dirty air.
- clerk of the course
- The official responsible for all on-track activities, including demonstrations and parades. They oversee track conditions, supervise marshals and emergency services, control the deployment of the safety car, and decide upon suspending a session. If a race director is appointed, the clerk is junior and the race director has ultimate authority; if not, they are often the most senior official at a racing event.
- closing/shutting the door
- An early defensive racing line taken into a corner to block the car behind from overtaking along the preferred line.
- co-driver
- In rallying, a co-driver directs the driver through the course by reading navigational instructions from the road book, and pacenotes on special stages which describe the turns and obstacles ahead. Also historically called a navigator, the co-driver is also permitted to drive the car. The term is also used in long-distance sports car and touring car racing (particularly endurance racing), where multiple drivers share the same vehicle.
- competition caution
- A preplanned full-course yellow, mandated by the sanctioning body, where drivers bring their vehicles into the pits. Frequently done to change tires because of excessive tire wear, or to prevent teams from having to hire specialised pit crews (see controlled caution). In some cases, the safety car only is applied after a set number of consecutive green-flag laps or time has been run without a safety car (typically 50-100 laps). A cash or points bonus may be paid to the team leading at the time of the period (such as end-of-stage competition cautions in NASCAR's national series).[19]
- control
- Where series organisers specify that all competitors in the race must use an identical part; as in control tire or control engine.
- controlled caution
- During a safety car period, teams can change tires and refuel within a limited time window (2-5 laps or five minutes) to make adjustments. Depending on the series, teams will either not lose any track position (if it is an interval break) or will not lose their position relative to the cars that pitted during the caution (for example, if the third-, fourth-, and eighth-place cars pit during the caution, they will be the first-, second-, and third-place cars exiting the pit lane, and will start behind lead-lap cars that did not pit, in the same relative order as before the safety car).
- count-back
- A tiebreaking system where drivers on level points are classified based on their highest placements across the season. First, they are ordered by number of wins, then by number of second-places, and etcetera. If this does not break the tie, then an additional tiebreaker may be used: Formula One uses qualifying positions, the IndyCar Series declares a draw.
- crate motor
- An engine that is ready-built and sealed by an independent company. Crate motors are sometimes mandated and sometimes optional. They are commonly used in regional touring series down to local tracks, and in divisions from late models on down. Crate motors are implemented to limit costs and ensure that the entire field has the same equipment. The ARCA Racing Series and NASCAR Gander Outdoors Truck Series have an optional 396 cu in (6.49 L) crate small-block engine option.[20]
- crossed sticks
- Two curled up flags held out in the form of a cross that signal the halfway mark in many American racing series.
- curb
- A dirt oval cushion (see below) that has formed into a harder dirt ledge with a similar shape to a sidewalk curb. Often, curbs are harder and more treacherous to run across than the softer cushions, and can easily flip improperly approaching cars over.
- cushion
- In dirt racing, when dirt is kicked up and lands near the edges of the track after cars drift through the corners. The dirt builds up after time and can slow a driver down if they slide too deep into it while drifting through the turn. In dirt oval racing, when dirt is kicked towards the wall, it builds into a short mound that cars will lean on in order to gain speed and momentum.
- customer car
- A car externally sourced by a racing team, either from another team or from a specialist racing chassis manufacturer. Primarily a Formula One term, where the majority of teams built their own cars; customer cars have since been banned from F1. In some short track late model and modified series, customer cars are standard, while the opposite is the house car, which is the works cars built by a chassis builder.
D
[edit]
- deep braking
- Applying the brakes later than normal when entering a turn.
- deep staging
- In drag racing, when a dragster pulls so far forward that they leave the pre-stage area and turn off the pre-stage lights on the Christmas tree, but not far enough to leave the staged area. This may give the driver a few inches of advantage, and is legal in drag racing.
- Delaware start
- A style of restart where the race leader starts in the first row by themselves and the other drivers start two-wide.[21] The leader can choose which lane they want for the restart, which can offer a clear advantage over second place.
- delta time
- The entire time it generally takes a driver to enter the pit lane, make a full pit stop, and exit the pit area to resume racing at optimum pace. Also referred to as the pit-stop delta.
- density altitude (DA)
- A term in drag racing which often refers to atmospheric air pressure decreasing as altitude above sea level increases. All supercharged internal combustion engines produce less power as air pressure drops, as each intake stroke draws in less air per volume than normally. This may require the engine to be "tuned" to optimize power. Because a supercharger pressurizes intake air at a fixed mechanical ratio to engine speed, the engine suffers a proportionate loss in power, but not as severe as a naturally aspirated engine does. Turbocharged engines are largely unaffected, as the lower density of the intake air is offset by the lower backpressure resisting exhaust flow through the turbo.
- dial-in
- In bracket racing, drivers must estimate or "dial in" the time in which they expect to run, allowing two unmatched cars in weight and power to compete via a handicap system. If one runs a faster time than is dialed in, it is called a breakout.
- did not attend (DNA)
- Denotes a driver who was entered for a race but did not attend the circuit. Sometimes referred to as did not arrive or simply a no-show.
- did not finish (DNF)
- A driver who did not finish the race. Some sanctioning bodies do not classify a driver in the final results if they did not complete a certain number of laps; for example, in Formula One, a driver must complete 90% of the winner's completed laps to be classified as a finisher.
- did not qualify / did not pre-qualify (DNQ / DNPQ)
- A failure to qualify or pre-qualify for a race, most often because the driver was too slow to make it into a limited number of grid positions, or was slower than the 107% rule.
- did not start (DNS)
- A driver who attended but did not attempt to compete in a race, even though they may have competed in practice sessions or qualifying.
- digger
- A non-bodied dragster, as distinct from a funny car or flopper (a drag car with a doorless single-piece body) or other bodied dragster.[22] May also be referred to as a rail (see below).
- dirty air
- The disrupted air left in a car's wake when it moves at speed, which can cause aerodynamic difficulties for a car following closely behind, such as reduced downforce. The opposite of clean air.
- dogleg
- A shallow-angle turn or kink on a racing circuit, usually associated with road courses, but also present on oval tracks (an example being Phoenix Raceway). On road courses, a dogleg may be present on a long straightaway, curving the straight slightly, but usually not enough to require drivers to slow down much for the turn. On an oval, a dogleg can be located on the front stretch, creating an oblong shape, adding a challenge, increasing sightlines for fans, and again, usually not requiring drivers to slow down for the extra curve. A quad-oval is also referred to as a "double dogleg". Some tracks classify the dogleg as a numbered turn while others do not
- doped / dope
- In drag racing, a diesel-powered car using nitrous or propane injection. Commonly used in the southern United States.
- door-slammer
- A drag racing term used to group vehicles, usually sedans, that still have functional doors for driver access to the vehicle, as opposed to funny cars or floppers (see below), which have a lightweight single-piece body draped over a racing chassis.
- double-header / double header
- Two consecutive race weekends in a series. An additional event forms a triple-header.
- double-stack / double stack
- A strategic choice to pit and service both of a team's vehicles on the same lap, one immediately after the other. The term is most commonly used in Formula One, but applies to any series where teams operate more than one vehicle and have a single pit box and team of mechanics.
- downforce
- Increased grip created by the aerodynamics of a vehicle via an upside-down lift effect. Downforce allows a vehicle to travel faster through corners at the cost of a reduced top speed on straights due to drag.
- drafting
- A technique where multiple vehicles align end to end, reducing the overall effect of drag due to exploiting the lead vehicle's slipstream. See also slipstreaming.
- Drag Reduction System (DRS)
- A mechanically activated element of the rear wing of modern Formula One cars, which can be used at specific areas on the circuit. The wing element rotates from steeply inclined to relatively flat, thus reducing the amount of drag generated by the rear wing and increasing top speed. DRS also makes cars less susceptible to dirty air.

A drift competition - drifting
- Drifting is a form of motorsport in which drivers intentionally oversteer their cars while maintaining vehicle control and a high exit speed. In motor racing, the four-wheel drift is a cornering technique where a car takes a high-speed corner held at an angle without major steering inputs, balancing natural understeer with power oversteer.
- drive-through penalty
- A penalty applied by race officials while the race is underway, where a competitor is directed to drive into the pit lane and travel its length at low speed (pit lanes are speed-limited to protect the pit crew and marshals), losing significant time in the process. When the driver is serving their drive-through penalty, they are not allowed to stop anywhere in the pits.[13] See also stop-go penalty.

- drivers' meeting
- A meeting where drivers and officials meet before a race to discuss the upcoming event. Also referred to as a drivers' briefing or driver and crew chief meeting, as in some series, the driver(s) and their crew chief must attend.
- dry line
- On a drying circuit, the racing line that becomes dry first as the cars displace water from it.
- due time
- The time that a rally crew is due at the next time control. If the crew arrive on or before their due time, they will incur no time penalty. In practice, because determining a winner depends on being able to sort finishers in order of accrued penalty points (those with the fewest wins), due times are often set to be very difficult if not impossible to attain.
E
[edit]- esses
- A sequence of alternating turns on a road course, resembling the letter S.
- E.T. (elapsed time)
- In drag racing, the total time a run has taken from start to finish.
- E.T. slip
- In drag racing, a slip of paper turned in by the race timer which denotes elapsed time for both drivers, and who won the race; it may also include reaction time and 60-foot time. This is an official document used for timekeeping. Also known as a timeslip.
- excluded (EXC / EXCL)
- Removed from competition before the race has started, generally due to an infringement during practice or qualifying.
- ERS (energy recovery system)
- Part of the hybrid powertrain systems used in Formula One since 2014, that recovers energy from the brakes and heat and stores it in batteries, which is then used to boost power. It combines both a kinetic energy recovery system (KERS), known officially as the motor generator unit – kinetic (MGU-K), and a system recovering heat from the turbocharger, officially known as the motor generator unit – heat (MGU-H).
F
[edit]- factory-backed
- A racing team or driver that competes with official sanction and financial support from a manufacturer. See also works team.
- factory team
- A more specific version of factory-backed, referring to racing teams run directly from the factory of the vehicle manufacturer.
- fan car
- The placement of a large fan at the rear of the chassis driven either independently or by the engine with the purpose of creating negative air-pressure underneath the car to create additional downforce for increased cornering speed. Usually refers specifically to the Brabham BT46B Formula One car, although the concept was actually pioneered by the Chaparral 2J.
- fastest lap
- Fastest time in which a lap was completed by a driver during a race. Sometimes rewarded with bonus championship points.
- field
- The competing cars in an event.
- field-filler
- A driver or team usually slower than the majority of the field that only participates if there are open spots.[1] See also start and park.
- first or worse
- In drag racing, if both drivers commit a foul, the driver who commits a foul first loses (unless it is two separate fouls, where the loser is the driver who committed the worse foul).
- flag-to-flag coverage
- Television or radio coverage that consists of the entire race start-to-finish rather than highlights, tape delayed, "packaged" coverage, or highlights of the first portion of the race before broadcasting the final portion of the race live. Derives from green flag (start) to checkered flag (finish). Instituted largely in the late 1970s, with the 1979 Daytona 500 being the first major 500-mile race with live, flag-to-flag coverage.
- flying lap
- A lap, usually in qualifying, started by a competitor at optimum speed, as opposed to a lap from a standing start.
- flying start
- See rolling start.
- formation lap
- The lap cars make before forming up on the grid for the start.[13]
- formula racing
- A type of racing, generally open-wheeled, where the conditions of technical entry comply with strict rules or formulae.
- free practice
- When drivers or riders learn the circuit and teams experiment with race settings for the track.
- front-row start
- Qualifying and starting on front-row of the grid. This is generally either the top-two or top-three qualifying positions. Term is typically not used for drivers starting on pole position.
- fuel cell
- A fuel tank with a flexible inner liner to minimize the potential for punctures in the event of a collision or other mishap resulting in serious damage to the vehicle. Mandatory in most forms of motorsport.
- fueler
- In drag racing, any car running specialized fuel or in a "fuel" class (most often, Top Fuel Dragsters or Top Fuel Funny Cars).
- full-course yellow
- When yellow flags are deployed at every flag point around a race circuit and a safety car (see below) leads the field until a hazard is cleared.

- funny car
- In drag racing, a vehicle with a single-piece body on the chassis, which is lifted off or rear-hinged to allow the driver access to the cabin, or a race class for such cars. May also be referred to as a flopper.
G
[edit]- gap
- In drag racing, beating an opponent in a heads-up drag race with a visible distance between the two competitors. Outside of drag racing, the time difference between two drivers.
- garagiste / garagista
- A disparaging term used by Enzo Ferrari to describe the new wave of British racing cars (such as Cooper and Lotus) challenging his team with a smaller budget.[23][24]
- gasser
- A bodied drag car running on gasoline, from before the pro stock class was introduced.
- gentleman driver
- In sports car racing, typically refers to a driver who is not a professional racing driver.
- graining
- When small grains of rubber start coming off a tyre.[13] See also marbles.
- grand chelem / grand slam
- To qualify on pole, set the fastest lap, win, and lead every lap of a race.
- grand marshal
- Ceremonial marshalling role at a race meeting. Largely held by celebrities or retired notable drivers, with no actual duties or responsibilities beyond the waving of a flag to commence activity or to announce the traditional "start your engines" prior to some races.
- gravel trap
- Track run-off area usually positioned on the outside of corners and filled with gravel, intended to slow down and stop cars that have left the track at speed. Generally, there are tyre barriers between a gravel trap and the catch fencing, in order to protect spectators.[13] Sometimes nicknamed "kitty litter" for its visual resemblance.
- green track
- A paved race course that is clean from rubber buildup, oil and grease, marbles, and debris, typically cleansed by means of a recent rain shower. Depending on the track and/or racing series, a green track may be favorable or unfavorable. Track crews may use jet blowers to remove marbles and debris from the surface and mimic favorable green track conditions. However, a green track may be unfavorable due to reduced traction.
- green-white-checker finish
- When a full-course caution occurs right before the end of a race, the race is extended beyond its scheduled distance. Depending on the sanctioning body, there may be either one or multiple attempts at a restart, between one and five laps, before the race is declared officially over. NASCAR's national series will have a maximum of three attempts if only the penultimate lap is under caution, while some short track races have unlimited attempts at a span between one and five consecutive green-flag laps. In British Superbike Championship motorcycle racing, if a caution is called in the final third of the race, three additional laps will be added on the ensuing restart in a green-white-checker style finish.[25]
- grenade
- To wreck an engine so violently that internal parts of the engine break through the block and/or bolted-on parts (cylinder heads, oil pan, etc.), blowing up the engine. Distinct from popping the blower. Hand grenade engine is a usually derogatory term for an engine tuned to maximise engine power at the cost of low mechanical reliability, or an engine design that is known for failing on a regular basis.
- grid / starting grid
- The starting formation of a race, generally in rows of two for cars and three or four for bikes. The Indianapolis 500 traditionally has a unique grid of three cars per row.
- grid penalty / grid drop
- A sporting penalty, where the driver is demoted grid positions after qualifying.
- grip
- The maximum friction force achievable between tire and road without slipping. It is shown by a car's maximum acceleration on a performance envelope known as a G-G diagram.[26] The maximum acceleration varies between straight-ahead and sideways motion and in every direction in-between. It depends on tire design and the car weight which is reduced by aerodynamic lift (production cars) or increased by aerodynamic downforce (race cars).[27][28][29][30][31]:

Crew members grooving tires - groove
- The optimal path around the track for the lowest lap time. In drag racing, it refers to the center portion of the lane, where cars can gain traction quicker.
- grooving
- The process of cutting grooves into a tire to adjust traction.
- ground effect
- A method of creating downforce using the shape of a car's body, notably by shaping the underbody to speed up airflow between it and the ground and effectively turn the entire car into an airfoil.
- guest driver
- A driver who competes part-time in a series and is not classified in the final standings.
- Gurney flap / Gurney
- A small lip placed at the trailing edge of a race car's wing. Despite its relative size, often only millimetres tall, it can double the downforce achieved by the wing, although at the premium of increasing drag, hence the small size. Named for the man commonly attributed to its proliferation, Formula One driver and constructor Dan Gurney. Also known as a wickerbill.
- gymkhana
- A form of motorsport which consists largely of an obstacle course of tight turns, spins and reversing. The winner is the one who completes all prescribed manoeuvrers in the shortest possible time. The course is usually marked out with traffic cones or similar devices, and hitting them with the car usually acquires a time penalty. Also known as autotesting or motorkhana.
H
[edit]
- halo
- A driver crash protection structure used in open-wheel racing series, which consists of a curved bar around the driver's head.
- hairpin
- A tight, approximately 180-degree corner that twists back on itself.
- handicap
- Where cars start a race in the reverse order of qualifying, or perceived race pace, usually with timed gaps between cars starting a race. More common in racing's early days than today, the effect was to produce a race result in which all cars would arrive at the race finish together, regardless of the performance of the race vehicle. Another form of handicapping is success ballast, where more successful cars are assessed a weight penalty for every win, and balance of power in sportscar racing.
- Handford device
- A vertical spoiler piece attached across the back of the rear wing that pushes air down, increasing drag and creating a larger slipstream for the car behind. Used in the CART FedEx series to slow cars down and improve passing on superspeedways.
- HANS (head and neck support) device
- A safety item compulsory in many auto racing series. It reduces the likelihood of head and/or neck injuries, such as a basilar skull fracture, in the event of a crash.
- heads-up racing
- In drag racing, where both drivers leave at the same time; used in all professional classes.
- heat
- A shorter preliminary race which decides the participants of the main race, and sometimes starting order as well. Usually, there are more heats in which only a segment of drivers from the entry list take part. Can also refer to a part of the main race, when it consists of two or more parts.
- heavy
- Opposite of slick - used to describe a dirt-oval trackstate in which the surface is wet and fast.
- happy hour
- the last practice before a NASCAR Cup Series race.
- holeshot
- In motorcycle, off-road, and powerboat racing, the driver or rider who is first through the first turn at the start of a race, following a standing start. In drag racing, getting a starting line advantage due to a quicker reaction time. The other driver gets "holeshotted", "welded to the line", or "left at the tree." A "holeshot win" is any win in a heads-up class where a car wins because of better reaction time, despite having a slower elapsed time.[32]
- homologation
- The process by which a new vehicle or part of a vehicle is approved by organizers for usage in racing. It also refers to the majority of the world's road racing sanctioning bodies having a racing class following the FIA's Group GT3 formula. This was done to allow a car to be raced in multiple series with no changes.
- hook-up / hooking up
- In drag racing, good traction between the tires and the track, resulting in increased acceleration and reduced wheelspin.
- hot lap
- See flying lap.
- hot laps
- A series of practice laps, common on oval tracks, before heat races. Used to help drivers with their cars and improve the track's condition before racing.
- house car
- A chassis manufacturer's research and development car.[33]
- hydrolocking
- Excessive fuel entering ("flooding") one or more cylinders due to abnormal operating conditions. Being liquid, the fuel cannot be compressed, causing damage to the motor and possibly grenading it. Most common in drag racing. May also happen if a motor ingests water through the air intake.
I
[edit]- IHRA
- An acronym referring to the International Hot Rod Association.
- impound rule
- General term for parc fermé, used at certain tracks where teams are not allowed to work on cars between qualifying and the beginning of the race. See also Impound race (NASCAR) and parc fermé.
- in-lap
- Any lap which concludes with a visit to the pits, especially a pre-arranged pit stop, either during a race or during practice or qualifying. Often drivers push hard to drive fast on their in-lap (despite perhaps having worn out tires) in order to gain time lost during the pit stop. See also delta time.
- incident officer (IO or I/O)
- A marshal who is in charge of other marshals on the track, allocating duties to them. Second in rank to observer. In hillclimb events, they are responsible for radio communication.
- independent
- A competitor (team or driver) taking part with very little backing from a manufacturer or none at all. They have their own championship within the World Touring Car Championship, where there is a strong manufacturer presence.
- inspector
- See scrutineer.
- installation lap
- A lap which can take place in practice or qualifying, intended simply to gain data and telemetry for the driver or team, rather than setting a competitive time.
- intermediate
- A tire with lighter grooving than a wet weather tire (see below). Sometimes an intermediate is a slick tyre with grooves cut into it. It is used for conditions between fully dry and fully wet, most often when the track is wet but it is not actually raining.
- International season
- In Australia and New Zealand midget and sprint car racing, the time generally between December and February. Because of Australia being in the Southern Hemisphere, some drivers in North America will fly down to Australia during the time and participate in various meetings before the major series have Florida-based meetings in February. The recognised International Season typically runs from Christmas Day (because of the time difference, it usually is Christmas night in the United States where the international drivers are based, when the Boxing Day races start), until the week before the Florida meetings. The most notable races on the international season there include Australian Speedweek at various Australian tracks starting on Boxing Day and the Grand Annual Sprintcar Classic in January.[34]
- invert
- The portion of the field which becomes ordered by reverse qualifying speed. With an invert of five, for example, the fifth-fastest qualifier starts first and the fastest qualifier starts fifth. The rest of the field starts by their qualifying speed (sixth-fastest starts sixth). The invert is often not announced before qualifying, or a die roll happens after qualifying.[35]
J
[edit]- James Bond (red)
- When a driver's reaction time is .007 seconds. A James Bond red is -.007 seconds (a red light foul), resulting in a loss unless the opponent commits a worse foul.

- jet dryer
- A helicopter turbine engine or small airplane jet engine mounted on a pickup truck or trailer. The exhaust from the engine is used to blow debris or evaporate moisture from the racing surface.[36]
- joker lap
- In rallycross events, each vehicle must run a lap with a detour once during each single race. In events overseen by the FIA, such as the FIA World Rallycross Championship, this joker lap must be at least two seconds slower; therefore, the alternative route makes the lap longer. In the American Global Rallycross series, the joker lap is usually a bit shorter than a lap on the original track. The joker lap was thought up as a tactical component by Svend Hansen, the father of 14-times FIA European Rallycross champion Kenneth Hansen, to increase the competition.
- jump start
- In a standing start, when a vehicle moves from its grid slot before the start of a race is signaled. In a rolling start, when a car passes before they cross the start-finish line or the restart line. When this is done, a penalty is usually imposed. In drag racing, a jump start is signalled by a red light in the offending driver's lane, and they lose unless a more serious foul (boundary line or failure to report to post-race inspection after a round win) occurs.[13]
K
[edit]- KERS (kinetic energy recovery system)
- A device which recovers energy when brakes are applied and stores it until required to add power. In 2008 KERS systems started to appear in the World Rally Championship. Formula One followed soon after; its application is limited to a push to pass system.
- kit
- In drag racing, refers to a turbo kit or a nitrous kit. Using nitrous oxide in professional drag racing categories is illegal.
- kitty litter
- Informal term with two possible meanings. It is either a nickname for a gravel trap, or for a material applied to the track surface to clean up a fluid leakage or spill.[37]
L
[edit]
Early apex
Ideal line
Late apex

- ladder series
- Generally refers to a category or series of lesser importance which, in most cases, will race at the same race meeting as a senior category. Cars will be generally characteristically similar to drive but will be smaller, less powerful, and/or slower. Competitors will generally be younger emerging drivers, who are climbing an apprenticeship "ladder" towards entry into the senior series.
- lambda reading
- Fuel to air ratio readings, used to determine how much fuel is pushed through the fuel injectors into the cylinders for combustion.
- lap of honour
- A non-competitive lap taken before or after the race by a driver in celebration. Also known as a victory lap (see below).
- lap record
- Fastest race lap recorded at a circuit for a category of race car. The circumstances allowed vary significantly, but practice laps are generally not considered official records. Laps recorded in qualifying may or may not contribute but are sometimes referred together with practice laps as qualifying lap records. The outright lap record is the fastest race lap ever recorded at any particular circuit, regardless of category of vehicle being raced.
- Le Mans car
- A phrase used by the general public to describe a sports prototype racing car, commonly a Le Mans Prototype or its predecessors and successors (including Group C, Group 6, Group 5, LMH, and LMDh), regardless of whether it is competing at Le Mans or not.[38][39][40][41]
- lead trophy
- See success ballast
- leg
- In rallying, a leg is usually each day of the event. A leg can be further broken up into sections, and loops consist of repeated sections.
- legality panel
- a piece of bodywork of a racing car which is required by the technical regulations that does not have a function essential to the car's function.
- lights-to-flag victory
- A driver winning from pole position, having led every lap of the race.
- livery
- The paint and/or decals applied to a vehicle to mark its sponsorship or team identity.
- lock-up
- Tyre skidding under braking.
- lollipop
- A sign on a stick used in pit stops, which is held in front of the car and raised when the pit stop is completed.[13] Though the same basic device is utilized in NASCAR and IndyCar, generic terms such as pit board or sign board are preferred as the sign is not round, but sometimes square, and often is in a specific design unique to the driver or team. In addition, in NASCAR and IndyCar, the sign is usually only used for the driver to locate their pit box, and is pulled back (not normally being used to signal departure as it is in Formula One).
- long lap
- The long lap penalty was introduced to motorcycle racing in 2019 and involves a rider taking a detour on a pre-designated route, usually an extended corner. This is intended to increase a rider's lap time as a penalty for an infringement during a race, and is intended as a lighter penalty than a ride-through penalty (see drive-through penalty above).[42]
- loose
- See oversteer
M
[edit]
- marbles
- Pieces of rubber from tires that accumulate on the racing surface outside of the racing line, that are slippery like toy marbles.[37]
- marshal
- A person responsible for signaling track conditions to drivers (through use of flags), extinguishing fires, removing damaged cars from the track, and sometimes providing emergency first aid.
- meatball
- A specific racing flag used in some countries to indicate to a driver that there is a defect with their car that carries a safety risk to them or to another driver. Most usually applied to trailing smoke or loose bodywork. The flag is black with a large orange dot in the centre of the flag, looking vaguely like a meatball. Some racing series use this flag to indicate the car being flagged is no longer being scored, due to ignoring orders to pit because of a rules infraction.
- Mickey Mouse corner
- A pejorative term for a corner or series of corners on a circuit that are thought to be poorly designed, slow, uncompetitive, uninteresting, and usually difficult or near impossible to overtake through, which detract from the overall challenge of the course.[43] In some cases where the entire course is deemed poorly designed, it can be referred to as a "Mickey Mouse track".
- midfield
- The middle of the racing order, usually referring to teams who are not front-runners nor backmarkers.
- mill
- Any internal combustion engine used in a race car (inherited from hot rodding slang).
- missing man formation
- The driver in pole position drops back a row during a pace lap (leaving the front row empty) to salute a deceased motorsport personality.[44]
- mobile chicane
- Disparaging slang for a competitor noticeably slower than the front-running pace.[45]
- motorkhana
- See gymkhana.
- Motorsport Valley
- A tag given to the mid-south of England by the Motorsport Industry Association, where a high concentration of activities within the motorsport industry occur.[46][47]
- mountain motor
- A mainly North American term for large-displacement engines, often used in hot rods and drag racers. Named for their size (around 500 cubic inches (8.2 L), the limit in some sanctioning bodies), and for sometimes being constructed in the mountains of Tennessee and North Carolina.[48]
- Murrayism
- A humorous term or phrase originally uttered during a broadcast, by and named in honour of veteran Formula One broadcaster, Murray Walker.[49]
- mystery caution
- An unknown condition caution in the closing laps of a race.
N
[edit]- NASCAR
- Acronym for National Association of Stock Car Auto Racing.
- NHRA
- Acronym for National Hot Rod Association, one of two sanctioning bodies in drag racing located within the United States.
- navigator
- See co-driver.
- nationals
- Most NHRA events are called nationals, referring to the first nationwide NHRA drag race held at the Great Bend Municipal Airport in Kansas, called simply "the Nationals".[50]
- nitrous
- In drag racing, refers to the use of a nitrous oxide system to boost power.
- non-championship
- A race which does not form an official leg of the championship or series hosting the event, without points contributing to the final standings.
- not classified (NC)
- A driver who was racing at the end of the race, but did not complete the required distance to be classified.
O
[edit]- observer
- The highest ranking trackside marshal within the post and the main decision-maker at the event of an incident, who relays information to race control. Can be seen standing in the marshal post. Second to chief marshal.
- official
- See steward
- oildown
- In drag racing, when a car's engine or lubrication system breaks during a run, leaving a streak of oil and/or other fluids on the track. This is punishable by fines, point penalties, and/or suspension.
- open-wheel car
- A specific type of racing car whose wheels are not enclosed by bodywork, e.g. Formula One.

- one-make racing
- Racing equipment that must be identical for all competitors, usually to cut down on costs or for business purposes by car manufacturers. Known in North America as spec, specific parts can be spec, as in the IndyCar Series' spec engine, or the entire car can be spec, as in spec racing series such as Spec Miata.
- option tires
- The softer tire compound available, generally faster and less durable than prime tires.
- out-brake
- To gain time or position by braking harder and deeper in a corner.[51]
- out lap
- The first lap to be completed after exiting the pit lane, either during a race or during practice or qualifying.
- outright lap record
- Fastest lap recorded at a circuit of any category of race car. Most often, this does not include qualifying and practice laps, but confusingly, some sources[specify] occasionally include laps not recorded during races.
- overcut
- Delaying a pit stop to gain time on competitors. Rarely seen in modern Formula One, but usable there when fresh tyres are not at the best operating temperature and take time to warm up. The opposite of an undercut.
- oversteer
- Cornering behaviour where the rear wheels do not track behind the front wheels, but instead move out toward the outside of the turn.[51] The opposite of understeer.
- owner–driver
- A form of racing where the driver/team own the vehicle they are competing with. Particularly prevalent in kart racing.
P
[edit]
- pace car
- See safety car. This term is rarely used outside North America.
- pacenotes
- In rallying, notes that describe the course in detail.
- paddock
- An enclosure at a track used by team support personnel and vehicles, and other officials and VIPs.
- paint scheme
- See livery.
- parade lap
- A lap before a motorsport race begins, where the drivers go around the track at a slow speed, also known as a formation lap.
- parc fermé
- An area which cars enter after they have qualified for the race, where they are not allowed to be worked upon by mechanics unless under strict supervision by the stewards. Some motorsports series other than Formula One refer to this as the impound.[45]
- pay driver
- A driver who pays for their race seat rather than receiving a salary from the team. Generally has a negative connotation.[52] Sometimes known as a ride buyer.
- pedalling
- In drag racing, working the throttle to avoid wheelspin or as a way to sandbag.
- photo finish
- A finish in which two or more cars are so close that in times past, a photograph of the finishers crossing the finish line would need to be studied to determine the finishing order. While the practice has been mostly superseded by modern electronic timing systems, the location of the transponder in a vehicle is not located near the nose of the vehicle, so stewards often use video replays to detect where the nose (of a car) or wheel (of a motorcycle) crosses the finish line first.
- Pennsylvania Posse
- In sprint car racing, when Pennslvania-based teams race against the national touring series in Central Pennsylvania, the local teams (with drivers who are not regulars on a national tour) are often called the Pennsylvania Posse. The "Posse vs Outlaws" rivalry is one of the biggest sprint car racing.
- pill draw
- A type of qualifying most common in oval racing, where drivers are assigned a number from 1 to 100. Subsequent races are lined up with the lowest pill-drawer of the field in the front and the highest at the back. In some series, a "pill draw" is used to determine qualifying order.
- pit board
- A board that is held up from the pit wall to the side of the finishing straight when a driver goes past, to confirm their position in the race and the number of laps remaining.[45] Before the introduction of radio communication, pit boards were also used to instruct drivers to pit for fuel and/or tires, or to comply with rules violations.
- pit lane
- A lane, adjacent to the race track, where the garages are located.
- pit stop
- Stopping in the pit lane for repairs, refuelling, and/or new tires.
- pit wall
- Where the team owners and managers sit to observe the race, opposite the garages in the pit lane.[45]
- pole position
- The first grid position, placed closest to the starting line (in Formula One), nearest the inside of the first turn, or both. Usually reserved for the competitor who has recorded the fastest lap during qualifying. A competitor who starts a race there is said to be on the pole.
- Polish victory lap
- A victory lap run by a winner in the reverse direction.[53]
- pre-qualifying
- A preliminary qualifying session held prior to a regular qualifying session in order to reduce the number of competitors taking part in the regular session, usually for safety reasons. An example of pre-qualifying is in Formula One in the late 1980s and early 1990s.
- prime tires
- The harder tire compound available, generally slower and more durable than option tires.
- privateer
- A competitor not directly supported by a sponsor or manufacturer, being privately funded instead.
- progressive grid
- Where a category races multiple times at a meeting, the starting order for the grid is decided by the finishing order of the previous race.
- pro tree
- In drag racing, timing lights which flash all three yellow lights simultaneously, and turn green after four tenths of a second.
- prototype
- A purpose-built sports racing car that does not noticeably resemble a standard production car.
- puke can
- In drag racing, a radiator overflow tank. Sometimes, used beer cans are used as puke cans, although these types of modifications are sometimes considered illegal. A standard puke can is usually made of plastic and attached close to the radiator.
- push
- See understeer.
- push to pass
- A system in which engine power is increased for short periods to create a short burst of extra speed. This can be done by increasing the boost pressure in a turbocharged car, increasing the maximum rpm, or using a separate (i.e. hybrid) system to provide power. Also see KERS.
Q
[edit]- qualifying
- The process of deciding the starting order of a race. See also pre-qualifying.
quick 8 (Q8)
- In drag racing, the quickest eight cars in a defined race. Rules can differ per location or race.
R
[edit]- R.T.
- Abbreviation for reaction time. In drag racing, it refers to the time it takes for a driver to leave the starting line after the green light. This time can mean the difference between a win and loss, especially in closely matched races.
- race director
- An official appointed by an event organiser who holds ultimate authority over race operations throughout the event. The race director is the senior official present, and controls the activities of the local clerk of the course and marshals and the other staff appointed by the event. When appointed, they hold the responsibility of deploying the safety car and starting and stopping sessions.
- racing incident
- A collision or incident between drivers during a race where fault is not entirely on one side.
- racing line
- The fastest, most optimal path around a circuit.
- rail / rail job
- A dragster (as distinct from a bodied car). The term is derived from the exposed frame rails of early cars, and as such usually refers to early short-wheelbase cars. May also be referred to as a digger.
- ramp run
- In a practice lap, to rev the engine as far as possible without changing gears, to allow engine management systems to take lambda readings of the fuel to air ratio across a smooth engine speed range.
- reactive suspension
- A system by which the suspension is controlled by a computer to maintain an optimum distance above the racing surface, regardless of forces acting upon the car and changes in the racing surface, thus maximising the aerodynamic assistance that can be gained by running the car closer to the ground. Originally used by Lotus and later by Williams.
- reconnaissance / recce
- A pre-race session in rallying where drivers and co-drivers drive on the course at low speed to write down pacenotes. Also known as pre-run in North American off-road racing.
- reconnaissance lap
- A circuit lap before forming up on the grid for the pre-race.
- relief driver
- A driver who fills in for another driver in case of injury, or during a race because of exhaustion or pain.
- restart
- When a race is started again after a caution or other condition that stopped the race. In the case of a restart from a caution period on an oval track and most road courses, this is accomplished by the safety car pulling off the track, the green flag/light being displayed, and cars simply accelerating back to race speeds.
- reverse grid racing
- When the starting order of a race is reversed, so that the driver in pole position starts last. Occasionally reverse grid is limited to only part of the grid; for example, just the top ten positions may be reversed. Often used to increase the entertainment value of a race, and mainly used when a category races several times over the course of a meeting. In midget and sprint car racing, heat races may be run as reverse grid races with a points system that gives points for cars passed as well as finishing points. At the end of the heat races, the combined total of passing and finishing points are used to determine the starting grid for the A main, and which drivers are sent to lower events.
- riding mechanic
- An early term for a co-driver.
- right-rear
- A verb commonly used in sprint car and midget car racing to describe the action of one car hitting another car with their right-rear tire, an action that often ends in disaster for the car being hit.
- rim blanking
- See wheel shroud.
- ripple strip
- A kerb on the edge of a track painted in alternating colours, often red and white.[54]
- road course ringer
- In NASCAR, a driver who generally competes only on road courses as a substitute for a team's primary driver. Such drivers are no longer used by top teams in the NASCAR Cup Series due to competition changes in the 21st century, but are still frequently used by lower-tier Cup teams and teams in other NASCAR series.

- roll cage
- A structure of metal bars installed into the interior of a production-based racing car. Originally created as a safety device, in more recent times it has also been used to substantially increase the torsional rigidity of a race car's frame.
- roll hoop
- A looped bar protruding above and behind the driver's helmet in open-wheel and prototype sports racing cars, placed so that in the event of a rollover, the car lands on the roll hoop rather than the driver's helmet. It may also serve as a convenient attachment point for cranes removing stopped cars from dangerous positions on the circuit.
- rolling start
- A starting method where moving cars start a race after the starter displays a green flag.
- roof flap
- An active aerodynamic element designed to keep a car on the ground when it is traveling in reverse.
- rumble strip
- A kerb with angled kerbstones that transmit vibration through any car that passes over, allowing drivers to feel the kerb and discouraging competitors from cutting corners.
- roost
- In off-road racing, the act of accelerating quickly in a corner to kick up dirt, dust, and rocks.
- run-off area
- An area off the track put aside for vehicles to leave the track without causing an accident in case of an emergency.
S
[edit]
- safety car
- A car that limits the speed of competing cars on a racetrack in the case of an accident or caution periods caused by obstruction/s on the track.
- sandbag
- To gain a competitive advantage by deliberately underperforming at an event.
- sand trap
- An area at the very end of a drag strip to slow down and stop vehicles that have gone off the track, as a safety measure. It is filled with, as the name implies, sand.
- satellite team
- A second racing team either operated by or in partnership with a larger team, but maintaining a separate identity. The team may share vehicles and technology with the main operation, or may develop the careers of upcoming drivers, such as Scuderia AlphaTauri.[55]
- scattershield
- A bell housing, or external shield surrounding a bell housing, designed to contain metal fragments in the event of clutch, flywheel, and/or transmission failure.[56]
- scrub
- Also known as the Bubba Scrub; a jump technique in motocross in which the rider transfer their weight to the bike sideways at the face of the jump for a lower trajectory which decreases time spent in the air.[57][58][59]
- scrutineer
- A qualified official who examines vehicles prior to a race for compliance with the rules of competition, usually in a scrutineering bay adjacent to the pit lane.
- scuffs
- Tires which have been used to a limited extent, but are not completely worn out. Scuffs may be put on a car during a pit stop to improve handling. At times, brand new tires may be scuffed in before a race by practicing in them for a lap or two. See also sticker tires.
- seat
- A full-time driving position in a team.
- second driver / number-two driver
- In Formula One, a driver who is perceivably a backup to the team's first or lead driver. Teams will generally favour a driver who is more likely to finish higher in the World Drivers' Championship. Second drivers are typically subjected to team orders and late arrivals of car upgrades. Notable second drivers include Riccardo Patrese, Gerhard Berger, David Coulthard, Rubens Barrichello, Mark Webber, Valtteri Bottas, and Sergio Pérez.[60]
- sector
- A section of one complete lap of the circuit, used for timing purposes. In Formula One, each circuit is split into three sectors.
- semi-automatic gearbox
- A specialized motorsport application, created initially by Scuderia Ferrari for Formula One, in which the driver can change gears manually without having to manually activate the clutch. On open-wheel race cars and sports prototypes, it is usually activated by paddles immediately behind the steering wheel, although touring and rally cars are usually equipped with a more conventional centre console-mounted gear stick or a stalk connected to the steering column. When activated, the gearbox automatically disengages the clutch, changes gears, and re-engages the clutch without any further input from the driver.
- semi-feature / B-main / qualifier
- A qualifying race before the main event, where non-qualified cars compete for a predetermined number of spots in the main event. Some races have a C-main where the top finishers qualify for the B-main. At those events, the main event is known as the A-main.
- setup
- A set of adjustments made to the vehicle in order to optimize its behaviour.
- shakedown
- The first test of a new vehicle
- shootout
- See superpole
- short shifting
- A technique used, primarily in motorsport, to regain control of a car through a high speed corner. Involves the driver shifting up a gear earlier than usual.
- shunt
- A collision, usually involving side-to-side contact.
- shutdown area
- In drag racing, the 440-yard (400 m) stretch from the finish line to the sand trap, where cars decelerate and exit the drag strip.

- sidepod
- An aerodynamic device, positioned on either side of an open-wheel racing car or modern sports prototype, to improve airflow between the front and rear wheels, and to usually also feed air to a radiator housed inside it.
- silly season
- The period near and after the conclusion of the racing season during which teams and drivers may begin preparing to make changes for the upcoming season. Potential changes at a team may be new or different drivers, sponsors, engines/chassis, team personnel, and cars. Rumours often run rampant during the early stages of silly season. In some rare cases, teams may actually implement the planned changes during silly season rather than wait until the start of the new season. Such a move may give them a head start on the upcoming season, or may alleviate "lame duck" situations.
- siping
- The process of cutting fine grooves into a tire to improve traction[61] and thermal characteristics.[62]
- skid plate
- A metal plate, most commonly titanium, fixed to the bottom of flat-bottomed racing cars to protect the undertray from damage from the ground. Less common today, as racing cars are usually mandated to have a ground clearance that decreases the risk of bottoming out.
- slapper bars
- See traction bars.
- sled
- In truck and tractor pulling, an implement pulled behind the machine whose friction with the ground must be overcome by the machine.[63]

- slick (clay oval)
- A phenomenon caused by the drying out of the clay surface on short circuit oval tracks. If a minimum percentage of moisture on the track surface is not maintained, the clay will dry out, causing the rubber of the specialized clay circuit tires to prematurely wear the same way as on paved circuits, giving the track surface a noticeably black shade.[64]

- slick tyre
- A tyre with no tread pattern, maximising the amount of rubber in contact with the racing surface. A specialist motor racing application, as in wet weather conditions these tyres have little resistance to aquaplaning.
- slicks-and-wings
- A single-seat formula car or series that uses slick tyres and aerodynamic wings. Typically used in junior formulae to signify the difference between lower categories—such as Formula Ford—and Formula 4.
- slide job
- Especially in dirt oval racing, when a car overtakes another car on the inside of a corner and deliberately oversteers in front of the vehicle being passed in an attempt to slow their momentum.[65] The vehicle being passed often attempts to pass back by steering low coming out of the corner down the following straightaway.
- slingshot
- Front-engined dragster, named for the driving position behind the rear wheels (erroneously attributed to launch speed).
- slingshot pass
- A pass using drafting.
- slipstreaming
- When a car following close behind another uses the slipstream created by the lead car to close the gap between them or overtake. Also referred to as drafting.
- smoking the tires
- A term used mostly in drag racing, referring to when a loss of traction causes the rear tires to smoke profusely. This usually happens off the starting line. When this happens during a race, it usually results in a loss, unless the opponent also loses traction as well.
- soup run
- Term used when a driver in a low preliminary race advanced through multiple races to advance to a much higher feature. Common in midget and sprint car races where a driver advances from the C Main to the A Main that day, or in the final day, advances through three or more levels (H Main, advances to the G, F, and further, for example).
- spare car
- A car used by a driver if they have damaged their main car. It may or may not have the same setup as the primary car. Now banned in Formula One for cost-cutting reasons, though teams in many other major racing series have a spare car available at the track. At Indianapolis, it is traditionally called a T-car (a loose abbreviation of "training"). Also referred to as a backup car.
- spec
- See one-make racing.
- special stage
- A closed-off section of road or track, used for timed runs in rallying. A rally is made up of a number of special stages.
- spin turn
- A semi-doughnut maneuver which a driver may perform to turn themselves around in a tight space without using the reverse gear.
- splash and dash / splash and go
- A pit stop which only involves refueling the car, often less than a full tank.

Splitter (in white) on a NASCAR car - split
- In sim racing, a division in an endurance event. Splits are typically ordered numerically, where split 1 or the top split is the highest level of competition and awarded the main prize.
- splitter
- Also referred to as the front spoiler, air dam, or front diffuser, an aerodynamic device placed on the nose of some touring cars and grand tourers to improve airflow around the nose of the car, and sometimes create front downforce to aid in steering. It is prominent on NASCAR's Cars of Tomorrow, as well as second-generation Class 1 Touring Cars.
- spoiler
- An aerodynamic device attached to the trailing edge of a race car to increase its rear downforce. The difference between a spoiler and a wing is that air passes both over and under the aerodynamic surface of a wing, but only passes over a spoiler.
- spotter
- A person, positioned high above the circuit, who communicates what happens on the track to the driver.
- sprint
- A single-car event against the clock. Can be held over a stretch of road similar to hillclimbing, or may be held over one or more laps of a circuit, similar to time attack.[66] The term may also refer to relatively short races, to distinguish from endurance races.
- sprint car
- High-powered racing cars generally raced on short dirt or asphalt ovals.
- stagger
- In stock car racing, the difference in circumference between the left and right tires, used to improve handling on oval tracks.[67]
- standard tree
- In drag racing, timing lights which flash in sequence five tenths of a second between each yellow light before turning green. Traditional form, before introduction of pro tree.
- standing start
- A starting method where the race vehicles are stationary on the grid.
- start and park
- A team or driver who qualifies and starts a race but only runs a small number of laps to avoid using up resources (tires, parts, pit crew effort, etc.). The team or driver will intentionally drop out of the race, placing last or near to last, but will still collect the corresponding prize money and championship points.[68]
- steward
- The adjudicator or referee at a race meeting who interprets incidents and decides whether penalties or fines should be issued.
- sticker tires
- Brand new tires put on a race car. Nicknamed "sticker tires" because the manufacturer's labels are still visible.[37]
- stint
- A part of the race between two pit stops.
- stop-go penalty / stop and go penalty
- A penalty given to a driver for an on-track infraction that requires them to enter their pit box (or in some cases a special penalty pit box) and come to a complete stop before resuming. No work is allowed to be done on the car during the penalty, even if it is being served in the driver's own pit box. Doing work on the car would negate the serving of the penalty, and the penalty would have to be re-served the next time around. In some cases, the car is held in the box for a specified number of seconds before being allowed to resume. Since the early/mid-1990s, this penalty has seen less use, replaced in most cases by the drive-through penalty.
- straight / straightaway
- A straight line on a racing circuit.
- stripe
- The start-finish line.
- success ballast
- A method used to level performance between competitors by adding weight to cars that win races or are successful. Sometimes referred to as a lead trophy, as the usage of lead bars is most popular in applying the additional weight.
- superpole / shootout
- A selection procedure in which the ten or 15 fastest qualifiers compete for grid positions in a single-lap effort without other vehicles on the track. While not specifically referenced, most NASCAR races will use this style of qualifying for all cars.
- support race
- Race(s) that takes place before or after the main event race. It may also be held during a qualifying day, and is often used to provide a fuller weekend of track activity. It is normally a race from a lower or "ladder" series, is usually shorter in duration, and in some cases might feature some moonlighting drivers from the main event. It is analogous to an undercard in other sports.
- super rally
- When a rally driver retires on any day, except the last, they can continue the next day incurring penalties for the stages they did not drive, including the one they retired on. Currently, in World Rally Championship, a driver will be given the time of the fastest driver of their class, plus a five-minute penalty for each missed stage.
- super special
- A timed special stage in a rally on a purpose-built track, often in a stadium. Usually, two cars will set off at the same time in separate lanes, and at the halfway point of the stage they will swap lanes, usually via a crossover involving a bridge. A similar format is used in the Race of Champions.
- sweeper
- A large-radius medium- or high-speed corner on a circuit. Examples of sweepers include the Rabbit's Ear corner at Willow Springs,[69] the area between Turns 10 and 11 at Albert Park Circuit,[70] and the 200R corner and Dunlop Curve at Suzuka Circuit.
- swinger
- (from sidecar racing) A passenger on a racing motorcycle sidecar who athletically moves from one side of the sidecar to the other, altering a sidecar's weight distribution to assist in cornering speed and in some corners to prevent the sidecar from tipping over.
- switchback / cutback / under-and-over / ol' switcheroo
- An overtaking or defensive manoeuvre where a driver—on the outside of the corner—takes a slower entry speed to turn in before their opponent and overtake them on the exit.[71] A double-switchback involves two switchbacks into consecutive corners, typically of a chicane.
T
[edit]- T-bone
- A collision in which the front of a car crashes into the side of another car, forming a "T" shape. This is one of the more dangerous types of crash due to the relative vulnerability of side impacts where there is much less deformable structure on the side of a car to protect the driver. Also, to crash into another car in such a fashion; the victim is "T-boned".
- T-car
- Alternative term for a spare car.[72]
- tank-slapper
- When the front wheel of a motorcycle oscillates rapidly at speed, causing the handlebars to slap against the fuel tank. It is increasingly being used to refer to a vehicle that loses traction at the rear, regains traction and loses it again, causing the rear to weave side to side independently of the front of the car. This is more often referred to as fish-tailing.
- tansō (単走, solo run)
- In drifting, a Japanese term for individual passes where drivers are observed by judges in an attempt for the top spot.
- team orders
- The practice of one driver letting another from the same team or manufacturer gain a higher finish at the direction of the team management. Often employed to prevent the risk of an accident resulting in damage to both of a team's cars. The practice was briefly forbidden in Formula One as a consequence of the 2002 Austrian Grand Prix controversy. U.S.-based series (NASCAR, IndyCar, etc.) have rarely used team orders, and the practice is widely frowned upon due to sportsmanship issues and fan backlash.
- team principal
- A management position within many series responsible for overall management of the team, including its drivers, production, strategy, and operations.
- tear-offs
- Thin plastic sheets layered over a driver's visor or windshield for visibility.[73] Drivers (or pit crews) tear one off after it becomes dirty.[37]
- template
- A device used by sanctioning body officials to check the shape and dimensions of parts of racing vehicles.
- ten-tenths
- Refers to when a vehicle is driven to its absolute potential.
- throttleman
- In offshore powerboat racing, the boat's second occupant who works alongside the driver, whose role is to steer the boat. The throttleman's position is to adjust the trim tab whilst observing water conditions, and extract as much speed out of the boat by controlling the hand throttle during a race whilst it hops over tides. The latter prevents the propellers from spinning wildly whilst the boat is airborne, causing the engine to overrev and possibly leading to engine damage.[74]
- throw a belt
- In drag racing, to lose the drive belt connecting the engine's crankshaft to the supercharger.
- tight
- See understeer.
- time attack
- A competition which involves cars running around the circuit one at a time in pursuit of the fastest lap time.
- timed race
- Instead of running a predetermined number of laps, a race runs for a predetermined amount of time (i.e. 24 Hours of Le Mans). This is common in endurance racing, although series such as Formula 1 have a limit on how long a race can be run (usually two hours), which means that a race may be ended after the time limit expires but before the predetermined number of laps is run.
- tin-top
- Road car-derived vehicles with a roof, mainly in touring car racing.
- tire compound
- On racing slicks: the 'hardness' of the tires relative to others available. Different tire compounds may provide greater durability at a cost to outright speed, and vice versa. In Formula One, there are five available: soft, medium, hard, intermediate, extreme wet.
- tire shake
- In drag racing, when the engine is putting out more horsepower than the drive axle can handle, causing the rear tires to shake violently. This results in a loss of speed and sometimes steering, and occasionally leads to on track accidents. Sometimes referred to in other disciplines as axle tramp.
- top end
- The part of an engine's power curve at higher engine speeds; in drag racing, the end of the drag strip where the finish line is.
- track limits
- The limits of the racing circuit, defined by the series' governing body. In Formula One and its feeder series, track limits have been defined by the white lines on the circuit-edge since 2021.
- traction bars
- In drag racing, struts fixed to the driven axle to keep it from twisting, which causes wheel hop (see below) and loss of traction.
- traction control
- An electronic system that regulates power supplied to the driven wheels to prevent wheelspin. It is banned in many forms of motor racing.
- trap
- In drag racing, the 20-metre (66 ft) timing lights at the top end of the drag strip to measure speed & E.T.
- trap speed
- In drag racing, speed as measured by the speed trap near the finish line, indicative of the maximum speed reached on a pass.
- tsuisō (追走; 'chase-attack')
- In drifting, a Japanese term for tandem passes, where two cars are paired against each other over two passes within a heat, with each driver taking a turn to lead.
- triple-header / triple header
- Three consecutive race weekends in a series.
U
[edit]- undercut
- Making an earlier pit stop in an attempt to gain time on other competitors. The opposite of an overcut.
- understeer
- Cornering behaviour where the front wheels do not follow the steered course, but instead push out toward the outside of the turn. Known as push in NASCAR and other stock car racing. The opposite of oversteer.
- undertray
- Flat or stepped flat surface on the bottom of open wheel and sports prototype racing cars. Theory has varied along with aerodynamic developments and regulations, from the sidepod tunnels of ground effect to the flat undertrays of the 1980s in various attempts to use aerodynamics to suck the cars closer to the bitumen, minimising the air underneath the car that could slow its progress. Today most such categories feature a stepped undertray with sidepods siting higher in the air than the centre of the car, usually mandated by series organisers in an attempt to limit vehicle performance. Also refers to flat surfaces extending behind splitters in sedan and GT based racing cars.
V
[edit]

- victory lane
- Also winner's circle, because of early motorsport's roots at horse racing tracks, the American term for the place where the winner of a race goes to celebrate victory after winning an event.[75]
- victory lap
- A lap, after the conclusion of the race, where the winning racer drives at reduced speed to celebrate their victory.
W
[edit]- The Wally
- In the NHRA, The Wally is the nickname of the trophy that is earned by the winner of an event. The nickname refers to the founder of the NHRA, Wally Parks.
- wastegate
- A device attached to a turbocharger, used to limit the additional horsepower it produces. It consists chiefly of a valve that is opened when sufficient turbocharger pressure is reached, preventing further boost pressure from accumulating and protecting the engine and turbocharger system from damage.
- weight shifting
- A technique used to reduce understeer. This involves the driver decelerating through a corner to shift the weight of the car from the back to the front, increasing front grip.
- wet (or wet-weather) tyre
- A racing tyre with deep grooves designed to displace standing water, allowing the tyre to obtain grip in conditions where dry weather tyres (slicks) would aquaplane.
- wheel banging
- When the wheels of two different race cars slightly collide during an overtaking manoeuvre.[76]
- wheel hop
- In drag racing, when a car violently shakes as the tires lose and regain traction in quick succession.

- wheel shroud
- A wheel cover designed to distribute airflow to the brakes, assisting with cooling. Saw common use in Group C, in IndyCar until banned in 1993, and in F1 between 2006 and 2009.[77][78][79]
- wheelie
- When a vehicle's front wheel(s) leave the ground under hard acceleration.
- wheelie bars
- In drag racing, struts fixed to the rear of the car which protrude rearward to prevent a car's front from raising too high or flipping over on launch.

- wheelspin
- When the rear tyres (or front tyres in the case of a front wheel drive vehicle) break traction with the racing surface under acceleration, spinning the wheels faster than they move across the surface. On higher traction surfaces like bitumen the tyre will begin to shred and melt from the friction, producing white smoke.
- wheelstand
- In drag racing, a severe wheelie where the car is pitched nearly vertically.
- whip
- A motocross technique in which the rider pitches their bike sideways and repositions themselves for the landing whilst airborne.[80][81][82]
- wickerbill
- See Gurney flap.
- wing
- An aerodynamic device on many racing cars. The principle is the same as with an airfoil, except that in motor racing applications, the wing is inverted to create downforce instead of lift, pressing the car onto the road surface to increase traction.
- wishbone
- A suspension control arm with three points, shaped roughly like a chicken wishbone.
- works team
- A motor racing team supported by a vehicle manufacturer, usually run in-house at the manufacturer's premises. A works driver is a driver who drives for the works team.
Y
[edit]- yellow checker
- A term derived when the final lap in a race is completed during a full course yellow while the field is under the control of the safety car. In this instance, the yellow and checkered flags are waved together, and the race is declared finished with the order the same as when the full course yellow began. IndyCar has a yellow checker rule, and NASCAR allows it if a race is shortened because of a curfew or darkness, if the race is already on its final lap when the yellow must be waved, or if there is a yellow implemented after the leader crosses the finish line during a valid green-white-checker finish once the race has restarted. In Formula One, when there is a yellow checker, the safety car will not lead the leader to the finish line.
Z
[edit]- zero car
- In rallying, the official vehicles (numbered 000, 00, and 0) that run through a special stage at near rallying speeds to check for road conditions, obstructions, and safety risks (such as spectators or animals) prior to the rally cars running through the course, as well as to notify the public of the rally event.
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External links
[edit]Glossary of motorsport terms
View on Grokipediafrom Grokipedia
General Concepts
Basic Definitions
Motorsport encompasses a wide range of competitive events involving powered vehicles, defined by the Fédération Internationale de l'Automobile (FIA) as any competition or related sport activity restricted to vehicles that have at least four non-aligned wheels and are constantly and entirely controlled by a driver on board the vehicle.[7] The FIA's definition focuses on automotive competitions, while motorsport more broadly includes those with motorcycles, boats, and other machinery, emphasizing the sport's diversity across global circuits and terrains. Auto racing, a core subset of motorsport, specifically refers to competitions where two or more automobiles race on a defined course to determine the first to finish, often on closed tracks or roads.[8] An accessible entry point for newcomers is arrive-and-drive racing, where participants rent fully prepared vehicles from organizers without needing to own or maintain the equipment, allowing focus solely on driving during events.[9] Participant roles in motorsport vary widely, reflecting the blend of professional talent and financial support required to compete. A pay driver is a racer who secures a seat by bringing substantial sponsorship funding to a team rather than receiving a salary, often enabling smaller outfits to field competitive entries.[10] In contrast, a gentleman driver is typically a wealthy amateur who funds their own participation, racing for enjoyment alongside professional teammates in high-level series.[11] Guest drivers serve as temporary additions to teams for specific events, entering with a single-race commitment and often not counting toward season-long championships.[12] Vehicle classes in motorsport are categorized by design and purpose to ensure fair competition within series. Open-wheel cars feature exposed wheels positioned outside the main body, enabling superior aerodynamics and handling in formula-style racing.[13] Tin-tops, by comparison, are enclosed-body vehicles derived from production models, complete with roofs that provide weather protection and resemble everyday road cars.[14] One-make racing involves series where all entrants use identical vehicles from a single manufacturer, minimizing mechanical variables to highlight driver skill.[15] Similarly, spec series standardize equipment across competitors, such as chassis and engines, to create parity and reduce costs.[16] Prototypes represent experimental high-performance designs built to push technological boundaries under regulated specifications, often seen in endurance events.[17] Le Mans cars, a prominent prototype subclass like the former LMP1 category, are designed for the 24 Hours of Le Mans endurance race that began in 1923, with the modern prototype regulations introduced in 1992, evolving into closed-cockpit machines optimized for prolonged high-speed reliability.[18] Team structures in motorsport rely on varying levels of manufacturer involvement to balance innovation and accessibility. A factory-backed team receives financial and technical support from an automaker, enhancing competitiveness without full ownership.[19] Factory teams represent the official entries directly managed by the manufacturer, integrating racing efforts with production development.[20] Works teams extend this to full manufacturer operation, where the company handles design, construction, and operations for maximum control.[21] Customer cars are production or race-ready vehicles purchased by independent teams from the manufacturer, allowing broader participation.[22] The house car denotes a team's primary, self-owned vehicle, distinct from loaned or secondary entries used in multi-car operations. Unique aspects of motorsport culture include the garagiste, a term coined by Enzo Ferrari to deride small, independent teams assembling cars in modest workshops, exemplified by 1980s Formula 1 underdogs like Tyrrell after losing factory support.[23] Another hallmark is the "alphabet soup" of acronyms proliferating in series names, such as the 1990s IndyCar schism between CART (Championship Auto Racing Teams) and IRL (Indy Racing League), which fragmented open-wheel racing and confused fans with overlapping identifiers.[24]Race Procedures and Formats
Race procedures and formats in motorsport establish the operational framework for competitions, from initial setup to final classification, ensuring equitable participation and thrilling spectacles under governing bodies like the FIA. These protocols vary slightly by series but share core elements to promote safety, strategy, and performance evaluation across global events.[25] Preparation begins with practice sessions, non-competitive periods for teams to test vehicle setups and gather data on track conditions. Free practice refers to untimed runs allowing drivers to acclimate to the circuit without official scoring pressure, typically held over multiple sessions per event. Qualifying follows, a timed session where drivers complete laps to determine starting positions based on their best times, with slower entrants eliminated progressively. For championships with oversized fields, pre-qualifying acts as an initial elimination round to select top contenders. An installation lap, a low-speed circuit, precedes competitive running to verify car systems and tire warming.[26] The grid arranges vehicles in starting order derived from qualifying results, with pole position granting the front spot for optimal racing line advantage. Prior to the green flag, a formation lap circulates the field at moderate speed to heat tires and brakes while clearing the track of personnel. Some series incorporate a parade lap as a ceremonial slow procession, often with national anthems or driver introductions. Races launch via a standing start from stationary positions signaled by lights, a rolling start behind a pace vehicle to build momentum, or a flying start at full speed for select formats.[27][28] Performance tracking divides circuits into sectors, discrete segments timed individually to pinpoint strengths and weaknesses in driving lines. A lap record denotes the fastest verified lap time achieved during an official event at a venue, set under race or qualifying conditions. The fastest lap awards the quickest single circuit in a race, sometimes granting championship points. Delta time measures the time differential between a driver's position and the leader, or against a benchmark, aiding real-time strategy adjustments.[29][30] Race conclusions classify finishers by order of crossing the line, with retirements noted as did not finish (DNF) for vehicles stopping mid-event due to mechanical or other issues. Did not start (DNS) applies to qualified cars failing to launch at the green flag, while did not qualify (DNQ) marks exclusion from the grid for subpar qualifying times. A photo finish resolves razor-close outcomes using high-resolution trackside imaging for precise timing. A lights-to-flag victory signifies uninterrupted leadership from start lights to checkered flag. Teams celebrate a 1–2 finish when their drivers claim the top two podium spots. Ties in points or positions resolve via count-back, prioritizing higher placements in prior rounds.[31][32] Event structures include double-header weekends featuring two full races, doubling action while managing logistics. Strategy revolves around an n-stop plan, dictating the number of pit halts for tires and fuel. The pit window identifies the ideal timeframe for stops to optimize track position. A stint covers the driving duration between pits, influencing tire wear management. Gaining advantage through timing employs the undercut, pitting early to emerge on fresh tires and lap faster than rivals on older rubber, or the overcut, staying out longer to build a gap before pitting into clear air.[33] Unique to NASCAR, the green-white-checkered finish extends races into overtime with unlimited attempts until a complete green-flag lap concludes the event, introduced in 2004 to favor decisive, caution-free endings.[34] Motorsport calendars form an international season, spanning hemispheres with events in Europe, Americas, Asia, and beyond to foster worldwide competition.Racing Disciplines
Open-Wheel and Formula Racing
Open-wheel and formula racing refers to a class of motorsport featuring lightweight, single-seater vehicles with exposed wheels and advanced aerodynamics, exemplified by premier series such as Formula 1 and IndyCar. These disciplines emphasize precision driving on road courses and street circuits, where strategy revolves around tire management, energy deployment, and overtaking aids to navigate high-downforce environments. Unlike closed-wheel categories, open-wheel cars prioritize raw speed and technological innovation under stringent regulatory frameworks set by governing bodies like the FIA and IndyCar, ensuring competitive balance while enhancing safety through mandatory protective features. Key technological aids in these series include systems designed to facilitate overtaking and optimize power. The Drag Reduction System (DRS) is a driver-adjustable rear wing flap that reduces aerodynamic drag when activated, allowing a straight-line speed boost of up to 10-12 km/h in designated zones. Introduced by the FIA in 2011 to counter diminishing on-track action, DRS can only be deployed if the pursuing car is within one second of the car ahead at detection points, and it is disabled under yellow flags or in low-visibility conditions.[26] The Energy Recovery System (ERS) harvests kinetic energy from braking via the MGU-K (Motor Generator Unit-Kinetic) and thermal energy from exhaust gases via the MGU-H (Motor Generator Unit-Heat), storing it in a battery for deployment as an additional 120 kW of power. Evolved from the optional Kinetic Energy Recovery System (KERS) trialed in 2009 and used through 2013, ERS became mandatory in 2014 as part of hybrid power units, contributing up to 160 horsepower alongside the internal combustion engine for strategic boosts during races.[35] Regulatory rules maintain fairness and safety in qualifying and race preparation. The 107% rule requires a driver's best qualifying lap to be no more than 107% slower than the pole position time, or they are excluded from the race unless stewards grant a waiver based on demonstrated race pace; this standard applies in both Formula 1 and IndyCar to prevent uncompetitive entries that could pose hazards.[26] The parc fermé is a sealed area where cars are held from the start of qualifying until the race begins, limiting teams to minor adjustments like tire pressure changes or safety repairs under FIA supervision to preserve the setup that earned grid positions.[36] Similarly, the impound rule in IndyCar directs top qualifiers to a designated inspection area post-session, where officials verify compliance with technical specs, sealing components and restricting modifications to ensure integrity before release.[37] Penalties and strategic elements add layers to race dynamics. A long lap penalty requires a driver to take an extended route around a chicane or designated loop, adding 20-30 seconds for minor infractions like track limit violations in FIA feeder series, serving as an immediate, on-track sanction without pitting. In IndyCar, push to pass provides a temporary 60 horsepower surge activated via a steering wheel button, limited to 200 seconds per race and only when within one second of the car ahead on road courses, aiding overtaking without altering car balance. The grand chelem, or grand slam, is an elite achievement where a driver secures pole position, leads every lap, sets the fastest lap, and wins the race—a feat accomplished 69 times by 27 drivers in Formula 1 history as of 2025, most recently by Max Verstappen at the 2025 Azerbaijan Grand Prix.[38] Qualifying sessions demand peak performance, often described as driving at ten-tenths, meaning 100% effort to extract the absolute maximum from the car on a flying lap without error. Formats may culminate in a superpole or hyperpole phase, as in the FIA World Endurance Championship, where the top six cars from initial qualifying compete in a short, high-stakes shootout to determine pole positions, emphasizing precision under pressure. Tire strategies hinge on compound choices: option tires denote the softer, faster-degrading set for qualifying or short stints, while prime tires are the harder, more durable option for longer runs; both were Pirelli's nomenclature from 2011-2015 before shifting to soft/medium/hard labels. Sticker tires refer to fresh, unused sets marked with factory stickers for optimal grip, contrasting scuffs, which are lightly run-in tires from practice shakedowns to remove initial mold release and warm the rubber without significant wear. Safety innovations underscore the evolution of open-wheel racing. The halo is a titanium bar encircling the cockpit, mandatory in Formula 1 since 2018 following rigorous crash testing that demonstrated its ability to withstand 12 tons of force while maintaining visibility; it has protected drivers in incidents like the 2021 Silverstone crash between Verstappen and Hamilton. The HANS device (Head and Neck Support), introduced mandatorily in the early 2000s after fatal accidents highlighted basilar skull fracture risks, anchors the helmet to the shoulders via tethers, reducing head movement by up to 95% in impacts and serving as a foundational restraint system in series like Formula 1 and IndyCar.[39]Stock Car and Oval Racing
Stock car and oval racing, exemplified by NASCAR's Cup Series and associated circuits, features terminology shaped by the demands of high-banked, high-speed ovals where close pack dynamics amplify both strategy and risk. These terms highlight adaptations to track geometry, aerodynamic dependencies, and the physicality of door-to-door competition, distinguishing oval racing from the precision-focused open-wheel formats. Understanding them provides insight into why superspeedways like Daytona and Talladega produce chaotic, momentum-driven spectacles. Oval tracks incorporate specific design elements to facilitate racing at speeds often exceeding 200 mph. Banking refers to the angled incline of the turns, typically ranging from 14 to 33 degrees, which helps cars corner at higher velocities by offsetting centrifugal forces; for instance, Talladega Superspeedway's 33-degree banking in turns enables restrictor-plate racing without excessive tire wear.[40] The apron is the low, flat paved extension inside the track's inner wall, allowing drivers to dip below the racing groove for defensive positioning or to evade trouble during turns.[6] On dirt ovals, the cushion forms as a built-up ridge of loose dirt or accumulated rubber along the outer edge from repeated high-line running, offering potential grip for aggressive passes but risking spins if mishandled.[41] Aerodynamically, dirty air denotes the turbulent wake produced by leading cars, which disrupts downforce and handling for followers, complicating passes on intermediate and superspeedway ovals.[6] In contrast, clean air benefits frontrunners with smooth, undisturbed airflow, preserving optimal speed and stability, often deciding race outcomes at tracks where overtaking is aero-limited.[42] Strategic maneuvers in oval racing exploit these elements, emphasizing contact and momentum over solo precision. Drafting involves cars aligning nose-to-tail to share air resistance, reducing drag by up to 30% and boosting speeds, a necessity at restrictor-plate tracks where packs form naturally.[6] The bump and run tactic sees a challenger tap the leader's rear bumper entering a corner to unsettle its line, creating a brief opening for an inside or outside pass, commonly employed on short tracks like Martinsville.[43] A slide job entails diving low into a turn and using throttle to slide across the track in front of a higher-line defender, leveraging momentum for a crossover pass, though riskier on pavement than dirt.[6] The slingshot is a high-speed draft breakaway, where the trailing car pulls out of the slipstream at the exit of a straightaway to harness built-up velocity for a decisive overtake, iconic in Daytona 500 finishes.[6] Incidents in oval racing often stem from these packed formations, leading to terms for signature chaos. The Big One describes a catastrophic multi-car pileup, usually at Daytona or Talladega, triggered by minor contact in the tight draft and involving 10 or more vehicles, as seen in the 2020 Daytona 500 Lap 181 wreck that collected 21 cars.[44] A road course ringer is a non-series specialist, typically from sports cars or IndyCar, temporarily hired for NASCAR's road events like Sonoma or Watkins Glen to leverage their cornering expertise, a practice peaking in the 1990s-2000s before full-time talent deepened.[45] Procedural terms govern restarts and stops, where split-second decisions impact positions. The choose cone rule lets the top eligible driver (often the leader or highest in points) select inside or outside lane for double-file restarts, promoting competitive choice since its 2020 expansion beyond short tracks.[46] The blend line marks the boundary on pit exit where drivers must keep tires below to safely merge into traffic, with violations drawing pass-through penalties, as enforced at Indianapolis.[47] Double-stacking is a pit strategy for allied teams, positioning a second car directly behind the first in the same stall during cautions to minimize time loss, optimizing service under yellow-flag bunching.[48] The Pennsylvania Posse denotes a cadre of Pennsylvania sprint car drivers, including Doug Wolfgang and Steve Kinser affiliates, who dominated dirt ovals in the 1970s-1980s, forging a fierce rivalry with the World of Outlaws through superior regional preparation.[49] Race outcomes yield unique honors and slang reflecting oval unpredictability. The 200 MPH Club recognizes drivers qualifying over 200 mph, a feat at low-drag venues like Auto Club Speedway, where Tony Stewart first hit 200.111 mph in 2014, underscoring engine and setup prowess.[50] A lead trophy, awarded at select events like the Daytona 500, goes to the driver leading the most laps, honoring dominance regardless of finish.[51] "A bag of donuts" is slang for zero points earned by a laps leader who suffers a late DNF via crash or mechanical issue, yielding nothing despite early control, akin to the empty reward of a doughnut box.[52] Finally, a Buschwhacker describes a premier Cup driver overwhelming a lower-tier series like Xfinity for an easy victory, a term born in the 1980s Busch Grand National era from frequent top-tier invasions.[53] These terms often intersect during caution periods, where slowed packs heighten collision risks and reset strategies, as outlined in general race procedures.Drag Racing
Drag racing, governed primarily by organizations such as the National Hot Rod Association (NHRA) and the International Hot Rod Association (IHRA), involves straight-line acceleration contests over distances typically ranging from 1/8 mile to 1/4 mile, emphasizing rapid launches and maximum speed in short bursts.[54] Unlike circuit-based disciplines, drag racing focuses on individual or paired vehicle performance from a standing start, with timing systems measuring key performance metrics to determine winners.[55] Competitions are divided into professional and sportsman classes, where vehicles range from highly modified production cars to purpose-built dragsters, all prioritizing power-to-weight efficiency and traction management.[56] Central to drag racing are precise measurements that quantify a vehicle's performance. Elapsed time (E.T.) records the total time from when the vehicle leaves the starting line to crossing the finish line, serving as the primary indicator of overall speed in a run.[55] The 60-foot time measures the initial acceleration over the first 60 feet, critical for evaluating launch efficiency and early traction.[55] Trap speed captures the vehicle's velocity through the final 66 feet before the finish, reflecting top-end power.[55] Reaction time (R.T.) gauges the driver's responsiveness, calculated from the illumination of the green starting light to when the front tires break the finish-line beam, with a perfect reaction being 0.000 seconds.[55] Starting procedures rely on the Christmas tree, an electronic tower of lights positioned between lanes that signals the launch sequence.[55] In pro tree starts, used in heads-up professional racing, three amber lights flash simultaneously, followed by green after 0.4 seconds, demanding equal reaction from both drivers.[55] The standard tree, common in handicap sportsman classes, features amber lights illuminating sequentially at 0.5-second intervals, with green appearing 0.5 seconds after the last amber, allowing slower vehicles a head start based on predicted performance.[55] Deep staging involves the driver advancing slightly beyond the standard staging position, which deactivates the pre-stage lights for a minor starting line advantage, though it risks disqualification if excessive.[55] In bracket racing, competitors declare a dial-in, a predicted E.T. displayed on the vehicle, which handicaps the start to equalize diverse classes.[57] Key techniques enhance grip and timing during runs. A burnout heats and cleans rear tires by spinning them in a shallow water box just before staging, maximizing traction on the prepared track surface.[55] Smoking the tires occurs when excessive wheel spin causes smoke, indicating lost traction and potential E.T. loss.[55] A holeshot victory happens when a driver with a superior R.T. wins despite a slower E.T., leveraging the reaction advantage in close races.[55] In handicap formats, a breakout penalty is imposed if a vehicle runs faster than its dial-in E.T., resulting in automatic loss unless the opponent breaks out by a greater margin.[55] Specialized vehicles define drag racing's evolution. A rail refers to the minimalist, exposed chassis of a dragster, prioritizing lightweight construction for acceleration.[55] The term digger is synonymous with dragster, originating from early slang for vehicles that "dug in" at the start.[55] Gassers were production-based hot rods from the 1950s and 1960s, modified for NHRA's Gas Coupe and Sedan classes, featuring supercharged or high-compression engines while retaining street-legal appearances for wheelstanding launches.[58] Safety protocols address the high speeds involved. An oildown happens when engine oil spills onto the track, necessitating a cleanup delay and potential disqualification.[55] The shutdown area, extending beyond the finish line, provides a long, sand- or barrier-lined zone for deceleration, often over 1,000 feet to safely halt vehicles exceeding 300 mph.[55] Notable elements include The Wally, the NHRA's signature trophy named after founder Wally Parks (1913–2007), first awarded in the 1960s to national event winners and symbolizing achievement since the organization's 1951 inception.[55] The mountain motor, a high-output variant popularized in the 1970s Pro Stock class, featured oversized displacements like the Chrysler Hemi-based engines exceeding 500 cubic inches, revolutionizing naturally aspirated performance before NHRA weight adjustments in 1972 to balance competition.[59]Rally, Off-Road, and Endurance
In rally, off-road, and endurance motorsport, competitions emphasize navigation, vehicle durability, and driver stamina across varied, often unpredictable terrains, contrasting with the fixed circuits of other disciplines. These formats include the FIA World Rally Championship (WRC), which features timed special stages on closed roads mixing asphalt, gravel, and snow, and endurance events like the 24 Hours of Le Mans, a 24-hour race held annually since 1923 to test reliability and speed over prolonged durations. Off-road racing, such as desert rallies, adds elements of extreme navigation and mechanical resilience. Key terms in these disciplines revolve around stage-based timing, terrain hazards, and crew coordination.[60][61] A special stage is a timed competitive section of a rally where drivers and co-drivers aim to cover the route in the shortest possible time, isolated from public roads and connected by transport sections. These stages form the core of rally events, with total competitive distance typically comprising 20-30% of the overall itinerary. A super special stage (SSS) is a shorter variant, often staged in urban areas or stadiums with parallel lanes allowing head-to-head racing between two cars for spectator appeal, though it contributes minimally to overall times.[62] Preparation is crucial, beginning with reconnaissance (recce), where crews drive each special stage twice at reduced speeds in road-legal vehicles to survey the route and compile notes, usually occurring the day before the event starts. From this, the co-driver—the navigator seated beside the driver—creates pacenotes, a coded shorthand system describing corners, crests, and hazards, read aloud via intercom during the stage to guide the driver at high speeds without visibility of the full path. For example, pacenotes might call a "left 4 over crest, 50 meters, keep left" to indicate a moderate left turn after a hump.[62][63] Rally formats are structured into legs, multi-hour segments typically spanning one day, comprising several special stages, service breaks, and liaison roads, with events often lasting three to four days. To promote completion and data gathering, the Rally 2 rule (formerly known as super rally) permits crews who retire due to mechanical failure or crashes to rejoin the next leg after repairs, subject to scrutineering and a time penalty of five minutes per missed stage, ensuring they can accumulate manufacturer points without fully withdrawing. In endurance racing, a splash and dash refers to a brief pit stop for partial refueling near the race's end, allowing a vehicle to finish without a full service, common in long events to minimize downtime.[62][64][65] Terrain challenges define these sports, with a gravel trap serving as a runoff area of loose stones beyond corners to slow errant vehicles safely, though in rallies it can scatter debris onto the racing line. Kitty litter, an absorbent granular material (often clay-based), is deployed to soak up oil or fluid spills on stages, preventing slick hazards, and also describes gravel-filled safety zones in off-road events. Marbles denote small, loose gravel pebbles that accumulate on the track surface, drastically reducing tire grip like ball bearings underfoot, particularly on early passes in gravel rallies where later starters benefit from a cleaner line.[66][67][68] Specific corner types appear in pacenotes: a hairpin is a severe 180-degree turn requiring near-stopping braking and handbrake use for tight apexing, common in mountain stages; a dogleg indicates a sharp, offset kink in the road demanding quick direction changes without full commitment; and a switchback describes a zigzag series of hairpins on steep inclines, testing momentum control in climbs or descents.[69][70] Endurance racing prioritizes rotation among team members, with a relief driver taking over driving stints—typically 1-2 hours each—from fatigued teammates during pit stops, essential in events like the 24 Hours of Le Mans where three drivers share a car to cover over 4,000 kilometers without exceeding rest regulations. This format, devised in 1923 by the Automobile Club de l'Ouest, simulates a year's worth of motoring to showcase automotive endurance.[71][72] Unique elements include the power stage, the rally's final timed section awarding bonus points (5-4-3-2-1) to the top five finishers, introduced to heighten competition on the last day. In Japanese motorsport, tansō (solo run) refers to individual drifting demonstrations judged on style and control, a pursuit format akin to rally's emphasis on precise handling in variable conditions, often featured in events blending drifting with off-road elements.[62][73]Emerging and Specialized Motorsports
Emerging and specialized motorsports encompass innovative and niche disciplines that extend beyond traditional combustion-engine racing, incorporating electric powertrains, virtual simulations, and amateur-focused events. These areas reflect advancements in sustainable technology and digital accessibility, with electric racing series like Formula E emphasizing energy efficiency and esports providing competitive platforms without physical vehicles. Specialized activities such as drifting and karting offer pathways for skill development and entertainment, often serving as gateways to professional careers or recreational pursuits. In electric racing, battery management refers to the systems and strategies used to monitor and optimize the lithium-ion battery's state of charge, temperature, and discharge rates during races, which is essential for maintaining performance and enabling features like Attack Mode in Formula E since its inception in 2014. This process involves real-time data analysis to prevent overheating or depletion, allowing drivers to strategically deploy power boosts without risking penalties. Formula E's Gen3 cars, introduced in 2022, integrate advanced battery management to support higher energy recovery, contributing to race durations of around 45 minutes plus one lap. Regen braking, or regenerative braking, is a core technology in electric vehicles where kinetic energy from braking is converted into electrical energy and stored in the battery, enhancing efficiency in series like Formula E. In these cars, regen can recover up to 600 kW during deceleration, significantly extending usable range and reducing reliance on external charging during races. This system, standard in Formula E Gen3 vehicles from the 2022-23 season, allows for dynamic energy management, where drivers can adjust braking intensity to maximize recapture without compromising lap times. Esports in motorsport, particularly sim racing, involves competitive virtual racing using high-fidelity simulators and software that replicate real-world tracks, vehicles, and physics, enabling global participation without the need for physical infrastructure. Platforms like iRacing and Gran Turismo provide accurate simulations, fostering skills transferable to on-track driving. The discipline has grown rapidly, with professional teams integrating sim racers for development and scouting. The esports championship denotes official competitive series sanctioned by governing bodies, such as the Formula 1 Esports Series launched in 2017, which uses the official F1 video game to crown world champions through online qualifiers and live finals. These events mirror traditional F1 formats, including practice sessions akin to those in physical racing, but conducted entirely digitally with a prize fund of $750,000 as of the 2025 season.[74] A virtual grid in esports racing establishes the starting order for simulated races based on qualifying results or algorithms, displayed digitally to participants and spectators much like a physical starting grid. This setup ensures fair positioning in multiplayer environments, with adjustments for connection latency or penalties applied in real-time during events like the F1 Esports Series. Among specialized motorsports, drifting is a judging-based discipline where drivers intentionally induce controlled oversteer through corners, scoring points on criteria such as angle, speed, line, and style, as standardized in the Formula Drift Championship since 2004. Competitions feature tandem battles, where one driver chases another to match proximity and execution, emphasizing showmanship over outright speed. The series uses rear-wheel-drive cars modified for high grip and power, with events held on purpose-built courses. Karting serves as an entry-level single-seater motorsport, utilizing small, open-wheel vehicles on short circuits to develop fundamental racing skills like cornering and overtaking, often as a precursor to higher formulas under FIA governance. Governed by the CIK-FIA, karting classes range from cadet levels for ages 8-12 to senior categories, with engines producing 20-60 horsepower and speeds up to 100 km/h. It emphasizes close racing and affordability, with many Formula 1 drivers, including Lewis Hamilton, beginning their careers here. Gymkhana involves precision driving tests on closed courses with cones and obstacles, focusing on maneuvers like tight turns, figure-eights, and reversals to assess handling and control rather than speed. Originating from equestrian events, motorsport gymkhana events, popular in autocross communities, time participants on skill-based routines, with penalties for errors like hitting markers. It promotes vehicle mastery in confined spaces, often using production cars. Time attack is a solo timed lap format where drivers compete individually against the clock on a circuit, aiming to set the fastest clean lap without traffic interference, commonly seen at events like the Tsukuba Time Attack. Participants modify vehicles for aerodynamics and power while adhering to class rules, with records tracked per category; for example, sub-50-second laps are elite benchmarks on short tracks. This discipline highlights optimization of setup and driver technique. Track day provides amateur enthusiasts with organized access to professional circuits for non-competitive laps, typically under instructor guidance to ensure safety and etiquette. Events, hosted by tracks or clubs like those affiliated with the National Auto Sport Association (NASA), limit speeds and enforce rules like no passing without signals, allowing skill-building in a controlled environment. Sessions often include debriefs, with participation fees covering insurance and track prep. Emerging electric off-road events include e-rally, exemplified by the Extreme E series launched in 2021, which features electric SUVs racing on remote, challenging terrains to promote sustainability and gender equality in motorsport. Each weekend format includes qualifying, semi-finals, and a final, with vehicles like the ODYSSEY 21 capable of 400 kW power and designed for rough conditions. The series emphasizes environmental impact, with races in locations like deserts to raise awareness. In electric series, the pit lane speed limiter enforces a reduced speed cap, such as 50 km/h in Formula E, via electronic devices to ensure safe navigation during stops for energy management or tire changes. Activated automatically upon entry, it prevents accidents in the confined space, with violations incurring time penalties; this rule has been integral since the championship's start to balance strategy and safety.Vehicle Components and Technology
Engine and Drivetrain
In motorsport, the engine and drivetrain represent the core systems responsible for generating and delivering power to the wheels, encompassing internal combustion engines, forced induction mechanisms, fuel delivery, and electronic aids. These components are optimized for high performance across disciplines like drag racing, Formula 1, and stock car events, where reliability under extreme conditions is paramount. Terms in this domain often blend technical precision with slang derived from hot rodding and racing culture, reflecting the evolution of powertrains from naturally aspirated mills to hybrid setups.[75] A mill refers to any internal combustion engine used in a race car, a slang term inherited from hot rodding traditions that emphasizes the engine's role as the vehicle's power source.[75] In various racing series, engines are categorized by type and preparation; for instance, a crate motor is a factory-assembled, sealed unit provided by manufacturers like Chevrolet or Ford, designed for easy installation and to promote competitive parity by preventing unauthorized modifications. These are commonly mandated in classes such as SCCA's American Sedan, where specific part numbers ensure compliance, as seen in vehicles equipped with Ford Performance M-6007-D347SR7 units.[76] In drag racing, particularly Pro Stock, a mountain motor denotes a high-displacement, high-revving engine—often exceeding 500 cubic inches—built for extreme power output in specialized classes like IHRA's Mountain Motor Pro Stock, which originated in 1977 and features engines tuned for rapid acceleration over short distances.[59] Forced induction systems enhance engine output by compressing intake air; a blower, or supercharger, is a mechanically driven device that forces air into the engine, commonly used in drag racing classes like NHRA Top Fuel where it can contribute to over 11,000 horsepower when paired with nitromethane fuel.[77] An engine equipped with such a system is described as blown, indicating its supercharged state, which allows for immediate power delivery without the lag associated with exhaust-driven alternatives.[78] For additional boost, nitrous—short for nitrous oxide injection—introduces a chemical accelerant into the intake, cooling the air-fuel mixture by up to 60 degrees Fahrenheit to improve combustion efficiency and yield temporary power gains of 100-800 horsepower, as regulated in NHRA classes like bracket racing.[79] The nitrous is stored in a pressurized bottle, typically a 10- or 15-pound aluminum cylinder equipped with a high-flow valve, which must be securely mounted and recertified periodically for safety in racing applications.[80] Turbocharged setups incorporate a wastegate, a valve that diverts excess exhaust gases away from the turbine to regulate boost pressure and prevent over-speeding, a critical feature in endurance racing engines to maintain reliability under sustained high loads. Fuel management relies on sensors like those providing a lambda reading, which measures the air-fuel ratio (lambda value ideally near 1.0 for stoichiometric combustion) to optimize performance and emissions, often monitored in real-time during dyno testing or races. Illegal practices include using doped fuel, where unauthorized additives like prohibited oxygenates are introduced to enhance octane or power, violating regulations from bodies like the FIA and resulting in disqualifications, as seen in historical scandals involving manipulated mixtures in international series. Safety-focused fuel storage uses a fuel cell, a foam-filled, impact-resistant bladder tank that suppresses fire risks by limiting sloshing and explosion potential, mandatory in NHRA-sanctioned events to contain up to 18 gallons of volatile fuels like methanol.[81] Engine failures can abruptly end a run; to throw a belt describes the snapping of an accessory drive belt under high RPM or misalignment, leading to loss of alternator, water pump, or power steering function, a common issue in high-stress oval or drag applications where pulley harmonics exacerbate wear.[82] A more severe incident is to grenade the engine, slang for a catastrophic internal failure where components like pistons or rods shatter violently, often due to over-revving or detonation, as documented in Pro Stock incidents where debris scatters across the track.[83] Hydrolocking occurs when liquid—such as water from a failed intercooler or rain ingestion—enters the cylinders, compressing incompressibly and seizing the pistons, potentially bending rods or cracking the block, a risk mitigated in modern intakes but still prevalent in off-road or flooded-start scenarios.[84] Electronic aids like traction control use sensors and software to limit wheel spin by modulating throttle or braking individual wheels, enhancing consistency in acceleration; however, it was banned in Formula 1 starting in 1994 to restore driver skill emphasis, with re-legalization in 2001 before another prohibition in 2008 amid concerns over electronic dominance.[85] In contemporary open-wheel racing, the ERS (Energy Recovery System) integrates hybrid technology, introduced in F1 in 2014, comprising the MGU-K (Motor Generator Unit-Kinetic), which harvests braking energy to store up to 4 MJ per lap for deployment, and the MGU-H (Motor Generator Unit-Heat), which recovers exhaust heat to spin the turbocharger and reduce lag.[86] Looking ahead, F1's 2026 hybrid powertrain regulations mandate a combined internal combustion-electric system delivering over 1,000 horsepower with 50% from electric sources, eliminating MGU-H while boosting MGU-K output to 350 kW from batteries using sustainable fuels, aiming for net-zero carbon impact.[87]Aerodynamics and Bodywork
Aerodynamics in motorsport refers to the manipulation of airflow around a vehicle to enhance performance, primarily by generating downforce for improved grip and stability while minimizing drag that hinders speed. Downforce is the downward aerodynamic force produced by vehicle components, which increases tire contact with the track surface, allowing higher cornering speeds without loss of traction. This principle is fundamental in high-speed racing disciplines like Formula 1 and IndyCar, where downforce can contribute up to several times the vehicle's weight at top speeds, significantly boosting lateral acceleration. Ground effect is a specific aerodynamic phenomenon where low-pressure air is trapped beneath the vehicle, creating suction that pulls the car toward the ground and amplifies downforce with minimal drag penalty. Pioneered in Formula 1 during the 1970s by teams like Lotus, which used venturi tunnels under the car body to exploit this effect, it dominated until banned in 1983 due to safety concerns over excessive speeds and structural stresses. The concept returned in 2022 under revised FIA technical regulations, mandating underbody designs with specified floor edges and diffusers to generate up to 70% of total downforce through ground effect while promoting closer racing by reducing turbulent wake.[88][89] Dirty air describes the turbulent, low-energy airflow in the wake of a leading vehicle, which disrupts the clean, high-pressure airflow needed for optimal downforce on following cars, making overtaking challenging. This effect is particularly pronounced in open-wheel racing, where exposed wheels and bodywork create swirling vortices that reduce grip for trailing vehicles by up to 50% when within 10-20 meters. Brief drafting, as seen in stock car racing, can mitigate some drag but often at the cost of downforce in dirty air conditions.[90] Key aerodynamic devices include the Gurney flap, a small perpendicular lip attached to the trailing edge of a wing or spoiler, invented in the 1970s by American racer Dan Gurney to increase downforce by creating a low-pressure wake vortex without significantly raising drag. Typically 1-2% of the chord length in height, it can boost lift by 30-50% on rear wings, aiding high-speed stability in series like NASCAR and Formula 1. The wickerbill, a similar trailing-edge extension often used interchangeably with the Gurney flap, fine-tunes airflow separation for balanced downforce distribution. Wings are adjustable inverted airfoil structures, primarily at the front and rear, that generate downforce through pressure differentials, with rear wings often producing 60-70% of total aerodynamic load while front wings manage understeer. Spoilers are raised body elements that disrupt airflow to reduce lift or create localized downforce, commonly placed on the rear deck to counter front-end lift in sedans and prototypes. The splitter, a sharp-edged front underbody panel, deflects high-pressure air upward to create downforce and protect the chassis, often generating 20-30% of frontal aerodynamic force in open-wheel cars. Sidepods are lateral bodywork enclosures housing radiators and coolers, shaped to channel airflow smoothly over the car's sides while contributing to overall downforce via integrated vents and bargeboards. The undertray, or flat floor, forms the base for ground effect by sealing low-pressure zones beneath the vehicle, with modern designs featuring diffusers at the rear to accelerate exhaust air and enhance suction. Rim blanking involves partial wheel covers that smooth airflow around rotating tires, reducing drag by 5-10% in endurance racing. Wheel shrouds fully enclose wheels to minimize turbulent wake from tire rotation, improving efficiency in clean air conditions.[91][92] A notable issue is blowover, an unintended aerodynamic lift that causes vehicles to become airborne, often due to poor bodywork design or high-speed drafts lifting the rear. In the 1990s, IndyCar series experienced multiple blowover incidents, such as flips at Michigan International Speedway, prompting the addition of rear wheel covers and chassis tethers to increase downforce and stability, reducing such accidents by over 90%.[93] Unique innovations include the fan car, exemplified by the 1978 Brabham BT46B in Formula 1, which used a rear-mounted fan to suck air from under the car, creating extreme ground effect downforce equivalent to 1.5 times the car's weight; it won its only race at the Swedish Grand Prix before being banned by the FIA for exploiting a regulatory loophole. Aero covers, temporary wheel blanks applied during pit stops, maintain clean airflow over exposed wheels to preserve downforce balance while mechanics work, a practice common in Formula 1 to optimize post-stop lap times.[91][94]Chassis, Suspension, and Brakes
The chassis in motorsport serves as the foundational structure of a racing vehicle, providing rigidity, safety, and a platform for mounting other components, while the suspension system manages wheel contact with the track for optimal handling and durability. Brakes enable precise deceleration, essential for corner entry and safety. These elements are tuned collectively to balance performance and control under high loads.[95] A roll cage is a safety framework of metal tubing installed within the vehicle's passenger compartment to protect occupants during crashes or rollovers, consisting of a main hoop, front hoop, side protection bars, and braces attached to the chassis at a minimum of six points. It must use seamless or DOM mild steel tubing with specified diameters based on vehicle weight, such as 1.375 inches outer diameter and 0.080 inches wall thickness for cars up to 1,700 pounds, and includes padding on driver-contact areas per SFI or FIA standards.[96] The roll hoop, often the rearward main hoop of the roll cage, provides specific head protection and must position the driver's helmet at least 7 inches below its mounting face for camera integration in open-wheel cars.[37] The wishbone, also known as an A-arm, is a triangular suspension control arm with two chassis mounting points and one at the wheel hub, working in pairs (double wishbone setup) to locate the wheel, absorb vibrations via integrated shocks and springs, and allow precise camber and caster adjustments for cornering stability in high-performance vehicles like Formula 1 cars.[97] A scattershield is a protective barrier, typically a metal shield or chain guard, installed around the clutch and flywheel in drag racing vehicles to contain debris from potential explosions or failures, preventing injury to the driver and damage to surrounding components.[98] Handling characteristics are influenced by chassis and suspension setup, which refers to the overall mechanical configuration of springs, dampers, and geometry tuned for a specific track to optimize balance between front and rear grip. Understeer, also called push or tight, occurs when the front tires lose grip first in a corner, causing the car to continue straight or plow wide despite steering input, often due to insufficient front downforce or excessive rear grip.[5] Conversely, oversteer, known as loose, happens when the rear tires lose traction, leading to the rear end sliding outward and requiring corrective steering to maintain control; a slight amount can aid rotation on ovals but excess risks spins.[6] Braking performance relies on modulation to avoid instability. Deep braking involves applying maximum brake force as late as possible into a corner to minimize lap time while maintaining control, often trailing the pedal to the threshold of lock-up. Out-brake describes braking later than a competitor to gain position on corner entry, exploiting superior stopping power or technique. Lock-up refers to the brakes causing wheels to skid and stop rotating, reducing steering control and potentially flat-spotting tires, which modern ABS systems mitigate in production-based racers.[99] Suspension geometry terms include camber, the vertical tilt of the wheel relative to the vertical axis—negative camber (top tilted inward) maximizes tire contact patch during cornering by countering load transfer, improving grip on banked or high-speed turns. Stagger is the intentional difference in rear tire diameters, typically larger on the right rear in oval racing (e.g., 1-2 inches more than the left), inducing a natural leftward yaw to aid turning without constant steering correction. Reactive suspension, an early active system seen in 1980s Formula 1 like Lotus's 1988 design, automatically adjusted ride height and damping via hydraulic actuators for varying track conditions before being banned for fairness.[5] In drag racing, specialized components enhance launch traction. Slapper bars, pioneered by Bill "Grumpy" Jenkins in the mid-1960s, are bolt-on devices clamping to the rear axle housing and leaf springs; during acceleration, they rotate to "slap" the spring, forcing the axle downward to plant tires and suppress wheel hop. Traction bars connect the axle housing forward to the chassis, limiting rotational torque-induced wrap-up, converting engine power into forward thrust, and reducing hop to protect drivetrain components under high-horsepower launches.[100]Tires and Wheels
In motorsport, tires and wheels are critical for translating vehicle power and chassis setup into track performance, primarily through their interaction with the road surface. Tires, constructed from specialized rubber formulations, provide the essential grip needed for acceleration, braking, and cornering, while wheels serve as the structural foundation that supports tire integrity under extreme loads. The design and management of these components vary by discipline, with open-wheel series like Formula 1 emphasizing high-grip compounds for circuit racing, and oval formats such as NASCAR prioritizing durability and handling bias through size differences.[101][5] Tire compound refers to the specific rubber mixture, incorporating polymers, oils, carbon blacks, and curatives, that determines a tire's balance of grip and longevity. Softer compounds deliver superior traction but wear faster, suiting short stints on demanding tracks, while harder variants prioritize endurance for longer races. In Formula 1, Pirelli supplies six base compounds labeled C1 (hardest) to C6 (softest) as of 2025, with each event featuring three selected for strategic variety.[5][101][102] For dry conditions, slicks—smooth-treaded tires—maximize the contact patch with the track, enhancing mechanical grip without water displacement features. These are standard in dry sessions across series like Formula 1 and NASCAR ovals, where they provide peak performance on clean asphalt. In contrast, wet tires feature deep treads to channel standing water away, preventing hydroplaning during heavy rain; their grooved design reduces dry grip but ensures safety in aquaplaning-prone scenarios. Intermediate tires, with shallower treads than full wets, bridge light rain and drying tracks, offering versatility for conditions without deep puddles while maintaining better speed than full wets on marginally damp surfaces.[103][101][104] Tire preparation and wear management are vital to sustain performance, often involving modifications like grooving—cutting channels into the tread to evacuate water or debris—and siping, which adds fine slits to increase edge biting for enhanced wet or loose-surface traction without removing significant rubber. These techniques, common in dirt and rally applications, allow tires to conform better to uneven tracks, reducing slippage. During races, graining occurs when tires operate outside their optimal temperature window, causing the rubber surface to tear into small particles that adhere back to the tire, reducing grip and necessitating strategy adjustments. Similarly, marbles form as shed rubber clumps accumulate off the racing line, creating hazardous loose debris that drivers avoid to prevent loss of control. In oval racing, tire shake manifests as vibrations from uneven wear or flat spots, often triggered by aggressive cornering, which can unsettle the car and accelerate degradation.[105][106][107] Wheels interact dynamically with tires during operation, where wheelspin describes the driven wheels rotating faster than the vehicle's speed, resulting in lost traction during acceleration—particularly challenging on low-grip surfaces or with sudden throttle inputs. Wheel hop, a rapid bouncing of the wheels under hard acceleration, arises from insufficient suspension damping or tire compliance, common in high-power launches and leading to inefficient power transfer. Wheel banging refers to incidental contact between adjacent vehicles' wheels during close-quarters maneuvering, often in pack racing, which risks damage but is a tactical element in aggressive overtakes.[108][109] Unique to motorsport tire strategy, sticker tires are fresh, unused sets retaining their factory labels (or "stickers"), offering maximum initial grip due to pristine surfaces but prone to early overheating if not managed. Teams often opt for scuffed tires—lightly worn via pre-race laps—to achieve a more predictable warm-up and balanced degradation. In oval disciplines like NASCAR, tire stagger involves fitting larger-diameter tires on the right side (typically 2-3 inches greater than the left), inducing a natural leftward yaw to aid turning without constant steering input, optimizing speed through banked corners.[110]Track and Safety Features
Circuit Elements
Circuit elements refer to the fixed physical features of a racetrack that shape driving strategy, vehicle dynamics, and overall race flow in motorsport disciplines such as Formula 1, IndyCar, and NASCAR. These components include layout variations, surface treatments, and specialized designs like banking on ovals, which collectively demand precise navigation to optimize lap times while maintaining safety margins. Understanding these elements is essential for drivers to select the optimal path and adapt to track evolution during a race weekend. In track layout, the apex denotes the innermost point of a corner where a driver aims to position the vehicle for the tightest radius, enabling maximum speed through the turn and onto the exit.[111] The racing line represents the geometrically ideal path around the circuit that minimizes distance and maximizes cornering speed, often involving late braking, clipping the apex, and accelerating early on the exit.[5] On a damp surface, the dry line emerges as the initial rubber-deposited path that cars follow to displace water, gradually increasing grip as more vehicles traverse it.[112] A straight is a high-speed linear section between turns, where overtaking opportunities arise due to reduced aerodynamic drag and full throttle application.[5] The chicane consists of a sequence of tight, alternating right-left or left-right turns designed to slow vehicles and introduce technical challenges, often inserted for safety on high-speed circuits.[113] A hairpin is an extremely tight 180-degree turn requiring heavy braking and precise throttle control to navigate without losing momentum.[114] Esses describe a series of linked, flowing S-shaped curves that test rhythm and balance at higher speeds, demanding smooth steering inputs to maintain traction.[114] A dogleg features a subtle kink or offset in a straightaway, creating a minor deviation that influences line choice and passing zones on ovals or road courses.[115] The switchback involves a steep, zigzag sequence of sharp turns, often descending or ascending, which challenges gear selection and braking in rally or hillclimb contexts. A sweeper is a long-radius, gradual curve that allows sustained high speeds but requires consistent throttle to avoid understeer.[116] Finally, a Mickey Mouse corner is slang for a contrived, overly complex or thematically designed turn cluster perceived as artificial and low-speed, reducing overtaking potential.[117] Track surfaces incorporate features to guide drivers and enhance control. The groove refers to the rubber buildup along the preferred racing line, providing superior grip compared to the cleaner outer areas.[5] Rumble strips are serrated or corrugated edges that vibrate the vehicle to alert drivers of track limit breaches.[14] Extending from curbs, ripple strips are bumpy, striped extensions painted in contrasting colors like red and white, intended to deter excessive curb usage while marking boundaries.[118] The curb itself is the raised, inner or outer edge barrier delineating the track's perimeter, often concrete and angled to aid turning.[119] Adjacent to high-risk areas, a run-off area provides an unpaved escape zone of grass or gravel for vehicles that overshoot turns, allowing deceleration without collision.[120] On oval circuits, banking slopes the turns upward to counteract centrifugal force, enabling higher cornering speeds; for instance, Daytona's turns feature a 31-degree incline across a 40-foot width.[121] Unique track markings include the blend line, a painted stripe post-pit exit introduced in the 2000s for safer merging during restarts, guiding drivers to rejoin the racing surface without interference.[122] A green track describes a freshly cleaned or newly resurfaced circuit at the session's outset, offering minimal rubber and thus lower initial grip levels that evolve with use.[123]Safety Equipment and Measures
Safety equipment and measures in motorsport encompass a range of protective gear for drivers, structural reinforcements for vehicles, and procedural interventions to mitigate hazards during races. These elements are designed to reduce injury risk from high-speed impacts, debris, and environmental factors, with standards enforced by governing bodies like the FIA and NASCAR. Driver gear focuses on personal protection, while vehicle features prevent catastrophic failures, and track interventions manage immediate threats to ensure safe continuation or cessation of events. HANS device: The Head and Neck Support (HANS) device is a U-shaped restraint worn around the driver's neck and anchored to the helmet and shoulder harnesses, limiting head movement during crashes to prevent basilar skull fractures. It became mandatory in NASCAR's top series in October 2001 following the fatal accident of Dale Earnhardt Sr. at the Daytona 500, where such an injury occurred despite other safety measures.[124] The device synchronizes the head and torso's motion, significantly reducing neck loading, and is now standard across major motorsport disciplines under FIA regulations.[125] Halo: In Formula 1, the halo is a titanium bar structure mounted above the driver's cockpit, introduced as a mandatory safety feature in 2018 to deflect debris, wheels, or other objects that could strike the head.[35] Constructed from high-strength titanium alloy, it withstands loads exceeding 12 tons and has proven effective in incidents like the 2021 Italian Grand Prix at Monza and the 2022 British Grand Prix Silverstone crash involving Zhou Guanyu.[126][127] The FIA mandated its use after extensive crash testing demonstrated its protective capabilities without compromising visibility or aerodynamics. Tear-offs: Tear-offs are thin, transparent plastic strips attached to a driver's helmet visor, allowing quick replacement to maintain clear vision during races marred by debris or spray. FIA Appendix L regulations require that these strips be removed only in the pit lane or safely off-track to avoid littering the circuit, with full-face helmets featuring anti-fog coatings for added clarity.[128] They are essential in wet or dusty conditions common in rally and endurance events. Racing seat: Custom-molded racing seats are form-fitted to the driver's body using foam or gel impressions, providing optimal retention and support during high-G impacts to minimize spinal and torso injuries. These seats, often integrated with six-point harnesses, comply with FIA 8862-2009 standards for energy absorption and are contoured to prevent submarining or ejection. Roll cage: A roll cage is a reinforced tubular steel or titanium chassis framework surrounding the cockpit, designed to maintain structural integrity during rollovers or collisions by absorbing and distributing impact forces. FIA Appendix J Article 253 specifies minimum dimensions and materials, such as 35mm diameter tubes with 2mm wall thickness for main hoops, mandatory in categories like rally and circuit racing to protect occupants.[129] In NASCAR, enhanced roll bars were updated in 2013 for better energy management.[124] Roof flap: Roof flaps are deployable aerodynamic panels on the vehicle's roof that activate automatically during spins to increase drag and prevent lift-off, keeping the car grounded at high speeds. Introduced by NASCAR in 1994 and enlarged in 2013 for the Generation 6 cars, they consist of fabric-covered frames that open via a lanyard system triggered by yaw sensors.[130] Catch tank: A catch tank is a reservoir in the vehicle's lubrication system that captures oil vapors and excess fluids from the breather to prevent spills on the track, reducing fire risks and maintaining grip. FIA technical regulations require a minimum 2-liter capacity for open sump systems in single-seaters, venting directly to the tank rather than the atmosphere.[131] Skid plate: Skid plates are durable metal shields bolted to the vehicle's underbody, particularly in rally and off-road racing, to protect the engine, transmission, and fuel tank from rocks, ruts, or impacts. Typically made from 3-5mm aluminum or steel, they are common in World Rally Championship cars to safeguard vital components without adding excessive weight.[132] Interventions and cleanup protocols ensure rapid response to incidents. The safety car paces the field under yellow flag conditions to slow the race, bunching the pack while allowing debris removal without full stops, as outlined in FIA International Sporting Code Article 2.7.6.[26] In oval racing, the pace car serves a synonymous role, leading the field at reduced speeds during cautions. A full-course yellow or caution mandates slowing across the entire track, prohibiting overtaking and pitting to address hazards like crashes. The black flag signals a driver to report to the pits for removal from the session, often due to mechanical issues or rule violations.[133] The virtual safety car (VSC), introduced in Formula 1 in 2015, requires drivers to maintain minimum delta times in each sector, typically resulting in speeds about 35% below race pace, indicated via delta displays on dashboards without deploying a physical vehicle, used for lighter incidents to maintain safety while minimizing time loss.[134] For cleanup, kitty litter—a clay-based absorbent—is spread to soak up oil or fluids from spills, preventing slippery conditions. In NASCAR since the 1990s, jet dryers then blow away the saturated material using propane-heated air jets at over 500 mph, restoring track dryness efficiently.[135] Prior to the HANS, the Hutchens device (developed in the 1990s) was an early head restraint using padded yokes and straps, mandated alongside HANS in NASCAR from 2001 as an alternative for better compatibility with certain harnesses.[136] These measures collectively emphasize proactive and reactive safety, evolving from tragedy-driven innovations to integrated standards that have drastically lowered fatality rates in professional motorsport.Regulations and Organization
Rules, Penalties, and Officials
In motorsport, rules establish the framework for fair competition, while penalties enforce compliance, and officials oversee adjudication and operations. The International Sporting Code of the FIA governs many international series, defining these elements to ensure safety, equity, and integrity.[26] Officials play pivotal roles in event management. The race director, nominated by the FIA, holds overriding authority during practice, qualifying, and races, managing track conditions, start procedures, and incident responses while maintaining radio contact with other officials.[26] The stewards, typically a panel of three FIA-nominated members plus one from the national sporting authority, investigate incidents, impose penalties, and resolve disputes using video and electronic evidence.[26] The clerk of the course, appointed by the national authority, coordinates race operations under the race director's guidance, including safety car deployment and session suspensions.[26] Marshals support on-track safety by displaying flags, removing stopped vehicles, and aiding recovery efforts, remaining in constant communication with the clerk.[26] Scrutineers, operating under the technical delegate, conduct post-race inspections to verify compliance with technical regulations.[26] Inspectors perform pre-race checks on vehicles for eligibility and safety.[137] The incident officer investigates crashes and reports findings to stewards.[138] An observer, often FIA-appointed, monitors compliance and assists in oversight, such as during safety car procedures.[26] Key rules define permissible conduct and vehicle standards. A racing incident refers to on-track contact where no driver is wholly or predominantly at fault, resulting in no penalty.[26] Homologation is the FIA's approval process certifying that vehicles and components meet specified technical criteria before competition.[26] Parc fermé designates a sealed area where cars are impounded after qualifying or sessions, prohibiting modifications except under official supervision to preserve fairness.[26] Success ballast imposes additional weight on higher-performing cars in series like GT racing to balance competition, adjusted based on results.[139] Handicap systems, used in endurance events, delay the start of faster classes to equalize race durations.[140] The 107% rule requires drivers to qualify within 107% of the fastest Q1 time (or sprint equivalent) to start the race, with exceptions for wet conditions.[26] The pit lane speed limiter, introduced in the 2010s, enforces limits of 60-80 km/h via electronic devices activated during entries, with penalties for violations to enhance safety.[26] The legality panel, part of FIA's technical oversight established in 2020 to advise on the legality of new innovations and help prevent disputes, supports compliance reviews.[141] Penalties address infractions ranging from minor to severe. A drive-through penalty requires a driver to enter the pit lane at reduced speed, pass the timing line without stopping, and rejoin the track.[26] The stop-go penalty mandates a 10-second stationary stop in the pits, with longer durations for graver offenses, during which no work on the car is allowed.[26] A grid penalty drops a driver's starting position, often by 5-10 places, for issues like power unit changes or repeated reprimands.[26] The black flag, shown with a car's number, signals immediate return to the pits for retirement or disqualification.[26] The meatball flag, a black flag with an orange disc, warns of mechanical issues requiring a pit stop.[139] Crossed sticks, displayed by marshals, indicate disqualification from the session or event.[142]Teams, Drivers, and Events
In motorsport, teams are structured around key leadership and support roles to manage the complex demands of competition. The team principal serves as the primary leader, overseeing all aspects of operations including strategy, personnel, and media relations, acting as the public face of the organization during races and beyond.[143] A B-team, often called a sister squad, functions as a secondary outfit closely affiliated with a main team, sharing technology, staff, and development resources to nurture talent and expand competitive presence, such as Red Bull Racing's partnership with its junior counterpart VCARB in Formula 1.[144] In contrast, a satellite team operates with partial independence but receives technical assistance, parts, and expertise from a manufacturer or factory team, enabling smaller outfits to compete at higher levels, particularly in series like MotoGP where Ducati supports multiple such squads.[145] An owner-driver embodies self-reliance by funding and managing their own racing program, a model prevalent in lower formulas and stock car racing where personal investment drives participation without external team backing.[146] These structures often intersect during the silly season, the off-season window marked by intense speculation, negotiations, and confirmed transfers of drivers and staff, shaping team lineups for the upcoming campaign.[147] Personnel roles extend beyond the driver to ensure seamless execution on and off the track. A spotter provides real-time radio guidance from an elevated vantage point, alerting the driver to traffic positions, hazards, and passing opportunities, a mandatory safety feature in NASCAR where visibility is limited.[148] The relief driver steps in as a substitute during endurance events or due to unforeseen issues like injury, maintaining continuity without disrupting the team's strategy.[149] In rallying, the co-driver acts as navigator, reading pace notes to guide the driver through stages, managing timing, and handling administrative tasks to optimize performance on unpredictable terrain.[150] Preceding races, the drivers' meeting convenes competitors for a mandatory briefing on track conditions, rule clarifications, and safety protocols, fostering mutual understanding and reducing on-track incidents.[151] Events in motorsport blend competition with tradition, highlighted by visual and ceremonial elements that engage fans. Livery refers to the distinctive color scheme and branding applied to vehicles, symbolizing team identity and sponsor commitments while adhering to series-specific regulations on visibility and advertising.[152] A paint scheme denotes a temporary or one-off variation of the livery, often for special occasions like anniversaries or tributes, allowing creative expressions without altering core team aesthetics, as with Ferrari's unique Miami Grand Prix design in 2025.[153] Post-race, victory lane serves as the celebration zone where winners receive trophies, conduct interviews, and share moments with crew and dignitaries, embodying the emotional peak of achievement in series like NASCAR.[154] Ceremonially, the grand marshal—typically a celebrity or industry figure—delivers the iconic "drivers, start your engines" command, heightening pre-race excitement and linking the event to broader cultural narratives.[155] Tributes may include the missing man formation, an aerial flyover by military aircraft with one plane peeling away to honor fallen participants, a poignant ritual adapted from aviation traditions and used at NASCAR events like the 2001 tribute to Dale Earnhardt.[156] For celebrations, the Polish victory lap, popularized by NASCAR's Alan Kulwicki in the late 1980s, involves driving counterclockwise around the track to face and thank spectators directly, reversing the standard direction for a personal fan connection.[157] These elements reflect motorsport's organizational depth, from NASCAR—founded in 1948 as the National Association for Stock Car Auto Racing to standardize post-World War II bootlegging races—to the UK's Motorsport Valley, an engineering cluster in Oxfordshire and Northamptonshire that emerged in the 1950s as a hub for innovation, hosting over 4,000 companies and seven of Formula 1's ten teams as of 2025.[158][159] Roles like owner-drivers sometimes overlap with pay drivers, who secure seats through personal sponsorship funding to offset team costs.[160]References
- https://en.wiktionary.org/wiki/ripple_strip



