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Glossary of professional wrestling terms
Glossary of professional wrestling terms
from Wikipedia

Professional wrestling has accrued a considerable amount of jargon throughout its existence.[1][2] Much of it stems from the industry's origins in the days of carnivals and circuses.[3] In the past, professional wrestlers used such terms in the presence of fans so as not to reveal the worked nature of the business.[1][3] Into the 21st century, widespread discussion on the Internet has popularized these terms.[1] Many of the terms refer to the financial aspects of professional wrestling in addition to in-ring terms.[3]

A

[edit]
A-show
A wrestling event where a company's biggest draws wrestle.[1] Compare B-show and C-show.
A-team
A group of a wrestling promotion's top stars who wrestle at an A-show.[1] Compare B-team.
abort
To suddenly discontinue a feud, angle, or gimmick due to a lack of fan interest or some other caveat (like injury), usually without explanation.[1]
ace
A term typically only used in Japanese puroresu for a wrestler designated as the face of the promotion. Not necessarily the same as the top champion. Examples of aces include Hiroshi Tanahashi in New Japan Pro Wrestling, Kento Miyahara in All Japan Pro Wrestling, Hayabusa in Frontier Martial-Arts Wrestling, Kaito Kiyomiya in Pro Wrestling Noah, and Mayu Iwatani in World Wonder Ring Stardom.[4][5]
airport test
A phrase often attributed to Vince McMahon. It is a hypothetical test that questions whether a wrestler would be noticed walking through the airport by the general public. The test theoretically determines whether the wrestler has a marketable appearance or not.[6]
agent

Also road agent, producer and coach.

A management employee, often a former wrestler though it can be a current wrestler or even a non-wrestler, who helps wrestlers set up matches and plan storylines, gives feedback on matches, and relays instructions from the bookers. Agents often act as a liaison between wrestlers and higher-level management and sometimes may also help in training younger wrestlers. They are referred to by WWE as "producers" and by AEW as "coaches".
alliance
A cooperative relationship developed between two or more wrestlers, whether wrestling as a tag team or in individual matches. An alliance is different from (but can eventually develop into) a stable or a faction, as wrestlers in an alliance are not packaged together but presented as a group of individuals working together for a common short-term goal. Alliances are often formed for the specific purpose of retaining titles between the members of the alliance, or to counter a specific foe or group of foes. The formation of an alliance can be a storyline of its own.[7]
and new
Signifies the announcement of a newly-crowned champion by the ring announcer. Popularized by WWE Hall of Fame inductee Howard Finkel, who would dramatically pause during the announcement, adding extra emphasis to the word "new": "The winner of this match... and NEW".[8]
Andre shot
A camera trick by which a wrestler is made to appear larger by placing the camera below the wrestler and shooting upward. Named for André the Giant, a frequent subject of such camera shots.[2]
angle
A storyline. An angle usually begins when one wrestler attacks another (physically or verbally), which results in revenge.[3] An angle may be as small as a single match or a vendetta that lasts for years. It is not uncommon to see an angle become retconned due to it not getting over with the fans, or if one of the wrestlers currently involved in the angle is fired.
Apter mag
An old-style professional wrestling magazine that sticks to kayfabe articles.[1] The term refers to the magazines at one time connected to journalist Bill Apter, such as Pro Wrestling Illustrated.[1]
audible
A message delivered from backstage, either to the referee (using their earpiece) or the commentary team (using their headsets) instructing the wrestlers and other on-screen talent on what to do, usually in order to work around a botch by changing the match on the fly.

B

[edit]
B-show
A wrestling event featuring the middle and lower-level talent of a wrestling promotion. Sometimes includes well-known wrestlers making a return or finishing up their career.[1] Compare A-show and C-show.
B-team
The group of wrestlers on a B-show.[1] Frequently, the B-team will wrestle at a venue the same night wrestlers on the A-team are wrestling in a different event, although a promotion will sometimes schedule an event with B-team wrestlers to test a new market. Compare A-team.
babyface
See face.
beat down
The Shield performing a beat down on Kane
An angle in which a wrestler or other performer is the recipient of a one-sided beating (sometimes with brief false comebacks), usually by a group of wrestlers or after being lured into a compromising position.[1]
bicycling
A now-obsolete practice used in the territorial era in which television tapes were distributed to stations within a promoter's territory.[2]
blading

Also juicing, gigging, getting color, and running the razor.

A wrestler intentionally cutting themselves (or, more rarely, allowing themselves to be cut by the opponent or referee) to provoke bleeding to sell the opponent's offense.
blind tag
1.  A tag made in a tag team match where the wrestler on the apron tags their partner unbeknownst to them or without their consent.
2.  A tag where the tagger's opponent is unaware a tag has occurred, leaving them open to a blindside attack as they attempt to attack the wrestler who has been tagged out. Most often occurs when the partner in the ring is thrown against the ropes or backed into their own corner.
blowjob
An attractive male wrestler, used to attract groupies to events.[9]
blown spot
See missed spot.
blow off
The final match in a feud.[1] While the involved wrestlers often move onto new feuds, sometimes it is the final match in the promotion for one or more of the wrestlers.[1]
blow up
To become exhausted during a match.[1]
bonzo gonzo
An ending used in tag team and other multi-party matches in which all wrestlers are in the ring and the referee cannot restore order.[2]
book

Also booker and booking.

To determine and schedule the events of a wrestling card. The person in charge of setting up matches and writing angles is a "booker".[1] It is the wrestling equivalent of a director. A booker can also be described as someone who recruits and hires talent to work in a particular promotion. The United States District Court for the Southern District of Iowa defined a booker in 1956 as "[...] any person who, for a fee or commission, arranges with a promoter or promoters for the performance of wrestlers in professional wrestling exhibitions".[10] Booking is also the term a wrestler uses to describe a scheduled match or appearance on a wrestling show (i.e., "a booked match").[1]
boom boom boom
A match segment, often near the end of tag team or multi-party matches, when competitors perform their signature moves in quick succession.[2]
botch
Something (usually a scripted move or spoken line) which does not go as planned due to a mistake.
Bret's rope
The second rope of a wrestling ring, the middle rope, often considered the most dangerous rope.[11][12] Named after wrestler Bret Hart, who frequently struck from this rope.[13][14][15] The term was coined by Jay Hunter.[16]
broadway

Also going broadway.

A match that ends in a time limit draw.
bump
To fall on the mat or ground.[1][17] A flat back bump is a bump in which a wrestler lands solidly on their back with high impact, spread over as much surface as possible.[1] A "phantom bump" occurs when a wrestler or referee takes a bump without a plausible reason (usually due to a botch or other mistake).[1]
burial

Also bury and buried.

The worked lowering (relegation) of a wrestler's status in the eyes of the fans. The opposite of a push, it is the act of a promoter or booker causing a wrestler to lose popularity, momentum and/or credibility, or damaging their gimmick through means such as forcing them to lose in squash matches, losing continuously, allowing opponents to no-sell or kick out of said wrestler's finisher, or forcing them to participate in unentertaining or degrading storylines, or not using them at all. A burial is often used a form of punishment due to real-life backstage disagreements between the wrestler and the booker, the wrestler falling out of favor with the company, or sometimes to demote an unpopular performer or gimmick.
business
Professional wrestling; instead of "profession" or "sport".[3]
bust open
To start to bleed, usually from the head after being hit with something like a chair, and typically (but not always) after blading.

C

[edit]
C-show
An event featuring the lowest level of talent in a promotion, most notably rookies and entry-level talent. Often used as a derogatory adjective. Compare A-show and B-show.
call
To instruct the other wrestler of what is going to happen in the match.[1] Also refers to commentators detailing what is happening during a match.
call it in the ring
To make up moves and storytelling in a match on the fly, rather than rehearse them in advance. It is essentially the wrestling equivalent of improvisational theatre.
camera kills
Empty seats that are not sold due to being right behind a permanent camera location which would result in an obstructed view.
card
The lineup of the matches that will be staged at a given venue for a given performance.[1] The card is generally performed in a roughly inverse order to the way in which it might be printed for posters or other promotional materials. The major matches between well-known opponents are said to be "top of the card" or the main event and generally go on last, while the preliminary matches between lesser-known opponents are said to be the "undercard".
carpenter
A term for a wrestler whose purpose is to use their in-ring abilities to make their opponents look as good and strong as possible. This is different from an enhancement talent in that a wrestler is used as a carpenter because they are recognized as having great in-ring abilities and experience. Often (but not always) a carpenter is an older, more experienced wrestler, tasked with making less experienced wrestlers (often in the beginning stages of receiving a push) look like a credible threat going into their next program. In modern times, a carpenter is also used when a company is preparing to present a recent signee who may not be familiar to the audience, in an effort to help the wrestler best showcase their abilities. Because of their skill and role in building up talent, carpenters are regarded with a great deal of respect.
carry
The act of one wrestler guiding a typically less experienced or skilled performer through a match. A "carry job" refers to a match or angle in which a particularly skilled performer is able to make an inferior wrestler look good or is perceived to be doing all the work.
chain wrestling
A sequence of traditional grappling moves usually employed near the start of a match. More common in Japan, the UK and Mexico than in the US.[2]
champion's advantage

Also championship advantage.

The rule that a reigning champion, should they lose during a title defense by countout or disqualification rather than by the traditional means of pinfall or submission, would retain their title despite losing the match; it can sometimes be revoked as part of a storyline.[18][19]
cheap heat
The incitement of a negative crowd reaction by insulting the crowd en-masse, typically by bringing up something unrelated to the wrestling business (such as mocking a local town or sports team), usually used in a negative light. Foreign heel wrestlers, like Iron Sheik, often get this by insulting whatever country they're performing in.[1][3] Compare cheap pop.
cheap pop
The incitement of a positive crowd reaction by "kissing up" to the crowd. Mick Foley would often do this by saying "It's great to be here in (insert name of city and state)!" While The Rock would begin many promos by saying “Finally, The Rock has come back to (insert name of city or state)!”, heels often follow the same principle, but in reverse to get booed. Compare cheap heat.
clean finish
A match ending without cheating at all, (including low blows and being hit with weapons).
clean wrestling
Matches pitting two faces with no storyline animosity against each other, both obeying the rules throughout. Such matches are characterized by an emphasis on displaying technical wrestling skill instead of working the audience and a general air of sportsmanship. Although a staple of British and Japanese wrestling, it is uncommon in North America.[20] One notable "clean" match which took place in North America is Hulk Hogan vs. The Ultimate Warrior at WrestleMania VI in 1990.[citation needed]
closet champion
A titleholder (usually a heel) who ducks top-flight matches, cheats to win (often by managerial interference), and—when forced to wrestle good opponents—deliberately causes themself to be disqualified (since titles often do not change hands by disqualification) to retain the title.[1]
color
The amount of bloodshed in a match.[1][21][22]
comeback
A moment in which a wrestler is being dominated and then manages to turn things around and fight back successfully. Usually done by faces to earn sympathy and support from the audience. The expression "feeding a comeback" refers to behavior by heels to increase the dramatic impact of a comeback. See also Hulking up.
crimson mask
A face covered in blood, comparable to a mask.
cross-promotion

Also forbidden door.

An event which occurs when two or more rival promotions put together one card or wrestling event. Some promoters have used cross-promotion style angles to further interest. Cross-promotion dates back to the early days of wrestling as challenges between rival promoters in the same area often occurred.
curtain jerker
See jerk the curtain
cutoff

Also getting the heat.

A point in a match in which the heel stops the face's attack or comeback and goes on the offensive.[2]

D

[edit]
dark match
A non-televised match at a televised show (compare house show).[1] A dark match before the show is often used to test new talent or warm up the crowd.[1] A dark match after the show typically features main event level wrestlers, in order to sell more tickets and send the crowd home happy, without affecting TV storylines. Some promotions may broadcast the dark matches, such as All Elite Wrestling, which showed the dark matches on YouTube as AEW Dark and AEW Dark: Elevation. Both programs were cancelled in April 2023 with the introduction of AEW Collision.[23]
deathmatch wrestling
The bloodiest and most violent form of hardcore wrestling, popular in Japan, Mexico, and some parts of the United States. In deathmatch wrestling, many of the traditional rules of professional wrestling are not enforced and the usage of objects such as barbed wire, panes of glass, fluorescent light tubes, and weed whackers occurs. Deathmatches are typically much bloodier and more violent than typical wrestling contests.
dirt sheet
An insider newsletter (or website) in the professional wrestling business. Sometimes written in a negative tone or as a means to "get dirt".[24]
double down
A point in the match in which both wrestlers are prone in the ring.[2]
double shot
Where a wrestler competes twice in one day.[2]
double team
The Fabulous Rougeaus performing a double team maneuver (March 1989)
A tactic used in a tag team match when both members of a tag team gang up on one of the opponents, or a move that involves two wrestlers working in unison.
double turn
The occurrence when both the face and the heel switch roles during an angle or a match. Arguably the most famous example is that of Stone Cold Steve Austin versus Bret Hart at WrestleMania 13, where Austin entered as a heel and Hart entered as a face, but due to Austin fighting on through blood and passing out to a move by Hart, and Hart's post-match beat down, the two switched roles to end the match.
draw
A wrestler or program that attracts the attention of the audience; someone fans are willing to pay to see. Derived from the term "drawing money", meaning the wrestler makes money for the promotion.[1]
drop
To lose a match or championship (the loser agreed to drop the match to the winner).
Dusty finish
A finish in which the face appears to win a big match, but the decision is later reversed due to some sort of technicality, such as interference by other heels to save the heel champion, as, in most federations, the title could not change hands on such a disqualification. It can also refer to an ambiguous finish to a match where neither wrestler can claim to be the winner.[1] Named after Dusty Rhodes, who booked many such finishes in the National Wrestling Alliance (NWA) and later in World Championship Wrestling (WCW).[1]

E

[edit]
enforcer
1.  
Kane (second left) as enforcer for The Authority

Also lackey or heavy

A (typically larger) wrestler who accompanies another wrestler as a second to matches and acts as a bodyguard.[1]
2.  An individual who acts in a "special guest referee" capacity from outside the ring, ostensibly to maintain order.
enhancement talent
See jobber.
exótico
A wrestler (typically a Mexican luchador) who competes in drag. Examples of exóticos include Mexico's Pimpinela Escarlata, America's Goldust and Vito, Wales' Adrian Street, and Japan's Yosuke Santa Maria.
extra
See jobber.
extreme wrestling
A style of professional wrestling that makes frequent use of highspots and weapons. Extreme Championship Wrestling and Combat Zone Wrestling are known for using this style.

F

[edit]
face

Also babyface, blue-eye (England), or técnico (Mexico).

A wrestler who is heroic, who is booked to be cheered by fans.[1] Heels are the opposite of faces and faces commonly perform against heels.
face-in-peril

Also playing Ricky Morton.

In a tag team match, the member of a face team who is dominated by the heel team for an extended period of the match. The tactic can be used to help get the crowd behind the face tag team and is usually followed up with a hot tag. During the 1980s, Ricky Morton of the Rock 'n' Roll Express was typically in this position while teaming with Robert Gibson; so much so that "playing Ricky Morton" has become synonymous with the term.
faction
A group of several wrestlers who band together and protect each other during matches. Different from a stable in that stables have a leader or spokesperson. Factions are also generally larger than stables.[25]
fall
The ending of a match. A fall is obtained by gaining a decision in any manner, normally consisting of a pinfall, submission, countout, or disqualification. In a two out of three falls match, or a Mountevans Rules match, a wrestler must gain two decisions to win instead of only one. See also near-fall.
fallout show
The first televised show after a pay-per-view. Often new storylines are introduced in these episodes, and the consequences of the pay-per-view are explained. Contrast with go-home show.
false comeback

Also hope spot.[2]

A brief offensive flurry by a face, before losing momentum back to a heel after being dominated for several minutes.[1] Usually, it occurs before the actual comeback.
false finish
A pinfall attempt which is kicked out of, usually after a finisher or series of high-impact moves, and usually kicked out of just before the referee counts to three. This builds crowd anticipation toward the actual finish.
feud
A staged rivalry between multiple wrestlers or groups of wrestlers. They are integrated into ongoing storylines, particularly in events which are televised. Feuds may last for months or even years or be resolved with implausible speed, perhaps during the course of a single match.[1]
fighting champion
A champion who defends their title often, and with most or all of the outcomes being victory by pinfall or submission.
finish
The planned end of a match.[1] See clean finish, Dusty finish, and screwjob.
finisher
A wrestler's signature move that usually leads to the pinfall or submission. An example is Steve Austin and his Stunner.
five moves of doom
A particular combination of moves that a certain wrestler tends to use in every match, often in the same sequence, usually ending with their finisher. This term is usually used pejoratively, though it was not originally intended so by Dave Meltzer, who coined the term in the 1990s to describe the finishing sequence of Bret Hart, and later used by fans to describe that of John Cena.
forbidden door

Also cross-promotion.

The imagined barrier between competing wrestling promotions; wrestlers who are signed to one promotion but make appearances for another as part of a talent exchange agreement are said to have entered or passed through the Forbidden Door. The term was coined in January 2020 by New Japan Pro-Wrestling's Hiroshi Tanahashi when speaking of his desire to challenge Chris Jericho for the AEW World Championship.[26] The term was further popularized by AEW general manager Tony Khan during an appearance on Impact Wrestling television during AEW wrestler Kenny Omega's concurrent reign as both AEW World Champion and Impact World Champion in 2021, and further codified in 2022 with AEW and NJPW announcing a joint pay-per-view with that title, which became the first of an annual series.
foreign object
A weapon that is not allowed to be used in the match. Usually found under the ring or ringside, in a wrestler's tights, or handed to wrestlers by managers, interfering wrestlers, or (less commonly) audience members. If a foreign object is used behind the referee's back, it usually leads to a pinfall. The same object is typically less effective in a match where it is legal. At one point in World Championship Wrestling (WCW)'s history, this was referred to as "international objects" by commentators due to a misunderstanding of WCW owner Ted Turner's objections to the use of the word "foreign" applied throughout his media empire, when he intended only to restrict the word's use on his news networks.[citation needed]
Freebird rule
A "rule" that allows a three-wrestler stable to challenge for and defend a tag-team championship with any two of its members. Named for The Fabulous Freebirds, who popularized this concept.[2]
full package
A wrestler who can perform well in their wrestling technique, promotional/speaking skills on the microphone, and have an appearance that backs their skillset up. Sometimes calls a 'complete package'.
future endeavored
Fired or leaving a promotion. Inspired by WWE's announcement of a wrestler's release, typically wishing the subject "all the best in their future endeavors."[2]

G

[edit]
garbage wrestling
Unscientific, violent wrestling, incorporating props such as explosives, thumbtacks, barbed wire, and fire.[27]
gas
1.  Steroids.[1]
2.  Stamina, as in "out of gas".
gassed
Exhausted or out of breath during a match.
gig
The blade a wrestler uses to cut themselves. The act of cutting oneself with a gig is sometimes referred to as gigging.[1] See blading.
gimmick
Mike Rotunda used a tax collector gimmick as Irwin R. Schyster

Also persona.

1.  The character portrayed by a wrestler. Can be used to refer specifically to the motif or theme evoked by a character, as indicated by their name, costume or other paraphernalia, or to refer to any aspect of the worked presentation, sometimes negatively (e.g., a gimmick match, which can also have an event based on it, such as WWE Hell in a Cell, referred to as a gimmick event/PPV).
2.  A wrestler's finisher.
glorified jobber

Also jobber to the stars.

A jobber who defeats "pure jobbers" as well as mid-card wrestlers in matches, but consistently loses to main event level wrestlers.
go away heat
When a wrestler, heel or face, evokes a negative reaction not through their working of the audience but because the audience are not entertained by the wrestler and do not want to watch them perform. Compare X-Pac heat.
go home
To finish a match. One wrestler would tell the other to "go home" when it is time for them to execute the planned ending for their match. Referees may also tell the wrestlers to go home (usually after receiving word to do so from a producer backstage).
go-home show
The final televised show before a pay-per-view event. So named because the promotion will often have no house shows in the next few days before the pay-per-view, in order to give the wrestlers a chance to literally go home and rest up so they may bring their A-game at the pay-per-view. Contrast with fallout show.
going into business for him/herself
When a wrestler starts working for their own benefit rather than the mutual benefit of themselves and their opponents or partners, typically by refusing to sell or by saying something not agreed to in a promo. A type of shoot.
gold
A championship belt.
good hand
A decent, skilled, dependable performer, that gels with the wrestlers he or she works with and consistently puts on a good show.
go over
To win in a wrestling match.[1]
goozle
The act of forcefully grabbing an opponent by their neck with a single arm, usually precedes a chokeslam.
Gorilla position
The staging area just behind the curtain where wrestlers come out to the ring. It has expanded to be the location of production control hub. Named after Gorilla Monsoon, who could often be seen standing there during WWF/WWE PPVs. The Gorilla Position in World Championship Wrestling was named after Jody Hamilton and was commonly referred to as the "Jody Position." In All Elite Wrestling, the "go position" is named the "Dusty Position" after Dusty Rhodes.[28]
green
Refers to a wrestler who is in the early stages of their career and, as a result, may be prone to making mistakes because of their inexperience.[1]
gusher
A deep cut that bleeds a lot,[22] usually caused by a mistake while blading, but can be intentional. An example happened at the Judgment Day PPV in 2004, when Eddie Guerrero accidentally hit a blood vessel when blading.[1]

H

[edit]
hard camera
The main camera(s) that shoots the ring from the crowd. These are positioned in the first level of permanent seats usually at about the center court/center ice area of a venue.
hardcore wrestling
A style of wrestling that emphasizes brutality and real violence with matches typically involving minimal technical wrestling, instead focusing on moderate brawling techniques and the use of weapons.
hardway
A wrestler drawing blood by any means other than blading, typically from a legitimate strike or potato.
head drop
A move which, as a result of a botch or otherwise, causes the receiver to be dropped on their head, often resulting in a legit concussion or other injury such as a broken neck. Also, especially in puroresu, the term can refer to a bump which is intended to make a move appear as if the receiver landed on their head. In reality, the full force of the move is intended to be taken on the upper back and shoulders, though such moves still carry a high degree of legitimate risk with them. Some wrestlers have used moves where the receiver lands on their head as their finisher, including Kenta Kobashi, who used the highly dangerous Burning Hammer as his finisher.[29]
heat
1.  Negative reactions (such as booing) from fans. When the heat is directed at a heel, this is seen as a good thing, as it means fans are reacting in the desired way.
2.  Real-life tension or ill will between two wrestlers, or a wrestler and the promotion.
heater
A wrestler; usually a jobber who is used against a more valued opponent to "heat them up" perhaps after a recent loss or succession of losses.
heel

Also rudo (Mexico).

A wrestler who is villainous, who is booked to be booed by fans.[1] Faces are the opposite of heels, and heels commonly perform against faces.
hide

Also smoke and mirrors.

To choreograph a match (or series thereof) to cover up a wrestler's injury, inexperience, or lack of ability.[2]
highspot
Brock Lesnar performing a highspot; a shooting star press at WrestleMania XIX
A high-stakes move which is perceived to be risky and very dangerous, often legitimately.[1]
Hollywood
A popular heel/face persona based on the idea of a performer having real-world success and fame which transcends the wrestling business. Used by wrestlers such as Hulk Hogan, The Rock, Batista, and The Miz.
hooker
A wrestler with strong legitimate mat-wrestling abilities and an array of match-ending (or in extreme cases, career ending) holds known as "hooks", hence the name.[1] Primarily a holdover from the days where professional wrestling had to maintain kayfabe, a hooker would be used against a local non-wrestler brawler to enhance the belief that professional wrestling was "real". Additionally, the champion would most often be a hooker in order to avoid his opponents trying to shoot on him. One of the most famous hookers in wrestling history was world champion Lou Thesz.
hoss
A wrestler who is physically large, but lacks other skills. A match between two large men who use plenty of stiff strikes is sometimes known as a "hossfest".
hotshot
A rushed feud, climax of a feud, or big match on television instead of at a pay-per-view in order to get a short-term boost for business.[1] Also applies to angles or turns that are done for shock value rather than acting as a part of an ongoing storyline.[1]
hot tag
In a tag team match, the face's tag to a fresh partner after several minutes of being dominated by both heels, usually immediately followed by the freshly tagged partner getting in a quick burst of offense.[1] Often the hot tag happens after several teases (where the other face is enticed into the ring, only to be stopped by the referee and the heels getting away with illegal tactics, or a legal tag being made while the referee is distracted, resulting in the referee forcing the fresh partner out of the ring because "he was not tagged in").
house
The amount of money drawn at a particular event. Also, a term denoting how many fans are in attendance for an event (e.g., "that looks like a packed house tonight").[1]
house show

Also live event.

An untelevised event.
Hulking up
A type of comeback spot that involves the face suddenly start to no-sell their opponent's offense, recovering more strength with every blow before finally striking back. Named after Hulk Hogan, who regularly used this as a part of his matches.

I

[edit]
idol wrestler
A Japanese term for joshi wrestlers who are known for their attractive appearance and may be involved in the Japanese idol industry. Idol wrestlers often sing songs and model in photo-books and/or on various video releases. Examples include Takako Inoue, Cutie Suzuki, and Riho.
iggy
Insider information; the truth about something
impromptu match
A match that takes place, specifically on pay-per-views, that was not advertised on the card before the event.
independent promotion

Also indie promotion.

A smaller wrestling company that operates at a local (rather than national) level and typically employs freelance wrestlers, as opposed to signing wrestlers to exclusive contracts.
insurance policy
An “insurance policy” refers to a valet (typically a person with a large physical presence) or a wrestler who serves on behalf of a villainous character or faction to achieve or to ensure a specific target. The term was especially popular in WWE, where Vince McMahon dubbed Paul Wight his “insurance policy” for The Corporation upon his inaugural materialization for the company at St. Valentine's Day Massacre: In Your House, ensuring that “Stone Cold” Steve Austin would not make it to WrestleMania XV.
interbrand
A term used by WWE during their brand extension to reference a match between talent from the Raw, SmackDown, ECW, or NXT brands.
interpromotional
Also known as cross-promotion. A match or event involving wrestlers from two or more different promotions wrestling, usually against each other, on the same card.
interference
The act of someone who is not part of the match (including a second) getting involved; this may involve distracting or assaulting one or more of the participants in the match.
invasion storyline
A storyline in which a group of wrestlers from one promotion appear in another promotion. In some cases, this happens suddenly without advance warning or notice, and usually involves the invaders attempting to take the promotion over.
IWC
An initialism for "Internet Wrestling Community"; it is a term used to describe a community of internet users (some of them smarks on social media) who engage in discourse about professional wrestling online.

J

[edit]
jerk the curtain
To wrestle the first match of the card. Refers to the curtain separating the entranceway from backstage. A wrestler commonly booked in this position is a "curtain jerker". In recent years, this term has become much less pejorative, with many main event level wrestlers choosing to have the first match of the show, as a way to "set the tone".
job
To lose in a wrestling match.
jobber

Also enhancement talent.

A wrestler who routinely loses in order to build the credibility of other wrestlers.[1]
joshi
Shorthand for joshi puroresu; Japanese women's professional wrestling.
juice
1.  Steroids.[1] Same as gas.
2.  Blood,[3][21] usually from the forehead.[1] See also blading.

K

[edit]
kayfabe
The presentation of professional wrestling as being entirely legitimate or unscripted. Prior to the mid-1980s, this was universally maintained across all wrestling territories and promotions.
Used by some in the industry as a verb- to hide or keep something a secret.
kick-out
To use the legs to kick or power out of a pin by using the force made to lift the shoulders off the mat.
To escape a pin by one's own power- by any means except rope break or interference
king's road
This term describes the style of wrestling All Japan Pro Wrestling uses. It is a fusion of the Japanese strong style and a more American style of professional wrestling. King's road practitioners incorporated increasingly more stiff strikes and head drops during the 1990s.

L

[edit]
legit

Short-form of "legitimate".

1.  Refers to real-life incidents or events that have not been booked or scripted and are therefore not part of the fictional and kayfabe presentation. It is often used to describe a genuine injury to a wrestler, as opposed to one scripted as part of a storyline.
2.  Used to describe a wrestler who has a genuine background in another combat sport (typically boxing, other wrestling codes, or mixed martial arts) and so has proven "real" fighting skills.
lights out
A spot in which the house lights are suddenly turned down to allow for a surprise of some kind.[2]
local competitor
An unsigned wrestler that is usually put into squash matches with company wrestlers to build the other's momentum. Often used so known wrestlers from the promotion do not have to job.
local medical facility
WWE's term for 'hospital'. Used in kayfabe scenarios when a wrestler is injured and was coined to prevent fans from calling an actual hospital during the time in which kayfabe was not yet broken.
lock up

Also link up.

A portion of a match, usually the very start of the match, where two wrestlers join in a collar-and-elbow tie up.
low-carder
A wrestler who typically wrestles near the beginning of a show and does not participate in major storylines or matches. Often seen as being at the bottom of a promotion's hierarchy.
lumberjack (m)
lumberjill (f)
A wrestler, typically, who stands close to the ring, usually in a lumberjack match, in which he or she (and others similarly called upon) are to forcibly return to the ring any wrestler who attempts to leave or is expelled therefrom. Usually, in the case of a heel, he or she is actually helping one or more (rarely all) wrestlers.
lucha libre
Mexican professional wrestling. Translates to "free fight" and is sometimes shortened to simply lucha, the Mexican style of professional wrestling is characterized by high-flying aerial moves, colored masks, and the rapid series of holds, strikes, and maneuvers.
lucharesu
The specific fusion style of professional wrestling that could involve the high-flying acrobatic moves of lucha libre and the suplexes, strong martial arts strikes, physicality, and psychology of puroresu or strong-style wrestling.

M

[edit]
main event
The headline or marquee match of a show. Almost always the last match of the show, although some exceptions exist. The penultimate match on a card is sometimes referred to as the semi main-event.
main eventer
A wrestler who is seen as on the highest level in a promotion and typically headlines shows. Often wrestling for the world title of a promotion.
manager
Paul Heyman (right) as manager of Brock Lesnar
A performer (usually a non-wrestler) who is paired with one or more wrestlers in order to help them get over, often by acting as a mouthpiece or interfering in matches on their behalf. Typically, managers are seen accompanying their wrestlers to the ring and are presented as having some sort of influence or sway over their wrestlers.
mark
1.  A wrestling fan who enthusiastically believes or behaves as though they believe professional wrestling is not staged, or loses sight of the staged nature of the business while supporting their favorite wrestlers.[30] The term is often used pejoratively, for example to refer to people who have little or no knowledge about the business, which to an insider can refer to all wrestling fans.[31]
2.  Used by some industry insiders to describe a participant in the wrestling industry whom they think believes that any worked aspect of the industry is more important than the money they can earn; for example, being preoccupied with holding a title belt rather than being paid more will often see a wrestler described as a "mark for him/herself."[1]
married
To be paired with another wrestler (or tag team) in a long series of matches.[2]
Marty Jannetty (front) during his time in The Rockers with Shawn Michaels
Marty Jannetty

Also simply Jannetty.

Derisive term given to a member of a tag team who, upon the breakup of the team, achieves markedly less success than their partner. Coined in reference to Marty Jannetty, who teamed with Shawn Michaels to form The Rockers. While Michaels went to become a four-time world champion and two-time WWE Hall of Famer, Jannetty was released from the WWF two months after the team's breakup and would repeatedly be hired and fired from the promotion (and other promotions) over the next twenty years, almost always participating in storylines which related to his status as Michaels's former partner. Other wrestlers often seen as a Jannetty of a team include Rick Steiner of The Steiner Brothers, Stevie Ray of Harlem Heat, and Jim Neidhart of The Hart Foundation.[32]
mechanic
A wrestler whose job it is to feud with the future main event performers and help get them ready for the position. Other times, mechanics are the in-ring teachers helping younger wrestlers gain experience and ability.[33]
mic work

Also microphone work.

The ability to generate reaction from the audience using words, and generally by speaking using a microphone.[34]
mid-carder
A wrestler who is seen as higher than a low-carder, but below a main eventer, typically performing in the middle of a show. Often wrestling for the secondary title of a federation.[1]
missed spot

Also blown spot and mis-selling.

A move or series of moves which are mistimed.[1]
money mark
Someone who founds or invests in a wrestling promotion mainly to associate with wrestlers, often willfully or ignorantly disregarding financial risks a profit-focused investor would avoid.
money match
A highly promoted non-title match at or near the end of a card, which is a main selling point for an event.[1]
monster
André the Giant was a notable monster heel late in his career
An extremely powerful, seemingly unbeatable wrestler, often of intimidating size, either face or heel, who often wins matches in a quick, one-sided manner.
mouthpiece
A manager who does the promos, or all the talking, for a wrestler possessing poor oration skills.[1]
Muta scale
An informal measure among some fans of the amount of blood lost by a wrestler during a match. The scale begins at 0.0 Muta (no blood), with 1.0 Muta being equivalent to the blood loss of Great Muta during an infamous 1992 New Japan Pro-Wrestling match with Hiroshi Hase.[35]

N

[edit]
near-fall
An occurrence in which a wrestler's shoulders are pinned to the mat for a count of two, but the wrestler manages to escape before the referee's hand hits the mat a third time, which would signify a pinfall. "Two-and-a-half count" or other fractions used to denote even closer "counts", such as "two-and-three-quarters", are often used many times in matches to build excitement.
night off
To be paired for a match with a wrestler who is typically easy to work with.
no contest
A match that ends in a draw without any clear resolution. This is often due to unforeseen circumstances such as an injury, a major spot or angle which overshadows proceedings, or the referee being presented as having lost control of the match.
no-sell
To show no reaction to an opponent's offensive moves; a way to demonstrate endurance, appear invulnerable to pain, illustrate masochistic tendencies, or intentionally bury an opponent. Generally, no-selling is worked as a part of kayfabe, but several wrestlers are known to have shoot no-sold their opponent's moves for various reasons. Compare sell and over-sell.
no-show
A wrestler's or performer's unplanned absence from a show in which they were booked, often leading to last minute changes on the show's card.
nuclear heat
A high level of heat, when fans are agitated to the point of being legitimately angry or upset.

O

[edit]
over
Achieving the desired crowd reaction, with the audience buying into a performer or gimmick.[1] Faces who are over will be cheered, and heels who are over will be booed. Sometimes particular aspects of a performer's presentation may be over (such as a specific chant, a move they perform or their ring entrance) without the performer themselves being considered over. Building a rapport with the audience is described as "getting over".
over-booking
A match or angle that is perceived to have been written or choreographed to be more complicated than necessary. Often through the overuse of run-ins, interference, ref bumps and non-wrestling related elements. Promoters such as Tony Khan[36]have been noted for booking matches and segments that some critics describe as overly complex, through his frequent use of interference, dense match layouts, and multiple unresolved storylines with little to no payoff.
over-sell
To show too much of a reaction to an opponent's offense. Over-selling may be done accidentally, for example during a missed spot, or intentionally for various reasons, as occurred in the match between Hulk Hogan and Shawn Michaels at SummerSlam in 2005, where Michaels frequently over-sold Hogan's moves. Wrestlers such as Curt Hennig and Dolph Ziggler are notable for over-selling. Compare sell and no-sell.

P

[edit]
paper
To give out free tickets to an event to make it look better attended than it otherwise would have been.
Parts unknown
The Ultimate Warrior was popularly billed as being from parts unknown; he was actually from Indiana.
A vague, fictional location. Billing a wrestler as being from "parts unknown" (rather than from their real hometown or another actual place) is intended to add to a wrestler's mystique. In some territories, the phrase commonly was applied to masked wrestlers. In the post-kayfabe era, it is used less and less, and usually with a certain air of levity. Sometimes, wrestlers can hail from other similarly abstract places, for example Stardust being billed from "the fifth dimension", Damien Demento being billed from "the outer reaches of your mind", or Danhausen being billed from "some place far away", or may have their location simply omitted from introductions, such as in the cases of Big Show and Braun Strowman.[37]
payoff
The culmination of an angle or storyline with the intention of providing gratification for the fans. Typically involves a face finally overcoming a dominant heel.
phantom title change
An occasion when a wrestler is announced as having won a championship from another wrestler in a match which did not actually occur, often due to the previous champion having left the promotion. In the era of territories, non-existent title matches were often said to have taken place in a different part of the country.
Philly pop
The act of a promotion bringing in a former Extreme Championship Wrestling wrestler when in Philadelphia.
Pillmanize
The act of "breaking" an opponent's ankle, arm, or neck by placing it between the seat and headrest of a steel chair and then stepping or jumping on the chair or striking it with a second object. Named for Brian Pillman, who suffered a severe ankle injury (in kayfabe) when attacked in this manner by Stone Cold Steve Austin.[2]
pinfall
Holding a wrestler's shoulders to the mat for a three count, to win a fall.
pipe bomb
A worked shoot promo where the wrestler giving the promo appears to break kayfabe and touches on real-life topics that are considered taboo, such as backstage politics or issues which are not typically addressed in storylines due to bad publicity. This was a term first used by CM Punk.[citation needed]
plant
A wrestler, stagehand, or paid actor who poses as a fan, usually seated in the front row of an event.[1] Plants are often victimized or attacked by heel wrestlers in order to gain heat, or are used to participate in matches or storylines after being "randomly selected" from the crowd.[1] Notable examples of plants were the WWE debut of Santino Marella, who won the Intercontinental Championship after being picked out of the crowd, or at WrestleMania 34 when Braun Strowman picked a 10-year-old boy named Nicholas (the son of referee John Cone) out of the crowd to be his tag team partner. (They would defeat Cesaro and Sheamus to win the Raw Tag Team Championship).[38][39]
poaching
The act of luring away key talent from one company to another, usually with offers of higher pay. It is sometimes done deliberately to weaken a company by taking away their top draws. Poaching is typically done by larger companies. A more extreme form of poaching, wherein multiple wrestlers from a company are lured away, is referred to as raiding.
policeman
police woman

Also house shooter.

A wrestler, often a respected or feared shooter or street fighter, responsible for enforcing the promoter's will against recalcitrant wrestlers by performing unscripted or painful moves within a match, punishing or intimidating them for defying the management. In today's industry it is a largely outdated because such tactics are illegal if they can be proved. Typically, it is only still used by dirt sheets and outside commentators who believe one wrestler is deliberately placed in matches against more dangerous opponents and injured deliberately after disagreements with management. While allegations of this sort persist, including being made by wrestlers themselves, few have been proven.[1] Also describes a wrestler who keeps order in the locker room by threats of physical force.[2]
pop
A cheer or positive reaction from the crowd.
popcorn match
Originally described a post-intermission match viewed as not important enough to keep fans from trips to the concession stands. Now describes a more lighthearted match designed to provide relief of dramatic tension.[2]
potato
A strike to the head which makes real contact. A wrestler who endures one or more potatoes is likely to potato the perpetrator back, which is known as a receipt.
potato-sacking

Also sandbag.

A wrestler will make themselves dead weight, to prevent their opponent from lifting them up for a move. Though usually planned in a match, it can also be deliberately done by a wrestler who does not want to be lifted for a move, which can make the move harder to be properly executed and can cause a higher risk of injury to either one of the wrestlers.
powdering
The act of forcefully exiting the ring.
pre-show

Also kickoff show

A free television program aired prior to a pay-per-view event (usually carried via outlets such as television provider barker channels, live streaming on a promotion's website or social media platforms, or on a promotion's normal television outlet). It functions similarly to pre-game shows in televised sports, containing previews and analysis of the pay-per-view's matches, and recaps of the storylines that led up to the event. They may also include one or more preliminary undercard matches.
program
A series of matches in which the same wrestlers face each other, usually due to the two being scripted in a feud.
promo
John "Bradshaw" Layfield (right) cutting a promo
An in-character interview or monologue.[1] Often includes either an in-ring or backstage interview or some other type of skit by wrestlers and other performers to advance a storyline or feud.[1] The act of performing a promo is referred to as "cutting", as in "cutting a promo". When the promo is aimed at a specific opponent (which can be an individual, tag team, stable, or faction), it is said to be cut "on" the target. A promo is an essential part of any wrestling show and is named as such as it is meant to "promote" an upcoming show or a future segment on the current show.[40]
protected
An aspect of the business which is consciously presented in a way that will make it look as strong and credible as possible. Wrestlers can be protected by booking them in a way which emphasizes their strengths and hides their weaknesses as a performer, while a move can be protected by having opponents sell strongly and rarely kick out.
pull apart
A brawl so vicious that the combatants need to be pulled apart by others.
pure wrestling
See technical wrestling.[41]
puroresu
In the strict sense, a style of Japanese professional wrestling popularized by New Japan Pro-Wrestling. Also broadly used to refer to all Japanese professional wrestling. The term can be transliterated as "pro-wres".
push
The worked rising of a wrestler's status in the eyes of the fans. Compare burial
put over
The act of one wrestler helping to boost the status of another, most often by losing a match or by selling their opponent as a credible threat.

R

[edit]
rasslin'

Also wrasslin', southern style or, more specifically, Memphis style.

Originally, along with "grunt-and-groan", used by the mainstream media when presenting a derisive story on professional wrestling, which often stereotyped the participants and audience. Now refers to a style of wrestling popular in the Mid-South region of Tennessee, Mississippi, and Arkansas (primary city is Memphis, Tennessee), and as a result, the southeastern United States, which emphasizes kayfabe and stiffness, generally with fewer squash matches and longer feuds, hence the more recent "southern style" or to be specific compared to the Carolinas (Jim Crockett) or Georgia styles, "Memphis style".
receipt
A term for returning a particularly stiff move back to a wrestler. This is usually done when one wrestler is being legitimately hit by his/her opponent's blows, and the wrestler being hit will send a legitimate move or hit back to the opponent as a wordless reminder to not hit so hard. Can also be used to refer to other aspects of the wrestling presentation, such as going into business for him/herself in a promo.
ref bump
A scenario where the referee of the match takes a bump and is removed from the match due to being (in kayfabe) knocked out, temporarily or permanently. This usually occurs to allow a storyline to progress (such as a run-in by a third party or turn by a second).
rematch clause

Also return clause.

When a champion loses their title to another, this may be invoked as a storyline plot device to procure a title rematch in the near future (often the next pay-per-view event) in order to continue a feud. In recent years, this clause has often been explicitly ignored in storylines.
repackage
To give a wrestler a new gimmick.
rest hold
Ted DiBiase Jr. performing a rest hold on Daniel Bryan
A loose hold applied during a match, during which wrestlers catch their breath or plan the next series of spots together.[1]
rib
A practical joke played by or on a wrestler.[1]
ring general
An experienced wrestler who knows how to work a match to its full potential.
ring psychology
The process of wrestling a match in such a way that the crowd becomes emotionally involved. Performing an engaging match requires acting skills and a good grasp of dramatic timing.[42]
ring rat
Similar to a groupie, one who frequents wrestling events to pursue sex with wrestlers.[1][43]
ring rust
A detriment to wrestling ability resulting from lack of practice during a hiatus.
Road Warrior Pop
A loud roar of approval that a wrestler receives from the fans when making their entrance to the ring, in reference to popular tag team the Road Warriors, also known as Legion of Doom.
rope break
A break of the pin count or submission when a wrestler has his hands or feet on the rope or under the rope.
rub
Helping a less popular wrestler get over by associating them with a more prominent or popular wrestler. An example of this being when The Hurricane won against The Rock during a time in which The Rock was one of the highest ranking wrestlers, while The Hurricane was a mid-carder.[44]
rulebreaker
A wrestler whom Pro Wrestling Illustrated referred to a heel as in its early years of circulation
run-in
The nWo performing a run-in during WrestleMania 31
The unexpected entry of a new wrestler(s) or returning wrestler in a match already in progress.[1] Run-ins are usually made by heels, typically to further a feud with a face.[1] This is usually done with a beat down. Sometimes a face will do a run-in to protect another face from a heel who is cheating or overly punishing the weaker opponent, often beginning a feud.
rushed finish

Also audible finish.

A match finish which occurs sooner (and often differently) than planned. It is used when a wrestler is legitimately injured and cannot continue as planned, when the match is approaching its time limit (or a television segment is running long), or after a botch significantly changes the plot of the match. The term "audible" is also used, referring to the finish being known to happen upon verbal instruction from outside the ring.

S

[edit]
sandbag

Also potato-sacking.

To sabotage a throw by letting one's body go limp instead of cooperating, which makes the throw much harder, if not impossible, to execute. This move is typically done deliberately to make the attacker appear weak or unskilled, but can also be the result of a botch. Sandbagging can be dangerous, as many moves require specific actions by the target to lower the risk of injury.[1]
schmoz/schmozz
A match that ends in chaos rather than in a decisive finish, usually due to a number of wrestlers not involved in the match running in and preventing a clean finish, often designed to end a match or angle.
school
A facility where professional wrestlers are trained, such as Dory Funk Jr's Funking Conservatory, Larry Sharpe's Monster Factory, the WCW Power Plant, or the WWE Performance Center.
scientific wrestler
1.  Alternative term for a technician
2.  Term used by Pro Wrestling Illustrated and its sister publications to refer to a babyface as in their early years of circulation, when most heels worked in a brawling rather than technical style. Later replaced with "fan favorite" as technical heels (and brawling babyfaces) became more commonplace.
screwjob
An unfair and controversial finish, often involving cheating or outside interference.[1] A worked screwjob is part of the story and is used to generate heat or sympathy while allowing a popular babyface to lose without losing credibility. A shoot screwjob occurs when the finish is changed without informing the losing wrestler. Two famous instances of this were the manner in which The Fabulous Moolah took the WWF Women's Championship from Wendi Richter in October 1985 and the Montreal Screwjob at the 1997 Survivor Series, when Shawn Michaels won the WWF Championship from Bret Hart after Vince McMahon ordered referee Earl Hebner to ring the bell.
Dolph Ziggler (with title belt) accompanied by a valet (AJ Lee) and an enforcer (Big E Langston) as seconds.
second
A person accompanying, or "seconding", a wrestler to a match.[45] Typically a manager, valet, enforcer, tag team partner or stablemate, the second is typically listed on the card alongside the wrestler they are supporting. In old school European wrestling, seconds with towels and water service each side as in boxing. They are considered neutral regardless of which corner they serve
sell
To react to something in a way which makes it appear believable and legitimate to the audience.[1] Typically refers to the physical action by a wrestler of making an opponent's moves look impactful, but it can be used to refer to any aspect of the worked presentation, notably including commentator reactions.[46] Compare no-sell and over-sell.
shitcan
To forcefully throw a wrestler from inside the ring to the floor outside through the ropes.
shoot
When a wrestler or personality deliberately goes off-script, either by making candid comments or remarks during an interview, breaking kayfabe, or legitimately attacking an opponent.
shoot style
A style of professional wrestling that originates in Japan. Shoot style wrestling employs stiff strikes, realistic submission holds, and occasionally a round system or other specific rules and ways to win in an attempt to give professional wrestling a legitimate sports-like feel. Satoru Sayama and Akira Maeda in the UWF and Nobuhiko Takada in the UWFi popularized the style.
signature move
A move a wrestler regularly performs, for which the wrestler is well known. Also, a term used for a special move done before their finisher.[47]
slow burn
A storyline that develops over a long period. An example of this is Batista turning on Triple H in 2005 before WrestleMania 21
smark
Short for "smart mark". Someone who has inside knowledge of the wrestling business, but is not speaking from their own personal experience with the business and has typically obtained that knowledge through dirt sheets. Often used as a term of derision for know-it-all fans.[30]
smart
Having inside knowledge of the wrestling business. Originally used to refer to those who were aware of the existence of kayfabe and the scripted nature of professional wrestling. The act of teaching someone inside knowledge of the wrestling business is referred to as "smartening up" someone.[1][2]
snug
To apply real pressure to a hold, either to make it appear more realistic to the audience, or to exact supremacy or revenge over an opponent.[30] Compare stiff.
sports entertainment
The term WWE uses to describe both its own product and professional wrestling as a whole. It was first used by the promotion in the 1980s and is intended to acknowledge wrestling's roots in competitive sport and dramatic theater.
spot
Any planned action or series of actions in a match.[1] Variations include the highspot, comeback spot, hope spot, and take-home spot. Compare missed spot.
spotfest
A match which consists mainly or entirely of pre-planned spots, normally with little flow and no logical transitions between moves and with little or no storytelling. Often used as a derisory term for matches which are seen to prioritize high-impact stunts over ring psychology.
spotmonkey
Derogatory term used to denote a wrestler who is believed to rely heavily on highspots in order to mask a lack of basic wrestling ability.
squared circle
The wrestling ring.
squash
An extremely one-sided match.[1] Sometimes called a Tomato can match. Squashes generally feature star wrestlers or wrestlers receiving a push quickly and easily defeating jobbers, usually to help get a gimmick or moveset[definition needed] over.
stable
Stables can vary in size, from three-man units like The Shield (pictured) who feature similar outfits, to large groups with varying membership such as The Heenan Family. Dean Ambrose (right) played the de facto leader and mouthpiece of the group,[48][49] while Bobby Heenan was the spokesperson of The Heenan Family.
A team of three or more wrestlers, usually heels, who generally share common motives, allies and adversaries within a storyline (or through multiple storylines) and are often presented as having the same or very similar gimmicks. Stables sometimes have several members partake in more separate activities, such as Owen Hart and the British Bulldog having their own tag team while also being part of the larger Hart Foundation. This is also rather common in Japanese promotions, where large stables (such as Chaos and Bullet Club) will also have various teams and sub-groups within them. A stable differs from a faction in that a stable consists of wrestlers who share a common leader, for example as a manager or valet, who directs the wrestlers and speaks for them.
stick
A microphone ("the stick"), used to deliver a promo.[50]
stiff
Using excessive force when executing a move, deliberately or accidentally, thus causing the opponent increased legitimate pain.[1][51]
Sting money
A term from the 1990s used to refer to a lucrative contract, such as the one held by Sting in World Championship Wrestling.[52]
strap
A championship belt.
stretching
The act of causing physical harm to prospective professional wrestlers, usually by the means of submission holds. In the kayfabe period, this served to protect the wrestling business from accusations of "being fake", to instill humility in newer members of the locker room, & helped to weed out those who could not take punishment. A professional wrestling trainer notable for "stretching" his recruits was Stu Hart, in the infamous Hart Dungeon.[53] Other wrestlers in various territories who were used to test potential newcomers were Danny Hodge, Bob Roop, and "Dr. Death" Steve Williams.
strike
1.  Any contact made by one wrestler to their opponent (e.g., punches, kicks, chops, etc.).
2.  A violation of WWE's wellness policy, with three strikes in an 18-month period resulting in a wrestler being released from the promotion.
strong style
A Japanese-inspired professional wrestling style that is worked, yet aims to deliver realistic performances, through stiff martial arts strikes and worked shoots.[1]
super finisher
A move rarely used by a wrestler, but one that almost always ends a match. Some notable examples include Randy Orton's Punt Kick and Kenta Kobashi's Burning Hammer. Kenny Omega's One Winged Angel is also an example of a very protected finisher with his often tag-team partner Kota Ibushi being the only person known to have kicked-out of the move.
Superstar
WWE's term for wrestlers on their roster.
swerve
A sudden change in the direction of a storyline to surprise the fans. Often, it involves one wrestler turning on an ally in order to join a supposed mutual enemy. Swerves frequently start feuds between the former allies. This also refers to when a booker leads fans to believe that something is going to happen (or someone could appear) at a show, before doing something entirely different.[1]

T

[edit]
tease
To indicate a turn. A face teases a heel turn if they start exhibiting heel behaviors and a heel indicates a face turn if they start exhibiting face behaviors or fall victim to the misdeeds of a more nefarious heel.
technical wrestling
A style of wrestling focused more on holds, takedowns, submissions, and grappling.
technician
A wrestler who employs or masters so called technical wrestling style. Bret Hart is a commonly cited example of a great technical wrestler.[54]
Titan Towers
A nickname for WWE's former corporate head office in Stamford, Connecticut.
TitanTron
The TitanTron (background) at Money in the Bank in July 2011
A video screen above the entrance stage area, used for showing entrance videos, backstage segments, promos, and the match-in-progress for audience members seated too far back from the ring. A play on the name of Sony's JumboTron and Titan Sports, the then-parent company of the World Wrestling Federation (WWF), the TitanTron was introduced as part of WWF's Raw set in the late-1990s. The concept has since been adapted by other major promotions, such as World Championship Wrestling, which used the TurnerTron (which was sometimes called NitroVision).
trainer
An individual who trains someone as a professional wrestler, generally a former or current wrestler themselves.
transitional champion
A short-reigning champion who serves to move the title indirectly from one wrestler to a third. They are usually used when the title is to be moved between two faces, to avoid requiring them to wrestle each other (to avoid burying one, to save the match up for a bigger show, or, more rarely, when the wrestlers refuse to work with each other).
turn
A switch in alignment of a wrestler's character. Turns involve a wrestler going from face to heel or vice versa.[1] There are two types of turns, the hard turn (which occurs quickly and acts as a surprise device) and the soft turn (a gradual shift in character). Transitioning from a face into a heel is called a 'heel turn' and the opposite is called a 'face turn'.
tweener
A morally ambiguous wrestler who is neither a face nor heel (an in-betweener),[1] also sometimes describes a heel who is usually cheered or a face who is usually jeered, especially when two faces or two heels face each other. (See also: antihero)
twin switch
Popularised by Dave and Earl Hebner and later by The Bella Twins, it involves the assigned competitor in a match covertly swapping places with their identical twin sibling, typically out of sight of the referee and spectators. A common variation is the "under-the-ring switch," whereby the competing twin slides underneath the ring apron. The unassigned twin then emerges, which causes confusion among all involved, but eventually acts like it's the same assigned contestant. This switch is usually short-lived and ends when it is revealed that both twins have participated in the match.

U

[edit]
Unified
The state of two or more championships when merged by one champion.

V

[edit]
vacant
The state of a championship not held by any wrestlers. Often occurs due to the current champion suffering a legimate injury illness, or suspension preventing them from defending the title for an extended period, them being a free agent or leaving a promotion, a controversial or indeterminate finish to a match, by a decision made by an authority figure, or as part of a planned storyline to facilitate a new champion or program. Often times in the event of a vacancy a match or tournament is held to determine a new champion, or an authority figure awards the belt to another wrestler.
valet
A person, usually female, who accompanies a performer to the ring.[55] Usually serves to titillate or agitate the crowd, or to interfere in the match.[55]
vanilla midget
A derogatory term created by Kevin Nash to describe wrestlers who are good ring-workers, but believed to be too small and boring to ever succeed on a large stage.
vignette
Any piece of video footage featuring characters or events which is shown to the audience for the purposes of entertainment or edification. Usually meant to introduce a debuting character, to get a wrestler over before their TV wrestling debut or to signify an impending return.
visual fall
A pinfall that the referee does not see, but the crowd does. It is usually followed by a late kick-out when the referee eventually sees the pinfall and starts counting. It is used to heighten the drama of a match by showing that the pinning wrestler had done enough to win by pinfall.

W

[edit]
work
1.  (noun): Anything planned to happen,[3] or a "rationalized lie".[1] The opposite of shoot.
2.  (verb): To methodically attack a single body part over the course of a match or an entire angle, setting up an appropriate finisher.
3.  (verb): To deceive or manipulate an audience in order to elicit a desired response.
worked shoot
The phenomenon of a wrestler seemingly going "off script", often revealing elements of out-of-universe reality, but actually doing so as a fully planned part of the show. A notable example of a worked shoot is CM Punk's pipebomb promo on the June 27, 2011, episode of Monday Night Raw.[56]
worker
Another term for professional wrestler. Often used in the context of describing in-ring skill level (e.g., "He is a good/bad worker"), or when contrasting a wrestler primarily known for their in-ring abilities with others better known for their size or personality (e.g., "He is the worker of the group").
workrate
The in-ring performance level a wrestler puts into their matches, judged by a combination of skill and effort. A wrestler considered talented in the ring has a "high workrate".
wrestler's court
A term used often to describe kangaroo courts held backstage with a congregation of wrestlers; this is often used to settle backstage disputes and transgressions between performers and (sometimes) staff such as writers. In WWE, The Undertaker is known as being the "judge, jury, and executioner" and JBL the "prosecuting attorney" of wrestler's court during their full-time tenures in the company. Punishments for those found "guilty" often included the purchase of the night's alcohol or rental cars.[57]
write off

Also write off television.

To book an angle and/or match so as to explain in kayfabe a wrestler's upcoming (and usually inconvenient) absence, usually in the form of being "injured".

X

[edit]
X division
A high-flying, high-risk, fast-paced style of professional wrestling which was originated in Total Nonstop Action Wrestling (TNA). Rather than emphasizing the fact that most wrestlers who perform this style are under 220 lb (100 kg) by calling it a cruiserweight division, they decided to emphasize the high-risk nature of the moves that these wrestlers perform, removing all restraints placed on its wrestlers, and allowing them to perform almost stunt-like wrestling moves.
X signal
A signal used by referees during a match to indicate that a wrestler is unable to continue and may need medical attention. The referee will cross their arms and, if necessary, point to the injured wrestler. Since many fans are aware of the significance of the signal, and with referees often now having direct communication with producers backstage, it is now sometimes used in kayfabe fashion, to sell a storyline injury.
X-Pac heat
When fans jeer at a wrestler because they dislike the wrestler personally as opposed to the character he or she plays in the ring. Named after Sean Waltman, known as X-Pac, who was believed to have "overstayed his welcome" by some fans, and so was jeered regardless of whether he was a face or heel character. Compare go away heat.

Y

[edit]
young boy

Also young lion.

A rookie, particularly in Japanese professional wrestling. The term "young lion" is used for the trainees from the New Japan Pro-Wrestling dojo; although they usually perform at NJPW shows, typically on the lower card, they are also assigned other tasks such as security around the ring.

References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A glossary of professional wrestling terms catalogs the specialized and integral to the industry, a form featuring scripted matches that integrate athletic , theatrical , and predetermined outcomes to entertain audiences. This lexicon distinguishes the business from legitimate sports by codifying elements like performer alignments (face for protagonists and heel for antagonists), match structures, and operational practices, enabling insiders to communicate discreetly while preserving the performative illusion. Emerging from the carnival circuits of the late 19th and early 20th centuries, where wrestling exhibitions transitioned from competitive bouts to staged spectacles, the terminology draws heavily from "carny" lingo—a coded used by traveling show workers to shield trade secrets from outsiders. Central to this is , the practice of maintaining the facade of unscripted competition, which historically demanded strict adherence to blur the lines between fiction and reality, though modern exposure via media and internet has eroded its rigidity. The glossary thus reflects the industry's evolution into a global entertainment enterprise, with terms addressing not only physical techniques (e.g., bumps for falls taken) but also economic facets like booking and drawing power, underscoring wrestling's reliance on narrative causality over athletic merit.

Introduction

Origins and Evolution of Terminology

Professional wrestling terminology originated primarily from the circuits in the United States during the mid-to-late , when wrestling matches evolved from legitimate athletic challenges into scripted spectacles designed to entertain paying audiences. Promoters presented bouts as competitive tests of skill, but insiders used specialized —known as "carny talk"—to coordinate outcomes and maintain the pretense of authenticity around spectators. This coded language allowed wrestlers and showmen to discuss predetermined results, roles, and deceptions without alerting "," the term for gullible fans who wagered on or believed in the genuineness of the contests, a practice borrowed directly from carnival betting scams. Fundamental terms like "" for a villainous performer and "face" (short for "babyface") for a heroic one emerged in this era, with "" drawing from early 20th-century American slang denoting a despicable or untrustworthy individual, applied to wrestlers who provoked audience disdain to heighten drama and ensure the hero's victory. "," the industry shorthand for upholding the fiction of unscripted competition, likely derives from carnival blending "be fake" or similar phonetic corruptions, used to signal strict adherence to the illusion even backstage. Other early jargon, such as "work" for a staged event versus "shoot" for something genuine, facilitated discreet planning amid mixed crowds of believers and skeptics. These terms preserved operational secrecy as wrestling spread from tents to stages and early arenas around 1900–1920. As formalized into regional territories post-World War II, particularly from the 1940s onward with the advent of television broadcasting, the lexicon expanded to accommodate structured booking and long-term narratives. "Booker," referring to the promoter or creative head who scripted matches and feuds (or "s," storylines building tension toward payoffs), reflected influences from theater and , where "booking" meant scheduling acts. The rise of syndicated TV in the 1950s, such as DuMont Network's Wrestling from Marigold starting in 1946, necessitated terms for broadcast-specific elements like "go-home " for climactic pre-event hype, adapting roots to while retaining to sustain viewer investment. The national expansion in the 1980s, led by Vince McMahon’s World Wrestling Federation (renamed WWE in 2002), introduced hybrid terms blending carny tradition with pop culture, such as "over" for a wrestler drawing strong reactions—positive for faces, negative for heels—quantified by live gates and ratings data. However, the erosion of kayfabe during the 1990s "Attitude Era," accelerated by internet forums exposing "works," prompted meta-terminology like "smart mark" (or "smark") for fans aware of scripting yet engaged by the performance art. By the 2010s, global promotions like WWE openly acknowledged fiction in PG-rated programming, evolving terms toward transparency while core carny slang persisted in insider discourse, as evidenced by podcasts and conventions where veterans reference "drawing money" from ticket sales driven by compelling heels and faces. This shift reflects causal adaptation: terminology endured because it efficiently encoded collaborative deception, but public revelation diluted its exclusivity without eliminating its utility in an industry reliant on suspension of disbelief for revenue.

Role and Importance in the Industry

Professional wrestling's specialized functions as a code derived from early 20th-century circuits, enabling wrestlers, bookers, and referees to discuss match structures, techniques, and outcomes discreetly without alerting audiences or outsiders to the scripted nature of events. This carny-derived , including terms like "spot" for predetermined sequences and "work" for choreographed action versus "shoot" for unscripted incidents, facilitates precise coordination during rehearsals and live performances, where verbal cues or gestures reference moves to ensure synchronized execution. In booking, phrases such as "push" for elevating a wrestler's status or "job" for a deliberate loss allow creative teams to outline long-term storylines efficiently, as seen in promotions like where agents liaise between talent and management to refine narratives. The lexicon plays a critical role in safety protocols and talent training by standardizing descriptions of high-risk maneuvers, such as "bump" for taking a fall or "botch" for a failed execution, which help performers anticipate impacts and adjust in real time to mitigate injuries during improvised moments. Wrestling academies, including those affiliated with major promotions, incorporate glossary instruction early to build foundational understanding, with veterans mentoring on terms like "sell" for convincingly portraying pain, thereby reducing errors in chain wrestling or aerial spots that have historically caused concussions or breaks. Data from industry reports indicate that miscommunications in unstandardized lingo contribute to botches, as evidenced by incidents like high-profile failures, underscoring how shared enforces discipline in an athletic endeavor blending with simulation. Beyond the ring, these terms inform business operations by encapsulating financial and hierarchical dynamics, such as "draw" for a wrestler's revenue-generating appeal or "indie" for independent circuits, aiding promoters in talent evaluation and contract negotiations since the territorial era of the mid-20th century. Mastery of the jargon signals insider credibility and respect within the locker room, historically tied to carnival hierarchies where linguistic fluency denoted experience and prevented exploitation by non-performers. In contemporary contexts, while overuse in public promos risks eroding —the industry's term for maintaining the illusion of reality— the terminology remains indispensable for analyzing performance metrics, with journalists and executives employing it to critique booking decisions that influence viewership, as tracked by metrics showing peaks during eras of innovative terminology-driven angles like the 1990s .

Alphabetical Glossary

A

Abort: To suddenly discontinue a feud, angle, or gimmick due to a lack of fan interest or some other caveat (like injury), usually without explanation. Ace: In Japanese promotions, the term refers to the top marquee performer or main event talent who represents the company's highest drawing power. Agent: Also known as a road agent or , this is a behind-the-scenes employee who acts as a liaison between wrestlers and management, assists in planning match finishes, and provides guidance during events. In , they are officially termed producers. Airport test: A phrase often attributed to Vince McMahon. It is a hypothetical test that questions whether a wrestler would be noticed walking through the airport by the general public. The test theoretically determines whether the wrestler has a marketable appearance or not. Alliance: A cooperative relationship developed between two or more wrestlers, whether wrestling as a tag team or in individual matches. An alliance is different from (but can eventually develop into) a stable or a faction, as wrestlers in an alliance are not packaged together but presented as a group of individuals working together for a common short-term goal. Alliances are often formed for the specific purpose of retaining titles between the members of the alliance, or to counter a specific foe or group of foes. The formation of an alliance can be a storyline of its own. Andre shot: A camera trick by which a wrestler is made to appear larger by placing the camera below the wrestler and shooting upward. Named for André the Giant, a frequent subject of such camera shots. Angle: A scripted storyline or series of events, often involving confrontations between wrestlers, that builds toward matches or feuds by advancing narrative tension. This term is central to professional wrestling's entertainment structure, distinguishing it from unscripted athletic contests. Apron: The padded area immediately surrounding the , extending from the ring ropes outward to the ; positioned outside the ring boundaries, it serves as a staging ground for high-risk maneuvers and is treated in as an unforgiving surface. Wrestlers often enter or exit via the apron, and interference from it can influence match outcomes under referee blind spots. Apter mag: An old-style professional wrestling magazine that sticks to kayfabe articles. The term refers to the magazines at one time connected to journalist Bill Apter, such as Pro Wrestling Illustrated. Authority Figure: A storyline character portrayed as a managerial or executive role within the promotion, such as a , who influences booking decisions, imposes stipulations on matches, and drives plot developments to heighten drama. Examples include WWE's on-screen commissioners or corporate overlords who mediate or exacerbate wrestler conflicts. A-team: A group of a wrestling promotion's top stars who wrestle at an A-show. A-Show: A premium event card headlined by a promotion's top-tier talent, contrasting with secondary "B-Shows" featuring mid-card or developmental wrestlers; this classification affects roster assignments and travel schedules in touring promotions. Audible: A message delivered from backstage, either to the referee (using their earpiece) or the commentary team (using their headsets) instructing the wrestlers and other on-screen talent on what to do, usually in order to work around a botch by changing the match on the fly.

B

Babyface, also known as a face, refers to a wrestler portrayed as a or in storylines, eliciting cheers from audiences through honorable conduct and overcoming adversity. This role contrasts with heels, who antagonize fans, and has been central to wrestling narratives since the early to drive emotional investment and ticket sales. Wrestlers like in the 1980s exemplified babyfaces by embodying patriotism and resilience, boosting World Wrestling Federation attendance to over 93,173 at on March 29, 1987. Beat down refers to an angle in which a wrestler or other performer is the recipient of a one-sided beating (sometimes with brief false comebacks), usually by a group of wrestlers or after being lured into a compromising position. Bicycling was a now-obsolete practice used in the territorial era in which television tapes were sent in a circuit from the home city to stations on the touring circuit, often intercut with localized interviews, before being returned and overwritten with new content to save costs; this method of distribution became obsolete in the late 1970s with the rise of home video recording, which enabled better preservation of footage. Blade job or blading describes the deliberate act of a wrestler using a concealed razor to cut their forehead or body, producing to heighten and realism in matches. Performed discreetly during feigned impacts, it requires precise timing to avoid detection, with the cut often reopened by opponents' strikes. This technique, dating back to at least , enhances storytelling intensity but carries risks like infection; it was fined $100,000 by in 2008 for Batista's unauthorized use at on November 30. Promotions like banned it in the starting 2008 to prioritize performer safety and family-friendly content. Blind tag in tag team matches refers to either a tag made by the wrestler on the apron to their partner without the partner's knowledge or consent, or a tag where the opponent's team is unaware it has occurred, leaving them open to a blindside attack, often after being backed into the corner or thrown against the ropes. Blowjob, an antiquated term for an attractive male babyface wrestler popular with young women or used to attract groupies to events. Booking denotes the strategic planning of match outcomes, storylines, and wrestler roles by a promotion's creative team or booker to advance narratives and maximize revenue. Originating from wrestling's scripted results in the early , it involves deciding finishes—such as clean pins for babyfaces or interference for heels—to build long-term arcs. Effective booking, as in Vince McMahon's expansion of WWF in the 1980s, propelled events like into global spectacles with over 1 million buys by 1999. Poor booking, conversely, can stall talents, as seen in WCW's mishandling of the nWo angle post-1996, contributing to its 2001 bankruptcy despite peak ratings of 6.0 on Nitro. Botch is a term for an unintended error in executing a scripted maneuver, promo, or spot, often due to miscommunication, timing slips, or physical mishaps. These incidents, like Brock Lesnar's mistimed Shooting Star Press at on March 30, 2003, can disrupt match flow and risk injury, though veterans improvise to salvage continuity. Botches occur in roughly 5-10% of high-risk sequences per industry estimates from facilities, underscoring the athletic demands beyond . While fans scrutinize them via slow-motion replays, performers like emphasize resilience, as minor errors rarely derail careers if recovered adeptly. Bump signifies a wrestler safely landing on the mat or surface after a throw, , or , designed to simulate high impact while minimizing through trained technique. Basic bumps involve arching the back and tucking the chin, with advanced variants like Mick Foley's 1998 fall from 16 feet absorbing forces up to 10 times body weight. Wrestlers describe landing in a WWE ring as painful and jarring, often comparing it to hitting a hard wooden surface or concrete with minimal cushioning. The ring's thin padding (typically 1-2 inches of foam over plywood) provides little shock absorption, making flat back bumps particularly harsh on the spine, neck, and joints. Many note it's not bouncy like a trampoline but firm and unforgiving, contributing to long-term physical toll. Taking multiple bumps—averaging 20-30 per —contributes to cumulative wear, with studies from wrestling medical reports linking them to chronic issues like concussions in 70% of long-term performers. The term evolved from carnival days, where resilient "bump takers" earned premiums for enduring falls. Burial refers to the deliberate booking tactic of diminishing a wrestler's through repeated losses, weak angles, or low-card placement, often as or to elevate others. Unlike routine jobbing, burials systematically erode momentum, as in WCW's handling of stars during the 1998-2000 ratings decline from 5.0 to under 2.0. This contrasts with pushes, where talents like rose via 1997-1998 storylines drawing 10 million weekly viewers; burials risk fan backlash if perceived as unfair. Industry insiders note burials stem from backstage politics, with recovery possible through repackaging, as seen in CM Punk's 2011 pipebomb promo reversing prior stagnation.

C

Cage match
A cage match is a where competitors fight inside a steel cage surrounding the ring to prevent interference, with victory typically achieved by escape over the top or pinfall/submission depending on the promotion's rules; the format originated on June 25, 1937, between Jack Bloomfield and George Wagner.
Call a match
To call a match means a wrestler verbally informs their opponent of upcoming moves or spots during the bout to coordinate the performance, akin to leading the sequence of action.
Canned heat
Canned heat refers to pre-recorded crowd reactions, such as cheers or boos, added in to enhance the audio of a televised wrestling event lacking live energy.
Card
The card denotes the scheduled lineup of for a wrestling event, with top stars positioned at the main event and lesser-known wrestlers in preliminary slots.
Carry
To carry involves a skilled wrestler guiding a less experienced opponent through a by calling spots and selling moves effectively, making the bout appear competitive and elevating the junior talent's perceived ability.
Cheap heat
Cheap heat is a heel tactic to provoke audience boos through low-effort methods, such as insulting the local city, sports team, or fans directly, rather than building animosity via in-ring skill or storyline depth.
Clean finish
A clean finish occurs when a match concludes via a decisive pinfall or submission using the winner's finisher, absent , interference, or disqualification, reinforcing the victor's legitimacy.
Closet champion
A closet champion describes a titleholder, often a , who infrequently defends the belt, portraying by avoiding challenges while holding the championship.
Color
Color is insider slang for blood shed during a , typically from intentional blading to heighten .
Comeback
The comeback marks the phase where a babyface wrestler rallies from dominance by the , mounting offensive momentum to shift control and build toward victory.
Cutter
The cutter is a finishing maneuver involving a three-quarter facelock transitioned into a bulldog-style drop, driving the opponent's head downward; popularized variants include Diamond Dallas Page's Diamond Cutter and Randy Orton's RKO.
Cut a promo
To cut a promo means delivering a scripted or to hype an upcoming match, often involving verbal attacks on opponents to generate interest or .

D

Dark match
A dark match is a non-televised bout held before or after a event, typically to energize the live audience or evaluate newer performers. These matches allow promotions like to test crowd reactions without airing content that might not align with programming standards.
DDT
The DDT is a finishing maneuver where the wrestler applies a front facelock and falls backward, driving the opponent's head into the mat. While popularized by Jake "The Snake" Roberts in the 1980s as a high-impact signature move implying lethal force akin to the of the same name, its origins trace to Mexican wrestler Black Gordman, who executed a similar technique in the 1970s. Roberts refined it into a protected finisher, restricting its casual use to maintain prestige until its widespread adoption in later decades.
Disqualification (DQ)
Disqualification, abbreviated as DQ, results in a loss when a wrestler violates rules, such as using illegal strikes, foreign objects, or excessive brutality as deemed by the . This outcome protects the scripted narrative by punishing heel tactics while avoiding clean defeats for protected characters, though it rarely changes ownership in major promotions.
Dirt sheet
A dirt sheet is a newsletter, magazine, or website that reports on professional wrestling from a real-life perspective, covering insider news, rumors, and backstage information in a non-kayfabe manner.
Dog collar match
A dog collar match connects competitors via a steel chain attached to collars around their necks, emphasizing close-quarters brawling with no disqualifications and victory typically by pinfall, submission, or in some stipulations, touching four ring posts in sequence. Originating in hardcore territories, it amplifies personal feuds through unrestricted violence, as seen in bouts like Mick Foley's 1993 encounter with Vader, where the chain's 15-foot length limits escape.
Dusty finish
The Dusty finish refers to a match conclusion where an apparent victory—often by pinfall or submission—is overturned due to a technicality, such as an interfering second or referee distraction, named after booker for frequent use in Mid-Atlantic Championship Wrestling during the 1980s. This tactic builds sympathy for babyfaces by granting temporary triumphs later nullified, preserving storyline momentum without definitive losses, as Rhodes employed to protect top draws.

E

Elevation
In , elevation describes a promotional strategy where a wrestler is advanced to a more prominent position on the event card, typically involving higher-profile matches, storylines, and media exposure to build their stature and fan engagement. This process, often interchangeable with the term "push," contrasts with demotions or mid-card stagnation and has been key in transforming undercard performers into main event attractions, as seen in WWE's handling of rising talents since the .
Elbow drop
The elbow drop is a fundamental striking maneuver executed by a wrestler leaping or dropping from a standing position, the top , or mid-air onto a prone opponent, driving the elbow into the chest, abdomen, or head to simulate impact damage. Popularized by performers like in the , who incorporated it into signature sequences, the move emphasizes showmanship over realism, with wrestlers distributing weight to minimize injury through mat contact rather than direct opponent strikes. Variations include the diving elbow drop from elevated positions, which heightens drama but increases execution risks.
Enforcer
An enforcer is a wrestler aligned with a faction or individual who serves primarily as muscle, interfering in matches to protect allies, intimidate rivals, or ensure storyline dominance without necessarily competing centrally. This role, exemplified by figures like Kane backing The Authority in during the mid-2010s, relies on power-based offense and loyalty to advance group narratives, often sidelining the enforcer's personal pushes in favor of collective dynamics.
Enzuigiri
The enzuigiri, imported from Japanese , involves a wrestler springing off one foot to deliver a spinning or shin to the back of an opponent's head or neck, exploiting momentum for precision strikes against larger foes. Coined from Japanese terms for "back brain" (enzui) and "chop" (giri), it gained prominence through in the 1970s and later adoption by agile competitors, serving as a setup for high-impact follow-ups due to its disorienting effect.
European uppercut
A European uppercut consists of a rising chop or smash targeted at the opponent's jaw or chin, executed with an open hand or elbow extension to evade prohibitions on closed-fist punches in certain promotions, delivering a stiff, upward jolt. Favored by technical strikers like Cesaro () since his debut around 2012, the move's nomenclature highlights its prevalence in European styles, contrasting American influences, and is frequently chained into combinations for sustained offense.

F

Face (also known as babyface): In , a face refers to a performer portrayed as a heroic or morally upright character intended to garner sympathy and cheers from the audience, often opposing heels in storylines. This alignment emphasizes traits like resilience, fairness, and crowd favoritism, with performers maintaining the role through in-ring actions and promos that align with audience expectations for protagonists. False finish: A sequence in a match where a wrestler executes a high-impact move, such as a finisher, leading to a near-fall pin attempt that the opponent kicks out of at a count of two, building tension and delaying the actual conclusion. This technique heightens drama by simulating an imminent end, only for the bout to continue, often repeated to prolong engagement before the true finish. Feud: A scripted between wrestlers or factions, constructed through promos, attacks, and to simulate personal or professional animosity, driving ongoing toward climactic confrontations. Feuds typically escalate over weeks or months, incorporating betrayals or stakes like championships, and conclude in a "blowoff" to resolve the narrative arc. Finisher (also known as finishing move): A signature high-impact maneuver designated by a wrestler as their primary method to secure victory, often via pinfall or submission, distinguishing their style and building to match climaxes. Examples include the F-5, a throw popularized by , or the Stunner, a jawbreaker sitout used by , with effectiveness tied to the performer's reputation and match psychology. Finishers evolved from basic holds in early wrestling to elaborate, protected moves in modern promotions to preserve credibility and fan investment. Figure-four leglock: A submission hold where the wrestler crosses one of the opponent's legs over the other, then steps over and falls backward to apply torque to the knee and ankle, hyperextending the joints for pain compliance. Popularized by , who applied it over 1,000 times in matches from the 1970s to 2000s, the move originated with Buddy Rogers in the 1950s and causes legitimate discomfort through ligament strain when locked tightly, though referees monitor for safety. Variations include the reversed figure-four, where the pressure shifts to the applying wrestler's legs if countered.

G

Gaijin
In Japanese professional wrestling promotions, a gaijin refers to a non-Japanese wrestler performing for the company, often as a foreign talent brought in to face local competitors and generate interest. This term derives from the Japanese word for "foreigner" and has been used since at least the 1970s in promotions like , where figures such as or Antonio Inoki's international opponents embodied the role.
Gas
In wrestling slang, "gas" primarily denotes anabolic steroids used by performers to enhance muscle mass and recovery, with phrases like "on the gas" or "gassed up" indicating such usage, as seen in discussions of wrestlers like during the Hulkamania era. Alternatively, it describes physical stamina, with "out of gas" or "gassed" meaning a wrestler is exhausted mid-match, unable to maintain pace due to conditioning limits, a common critique in critiques of performers' endurance in long bouts.
Gimmick
A gimmick is the distinctive persona, attire, behavior, and backstory crafted for a wrestler to engage audiences, differentiating them from their real identity and driving storylines, as exemplified by characters like 's undead mortician archetype debuting in 1990. Effective gimmicks integrate unique entrance music, props, and mannerisms to build fan investment, with successes like 's rebellious beer-drinking anti-hero contrasting failures where overly cartoonish traits alienated viewers.
Go-home show
The go-home show designates the final weekly television event preceding a major , designed to heighten anticipation through final confrontations, promos, and non-title matches that resolve immediate angles without overshadowing the premium event. This format, standard since the expansion of WWE's PPV schedule in the 1990s, avoids major title changes to preserve payoff value for the bigger card, as in the buildup to events like where key feuds peak on the prior Raw or SmackDown.
Gorilla position
The gorilla position is the backstage area immediately behind the entrance curtain where wrestlers prepare and wait for their entrances, serving as a central hub for production coordination and last-minute instructions. The term honors Gorilla Monsoon, a WWE personality who frequently oversaw operations from this location.
Green
A green wrestler is one inexperienced in the ring, prone to errors in timing, , or due to limited or exposure, often requiring veterans to guide them during bouts. The term underscores raw talent needing seasoning, as with early-career performers like a young in the mid-1980s, who improved through repetitions before main-event reliability. Greener performers risk botches that disrupt flow, prompting to limit their spotlight until proficiency develops.

H

Hard camera
The hard camera refers to the primary fixed-position camera in events, typically mounted in the audience section opposite the entrance ramp to capture the main action in the ring from a central vantage point. This setup ensures consistent framing for broadcasts, with wrestlers often orienting key maneuvers toward it for optimal visibility, such as stalling suplexes performed perpendicular to the lens.
Hardcore wrestling
denotes a style of matches where standard rules like disqualifications, count-outs, and boundaries are largely ignored, permitting the , environmental objects, and extreme violence to heighten drama and risk. This format emphasizes brawling outside the ring and incorporates elements like chairs, tables, and , distinguishing it from traditional wrestling by prioritizing spectacle over technical .
Heat
Heat in professional wrestling describes the negative audience response, such as or jeering, directed at a wrestler or storyline element to build tension and engagement. It manifests in four varieties— from effective villainy, from relatable grievances, white heat from crowd fatigue, and go-away heat from genuine dislike—but only and types effectively advance narratives by motivating fans to invest emotionally. Heels cultivate heat through tactics like cheap shots or promos mocking the audience, contrasting with positive reactions for faces.
Heel
A heel is a professional wrestler scripted to play the or , antagonizing opponents and fans alike through cheating, arrogance, or unethical tactics to generate opposition and drive storylines. Unlike faces, heels thrive on breaking rules to provoke boos, with subtypes including cowardly heels who evade fair fights or monstrous ones relying on brute force. The role demands versatility, as effective heels like in the 1980s drew massive crowds by embodying despised traits without crossing into unredeemable territory.
High spot
A high spot is a high-risk, acrobatic maneuver in , often involving dives from elevated positions or complex aerial sequences, executed to thrill audiences with its danger and precision. These spots, such as moonsaults from the top rope or dives, peak matches by escalating excitement but require meticulous timing to avoid botches, with historical examples like Mick Foley's 1998 plunge defining career-defining moments.
Hot tag
The hot tag occurs in tag team matches when an isolated face partner tags in a fresh teammate amid peak crowd fervor, sparking a rapid comeback sequence against the opposing heels. This pivotal moment, often following prolonged punishment to build sympathy, unleashes offensive bursts like clotheslines and suplexes, revitalizing the bout's pace and rewarding audience investment, as exemplified by Ricky Morton's tags in The Rock 'n' Roll Express matches during the 1980s.
House show
A house show is a non-televised event held by promotions like to generate revenue through live attendance, test angles, and maintain performer conditioning between TV tapings. These events replicate TV card structures but allow deviations, such as rare title changes—like dropping the WWF Championship to on December 27, 1987—to surprise local crowds without altering broadcast continuity. Unlike premium live events, house shows prioritize accessibility and repeat attendance, with promotions touring smaller venues to sustain regional fanbases.

I

Independent promotion (also known as indie or indy promotion) denotes a organization that operates on a local or regional scale, lacking national television syndication or exclusive talent contracts, and relying primarily on live events for revenue. These promotions contrast with major entities like by offering wrestlers flexible booking across multiple shows without long-term commitments. Independent contractor describes the classification WWE applies to its performers, treating them as freelancers rather than employees to avoid obligations like , health benefits, or guarantees. This status allows to control creative output while minimizing financial liabilities, a practice upheld in contracts since the expansion era. Indy darling refers to a wrestler who garners strong support from audiences of non-televised or smaller independent promotions, often due to high-flying athleticism or charismatic personas that resonate in grassroots settings. Examples include early careers of talents like , who built followings through consistent indie performances before major breakthroughs. Interference involves a non-participant entering the ring or vicinity to physically attack, distract, or aid a competitor, typically engineering a controversial match outcome or advancing storylines. This device heightens drama but risks fan backlash if overused, as seen in factions like the nWo deploying members for such tactics in the . Intercontinental Championship signifies WWE's premier secondary title, established in September 1979 with as inaugural champion after a fictional in Rio de Janeiro. It has served as a for mid-card elevation, held by 83 individuals as of 2023, emphasizing technical skill over world title dominance. International object is jargon for a foreign implement smuggled into a match as a weapon, originating from Ted Turner's 1980s TV censorship avoidance where announcers euphemistically labeled items like chairs to skirt broadcast restrictions. Internet Wrestling Community (IWC) encompasses online fans and commentators who analyze wrestling through forums, podcasts, and , often prioritizing backstage rumors and booking critiques over in-ring action. This group influences perceptions via viral discourse but represents a vocal minority compared to casual viewers. Interview segment consists of a backstage or ring promo where a wrestler addresses the or opponent, building hype, revealing motivations, or foreshadowing conflicts. Segments like "The " by on June 27, 2011, exemplify how they can alter career trajectories by blending scripted with perceived authenticity. Iron Man match is a timed contest, usually 30 or , where victory goes to the wrestler accumulating the most pinfalls, submissions, or disqualifications before the limit expires; ties may prompt overtime. Notable instances include defeating 2-1 in a 60-minute bout at on March 31, 1996, testing endurance and strategy. Irish whip is a foundational maneuver where a wrestler grabs the opponent's , spins them toward the ropes for rebound momentum, and follows with a strike, slam, or clothesline upon return. Named after innovator in the 1930s, it facilitates dynamic sequencing but requires precise timing to avoid botches from mismatched sizes or speeds.

J

Jabroni is a slang term in denoting a dim-witted, incompetent, or easily defeated performer, frequently used derogatorily to refer to a low-level wrestler or opponent positioned for humiliation. The word, variants of which include "jabroney" or "jobroni," gained prominence through Dwayne Johnson's usage as The Rock starting in the mid-1990s, often in promos to belittle adversaries. Job describes the act of intentionally losing a predetermined in , fulfilling a scripted to elevate the victor’s credibility and advance storylines. This practice underscores the entertainment nature of the industry, where outcomes are planned rather than competitive results of athletic contests. Wrestlers "do the job" as part of their professional obligation, a rooted in the slang traditions of early 20th-century wrestling promotions. Jobber, also known as enhancement talent, designates a wrestler primarily employed to lose matches against established stars, thereby highlighting the winners' dominance without threatening their momentum. In the territorial era before national cable television's rise in the 1980s, jobbers filled undercard bouts on weekly TV tapings, often traveling circuits to "put over" rising talents in squash matches lasting under five minutes. The role demanded skilled selling of moves to appear convincing while protecting the opponent's push, though it carried stigma as a career dead-end, with jobbers earning modest guarantees—typically $100–$500 per appearance in the 1970s–1980s—compared to headliners' percentages of gates. By the 1990s WWE expansion, the archetype evolved into midcard "jobbers to the stars" like enhancement acts receiving brief offense before decisive defeats.

K

Kayfabe is the portrayal of staged events, characters, and storylines in as genuine or unscripted, creating the illusion of authenticity for the audience. The term functions as a for the industry's code of maintaining this pretense, including wrestlers staying in character even off-camera to avoid revealing the scripted nature of matches and angles. Originating from , "kayfabe" likely evolved as a or distorted form of "be fake," used among insiders to signal discretion about business matters. Historically, strict adherence to kayfabe preserved wrestling's legitimacy as a competitive , but its enforcement has diminished since the late due to increased media exposure and fan awareness of scripting. Kick-out refers to a wrestler's escape from a pinfall attempt by thrusting the legs upward to elevate the shoulders off the mat, typically occurring after a referee's count reaches two but before three. This maneuver generates drama by signaling resilience, often following a high-impact move or near-fall to build tension in matches. Kick-outs are choreographed to align with storyline progression, with performers timing the motion for visual impact while minimizing risk of accidental pins. Kip-up is an acrobatic transition in which a wrestler, lying on the mat, uses the hands for leverage and swings the legs overhead to spring directly to a standing position, demonstrating and quick recovery. Frequently employed after being knocked down, the kip-up adds flair to performances and psychologically conveys momentum shifts without requiring opponent assistance. Popularized in through high-flyers and athletic characters, it draws from and techniques for its explosive execution.

L

Ladder match. A ladder match is a stipulation in professional wrestling where competitors use a ladder to climb and retrieve a suspended object, typically a or briefcase, hung high above the ring; the first to successfully obtain it wins. This format emphasizes high-risk maneuvers, including ladder-assisted dives and weaponized use of the itself, originating in promotions like in the late 1980s before gaining prominence in events such as in 1994. Leg drop. The leg drop is a basic offensive maneuver executed by jumping from an elevated position, often the top rope or simply upward, and dropping one's leg across the opponent's chest, neck, or head while the opponent lies prone on the mat. Popularized as a finisher by in the 1980s, who termed it the "Atomic Leg Drop," it delivers impact through body weight but requires precise landing to minimize injury in scripted bouts. Legit. In professional wrestling parlance, "legit" is shorthand for "legitimate," denoting unscripted or real elements such as actual injuries, fights outside , or matches not predetermined by booking decisions, contrasting with the industry's worked nature. The term underscores rare instances of shoots, like legitimate altercations between wrestlers, which breach the maintained illusion of competition. Lariat. A lariat, also known as a clothesline variant, involves a wrestler charging at speed, extending a stiff arm horizontally, and striking the opponent's neck or upper chest with the forearm to spin or knock them down forcefully. Distinguished from a standard clothesline by the momentum-driven run and rigid arm extension, it was innovated by wrestlers like in the 1970s and serves as a high-impact setup or finisher due to its concussive potential. Lockup. The lockup, or tie-up, is the conventional opening grapple where opponents clasp each other's collar with one hand and elbow with the other, testing strength before transitioning to takedowns, strikes, or holds. Rooted in catch-as-catch-can traditions, it simulates competitive struggle while allowing scripted control, commonly seen at match starts to establish athleticism without immediate aggression. Low blow. A low blow constitutes an illegal strike to the groin area, typically with a knee, foot, or fist, exploiting vulnerability for temporary incapacitation and often used by heels to generate crowd heat through rule-breaking. Referees may miss it via distraction, enabling continuations or finishes, as in classic heel tactics from the 1980s onward, though it risks real injury if not pulled. Lumberjack match. The lumberjack match modifies a standard bout by surrounding the ring with additional wrestlers—lumberjacks—who forcibly return any competitor escaping to the back into the ring, preventing retreats and escalating brawls. Outcomes follow regular pinfall or submission rules, but the stipulation favors chaotic interference, debuting in in 1974 to involve undercard talent. Lucha libre. Lucha libre refers to Mexico's distinctive style, introduced around 1910 via European influences like French and Greco-Roman, emphasizing masked personas, aerial acrobatics, and tag-team formats with two-out-of-three falls. Masks symbolize heritage and anonymity, with rudos (heels) and técnicos (faces) driving narratives; major promotions like CMLL, founded in 1933, host events blending athleticism and theater.

M

Manager
A manager in is a non-wrestler who accompanies a wrestler or to the ring, providing guidance, interference during matches, and assistance in promos to enhance the wrestler's storyline presentation. Managers often act as mouthpieces for wrestlers with limited speaking ability or to build by distracting referees or attacking opponents.
Mandible claw
The mandible claw is a submission hold popularized by Mick Foley in the 1990s, involving the attacker inserting fingers into the opponent's mouth and pressing under the tongue and jaw to cause pain by targeting the mandibular nerve. Foley adapted the move from the mandibular nerve pinch used by earlier wrestlers, often incorporating a sock into the grip for added discomfort and visual impact during matches.
Mark
In professional wrestling slang, a mark refers to a fan who fully believes in or emotionally invests in the scripted nature of events as if they were genuine competitions, often overlooking the predetermined outcomes. The term originates from lingo for a gullible and has evolved to describe enthusiastic viewers who buy into the promotion's without cynicism. While sometimes used pejoratively, it highlights fans who contribute to the industry's revenue through merchandise and attendance by suspending disbelief.
Midcarder
A midcarder is a wrestler positioned in the middle portion of an event's lineup, below main eventers but above opening acts, typically competing in non-title feuds to build or fill programming. These performers often defend secondary championships or engage in angles that support the card's narrative flow without headlining. Upper midcarders may occasionally challenge for top titles, bridging the gap to main event status.
Moonsault
The is an aerial technique where a wrestler performs a standing backflip from an elevated position, such as the top rope, landing stomach-first onto a prone opponent in a splash-like impact. Originating in Japanese promotions in the 1970s and gaining prominence through wrestlers like The Great Muta, it demands significant athleticism and is used as a high-risk finisher or signature move.
Monster heel
A monster heel describes a villainous wrestler portrayed as an overwhelmingly dominant, physically imposing force designed to overpower opponents and establish credibility for heroic babyfaces in ensuing feuds. These characters, often large in stature, "squash" lesser foes in short matches to build aura before facing top stars, as exemplified by figures like upon his 2002 WWE debut. The booking emphasizes invincibility to heighten drama when defeated.

N

Near fall
A near fall, also known as a two-count or kickout, occurs when a wrestler has both shoulders pressed against the mat for a referee's count of two but elevates their shoulder before the three-count, avoiding a pinfall loss. This technique builds suspense in matches by simulating high drama and false finishes, often following a or finishing move.
Neckbreaker
The is a maneuver where the performer grabs the opponent, typically by the head or , and drops them backward or swings them to hyperextend the against the mat or their shoulder. Common variations include the swinging neckbreaker, executed by spinning the opponent before dropping, and the arm-trap neckbreaker, which secures one arm for added control. This move targets the cervical area to simulate injury and set up further offense, with historical use dating back to territorial promotions in the mid-20th century.
Nelson
A nelson is a wrestling hold where the performer passes one or both arms under the opponent's armpits from behind, locking hands behind the neck to apply pressure and restrict movement. The full nelson immobilizes both arms, often used as a submission or transition, while the half nelson controls one side and can lead to throws like the full nelson slam. These holds emphasize fundamentals, originating from catch-as-catch-can styles in early 20th-century carnivals and adopted widely in scripted bouts for their realistic restraint mechanics. (contextual variations)
No-sell
To no-sell means a wrestler deliberately ignores or shows no pain from an opponent's attack, portraying themselves as impervious to convey resilience or dominance. This is scripted for character enhancement, such as heels disrespecting foes or faces rallying comebacks, but overuse risks undermining match credibility by diminishing move impacts. Examples include performers like in the 1980s absorbing punches without flinching to hype crowd reactions, though it demands precise booking to maintain logic.
Northern lights suplex
The northern lights suplex is a bridging variant where the performer applies a waistlock, lifts the opponent overhead, and falls backward while arching into a bridge to pin the shoulders. Popularized in Japanese promotions by in the late 1980s, it combines technical precision with visual flair, often scored as a near fall due to the bridge's exposure. The move requires timing to avoid botches, as seen in matches where improper execution leads to awkward landings.

O

Over
In , a performer, , or is considered "over" when it elicits the intended strong reaction from the audience, such as cheers for a (hero) or boos for a (villain), indicating the crowd is invested in the storyline as scripted. This term reflects the performer's ability to "sell" their character effectively, drawing financial and emotional engagement from fans.
One fall
A one fall match, also known as a standard singles or bout, is the basic format in where victory is awarded to the first competitor or to achieve a single fall via pinfall, submission, or disqualification, without requiring multiple falls. This contrasts with two-out-of-three falls matches and forms the foundation for most non-gimmick contests, emphasizing decisive outcomes to maintain pacing in events.
Over the top rope
In matches, elimination occurs over the top when a wrestler is thrown or maneuvers an opponent such that both feet touch the floor outside the ring after crossing the top , distinguishing it from standard exits under the bottom . This rule, integral to formats like the Royal Rumble, prevents premature eliminations and heightens the drama of physical confrontations at the .
Overbooking
Overbooking refers to scripting a match or storyline with excessive interferences, run-ins, disqualifications, or convoluted twists, often diluting clarity and credibility while aiming to protect key performers but frequently criticized for undermining match quality. Historical examples include tags with repeated outside involvement, which promoters used to extend feuds but risked fan disengagement if overused.
Oversell
An oversell occurs when a wrestler exaggerates the impact or pain of an opponent's move beyond realistic selling, such as flailing dramatically from a minor , typically to hype the attacker's power or entertain the crowd during . While effective for building sympathy or in specific contexts, excessive can appear comical or undermine the move's perceived threat, as seen in instances like performers tumbling excessively from punches.

P

Pinfall
A pinfall, commonly referred to as a pin or fall, serves as a primary victory condition in by requiring a wrestler to hold both of an opponent's shoulders against the for a referee's count of three seconds, signaling the match's conclusion unless interrupted by rules such as rope breaks or disqualifications. This method emphasizes the scripted athleticism and drama of pinning sequences, often built through near-falls where the count reaches two to heighten tension.
Powerbomb
The powerbomb is a high-impact throw executed by lifting an opponent to a seated position on the wrestler's shoulders, facing forward, before slamming them downward onto the mat back-first, typically from a standing or kneeling stance. This move traces its origins to a botched attempt by Lou Thesz in the mid-20th century, evolving into a staple finisher for power-based performers due to its visual dominance and potential for injury risk if not executed with proper technique. Variants include the sit-out powerbomb for added force and the package powerbomb, which incorporates a leg hook for control.
Promo
A promo, short for promotional segment or interview, consists of a scripted speech or exchange by wrestlers on television or live events to build character, hype upcoming matches, or advance ongoing storylines through verbal confrontation or persuasion. Effective promos rely on , timing, and audience engagement, as exemplified by performers who blend personal anecdotes with threats to generate or cheers, distinguishing wrestling's from pure athletics.
Push
In professional wrestling, a push denotes a deliberate booking by promoters to elevate a wrestler's status, involving increased victories, prominent placements, and media exposure to foster popularity or villainy among fans. This contrasts with a , where limitations hinder progress, and success depends on aligning the wrestler's skills with audience reception, as seen in cases where rapid pushes lead to main-event contention or abrupt halts due to underperformance. Pushes often culminate in opportunities, with historical examples including multi-week win streaks to establish credibility.

R

Receipt: In professional wrestling, a receipt refers to a legitimate stiff strike or move delivered as retaliation against a performer who previously executed a maneuver too forcefully or carelessly, enforcing an unspoken code of reciprocity to maintain safety and respect in the ring. Referee: The referee, or "ref," serves as the in-ring official who enforces scripted rules, administers pinfall or submission counts, signals match conclusions, and in reality conveys timing cues or production notes from backstage to the wrestlers during performances. Ref bump: A ref bump occurs when the is scripted to be knocked unconscious or incapacitated, typically through accidental or intentional contact, to facilitate heel tactics like illegal interference without immediate disqualification. Repackage: Wrestlers are repackaged when reintroduced to audiences with an altered character, attire, or following a hiatus from television, aiming to refresh interest or align with new storylines. Rest hold: A rest hold is a loosely applied submission maneuver, such as a chinlock or headlock, used mid-match to allow performers to recover stamina, communicate upcoming spots quietly, or extend bout duration without advancing action. Rib: A rib denotes a backstage prank or perpetrated by one wrestler or staff member on another, often as for newcomers or for amusement during long tours, with historical figures like noted for elaborate examples. Ring general: A ring general is a veteran wrestler adept at directing match psychology, pacing, and spots on the fly, often assuming the role of calling the action to ensure smooth execution and crowd engagement. Road agent: Also known as a or coach, a road agent travels with the roster to liaise between talent and management, overseeing match layouts, providing feedback on performances, and resolving backstage issues to align with creative directives. Rope break: A rope break happens when a wrestler in a submission hold or during a pin attempt touches the ring s with a hand or foot, compelling the opponent to release the maneuver under standard rules to avoid disqualification. Rub: A rub involves an established star elevating a lesser-known or lower-card talent by associating with them in angles, , or victories, transferring credibility and momentum to boost the recipient's standing with fans.

S

Screwjob: A match finish altered without the knowledge or consent of one or more participants, often involving interference, a distraction, or an unexpected decision, leading to a controversial outcome. This term gained prominence following the 1997 event where lost the WWF Championship to under disputed circumstances. Sell (or Selling): The performer's portrayal of pain, injury, or the effects of an opponent's move through facial expressions, body language, and reactions to convincingly simulate legitimacy and advance the storyline. Effective selling distinguishes skilled workers by building sympathy for underdogs and elevating the perceived threat of attacks. Shoot (or Shooting): An or genuine occurrence that deviates from the predetermined narrative, such as a real altercation, truthful promo, or revelation of backstage realities. Shoots contrast with "works," which are fabricated for entertainment, and can blur when they expose the business's scripted nature. Shooter: A wrestler proficient in authentic techniques, often from backgrounds in , , or , capable of executing or defending against legitimate strikes and holds during a match. Shooters like brought credibility to promotions by blending real skills with performance, deterring potential double-crosses. Spot: A choreographed sequence or highlight move planned beforehand to thrill the audience, structure the match psychology, or highlight performers' athleticism. A "botched spot" occurs when timing fails, risking injury or disrupting flow, as seen in high-risk maneuvers like dives or table spots. Squash (or Squash match): A lopsided bout where an established wrestler decisively defeats a weaker opponent, typically a jobber, in under five minutes to showcase dominance and build the victor's momentum. These matches, common in the 1980s WWF under Vince McMahon, efficiently elevated stars like Hulk Hogan by minimizing competitive threat. Stable: A coordinated alliance of multiple wrestlers functioning as a unit to pursue shared goals, dominate feuds, or control storylines through numbers advantage. Examples include , which debuted in 2012 and used tactical interference to assert in . Stiff (or Stiffing): Executing strikes, chops, or holds with genuine force rather than pulled for safety, often to assert dominance, test opponents, or simulate intensity. Styles like Japanese strong style emphasize stiffness for realism, though excessive use risks injury, as in matches involving wrestlers like Vader. Swerve: An unexpected or deception in booking, such as a false reveal or misleading , designed to subvert expectations and generate buzz. Swerves maintain engagement by avoiding predictability but can backfire if perceived as contrived, impacting long-term credibility.

T


In , a tag team consists of two or more wrestlers who compete as a unit against opposing teams, with only one member legally active in the ring at a time; partners tag hands to switch, allowing the inactive partner to rest on the apron while enabling coordinated attacks or interference. This format originated in the early 20th century and became standardized in promotions like the , emphasizing teamwork and strategic tagging.
Tap out
A tap out occurs when a wrestler signals submission in a hold by repeatedly tapping their hand on the opponent's body or the , conceding defeat to avoid simulated injury from chokes or joint locks; this convention draws from amateur grappling but is scripted in professional matches for dramatic effect. The term gained prominence in promotions incorporating submission rules, such as early UFC crossovers influencing storylines in the 1990s.
Technical wrestling
Technical wrestling refers to a style emphasizing mat-based , submissions, suplexes, and chain wrestling sequences over or high-flying, requiring precision and endurance to simulate competitive struggle. Wrestlers like exemplified this approach in the 1980s and 1990s, using holds and counters to build match psychology rather than spectacle.
Territory
During the territory era from the 1940s to the mid-1980s, territories were regionally exclusive promotions operating under sanctioning, booking talent rotations and avoiding overlap to sustain local fanbases and profitability. This system collapsed with Vince McMahon's WWF national expansion in 1983-1985, absorbing or bankrupting many territories through cable TV and touring.
Top rope
The top rope is the highest of the three horizontal ropes encircling a ring, used as a perch for aerial maneuvers like dives, splashes, or drops to heighten drama and risk perception. Finishers such as the Frog Splash, popularized by , exploit this elevation for impact, with execution varying by wrestler agility and ring setup height of approximately 7-8 feet.
Turnbuckle
A is the reinforced, padded corner assembly of a where the ropes attach via metal hooks and cables, providing structural support while serving as a for throws, climbs, or strikes in matches. These components, often customized for durability in events drawing thousands, absorb impacts during corner spots, with padding added post-1930s to mitigate real injuries amid scripted violence.
Tweener
A tweener is a wrestler portrayed with ambiguous alignment, blending heroic and villainous traits to appeal broadly without full commitment to face or heel roles, often through anti-authority antics or selective aggression. epitomized this in the late 1990s , defying bosses while protecting underdogs, boosting ratings by rejecting binary morality for relatable rebellion.

U

Undercard
The undercard refers to the series of matches on a event that precede the main event. These bouts often involve mid-level or enhancement talent and are designed to warm up the crowd, advance secondary storylines, or provide filler programming before the headline contest. In major promotions like , undercard matches may air on pre-show streams or receive limited television time compared to the main event.
Unified championship
A unified championship occurs when two or more existing titles within a promotion are combined through a match or storyline decision, resulting in a single belt representing supremacy over the merged divisions. This process, known as unification, aims to streamline title divisions or elevate a champion's prestige, as seen in WWE's 2001 unification of the WWF Championship and won by to create the Undisputed . Unification can reduce the number of active belts but risks devaluing individual lineages if not handled carefully.
Unsanctioned match
An unsanctioned match is a stipulation where the promotion kayfabe refuses to officially endorse the bout, often due to one wrestler's fabricated injury or high-risk nature, requiring a contract waiving liability for damages. This setup heightens stakes in personal feuds, allowing extreme violence without standard disqualifications, as in WWE's use for matches like Shawn Michaels vs. Triple H at SummerSlam 2002 or Sami Zayn vs. Kevin Owens at Elimination Chamber 2025. The term emphasizes narrative denial of responsibility, distinguishing it from no-disqualification rules by implying potential real-world repercussions.
Uppercut
The uppercut is a striking maneuver delivered with an upward swinging aimed at the opponent's chin or jaw, adapted from into as a basic attack to stun or set up further offense. Wrestlers often execute it from a clinch or after an Irish whip rebound, with variations like the European uppercut using a chop motion for added impact. It remains a foundational strike in match psychology, effective for building momentum without requiring high athleticism.
Upset
An upset in professional wrestling describes a victory by an underdog wrestler over a heavily favored opponent, defying booking expectations or physical disparities, such as a rookie pinning a veteran champion. These outcomes generate surprise pops from audiences and can launch new stars, though they are scripted to maintain storyline logic rather than reflecting genuine athletic improbability. Historical examples include smaller competitors like overcoming giants through high-flying resilience.

V

Vacant A championship becomes vacant when its titleholder can no longer defend it, often due to injury, contract termination, or disciplinary action by the promotion. The promotion's governing authority, such as a general manager or commissioner, declares the vacancy and usually organizes a battle royal, tournament, or contender match to determine a new champion. For instance, on December 13, 2004, WWE Raw General Manager Eric Bischoff vacated the World Heavyweight Championship after Chris Benoit's long-term neck injury rendered him unable to compete. Valet A valet is a non-wrestling performer, typically female, who accompanies a wrestler or to the ring to provide managerial support, distraction tactics, or visual appeal during entrances and matches. Valets may interfere by holding opponents, retrieving weapons, or enhancing the wrestler's storyline persona, but they rarely engage in physical combat themselves. Historical examples include managing in the 1980s WWF, where her presence amplified crowd reactions and dynamics without direct in-ring involvement. Victory roll The victory roll is a pinning maneuver executed by leaping onto an opponent's back from behind, securing their legs, and rolling forward to hook both shoulders to the mat for a pin attempt. It emphasizes quickness and surprise, often countering a charging foe, and transitions into a cradle if the opponent counters. Wrestlers like popularized variations in the 1980s, bridging techniques with pro-style execution for realistic pinning sequences. Vignette A vignette is a pre-produced video segment aired on television to introduce characters, advance storylines, or build anticipation for upcoming matches, often featuring dramatic narration, highlights, or symbolic imagery. These short packages, typically 1-3 minutes long, serve casual viewers by condensing feud histories, as seen in the X-7 main event recap hyping The Rock versus Stone Cold Steve Austin's rivalry with clips of prior encounters and escalating tensions. Vise grip The vise grip is a submission hold applying intense pressure to the opponent's via a claw-like grip on the or temples, simulating compression to force a tap-out or knockout. employed it as a signature move from 2006 onward, leveraging his 7-foot-1-inch stature and massive hands—spanning 9 inches—to sell excruciating pain, with opponents like escaping only through superior leverage in scripted counters. This hold draws from acts, prioritizing visual brutality over technical complexity.

W

Work refers to any scripted, planned, or predetermined event or action within , contrasting with unscripted occurrences known as shoots; the term derives from where performers "worked" audiences with deceptive acts rather than genuine contests. In practice, a work encompasses match outcomes, storylines, and performer behaviors designed to entertain while maintaining the illusion of competition. Worked shoot describes a scripted segment that mimics an unscripted or real-life event, often by incorporating backstage details or blurring boundaries to heighten audience engagement, yet remains fully planned by promoters. This technique leverages insider knowledge to create , as seen in instances where wrestlers reference contract disputes or personal grievances that appear spontaneous but advance ongoing narratives. Promoters employ worked shoots strategically to generate buzz, particularly during periods of declining viewership, by exploiting fans' awareness of wrestling's staged nature.

X

X Division is a professional wrestling division introduced by (TNA, now Impact Wrestling) in June 2002, characterized by high-flying maneuvers, acrobatic sequences, and matches without traditional weight restrictions, encapsulated in the slogan "It's not about weight limits, it's about no limits." This format emphasizes athletic innovation over power-based styles, allowing wrestlers of varying sizes to compete if they demonstrate speed and risk-taking ability, as seen in multi-person matches like Ultimate X, where competitors scale structures to retrieve a belt suspended above the ring. The division's founding aimed to differentiate TNA from competitors like World Wrestling Entertainment (WWE) by prioritizing skill diversity, with early stars including A.J. Styles, , and , who debuted the style at TNA's inaugural weekly on June 19, 2002. X signal, also known as the "X hand signal," is a standardized referee gesture in where the official crosses their arms above their head to form an X, indicating a legitimate to a wrestler that requires immediate medical intervention and halting the match. This protocol, widely adopted in promotions like and AEW since the early 2000s, ensures performer safety amid scripted action, with examples including referee Chad Patton signaling for Ivar (of The Viking Raiders) after a during a March 2021 match against . The signal's use underscores wrestling's blend of performance and physical risk, as it overrides to prioritize real-world health, often leading to post-match evaluations by ringside physicians. X-Pac heat describes a form of audience disapproval in where fans reject a performer personally rather than engaging with their character, often manifesting as chants demanding the wrestler leave the company, distinct from productive storyline that advances narratives. The term derives from , performing as X-Pac in WWF (now ) from 1998 to 2002, whose repetitive persona and off-ring issues led to widespread fan fatigue, exemplified by consistent "X-Pac sucks" chants during his 1999-2000 runs in groups like DX and The X-Factor . Industry observers, including Wrestling Observer Newsletter's , later generalized it as "go-away heat," noting its counterproductive nature for bookings, as it signals disinterest in the performer's presence rather than immersion in the angle.

Y

Young boy (also young lion): A term originating in Japanese professional wrestling (puroresu) to describe rookie wrestlers who are early in their careers and typically occupy the lowest positions on the card. These individuals often handle non-competitive duties such as setting up the ring, transporting equipment, and attending to the needs of senior wrestlers, functioning in a mentorship and apprenticeship role to build discipline and skills. The "young lion" variant specifically applies to trainees from promotions like New Japan Pro-Wrestling's dojo system, where they engage in extensive match training against veterans before debuting independently. This system emphasizes hierarchy and respect, with young boys prohibited from certain behaviors like eating before seniors or speaking out of turn during tours. The practice draws from traditional sumo wrestling influences but adapts to pro wrestling's performance demands, fostering long-term development amid physical and mental rigors; for instance, notable figures like Hiroshi Tanahashi began as young lions in the early 2000s before rising to stardom.

Z

Zabada denotes a fictitious wrestling technique invented on the spot, typically featuring an ostentatious, foreign-inspired name to enhance a wrestler's exotic persona and inject excitement into a bout. This practice was prevalent in territorial wrestling eras to captivate audiences with perceived authenticity from international origins, though it has largely faded from contemporary usage. Zebra serves as backstage slang for a , stemming from the black-and-white vertical stripes on their that mimic a zebra's . Wrestlers and employ this term to reference officials without drawing attention during events. Zamboni describes an unscripted, forceful low blow to the inflicted on an opponent, evoking the ice-resurfacing vehicle's smoothing action as a for the strike's impact. This insider lingo highlights deviations from choreographed action in matches. Zig Zag constitutes a dynamic throwing maneuver executed by securing the opponent's arms behind their back, vaulting forward, and somersaulting backward to drive the opponent's cranium into the mat. Nic Nemeth, performing as , introduced and refined it as his signature finisher in starting around 2008, executing it in numerous televised contests thereafter.

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