Recent from talks
Nothing was collected or created yet.
Intelligent tutoring system
View on WikipediaThis article needs to be updated. (December 2024) |
An intelligent tutoring system (ITS) is a computer system that imitates human tutors and aims to provide immediate and customized instruction or feedback to learners,[1] usually without requiring intervention from a human teacher.[2] ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations. There is a close relationship between intelligent tutoring, cognitive learning theories and design; and there is ongoing research to improve the effectiveness of ITS. An ITS typically aims to replicate the demonstrated benefits of one-to-one, personalized tutoring, in contexts where students would otherwise have access to one-to-many instruction from a single teacher (e.g., classroom lectures), or no teacher at all (e.g., online homework).[3] ITSs are often designed with the goal of providing access to high quality education to each and every student.
History
[edit]Early mechanical systems
[edit]
The possibility of intelligent machines has been discussed for centuries. Blaise Pascal created the first calculating machine capable of mathematical functions in the 17th century simply called Pascal's Calculator. At this time the mathematician and philosopher Gottfried Wilhelm Leibniz envisioned machines capable of reasoning and applying rules of logic to settle disputes.[4] These early works inspired later developments.
The concept of intelligent machines for instructional use date back as early as 1924, when Sidney Pressey of Ohio State University created a mechanical teaching machine to instruct students without a human teacher.[5][6] His machine resembled closely a typewriter with several keys and a window that provided the learner with questions. The Pressey Machine allowed user input and provided immediate feedback by recording their score on a counter.[7]
Pressey was influenced by Edward L. Thorndike, a learning theorist and educational psychologist at the Columbia University Teachers' College of the late 19th and early 20th centuries. Thorndike posited laws for maximizing learning. Thorndike's laws included the law of effect, the law of exercise, and the law of recency. By later standards, Pressey's teaching and testing machine would not be considered intelligent as it was mechanically run and was based on one question and answer at a time,[7] but it set an early precedent for future projects.
By the 1950s and 1960s, new perspectives on learning were emerging. Burrhus Frederic "B.F." Skinner at Harvard University did not agree with Thorndike's learning theory of connectionism or Pressey's teaching machine. Rather, Skinner was a behaviorist who believed that learners should construct their answers and not rely on recognition.[6] He too, constructed a teaching machine with an incremental mechanical system that would reward students for correct responses to questions.[6]
Early electronic systems
[edit]In the period following the second world war, mechanical binary systems gave way to binary based electronic machines. These machines were considered intelligent when compared to their mechanical counterparts as they had the capacity to make logical decisions. However, the study of defining and recognizing a machine intelligence was still in its infancy.
Alan Turing, a mathematician, logician and computer scientist, linked computing systems to thinking. One of his most notable papers outlined a hypothetical test to assess the intelligence of a machine which came to be known as the Turing test. Essentially, the test would have a person communicate with two other agents, a human and a computer asking questions to both recipients. The computer passes the test if it can respond in such a way that the human posing the questions cannot differentiate between the other human and the computer. The Turing test has been used in its essence for more than two decades as a model for current ITS development. The main ideal for ITS systems is to effectively communicate.[7] As early as the 1950s programs were emerging displaying intelligent features. Turing's work as well as later projects by researchers such as Allen Newell, Clifford Shaw, and Herb Simon showed programs capable of creating logical proofs and theorems. Their program, The Logic Theorist exhibited complex symbol manipulation and even generation of new information without direct human control and is considered by some to be the first AI program. Such breakthroughs would inspire the new field of Artificial Intelligence officially named in 1956 by John McCarthy at the Dartmouth Conference.[4] This conference was the first of its kind that was devoted to scientists and research in the field of AI.

The latter part of the 1960s and 1970s saw many new CAI (Computer-Assisted instruction) projects that built on advances in computer science. The creation of the ALGOL programming language in 1958 enabled many schools and universities to begin developing Computer Assisted Instruction (CAI) programs. Major computer vendors and federal agencies in the US such as IBM, HP, and the National Science Foundation funded the development of these projects.[8] Early implementations in education focused on programmed instruction (PI), a structure based on a computerized input-output system. Although many supported this form of instruction, there was limited evidence supporting its effectiveness.[7] The programming language LOGO was created in 1967 by Wally Feurzeig, Cynthia Solomon, and Seymour Papert as a language streamlined for education. PLATO, an educational terminal featuring displays, animations, and touch controls that could store and deliver large amounts of course material, was developed by Donald Bitzer in the University of Illinois in the early 1970s. Along with these, many other CAI projects were initiated in many countries including the US, the UK, and Canada.[8]
At the same time that CAI was gaining interest, Jaime Carbonell suggested that computers could act as a teacher rather than just a tool (Carbonell, 1970).[9] A new perspective would emerge that focused on the use of computers to intelligently coach students called Intelligent Computer Assisted Instruction or Intelligent Tutoring Systems (ITS). Where CAI used a behaviourist perspective on learning based on Skinner's theories (Dede & Swigger, 1988),[10] ITS drew from work in cognitive psychology, computer science, and especially artificial intelligence.[10] There was a shift in AI research at this time as systems moved from the logic focus of the previous decade to knowledge based systems—systems could make intelligent decisions based on prior knowledge (Buchanan, 2006).[4] Such a program was created by Seymour Papert and Ira Goldstein who created Dendral, a system that predicted possible chemical structures from existing data. Further work began to showcase analogical reasoning and language processing. These changes with a focus on knowledge had big implications for how computers could be used in instruction. The technical requirements of ITS, however, proved to be higher and more complex than CAI systems and ITS systems would find limited success at this time.[8]
Towards the latter part of the 1970s interest in CAI technologies began to wane.[8][11] Computers were still expensive and not as available as expected. Developers and instructors were reacting negatively to the high cost of developing CAI programs, the inadequate provision for instructor training, and the lack of resources.[11]
Microcomputers and intelligent systems
[edit]The microcomputer revolution in the late 1970s and early 1980s helped to revive CAI development and jumpstart development of ITS systems. Personal computers such as the Apple II, Commodore PET, and TRS-80 reduced the resources required to own computers and by 1981, 50% of US schools were using computers (Chambers & Sprecher, 1983).[8] Several CAI projects utilized the Apple 2 as a system to deliver CAI programs in high schools and universities including the British Columbia Project and California State University Project in 1981.[8]
The early 1980s would also see Intelligent Computer-Assisted Instruction (ICAI) and ITS goals diverge from their roots in CAI. As CAI became increasingly focused on deeper interactions with content created for a specific area of interest, ITS sought to create systems that focused on knowledge of the task and the ability to generalize that knowledge in non-specific ways (Larkin & Chabay, 1992).[10] The key goals set out for ITS were to be able to teach a task as well as perform it, adapting dynamically to its situation. In the transition from CAI to ICAI systems, the computer would have to distinguish not only between the correct and incorrect response but the type of incorrect response to adjust the type of instruction. Research in Artificial Intelligence and Cognitive Psychology fueled the new principles of ITS. Psychologists considered how a computer could solve problems and perform 'intelligent' activities. An ITS programme would have to be able to represent, store and retrieve knowledge and even search its own database to derive its own new knowledge to respond to learner's questions. Basically, early specifications for ITS or (ICAI) require it to "diagnose errors and tailor remediation based on the diagnosis" (Shute & Psotka, 1994, p. 9).[7] The idea of diagnosis and remediation is still in use today when programming ITS.
A key breakthrough in ITS research was the creation of The LISP Tutor, a program that implemented ITS principles in a practical way and showed promising effects increasing student performance. The LISP Tutor was developed and researched in 1983 as an ITS system for teaching students the LISP programming language (Corbett & Anderson, 1992).[12] The LISP Tutor could identify mistakes and provide constructive feedback to students while they were performing the exercise. The system was found to decrease the time required to complete the exercises while improving student test scores (Corbett & Anderson, 1992).[12] Other ITS systems beginning to develop around this time include TUTOR created by Logica in 1984 as a general instructional tool[13] and PARNASSUS created in Carnegie Mellon University in 1989 for language instruction.[14]
Modern ITS
[edit]After the implementation of initial ITS, more researchers created a number of ITS for different students. In the late 20th century, Intelligent Tutoring Tools (ITTs) was developed by the Byzantium project, which involved six universities. The ITTs were general purpose tutoring system builders and many institutions had positive feedback while using them. (Kinshuk, 1996)[15] This builder, ITT, would produce an Intelligent Tutoring Applet (ITA) for different subject areas. Different teachers created the ITAs and built up a large inventory of knowledge that was accessible by others through the Internet. Once an ITS was created, teachers could copy it and modify it for future use. This system was efficient and flexible. However, Kinshuk and Patel believed that the ITS was not designed from an educational point of view and was not developed based on the actual needs of students and teachers (Kinshuk and Patel, 1997).[16] Recent work has employed ethnographic and design research methods[17] to examine the ways ITSs are actually used by students[18] and teachers[19] across a range of contexts, often revealing unanticipated needs that they meet, fail to meet, or in some cases, even create.
Modern day ITSs typically try to replicate the role of a teacher or a teaching assistant, and increasingly automate pedagogical functions such as problem generation, problem selection, and feedback generation. However, given a current shift towards blended learning models, recent work on ITSs has begun focusing on ways these systems can effectively leverage the complementary strengths of human-led instruction from a teacher[20] or peer,[21] when used in co-located classrooms or other social contexts.[22]
There were three ITS projects that functioned based on conversational dialogue: AutoTutor, Atlas (Freedman, 1999),[23] and Why2. The idea behind these projects was that since students learn best by constructing knowledge themselves, the programs would begin with leading questions for the students and would give out answers as a last resort. AutoTutor's students focused on answering questions about computer technology, Atlas's students focused on solving quantitative problems, and Why2's students focused on explaining physical systems qualitatively. (Graesser, VanLehn, and others, 2001)[24] Other similar tutoring systems such as Andes (Gertner, Conati, and VanLehn, 1998)[25] tend to provide hints and immediate feedback for students when students have trouble answering the questions. They could guess their answers and have correct answers without deep understanding of the concepts. Research was done with a small group of students using Atlas and Andes respectively. The results showed that students using Atlas made significant improvements compared with students who used Andes.[26] However, since the above systems require analysis of students' dialogues, improvement is yet to be made so that more complicated dialogues can be managed.
Structure
[edit]Intelligent tutoring systems (ITSs) consist of four basic components based on a general consensus amongst researchers (Nwana,1990;[27] Freedman, 2000;[28] Nkambou et al., 2010[29]):
- The Domain model
- The Student model
- The Tutoring model, and
- The User interface model
The domain model (also known as the cognitive model or expert knowledge model) is built on a theory of learning, such as the ACT-R theory which tries to take into account all the possible steps required to solve a problem. More specifically, this model "contains the concepts, rules, and problem-solving strategies of the domain to be learned. It can fulfill several roles: as a source of expert knowledge, a standard for evaluating the student's performance or for detecting errors, etc." (Nkambou et al., 2010, p. 4).[29] Another approach for developing domain models is based on Stellan Ohlsson's Theory of Learning from performance errors,[30] known as constraint-based modelling (CBM).[31] In this case, the domain model is presented as a set of constraints on correct solutions.[32][33]
The student model can be thought of as an overlay on the domain model. It is considered as the core component of an ITS paying special attention to student's cognitive and affective states and their evolution as the learning process advances. As the student works step-by-step through their problem solving process, an ITS engages in a process called model tracing. Anytime the student model deviates from the domain model, the system identifies, or flags, that an error has occurred. On the other hand, in constraint-based tutors the student model is represented as an overlay on the constraint set.[34] Constraint-based tutors[35] evaluate the student's solution against the constraint set, and identify satisfied and violated constraints. If there are any violated constraints, the student's solution is incorrect, and the ITS provides feedback on those constraints.[36][37] Constraint-based tutors provide negative feedback (i.e. feedback on errors) and also positive feedback.[38]
The tutor model accepts information from the domain and student models and makes choices about tutoring strategies and actions. At any point in the problem-solving process the learner may request guidance on what to do next, relative to their current location in the model. In addition, the system recognizes when the learner has deviated from the production rules of the model and provides timely feedback for the learner, resulting in a shorter period of time to reach proficiency with the targeted skills.[39] The tutor model may contain several hundred production rules that can be said to exist in one of two states, learned or unlearned. Every time a student successfully applies a rule to a problem, the system updates a probability estimate that the student has learned the rule. The system continues to drill students on exercises that require effective application of a rule until the probability that the rule has been learned reaches at least 95% probability.[40]
Knowledge tracing tracks the learner's progress from problem to problem and builds a profile of strengths and weaknesses relative to the production rules. The cognitive tutoring system developed by John Anderson at Carnegie Mellon University presents information from knowledge tracing as a skillometer, a visual graph of the learner's success in each of the monitored skills related to solving algebra problems. When a learner requests a hint, or an error is flagged, the knowledge tracing data and the skillometer are updated in real-time.
The user interface component "integrates three types of information that are needed in carrying out a dialogue: knowledge about patterns of interpretation (to understand a speaker) and action (to generate utterances) within dialogues; domain knowledge needed for communicating content; and knowledge needed for communicating intent" (Padayachee, 2002, p. 3).[41]
Nkambou et al. (2010) make mention of Nwana's (1990)[27] review of different architectures underlining a strong link between architecture and paradigm (or philosophy). Nwana (1990) declares, "[I]t is almost a rarity to find two ITSs based on the same architecture [which] results from the experimental nature of the work in the area" (p. 258). He further explains that differing tutoring philosophies emphasize different components of the learning process (i.e., domain, student or tutor). The architectural design of an ITS reflects this emphasis, and this leads to a variety of architectures, none of which, individually, can support all tutoring strategies (Nwana, 1990, as cited in Nkambou et al., 2010). Moreover, ITS projects may vary according to the relative level of intelligence of the components. As an example, a project highlighting intelligence in the domain model may generate solutions to complex and novel problems so that students can always have new problems to work on, but it might only have simple methods for teaching those problems, while a system that concentrates on multiple or novel ways of teaching a particular topic might find a less sophisticated representation of that content sufficient.[28]
Design and development methods
[edit]Apart from the discrepancy amongst ITS architectures each emphasizing different elements, the development of an ITS is much the same as any instructional design process. Corbett et al. (1997) summarized ITS design and development as consisting of four iterative stages: (1) needs assessment, (2) cognitive task analysis, (3) initial tutor implementation and (4) evaluation.[42]
The first stage known as needs assessment is common to any instructional design process, especially software development. This involves a learner analysis, consultation with subject matter experts and/or the instructor(s). This first step is part of the development of the expert/knowledge and student domain. The goal is to specify learning goals and to outline a general plan for the curriculum; it is imperative not to computerize traditional concepts but develop a new curriculum structure by defining the task in general and understanding learners' possible behaviours dealing with the task and to a lesser degree the tutor's behavior. In doing so, three crucial dimensions need to be dealt with: (1) the probability a student is able to solve problems; (2) the time it takes to reach this performance level and (3) the probability the student will actively use this knowledge in the future. Another important aspect that requires analysis is cost effectiveness of the interface. Moreover, teachers and student entry characteristics such as prior knowledge must be assessed since both groups are going to be system users.[42]
The second stage, cognitive task analysis, is a detailed approach to expert systems programming with the goal of developing a valid computational model of the required problem solving knowledge. Chief methods for developing a domain model include: (1) interviewing domain experts, (2) conducting "think aloud" protocol studies with domain experts, (3) conducting "think aloud" studies with novices and (4) observation of teaching and learning behavior. Although the first method is most commonly used, experts are usually incapable of reporting cognitive components. The "think aloud" methods, in which the experts is asked to report aloud what s/he is thinking when solving typical problems, can avoid this problem.[42] Observation of actual online interactions between tutors and students provides information related to the processes used in problem-solving, which is useful for building dialogue or interactivity into tutoring systems.[43]
The third stage, initial tutor implementation, involves setting up a problem solving environment to enable and support an authentic learning process. This stage is followed by a series of evaluation activities as the final stage which is again similar to any software development project.[42]
The fourth stage, evaluation includes (1) pilot studies to confirm basic usability and educational impact; (2) formative evaluations of the system under development, including (3) parametric studies that examine the effectiveness of system features and finally, (4) summative evaluations of the final tutor's effect: learning rate and asymptotic achievement levels.[42]
A variety of authoring tools have been developed to support this process and create intelligent tutors, including ASPIRE,[44] the Cognitive Tutor Authoring Tools (CTAT),[45] GIFT,[46] ASSISTments Builder[47] and AutoTutor tools.[48] The goal of most of these authoring tools is to simplify the tutor development process, making it possible for people with less expertise than professional AI programmers to develop Intelligent Tutoring Systems.
Eight principles of ITS design and development
Anderson et al. (1987)[49] outlined eight principles for intelligent tutor design and Corbett et al. (1997)[42] later elaborated on those principles highlighting an all-embracing principle which they believed governed intelligent tutor design, they referred to this principle as:
Principle 0: An intelligent tutor system should enable the student to work to the successful conclusion of problem solving.
- Represent student competence as a production set.
- Communicate the goal structure underlying the problem solving.
- Provide instruction in the problem solving context.
- Promote an abstract understanding of the problem-solving knowledge.
- Minimize working memory load.
- Provide immediate feedback on errors.
- Adjust the grain size of instruction with learning.
- Facilitate successive approximations to the target skill.[42]
Use in practice
[edit]All this is a substantial amount of work, even if authoring tools have become available to ease the task.[50] This means that building an ITS is an option only in situations in which they, in spite of their relatively high development costs, still reduce the overall costs through reducing the need for human instructors or sufficiently boosting overall productivity. Such situations occur when large groups need to be tutored simultaneously or many replicated tutoring efforts are needed. Cases in point are technical training situations such as training of military recruits and high school mathematics. One specific type of intelligent tutoring system, the Cognitive Tutor, has been incorporated into mathematics curricula in a substantial number of United States high schools, producing improved student learning outcomes on final exams and standardized tests.[51] Intelligent tutoring systems have been constructed to help students learn geography, circuits, medical diagnosis, computer programming, mathematics, physics, genetics, chemistry, etc. Intelligent Language Tutoring Systems (ILTS), e.g. this[52] one, teach natural language to first or second language learners. ILTS requires specialized natural language processing tools such as large dictionaries and morphological and grammatical analyzers with acceptable coverage.
Applications
[edit]During the rapid expansion of the web boom, new computer-aided instruction paradigms, such as e-learning and distributed learning, provided an excellent platform for ITS ideas. Areas that have used ITS include natural language processing, machine learning, planning, multi-agent systems, ontologies, Semantic Web, and social and emotional computing. In addition, other technologies such as multimedia, object-oriented systems, modeling, simulation, and statistics have also been connected to or combined with ITS. Historically non-technological areas such as the educational sciences and psychology have also been influenced by the success of ITS.[53]
In recent years[when?], ITS has begun to move away from the search-based to include a range of practical applications. ITS have expanded across many critical and complex cognitive domains, and the results have been far reaching. ITS systems have cemented a place within formal education and these systems have found homes in the sphere of corporate training and organizational learning. ITS offers learners several affordances such as individualized learning, just in time feedback, and flexibility in time and space.[citation needed]
While Intelligent tutoring systems evolved from research in cognitive psychology and artificial intelligence, there are now many applications found in education and in organizations. Intelligent tutoring systems can be found in online environments or in a traditional classroom computer lab, and are used in K-12 classrooms as well as in universities. There are a number of programs that target mathematics but applications can be found in health sciences, language acquisition, and other areas of formalized learning.
Reports of improvement in student comprehension, engagement, attitude, motivation, and academic results have all contributed to the ongoing interest in the investment in and research of theses systems. The personalized nature of the intelligent tutoring systems affords educators the opportunity to create individualized programs. Within education there are a plethora of intelligent tutoring systems, an exhaustive list does not exist but several of the more influential programs are listed below.
Education
[edit]As of May 2024, AI tutors make up five of the top 20 education apps in Apple's App Store, and two of the leaders are from Chinese developers.[54]
- Algebra Tutor
- PAT (PUMP Algebra Tutor or Practical Algebra Tutor) developed by the Pittsburgh Advanced Cognitive Tutor Center at Carnegie Mellon University, engages students in anchored learning problems and uses modern algebraic tools to engage students in problem solving and sharing of their results. The aim of PAT is to tap into a student's prior knowledge and everyday experiences with mathematics to promote growth. The success of PAT is well documented (ex. Miami-Dade County Public Schools Office of Evaluation and Research) from both a statistical (student results) and emotional (student and instructor feedback) perspective.[55]
- SQL-Tutor
- SQL-Tutor[56][57] is the first ever constraint-based tutor developed by the Intelligent Computer Tutoring Group (ICTG) at the University of Canterbury, New Zealand. SQL-Tutor teaches students how to retrieve data from databases using the SQL SELECT statement.[58]
- EER-Tutor
- EER-Tutor[59] is a constraint-based tutor (developed by ICTG) that teaches conceptual database design using the Entity Relationship model. An earlier version of EER-Tutor was KERMIT, a stand-alone tutor for ER modelling, which resulted in significant improvement of student's knowledge after one hour of learning (with the effect size of 0.6).[60]
- COLLECT-UML
- COLLECT-UML[61] is a constraint-based tutor that supports pairs of students working collaboratively on UML class diagrams. The tutor provides feedback on the domain level as well as on collaboration.
- StoichTutor
- StoichTutor[62][63] is a web-based intelligent tutor that helps high school students learn chemistry, specifically the sub-area of chemistry known as stoichiometry. It has been used to explore a variety of learning science principles and techniques, such as worked examples[64][65] and politeness.[66][67]
- Mathematics Tutor
- The Mathematics Tutor (Beal, Beck & Woolf, 1998) helps students solve word problems using fractions, decimals and percentages. The tutor records the success rates while a student is working on problems while providing subsequent, lever-appropriate problems for the student to work on. The subsequent problems that are selected are based on student ability and a desirable time in is estimated in which the student is to solve the problem.[68]
- eTeacher
- eTeacher (Schiaffino et al., 2008) is an intelligent agent or pedagogical agent, that supports personalized e-learning assistance. It builds student profiles while observing student performance in online courses. eTeacher then uses the information from the student's performance to suggest a personalized courses of action designed to assist their learning process.[69]
- ZOSMAT
- ZOSMAT was designed to address all the needs of a real classroom. It follows and guides a student in different stages of their learning process. This is a student-centered ITS does this by recording the progress in a student's learning and the student program changes based on the student's effort. ZOSMAT can be used for either individual learning or in a real classroom environment alongside the guidance of a human tutor.[70]
- REALP
- REALP was designed to help students enhance their reading comprehension by providing reader-specific lexical practice and offering personalized practice with useful, authentic reading materials gathered from the Web. The system automatically build a user model according to student's performance. After reading, the student is given a series of exercises based on the target vocabulary found in reading.[71]
- CIRCSlM-Tutor
- CIRCSIM_Tutor is an intelligent tutoring system that is used with first year medical students at the Illinois Institute of Technology. It uses natural dialogue based, Socratic language to help students learn about regulating blood pressure.[72]
- Why2-Atlas
- Why2-Atlas is an ITS that analyses students explanations of physics principles. The students input their work in paragraph form and the program converts their words into a proof by making assumptions of student beliefs that are based on their explanations. In doing this, misconceptions and incomplete explanations are highlighted. The system then addresses these issues through a dialogue with the student and asks the student to correct their essay. A number of iterations may take place before the process is complete.[73]
- SmartTutor
- The University of Hong Kong (HKU) developed a SmartTutor to support the needs of continuing education students. Personalized learning was identified as a key need within adult education at HKU and SmartTutor aims to fill that need. SmartTutor provides support for students by combining Internet technology, educational research and artificial intelligence.[74]
- AutoTutor
- AutoTutor assists college students in learning about computer hardware, operating systems and the Internet in an introductory computer literacy course by simulating the discourse patterns and pedagogical strategies of a human tutor. AutoTutor attempts to understand learner's input from the keyboard and then formulate dialog moves with feedback, prompts, correction and hints.[75]
- ActiveMath
- ActiveMath is a web-based, adaptive learning environment for mathematics. This system strives for improving long-distance learning, for complementing traditional classroom teaching, and for supporting individual and lifelong learning.[76]
- ESC101-ITS
- The Indian Institute of Technology, Kanpur, India developed the ESC101-ITS, an intelligent tutoring system for introductory programming problems.
- AdaptErrEx
- [77] is an adaptive intelligent tutor that uses interactive erroneous examples to help students learn decimal arithmetic.[78][79][80]
Corporate training and industry
[edit]Generalized Intelligent Framework for Tutoring (GIFT) is an educational software designed for creation of computer-based tutoring systems. Developed by the U.S. Army Research Laboratory from 2009 to 2011, GIFT was released for commercial use in May 2012.[81] GIFT is open-source and domain independent, and can be downloaded online for free. The software allows an instructor to design a tutoring program that can cover various disciplines through adjustments to existing courses. It includes coursework tools intended for use by researchers, instructional designers, instructors, and students.[82] GIFT is compatible with other teaching materials, such as PowerPoint presentations, which can be integrated into the program.[82]
SHERLOCK "SHERLOCK" is used to train Air Force technicians to diagnose problems in the electrical systems of F-15 jets. The ITS creates faulty schematic diagrams of systems for the trainee to locate and diagnose. The ITS provides diagnostic readings allowing the trainee to decide whether the fault lies in the circuit being tested or if it lies elsewhere in the system. Feedback and guidance are provided by the system and help is available if requested.[83]
Cardiac Tutor The Cardiac Tutor's aim is to support advanced cardiac support techniques to medical personnel. The tutor presents cardiac problems and, using a variety of steps, students must select various interventions. Cardiac Tutor provides clues, verbal advice, and feedback in order to personalize and optimize the learning. Each simulation, regardless of whether the students were successfully able to help their patients, results in a detailed report which students then review.[84]
CODES Cooperative Music Prototype Design is a Web-based environment for cooperative music prototyping. It was designed to support users, especially those who are not specialists in music, in creating musical pieces in a prototyping manner. The musical examples (prototypes) can be repeatedly tested, played and modified. One of the main aspects of CODES is interaction and cooperation between the music creators and their partners.[85]
Effectiveness
[edit]Assessing the effectiveness of ITS programs is problematic. ITS vary greatly in design, implementation, and educational focus. When ITS are used in a classroom, the system is not only used by students, but by teachers as well. This usage can create barriers to effective evaluation for a number of reasons; most notably due to teacher intervention in student learning.
Teachers often have the ability to enter new problems into the system or adjust the curriculum. In addition, teachers and peers often interact with students while they learn with ITSs (e.g., during an individual computer lab session or during classroom lectures falling in between lab sessions) in ways that may influence their learning with the software.[20] Prior work suggests that the vast majority of students' help-seeking behavior in classrooms using ITSs may occur entirely outside of the software - meaning that the nature and quality of peer and teacher feedback in a given class may be an important mediator of student learning in these contexts.[18] In addition, aspects of classroom climate, such as students' overall level of comfort in publicly asking for help,[17] or the degree to which a teacher is physically active in monitoring individual students[86] may add additional sources of variation across evaluation contexts. All of these variables make evaluation of an ITS complex,[87] and may help explain variation in results across evaluation studies.[88]
Despite the inherent complexities, numerous studies have attempted to measure the overall effectiveness of ITS, often by comparisons of ITS to human tutors.[89][90][91][3] Reviews of early ITS systems (1995) showed an effect size of d = 1.0 in comparison to no tutoring, where as human tutors were given an effect size of d = 2.0.[89] Kurt VanLehn's much more recent overview (2011) of modern ITS found that there was no statistical difference in effect size between expert one-on-one human tutors and step-based ITS.[3] Some individual ITS have been evaluated more positively than others. Studies of the Algebra Cognitive Tutor found that the ITS students outperformed students taught by a classroom teacher on standardized test problems and real-world problem solving tasks.[92] Subsequent studies found that these results were particularly pronounced in students from special education, non-native English, and low-income backgrounds.[93]
A 2015 meta-analysis suggests that ITSs can exceed the effectiveness of both CAI and human tutors, especially when measured by local (specific) tests as opposed to standardized tests. "Students who received intelligent tutoring outperformed students from conventional classes in 46 (or 92%) of the 50 controlled evaluations, and the improvement in performance was great enough to be considered of substantive importance in 39 (or 78%) of the 50 studies. The median ES in the 50 studies was 0.66, which is considered a moderate-to-large effect for studies in the social sciences. It is roughly equivalent to an improvement in test performance from the 50th to the 75th percentile. This is stronger than typical effects from other forms of tutoring. C.-L. C. Kulik and Kulik's (1991) meta-analysis, for example, found an average ES of 0.31 in 165 studies of CAI tutoring. ITS gains are about twice as high. The ITS effect is also greater than typical effects from human tutoring. As we have seen, programs of human tutoring typically raise student test scores about 0.4 standard deviations over control levels. Developers of ITSs long ago set out to improve on the success of CAI tutoring and to match the success of human tutoring. Our results suggest that ITS developers have already met both of these goals.... Although effects were moderate to strong in evaluations that measured outcomes on locally developed tests, they were much smaller in evaluations that measured outcomes on standardized tests. Average ES on studies with local tests was 0.73; average ES on studies with standardized tests was 0.13. This discrepancy is not unusual for meta-analyses that include both local and standardized tests... local tests are likely to align well with the objectives of specific instructional programs. Off-the-shelf standardized tests provide a looser fit. ... Our own belief is that both local and standardized tests provide important information about instructional effectiveness, and when possible, both types of tests should be included in evaluation studies."[94]
Some recognized strengths of ITS are their ability to provide immediate yes/no feedback, individual task selection, on-demand hints, and support mastery learning.[3][95]
Limitations
[edit]Intelligent tutoring systems are expensive both to develop and implement. The research phase paves the way for the development of systems that are commercially viable. However, the research phase is often expensive; it requires the cooperation and input of subject matter experts, the cooperation and support of individuals across both organizations and organizational levels. Another limitation in the development phase is the conceptualization and the development of software within both budget and time constraints. There are also factors that limit the incorporation of intelligent tutors into the real world, including the long timeframe required for development and the high cost of the creation of the system components. A high portion of that cost is a result of content component building.[29] For instance, surveys revealed that encoding an hour of online instruction time took 300 hours of development time for tutoring content.[96] Similarly, building the Cognitive Tutor took a ratio of development time to instruction time of at least 200:1 hours.[89] The high cost of development often eclipses replicating the efforts for real world application.[97] Intelligent tutoring systems are not, in general, commercially feasible for real-world applications.[97]
A criticism of Intelligent Tutoring Systems currently in use, is the pedagogy of immediate feedback and hint sequences that are built in to make the system "intelligent". This pedagogy is criticized for its failure to develop deep learning in students. When students are given control over the ability to receive hints, the learning response created is negative. Some students immediately turn to the hints before attempting to solve the problem or complete the task. When it is possible to do so, some students bottom out the hints – receiving as many hints as possible as fast as possible – in order to complete the task faster. If students fail to reflect on the tutoring system's feedback or hints, and instead increase guessing until positive feedback is garnered, the student is, in effect, learning to do the right thing for the wrong reasons. Most tutoring systems are currently unable to detect shallow learning, or to distinguish between productive versus unproductive struggle (though see, e.g.,[98][99]). For these and many other reasons (e.g., overfitting of underlying models to particular user populations[100]), the effectiveness of these systems may differ significantly across users.[101]
Another criticism of intelligent tutoring systems is the failure of the system to ask questions of the students to explain their actions. If the student is not learning the domain language, then it becomes more difficult to gain a deeper understanding, to work collaboratively in groups, and to transfer the domain language to writing. For example, if the student is not "talking science" than it is argued that they are not being immersed in the culture of science, making it difficult to undertake scientific writing or participate in collaborative team efforts. Intelligent tutoring systems have been criticized for being too "instructivist" and removing intrinsic motivation, social learning contexts, and context realism from learning.[102]
Practical concerns, in terms of the inclination of the sponsors/authorities and the users to adapt intelligent tutoring systems, should be taken into account.[97] First, someone must have a willingness to implement the ITS.[97] Additionally an authority must recognize the necessity to integrate an intelligent tutoring software into current curriculum and finally, the sponsor or authority must offer the needed support through the stages of the system development until it is completed and implemented.[97]
Evaluation of an intelligent tutoring system is an important phase; however, it is often difficult, costly, and time-consuming.[97] Even though there are various evaluation techniques presented in the literature, there are no guiding principles for the selection of appropriate evaluation method(s) to be used in a particular context.[103][104] Careful inspection should be undertaken to ensure that a complex system does what it claims to do. This assessment may occur during the design and early development of the system to identify problems and to guide modifications (i.e. formative evaluation).[105] In contrast, the evaluation may occur after the completion of the system to support formal claims about the construction, behaviour of, or outcomes associated with a completed system (i.e. summative evaluation).[105] The great challenge introduced by the lack of evaluation standards resulted in neglecting the evaluation stage in several existing ITS'.[103][104][105]
Improvements
[edit]Intelligent tutoring systems are less capable than human tutors in the areas of dialogue and feedback. For example, human tutors are able to interpret the affective state of the student, and potentially adapt instruction in response to these perceptions. Recent work is exploring potential strategies for overcoming these limitations of ITSs, to make them more effective.
Dialogue
Human tutors have the ability to understand a person's tone and inflection within a dialogue and interpret this to provide continual feedback through an ongoing dialogue. Intelligent tutoring systems are now being developed to attempt to simulate natural conversations. To get the full experience of dialogue there are many different areas in which a computer must be programmed; including being able to understand tone, inflection, body language, and facial expression and then to respond to these. Dialogue in an ITS can be used to ask specific questions to help guide students and elicit information while allowing students to construct their own knowledge.[106] The development of more sophisticated dialogue within an ITS has been a focus in some current research partially to address the limitations and create a more constructivist approach to ITS.[107] In addition, some current research has focused on modeling the nature and effects of various social cues commonly employed within a dialogue by human tutors and tutees, in order to build trust and rapport (which have been shown to have positive impacts on student learning).[108][109]
Emotional affect
A growing body of work is considering the role of affect on learning, with the objective of developing intelligent tutoring systems that can interpret and adapt to the different emotional states.[110][111] Humans do not just use cognitive processes in learning but the affective processes they go through also plays an important role. For example, learners learn better when they have a certain level of disequilibrium (frustration), but not enough to make the learner feel completely overwhelmed.[110] This has motivated affective computing to begin to produce and research creating intelligent tutoring systems that can interpret the affective process of an individual.[110] An ITS can be developed to read an individual's expressions and other signs of affect in an attempt to find and tutor to the optimal affective state for learning. There are many complications in doing this since affect is not expressed in just one way but in multiple ways so that for an ITS to be effective in interpreting affective states it may require a multimodal approach (tone, facial expression, etc...).[110] These ideas have created a new field within ITS, that of Affective Tutoring Systems (ATS).[111] One example of an ITS that addresses affect is Gaze Tutor which was developed to track students eye movements and determine whether they are bored or distracted and then the system attempts to reengage the student.[112]
Rapport Building
To date, most ITSs have focused purely on the cognitive aspects of tutoring and not on the social relationship between the tutoring system and the student. As demonstrated by the Computers are social actors paradigm humans often project social heuristics onto computers. For example, in observations of young children interacting with Sam the CastleMate, a collaborative story telling agent, children interacted with this simulated child in much the same manner as they would a human child.[113] It has been suggested that to effectively design an ITS that builds rapport with students, the ITS should mimic strategies of instructional immediacy, behaviors which bridge the apparent social distance between students and teachers such as smiling and addressing students by name.[114] With regard to teenagers, Ogan et al. draw from observations of close friends tutoring each other to argue that in order for an ITS to build rapport as a peer to a student, a more involved process of trust building is likely necessary which may ultimately require that the tutoring system possess the capability to effectively respond to and even produce seemingly rude behavior in order to mediate motivational and affective student factors through playful joking and taunting.[115]
Teachable Agents
Traditionally ITSs take on the role of autonomous tutors, however they can also take on the role of tutees for the purpose of learning by teaching exercises. Evidence suggests that learning by teaching can be an effective strategy for mediating self-explanation, improving feelings of self-efficacy, and boosting educational outcomes and retention.[116] In order to replicate this effect the roles of the student and ITS can be switched. This can be achieved by designing the ITS to have the appearance of being taught as is the case in the Teachable Agent Arithmetic Game [117] and Betty's Brain.[118] Another approach is to have students teach a machine learning agent which can learn to solve problems by demonstration and correctness feedback as is the case in the APLUS system built with SimStudent.[119] In order to replicate the educational effects of learning by teaching teachable agents generally have a social agent built on top of them which poses questions or conveys confusion. For example, Betty from Betty's Brain will prompt the student to ask her questions to make sure that she understands the material, and Stacy from APLUS will prompt the user for explanations of the feedback provided by the student.
See also
[edit]References
[edit]- ^ Joseph Psotka, Sharon A. Mutter (1988). Intelligent Tutoring Systems: Lessons Learned. Lawrence Erlbaum Associates. ISBN 978-0-8058-0192-7.
- ^ Arnau-González, Pablo; Arevalillo-Herráez, Miguel; Luise, Romina Albornoz-De; Arnau, David (2023-06-01). "A methodological approach to enable natural language interaction in an Intelligent Tutoring System". Computer Speech & Language. 81 101516. doi:10.1016/j.csl.2023.101516. ISSN 0885-2308.
- ^ a b c d VanLehn, K. (2011). "The relative effectiveness of human tutoring, intelligent tutoring systems, and other tutoring systems". Educational Psychologist. 46 (4): 197–221. doi:10.1080/00461520.2011.611369. S2CID 16188384.
- ^ a b c Buchanan, B. (2006). A (Very) Brief History of Artificial Intelligence. AI Magazine 26(4). pp.53-60.
- ^ "Sidney Pressey". A Brief History of Instructional Design. Archived from the original on 11 Jul 2023.
- ^ a b c Fry, E. (1960). Teaching Machine Dichotomy: Skinner vs. Pressey. Pshychological Reports(6) 11-14. Southern University Press.
- ^ a b c d e Shute, V. J., & Psotka, J. (1994). Intelligent Tutoring Systems: Past, Present, and Future. Human resources directorate manpower and personnel research division. pp. 2-52
- ^ a b c d e f Chambers, J., & Sprecher, J. (1983). Computer-Assisted Instruction: Its Use in the Classroom. Englewood Cliffs, New Jersey: Prentice-Hall Inc.
- ^ Carbonell, Jaime R (1970). "AI in CAI: An artificial-intelligence approach to computer-assisted instruction". IEEE Transactions on Man-Machine Systems. 11 (4): 190–202. doi:10.1109/TMMS.1970.299942.
- ^ a b c Larkin, J, & Chabay, R. (Eds.). (1992). Computer Assisted Instruction and Intelligent Tutoring Systems: Shared Goals and Complementary Approaches. Hillsdale, New Jersey: Lawrence Erlbaum Associates.
- ^ a b Anderson, K (1986). "Computer-Assisted Instruction". Journal of Medical Systems. 10 (2): 163–171. doi:10.1007/bf00993122. PMID 3528372. S2CID 29915101.
- ^ a b Corbett, A.T., & Anderson, J. R. (1992). LISP Intelligent Tutoring System Research in Skill Acquisition. In Larkin, J. & Chabay, R. (Eds.) Computer assisted instruction and intelligent tutoring systems: shared goals and complementary approaches (pp.73-110) Englewood Cliffs, New Jersey: Prentice-Hall Inc.
- ^ Ford, L. A New Intelligent Tutoring System (2008) British Journal of Educational Technology, 39(2), 311-318
- ^ Bailin, A & Levin, L. Introduction: Intelligent Computer Assisted Language Instruction (1989) Computers and the Humanities, 23, 3-11
- ^ Kinshuk (1996). Computer aided learning for entry level Accountancy students. PhD Thesis, De Montfort University, England, July 1996.
- ^ Kinshuk, and Ashok Patel. (1997) A Conceptual Framework for Internet Based Intelligent Tutoring Systems. Knowledge Transfer, II, 117-24.
- ^ a b Schofield, J. W., Eurich-Fulcer, R., & Britt, C. L. (1994). Teachers, computer tutors, and teaching: The artificially intelligent tutor as an agent for classroom change. American Educational Research Journal, 31(3), 579-607.
- ^ a b Ogan, A., Walker, E., Baker, R. S., Rebolledo Mendez, G., Jimenez Castro, M., Laurentino, T., & De Carvalho, A. (2012, May). Collaboration in cognitive tutor use in Latin America: Field study and design recommendations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1381-1390). ACM.
- ^ Holstein, K., McLaren, B. M., & Aleven, V. (2017, March). Intelligent tutors as teachers' aides: exploring teacher needs for real-time analytics in blended classrooms. In Proceedings of the Seventh International Learning Analytics & Knowledge Conference (pp. 257-266). ACM.
- ^ a b Miller, W. L., Baker, R. S., Labrum, M. J., Petsche, K., Liu, Y. H., & Wagner, A. Z. (2015, March). Automated detection of proactive remediation by teachers in Reasoning Mind classrooms. In Proceedings of the Fifth International Conference on Learning Analytics And Knowledge (pp. 290-294). ACM.
- ^ Diziol, D., Walker, E., Rummel, N., & Koedinger, K. R. (2010). Using intelligent tutor technology to implement adaptive support for student collaboration. Educational Psychology Review, 22(1), 89-102.
- ^ Baker, R. S. (2016). Stupid tutoring systems, intelligent humans. International Journal of Artificial Intelligence in Education, 26(2), 600-614.
- ^ Freedman, R. 1999. Atlas: A Plan Manager for Mixed-Initiative, Multimodal Dialogue. (1999) AAAI Workshop on Mixed-Initiative Intelligence
- ^ Graesser, Arthur C., Kurt VanLehn, Carolyn P. Rose, Pamela W. Jordan, and Derek Harter. (2001) Intelligent Tutoring Systems with Conversational Dialogue. Al Magazine 22.4, 39-52.
- ^ Gertner, A.; Conati, C.; and VanLehn, K. (1998) Procedural Help in Andes; Generating Hints Using a Bayesian Network Student Model. Articicial Intelligence, 106-111.
- ^ Shelby, R. N.; Schulze, K. G.; Treacy, D. J.; Wintersgill, M. C.; VanLehn, K.; and Weinstein, A. (2001) The Assessment of Andes Tutor.
- ^ a b Nwana, H. S. (1990). "Intelligent tutoring systems: An overview". Artificial Intelligence Review. 4 (4): 251–277. doi:10.1007/bf00168958. S2CID 206771063.
- ^ a b Freedman, R (2000). "What is an intelligent tutoring system?". Intelligence. 11 (3): 15–16. doi:10.1145/350752.350756. S2CID 5281543.
- ^ a b c Nkambou, R., Mizoguchi, R., & Bourdeau, J. (2010). Advances in intelligent tutoring systems. Heidelberg: Springer.
- ^ Ohlsson, S. (1996) Learning from Performance Errors. Psychological Review, 103, 241-262.
- ^ Ohlsson, S. (1992) Constraint-based Student Modeling. Artificial Intelligence in Education, 3(4), 429-447.
- ^ Mitrovic, A., Ohlsson, S. (2006) Constraint-Based Knowledge Representation for Individualized Instruction. Computer Science and Information Systems, 3(1), 1-22.
- ^ Ohlsson, S., Mitrovic, A. (2007) Fidelity and Efficiency of Knowledge representations for intelligent tutoring systems. Technology, Instruction, Cognition and Learning, 5(2), 101-132.
- ^ Mitrovic, A. and Ohlsson, S. (1999) Evaluation of a Constraint-Based Tutor for a Database Language. Int. J. Artificial Intelligence in Education, 10(3-4), 238-256.
- ^ Mitrovic, A. (2010) Fifteen years of Constraint-Based Tutors: What we have achieved and where we are going. User Modeling and User-Adapted Interaction, 22(1-2), 39-72.
- ^ Mitrovic, A., Martin, B., Suraweera, P. (2007) Intelligent tutors for all: Constraint-based modeling methodology, systems and authoring. IEEE Intelligent Systems, 22(4), 38-45.
- ^ Zakharov, K., Mitrovic, A., Ohlsson, S. (2005) Feedback Micro-engineering in EER-Tutor. In: C-K Looi, G. McCalla, B. Bredeweg, J. Breuker (eds) Proc. Artificial Intelligence in Education AIED 2005, IOS Press, pp. 718-725.
- ^ Mitrovic, A., Ohlsson, S., Barrow, D. (2013) The effect of positive feedback in a constraint-based intelligent tutoring system. Computers & Education, 60(1), 264-272.
- ^ Anderson, H.; Koedinger, M. (1997). "Intelligent tutoring goes to school in the Big City". International Journal of Artificial Intelligence in Education. 8: 30–43.
- ^ Corbett, Albert T. and Anderson, John R., "Student Modeling and Mastery Learning in a Computer-Based Programming Tutor" (2008). Department of Psychology. Paper 18. http://repository.cmu.edu/psychology/18
- ^ Padayachee I. (2002). Intelligent Tutoring Systems: Architecture and Characteristics.
- ^ a b c d e f g Corbett A. T., Koedinger, K. R., & Anderson, J. R. (1997). Intelligent tutoring systems. In M. G. Helander, T. K. Landauer, & P. V. Prabhu (Eds.), Handbook of human-computer interaction (pp. 849–874). Amsterdam: Elsevier.
- ^ Shah, Farhana; Martha Evens; Joel Michael; Allen Rovick (2002). "Classifying Student Initiatives and Tutor Responses in Human Keyboard-to-Keyboard Tutoring Sessions". Discourse Processes. 33 (1): 23–52. CiteSeerX 10.1.1.20.7809. doi:10.1207/s15326950dp3301_02. S2CID 62527862.
- ^ Mitrovic, A., Martin, B., Suraweera, P., Zakharov, K., Milik, N., Holland, J., & Mcguigan, N. (2009). ASPIRE: An authoring system and deployment environment for constraint-based tutors.International Journal of Artificial Intelligence in Education, 19(2), 155–188.
- ^ Aleven, Vincent; McLaren, Bruce M.; Sewall, Jonathan; Van Velsen, Martin; Popescu, Octav; Demi, Sandra; Ringenberg, Michael; Koedinger, Kenneth R. (2016). "Example-Tracing Tutors: Intelligent Tutor Development for Non-programmers". International Journal of Artificial Intelligence in Education. 26: 224–269. doi:10.1007/s40593-015-0088-2.
- ^ Sottilare, R. (2012). Considerations in the development of an ontology for a generalized intelligent framework for tutoring. In I3M defense and homeland security simulation Conference (DHSS 2012).
- ^ Razzaq, L., Patvarczki, J., Almeida, S. F., Vartak, M., Feng, M., Heffernan, N. T., & Koedinger, K. R. (2009). The Assistment Builder: Supporting the life cycle of tutoring system content creation.IEEE Transactions on Learning Technologies, 2(2), 157–166
- ^ Nye, Benjamin D.; Graesser, Arthur C.; Hu, Xiangen (2014). "AutoTutor and Family: A Review of 17 Years of Natural Language Tutoring". International Journal of Artificial Intelligence in Education. 24 (4): 427–469. doi:10.1007/s40593-014-0029-5.
- ^ Anderson, J., Boyle, C., Farrell, R., & Reiser, B. (1987). Cognitive principles in the design of computer tutors. In P. Morris (Ed.), Modeling cognition. NY: John Wiley.
- ^ For an example of an ITS authoring tool, see Cognitive Tutoring Authoring Tools
- ^ Koedinger, K. R.; Corbett, A. (2006). "Cognitive Tutors: Technology bringing learning science to the classroom". In Sawyer, K. (ed.). The Cambridge Handbook of the Learning Sciences. Cambridge University Press. pp. 61–78. OCLC 62728545.
- ^ Shaalan, Khalid F. (February 2005). "An Intelligent Computer Assisted Language Learning System for Arabic Learners". Computer Assisted Language Learning. 18 (1 & 2): 81–108. doi:10.1080/09588220500132399.
- ^ Ramos, C., Ramos, C., Frasson, C., & Ramachandran, S. (2009). Introduction to the special issue on real world applications of intelligent tutoring systems., 2(2) 62-63.
- ^ Liao, Rita (2024-05-25). "AI tutors are quietly changing how kids in the US study, and the leading apps are from China". TechCrunch. Retrieved 2024-05-28.
- ^ Evaluation of the Cognitive Tutor Algebra I Program A Shneyderman – Miami–Dade County Public Schools, Office of Evaluation and Research, Miami Fl. September 2001
- ^ Mitrovic, A. (1998) Learning SQL with a Computerized Tutor. 29th ACM SIGCSE Technical Symposium, pp. 307-311.
- ^ Mitrovic, A. (1998) Experiences in Implementing Constraint-Based Modeling in SQL-Tutor. Proc. ITS'98, B. Goettl, H. Halff, C. Redfield, V. Shute (eds.), pp. 414-423.
- ^ Mitrovic, A. (2003) An Intelligent SQL Tutor on the Web. Int. J. Artificial Intelligence in Education, 13(2-4), 173-197.
- ^ Zakharov, K., Mitrovic, A., Ohlsson, S. (2005) Feedback Micro-engineering in EER-Tutor. In: C-K Looi, G. McCalla, B. Bredeweg, J. Breuker (eds) Proc. Artificial Intelligence in Education AIED 2005, IOS Press, pp. 718-725.
- ^ Suraweera, P., Mitrovic, A., An Intelligent Tutoring System for Entity Relationship Modelling. Int. J. Artificial Intelligence in Education, vol. 14, no 3-4, 375-417, 2004.
- ^ Baghaei, N., Mitrovic, A., Irwin, W. Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. Int. J. CSCL, vol. 2, no. 2-3, pp. 159-190, 2007.
- ^ "Home". stoichtutor.cs.cmu.edu.
- ^ McLaren, B.M., Lim, S., Gagnon, F., Yaron, D., & Koedinger, K.R. (2006). Studying the effects of personalized language and worked examples in the context of a web-based intelligent tutor. In M. Ikeda, K.D. Ashley, & T-W. Chan (Eds.), Proceedings of the 8th International Conference on Intelligent Tutoring Systems (ITS-2006), Lecture Notes in Computer Science, 4053 (pp. 318-328). Berlin: Springer.
- ^ McLaren, B.M., Lim, S., & Koedinger, K.R. (2008). When and how often should worked examples be given to students? New results and a summary of the current state of research. In B. C. Love, K. McRae, & V. M. Sloutsky (Eds.), Proceedings of the 30th Annual Conference of the Cognitive Science Society (pp. 2176-2181). Austin, TX: Cognitive Science Society.
- ^ McLaren, B.M., van Gog, T., Ganoe, C., Karabinos, M., & Yaron, D. (2016). The efficiency of worked examples compared to erroneous examples, tutored problem solving, and problem solving in classroom experiments. Computers in Human Behavior, 55, 87-99.
- ^ McLaren, Bruce M.; Deleeuw, Krista E.; Mayer, Richard E. (2011). "Polite web-based intelligent tutors: Can they improve learning in classrooms?". Computers & Education. 56 (3): 574–584. doi:10.1016/j.compedu.2010.09.019.
- ^ McLaren, Bruce M.; Deleeuw, Krista E.; Mayer, Richard E. (2011). "A politeness effect in learning with web-based intelligent tutors". International Journal of Human-Computer Studies. 69 (1–2): 70–79. doi:10.1016/j.ijhcs.2010.09.001.
- ^ Beal, C. R., Beck, J., & Woolf, B. (1998). Impact of intelligent computer instruction on girls' math self concept and beliefs in the value of math. Paper presented at the annual meeting of the American Educational Research Association.
- ^ Schiaffino, S., Garcia, P., & Amandi, A. (2008). eTeacher: Providing personalized assistance to e-learning students. Computers & Education 51, 1744-1754
- ^ Keles, A.; Ocak, R.; Keles, A.; Gulcu, A. (2009). "ZOSMAT: Web-based Intelligent Tutoring System for Teaching-Learning Process". Expert Systems with Applications. 36 (2): 1229–1239. doi:10.1016/j.eswa.2007.11.064.
- ^ Heffernan, N. T., Turner, T. E., Lourenco, A. L. N., Macasek, M. A., Nuzzo-Jones, G., & Koedinger, K. R. (2006). The ASSISTment Builder: Towards an Analy- sis of Cost Effectiveness of ITS creation. Presented at FLAIRS2006, Florida.
- ^ "CIRCSIM-Tutor Intelligent Tutoring System Project at Illinois Institute of Technology and Rush College of Medicine".
- ^ aroque.bol.ucla.edu/pubs/vanLehnEtAl-its02-architectureWhy.pdf
- ^ Cheung, B.; Hui, L.; Zhang, J.; Yiu, S. M. (2003). "SmartTutor: An intelligent tutoring system in web-based adult education". Journal of Systems and Software. 68: 11–25. doi:10.1016/s0164-1212(02)00133-4.
- ^ Graesser, A.C., Wiemer-Hastings, K., Wiemer-Hastings, P., & Kreuz, R., & TRG. (1999). AutoTutor: A simulation of a human tutor. Journal of Cognitive Systems Research 1, 35-51
- ^ Melis, E., & Siekmann, J. (2004). Activemath: An Intel- ligent Tutoring System for Mathematics. In R. Tadeus- iewicz, L.A. Zadeh, L. Rutkowski, J. Siekmann, (Eds.), 7th International Conference "Artificial Intelligence and Soft Computing" (ICAISC) Lecture Notes in AI LNAI 3070 . Springer-Verlag 91-101
- ^ "AdaptErrEx project".
- ^ McLaren, B. M., Adams, D. M., & Mayer, R.E. (2015). Delayed learning effects with erroneous examples: A study of learning decimals with a web-based tutor. International Journal of Artificial Intelligence in Education, 25(4), 520-542.
- ^ Adams, D., McLaren, B.M., Mayer, R.E., Goguadze, G., & Isotani, S. (2013). Erroneous examples as desirable difficulty. In Lane, H.C., Yacef, K., Mostow, J., & Pavlik, P. (Eds.). Proceedings of the 16th International Conference on Artificial Intelligence in Education (AIED 2013). LNCS 7926 (pp. 803-806). Springer, Berlin.
- ^ McLaren, B.M., Adams, D., Durkin, K., Goguadze, G. Mayer, R.E., Rittle-Johnson, B., Sosnovsky, S., Isotani, S., & Van Velsen, M. (2012). To err is human, to explain and correct is divine: A study of interactive erroneous examples with middle school math students. In A. Ravenscroft, S. Lindstaedt, C. Delgado Kloos, & D. Hernándex-Leo (Eds.), Proceedings of EC-TEL 2012: Seventh European Conference on Technology Enhanced Learning, LNCS 7563 (pp. 222-235). Springer, Berlin.
- ^ "Overview - GIFT - GIFT Portal". www.gifttutoring.org. Retrieved 2018-07-30.
- ^ a b Sinatra, Anne M.; Goldberg, Benjamin S.; Sottilare, Robert A. (2014-09-01). "The Generalized Intelligent Framework for Tutoring (GIFT) as a Tool for Human Factors Professionals, The Generalized Intelligent Framework for Tutoring (GIFT) as a Tool for Human Factors Professionals". Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58 (1): 1024–1027. doi:10.1177/1541931214581214. ISSN 1541-9312. S2CID 111915804.
- ^ Lajoie, S. P.; Lesgold, A. (1989). "Apprenticeship training in the workplace: Computer coached practice environment as a new form of apprenticeship". Machine- Mediated Learning. 3: 7–28.
- ^ Eliot, C., & Woolf, B. (1994). Reasoning about the user within a simulation-based real-time training system. In Proceedings of the fourth international conference on user modeling, 121-126.
- ^ MILETTO, E. M., PIMENTA, M. S., VICARI, R. M., & FLORES, L. V. (2005). CODES: A web-based environment for cooperative music prototyping. Organised Sound, 10(3), 243-253.
- ^ Holstein, K., McLaren, B. M., & Aleven, V. (2017, March). SPACLE: investigating learning across virtual and physical spaces using spatial replays. In Proceedings of the Seventh International Learning Analytics & Knowledge Conference (pp. 358-367). ACM.
- ^ Intelligent Tutoring Systems, Chapter 37 / Corbett, Koedinger & Anderson / Chapter 37 (Original pp 849-874) 14 retrieved May 21, 2012 from http://act-r.psy.cmu.edu/papers/173/Chapter_37_Intelligent_Tutoring_Systems.pdf Archived 2012-06-17 at the Wayback Machine
- ^ Karam, R., Pane, J. F., Griffin, B. A., Robyn, A., Phillips, A., & Daugherty, L. (2016). Examining the implementation of technology-based blended algebra I curriculum at scale. Educational Technology Research and Development, 1-27.
- ^ a b c Anderson, J.R.; Corbett, A. T.; Koedinger, K. R.; Pelletier, R. (1995). "Cognitive tutors: Lessons learned". The Journal of the Learning Sciences. 4 (2): 167–207. doi:10.1207/s15327809jls0402_2. S2CID 22377178.
- ^ Christmann, E.; Badgett, J. (1997). "Progressive comparison of the effects of computer-assisted learning on the academic achievement of secondary students". Journal of Research on Computing in Education. 29 (4): 325–338. doi:10.1080/08886504.1997.10782202.
- ^ Fletcher, J. D. (2003). Evidence for learning from technology-assisted instruction. In H. F. O'Neil & R. Perez (Eds.), Technology applications in education: A learning view (pp. 79–99). Mahwah, NJ: Erlbaum.
- ^ Koedinger, K. R.; Anderson, J. R.; Hadley, W. H.; Mark, M. A. (1997). "Intelligent tutoring goes to school in the big city". International Journal of Artificial Intelligence in Education. 8: 30–43.
- ^ Plano, G. S. (2004). "The Effects of the Cognitive Tutor Algebra on student attitudes and achievement in a 9th grade Algebra course". Unpublished Doctoral Dissertation, Seton Hall University, South Orange, NJ.
- ^ Kulik, James A.; Fletcher, J.D. (2015). "Effectiveness of Intelligent Tutoring Systems: A Meta-Analytic Review". Review of Educational Research. 86: 42–78. doi:10.3102/0034654315581420. S2CID 7398389.
- ^ Koedinger, Kenneth; Alven, Vincent (2007). "Exploring the Assistance Dilemma in Experiments with Cognitive Tutors". Educational Psychology Review. 19 (3): 239–264. CiteSeerX 10.1.1.158.9693. doi:10.1007/s10648-007-9049-0. S2CID 339486.
- ^ Murray, T. (1999). Authoring intelligent tutoring systems: An analysis of the state of the art. International Journal of Artificial Intelligence in Education (IJAIED), 10, 98–129.
- ^ a b c d e f Polson, Martha C.; Richardson, J. Jeffrey, eds. (1988). Foundations of Intelligent Tutoring Systems. Lawrence Erlbaum.
- ^ Baker, R., Gowda, S., Corbett, A., & Ocumpaugh, J. (2012). Towards automatically detecting whether student learning is shallow. In Intelligent Tutoring Systems (pp. 444-453). Springer Berlin/Heidelberg.
- ^ Käser, T., Klingler, S., & Gross, M. (2016, April). When to stop?: towards universal instructional policies. In Proceedings of the Sixth International Conference on Learning Analytics & Knowledge (pp. 289-298). ACM.
- ^ Ocumpaugh, J., Baker, R., Gowda, S., Heffernan, N., & Heffernan, C. (2014). Population validity for Educational Data Mining models: A case study in affect detection. British Journal of Educational Technology, 45(3), 487-501.
- ^ Koedinger, K.; Aleven, V. (2007). "Exploring the assistance dilemma in experiments with cognitive tutors". Educational Psychology Review. 19 (3): 239–264. CiteSeerX 10.1.1.158.9693. doi:10.1007/s10648-007-9049-0. S2CID 339486.
- ^ Jonassen, D. H., & Reeves, T. C. (1996). Learning with technology: Using computers as cognitive tools. In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology (pp. 693 - 719). New York: Macmillan.
- ^ a b Iqbal, A., Oppermann, R., Patel, A. & Kinshuk (1999). A Classification of Evaluation Methods for Intelligent Tutoring Systems. In U. Arend, E. Eberleh & K. Pitschke (Eds.) Software Ergonomie '99 - Design von Informationswelten, Leipzig: B. G. Teubner Stuttgart, 169-181.
- ^ a b Siemer, J., & Angelides, M. C. (1998). A comprehensive method for the evaluation of complete intelligent tutoring systems. Decision support systems, 22(1), 85–102.
- ^ a b c Mark, M. A., Greer, J. E.. (1993). Evaluation methodologies for intelligent tutoring systems. Journal of Artificial Intelligence in Education, 4, 129–129.
- ^ Graessner A. C., Kurt VanLehn, C. P R., Jordan, P. & Harter, D. (2001). Intelligent tutoring systems with conversational dialogue. AI Magazine, 22(4), 39.
- ^ Graesser, A. C., Chipman, P., Haynes, B. C., & Olney, A. (2005). AutoTutor: An intelligent tutoring system with mixed-initiative dialogue., 48(4) 612-618.
- ^ Zhao, R., Papangelis, A., & Cassell, J. (2014, August). Towards a dyadic computational model of rapport management for human-virtual agent interaction. In International Conference on Intelligent Virtual Agents (pp. 514-527). Springer International Publishing.
- ^ Madaio, M. A., Ogan, A., & Cassell, J. (2016, June). The Effect of Friendship and Tutoring Roles on Reciprocal Peer Tutoring Strategies. In International Conference on Intelligent Tutoring Systems (pp. 423-429). Springer International Publishing.
- ^ a b c d D'Mello, C.; Graessner, A. (2012). "Dynamics of affective states during complex learning". Learning and Instruction. 22 (2): 145–157. doi:10.1016/j.learninstruc.2011.10.001. S2CID 53377444.
- ^ a b Sarrafzadeh, A.; Alexander, S.; Dadgostar, F.; Fan, C.; Bigdeli, A. (2008). "How do you know that I don't understand?" A look at the future of intelligent tutoring systems". Computers in Human Behavior. 24 (4): 1342–1363. doi:10.1016/j.chb.2007.07.008. hdl:10652/2040.
- ^ D'Mello, S.; Olney, A.; Williams, C.; Hays, P. (2012). "Gaze tutor: A gaze-reactive intelligent tutoring system". International Journal of Human-Computer Studies. 70 (5): 377–398. doi:10.1016/j.ijhcs.2012.01.004.
- ^ Cassell, Justine (January 2004). "Towards a model of technology and literacy development: Story listening systems". Journal of Applied Developmental Psychology. 25 (1): 75–105. doi:10.1016/j.appdev.2003.11.003. ISSN 0193-3973. S2CID 9493253.
- ^ Wang, Ning; Gratch, Jonathan (September 2009). "Rapport and facial expression". 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops. IEEE. pp. 1–6. doi:10.1109/acii.2009.5349514. ISBN 9781424448005. S2CID 9673056.
- ^ Ogan, Amy; Finkelstein, Samantha; Walker, Erin; Carlson, Ryan; Cassell, Justine (2012), "Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring", Intelligent Tutoring Systems, Lecture Notes in Computer Science, vol. 7315, Springer Berlin Heidelberg, pp. 11–21, CiteSeerX 10.1.1.477.4527, doi:10.1007/978-3-642-30950-2_2, ISBN 9783642309496, S2CID 14315990
- ^ Fiorella, Logan; Mayer, Richard E. (October 2013). "The relative benefits of learning by teaching and teaching expectancy". Contemporary Educational Psychology. 38 (4): 281–288. doi:10.1016/j.cedpsych.2013.06.001. ISSN 0361-476X.
- ^ Pareto, Lena; Arvemo, Tobias; Dahl, Ylva; Haake, Magnus; Gulz, Agneta (2011), "A Teachable-Agent Arithmetic Game's Effects on Mathematics Understanding, Attitude and Self-efficacy", Artificial Intelligence in Education, Lecture Notes in Computer Science, vol. 6738, Springer Berlin Heidelberg, pp. 247–255, doi:10.1007/978-3-642-21869-9_33, ISBN 9783642218682, S2CID 17108556
- ^ BISWAS, GAUTAM; JEONG, HOGYEONG; KINNEBREW, JOHN S.; SULCER, BRIAN; ROSCOE, ROD (July 2010). "Measuring Self-Regulated Learning Skills Through Social Interactions in a Teachable Agent Environment". Research and Practice in Technology Enhanced Learning. 05 (2): 123–152. doi:10.1142/s1793206810000839. ISSN 1793-2068.
- ^ Matsuda, Noboru; Cohen, William W.; Koedinger, Kenneth R.; Keiser, Victoria; Raizada, Rohan; Yarzebinski, Evelyn; Watson, Shayna P.; Stylianides, Gabriel (March 2012). "Studying the Effect of Tutor Learning Using a Teachable Agent that Asks the Student Tutor for Explanations". 2012 IEEE Fourth International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE. pp. 25–32. doi:10.1109/digitel.2012.12. ISBN 9781467308854. S2CID 15946735.
Bibliography
[edit]Books
[edit]- Nkambou, Roger; Bourdeau, Jacqueline; Mizoguchi, Riichiro, eds. (2010). Advances in Intelligent Tutoring Systems. Springer. ISBN 978-3-642-14362-5.
- Woolf, Beverly Park (2009). Building Intelligent Interactive Tutors. Morgan Kaufmann. ISBN 978-0-12-373594-2.
- Evens, Martha; Michael, Joel (2005). One-on-one Tutoring by Humans and Computers. Routledge. ISBN 978-0-8058-4360-6.
- Polson, Martha C.; Richardson, J. Jeffrey, eds. (1988). Foundations of Intelligent Tutoring Systems. Lawrence Erlbaum. ISBN 978-0-8058-0053-1.
- Psotka, Joseph; Massey, L. Dan; Mutter, Sharon, eds. (1988). Intelligent Tutoring Systems: Lessons Learned. Lawrence Erlbaum. ISBN 978-0-8058-0023-4.
- Wenger, Etienne (1987). Artificial Intelligence and Tutoring Systems: Computational and Cognitive Approaches to the Communication of Knowledge. Morgan Kaufmann. ISBN 978-0-934613-26-2.
- Chambers, J.; Sprecher, J. (1983). Computer-Assisted Instruction: Its Use in the Classroom. Prentice-Hall Inc. ISBN 978-0131643840.
- Brown, D.; Sleeman, John Seely, eds. (1982). Intelligent Tutoring Systems. Academic Press. ISBN 978-0-12-648680-3.
Papers
[edit]- Intelligent Tutoring Systems: An Historic Review in the Context of the Development of Artificial Intelligence and Educational Psychology
- Intelligent Tutoring Systems: The What and the How
- Freedman, Reva (2000). "What is an Intelligent Tutoring System?" (PDF). Intelligence. 11 (3): 15–16. doi:10.1145/350752.350756. S2CID 5281543.
- Intelligent Tutoring Systems: Using AI to Improve Training Performance and ROI
- A Framework for Model-Based Adaptive Training
- A Conceptual Framework for Internet based Intelligent Tutoring Systems[dead link]
- Intelligent Tutoring Systems with Converersational Dialogue
- ELM-ART: An intelligent tutoring system on world wide web
- The defining characteristics of intelligent tutoring systems research: ITSs care, precisely
- Authoring Intelligent Tutoring Systems: An analysis of the state of the art
- Cognitive modeling and intelligent tutoring
- Intelligent Tutoring Goes To School in the Big City
- Adaptive Hypermedia: From Intelligent Tutoring Systems to Web-Based Education
External links
[edit]- The 11th International Conference on Intelligent Tutoring Systems – Co-adaptation in Learning – Chania (2012)
- The 10th International Conference on Intelligent Tutoring Systems – Bridges to Learning – Pittsburgh (2010)
- The 9th International Conference on Intelligent Tutoring Systems - Intelligent Tutoring Systems: Past and Future – Montreal (2008)
- The 8th International Conference on Intelligent Tutoring Systems (2006)
- The 2007 Artificial Intelligence in Education conference.
- MERLOT - Multimedia Educational Resource for Learning and Online Teaching
- A timeline of Teaching Machines https://teachingmachin.es/timeline.html
Intelligent tutoring system
View on GrokipediaOverview
Definition and Core Principles
An intelligent tutoring system (ITS) is a computer-based instructional program that leverages artificial intelligence to deliver personalized education, adapting in real-time to the individual needs, knowledge levels, and performance of learners.[6] Unlike conventional educational software, ITSs employ cognitive modeling to simulate the diagnostic and instructional behaviors of a human tutor, providing tailored guidance that addresses specific learner misconceptions or strengths.[2] This approach enables ITSs to dynamically adjust content difficulty, pacing, and instructional strategies, fostering deeper understanding and skill acquisition across diverse subjects such as mathematics, language learning, and science.[7] At the core of ITS design are several foundational principles that emulate effective human tutoring. Individualization ensures that instruction is customized to the learner's current state, drawing on student models to track progress and predict needs, thereby optimizing engagement and retention.[6] Scaffolding involves providing temporary, structured support—such as hints or step-by-step prompts—that gradually fades as the learner gains competence, promoting independent problem-solving.[8] Feedback loops deliver immediate, constructive responses to learner actions, reinforcing correct behaviors and correcting errors in a manner that builds metacognitive awareness.[2] Together, these principles aim to replicate the adaptive, empathetic interaction of expert tutors, making complex learning accessible and efficient.[7] ITSs distinguish themselves from non-intelligent educational tools, such as static computer-assisted instruction (CAI) programs, by emphasizing adaptive delivery over fixed content sequences; for instance, rule-based approaches in ITSs apply predefined production rules to monitor and intervene in real-time problem-solving, while model-tracing methods simulate cognitive processes to trace deviations from ideal solutions.[8] This adaptability contrasts with static systems that offer uniform experiences regardless of learner input.[6] The primary goals of ITSs include enhancing learning outcomes through scalable, evidence-based instruction, accommodating diverse learner profiles (e.g., varying abilities or learning styles), and extending the reach of expert tutoring to large populations without proportional increases in human resources.[2] By achieving these objectives, ITSs contribute to more equitable and effective education.[4]Historical Context and Evolution Overview
The field of intelligent tutoring systems (ITS) traces its origins to the mid-20th century, rooted in behaviorist learning theories prevalent during the 1950s and 1960s. Early educational technologies, such as B.F. Skinner's teaching machines, emphasized programmed instruction through repetitive drills and immediate reinforcement to shape learner behavior via stimulus-response mechanisms.[9] These approaches laid the groundwork for computer-assisted instruction (CAI), which initially focused on linear, fixed-sequence content delivery to reinforce basic skills without adaptation to individual needs.[10] A significant paradigm shift occurred in the 1970s and accelerated through the 1980s, transitioning from rigid drill-and-practice CAI paradigms to more sophisticated knowledge-based tutoring systems. This evolution was profoundly influenced by advances in cognitive science, which highlighted the limitations of behaviorism and advocated for models that account for learners' mental processes, misconceptions, and knowledge construction. Pioneering work demonstrated the potential for one-on-one tutoring to achieve substantial learning gains—up to two standard deviations above traditional classroom instruction—spurring the integration of adaptive strategies in computational systems.[11] By the late 1980s, ITS began to embody constructivist principles, prioritizing active knowledge building over mere repetition. Early artificial intelligence research played a pivotal role in establishing ITS as a distinct subfield within educational technology, providing the foundational tools for modeling expertise and learner states. Beginning in the 1970s, AI techniques such as rule-based reasoning and symbolic representation enabled systems to simulate human-like tutoring by separating domain knowledge from pedagogical decision-making. This integration transformed educational computing from passive delivery mechanisms into dynamic environments capable of personalization, aligning with core principles like tailored feedback to support diverse learning paths. Comprehensive reviews of the era underscore how AI's emphasis on intelligent adaptation distinguished ITS from broader computer-based learning tools.[4]Historical Development
Pre-Digital and Early Computer-Based Systems
The origins of intelligent tutoring systems trace back to pre-digital mechanical devices designed to automate aspects of instruction, rooted in behaviorist principles that emphasized stimulus-response learning and immediate feedback. In the 1920s, psychologist Sidney L. Pressey developed the first teaching machines at Ohio State University, which were mechanical apparatuses resembling typewriters that presented multiple-choice questions through a window and allowed students to select answers via keys. These devices automatically scored responses and provided reinforcement, such as advancing to the next question on correct answers or repeating material on errors, aiming to individualize testing and teaching without teacher intervention. Pressey's invention, detailed in his 1926 paper, represented an early attempt to mechanize rote learning and diagnostic assessment, though it faced resistance due to economic concerns during the Great Depression and skepticism about replacing human educators. Building on this foundation in the 1950s, B.F. Skinner advanced the concept through his behaviorist framework of operant conditioning, creating teaching machines that delivered programmed instruction in small, sequential steps to shape learning through positive reinforcement. Skinner's devices, prototyped around 1954 and elaborated in his 1958 Science article, used printed cards or mechanical displays to present arithmetic or spelling problems, with students constructing responses that the machine verified instantly, offering praise or correction to maintain motivation. Unlike Pressey's focus on testing, Skinner's linear programmed instruction emphasized errorless learning by breaking content into manageable units, ensuring high success rates to reinforce behavior without punishment. These machines exemplified behaviorism's core tenet that learning occurs through controlled environmental contingencies, yet they were limited to fixed sequences that assumed uniform learner progress. The transition to early computer-based systems in the 1960s introduced electronic capabilities, most notably with the PLATO (Programmed Logic for Automatic Teaching Operations) system developed at the University of Illinois under Donald Bitzer. Launched in 1960 on the ILLIAC I mainframe, PLATO connected users via custom terminals with television displays, enabling interactive lessons in subjects like mathematics and languages through adaptive branching programs. In branching instruction, the system deviated from linear paths by routing students to remedial explanations or advanced material based on their responses, providing a rudimentary form of personalization via predefined decision trees. This marked a shift from purely mechanical devices to computational ones, supporting multiple simultaneous users and multimedia elements like graphics, though still grounded in behaviorist drills rather than deeper cognitive modeling.[12] These early systems highlighted key concepts in automated instruction, including behaviorist reliance on immediate feedback and reinforcement to drive learning, as well as the distinction between linear formats—which progressed uniformly through content—and branching approaches that offered limited adaptation. However, without artificial intelligence, personalization remained constrained to static algorithms, unable to account for individual cognitive differences or complex problem-solving beyond scripted responses. This paved the way for later AI integrations to address these shortcomings.Rise of AI-Influenced Tutors
The integration of artificial intelligence into tutoring systems began in the 1970s, transitioning from rigid, pre-programmed computer-assisted instruction to more dynamic, interactive environments that mimicked human tutoring. This period marked the field's shift toward AI-driven approaches, leveraging computational models to enable adaptive dialogue and problem-solving support. Building briefly on earlier non-AI computer-based systems of the 1960s, these innovations introduced elements like natural language processing and knowledge-based reasoning to personalize learning experiences.[7] A seminal example from this era is SCHOLAR, developed by Jaime Carbonell at Carnegie Mellon University in 1970, which pioneered Socratic-style dialogue for teaching geography facts through mixed-initiative interactions. SCHOLAR utilized a semantic network for knowledge representation, allowing the system to generate questions, provide explanations, and respond to student queries in a conversational manner, thereby fostering deeper conceptual understanding rather than rote memorization. This approach demonstrated the potential of AI to simulate tutorial reasoning, influencing subsequent designs by emphasizing student-initiated exploration.[13][7] In 1974, the SOPHIE system extended these ideas into practical troubleshooting domains, focusing on electronics circuit diagnosis. Developed by John Seely Brown and colleagues at Bolt Beranek and Newman, SOPHIE incorporated a simulation-based environment where students could hypothesize faults, test circuits virtually, and receive targeted feedback, using AI techniques for hypothesis evaluation and instructional guidance. This system highlighted the value of generative simulations in tutoring, enabling students to experiment within a safe, reactive framework that adjusted to their diagnostic strategies.[14][15] In the late 1970s, systems like GUIDON, created by William Clancey at Stanford University, adapted the MYCIN expert system for medical training in infectious disease diagnosis. GUIDON employed rule-based knowledge representation from MYCIN's inference engine to guide students through case-based reasoning, separating domain expertise from pedagogical strategies to deliver context-specific coaching. This derivative approach underscored the growing influence of expert systems on ITS, where structured knowledge bases and automated inference facilitated scalable, domain-specific tutoring without exhaustive pre-scripting.[16][17] The 1980s saw further advancements through intelligent tutoring frameworks formalized in the seminal 1982 collection edited by David Sleeman and John Seely Brown, which proposed modular architectures combining student models, domain knowledge, tutoring expertise, and communication interfaces. These frameworks drew heavily from expert systems' methodologies, emphasizing knowledge representation techniques such as production rules and semantic networks to enable inference-driven adaptations in early ITS. By the late 1980s, such structures had become foundational, promoting reusable components that accelerated the development of AI-influenced tutors across disciplines like medicine and engineering.[15]Modern and Adaptive Systems
In the 2000s and 2010s, intelligent tutoring systems (ITS) advanced through platforms that emphasized interactive dialogue and scalable deployment, building on earlier AI foundations to support broader educational integration. AutoTutor, developed by researchers at the University of Memphis, simulates human-like tutoring via mixed-initiative natural language conversations, guiding students through computer science, physics, and critical thinking topics by prompting explanations and providing feedback on responses.[18] This system achieved learning gains equivalent to nearly one letter grade improvement in controlled studies.[18] Similarly, the Cognitive Tutor platform, originating from Carnegie Mellon University's research and commercialized by Carnegie Learning, applies cognitive models to deliver real-time instructional support in mathematics, adapting hints and problem difficulty based on student interactions to promote skill mastery.[19] Evaluations showed Cognitive Tutors improving student performance by 15-25% over traditional methods in algebra and geometry curricula.[19] The rise of web-based ITS during this period enabled accessible, platform-independent delivery, exemplified by Andes, a system for introductory physics that provides context-sensitive hints and qualitative reasoning support without requiring predefined solution paths.[20] Deployed online, Andes allowed students to enter free-form responses, with the system offering step-level feedback that significantly improved post-test scores compared to non-tutored homework, with effect sizes of approximately 0.6 in university settings.[20] These developments marked a shift toward data-driven adaptability, leveraging internet infrastructure to reach diverse learners while maintaining pedagogical rigor. Entering the 2020s, ITS incorporated machine learning for predictive analytics to forecast learner needs and refine personalization at scale. Duolingo's language learning platform exemplifies this, using algorithms to dynamically adjust lesson paths based on user proficiency and engagement data, with post-2020 enhancements integrating deep learning for more precise content sequencing and retention prediction, including Duolingo Max (launched 2023) powered by GPT-4 for conversational practice.[21] These updates have supported millions of users, demonstrating improved completion rates through tailored exercises that adapt in real time. By 2023-2025, further advancements included integration of large language models in systems like Khan Academy's Khanmigo, an AI-powered chatbot providing 24/7 real-time tutoring and instant feedback through interactive, step-by-step guidance across subjects such as math and writing.[22] Contemporary ITS have shifted toward multimodal and mobile formats, incorporating voice interfaces for natural interaction and gamification to enhance motivation. Platforms like Knewton utilize adaptive engines to deliver personalized content, fostering sustained engagement in diverse subjects.[23] This evolution supports anytime learning, with studies indicating higher retention when combining voice feedback and game elements in adaptive environments.[23]Technical Components
Cognitive and Student Models
The student model in intelligent tutoring systems (ITS) represents the learner's current knowledge state, misconceptions, and cognitive processes to enable personalized instruction. It tracks individual progress by inferring the learner's understanding from observed behaviors, such as responses to problems or interactions with the system. This model is essential for adapting tutoring strategies to address gaps in knowledge or persistent errors, distinguishing ITS from static educational software.[24] One foundational approach to student modeling is the overlay model, which superimposes the learner's knowledge onto a predefined expert or domain model composed of discrete knowledge components, such as rules, facts, or skills. Each component is typically marked as known, partially known, or unknown, allowing the system to estimate mastery levels without requiring a full simulation of the learner's cognition. Updates to the overlay occur dynamically based on performance data; for instance, a basic update can be conceptualized as adjusting the knowledge state additively, where the revised state reflects an initial estimate incremented by successful responses and decremented by errors, though more sophisticated variants incorporate probabilistic thresholds to avoid overconfidence in assessments. This method, introduced in early computer-aided instruction systems, facilitates efficient tracking in domains with well-structured knowledge representations, such as mathematics or programming.[25][24] Alternative student modeling techniques address limitations of overlays, such as their assumption of binary knowledge states, by focusing on error diagnosis. Bug libraries catalog common systematic errors or "bugs" as faulty procedures that deviate from expert knowledge, enabling the system to match observed student outputs against a library of predefined misconceptions. In arithmetic tutoring, for example, the model simulates potential bugs—like incorrect borrowing in subtraction—to identify the underlying procedural flaw from a single response or sequence of actions, supporting targeted remediation without exhaustive enumeration of all possible errors. This approach excels in procedural domains where errors are predictable and recurrent, though it requires manual curation of the library to cover prevalent student behaviors.[26] Constraint-based diagnosis offers a more scalable alternative by representing domain knowledge as a set of constraints—rules defining valid states or actions—rather than exhaustive procedures. The student model identifies violations of these constraints in the learner's responses, inferring incomplete or erroneous knowledge without needing a runnable simulation of the full cognitive state. For instance, in a subtraction task, constraints might specify that borrowing from zero is invalid, allowing the system to pinpoint and explain the specific deficiency. This method reduces modeling complexity, as only relevant constraints are evaluated via pattern matching, making it suitable for complex domains like database querying. Introduced to overcome the intractability of traditional models, constraint-based approaches have been widely adopted for their domain independence and ease of authoring.[27] To handle uncertainty in knowledge assessments, many student models incorporate Bayesian updates as part of Bayesian Knowledge Tracing (BKT), which probabilistically refines estimates of mastery based on evidence from interactions. BKT models the knowledge state as a hidden Markov model with two steps: first, the prior probability at time t is updated from the previous posterior using transition probabilities for learning and forgetting: P(K_t = 1) = P(K_{t-1} = 1) \cdot (1 - p_\text{forget}) + [1 - P(K_{t-1} = 1)] \cdot p_\text{learn}, where p_learn is the probability of transitioning from unknown to known, and p_forget from known to unknown. Then, the posterior after evidence E_t (e.g., correct/incorrect response) is computed using Bayes' theorem, incorporating slip (p_slip: error when known) and guess (p_guess: success when unknown) probabilities: P(K_t = 1 | E_t) = \frac{P(E_t | K_t = 1) \cdot P(K_t = 1)}{P(E_t | K_t = 1) \cdot P(K_t = 1) + P(E_t | K_t = 0) \cdot P(K_t = 0)}, with P(E_t | K_t = 1) = (1 - p_slip) for correct or p_slip for incorrect, and similarly for unknown using p_guess. These parameters are estimated from data, enabling the model to account for learning transitions, forgetting, and observation noise over multiple opportunities.[28][24] More recent advances in student modeling leverage machine learning, such as Deep Knowledge Tracing (DKT), which uses recurrent neural networks (e.g., LSTMs) to predict future performance from sequences of past interactions, capturing non-linear dependencies and outperforming traditional BKT in many domains. As of 2025, extensions incorporate large language models for finer-grained misconception detection.[29][30] The cognitive model, in contrast, simulates the ideal or expert reasoning process to guide tutoring decisions and evaluate student actions. It represents human cognition as a computational theory, enabling the ITS to anticipate correct paths and detect deviations. A prominent framework is ACT-R (Adaptive Control of Thought-Rational), a cognitive architecture that decomposes expert performance into production rules—condition-action pairs that map problem states to responses. For example, in geometry tutoring, a rule might state: IF the goal is to classify a triangle and the side lengths satisfy the Pythagorean theorem, THEN assert it is a right triangle. These rules form a procedural network that simulates step-by-step expert problem-solving, allowing the tutor to trace the learner's actions against the model for immediate feedback. ACT-R integrates declarative facts with procedural skills, supporting simulations of learning and transfer in domains like algebra or programming.[7] Together, the student and cognitive models enable ITS to personalize instruction by comparing learner behavior to expert simulations while maintaining an evolving profile of the individual's knowledge and errors. This dual modeling supports adaptive problem selection and scaffolding, though it may briefly inform pedagogical choices like hint provision.[24]Pedagogical and Domain Models
In intelligent tutoring systems (ITS), the domain model serves as the foundational representation of the subject matter expertise, encapsulating the knowledge, concepts, procedures, and relationships essential for the targeted learning domain. This model enables the system to evaluate student responses against expert-level performance and generate appropriate instructional content. Structured representations such as ontologies, which define hierarchical classes and properties of domain entities, or semantic networks, which illustrate interconnected concepts through nodes and edges, are commonly employed to organize this knowledge in a machine-readable format. For instance, ontologies facilitate reasoning about domain constraints, allowing the ITS to infer valid problem-solving paths and detect misconceptions by comparing student actions to canonical solutions.[31][32] In mathematics-focused ITS, the domain model often incorporates procedural knowledge graphs to model step-by-step problem-solving processes, such as equation solving or geometric proofs, where nodes represent operations (e.g., factoring or substitution) and edges denote dependencies or sequences. These graphs support dynamic generation of exercises and enable the system to trace student progress through predefined pathways, ensuring alignment with curricular objectives. A notable example is the use of knowledge graphs in systems like MathGraph, which extracts mathematical entities, operations, and constraints from high school-level problems to automate exercise solving and provide targeted guidance. Such representations enhance scalability across subdomains like algebra or calculus by allowing modular updates to the knowledge base without overhauling the entire system.[33][34] The pedagogical model, often termed the tutor or instructional model, operationalizes teaching strategies by specifying rules for intervention, sequencing of content, and adaptation of support based on diagnostic inputs from the domain and student models. It governs decisions on the timing, type, and intensity of guidance, such as selecting hints that bridge knowledge gaps or adjusting task complexity to maintain engagement. Drawing from cognitive science principles, this model integrates heuristics for effective pedagogy, ensuring interventions promote deep understanding rather than rote memorization. Seminal frameworks emphasize its role in simulating human tutoring behaviors, where the model selects actions like explanations or prompts to optimize learning outcomes.[32][35] Prominent strategies within the pedagogical model include fading scaffolds, which progressively withdraws instructional support—such as step-by-step hints or worked examples—as the learner demonstrates mastery, fostering independence and transfer of skills. In model-tracing ITS like the Andes physics tutor, fading begins with full procedural guidance and reduces it over sessions, deepening conceptual understanding by encouraging self-correction. Complementing this is just-in-time feedback, delivered immediately upon detecting an error or impasse to minimize frustration and reinforce correct reasoning without overwhelming the learner. Additionally, the model frequently adapts instruction to align with Vygotsky's zone of proximal development, calibrating task difficulty to the space between independent performance and guided achievement, as seen in natural-language tutoring systems that dynamically adjust prompts based on estimated learner potential. These mechanisms collectively enable personalized, responsive teaching that evolves with the student's progress.[36][37][38]User Interface and Tutoring Strategies
Intelligent tutoring systems (ITS) employ diverse user interfaces to facilitate effective interaction between learners and the system, enabling personalized instruction. Text-based interfaces, common in early and dialogue-oriented ITS, allow students to input responses via natural language, processed through natural language processing (NLP) to simulate conversational tutoring. For instance, systems like AutoTutor and ITSPOKE utilize text input for student queries and feedback, promoting engagement through written dialogue. Graphical interfaces, on the other hand, incorporate visual elements such as diagrams, simulations, and interactive visualizations to support domains requiring spatial or conceptual understanding, such as geometry or physics, where they have demonstrated up to 30% improvements in spatial reasoning skills.[39] Virtual agents represent an advanced interface type, featuring animated pedagogical agents that mimic human tutors with facial expressions, gestures, and speech synthesis; AutoTutor's interface, for example, includes a central animated agent alongside windows for problem display, student input, dialogue history, and interactive 3D simulations, fostering a more immersive experience. Tutoring strategies in ITS are designed to deliver instruction dynamically, adapting to the learner's performance and needs to optimize learning outcomes. Socratic questioning is a core strategy, where the system poses open-ended questions to guide students toward self-discovery and critical thinking, as implemented in AutoTutor through mixed-initiative dialogues that encourage elaboration on concepts. Hints and explanations provide scaffolded support, with hints offering incremental guidance to resolve errors and explanations delivering detailed conceptual breakdowns; in algebra-focused ITS, timely hints have led to 15-25% performance gains by reducing frustration and promoting problem-solving independence.[40] Adaptive sequencing tailors the progression of instructional content, adjusting the order and difficulty of tasks based on real-time assessment of student mastery, a method pioneered in systems like Cognitive Tutors to ensure optimal pacing and retention. Multimodal elements enhance the interactivity and naturalness of ITS by integrating multiple input and output channels beyond text or graphics. Natural language processing enables fluid dialogue in conversational ITS, allowing systems to interpret free-form student responses, detect misconceptions, and respond with tailored feedback, as seen in AutoTutor's use of NLP for 50-200 turn conversations covering expectations and error corrections. In advanced setups, gesture recognition supports embodied interaction, capturing hand movements or body language via sensors to infer engagement or confusion, though its application remains emerging in affective ITS like Gaze Tutor extensions; this modality complements speech and text for richer, context-aware tutoring in virtual environments.Design and Implementation
Architectures and Frameworks
Intelligent tutoring systems (ITS) typically follow modular architectures that integrate multiple components to simulate human-like tutoring. A foundational standard is the four-component model, which includes the domain model representing expert knowledge of the subject matter, the student model tracking the learner's knowledge and skills, the pedagogical model determining instructional strategies based on the other models, and the user interface facilitating interaction between the system and the student.[41] This architecture, articulated by Woolf, enables adaptive instruction by allowing components to communicate and update dynamically, ensuring personalized feedback and guidance.[41] Frameworks for ITS development emphasize modularity and reusability to streamline creation across domains. The Generalized Intelligent Framework for Tutoring (GIFT), an open-source platform developed by the U.S. Army Research Laboratory, exemplifies this by providing a domain-independent structure that incorporates the four-component model while supporting extensible plugins for cognitive and pedagogical modules.[42] Within such frameworks, two prominent paradigms for student modeling and feedback are model-tracing and constraint-based approaches. Model-tracing, as implemented in systems like Cognitive Tutors, simulates an ideal problem-solving path and compares student actions step-by-step to detect deviations and provide immediate guidance.[43] In contrast, constraint-based modeling identifies violations of domain-specific rules or constraints without simulating a full cognitive process, making it suitable for ill-defined problems where multiple solution paths exist, as seen in tutors like SQL-Tutor.[43] These paradigms can be hybridized in frameworks like GIFT to balance precision and flexibility.[42] Integration patterns in ITS architectures prioritize real-time responsiveness and scalability, particularly for large-scale deployments. Event-driven architectures enable dynamic adaptation by processing student inputs as events that trigger updates across components, such as immediate pedagogical adjustments in response to errors, enhancing engagement in interactive environments.[44] For scalability, cloud-based deployments leverage microservices and distributed computing to handle concurrent users, as demonstrated in systems like Korbit, which supports millions of learners through elastic resource allocation and fault-tolerant designs.[45] These patterns ensure ITS can operate efficiently in diverse settings, from individual devices to enterprise-level platforms.[45]Development Tools and Methodologies
Development of intelligent tutoring systems (ITS) often employs methodologies that emphasize iterative improvement and learner involvement to ensure effectiveness and usability. User-centered design (UCD) is a core approach, involving learners and educators throughout the development process to align the system with user needs and behaviors, thereby enhancing engagement and learning outcomes.[46] Agile methodologies complement UCD by facilitating iterative design cycles, where feedback from prototypes is incorporated rapidly to refine educational software, including ITS, promoting flexibility in response to evolving requirements.[47] Knowledge engineering remains essential for capturing and formalizing domain expertise into structured models that drive the tutoring logic, often through techniques like semi-automatic skill encoding to bridge expert knowledge with system implementation.[48] A taxonomy of knowledge acquisition methods tailored to ITS problem types further guides this process, mapping elicitation strategies to specific educational domains.[49] Key tools support these methodologies by streamlining authoring and integration. The Cognitive Tutor Authoring Tools (CTAT), developed by Carnegie Mellon University, enable both programmers and non-programmers to create example-tracing tutors efficiently, reducing development time by up to twofold compared to traditional methods through drag-and-drop interfaces and behavior recording.[50] Learning Tools Interoperability (LTI), a standard from 1EdTech, facilitates the integration of ITS components into learning management systems (LMS), allowing seamless embedding of authoring tools and content without custom coding, thus enhancing scalability across platforms.[51] For machine learning components, such as student modeling, open-source libraries like TensorFlow provide robust frameworks to implement adaptive algorithms, supporting tasks like knowledge tracing and personalized feedback in ITS architectures.[52] Development processes in ITS prioritize rapid prototyping and validation to iterate quickly on designs. Rapid prototyping tools, such as those in CTAT or general hypermedia environments like Toolbook, allow developers to build functional prototypes of tutoring modules in weeks, enabling early testing of pedagogical strategies across domains like programming.[53] Validation cycles involve continuous learner testing within agile sprints, where metrics from user interactions inform refinements, ensuring the system evolves based on empirical data rather than assumptions, a practice increasingly adopted post-2015 to address scalability in adaptive ITS.[50]Integration with Emerging Technologies
Intelligent tutoring systems (ITS) have increasingly integrated large language models (LLMs) such as GPT-4 to enable dynamic, conversational interactions that mimic human tutoring. These models facilitate natural language dialogue, providing personalized explanations, Socratic questioning, and real-time feedback tailored to individual learner needs. For instance, in the Socratic Playground for Learning (SPL), GPT-4 powers a modular framework with components for content retrieval, data analysis, instructional advising, and feedback assessment, resulting in significant improvements in undergraduate English skills, including vocabulary gains from 26.4 to 30.7 and grammar from 18.2 to 23.1.[54] Similarly, LPITutor employs GPT-3.5 augmented with retrieval-augmented generation (RAG) and prompt engineering to deliver adaptive responses based on learner profiles and query history, achieving 94% factual accuracy and high user satisfaction across skill levels in educational queries.[55] Reinforcement learning (RL) further enhances ITS by optimizing pedagogical strategies through trial-and-error mechanisms that maximize learning outcomes as rewards. Post-2020 advancements emphasize deep RL for adaptive content sequencing and feedback, with 51% of studies showing statistically significant gains in student performance. In RLTutor, RL constructs virtual student models to refine teaching policies while minimizing direct interactions, improving efficiency in domains like mathematics.[56] A systematic review highlights RL's role in addressing multi-objective optimization, such as balancing engagement and knowledge retention, though challenges like limited data and ethical concerns persist.[57] Integration with virtual reality (VR) and augmented reality (AR) creates immersive simulations that combine ITS adaptability with experiential learning, particularly in skill-based training. For example, SDMentor uses VR simulations with ITS for surgical decision-making, providing real-time feedback to enhance procedural skills and confidence.[58] Post-2020 applications, such as EDUKA's personalized 3D itineraries for science education, demonstrate reduced cognitive load and better knowledge retention through self-directed exploration.[59] Big data analytics supports ITS by processing vast learner interaction datasets to inform predictive modeling and personalization. Techniques like educational data mining enable ITS to forecast performance and adjust paths dynamically, as seen in secondary education case studies where analytics improved individualized interventions.[60] In PS2 Pal, an LLM-based physics tutor leveraging GPT-4, big data from student interactions doubled learning gains (effect size 0.73–1.3 SD) compared to in-class active learning, with higher engagement reported.[61] These integrations underscore ITS evolution toward scalable, data-driven systems that enhance accessibility and efficacy in diverse educational contexts.Applications
Educational Settings
Intelligent tutoring systems (ITS) have been widely deployed in K-12 educational settings to support personalized mathematics and literacy instruction, adapting to individual student needs in classroom environments.[62] In primary and secondary schools, these systems integrate with core curricula to provide real-time feedback and scaffolded learning, particularly for foundational skills like algebra and reading comprehension.[63][64] A prominent example in K-12 mathematics is Carnegie Learning's MATHia, an AI-powered platform designed for grades 6-12 that functions as an intelligent tutor by analyzing student actions and delivering just-in-time feedback to build deeper conceptual understanding.[63] Deployed in over 147 middle and high schools across multiple states, MATHia supports algebra instruction through adaptive problem-solving sequences and has demonstrated improved outcomes, such as nearly double the growth in standardized test performance in longitudinal studies funded by the U.S. Department of Education.[63] For literacy, i-Ready Personalized Instruction serves as an adaptive reading program for K-8 students, using diagnostic assessments to generate individualized lessons in areas like phonics, vocabulary, and comprehension, aligning with evidence-based practices from the Science of Reading.[64] Implemented in diverse K-12 classrooms, i-Ready meets ESSA Tier 1 evidence standards for accelerating learning gains, with enhancements for grades 6-12 through integrated professional development tools.[64][65] In higher education, ITS platforms like Smart Sparrow enable adaptive learning experiences tailored for STEM courses, allowing instructors to create interactive simulations and personalized pathways in blended or online formats.[66] The platform's authoring tools support just-in-time feedback and real-time analytics to address individual student challenges in subjects such as biology, chemistry, and engineering mechanics, fostering active engagement in university-level curricula.[66] For instance, adaptive tutorials developed on Smart Sparrow have been used in college courses to provide branching content based on performance, integrating with learning management systems for seamless deployment across STEM programs.[66] ITS in higher education contribute to affordability by offering scalable 24/7 personalized support, real-time explanations, instant feedback, and adaptive pacing, which reduce reliance on human tutors for routine tasks and enable instructors to focus on deeper interactions, with studies indicating associated cost savings alongside improved engagement, retention, and learning outcomes.[67] Informal learning environments, including massive open online courses (MOOCs), incorporate ITS elements through mastery-based approaches that promote self-paced progression, as exemplified by Khan Academy's platform.[68] Khan Academy's mastery learning model requires students to achieve proficiency—typically 80-100% accuracy—before advancing, supported by immediate feedback, hints, and AI-driven tutoring via Khanmigo to simulate one-on-one guidance in subjects like mathematics and science.[68] By 2025, updates include AI-powered features such as bonus questions for skill reinforcement, scaffolded writing feedback, and auto-graded challenges in new courses like Python programming, enhancing accessibility for independent learners in MOOC-style formats.[69] These integrations allow Khan Academy to serve millions of users globally in non-traditional settings, emphasizing conceptual mastery over rote memorization.[69]Professional and Corporate Training
Intelligent tutoring systems (ITS) have been increasingly adopted in professional and corporate training to deliver personalized, adaptive instruction tailored to workplace skill development, enhancing employee performance and reducing training costs compared to traditional methods.[70] These systems leverage AI to provide real-time feedback and customized learning paths, allowing employees to build practical competencies at their own pace, which is particularly valuable in fast-paced corporate environments where time efficiency is critical.[71] By simulating real-world scenarios, ITS support vocational outcomes such as improved productivity and career advancement, distinct from academic-focused applications.[72] In corporate settings, ITS often incorporate simulations to train soft skills like leadership and communication, enabling safe practice of interpersonal dynamics without real-world risks. For instance, Muzzy Lane's platform uses roleplay assessments with virtual coaching to develop leadership abilities, adapting content based on learner responses to provide targeted guidance and measurable skill progression.[73] This approach has been shown to boost knowledge retention and employee engagement by offering immediate, personalized feedback similar to one-on-one mentoring.[71] For industry-specific applications, ITS employ adaptive modules to address practical skills in sectors like manufacturing, where safety training is paramount. Projects such as those developed at Northeastern University integrate extended reality (XR) with ITS to create immersive environments for hands-on learning of manufacturing processes, including hazard recognition and protocol adherence, adjusting difficulty and content to individual proficiency levels.[74] These systems ensure compliance with safety standards while minimizing errors in high-risk operations, with early prototypes demonstrating improved skill acquisition over static training methods.[75] Scalability in corporate training is enhanced through integrations of ITS with learning management systems (LMS), such as Moodle plugins that embed intelligent tutoring features for employee onboarding. Implementations like this have enabled efficient deployment of ITS within LMS frameworks, supporting seamless tracking of onboarding progress and reducing administrative overhead in corporate environments.Specialized Domains like Healthcare and Military
In specialized domains such as healthcare, intelligent tutoring systems (ITS) are employed to train professionals in high-stakes diagnostic and procedural skills through virtual patient simulators that integrate adaptive feedback and natural language processing (NLP) for realistic interactions.[76] These systems emphasize high-fidelity simulations to replicate complex clinical scenarios, providing error-critical feedback to mitigate real-world risks like misdiagnosis, which is particularly vital in resource-constrained environments.[76] For instance, the Hepius simulator uses an ITS framework with Siamese LSTM networks for semantic matching of learner queries and SNOMED ontology for diagnostic reasoning, enabling free-text interactions during anamnesis and hypothesis generation in cases like pulmonary embolism.[76] In a study with 15 undergraduate medical students, Hepius demonstrated significant short-term learning gains, with post-simulation test scores improving from a mean of 14.6 to 17.8 (P < .001), highlighting its role in enhancing clinical decision-making without patient harm.[76] Body Interact, another prominent virtual patient simulator, incorporates AI-driven elements akin to ITS for healthcare training, offering over 1,200 scenarios that adapt to learner performance through real-time, personalized feedback on decision-making and critical thinking.[77] This system supports immersive training in environments from pre-hospital care to outpatient settings, fostering skills in diagnosis and treatment planning while addressing gaps in traditional education by simulating physiological responses and multi-patient encounters.[78] A multicenter cohort study involving small-group training with Body Interact reported improved individual learning processes and curricular integration, with participants showing enhanced problem-solving abilities in clinical reasoning tasks.[79] In military applications, ITS facilitate tactical decision-making and technical proficiency under pressure, leveraging immersive simulations to provide immediate, scenario-adaptive guidance that reduces training time while ensuring mission-critical accuracy.[80] The DARPA Digital Tutor, developed for U.S. Navy Information System Technicians, exemplifies this by compressing 35 weeks of classroom instruction into 16 weeks, achieving effect sizes over 3.00 in knowledge and troubleshooting assessments—outperforming sailors with nine years of experience.[80] This system uses cognitive models to deliver personalized remediation, underscoring ITS efficacy in military contexts where rapid expertise acquisition is essential.[80] DARPA-supported efforts also include immersive tutors like ComMentor, a Socratic ITS prototype for battlefield command reasoning, which employs multimodal inputs (graphics and text) and case-based assessment to simulate tactical decision games (TDGs) for general staff procedures.[81] Designed for anytime access and deliberate practice, ComMentor addresses tutor shortages by generating natural language feedback on situational awareness and order formulation in scenarios such as nighttime battalion movements.[81] Initial prototyping in 2002 confirmed its feasibility for standardizing high-level military training, with subsequent phases expanding to full evaluations using metrics like the Army Research Institute's Team Leader Assessment Criteria.[81] Broader military ITS frameworks, such as the Task Tutor Toolkit (T3), further enable rapid development of procedure-based tutors for equipment maintenance and operations, incorporating automated hints and performance analytics to accelerate skill mastery in dynamic environments.[82] These domain-specific ITS distinguish themselves through rigorous emphasis on error-critical interventions and high-fidelity immersion, enabling safe rehearsal of life-or-death decisions that have expanded significantly since 2015 with advances in AI integration.[76][80]Evaluation and Effectiveness
Research Methodologies and Metrics
Research on intelligent tutoring systems (ITS) employs a variety of experimental designs to assess their efficacy in educational contexts. Randomized controlled trials (RCTs) are a cornerstone methodology, involving the random assignment of learners to treatment groups using the ITS and control groups receiving traditional instruction, to isolate the system's impact while minimizing bias.[83] For instance, RCTs have been applied in studies like those evaluating Cognitive Tutor for algebra, demonstrating measurable differences in learning outcomes between groups.[84] A/B testing complements this by iteratively comparing versions of the ITS, such as one with adaptive feedback versus a baseline, often in online platforms to refine features through rapid iterations.[83] In classroom settings, where randomization may be impractical due to logistical constraints, quasi-experimental designs predominate, utilizing pre- and post-intervention assessments with non-equivalent groups, sometimes enhanced by propensity-score matching to approximate randomization and control for confounding variables.[83][84] Evaluation metrics for ITS focus on both cognitive and behavioral outcomes to gauge pedagogical effectiveness. Learning gains are typically measured through pre- and post-tests, quantifying improvements in knowledge acquisition, often visualized via learning curves that track error rates against skill mastery levels.[83] Engagement metrics include time on task, interaction frequency, and qualitative feedback, capturing how sustainedly learners interact with the system.[84] Retention rates assess long-term knowledge persistence, evaluated via delayed follow-up tests to determine if gains endure beyond immediate exposure.[83] Adaptations of the Kirkpatrick model provide a structured framework, extending its four levels—reaction (learner satisfaction), learning (knowledge change), behavior (application in practice), and results (broader impact)—to ITS by incorporating cognitive elements like emotion recognition for reaction and paired t-tests for results, as seen in evaluations of specialized systems like SeisTutor.[85] Learning analytics dashboards serve as key tools for real-time assessment, aggregating fine-grained data such as click-streams and response patterns to enable ongoing monitoring and adaptive adjustments during ITS deployment.[83] These dashboards facilitate the visualization of learner progress, allowing educators to identify at-risk students and correlate analytics with metrics like engagement and retention for formative insights.[86] Seminal works, such as the evaluation survey by Mark and Greer, underscore the integration of these methodologies and tools to ensure rigorous, multifaceted assessments of ITS performance.Empirical Evidence and Case Studies
Empirical evidence from a meta-analysis of 107 studies involving over 14,000 participants demonstrates that ITSs yield moderate to large positive effects on learning outcomes, with an overall Hedges' g effect size of 0.41 (a standardized measure of effect size, an unbiased version of Cohen's d used to quantify the magnitude of differences in learning outcomes) compared to traditional methods like textbooks (g = 0.35) or non-ITS computer instruction (g = 0.57).[2] Notably, ITSs perform comparably to individualized human tutoring (g = -0.11, non-significant) across K-12, postsecondary, and professional contexts, particularly in STEM subjects.[2] Recent meta-analyses as of 2024 confirm similar effectiveness for K-12 students (g ≈ 0.36).[5] Despite their promise, challenges persist in scalability, classroom integration, and addressing diverse learner needs, with ongoing research focusing on AI enhancements like deep learning and large language models for broader accessibility as of 2025, where ITS can enhance engagement, enable faster mastery, and improve retention rates compared to traditional methods, supporting cost-effectiveness through scalable delivery.[61] Meta-analyses of intelligent tutoring systems (ITS) have consistently demonstrated their positive impact on learning outcomes. A seminal review by Kulik and Fletcher analyzed 50 controlled evaluations and found a median effect size of 0.66 standard deviations, equivalent to moving students from the 50th to the 75th percentile on tests aligned with instructional objectives. More recent syntheses confirm these findings; for instance, a 2024 meta-analysis of 30 studies reported an overall Hedges' g of 0.86 for educational outcomes, with significant effects on test scores (g = 0.571) and learning attitudes (g = 0.436).[87] Similarly, a 2025 systematic review of 28 AI-driven ITS studies with K-12 students (N = 4,597) reported medium to large effects in individual studies, such as Hedges' g = 0.68 in one math intervention compared to teacher-led instruction, particularly in STEM subjects.[84] Prominent case studies illustrate these effects in practice. The Cognitive Tutor, developed by Carnegie Learning, has been widely implemented in algebra curricula, with evaluations showing mixed but often positive results on math achievement; for example, What Works Clearinghouse reviews have found mixed effects for Cognitive Tutor on algebra achievement, with some studies showing improvements of up to +15 percentile points.[88] In specific implementations, such as district-wide adoptions, Cognitive Tutor has yielded around 15% gains on standardized math tests compared to traditional instruction, demonstrating scalability in middle and high school settings.[89] AutoTutor, a dialogue-based ITS for science and computer literacy, exemplifies efficacy through natural language interactions. Studies indicate it produces learning gains of 0.3 to 0.8 standard deviations over reading-based controls, matching human tutor performance in domains like Newtonian physics.[90] For instance, in qualitative physics tutoring, AutoTutor facilitated equivalent knowledge acquisition to one-on-one human tutoring, with effect sizes up to 0.8 sigma in controlled experiments.[90] Recent advancements incorporating large language models (LLMs) into ITS, emerging post-2023, address gaps in personalization and motivation. A 2025 case study integrated Llama 3 into an ITS for first-year computer science students (N = 20), resulting in mean post-test score improvements from 3.3 to 4.1 for the LLM group, alongside significant boosts in intrinsic motivation (2-3 point increases on the Situational Motivation Scale).[91] These findings highlight LLMs' potential to enhance feedback quality, though larger-scale validations are needed.[91]Factors Influencing Outcomes
The effectiveness of intelligent tutoring systems (ITS) is shaped by a complex interplay of learner, system, and contextual factors, which can significantly modulate learning gains and engagement. Research indicates that these variables explain variations in outcomes across studies, with meta-analyses revealing effect sizes ranging from moderate to large depending on their alignment. Learner FactorsLearner characteristics play a pivotal role in ITS outcomes, particularly prior knowledge, which influences how effectively the system can scaffold instruction. Meta-analytic evidence shows that ITS yield positive effects across levels of prior knowledge, with benefits even for advanced learners when adaptation matches their needs. Motivation, including self-efficacy and goal orientation, further mediates success; systems that diagnose and adapt to motivational states, such as through feedback on attributions of failure, enhance persistence and performance by addressing affective barriers like low confidence.[92] Demographic factors, including age and cultural background, introduce variability, as ITS developed primarily in Western contexts often embed individualistic assumptions that may not align with collectivist cultures prevalent in low- and middle-income countries, leading to reduced adaptation for collaborative learning styles and potential biases in personalization.[93] For instance, grade-level analyses show consistent effects across elementary (g=0.31), middle (g=0.41), and high school (g=0.40) students, but cultural mismatches can exacerbate inequities for underrepresented demographics. System Factors
The design and implementation of ITS components directly impact their efficacy, with adaptivity quality being a core determinant. Advanced adaptive techniques, such as Bayesian knowledge tracing, tend to outperform simpler model-tracing approaches by better modeling student cognition and providing tailored interventions, though differences are not always statistically significant under random-effects models. Content alignment with learning objectives is equally critical; when ITS materials closely match assessment measures, effect sizes increase substantially (0.66 standard deviations on locally developed tests versus lower on standardized ones), underscoring the need for domain-specific calibration. Interface usability interacts with these elements, as poorly designed interactions—such as confusing feedback loops—can diminish overall gains, with flawed implementations yielding smaller effects compared to well-executed systems that prioritize intuitive navigation and immediate responsiveness. Contextual Factors
External deployment conditions moderate ITS impact, notably through teacher integration and scale. ITS perform comparably whether used as primary instruction, integrated into classroom activities, or as homework supplements, indicating flexibility but highlighting the value of teacher facilitation to reinforce system-provided guidance. At larger scales, such as district-wide rollouts, adoption rates inversely correlate with deployment size due to logistical challenges like training and resource allocation, potentially diluting outcomes unless supported by robust infrastructure.[94] Classroom settings generally outperform laboratory environments in sustaining engagement and transfer.
