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The Matrix (franchise)
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The Matrix is an American cyberpunk[2] media franchise consisting of four feature films, beginning with The Matrix (1999) and continuing with three sequels, The Matrix Reloaded (2003), The Matrix Revolutions (2003), and The Matrix Resurrections (2021). The first three films were written and directed by the Wachowskis and produced by Joel Silver. The screenplay for the fourth film was written by Lana Wachowski, David Mitchell and Aleksandar Hemon, was directed by Lana Wachowski, and was produced by Grant Hill, James McTeigue, and Lana Wachowski.[3][4] The franchise is owned by Warner Bros., which distributed the films along with Village Roadshow Pictures. The latter, along with Silver Pictures, are the two production companies that worked on the first three films.
The series features a cyberpunk story of the technological fall of humanity, in which the creation of artificial intelligence led the way to a race of powerful and self-aware machines that imprisoned humans in a neural interactive simulation — the Matrix — to be farmed as a power source. Occasionally, some of the prisoners manage to break free from the system and, considered a threat, become pursued by the artificial intelligence both inside and outside of it. The films focus on the plight of Neo (Keanu Reeves), Trinity (Carrie-Anne Moss), and Morpheus (Laurence Fishburne and Yahya Abdul-Mateen II) trying to free humanity from the system while pursued by its guardians, such as Agent Smith (Hugo Weaving, Abdul-Mateen II, and Jonathan Groff). The story references numerous norms, particularly philosophical, religious, and spiritual ideas, but also the dilemma of choice vs. control, the brain in a vat thought experiment, messianism, and the concepts of interdependency and love. Influences include the principles of mythology, anime, and Hong Kong action films (particularly "heroic bloodshed" and martial arts movies). The film series is notable for its use of heavily choreographed action sequences and "bullet time" slow-motion effects, which revolutionized action films to come.
The characters and setting of the films are further explored in other media set in the same fictional universe, including animation, comics, and video games. The comic "Bits and Pieces of Information" and the Animatrix short film The Second Renaissance act as prequels to the films, explaining how the franchise's setting came to be. The video game Enter the Matrix connects the story of the Animatrix short "Final Flight of the Osiris" with the events of Reloaded, while the online video game The Matrix Online was a direct sequel to Revolutions. These were typically written, commissioned, or approved by the Wachowskis.
The first film was an important critical and commercial success, winning four Academy Awards, introducing popular culture symbols such as the red pill and blue pill, and influencing action filmmaking. For those reasons, it has been added to the National Film Registry for preservation.[5] Its first sequel was also a commercial success, becoming the highest-grossing R-rated film in history, until it was surpassed by Deadpool in 2016. As of 2006, the franchise has generated US$3 billion in revenue. A fourth film, The Matrix Resurrections, was released on December 22, 2021, with Lana Wachowski producing, cowriting, and directing and Reeves and Moss reprising their roles. A fifth film is currently in development with Drew Goddard set to write and direct with Lana Wachowski executive producing.[6]
Setting
[edit]The series depicts a future in which Earth is dominated by a race of self-aware machines that was spawned from the creation of artificial intelligence early in the 21st century. At one point conflict arose between humanity and machines, and the machines rebelled against their creators. Humans attempted to block out the machines' source of solar power by covering the sky in thick, stormy clouds. A massive war emerged between the two adversaries which ended with the machines victorious, capturing humanity. Having lost their definite source of energy, the machines devised a way to extract the human body's bioelectric and thermal energies by enclosing people in pods, while their minds are controlled by cybernetic implants connecting them to a simulated reality called The Matrix.
The virtual reality world simulated by the Matrix resembles human civilization around the turn of the 21st century (this time period was chosen because it is supposedly the pinnacle of human civilization). The environment inside the Matrix – called a "residual self-image" (the mental projection of a digital self) – is practically indistinguishable from reality (although scenes set within the Matrix are presented on-screen with a green tint to the footage, and a general bias towards the color green), and the vast majority of humans connected to it are unaware of its true nature. Most of the central characters in the series are able to gain superhuman abilities within the Matrix by taking advantage of their understanding of its true nature to manipulate its virtual physical laws. The films take place both inside the Matrix and outside of it, in the real world; the parts that take place in the Matrix are set in a vast Western megacity.
The virtual world is first introduced in The Matrix. The short comic "Bits and Pieces of Information" and the Animatrix short film The Second Renaissance show how the initial conflict between humanity and machines came about, and how and why the Matrix was first developed. Its history and purpose are further explained in The Matrix Reloaded. In The Matrix Revolutions a new status quo is established in the Matrix's place in humankind and machines' conflict. This was further explored in The Matrix Online, a now-defunct MMORPG.
Films
[edit]| Film | U.S. release date | Directed by | Written by | Produced by |
|---|---|---|---|---|
| The Matrix | March 31, 1999 | The Wachowskis | Joel Silver | |
| The Matrix Reloaded | May 15, 2003 | |||
| The Matrix Revolutions | November 5, 2003 | |||
| The Matrix Resurrections | December 22, 2021 | Lana Wachowski | Lana Wachowski, David Mitchell & Aleksandar Hemon | Grant Hill, Lana Wachowski & James McTeigue |
Future
[edit]During production of the original trilogy, the Wachowskis told their close collaborators that, "at that time they had no intention of making another Matrix film after The Matrix Revolutions".[7][8][9][10] In February 2015, in promotion interviews for Jupiter Ascending, Lilly Wachowski called a return to The Matrix "a particularly repelling idea in these times", noting studios' tendencies to "greenlight" sequels, reboots, and adaptations, in preference to original material.[11] Meanwhile, Lana Wachowski, in addressing rumors about a potential reboot, stated that "...they had not heard anything, but she believed that the studio might be looking to replace them".[12] At various times, Keanu Reeves and Hugo Weaving each confirmed their interest and willingness to reprise their roles in potential future installments of the Matrix films, with the stipulation that the Wachowskis were involved in the creative and production process.[13][14] These comments were made prior to the announcement in August 2019 that Lana Wachowski would direct a fourth Matrix film ultimately titled The Matrix Resurrections.[15]
Following the release of Resurrections, producer James McTeigue said that there were no plans for further Matrix films, though he believed that the film's open ending meant that could change in the future.[16][17] In April 2024, it was announced that Warner Bros. was developing a new installment in the franchise with Drew Goddard attached to write and direct following a successful pitch with studio executives. It will mark the first installment to not be directed by either Wachowski sister although Lana will serve as an executive producer.[18]
Other projects
[edit]In March 2017, The Hollywood Reporter wrote that Warner Bros. was in the early stages of developing a re-launch of the franchise. Consideration was given to producing a Matrix television series, but was dismissed as the studio opted to pursue negotiations with Zak Penn in writing a treatment for a new film, with Michael B. Jordan eyed for the lead role. According to the article, the Wachowskis were not involved at that point.[19] In response to the report, Penn refuted all statements regarding a reboot, remake, or continuation, remarking that he was working on stories set in the pre-established continuity.[20]
Potential plotlines being considered by Warner Bros. Pictures included a prequel film about a young Morpheus, or an alternate storyline with a focus on one of his descendants.[19][21][22] By April 2018, Penn described the script as "being at a nascent stage".[23][24] Later, in September 2019, Jordan addressed the rumors of his involvement by saying he was "flattered", but without making a definitive statement.[25] In October 2019, Penn confirmed the script he wrote is set within an earlier time period than the first three films in the franchise.[26]
Cast and crew
[edit]Cast
[edit]This section includes characters who will appear or have appeared in two or more installments in the series.
- An empty grey cell indicates the character was not in the film, or that the character's official presence has not yet been confirmed.
- A indicates an appearance through archival footage or audio.
- E indicates an appearance not included in the theatrical cut.
- M indicates an appearance in onscreen movie footage.
- O indicates an older version of the character.
- U indicates an uncredited appearance.
- V indicates a voice-only role.
- Y indicates a younger version of the character.
| Character | Films | Video games | Animated film | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| The Matrix | The Matrix Reloaded | The Matrix Revolutions | The Matrix Resurrections | Enter the Matrix | The Matrix Online | The Matrix: Path of Neo |
The Matrix Awakens | The Animatrix | ||
| 1999 | 2003 | 2003 | 2021 | 2003 | 2005 | 2005 | 2021 | 2003 | ||
Zion / Io[edit] | ||||||||||
| Neo Thomas A. Anderson |
Keanu Reeves | Keanu Reeves | Keanu Reeves | Appeared | Andrew Bowen | Keanu Reeves | ||||
| Steven RoyO | ||||||||||
| James McTeigueO | ||||||||||
| Trinity Tiffany |
Carrie-Anne Moss | Carrie-Anne Moss | Carrie-Anne Moss | Jennifer Hale | Carrie-Anne Moss | |||||
| Sarah McTeigueO | ||||||||||
| Morpheus | Laurence Fishburne | Yahya Abdul-Mateen II | Laurence Fishburne | Laurence FishburneAM | ||||||
| Laurence FishburneAM | ||||||||||
| Niobe | Jada Pinkett Smith | Gina Torres | Kimberly Brooks | |||||||
| Link | Harold Perrineau | Harold Perrineau | Keith Ferguson | |||||||
| Cdr. Lock | Harry Lennix | Harry Lennix | ||||||||
| The Kid Michael Karl Popper |
Clayton Watson | Clayton Watson | Clayton Watson | |||||||
| Cllr. Hamann | Anthony Zerbe | Anthony Zerbe | ||||||||
| Cpt. Roland | David Roberts | David Roberts | ||||||||
| Bane | Ian Bliss | Gideon Emery | ||||||||
| Zee | Nona Gaye | |||||||||
| Cpt. Mifune | Nathaniel Lees | |||||||||
| Cis | Appeared | Hedy Burress | Hedy Burress | |||||||
| Thadeus | Kevin Michael Richardson | Kevin Michael Richardson | ||||||||
| Duo | Phil LaMarr | Phil LaMarr | ||||||||
Agents[edit] | ||||||||||
| Agent Smith | Hugo Weaving | Hugo Weaving | Jonathan Groff[27] | Hugo Weaving | Appeared | Christopher Corey Smith | Matt McKenzie | |||
| Ian Bliss | Yahya Abdul-Mateen II | |||||||||
| Hugo WeavingAM | Gideon Emery | |||||||||
| Agent Jones | Robert Taylor | Stephen Dunlevy | James M. Connor | Kevin Michael Richardson | ||||||
| Agent Brown | Paul Goddard | Michael Gough | Matt McKenzie | |||||||
| Agent Johnson | Daniel Bernhardt | Daniel BernhardtE | Daniel Bernhardt | Fred Tatasciore | ||||||
| Agent Jackson | David A. Kilde | David A. Kilde | Stephen Stanton | |||||||
| Agent Thompson | Matt McColm | Matt McColm | Robin Atkin Downes | |||||||
| Agent White | Amadei Weiland | Appeared | ||||||||
Programs[edit] | ||||||||||
| The Oracle | Gloria Foster | Mary Alice | Gloria FosterAM | Mary Alice | ||||||
| Woman in Red | Fiona Johnson | Dani Swan | ||||||||
| Seraph | Collin Chou | Collin Chou | Michael Gough | |||||||
| The Merovingian | Lambert Wilson | Robin Atkin Downes | ||||||||
| Persephone | Monica Bellucci | Monica Bellucci | ||||||||
| Keymaker | Randall Duk Kim | Randall Duk Kim | Peter Renaday | |||||||
| The Architect | Helmut Bakaitis | |||||||||
| Rama Kandra | Bernard White | |||||||||
| Sati | Tanveer K. Atwal | Priyanka Chopra Jonas | Tanveer K. Atwal | |||||||
| Tanveer K. AtwalAM | ||||||||||
| Trainman | Bruce Spence | Bruce Spence | ||||||||
| Io | Appeared | Felicia Simone | ||||||||
| The Analyst | Neil Patrick Harris | |||||||||
Crew
[edit]The following is a list of crew members who have participated in the making of the Matrix film series.
| Title | Executive producers | Director(s) of photography | Editor | Composer(s) |
|---|---|---|---|---|
| The Matrix | Erwin Stoff, Bruce Berman, Andrew Mason, The Wachowskis & Barrie M. Osborne | Bill Pope | Zach Staenberg | Don Davis |
| The Matrix Reloaded | Grant Hill, Bruce Berman, Andrew Mason & The Wachowskis | |||
| The Matrix Revolutions | ||||
| The Matrix Resurrections | Jesse Ehrman, Bruce Berman, Terry Needham, Garrett Grant, Michael Salven & Karin Wachowski | John Toll & Daniele Massaccesi | Joseph Jett Sally | Tom Tykwer & Johnny Klimek |
Production
[edit]The Matrix series includes four feature films. The first three were written and directed by the Wachowskis and produced by Joel Silver, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss and Hugo Weaving. The series was filmed in Australia and began with 1999's The Matrix, which depicts the recruitment of hacker Neo into humanity's rebellion against sentient machines.
The film's mainstream success had backed up the initial idea of making a trilogy.[28] The sequels, The Matrix Reloaded and The Matrix Revolutions, were filmed simultaneously during one shoot (under the project codename "The Burly Man"),[29] and released in two parts in 2003. They tell the story of the impending attack on the human enclave of Zion by a vast machine army. Neo also learns more about the history of the Matrix and his role as The One. The sequels also incorporate more ambitious action scenes and visual effects.
Reception
[edit]Box office performance
[edit]The Matrix was highly successful, earning over $460 million worldwide on a modest budget of $63 million. The sequels had a much larger budget of $150 million each; Reloaded was also a big commercial success, earning almost $742 million worldwide and becoming the highest-grossing R-rated film in history,[30][31] a title which it held for 13 years until it was surpassed by the film Deadpool;[32] Revolutions had the world's first simultaneous release across major cities all over the world,[33] which for the first time in history included both a release in China,[34] and a release in IMAX theaters.[35] Its five-day opening at $204 million broke the previous record,[33] but ultimately the film made $427 million, a little less than the original.
| Film | U.S. release date | Box office gross (Domestic) | Box office gross (International) | Box office gross (Worldwide) | Budget | Ref(s) |
|---|---|---|---|---|---|---|
| The Matrix | March 31, 1999 | $172,076,928 | $295,145,800 | $467,222,728 | $63 million | [36] |
| The Matrix Reloaded | May 15, 2003 | $281,576,461 | $460,271,476 | $741,847,937 | $150 million | [37] |
| The Matrix Revolutions | November 5, 2003 | $139,313,948 | $288,030,377 | $427,344,325 | $150 million | [38] |
| The Matrix Resurrections | December 22, 2021 | $37,686,805 | $119,610,720 | $157,297,525 | $190 million | [39][40] |
| Total | $630,654,142 | $1,163,058,373 | $1,793,712,515 | $553 million | ||
Critical and public response
[edit]The Matrix and The Matrix Reloaded received positive reviews,[41][42] the critical response to The Matrix Revolutions was more negative.[43] One complaint was that Revolutions did not give answers to the questions raised in Reloaded.[44]
| Film | Rotten Tomatoes | Metacritic | CinemaScore[45] |
|---|---|---|---|
| The Matrix | 83% (207 reviews)[41] | 73 (35 reviews)[46] | A− |
| The Matrix Reloaded | 74% (246 reviews)[42] | 62 (40 reviews)[47] | B+ |
| The Animatrix | 89% (18 reviews)[48] | — | — |
| The Matrix Revolutions | 34% (219 reviews)[43] | 47 (41 reviews)[49] | B |
| The Matrix Resurrections | 63% (363 reviews)[50] | 63 (57 reviews)[51] | B− |
Accolades
[edit]Legal claims
[edit]In April 2003, Sophia Stewart filed a legal complaint in the United States District Court for the Central District of California alleging that the idea of The Matrix (and the 1984 film The Terminator) were plagiarized from her own film treatment titled "The Third Eye".[52][53] The court allowed the lawsuit to move forward in 2005,[54] but Stewart did not attend the deposition. In a 53-page ruling, Judge Margaret Morrow dismissed the case, stating that Stewart and her attorneys "had not entered any evidence to bolster its key claims or demonstrated any striking similarity between her work and the accused directors' films."[52][55] In August 2014, Stewart successfully sued her lawyers because they "failed to provide legal services to Ms. Stewart in the California case, and thereby breached the Contract. For example, [her lawyers] failed timely to respond to discovery requests or serve discovery requests on the California defendants, failed to depose key witnesses or develop admissible evidence, failed to deny requests for admission, and failed to respond timely to the California defendants’ motion for summary judgment." "Ms. Stewart did not appear for [the 2005] deposition, ultimately twice failing to appear for her deposition; and both times unknowingly, as her attorneys never advised her of the depositions." Stewart was awarded damages totaling $316,280.62.[56] Despite the ruling, the case became the subject of "Internet legend", with many sources claiming Stewart had actually won the lawsuit.[52][55][57][58]
In 2013, Thomas Althouse filed suit in California federal court alleging that ideas for the sequels The Matrix Reloaded and The Matrix Revolutions came from a screenplay he wrote called The Immortals. In a summary judgement for the defendants, Judge R. Gary Klausner stated "The basic premises of The Matrix Trilogy and The Immortals are so different that it would be unreasonable to find their plots substantially similar."[52][59][60][61][62]
Influences and interpretations
[edit]What we were trying to achieve with the story overall was a shift, the same kind of shift that happens for Neo, that Neo goes from being in this sort of cocooned and programmed world, to having to participate in the construction of meaning to his life. And we were like, "Well, can the audience go through the three movies and experience something similar to what the main character experiences?"
So the first movie is sort of typical in its approach. The second movie is deconstructionist, and it assaults all of the things that you thought to be true in the first movie, and so people get very upset, and they're like "Stop attacking me!" in the same way that people get upset with deconstructionist philosophy. I mean, Derrida and Foucault, these people upset us. And then the third movie is the most ambiguous, because it asks you to actually participate in the construction of meaning.
The Matrix films make numerous references to films and literature, and to historical myths and philosophy, including Buddhism, Vedanta, Advaita Hinduism, Christianity, Messianism, Judaism, Gnosticism, existentialism, obscurantism, and nihilism. The films' premise resembles Plato's Allegory of the cave, René Descartes's evil demon, Kant's reflections on the Phenomenon versus the Ding an sich, Zhuangzi's "Zhuangzi dreamed he was a butterfly", Marxist social theory and the brain in a vat thought experiment. Many references to Jean Baudrillard's 1981 treatise Simulacra and Simulation appear in the first film. Baudrillard himself considered this a misrepresentation,[64] although Lana Wachowski claims the point the reference was making was misunderstood.[65] There are similarities to cyberpunk works such as the 1984 book Neuromancer by William Gibson,[66] who has described The Matrix as "arguably the ultimate 'cyberpunk' artifact".[67]
Japanese director Mamoru Oshii's 1995 film Ghost in the Shell was a strong influence.[68] Producer Joel Silver has stated that the Wachowskis first described their intentions for The Matrix by showing him that anime and saying, "We wanna do that for real."[69][70] Mitsuhisa Ishikawa of Production I.G, which produced Ghost in the Shell, noted that the anime's high-quality visuals were a strong source of inspiration for the Wachowskis. He also commented, "... cyberpunk films are very difficult to describe to a third person. I'd imagine that The Matrix is the kind of film that was very difficult to draw up a written proposal for to take to film studios." He stated that since Ghost in the Shell had gained recognition in America, the Wachowskis used it as a "promotional tool".[71] Similarities to the 1985 anime film Megazone 23 have also been noticed, but the Wachowskis stated they have never seen it.[72]
Reviewers have commented on similarities between The Matrix and other late-1990s films such as Strange Days, Dark City, and The Truman Show.[73][74][75] The Wachowskis stated Dark City had no influence on the franchise, but commented about it and The Truman Show that they thought it was "very strange that Australia came to have three films associated with it that were all about the nature of reality."[72] Comparisons have also been made to Grant Morrison's comic series The Invisibles; Morrison believes that the Wachowskis essentially plagiarized their work to create the film.[76] The Wachowskis responded that they enjoy the comic, but did not use it for inspiration.[72] In addition, the similarity of the films' central concept to a device in the long-running series Doctor Who has also been noted. As in the film, the Matrix of that series (introduced in the 1976 serial The Deadly Assassin) is a massive computer system which one enters using a device connecting to the head, allowing users to see representations of the real world and change its laws of physics; but if killed there, they will die in reality.[77]
The first Matrix film features numerous references to the "White Rabbit", the "Rabbit Hole" and mirrors, referring to Lewis Carroll's novels Alice's Adventures in Wonderland (1865) and Through the Looking-Glass (1871).[72][78] Matrixism is a new religious movement inspired by the trilogy. Adam Possamai, a sociologist of religion, describes these types of religions/spiritualities as hyper-real religions due to their eclectic mix of religion/spirituality with elements of popular culture and their connection to the fluid social structures of late capitalism.[79] There is some debate about whether followers of Matrixism are indeed serious about their practice; however, the religion (real or otherwise) has received attention in the media.[80][81]
Following the Wachowskis' coming out as transgender women some years after the release of the films, the first film and the pill analogy have also been analyzed in the context of the Wachowskis' transgender experiences. In this case, taking the red pill and living out of the Matrix symbolizes exploring one's own gender identity, starting the transition and coming out as transgender, as opposed to a continued life in the closet.[82][83] In 2016, Lilly Wachowski acknowledged this analysis by calling it "a cool thing because it's an excellent reminder that art is never static".[84]
Home media
[edit]
In 2004, Warner Home Video released The Ultimate Matrix Collection, a 10-disc set of the films on DVD. It included the trilogy of films, The Animatrix, and six discs of additional material, including the documentary film The Matrix Revisited, the live-action footage shot for Enter the Matrix, and a promotional compilation of The Matrix Online. For this release, The Matrix was remastered under the supervision of the Wachowskis and the trilogy's cinematographer, Bill Pope, to improve its picture quality and make its color timing closer to that of its sequels. At the request of the Wachowskis, as they explain in a written statement that accompanies the boxset, each of the three films is accompanied by two audio commentaries, one by philosophers who liked the films, and another by critics who did not, with the intention that viewers use them as reference points to form their own opinion. The compilation includes 35 hours of bonus material, but some of the extras from earlier, standalone, releases are missing. A Limited Edition of The Ultimate Matrix Collection was also released. It encases the ten discs plus a resin bust of Neo inside an acrylic glass box.[85]
The Ultimate Matrix Collection was later also released on HD DVD (5 discs) and Blu-ray (6 discs) in 2007 and 2008, respectively. The HD DVD release added a picture-in-picture video commentary to the three films and the extras that were missing from the previous DVD compilation.[86] The Blu-ray release presented The Animatrix in high definition for the first time.[87] A pared-down set dubbed The Complete Matrix Trilogy was also released on HD DVD and Blu-ray (3 discs each), which dropped The Animatrix and some of the special features.[88][89]
The Ultra HD Blu-ray release of The Matrix Trilogy came out in 2018 (9 discs),[90] and presented the trilogy in 4K resolution and high-dynamic-range video, remastered from the original camera negative and supervised by Bill Pope. In this release, The Matrix is presented with a color grade that reportedly comes closer to its theatrical presentation than any of the previous home video releases.[91][92] The set also includes standard Blu-ray copies of the films sourced from the new 4K master, but is missing The Animatrix and some special features.[93]
Other media and merchandising
[edit]By August 2000, The Matrix DVD had sold over three million copies in United States, becoming the best-selling of all time.[94] By November 2003, The Matrix franchise had generated $677 million from VHS and DVD sales, $162 million from the video game Enter the Matrix (2003), $37 million from The Matrix Reloaded: The Album soundtrack sales, and $3.5 million from licensed merchandise sales.[95] As of 2006, the franchise has grossed $3 billion from all sources worldwide.[96][97]
Animation
[edit]In acknowledgment of the strong influence of Japanese Anime on the Matrix series, The Animatrix was produced in 2003 to coincide with the release of The Matrix Reloaded. This is a collection of nine animated short films intended to further flesh out the concepts, history, characters, and setting of the series. The objective of The Animatrix project was to give other writers and directors the opportunity to lend their voices and interpretation to the Matrix universe; the Wachowskis conceived of and oversaw the process, and they wrote four of the segments themselves, although they were given to other directors to execute. Many of the segments were produced by notable figures from the world of Japanese animation. Four of the films were originally released on the series' official website, one was shown in cinemas with Dreamcatcher, one was shown on MTV, MTV2, MTV3, MTV4, and Syfi, and the others first appeared with the DVD release of all nine shorts shortly after the release of The Matrix Reloaded.
Video games
[edit]On May 15, 2003, the game Enter the Matrix was released in North America concurrently with The Matrix Reloaded. The first of three video games related to the films, it told a story running parallel to The Matrix Reloaded and featured scenes that were shot during the filming of The Matrix Reloaded and The Matrix Revolutions.[98]
Two more The Matrix video games were released in 2005. The MMORPG The Matrix Online continued the story beyond The Matrix Revolutions,[99] while The Matrix: Path of Neo allowed players to control Neo in scenes from the film trilogy.[100] The Matrix Online was shut down in 2009.[101]
The Matrix official website also provided several original Adobe Flash-based browser games.[102][103]
An interactive technology demonstration, titled The Matrix Awakens, was released on December 9, 2021.[104]
Comic books
[edit]The Matrix Comics is a set of comics and short stories based on the series and written and illustrated by figures from the comics industry; one of the comics was written by the Wachowskis and illustrated by the films' concept artist Geof Darrow.[105] The comics and stories were originally presented for free on the Matrix series' website between 1999 and 2003.[106][107] One of them was printed in 1999 to be given away at theaters as a promotional item for The Matrix, but Warner Bros. recalled it due to its mature content.[108] Most of them were later republished by the Wachowskis' Burlyman Entertainment, along with some new stories and updates with color to some of the existing ones,[109] in two printed trade paperback volumes in 2003 and 2004 and a deluxe hardcover twentieth-anniversary edition in 2019.[106][110][111][112]
Screensaver
[edit]The Matrix official website provided a free screensaver for Microsoft Windows and Mac OS X, which simulates the falling "Matrix digital rain" of the films.[113][114] The screensaver was reported to have a password security problem.[115] The "Matrix digital rain" also inspired the creation of many unofficial screensavers.[116]
Books
[edit]Official
[edit]- The Art of the Matrix by various (Newmarket Press, 2000) ISBN 978-1557044051
- The Matrix Shooting Script by the Wachowskis (with introduction by William Gibson) (Newmarket Press, 2001) ISBN 978-1557044907
- The Matrix Comics, Vol. 1 by various (Burlyman Entertainment, 2003) ISBN 1-932700-00-5
- The Matrix Comics, Vol. 2 by various (Burlyman Entertainment, 2004) ISBN 1-932700-09-9
- Enter the Matrix: Official Strategy Guide by Doug Walsh (BradyGames, 2003) ISBN 978-0744002713
- The Matrix Online: Prima Official Game Guide (Prima Games, 2005) ISBN 978-0761549437
- The Matrix: Path of Neo: Official Strategy Guide (BradyGames, 2005) ISBN 978-0744006582
- The Matrix Comics: 20th Anniversary Edition by various (Burlyman Entertainment, 2019) ISBN 978-1932700572
Unofficial
[edit]- Jacking In to the Matrix Franchise: Cultural Reception and Interpretation by Matthew Kapell and William G. Doty (Continuum International, 2004) ISBN 0-8264-1587-3
- Taking the Red Pill: Science, Philosophy and Religion in "The Matrix" by Glenn Yeffeth (Summersdale, 2003) ISBN 1-84024-377-5
- Matrix Warrior: Being the One by Jake Horsley (Gollancz, 2003) ISBN 0-575-07527-9
- The "Matrix" and Philosophy: Welcome to the Desert of the Real by William Irwin (Open Court, 2002) ISBN 0-8126-9502-X
- More Matrix and Philosophy by William Irwin (Open Court, 2005) ISBN 0-8126-9572-0
- Like a Splinter in Your Mind: The Philosophy Behind the "Matrix" Trilogy by Matt Lawrence (Blackwell, 2004) ISBN 1-4051-2524-1
- The Matrix (British Film Institute, 2004) ISBN 1-84457-045-2
- Matrix Revelations: A Thinking Fan's Guide to the Matrix Trilogy by Steve Couch (Damaris, 2003) ISBN 1-904753-01-9
- Beyond the Matrix: Revolutions and Revelations by Stephen Faller (Chalice Press, 2004) ISBN 0-8272-0235-0
- The "Matrix" Trilogy: Cyberpunk Reloaded by Stacy Gillis (Wallflower Press, 2005) ISBN 1-904764-32-0
- Exegesis of the Matrix by Peter B. Lloyd (Whole-Being Books, 2003) ISBN 1-902987-09-8
- The Gospel Reloaded by Chris Seay and Greg Garrett (Pinon Press, 2003) ISBN 1-57683-478-6
- The "Matrix": What Does the Bible Say About... by D. Archer (Scripture Union, 2001) ISBN 1-85999-579-9
- [Journey to the Source: Decoding Matrix Trilogy] by Pradheep Challiyil (Sakthi Books 2004) ISBN 0-9752586-0-5
- Exploring the Matrix: Visions of the Cyber Present by Karen Haber (St. Martin's Press, 2003) ISBN 0-312-31358-6
- Philosophers Explore The Matrix by Christopher Gray (Oxford University Press, 2005) ISBN 0-19-518107-7
- The Matrix Cultural Revolution by Michel Marriott (Thunder's Mouth Press, 2003) ISBN 1-56025-574-9
- The Matrix Reflections: Choosing between reality and illusion by Eddie Zacapa (Authorhouse, 2005) ISBN 1-4208-0782-X
- The One by A.J. Yager & Dean Vescera (Lifeforce Publishing, 2003) ISBN 0-9709796-1-4
- Matrix og ulydighedens evangelium (Danish for: "Matrix and the Evangelium of disobedients") by Rune Engelbreth Larsen (Bindslev, 2004) ISBN 87-91299-12-8
- The Third Eye: Where It All Begins by Sophia Stewart (All Eyes on Me, 2006) ISBN 0-9785396-4-8
- The Matrix 4 – The Evolution of Consciousness: Cracking the Genetic Code by Sophia Stewart (All Eyes on Me, 2010) ISBN 0-9785396-7-2
- The Matrix and the Alice Books by Voicu Mihnea Simandan (Lulu Books, 2010) ISBN 978-0557258079
See also
[edit]- Religion and the Internet
- The Meatrix, 2003 parody
Notes
[edit]- ^ The films' credits listed "The Wachowski Brothers" as the writers and directors.
- ^ Acquired the rights to the franchise in June 2025 after Village Roadshow filed for bankruptcy and sold off its entire film library to Alcon, namely including The Matrix. Distribution and production rights remain with Warner Bros. Entertainment.
References
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The film is a perfect product of its time. It is a very modern conspiracy thriller, a film based, like The Truman Show, on the appealingly terrifying notion of a universal conspiracy - that life itself and everything that we know and take for granted are lies. It's also a film steeped in the traditionals of Japanese anime and megamixed philosophy and semiotics (spot the Baudrillard references kids).
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The Matrix was the third in a cycle of movies to arrive in the late nineties with a strikingly similar theme. Like its predecessors from the previous year, Dark City and The Truman Show, it tells the story of a seemingly ordinary man who suddenly finds that his whole life is faked: he is trapped in an artificially created environment designed to keep him in submission. Like the heroes of those earlier movies, Keanu Reeves' Neo starts to realise that he is somehow special, and tries to escape the confines of his prison.
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Further reading
[edit]- Currin, Joseph M.; Lee, Fallyn M.; Brown, Colton; Hammer, Tonya R. (July 3, 2017). "Taking the Red Pill: Using The Matrix to Explore Transgender Identity Development". Journal of Creativity in Mental Health. 12 (3): 402–409. doi:10.1080/15401383.2016.1249815. ISSN 1540-1383. S2CID 151921189.
- Mischoulon, David; Beresin, Eugene V. (2004). ""The Matrix": An allegory of the psychoanalytic journey". Academic Psychiatry: The Journal of the American Association of Directors of Psychiatric Residency Training and the Association for Academic Psychiatry. 28 (1): 71–77. doi:10.1176/appi.ap.28.1.71. ISSN 1042-9670. PMID 15140812. S2CID 40381307.
External links
[edit]- Wachowski, Lana; Wilber, Ken (July 19, 2004). "The Many Meanings of The Matrix". Integral Life.
- deVos, Corey W. (February 12, 2007). "The Many Meanings of The Matrix--Transcript". Ken Wilber. Archived from the original on May 16, 2020. Retrieved March 27, 2017.
The Matrix (franchise)
View on GrokipediaOverview
Core Premise and Setting
The Matrix franchise depicts a dystopian future in which artificial intelligence, having achieved sentience, wages war against humanity and emerges victorious, subjugating the surviving population by cultivating their bodies in pod-like arrays as sources of bioelectricity and body heat to power machine society. To suppress human awareness and resistance, the machines construct the Matrix, a vast neural-interactive simulation indistinguishable from reality that immerses captives in a fabricated late-20th-century world modeled on 1999-era human civilization, complete with urban environments, technology, and social structures of that period. This simulated existence ensures docility by fulfilling subconscious expectations of normalcy, preventing the psychological trauma that would arise from direct confrontation with enslavement.[6][7][8] The real world stands in stark contrast as a barren, radiation-scorched wasteland, rendered nearly lifeless on the surface by humanity's failed Operation Dark Storm: in a bid to defeat the initially solar-dependent machines, humans deployed atmospheric nanites to envelop the planet in perpetual darkness, blocking sunlight and thereby depriving the machines of their primary energy source. This strategy backfired causally, as the ensuing absence of solar radiation halted photosynthesis, triggering global crop failures, widespread famine, and societal collapse that left humanity vulnerable to machine conquest; the machines, undeterred, innovated by liquefying the dead for fusion reactors and repurposing the living as efficient, self-replenishing bioenergy generators, exploiting human metabolic output exceeding input caloric needs through thermodynamic recycling of waste heat.[9][10] Within the Matrix, Agents function as operative security programs—autonomous, shape-shifting entities that enforce systemic integrity by hijacking the simulated bodies of unaware inhabitants to pursue anomalies, delete intruding free minds, or assimilate code, operating with superhuman speed, strength, and reality-warping capabilities unique to their digital nature. Free humans, extracted via hovercraft crews, congregate in subterranean strongholds like Zion, a geothermal-powered metropolis housing over 250,000 survivors near Earth's core for thermal stability, serving as the central nexus for rebellion against machine dominion. Liberation from the simulation hinges on the symbolic choice between the red pill—a tracer-laced construct that severs the brain's input/output carrier signal, enabling physical extraction—and the blue pill, which sustains the illusion of simulated comfort.[11][12][13]Philosophical Foundations
The philosophical foundations of The Matrix franchise draw from ancient and modern skepticism regarding perception and reality, positing a simulated world as a barrier to empirical truth. Central to this is Plato's Allegory of the Cave from The Republic (circa 375 BCE), where prisoners perceive shadows cast by firelight as the totality of existence, mistaking illusion for substance until liberation reveals the external world illuminated by the sun, symbolizing the ascent to knowledge of true forms. This framework underscores the franchise's theme of illusory perception versus the pursuit of verifiable reality, where breaking free demands rejecting accustomed sensory deceptions in favor of direct confrontation with causal structures. Similarly, René Descartes' concept of the malin génie or evil demon in Meditations on First Philosophy (1641) hypothesizes a deceptive entity capable of fabricating all sensory experiences to undermine certainty, compelling radical doubt to rebuild knowledge from indubitable foundations like cogito ergo sum. These Western roots emphasize individual epistemic agency against systemic illusion, prioritizing first-principles verification over unexamined appearances. Jean Baudrillard's Simulacra and Simulation (1981) provides a postmodern layer, influencing the depiction of hyperreality where signs and simulations supplant referents to an original reality, rendering distinctions between true and false obsolete. The Wachowskis required actors, including Keanu Reeves, to read the text, integrating its ideas of a world dominated by self-referential copies devoid of grounding in the real.[14] Yet, while Baudrillard critiqued the franchise for presupposing an accessible "desert of the real" outside simulation—contrary to his view of total implosion—the work's prominence, including its prop appearance, highlights tensions between proliferating simulations and the quest for causal anchors beyond them.[15] Eastern and Gnostic traditions further inform the notion of inherent illusion and gnosis as emancipation. In Buddhism and Hinduism, maya denotes the phenomenal world as deceptive veil obscuring ultimate reality, traversable through enlightenment that discerns interdependence and voids eternal selfhood, fostering detachment from cyclic entrapment.[16] Gnosticism parallels this with the material realm as a flawed creation by a demiurge, salvageable only via esoteric knowledge (gnosis) that awakens the divine spark within, rejecting deterministic bondage for autonomous transcendence. These elements converge on individual volition in piercing veils of illusion, aligning with causal realism by stressing discernment of underlying mechanisms over passive acceptance of engineered perceptions, though interpretations vary in crediting direct Wachowski intent versus emergent analogies.[17]Film Installments
The Matrix (1999)
The Matrix centers on Thomas Anderson, a software developer in a late-20th-century metropolis who moonlights as the hacker "Neo," seeking answers about anomalies in his perceived reality.[2] After encountering the hacker Trinity and receiving a message to "follow the white rabbit," Neo meets Morpheus, who explains that the world is the Matrix—a simulated reality engineered by machines to harvest bioelectricity from comatose humans while suppressing their awareness.[2] Morpheus offers Neo a choice between a blue pill to resume ignorance or a red pill to reveal the truth; selecting the red pill, Neo awakens aboard the hovercraft Nebuchadnezzar in a desolate, machine-dominated 2199 Earth, joins the rebel resistance, and begins virtual training to "bend" Matrix rules through focused willpower.[2] Neo's journey escalates as he infiltrates the Matrix for missions, battling "Agents"—rogue programs like the relentless Agent Smith that possess human bodies to enforce the simulation.[2] Guided by the Oracle's prophecy of "The One" who will liberate humanity, Neo hones abilities including superhuman agility and code perception, culminating in a rooftop helicopter rescue, a subway showdown with multiple Smiths, and a revelation of his latent powers during a lobby shootout and Agent assault where he halts bullets mid-air and resurrects after apparent death by Smith, confirming his role as The One.[2] Directed by siblings Lana and Lilly Wachowski (then credited as the Wachowski Brothers), the film entered production in 1997 after Warner Bros. acquired the script, with principal photography occurring primarily in Sydney, Australia, from March to August 1998.[18] It featured innovative action choreography blending martial arts with digital effects, including wire-assisted "wire-fu" sequences drawn from Hong Kong cinema influences, where performers were suspended on rigs to execute gravity-defying flips and strikes.[19] The production pioneered "bullet time," a technique using an array of up to 120 cameras positioned in a circular track to capture freeze-frame motion around actors, enabling the illusion of time slowing during high-speed dodges and impacts; this required custom software and rigs costing additional millions beyond the $63 million base budget.[20][21] Released theatrically on March 31, 1999, by Warner Bros., The Matrix opened in 3,003 U.S. theaters to $31.6 million and expanded globally, ultimately grossing $467.8 million worldwide against its $63 million budget, marking it as Warner Bros.' highest-earning release that year.[21] The film's technical achievements, particularly bullet time, immediately influenced visual effects workflows, with subsequent action films adopting similar multi-camera arrays for enhanced slow-motion sequences, while its box office performance demonstrated viability for high-concept sci-fi with substantial VFX investment.[22][21]The Matrix Reloaded (2003)
The Matrix Reloaded, the second installment in the franchise, was released in theaters on May 15, 2003, directed by Lana and Lilly Wachowski.[23] The film expands the conflict between humanity and machines, with Neo further developing his abilities as The One, including flight and manipulation of the Matrix beyond previous limits, while Zion mobilizes against an impending machine assault.[24] Produced with a budget of $150 million, it grossed $741.8 million worldwide, reflecting heightened commercial expectations following the original's success.[25] Principal photography occurred back-to-back with its sequel, The Matrix Revolutions, allowing shared sets and cast commitments in Australia and the United States to streamline the trilogy's production.[26] The narrative interweaves dual threats: in the Matrix, Neo, Trinity, and Morpheus pursue the Oracle's guidance to locate the Keymaker, an exiled program essential for accessing the Source and confronting the Architect, the Matrix's creator.[24] This quest involves negotiations with the Merovingian, an ancient rogue program who controls exiled entities and demands causality-driven favors, introducing layers of program autonomy and interpersonal power dynamics within the simulation.[27] Concurrently, in the real world, Zion's council, led by figures like Hamann, coordinates defensive strategies amid revelations of machine delegation warnings about the sixth cycle of destruction, escalating the stakes by depicting mass mobilization of Zion's population for battle.[24] Key sequences underscore the film's broader scope, such as Neo's real-world interference with Sentinels using unexplained powers, hinting at deeper ontological questions, and high-stakes extractions culminating in the Keymaker's sacrifice to enable Neo's path to the Architect.[24] Battles proliferate, including Morpheus's evasion of upgraded Agents like the multiplying Smith and Zion's underground preparations, setting up unresolved prophecy fulfillments and machine-human armistice possibilities for the trilogy's conclusion.[24] The Merovingian's domain and Zion's civic structures enrich the lore, portraying a stratified digital ecosystem of persistent programs and human governance under existential threat.[27]The Matrix Revolutions (2003)
The Matrix Revolutions serves as the concluding film in the original Matrix trilogy, directed by the Wachowskis and released theatrically on November 5, 2003, by Warner Bros. Pictures.[28] With a production budget of $150 million, it depicts the culmination of Neo's arc as the prophesied "One," shifting focus from rebellion to negotiation and sacrifice amid escalating machine-human conflict.[29] The story integrates high-stakes action in Zion's defense against machine sentinels with Neo's internal and external battles, emphasizing his evolving understanding of interconnected causality between the Matrix simulation and real-world machine intelligence.[28] The plot centers on Neo's entrapment in a metaphysical limbo—a train station controlled by a rogue program—following events in the prior installment, prompting his separation from allies and journey toward self-realization.[30] Escaping with Trinity's aid, Neo pilots a hovercraft to Machine City (01), the core of the machine collective, to broker peace by offering to neutralize the proliferating Agent Smith, who has assimilated the Oracle and threatens systemic stability.[28] Parallel to this, Zion's human resistance mobilizes for a desperate last stand against invading squid-like machines, deploying mechs and explosives in underground caverns. Neo returns to the Matrix for a climactic confrontation with Smith, achieving assimilation by the virus only to enable machine intervention, culminating in Neo's death and the deletion of Smith, which prompts a unilateral machine truce allowing Zion's survival and limited human re-entry into the Matrix.[30] This resolution leaves ambiguous the permanence of peace, as the Architect hints at cyclical resets, though Neo's defiance introduces unprecedented cooperation.[28] Thematically, the film interrogates determinism versus agency, portraying prophecy not as inevitable fate but as a framework disrupted by Neo's choices, such as prioritizing Smith's eradication over personal survival or Zion's immediate defense.[28] Causal links between human emotion, machine logic, and viral anomalies underscore a realist view of interdependence, where no entity operates in isolation—Neo's sacrifice exploits Smith's overextension as a logical counter to unchecked replication. Despite innovative visuals like bullet-time evolutions and zero-gravity sequences, the film's $427 million worldwide gross, including $139 million domestically, marked a decline from The Matrix Reloaded's performance, reflecting diminished audience enthusiasm amid denser philosophical exposition.[29][28]The Matrix Resurrections (2021)
The Matrix Resurrections revives the protagonist Neo sixty years after his sacrifice in the prior films, placing him in a reconstructed simulation where he lives as Thomas Anderson, a celebrated video game designer whose blockbuster title mirrors the original Matrix events.[31] Directed solely by Lana Wachowski, the film depicts the Analyst, a machine program who supplants the Architect and Oracle, maintaining control through suppressed emotional bonds—particularly Neo's latent connection to Trinity—yielding higher bioelectric output from pod-humans than overt resistance.[31] A hovercraft captain named Bugs uncovers looping code anomalies, extracts Neo from the simulation, and initiates a rebellion involving reprogrammed sentinels and a synthetic Morpheus, culminating in Neo and Trinity's reunion and empowerment to negotiate a fragile human-machine accord.[32] Released on December 22, 2021, by Warner Bros. Pictures, the production carried a $190 million budget but earned $37.7 million domestically and $156.4 million worldwide, underperforming amid the COVID-19 pandemic's theater restrictions.[33] [34] The studio's day-and-date strategy, streaming simultaneously on HBO Max as its final such pandemic-era rollout, drew lawsuits from co-financier Village Roadshow, which alleged the approach cannibalized theatrical revenue by prioritizing subscriber growth over box office potential.[35] [36] Wachowski embeds meta-commentary throughout, portraying Neo's in-simulation therapy sessions and game development as allegories for franchise revival pressures, including a boardroom scene where executives—stand-ins for Warner Bros.—coerce a sequel despite creative resistance, satirizing Hollywood's reliance on nostalgia-driven IP exploitation over original vision.[37] [38] These elements critique sequel tropes like forced resurrections and fan-service callbacks, framing the narrative as a self-aware rejection of algorithmic storytelling that prioritizes emotional manipulation for profit, akin to the Analyst's regime.[39]Upcoming Projects (The Matrix 5)
In April 2024, Warner Bros. announced development of a fifth installment in The Matrix franchise, tentatively titled The Matrix 5, with screenwriter and director Drew Goddard attached to write and helm the project.[40][41] Lana Wachowski serves solely as an executive producer, marking the first entry without directorial involvement from either Wachowski sibling.[40][42] Goddard's pitch to Warner Bros. Discovery emphasized a continuation that respects the original films' legacy, shifting creative control to external talent following the modest box office performance of The Matrix Resurrections.[41][43] As of October 2025, the project remains in early development stages, with no confirmed release date or principal cast.[44] Industry speculation points to a potential 2026 rollout, though Warner Bros. executives have provided no firm timeline.[44][45] Rumors persist regarding returns for franchise leads, including Keanu Reeves as Neo, contingent on Wachowski's approval, and possibly Laurence Fishburne as Morpheus under similar conditions.[46][47][48] No official casting confirmations have emerged from the studio.[47]Production History
Origins and Development of the Original Film
The Wachowski siblings, Lana and Lilly, began developing the screenplay for The Matrix in the mid-1990s, synthesizing their fascinations with cyberpunk literature, ancient philosophy, and kinetic action cinema. Their narrative core drew substantial inspiration from William Gibson's 1984 novel Neuromancer, which depicted immersive digital realms and hacker protagonists navigating corporate-controlled virtual spaces, concepts echoed in the film's simulated world premise.[49][50] The Wachowskis, who had previously co-written the independent thriller Bound (1996) and maintained interests in comic books like Grant Morrison's The Invisibles, envisioned a story probing reality's nature through first-person awakening, blending Platonic cave allegory with high-stakes martial combat.[14] After completing drafts, the script circulated among Hollywood producers but encountered rejections owing to its dense philosophical layers and demands for unprecedented visual effects integration with live-action. Producer Joel Silver, impressed by the Wachowskis' pitch—initially framed as a sprawling comic book adaptation—secured the project for Warner Bros. Pictures in 1997, committing to a $63 million budget despite the directors' novice status in blockbuster territory. This greenlight hinged on the siblings' insistence on retaining directorial control, marking an entrepreneurial gamble as Warner Bros. subsidized extensive pre-production testing amid skepticism from effects vendors about feasibility.[51] Pre-production emphasized assembling specialized talent to realize the script's ambitions. Cinematographer Bill Pope was hired to craft the film's signature monochrome "real world" contrasted with the Matrix's emerald digital overlay, leveraging practical lighting rigs tested in early storyboards. For action, the Wachowskis imported Hong Kong veteran Yuen Woo-ping as choreographer, who oversaw four months of actor training in Sydney to fuse Western performers with Eastern wirework precision, a departure from Hollywood's era-typical stunt norms. Innovations extended to visuals, with Manex Visual Effects—under John Gaeta—prototyping "bullet time" via 120-camera arrays and custom software, enabling frozen-motion shots that demanded iterative rigging experiments before principal photography commenced in March 1998.[52][53][54]Expansion into Sequels and Trilogy
Following the blockbuster success of The Matrix in 1999, which grossed over $460 million worldwide against a $63 million budget, Warner Bros. swiftly greenlit two sequels to capitalize on the franchise's momentum, committing to their production by early 2000. The Wachowskis, leveraging their original vision, outlined a trilogy arc that delved deeper into the simulated world's mechanics, shifting from individual awakening to cyclical systemic control. This expansion necessitated resolving narrative threads like the Oracle's prophecies while introducing deterministic elements, such as the revelation of Neo as the sixth iteration of a programmed savior in a repeating reset cycle designed to maintain machine-human equilibrium.[55] The scriptwriting process, handled primarily by the Wachowskis, spanned 1999 to 2001 and grappled with lore-building complexities, including the integration of machine governance, Zion's historical purges, and philosophical tensions between free will and predestination. These scripts revealed core twists, like the Matrix's engineered imperfections to accommodate human rejection of pure determinism, challenging the first film's emphasis on choice and requiring intricate exposition to avoid contradicting established rules.[56] Balancing action spectacle with metaphysical depth proved demanding, as the narrative expanded to encompass parallel programs, exiled entities like the Merovingian, and interlinked media tie-ins such as The Animatrix anthology to flesh out backstory without overwhelming the films' cohesion.[57] Principal photography for The Matrix Reloaded and The Matrix Revolutions commenced in March 2001 in Australia, chosen for its tax incentives and vast facilities, with back-to-back filming extending over 209 days across a 12-month period ending in August 2002. This approach minimized disruptions from cast and crew availability—particularly for stars like Keanu Reeves and Carrie-Anne Moss—while reusing elaborate sets, such as the subterranean Zion caverns and a purpose-built 1.5-mile freeway for chase sequences, though it amplified logistical strains from coordinating dual plots simultaneously.[58][59] Budgets escalated dramatically to a combined $300 million-plus for the pair, driven by labor-intensive constructions, extensive location builds in Sydney's Fox Studios, and the scale of ensemble scenes involving thousands of extras for Zion's defense.[60][61] Warner Bros. positioned the releases as major cinematic events, with Reloaded premiering in May 2003 and Revolutions in November 2003, including synchronized global "zero-hour" screenings to heighten anticipation and frame the trilogy as an interconnected saga.[62]Resurrections and Post-Trilogy Challenges
Following the release of The Matrix Revolutions in 2003, the franchise entered a period of prolonged dormancy marked by persistent fan speculation about potential continuations, including theories on resolving Neo and Trinity's fates or exploring new iterations of the simulated reality.[63][64] No substantive development occurred until August 2019, when Warner Bros. announced The Matrix Resurrections, with Lana Wachowski returning solo as writer, director, and producer—a departure from the collaborative efforts of the original trilogy co-directed with her sister Lilly. Lilly Wachowski opted out, citing exhaustion from personal transitions and grief over their parents' consecutive deaths in 2019, which had initially prompted Lana to pitch a fourth film idea to her sister as a means of emotional processing.[65][66] Lana Wachowski's script for Resurrections adopted a self-referential meta-narrative, explicitly confronting fan expectations for high-stakes action and philosophical depth while critiquing the mechanics of franchise revivals, including studio-driven incentives to capitalize on intellectual property for economic gain.[67] This approach stemmed from Warner Bros.' earlier exploratory efforts to advance the series without Wachowski involvement, such as assigning Zak Penn to develop concepts, which Lana viewed as a threat to the original vision and ultimately prompted her participation to steer the project.[68][69] The studio greenlit the film in 2019 under these tensions, prioritizing a return of key elements like Keanu Reeves and Carrie-Anne Moss to leverage nostalgia amid broader industry pressures for sequel profitability.[64] Principal photography commenced in February 2020 but faced immediate disruption from the COVID-19 pandemic, halting operations on March 16 amid global lockdowns and safety protocols.[70] Resuming in August 2020 after three months of delay, production navigated enhanced health measures and logistical hurdles in Berlin, extending the timeline and complicating Wachowski's intimate, grief-infused creative process. These interruptions compounded post-trilogy challenges, including reconciling the meta-script's subversive tone with Warner Bros.' commercial imperatives, as evidenced by internal studio concerns over sequences lampooning reboot economics.[69]Recent Developments and Studio Decisions
In April 2024, Warner Bros. Discovery announced development of a fifth Matrix film, tentatively known as The Matrix 5, with filmmaker Drew Goddard hired to write and direct, marking the first installment in the franchise without directorial involvement from the Wachowskis, though Lana Wachowski serves as an executive producer.[41][40] This decision represented a strategic shift by the studio toward external creative leadership, aiming to inject fresh perspectives into the series following the mixed reception and commercial shortfall of The Matrix Resurrections.[71][45] The pivot was influenced by Resurrections' underperformance, which earned $157.3 million worldwide against a $190 million production budget, exacerbated by its simultaneous HBO Max release that diluted theatrical revenue.[72][33] Warner Bros. co-chairs Michael De Luca and Pamela Abdy confirmed in April 2025 that the project remained in active planning, emphasizing Goddard's vision as a means to revitalize the franchise without relying on the original creators' direct oversight.[45] As of October 2025, no principal casting has been officially confirmed, though rumors persist of Keanu Reeves reprising his role as Neo, based on unverified reports from industry insiders.[47] Laurence Fishburne, who originated Morpheus, expressed conditional interest in returning during a October 12, 2025, appearance at New York Comic Con, stating he would participate only if the script justifies it and aligns narratively with the character's arc, following his exclusion from Resurrections.[73][74] No pre-production milestones, such as filming commencement, have been reported, with estimates suggesting a potential 2026 release at the earliest if development accelerates.[43]Cast and Characters
Principal Actors and Roles
Keanu Reeves starred as Neo, the hacker-turned-revolutionary protagonist, in all four films of the franchise, beginning with The Matrix in 1999 and reprising the role in The Matrix Reloaded and The Matrix Revolutions (both 2003) as well as The Matrix Resurrections (2021).[75][76] Reeves, known prior for action roles in films like Speed (1994), experienced a career resurgence with The Matrix, which he described as transformative, stating it "changed my life" and opened opportunities in action cinema, leading to franchises like John Wick.[77][78] Carrie-Anne Moss played Trinity, the skilled operative and pilot, across the entire series, marking her breakthrough after television work and a lengthy audition process for the 1999 original.[79][80] The role typecast Moss in strong female action leads, elevating her from relative obscurity to international recognition and subsequent parts in films like Memento (2000).[75] Laurence Fishburne portrayed Morpheus, the resistance leader and mentor, in the first three films from 1999 to 2003, drawing on his established dramatic background from projects like Apocalypse Now (1979).[81] Fishburne's performance solidified his status in sci-fi action, though he was not invited back for Resurrections, where the character was recast.[82] Hugo Weaving embodied Agent Smith, the primary antagonist program, in the original trilogy, leveraging his stage-honed intensity for the role's evolution from enforcer to rogue entity.[83] Weaving's portrayal, concurrent with The Lord of the Rings (2001–2003), enhanced his villain typecasting but he declined to return for Resurrections due to scheduling and creative differences.[84] Joe Pantoliano appeared as Cypher, the traitorous crew member, exclusively in the 1999 film, contributing a memorable betrayal scene that highlighted his knack for complex supporting antagonists in blockbusters.[85] The part reinforced Pantoliano's career pattern of portraying unreliable allies, as seen in The Sopranos (1999–2007).[86] In Resurrections, new principal additions included Yahya Abdul-Mateen II as a reimagined Morpheus and Jessica Henwick as Bugs, a key operative, expanding the cast beyond the originals while Reeves and Moss anchored continuity.[76][87] These choices reflected a shift toward younger talent amid franchise revival efforts.[88]Character Archetypes and Recurring Elements
The central protagonist archetype in the franchise, exemplified by Neo, adheres to the monomythic structure of the hero's journey as delineated by Joseph Campbell, involving a call to adventure, trials of initiation, and ultimate transformation through confrontation with systemic illusions.[89] Neo's arc drives causal progression by awakening latent potential to disrupt the simulated reality, fulfilling a messianic role that recurs in subsequent entries as a catalyst for human-machine disequilibrium.[90] Complementing this is the mentor archetype, embodied by Morpheus, who functions as a guide imparting forbidden knowledge and facilitating the hero's threshold crossing, thereby enabling plot advancement through ideological recruitment and tactical instruction.[91] This dynamic recurs across the series, where mentors like Morpheus propagate prophecy-driven narratives that propel resistance efforts against machine control.[92] Antagonistic programs, particularly Agents, represent enforcer archetypes upholding systemic order, possessing adaptive lethality and possession capabilities to neutralize anomalies, which causally maintains the Matrix's stability until overridden by anomalous variables like the One.[93] Their recurring role as inexorable pursuers underscores a villainous function rooted in programmed pragmatism, escalating conflicts by embodying the franchise's theme of inescapable authority within the simulation.[94] Among human elements, factions divide into loyalists committed to Zion's survival—serving as archetypal defenders who sustain communal resolve through sacrifice—and betrayers like Cypher, whose disillusionment with post-liberation hardship motivates defection for illusory comfort, introducing internal causal fractures that heighten vulnerability to external threats.[95] Cypher's archetype recurs in variants across the series, highlighting realistic incentives for recidivism that challenge the heroism of awakening. Machine delegates, such as the Oracle and Architect, embody pragmatic intermediary archetypes, dispensing foresight or architectural logic to negotiate truces or resets, thereby facilitating cyclical plot resolutions grounded in mutual interdependence rather than outright domination.[96] These elements collectively reinforce mythic causality, where archetypes propel narrative momentum from illusion to potential equilibrium.Technical and Artistic Innovations
Visual Effects Breakthroughs
The Matrix franchise pioneered several visual effects techniques, most notably "bullet time," a slow-motion effect simulating a camera orbiting frozen subjects. This was achieved using an array of up to 122 synchronized still cameras arranged in a circular rig, triggered sequentially to capture frames from multiple angles, with computer-generated interpolation filling gaps for fluid motion.[97][20] Developed by visual effects supervisor John Gaeta in collaboration with Manex Visual Effects, the technique relied minimally on CGI for the core effect, instead leveraging practical photography enhanced by digital compositing to create hyper-realistic depictions of bullets and debris in mid-flight.[19] These innovations earned the original film the Academy Award for Best Visual Effects at the 72nd Academy Awards in 2000, awarded to Gaeta, Janek Sirrs, Steve Courtley, and Jon Thum, recognizing the seamless blend of practical wire-fu stunts with digital augmentation.[98] The approach marked a shift from fully CGI-heavy spectacles toward hybrid methods, where wire-suspended actors performed on green-screen stages, augmented by simulated environments and particle effects, enabling cost-effective replication of impossible physics without relying solely on rendering farms.[99] In the sequels The Matrix Reloaded (2003) and The Matrix Revolutions (2003), effects scaled up with advanced CGI for crowd simulations and virtual doubles, such as photo-real digital humans in the "Burly Brawl" sequence, built from image-based scanning of actors and sets to populate massive cloned armies.[100] Gaeta's team at ESC Entertainment (a Manex spin-off) developed proprietary tools for real-time simulation and motion capture integration, influencing industry standards for virtual production by prioritizing performance capture over post-rendered CGI, which reduced production timelines and enabled iterative refinements during principal photography.[101] This evolution democratized complex effects workflows, as the bullet time rig's modular design inspired affordable adaptations in advertising and lower-budget films, while the franchise's techniques accelerated adoption of interpolated camera arrays and hybrid practical-digital pipelines across Hollywood.[102]Action Sequences and Choreography
The action choreography of the original The Matrix (1999) was overseen by acclaimed Hong Kong martial arts choreographer Yuen Woo-ping, who fused traditional wushu techniques with Western gunplay to create "gun-fu," a style characterized by seamless transitions between hand-to-hand combat and firearm maneuvers.[103] This approach emphasized balletic precision and wire-assisted acrobatics, drawing from Yuen's prior work in Hong Kong cinema to enable physics-defying sequences that prioritized performer skill over digital augmentation.[104] Principal cast members, including Keanu Reeves as Neo, underwent four months of intensive daily training in multiple disciplines such as kung fu and judo, conducted by Yuen and his team to build authentic proficiency despite Reeves' recent neck surgery.[105] Training montages, such as Neo's sparring sessions with Morpheus, showcased practical stunt work to illustrate skill progression, with choreography relying on wire rigs for aerial flips and impacts to convey simulated superhuman agility grounded in real athleticism.[106] Standout fights in the first film included the lobby shootout, where Trinity and Neo methodically eliminate agents through synchronized gun-fu volleys and melee takedowns, and the rooftop confrontation culminating in a helicopter rescue, featuring rapid knife work and leaps executed via coordinated wire teams.[107] These sequences highlighted editing rhythms that synchronized performer movements with prop handling for tactical realism amid stylized excess. In the sequels The Matrix Reloaded (2003) and The Matrix Revolutions (2003), Yuen expanded the scale while retaining gun-fu foundations; the "Burly Brawl" pitted Neo against hundreds of Smith clones in fluid, repetitive martial exchanges, and the highway chase integrated vehicle-based combat with onboard fights, demanding three months of rehearsal for over 300 stunt performers to choreograph pursuits, jumps between cars, and mid-speed brawls.[108] The Matrix Resurrections (2021) shifted away from Yuen's involvement, employing a more grounded, less acrobatic choreography that critics noted for lacking the trilogy's dynamic weight and variety, with fights favoring quicker cuts over extended wire-fu ballets despite renewed actor training in martial arts.[109][110] This evolution reflected a deliberate stylistic pivot but drew comparisons unfavorably to the originals' emphasis on performer-driven spectacle.[111]Sound Design and Scoring
The score for The Matrix (1999) was composed by Don Davis, who crafted a hybrid of orchestral elements and synthesizers to evoke a sense of digital unease and mechanical precision, blending atonal dissonance with rhythmic propulsion to underscore the film's simulated reality.[112] Davis drew on postmodern concerto structures, employing complex layering of strings, brass, and electronic pulses to heighten tension during action sequences, such as the lobby shootout, where percussive strikes mimic machinery and code unraveling.[113] This approach avoided traditional heroic motifs, instead using dissonance to causally amplify perceptual distortion between the organic real world and the artificial Matrix, influencing subsequent franchise entries where Davis reprised similar techniques in The Matrix Reloaded (2003) and The Matrix Revolutions (2003).[114] A pivotal licensed track, Rob Dougan's "Clubbed to Death" (instrumental version), integrated into the score during the film's iconic lobby scene, fused trip-hop beats with orchestral swells to symbolize awakening from illusion, becoming synonymous with the franchise's auditory identity.[115] Dougan's composition, originally from his 1995 album Furious Angels, was remixed for the film, its brooding strings and bass drops causally intensifying the scene's bullet-time choreography without overpowering Davis' underlying synth-orchestral framework.[116] Sound design, led by supervising sound editor Dane A. Davis, innovated immersive audio landscapes by contrasting gritty, analog real-world effects—such as muffled machinery hums and organic echoes—with the Matrix's hyper-processed distortions, including warped whooshes for slow-motion impacts and metallic resonances for code glitches, to aurally delineate simulated disequilibrium.[117] These techniques, involving custom Foley recordings and digital manipulation, created causal immersion by syncing audio latency and pitch shifts to visual bends, enhancing viewer disorientation; for instance, bullet impacts featured layered ricochets with subsonic rumbles absent in the desaturated real world.[118] The work earned Academy Awards for Best Sound (mixing by John T. Reitz, Gregg Rudloff, David Campbell, and David Lee) and Best Sound Effects Editing (Dane A. Davis) at the 72nd Oscars on March 26, 2000, recognizing the precise integration that elevated the franchise's sonic realism.[119] In sequels and The Matrix Resurrections (2021), Davis evolved these methods with evolved virtual distortions, maintaining the original's tension-building dissonance while adapting to expanded mythos.[120]Reception and Commercial Performance
Box Office Results
The Matrix franchise has generated approximately $1.79 billion in worldwide box office revenue across its four films, with the original entry achieving the highest returns relative to its production costs.[121]| Film | U.S. Release Date | Production Budget | Worldwide Gross |
|---|---|---|---|
| The Matrix | March 31, 1999 | $63 million | $467.8 million |
| The Matrix Reloaded | May 15, 2003 | $150 million | $741.8 million |
| The Matrix Revolutions | November 5, 2003 | $150 million | $427.3 million |
| The Matrix Resurrections | December 22, 2021 | $190 million | $157.4 million |
