Giant Bomb
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Giant Bomb
Screenshot
Screenshot of Giant Bomb home page in 2013
Type of site
Streaming media Video, Video game wiki website, video game journalism, Internet community, comedy
PredecessorGameSpot
OwnersJeffinitely, LLC (2025–present)
Fandom Inc. (2022–2025)
Red Ventures (2020–2022)
CBS Interactive (2012–2020)
Whiskey Media (2008–2012)
Created byJeff Gerstmann
Dave Snider
Whiskey Media
Founder(s)Jeff Gerstmann
Ryan Davis
Dave Snider
URLwww.giantbomb.com Edit this at Wikidata
CommercialYes
RegistrationOptional (free and paid)
LaunchedMarch 6, 2008; 17 years ago (2008-03-06) (blog)
July 21, 2008 (2008-07-21) (full website)
Current statusActive

Giant Bomb is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former GameSpot editors Jeff Gerstmann and Ryan Davis. The website was voted by Time magazine as one of the Top 50 websites of 2011. In 2018 Variety Magazine said that Giant Bomb had "redefined what it meant to be a video game website." Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. As of 2025, the site is independently owned by Jeffinitely, LLC, a company formed by Giant Bomb's co-owners Jeff Bakalar and Jeff Grubb.[1]

After being terminated from his position as editorial director of GameSpot, Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website"[2] that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former GameSpot editors. Giant Bomb was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The Giant Bomb offices were originally in Sausalito, California, before moving to San Francisco in 2010, with a second office established in New York City in 2014. Following the COVID-19 pandemic in 2020, both offices were closed and the website permanently shifted to a remote work environment.

Content on Giant Bomb comes from the site's staff as well as its community, which contributes to the site's video game wiki database that is open to editing by all registered users. The Giant Bomb staff covers video game news and new releases in the form of video, written articles, and podcasts. Their weekly podcast, the Giant Bombcast, is posted on Tuesdays, and covers the video game industry as well as happenings around the office. Giant Bomb produces a number of regular video series including Quick Looks, 20–90 minute unedited looks at recently released games.

History

[edit]

GameSpot departures, origins under Whiskey Media (2007–2011)

[edit]

Jeff Gerstmann was terminated from his position as the editorial director of GameSpot on November 28, 2007.[3] After his termination, rumors began to circulate around the Internet that his dismissal was a result of external pressure from Eidos Interactive, the publisher behind the video game Kane & Lynch: Dead Men. Gerstmann had given the game a negative review[4] while Eidos had purchased advertising for the game on the website. Both GameSpot and their parent company CNET Networks stated that his dismissal was unrelated to the review.[4] In what was labelled as the "GameSpot Exodus" by Joystiq, Alex Navarro, Ryan Davis, Brad Shoemaker, and Vinny Caravella all left GameSpot. Davis announced his departure from GameSpot in February 2008, citing Gerstmann's firing as one of his reasons for leaving.[5]

Jeff's firing just destroyed me, and I think it shed a light on the other stuff that I had been kind of rolling along with. It's just that I had been at the job for a long time, and a lot of the stuff that made the job fun for me has dissipated. Sometimes you don't love the job, but you make your way through it by focusing on the good stuff. GameSpot is also a huge site, and an organization of that magnitude comes with a fair amount of bureaucracy, and everyone ultimately ends up spending a fair amount of time doing stuff other than producing the content. I realize that the big story is the nasty management team and their dirty dealings, but honestly before Jeff's firing, I had very little contact with upper management, and I had no reason to believe that they didn't know what they were doing, I think the Kane & Lynch thing gets way more weight in this story than it deserves. Any disagreements about that game strike me as a symptom, not a cause.

Ryan Davis, February 5th, 2008[6]
Jeff Gerstmann felt that video game news had become "stale".

Gerstmann ultimately decided he did not wish to work in game development or public relations and began to work with Shelby Bonnie's Whiskey Media to begin developing a new site.[3] Talking with Tyler Wilde of GamesRadar, Gerstmann said that their intent was not to make a site that would compete with GameSpot, but rather create "a really great and fun video game website ... that we like and that we would use, and that users will have a blast using as well."[3] In the process of deciding on the name for the website, over seventy different domain names were considered. Gerstmann wanted the website name to be catchy and original, saying there were too many video game websites with the word "game" in them.[3] Giant Bomb started as a WordPress blog, which opened on March 5, 2008.[7] The full site launched on July 20, 2008.[8] In addition to Davis, who recorded early episodes of the site's podcast, the Giant Bombcast, with Gerstmann, former GameSpot editors Shoemaker and Caravella joined the site in June 2008.[9] In November 2008, Drew Scanlon became one of Giant Bomb's first interns, later being officially hired as a video producer the following year. Navarro left his post as Community manager for Harmonix Music Systems to join Giant Bomb and its sister-site Screened in May 2010.[10]

We're still just four guys, and we still feel that there's plenty of places to get 'coverage' out there. Our focus will be on commentary and perspective on the significant goings-on in video games. And, you know, fun! We don't want to run sales numbers stories. There's enough business out there in the game press, everyone trying to be Serious Journalists. I've got big respect for the way guys like N'Gai Croal and Stephen Totilo carry themselves, but no ... I'd rather do stuff that makes me laugh. ... I'll be honest, I wasn't 100% sure this was going to work before we launched, but the response we've gotten so far has been so overwhelming, I'm confident that we're doing something that no one else really is.

Ryan Davis, August 23rd, 2008[11]

Unlike most video game websites, Giant Bomb does not heavily cover industry news from a business perspective. During an interview on X-Play, Gerstmann said that he thought video game websites had become too focused on the business side of games, and that game news had become "stale" in the process. "We want to get out there and talk about games, because we like games ... and it seems like there's an audience out there, and they like games ... and their needs aren't being met by what's out there right now."[2]

After working for 1UP.com, MTV News, G4, and Electronic Gaming Monthly, video game reporter Patrick Klepek made contact with Giant Bomb in October 2010 regarding Klepek's desire to work for the site.[12] Klepek, known for breaking the story of the 2010 employee firings, departures, and lawsuits between Infinity Ward and Activision[13] cited the website as "the singular bastion of a truly independent voice" in video game journalism.[12] In 2011, Gerstmann commented that the industry was now "not getting as much news from the news sites as [it] used to, but the post count from these sites just seems to go higher and higher."[14] In order to establish its own brand of "honest, original reporting" news, Giant Bomb hired Klepek as News Editor in April 2011.[14]

Acquisition by CBS Interactive (2012)

[edit]

March 2012 saw Shelby Bonnie sell Whiskey Media in two deals, splitting the company's websites. Gail Berman and Lloyd Braun's BermanBraun bought the company, its publishing platform, and websites Tested, Screened, and Anime Vice. Giant Bomb and its comic-book sister-site Comic Vine were sold separately to CBS Interactive, the owners of GameSpot and its parent company CNET. Following the sale of the publishing platform to BermanBraun, the site was rebuilt. The redesigned site launched on February 12, 2013.[15]

Gerstmann explained that behind the scenes Giant Bomb had been looking for new ownership in order to facilitate the website's growth and that talks between themselves and CBS Interactive had started as far back as December 2011. Staying in San Francisco, the Giant Bomb and Comic Vine editorial staff, along with designers Dave Snider and Alexis Gallisá, moved to the CBS Interactive building where Gerstmann, Davis, Shoemaker, and Caravella had worked for GameSpot.[16]

As part of the new deal, the non-disparagement agreement between Gerstmann and CNET was nullified, allowing Gerstmann to openly talk about the reason why he was fired from GameSpot in 2007. In an interview with GameSpot, Gerstmann revealed that the firing was a result of a longer stand-off between GameSpot's then-management division and its editorial staff. Gerstmann had been "called into a room" three times between October 23, 2007, and November 29, 2007. The first time concerned a reviewer's scoring of 7.5 for Ratchet & Clank Future: Tools of Destruction, for which Sony Computer Entertainment America had threatened to pull advertising money. The second concerned Gerstmann's 6.0 Kane & Lynch: Dead Men review, which provoked further threats by Eidos Interactive. On the third call, some time after the release of the review, Gerstmann was informed that his contract was terminated.[17]

Davis' death and tribute, new hires, departures, and expansion (2013–2016)

[edit]

In July 2013, the site revealed that co-founder and long-time fixture of the website, Ryan Davis, died July 3, 2013, at age 34, days after his wedding to Anna Davis.[18] Davis's father Richard Davis confirmed that the death was of natural causes.[19]

I think whether they realized it or not, most people who write about video games kind of wanted to be Ryan Davis. I know I did. Ryan was that rare voice that was able to be brutally critical and frank and funny, and still be well-liked by basically everybody. How could anybody walk the line that well?

I've been doing this for years now, and with every word I've written or said, I've become more convinced that it turns out I was right about one thing: The trick was a simple one. The secret to being as good as Ryan Davis was just this: Be Ryan Davis. Not a stunt that me or anybody else can pull off, but I'm honored I got to see it in person.

Justin McElroy of Polygon, July 8th, 2013[20]

The gaming industry paid tribute to Davis through social media, written articles, and video. Gary Whitta, Michael Pachter, Sean Vanaman, and Greg Miller were among the prominent names to voice their thoughts on Davis's death.[21] During the recording of that week's episode of Bonus Round for GameTrailers, Geoff Keighley hosted a memorial episode dedicated to Davis's death along with guests Pachter, Jessica Chobot, and Kyle Bosman.[22] The German musician C418, known for his work on the Minecraft soundtrack, released "Taswell", a musical tribute to Davis.[23]

Giant Bomb announced two opening vacancies in 2014 for senior editor and video producer positions. At the same time, Caravella announced that he was moving from San Francisco to his home-town in New York following the birth of his second child.[24] In addition to the two new staff members, Caravella and Navarro would open a new studio in CBS Interactive's New York offices.[25] The reasoning for expansion stemmed from having the two offices recording simultaneously to increase the variety of content and subsequently not competing for studio time and people, while also giving the opportunity for the new staff members to establish themselves and freshen up the content being made in San Francisco.[24] The new hires were announced as Game Informer staff members Dan Ryckert and Jason Oestreicher,[26] who had worked at Game Informer since 2009 and 2011 respectively.[27][28]

In December 2014, Klepek announced his departure from the website.[29] In his final post, Klepek thanked the staff and the Giant Bomb community, saying "Until Giant Bomb, I held a devil-may-care attitude about my employment, and no place kept my attention very long. It's not to suggest I've never cared about my work before Giant Bomb, but I never loved where I worked until strolling into the Whiskey Media offices back in 2011." Klepek later announced that he would be joining Kotaku as a senior reporter.[30]

In May 2015, Austin Walker joined the editorial team at Giant Bomb, working out of the New York offices alongside Caravella and Navarro. Walker announced his departure from the website in June 2016 to become the editor-in-chief for Waypoint, later hiring fellow Giant Bomb alumnus Klepek as well.[31] In September 2016, Ryckert announced he would be permanently relocating to the New York office at the start of the new year, with a new hire scheduled to join the San Francisco office in the following months.[32]

Scanlon, blinking white guy meme, and departure (2017–2019)

[edit]
Patrick Klepek, Jeff Gerstmann, Vinny Caravella and Drew Scanlon at PAX East 2014
The GIF image of Drew Scanlon (right) blinking grew in usage to the point of becoming Internet phenomena.

A GIF image of video producer Drew Scanlon, nicknamed the "Blinking White Guy" GIF, became an Internet meme in February 2017 after becoming viral on Twitter. The reaction GIF, which originated from an episode of the video series Unprofessional Fridays in 2013, was noted by Mashable for its versatility in being used as a reaction in tweets.[33] The meme has resulted in multiple tweets accruing hundreds of thousands of retweets and likes while Cosmopolitan magazine called it "the most relatable meme ever".[34] In interviews with BuzzFeed and The Guardian, Scanlon commented on his approval of the meme and noted how people separate the real person behind it, saying "I do feel fairly removed."[35][36]

That same week, San Francisco Chronicle's SF Gate website reported that Scanlon had announced that he was leaving Giant Bomb at the end of the month.[37] Going into more detail on the Giant Bombcast, Scanlon explained his intention to begin a Patreon-funded solo documentary project titled "Cloth Map" and joked with Gerstmann about the timing of the blinking meme going viral coinciding with his announcement, despite informing his colleagues of the decision weeks before.[38][39] On May 1, 2017, Giant Bomb announced that Abby Russell and former intern Ben Pack would be joining the Giant Bomb East and West offices respectively, with additional hires planned for later in the year.[40] Caravella commented on the hires of Russell and Pack, saying that "Gaming culture has changed so much over the last decade and there are so many new voices that need a chance to be heard. I have always felt very lucky to have been there since the beginning of our industry, but it’s also fascinating to me now to get the perspectives of people that weren’t there."[41] In November 2017 the site announced that a new video producer, Jan Ochoa, had taken the seat vacated by Scanlon.[42]

Remote work, acquisition by Red Ventures, Nextlander departures, and new contractors (2020–2021)

[edit]

In January 2020, Dan Ryckert announced his departure from the site, having accepted a position as a podcast producer for WWE.[43][44] The following March, both offices were closed in response to the COVID-19 pandemic, forcing the staff to work remotely from their homes. In September 2020, ViacomCBS announced the sale of CNET and related websites to the Red Ventures marketing firm for US$500 million.[45] Jeff Gerstmann later confirmed that Giant Bomb was among the sites included in the sale.[46] The following October, Abby Russell announced that she would be departing the site at the end of November 2020.[47] In January 2021, Ben Pack announced he would be leaving the site after the Game of the Year discussions concluded later that month.[48] The same month, longtime Giant Beastcast co-host Jeff Bakalar of CNET was named Head of Content Development and Strategy for Giant Bomb.[49]

In May 2021, Vinny Caravella, Alex Navarro, and Brad Shoemaker announced that they were leaving the site, effectively leading to the closure of the New York studio. The three later established a new podcast and streaming project, "Nextlander", the following month, gaining over 5000 Patreon subscribers within its first day of activity.[50][51] In a statement made to GameSpot following the departures, Gerstmann confirmed that they would be "using this as an opportunity to rethink what this site is. It's a chance to introduce new personalities from different backgrounds and explore categories and topics that [Giant Bomb] never have before."[52] On the June 8, 2021, episode of the Giant Bombcast, Giant Bomb confirmed that in addition to hiring new on-camera and production staff, multiple others who had appeared as guests in previous Giant Bomb content would be joining as contractors and contributing new shows and content, including Danny O'Dwyer of Noclip; Jeff Grubb of VentureBeat; Tamoor Hussain and Lucy James of GameSpot; Evil Uno of All Elite Wrestling; actors Matt Shipman and Janina Gavankar; and Giant Bomb alumni Ryckert and Pack.[53][54][55] In October 2021, Giant Bomb announced that YouTube video producer Jess O'Brien, who had been assisting Giant Bomb in a contractor role, would be joining the site as a full-time employee.[56] Gerstmann confirmed in a later episode of the Giant Bombcast that the San Francisco office would be closing and the site would be permanently shifting to a remote work environment.[57]

Gerstmann's firing, reorganization, and acquisition by Fandom (2022–2025)

[edit]

On June 6, 2022, Giant Bomb announced Jeff Gerstmann's departure from the website.[58] The following day, Gerstmann confirmed he would be starting a new independent podcast, "The Jeff Gerstmann Show", funded via Patreon.[59] Gerstmann elaborated in the podcast's first episode later that day that the decision to leave Giant Bomb was a result of feeling overly stressed and creatively stifled by the increasing bureaucracy and time spent on business and management while working under a corporation, coupled with a desire to spend more time focusing on the actual production of content and the discussion of games and the industry.[60] Gerstmann elaborated further in the October 25 episode of the podcast, stating that he "got fired three weeks before [he] was going to quit;" while uncertain as to the exact circumstances surrounding his dismissal, he noted that he had become disillusioned at that time, as it had become clear that his goals for the website would not be possible under their parent company.[61]

On the same day as Gerstmann's podcast began, Giant Bomb announced a reorganization focused on a core crew of nine personalities. In addition to Rorie, Oestreicher, Ochoa, Bakalar, and O'Brien, Tamoor Hussain and Lucy James would be joining Giant Bomb while also remaining part of GameSpot's editorial team, with Jeff Grubb joining the site full time and producing a daily news show, Game Mess Mornings, as well. Former editor Dan Ryckert would also be returning to the site, now in a creative director position.[60] On October 3, 2022, Fandom, Inc. announced that they had acquired multiple entertainment websites from Red Ventures, including Giant Bomb.[62] On January 19, 2023, several employees of various Fandom websites were laid off, including Oestreicher and O'Brien.[63] On the March 14, 2023, episode of the Giant Bombcast, Matthew Rorie announced he would be departing the site at the end of the week.

Independence (2025–present)

[edit]
Dan Ryckert became a co-owner of Giant Bomb in 2025 after Fandom sold it to its staff, ending Giant Bomb's 13 years under corporate ownership.

In March 2025, Giant Bomb and GameSpot launched the Power Block, a shared streaming block made up of content from both websites.[64] However, conflict arose in April after Fandom management forced all streaming activities to be halted, along with placing content restrictions on the site due to "brand safety" concerns.[65] This culminated on April 30, with episode #888 of the Giant Bombcast, in which the staff openly mocked these changes, being removed shortly after release; the following day, Grubb confirmed he was no longer employed at Giant Bomb, while Ryckert and longtime contributor Mike Minotti stated they would no longer be appearing on the site due to disagreement with Fandom's treatment of Grubb and direction for Giant Bomb's future.[66]

One week later during a live Giant Bombcast recording at PAX East, Grubb and Bakalar announced that the two had purchased the site from Fandom, and would be sharing ownership with Ryckert, Ochoa, and Minotti.[67][68] The staff confirmed that funding would primarily be driven by premium subscriptions and merchandise sales going forward.[69]

Main features

[edit]

Giant Bomb's editorial content is described as lighter and looser than the traditional news and review video game websites, focusing on video content with the intent of being humorous and entertaining.[70][71]

Video

[edit]
Jan Ochoa producing video content in a seating area at PAX East 2018
Jan Ochoa joined Giant Bomb as a video producer in 2017

Key Information

Giant Bomb videos are currently produced by Ochoa. Videos are hosted on Giant Bomb and non-paywall videos are also available via YouTube and as a free channel on digital media streaming devices such as Roku.[72] This Ain't No Game (TANG) was a weekly series throughout 2009 in which Davis would review movies based on video games, based on Davis' intention to, "challenge [himself] to watch and assess every video-game movie ever made". The name of the series was taken from the marketing tagline for the Super Mario Bros. movie.[73] Despite TANG criticizing the film Mortal Kombat Annihilation, Mortal Kombat co-creator Ed Boon said the episode in question was kind to it, considering its critical response.[74]

The Endurance Run was a daily video feature in which Caravella and Gerstmann played the PlayStation 2 role-playing game Persona 4 in real time, with their own commentary over the video. The idea for the Endurance Run stemmed from Gerstmann and Caravella's own interest in playing Persona 4, a game they were both curious about but didn't have time to play.[75][76] In 2010 Gerstmann, Caravella, Davis, and Shoemaker split into teams and concurrently played through the Xbox 360 budget action-adventure game Deadly Premonition.[77][78] After the show ended, Deadly Premonition creator Hidetaka "SWERY" Suehiro visited Giant Bomb in 2011 and 2013.[79][80] Speaking at sister-site Tested.com's 2011 24-hour charity podcast in aid of Child's Play, Davis and Klepek revealed themselves as the players of the 3rd Endurance Run, playing the Super Nintendo Entertainment System release of Chrono Trigger.[81] The feature went on hiatus for four years until the PAX West event in September 2016, where Caravella, Navarro, and Ryckert announced they would be reviving the Endurance Run feature, playing through the Dreamcast game Shenmue.[82][83]

Thursday Night Throwdown was a live weekly multiplayer show. Members of the editorial team played a game with and for users to watch and interact via Twitch. Tim Schafer and Double Fine was in attendance for the episode featuring Iron Brigade (which was then known as Trenched).[84][85] Preceding the release of the 2011 video game Bastion was the video diary series Building the Bastion, a collaboration with Giant Bomb and the creators of Bastion, Supergiant Games. Documented events featured include the in-house development of the game, public showings at PAX Prime 2011 and eventually gaining Warner Bros. as a publishing partner.[86] Giant Bomb chose not to review the game.

In December 2011, prior to the launch of Star Wars: The Old Republic, the website streamed Star Wars Galaxies during its final 5 hours before being shut down. Kotaku reported events as they happened on the Giant Bomb stream, including a player versus player event between the Star Wars factions the Galactic Empire and The Rebels, as well as an appearance from the Force Ghost of Obi-Wan Kenobi as depicted in The Empire Strikes Back and Return of the Jedi.[87][88]

Other recurring video series include "Unprofessional Fridays", in which the staff play random games together; "Blight Club", in which Ryckert, Grubb, and Minotti play through poorly-received games; and the Voicemail Dump Truck, a call in show.[64] Following their independence, Giant Bomb stated that the majority of future videos would be available to view without a premium subscription.[89]

Quick Look videos

[edit]

The site regularly posts Quick Looks, 20-90 minute videos showing unedited gameplay footage of a single game, featuring uncensored commentary from staff members playing the game, or watching others play. Video game YouTube celebrity John "TotalBiscuit" Bain, who modelled his own video series WTF is... after Quick Looks, describes this new video format as a mix of both entertainment and critique, combined with the essence of a Let's Play video.[90] The feature has been used to profile highly anticipated games,[91] give mention to lesser-known games,[92] or to intentionally showcase bad games for humorous purposes.[93] Quick Looks by Giant Bomb of lesser-known games are often more publicized by their respective developers[94] or communities, such as the fighting game community,[95] as a sign of mainstream recognition. In covering Quick Looks, Dave LeClair of MakeUseOf focused on the format only on the entertainment merit of the Giant Bomb staff playing a given game, citing Quick Looks of Euro Truck Simulator 2, Wipeout: The Game, and the Trains Vs Zombies downloadable content of RailWorks 3 as games LeClair had no interest in playing but recommended as fun viewing in a Quick Look.[71]

Giant Bomb @ Nite show

[edit]
Final E3 Logo
Current Summer Game Fest logo
Giant Bomb event coverage produced on location both at E3 (2008-2018) and from Summer Game Fest (2023-present), both emanating from Los Angeles.

Known for its moniker the Giant Bomb Couch, Giant Bomb @ Nite is an annual set of daily talk shows, live streamed on location during the trade show event known as E3.[96] The current host of Giant Bomb @ Nite is Grubb, succeeding Davis and Gerstmann.[97] From the website's inception Davis had stated Giant Bomb's intention to be present at E3 providing daily long form content.[11] Giant Bomb @ Nite features a rotating panel of guests from the video game industry who provide insight into their experiences working in the video game industry and their participation during that year's event.[98] Additional interviews include the addressing of trending topics in the industry at that given time, including head of Xbox Phil Spencer, who addressed cross-platform play in Fortnite during E3 2018 and the absence of Sony Interactive Entertainment's PlayStation brand from E3 2019.[96][99]

The show ceased to air as the COVID-19 pandemic forced E3 to function as a virtual event in 2020 onwards, which would be later retired in its entirety. In 2023 Bloomberg News confirmed that Giant Bomb @ Nite would return that year at Geoff Keighley's video game event Summer Game Fest, which was making its physical debut that year.[100] Phil Spencer, now CEO of Microsoft Gaming, appeared along with new Head of Xbox Matt Booty to discuss the then upcoming release of Starfield, following Microsoft's 2021 acquisition of Starfield developer Bethesda.[101] An extra Giant Bomb @ Nite show was produced in December 2024 at The Game Awards following the Countdown to The Game Awards 2024 show, a joint production between Giant Bomb, GameSpot and Fandom.[102] Giant Bomb @ Nite is well regarded in the video game industry with Screen Rant calling it iconic in 2021 and Aftermath referring to it as "beloved" in 2025.[103][104]

Podcasts

[edit]

In April 2012, video game localization company 8-4 announced that they would be entering a partnership with Giant Bomb in which the website would become the new host for the bi-weekly 8-4 podcast.[105] In September 2014 it was announced that Giant Bomb had entered into a partnership with Midroll, a podcast advertisement company.[106]

Giant Bombcast

[edit]
Giant Bombcast
Presentation
Hosted byRyan Davis (2008–2013)
Jeff Gerstmann (2013–2014, 2021–2022)
Brad Shoemaker (2014–2021)
Jan Ochoa (2022–present)
GenreVideo games
LanguageEnglish
LengthApprox. 150 min.
Production
ProductionRyan Davis (2008–2013)
Jeff Gerstmann (2013-2014, 2021–2022)
Brad Shoemaker (2014–2021)
Jan Ochoa (2022–present)
Publication
Original releaseMarch 11, 2008
ProviderGiant Bomb
Related

The Giant Bombcast is Giant Bomb's weekly podcast, released on Tuesdays.[107] As of June 2022 the show is currently hosted by Ochoa and co-hosted by Grubb, with weekly guests Bakalar, Ryckert, and Minotti.[108] Nicholson Baker of The New Yorker described the podcast as "charmingly garrulous" and compared it with Car Talk in 2011,[109] with The A.V. Club also commenting on it during its review in 2012 as "resembling a conversation among gaming enthusiasts listeners are overhearing".[110]

The show's weekly format includes discussion of games played over the weekend, industry news, recently released games, and e-mails sent in by listeners. The site's staff have also recorded shows in Tokyo, Japan for the Tokyo Game Show, as well as during the Electronic Entertainment Expo and the Penny Arcade Expo.[107] In 2011 the podcast was said to have over 100,000 listeners.[86] Beginning in July 2016, Giant Bomb began live-streaming the recording of the Giant Bombcast in video format.[111]

Giant Beastcast

[edit]

In June 2015, Giant Bomb premiered a second weekly podcast, the Giant Beastcast.[112] Released every Friday, the show was recorded in Giant Bomb's New York office and was hosted by Caravella, with weekly guests during its tenure including Navarro, Bakalar, Walker, Ryckert, and Russell.[113] The show followed a similar format to the Giant Bombcast.[114] The podcast was retired in May 2021 following the closure of the New York office and the departure of Caravella and Navarro, concluding with its 311th episode featuring all six hosts.[115]

News

[edit]
Patrick Klepek credits his employment at Giant Bomb from 2011 to 2014 as a foundation for his career in video games media.

Giant Bomb's news was written by news editors Navarro and Klepek. Articles produced aren't limited to general gaming news, but also include investigative journalistic pieces about the industry, such as the controversy surrounding the developers of LA Noire, Team Bondi, and its work practices.[116] Editorials and interviews written by Klepek during his tenure about gaming ethics, experiences and impact include the story of one person who detailed the mental processes of Asperger syndrome and how his time playing video games differs from the average gamer.[117] An article in July 2011 about the world travel-influenced game creation concept, Game Trekking, featured an interview with founder Jordan Magnuson and his "notgame", The Killer. The Killer was based on his travels in Cambodia and his observations of a nation still recovering from its time as the Democratic Kampuchea under the Khmer Rouge regime, led by Pol Pot from 1975 to 1979.[118] Following the 2011 Evo Championship Series in which Rising Star award winner, 8 year-old Noah Solis made the top 48 players in Marvel vs. Capcom 3: Fate of Two Worlds, Klepek interviewed Solis and his father Moises Solis who praised video games alongside education in avoiding Los Angeles organized crime.[119]

In 2013 Microsoft unveiled their eighth generation video game console, the Xbox One. The Xbox One's pre-release reception was subject to strong criticism following its announcement of functionalities such as the always-on form of digital rights management (DRM), barring consumers from playing purchased games if their Xbox One could not connect to the internet once every 24 hours.[120] On June 19, 2013, Giant Bomb broke the story that Microsoft would reverse these policies and not feature them in the console.[121][122][123] After Klepek's article, Microsoft announced the changes later that day.[124]

In response to the industry at large Giant Bomb began to use shows as its method of reporting news with Klepek commenting in 2018 on the transition from articles to video and podcasts as one of the reasons for joining the website.

I also recognized video was the future, and Giant Bomb was a place to do more than dip my toes; it was going into the deep end. If I want to do this for years to come, I need to go where the audience is going, so learning how to be a reporter with a personality that could contribute on podcasts and video seemed like fruitful ground.

— Patrick Klepek, August 16, 2018[41]

Game Mess Mornings

[edit]

News reporting on Giant Bomb was started anew in 2021 when Jeff Grubb became one of Giant Bomb's guest contributing contractors that year, running a live stream show called GrubbSnax in which Grubb would provide commentary to recent news.[125] Following the hiring of Grubb in 2022, Giant Bomb launched a new live-stream talk show hosted by Grubb called Game Mess Mornings, named after his YouTube channel.[126] The show was renamed to Game Breaking News for the Power Block collaboration with GameSpot under Fandom in 2025, before reverting to Game Mess Mornings when Giant Bomb became independent and Grubb became a co-owner.[64]

In addition to discussing recent news, Grubb, known as an industry insider, reports his own stories through this medium regarding subjects that are not yet public knowledge, such as unannounced release dates of video games and video game consoles and upcoming events.[127][128]

Reviews

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5 Stars
4 Stars
3 Stars
2 Stars
1 Stars
Giant Bomb's five star scale scores appear as 100, 80, 60, 40 and 20 on Metacritic.

Video games on Giant Bomb are rated on a scale of one to five stars, with no half-stars.[129] Metacritic lists Giant Bomb as having over 830 reviews in its records, with more than 450 of them positive, more than 250 being mixed and over 100 of them being negative. Of those reviews, 30% are higher than the average critic, 3% the same and 67% are lower.[130] In contrast to their time working for GameSpot, Davis had said that reviews are not representative of Giant Bomb as an entity but are very personalised saying that, "as far as the review process goes, we're being very open about a review being that person's perspective. When a review has to represent an entire organization's perspective on a game, that's where you can run into trouble."[11] During a video game reviews conference on Rock, Paper, Shotgun in 2008, Gerstmann outlined his approach to reviews. Emphasizing the idea of reviews now being more subjective and less objective from the seventh generation video game consoles onwards, due to the audience of video games and video game culture becoming more widespread, Gerstmann said that assisting readers on a given game rather than giving a definite view of it is the direction in which video game reviews are moving towards.[131]

Game of the year awards

[edit]
Professional wrestler Cody Rhodes of WWE is said to be a fan of The Legend of Zelda series. Rhodes wrote an in-character article for Giant Bomb as Stardust (pictured) detailing his top 10 video games of 2014.

The annual game of the year awards features multiple podcasts which are live-recordings of the staff's deliberations.[132] Additional comical awards created by Giant Bomb has included the Best Use of Nolan North, otherwise known as The Northies, an award North himself acknowledged.[133] During the awards week, individual top 10 games of the year are posted from each staff member.[134] Celebrity top 10 guest game of the year articles from outside of the video game industry include horror and science fiction film director John Carpenter and WWE professional wrestlers Stardust and Xavier Woods.[135][136][137][138]

Year Game Genre(s) Platform(s) Developer(s)
2008 Grand Theft Auto IV[139] Action-adventure PlayStation 3, Xbox 360, Windows Rockstar North
2009 Uncharted 2: Among Thieves[140] Action-adventure, platformer, third-person shooter PlayStation 3 Naughty Dog
2010 Mass Effect 2[141] Action role-playing PlayStation 3, Xbox 360, Windows BioWare
2011 The Elder Scrolls V: Skyrim[142] Role-playing Xbox 360, Windows Bethesda Game Studios
2012 XCOM: Enemy Unknown Turn-based strategy PlayStation 3, Xbox 360, Windows Firaxis Games
2013 The Last of Us Action-adventure, survival horror PlayStation 3 Naughty Dog
2014 Middle-earth: Shadow of Mordor Action-adventure PlayStation 4, Xbox One, Windows Monolith Productions
2015 Super Mario Maker[143] Platformer Wii U Nintendo EAD Group No. 4
2016 Hitman[144] Action-adventure, stealth PlayStation 4, Xbox One, Windows IO Interactive
2017 PlayerUnknown's Battlegrounds Battle royale Windows PUBG Corporation
2018 Tetris Effect[145] Puzzle PlayStation 4, PlayStation VR Monstars Inc. and Resonair
2019 Outer Wilds[146] Action-adventure PlayStation 4, Xbox One, Windows Mobius Digital
2020 Hades[147] Roguelike Windows, Nintendo Switch Supergiant Games
2021 Chicory: A Colorful Tale[148] Adventure game, Puzzle PlayStation 5, PlayStation 4, Nintendo Switch, Windows, macOS Greg Lobanov
2022 Elden Ring[149] Action role-playing PlayStation 5, PlayStation 4, Xbox One, Xbox Series X/S, Windows FromSoftware
2023 The Legend of Zelda: Tears of the Kingdom Action-adventure Nintendo Switch Nintendo EPD
2024 Prince of Persia: The Lost Crown[150] Action-adventure Nintendo Switch, PlayStation 5, PlayStation 4, Windows, macOS, Xbox Series X/S, Xbox One Ubisoft Montpellier

Community content

[edit]

Users on Giant Bomb have the ability to create blogs, keep track of their game collections, and add information to game entries. Additionally, the site has message boards, saying that "building a community of people ... is a big part of what Giant Bomb is all about".[151] Giant Bomb allows users to contribute to collaborative wiki-based game guides.[152] In Quests users earned experience points and level up in a social gaming element that, "give users incentives to create more content".[153]

Wiki-database

[edit]
Users create new wiki pages in one of its categories and link them to other pages. Categories include both the properties inside video games and the people who make them.

The Giant Bomb video game wiki-database, which opened with the full site launched in July 2008, combines a structured wiki with a relational database and is editable by registered users of the site. Submissions are approved by appointed wiki moderators before being accepted, but experienced users may forgo this process.[154] The wiki's design has been described as built around the interactivity of video games in contrast to existing wiki models.[11][155] TechCrunch compares the wiki-database to Wetpaint, Engadget, and its own Crunchbase, which was based on a predecessor of Giant Bomb, Whiskey Media's now retired website Political Base.[156][157] Ernest W. Adams credited the wiki-database for its use during his research for the writing of his book Fundamentals of Game Design.[158]

The response we've had so far is completely staggering. Right now our biggest concern is recruiting moderators to help us get the tidal wave of information we've received up onto the site. ... We've registered over 10,000 users in just over 24 hours, so there's obviously a big demand for what we're doing there. I've seen a lot of comments of people saying that the whole process of editing pages and linking pages together is addictive, and I know that on the moderation end, it's amazing to see everyone's video game obsessions laid bare. There's a dude who's just going through the database, linking every game that features fog of war to the Fog of War concept page. There are developers filling in their own pages.

— Ryan Davis, July 23, 2008[11]

[edit]

Described by Variety Magazine as "a prototypical version of the [video game] crowdfunding revolution that dawned a few years later,"[41] Giant Bomb's paid subscription service launched in September 2010, featuring additional videos, livestreams, and ad-free podcasts exclusive to premium members.[159] In June 2011, Whiskey Media's Mike Tatum reported that they were nearing 10,000 premium members.[160] The paid subscription model has become Giant Bomb's primary source of income in the wake of ad filtering services such as Adblock Plus.[161] In addition to video games, subscription content features other industries including professional wrestling, Formula 1, music, and culture podcasts.[162][163] Following the site going independent in 2025, the price of a subscription was increased to account for the lack of corporate backing. However, the staff confirmed that the majority of content produced would be free, with subscribers instead receiving ad-free podcasts and additional benefits for the site's Discord server.[164]

Corporate affairs and culture

[edit]
From left to right: Dan Ryckert, Jeff Bakalar, Jan Ochoa, Mike Minotti and Jeff Grubb
The Giant Bomb co-owners at PAX East 2024
Panel at PAX East 2016
Jeff Gerstmann and Giant Bomb New York office editorial staff — Vinny Caravella, Alex Navarro, Austin Walker and Dan Ryckert
Giant Bomb editorial team (from left to right): Ryan Davis, Caravella, Brad Shoemaker and Gerstmann in 2010

Giant Bomb is known for its alternate method of video game journalism, described as, "not looking to take over the world, they've got a very small editorial team that's very focused on covering the things they want covered and that's it."[165] This concept is based on focused, personalized coverage and giving the byline added importance as opposed to the accepted industry coverage that generally existed prior.[166] Gerstmann has described their approach of competing with large established gaming websites as focusing on the top percentage of games editorially while functioning in a curator role to direct users to lesser known games through video features and the wiki-database pages.[155]

Current Employees
Name Position Years
Dan Ryckert Co-owner 2014–2020
2022–present
Jan Ochoa Co-owner 2017–present
Jeff Bakalar Co-owner 2021–present
Jeff Grubb Co-owner 2022–present
Mike Minotti Co-owner 2025–present
Former Employees
Name Position Years
Mike Horn Web engineer 2009–2012
Ryan Davis Co-founder, senior editor 2008–2013
Dave Snider Co-founder, designer[167] 2008–2013
Ian Kelly Web engineer 2011–2014
Alexis Gallisá Creative technical director 2011–2014
Patrick Klepek Senior news editor 2011–2014
Austin Walker News editor 2015–2016
Drew Scanlon Senior video producer[168] 2009–2017
Abby Russell Associate producer 2017–2020
Ben Pack Editor 2017–2021
Vincent "Vinny" Caravella Director of production[169] 2008–2021
Brad Shoemaker Senior editor 2008–2021
Alex Navarro Senior editor 2010–2021
Jeff Gerstmann Co-founder, Editor-in-Chief 2008–2022
Jason Oestreicher Senior Video Producer [170] 2014–2023
Jess O'Brien Video Producer 2021–2023
Matthew Rorie Senior Marketing Manager [171] 2013–2023
Tamoor Hussain Editor 2022–2025
Lucy James Editor 2022–2025

Timeline

Jeff Gerstmann

[edit]

Working for GameSpot as editorial director until 2007, Gerstmann, GameSpot and its parent company CNET were involved in a controversial incident when Gerstmann was fired for what was later revealed to be a stand off between GameSpot's editorial and management teams.[3][17] Gerstmann would join Whiskey Media and launch Giant Bomb with Davis, Shoemaker and Caravella in 2008.[9] Gerstmann is one of the members of the VGX awards advisory council responsible for nominating and deciding on winners.[172] Gerstmann was fired from the site in June 2022.[58]

Ryan Davis

[edit]
Ryan Davis
Davis in 2010
Born
Ryan Thomas Davis

(1979-06-04)June 4, 1979
DiedJuly 3, 2013(2013-07-03) (aged 34)
Occupation(s)Video game journalist, Internet personality
Notable credit(s)GameSpot journalist (1996–2007)
Giant Bomb co-founder, editor (2008–2013)
Spouse
Anna Davis
(m. 2013)
[19]

Ryan Thomas "Taswell" Davis (June 4, 1979 – July 3, 2013) was an American video game journalist and Internet personality. He was formerly a journalist of the gaming website GameSpot and the co-founder and editor of the gaming website Giant Bomb.[18][19]

Recruited by Jeff Gerstmann, Davis began working for GameSpot in 2000. Initially starting in tech support work, Davis joined the editorial team, writing reviews for the website, eventually becoming involved in its video and podcast content.[173]

After the dismissal of Gerstmann in 2007, Davis departed GameSpot and joined Gerstmann under Whiskey Media to launch Giant Bomb. Becoming the primary host of Giant Bomb, Davis was the host of the Giant Bombcast as well as video content.[173] Davis was described as having an ability to connect with viewers due to an "inherently genuine" on-screen presence.[19]

Davis died on July 3, 2013, of natural causes, shortly after his wedding to Anna Davis.[19] His death was revealed five days later on the Giant Bomb website.[18] In addition to Anna Davis, Davis is survived by his father Richard Davis, mother Rebecca Davis, stepmother Anne Davis, brother Robin Davis and uncle Ron Felkner.[19]

Co-worker Matthew Rorie said of Davis that, "for someone who could be so acerbic at times, and despite knowing him for almost a decade, I honestly don't recall ever actually being mad at him. He had an unconventional type of kindness that expressed itself more strongly the longer one knew him, and despite his teasing nature, he always managed to make his close friends feel loved when his attention turned towards you."[18]

Minecraft composer C418 created the track "Taswell" as a tribute to Davis.[174]

Business practices, ethics and associations

[edit]

The website had several interactions with Buckner & Garcia, creators of "Pac-Man Fever", in 2011 starting in June when Giant Bomb ran an in-office Pac-Man tournament on Thursday Night Throwdown. The show featured an interview with Jerry Buckner and Gary Garcia who were promoting their first set of Pac-Man Fever songs releasing on the Rock Band Network. Davis would later joke about wanting "Buckner & Garcia to write a song about this stupid website", the following week on the Giant Bombcast. "Found me the Bomb", written and performed by Buckner and Garcia, would release as a new track with the 2nd set of Pac-Man Fever songs in September.[175] This would be the final song the duo would create with the death of Gary Garcia on November 17, 2011.[176][177][178]

January 18, 2012, was the Protests against SOPA and PIPA, a collective effort against the Stop Online Piracy Act and PROTECT IP Act. Many websites including the English Wikipedia went on a 24-hour-long blackout against the two proposed laws. Giant Bomb was also in opposition against SOPA and PIPA and ran an impromptu comedy show that day.[179]

Molyjam was a worldwide 48-hour game jam in March through to April 2012, founded by Double Fine Productions' Anna Kipnis, Giant Bomb's Patrick Klepek and Idle Thumbs' Chris Remo. Based on a parody account of known video game developer Peter Molyneux on Twitter, both professional and amateur game designers and developers in over 30 cities created games based on the parody account's comedic "emotional" and "innovative" tweets. Kipnis, Klepek and Remo ran the main game jam at the Giant Bomb and GameSpot CBS Interactive offices in San Francisco.[180][181][182]

Alex Navarro made an appearance at the 2015 Awesome Games Done Quick (AGDQ) charity event.[183] Navarro did a speedrun of the 2003 video game Big Rigs: Over the Road Racing,[184] a game he reviewed for GameSpot in 2004,[185] giving it the first 1/10 review in GameSpot's history.[186]

Humor

[edit]
Six Flags Discovery Kingdom; The Medusa's vertical loop

In October 2014 Giant Bomb released a video in which Gerstmann and Ryckert held a video game competition to see who could get the furthest in the video game Super Mario Bros. 3 while riding the Medusa roller coaster at Six Flags Discovery Kingdom in Vallejo, California.[187] Each player had a Nintendo 3DS strapped to their wrist and played the game via Nintendo's Virtual Console service while experiencing the roller coaster's inversions and g-force.[188][189] Ryckert introduced strict rules to the proceedings, banning the use of the game's hidden items, the warp whistles, as well as declaring that neither of them could continue to play the game if the roller coaster was not moving.[187] In keeping with the comedic nature of the video, The A.V. Club commented on the efforts of Ryckert and Gerstmann during the competition by quoting the 35th President of the United States, John F. Kennedy's We choose to go to the Moon speech, saying "[We do these things] not because they are easy, but because they are hard."[190]

Charity work

[edit]

Giant Bomb participates in the annual charity event Extra Life, in which fundraisers stream 24-hour video game marathons while viewers donate for sick children.[191] After raising a cumulative total of $122,972 in 2013 the Giant Bomb team, consisting of the Giant Bomb staff, Iron Galaxy Studios and community members, passed its set goal of $175,000 in 2014.[192][193] The primary channels of Giant Bomb and Iron Galaxy featured four separate 24-hour streams adding up to a total of 96 hours that week.[194] As of June 2017 the Giant Bomb Extra Life team had raised $923,797.[195]

Reception

[edit]

In voting the website into its Top 50 websites of 2011, Harry McCracken of Time magazine described Giant Bomb as having, "news, reviews and video — all looser, funnier and more opinionated than much of the stuff on game sites owned by larger media companies."[70] In January 2012 it was announced that Vox Media had hired several names from gaming journalism to launch Polygon including Editor-in-Chiefs of Joystiq and Kotaku, Chris Grant and Brian Crecente. When asked why he thought there was room for another video game website, Grant said that, "The only site I would really look at and say they have enviable technology is Giant Bomb; nothing else out there has anything that's really attractive."[165]

Criticisms and controversies

[edit]

During an interview with MSNBC on MSNBC Live, Brianna Wu criticized Giant Bomb, whose staff entirely consisted of white men at the time, for not posting news coverage of the Gamergate harassment campaign against women in the games industry.[196][197] An article by Patrick Klepek detailing Wu's Gamergate-related harassment was posted that day,[198] as acknowledged by the BBC on its BBC Online service in their coverage of Gamergate[199] and Wu herself in a subsequent interview with PBS's PBS NewsHour.[200]

Impact

[edit]

The turmoil is larger than just [video game] journalism, it's the Internet. We're at a time of great change, what advertising means on the Internet is changing in a very big way, sort of like you're seeing on television with DVRs making standard ads obsolete. Business is going to have to change, and we're all going to have to adapt to move forward and keep going for the years to come. People that stand by as existing ad formats get less and less useful are going to feel the brunt of stuff like this.

— Jeff Gerstmann, March 16, 2012[201]

Giant Bomb is credited with being an innovator within video game journalism, avoiding many of its downfalls and continuing growth where other companies in the medium have had to downsize or close down completely. Due to ad filtering, the advertisements that have been common in video game journalism websites are becoming less viable. Websites such as Giant Bomb, ScrewAttack, and Penny-Arcade have received praise for their success in their paid subscription models.[161] In addition, as print-based gaming journalism was superseded by web-based gaming journalism, large gaming journalism websites such as IGN and GameSpot are now under threat from YouTube celebrities and video game players creating their own live-streaming channels on Twitch.[202]

This is the reality of the current industry we are in and it's something that Jeff Gerstmann predicted back in the day when he talked about the byline and the fact that the person writing the review was just as, if not more important, than the actual text of the review itself, or of course the video of it. It seems that some sites are attempting to adapt to the modern landscape by either creating personalities or pushing already existing nascent personalities on their staff. Either the most camera-friendly person or the most interesting person, giving them a show or along those lines. We see sites like GameSpot doing that a lot, they're really chasing after the dream of what Giant Bomb did years ago and it's the reason why Giant Bomb is extremely relevant at this point because they saw that coming.

— TotalBiscuit, September 9, 2014[166]

Greg Miller cites the founding ethos of Giant Bomb and discussions with Gerstmann as a factor for leaving IGN to start Kinda Funny in 2015.[41]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Giant Bomb is an American video game journalism website and wiki platform that delivers news, reviews, personality-driven videos, podcasts, and community-driven content focused on gaming culture and analysis.[1] Founded in 2008 by Jeff Gerstmann shortly after his dismissal from GameSpot amid controversy over his negative review of Kane & Lynch: Dead Men, which was alleged to stem from advertiser pressure, the site was established to prioritize independent editorial integrity over corporate influences.[2] Key early contributors included co-founders Ryan Davis and Alex Navarro, with the platform gaining prominence through its humorous, unfiltered commentary and annual Game of the Year podcast series, which became a staple for in-depth retrospectives on the industry.[3] Initially part of Whiskey Media before acquisition by CBS Interactive in 2012 and later Fandom, Giant Bomb transitioned to employee ownership in May 2025, allowing its core team—including co-owners Jeff Bakalar, Jeff Grubb, Jan Ochoa, Dan Ryckert, and Mike Minotti—to operate independently amid broader challenges in gaming media sustainability.[4][5] Notable for fostering a dedicated community via forums, a comprehensive user-edited database, and events like PAX panels, the site has endured staff transitions, including Gerstmann's 2022 departure, while maintaining a reputation for candid critiques that occasionally sparked internal and industry debates, such as over Game of the Year selections.[6]

History

Founding After GameSpot Controversy (2007–2008)

In November 2007, Jeff Gerstmann, who had served as GameSpot's editorial director since 1996, published a review of the video game Kane & Lynch: Dead Men, assigning it a score of 6.0 out of 10 due to its technical shortcomings and unengaging gameplay.[7] The review, released shortly after the game's November 13 launch, drew scrutiny amid reports of heavy advertising commitments from publisher Eidos Interactive to GameSpot's parent company, CNET Networks.[8] On or around November 30, Gerstmann was terminated from his position, prompting widespread speculation in the gaming community that the decision stemmed from advertiser pressure to remove the negative coverage.[7] [9] GameSpot denied any direct link between the review and the firing, attributing it to internal restructuring, though the timing fueled persistent doubts about editorial independence at major gaming outlets.[8] The controversy eroded trust in GameSpot's review process and highlighted vulnerabilities to commercial influences in online gaming journalism, where ad revenue often intersects with content decisions. Gerstmann initially refrained from public comment but later defended his review's integrity, emphasizing its basis in the game's objective flaws rather than external factors.[7] This incident, occurring amid growing scrutiny of review score manipulation, resonated with industry observers and fans, many of whom viewed it as emblematic of broader tensions between advertisers and critics.[10] Following his departure, Gerstmann partnered with fellow GameSpot alumni Ryan Davis to establish Giant Bomb as an independent alternative focused on candid video game analysis and community-driven content.[11] The venture was backed by Whiskey Media, a digital media startup founded in 2007 by former CNET executive Shelby F. Bonnie, which aimed to produce enthusiast sites emphasizing video and user engagement over traditional text reviews.[12] Giant Bomb was announced on March 7, 2008, initially launching as a WordPress blog to build anticipation, with the full website debuting in July 2008.[11] The site's early emphasis on quick-look videos and unscripted commentary differentiated it from competitors, positioning it as a response to the perceived compromises exposed by the GameSpot fallout.[13]

Whiskey Media Expansion (2008–2011)

Whiskey Media, founded in 2007 by Shelby Bonnie—a co-founder and former CEO of CNET—provided the technological platform and initial funding for Giant Bomb's development as a video game wiki and content site. The company emphasized a unified publishing system supporting community-driven wikis, video integration, and social features tailored to niche enthusiast audiences. Giant Bomb launched in blog form on March 6, 2008, shortly after Gerstmann's exit from GameSpot, with its complete editorial site debuting on July 21, 2008, from offices in Sausalito, California. The core team consisted of Gerstmann as editor-in-chief alongside former GameSpot colleagues Ryan Davis, Vinny Caravella, and Brad Shoemaker, who focused on personality-driven content to differentiate from corporate competitors.[14][13][15] Early innovations included the Giant Bombcast podcast, which premiered on March 11, 2008, and "Quick Look" videos—informal, unscripted sessions capturing staff gameplay with real-time commentary, often lasting 20-30 minutes. These formats prioritized authenticity over polished production, fostering a conversational tone that resonated with gamers seeking alternatives to advertiser-influenced reviews. To fund independent operations, the site introduced premium memberships soon after launch, offering ad-free browsing, exclusive videos, and early podcast access for a subscription fee, marking an early adoption of reader-supported media models in gaming journalism. By mid-2010, the team relocated to larger offices in San Francisco to accommodate growing production needs.[13] Whiskey Media's expansion strategy involved scaling its platform across media verticals, integrating pre-existing sites like Comic Vine—a comics database launched in December 2006—and debuting new ones such as Anime Vice on December 4, 2008, for anime and manga coverage. In 2010, the company launched Screened in May for film, television, and online video enthusiasts, followed by Tested for gadget and maker-culture reviews, with both leveraging the same wiki-video hybrid structure as Giant Bomb. This diversification aimed to capture overlapping fanbases but positioned Giant Bomb as the flagship due to its rapid traffic growth. In April 2011, Patrick Klepek joined as news editor, enhancing the site's reporting depth ahead of broader industry recognition.[16][12]

CBS Interactive Acquisition and Early Growth (2012–2013)

In March 2012, CBS Interactive acquired Giant Bomb and its sister site Comic Vine from Whiskey Media, with the deal announced on March 15 via a livestream event.[17] The acquisition integrated the Giant Bomb editorial team—including editor-in-chief Jeff Gerstmann, Ryan Davis, Brad Shoemaker, Vinny Caravella, Alex Navarro, Patrick Klepek, and Drew Scanlon—into CBS Interactive, while Whiskey Media's other properties were sold separately to BermanBraun.[17] [18] Gerstmann emphasized that the move provided necessary backing for expansion, stating, "We'll be able to continue to grow... We need someone backing us up," but assured that the team had vetted CBS's operations thoroughly beforehand.[17] The Giant Bomb team relocated to shared office space with GameSpot in San Francisco, marking a return to facilities associated with Gerstmann's former employer, though under what the staff described as a changed, more supportive corporate environment.[17] [18] Editorial independence was a core condition of the deal, with Gerstmann affirming that the site would "not answer to anyone regarding scores or content" and retain full control over its operations, separate from GameSpot.[18] Immediately following the announcement, Giant Bomb issued an FAQ detailing its premium membership program, signaling continuity in user-facing features amid the transition.[17] Engineers from Whiskey Media also transitioned to CBS to support the sites' technical needs.[19] Through 2012 and into 2013, the acquisition enabled access to enhanced resources for content production, allowing the team to maintain its focus on in-depth reviews, podcasts, and video features without reported interference.[18] The Giant Bombcast continued weekly episodes, covering events such as PAX East 2013, where hosts discussed industry developments and site activities post-relocation.[20] Similarly, the team produced ongoing video series like Unprofessional Fridays, adapting to the new infrastructure while preserving its irreverent, community-oriented style.[21] This period laid groundwork for sustained output, with CBS's support facilitating broader distribution without altering the site's core editorial voice.[18]

Post-Davis Challenges and Staff Changes (2013–2019)

Ryan Davis, a co-founder and prominent on-air personality of Giant Bomb, died on July 3, 2013, at the age of 34 from natural causes attributed to complications of sleep apnea.[22] [23] The site announced his passing on July 8, 2013, via a staff tribute highlighting his role in shaping the site's irreverent tone and community engagement.[22] His death created an immediate void in content production and team dynamics, as Davis had been integral to the flagship Giant Bombcast podcast and live events; the July 9, 2013, episode was dedicated to remembrances, marking a period of reduced output amid mourning and relocation logistics for the San Francisco-based team.[24] [25] In the ensuing months, operational challenges arose from staff dispersion under CBS Interactive's oversight, which had acquired Giant Bomb in 2012.[17] Reporter Patrick Klepek relocated to Chicago in June 2013, limiting his podcast participation and contributing to a sense of fragmentation as other staff, including Alex Navarro and Vinny Caravella, shifted to New York offices.[26] [25] Editor-in-chief Jeff Gerstmann later reflected that internal tensions might have led to the site's dissolution within months absent the unifying effect of the tragedy, though this galvanized the remaining core to prioritize continuity over expansion.[27] The period saw tentative adaptations, such as siloed content production across locations, but overall output remained personality-driven while navigating grief and geographic challenges.[25] To address gaps, Giant Bomb recruited new talent starting in 2014. Dan Ryckert joined as senior editor in mid-2014 from Game Informer, injecting fresh energy into videos and podcasts with his humor-focused style.[28] [25] [29] Austin Walker arrived in May 2015 from Rock Paper Shotgun, bolstering the New York contingent and expanding critical analysis alongside Caravella and Navarro.[30] [25] These hires stabilized the team by 2015, enabling a return to robust event coverage like PAX East and Game of the Year deliberations, though production retained a leaner feel compared to the pre-2013 Whiskey Media era.[13] Through 2019, under CBS Interactive, Giant Bomb maintained steady operations without major layoffs, focusing on video series, database updates, and annual retrospectives.[13] Subtle shifts emerged in content scale, with Game of the Year streams adopting simpler formats by 2018–2019 amid resource constraints typical of corporate media integration, yet the site preserved its emphasis on unscripted commentary over advertiser-driven metrics.[31] No widespread staff exodus occurred in this window, allowing continuity for figures like Gerstmann, Ryckert, and Navarro, though the post-Davis era underscored reliance on individual personalities amid evolving digital media pressures.[25]

Red Ventures Transition and Remote Shift (2020–2021)

In September 2020, ViacomCBS announced the sale of its CNET Media Group division to Red Ventures, a digital marketing and performance-based company, for $500 million, transferring ownership of Giant Bomb alongside sites such as GameSpot and Metacritic.[32][33] The deal, finalized later that year, marked Giant Bomb's shift from traditional media conglomerate ownership under CBS Interactive to a portfolio focused on lead generation and affiliate marketing strategies.[34] Operations at Giant Bomb continued with minimal immediate public disruption, though the acquisition raised questions among staff and observers about potential influences on editorial priorities given Red Ventures' business model emphasizing revenue optimization over legacy journalism.[35] The transition coincided with the onset of the COVID-19 pandemic, prompting Giant Bomb to close its San Francisco and New York offices in early 2020 and adopt remote work arrangements for all staff.[36] This operational pivot, initially temporary, evolved into a permanent structure by 2021, as the company adapted content production—including podcasts and videos—to distributed home setups without plans for office reopening.[36] The remote model facilitated continuity in output, such as virtual Game of the Year deliberations, but highlighted challenges in collaborative workflows previously reliant on in-person interactions at events like PAX.[37] Red Ventures repurposed the vacated office spaces, aligning with broader cost efficiencies post-acquisition.[36]

Fandom Ownership, Reorganization, and Gerstmann Departure (2022–2025)

In June 2022, Giant Bomb founder Jeff Gerstmann announced his departure from the site after 14 years, stating that he and the company had "agreed to go our separate ways."[38] Gerstmann, who had led the outlet since its inception in 2008, cited no specific reasons in his initial announcement but later launched an independent podcast, The Jeff Gerstmann Show, the following day.[39] His exit marked the end of the last original founder's involvement, amid ongoing transitions under parent company Red Ventures at the time.[40] In October 2022, Fandom, Inc. acquired Giant Bomb alongside GameSpot and other assets from Red Ventures for an undisclosed sum, integrating it into its portfolio of gaming media properties.[41] Under Fandom ownership, Giant Bomb continued producing podcasts, videos, and database content, including a March 2025 collaboration with GameSpot for a daily news show called PowerBlock.[42] Fandom, known primarily for its wiki-hosting platform with heavy advertising integration, emphasized synergies across its brands but faced internal tensions over content direction.[43] By early 2025, relations deteriorated, culminating in a public conflict over alleged editorial interference by Fandom, which staff described as attempts to align coverage with corporate priorities at odds with Giant Bomb's established independent voice.[44] On May 1, 2025, Fandom announced a "strategic reset and realignment" of its media brands, pausing all Giant Bomb content production indefinitely and prompting immediate departures from key personnel, including writers, producers, and hosts such as Dan Ryckert, Jan Ochoa, and Mike Minotti.[45] The move was framed by Fandom as a necessary restructuring to optimize operations, but staff publicly criticized it as undermining the site's creative autonomy.[41] On May 10, 2025, Fandom sold Giant Bomb to longtime staff members Jeff Bakalar and Jeff Grubb, transitioning ownership to an employee-led independent entity co-owned by additional team members including Ryckert, Ochoa, and Minotti.[46] [47] The sale ended Fandom's roughly 2.5-year tenure, with the new owners committing to resume operations, including the flagship Giant Bombcast podcast, under a model prioritizing staff control and original content style.[48] This shift followed the "strategic reset," which had halted output and fueled speculation about the site's viability before the buyout resolution.[49]

Staff-Led Independence (2025–present)

In May 2025, Fandom sold Giant Bomb to its longtime staff members Jeff Bakalar and Jeff Grubb, marking the site's return to full independence after over a decade under corporate ownership.[46][50] The transaction, announced on May 10, 2025, followed a period of internal conflict, including a "strategic reset" by Fandom that prompted several staff departures and public concerns over editorial interference.[48][44] Bakalar and Grubb established Jeffinitely, LLC to manage operations, emphasizing a commitment to the site's original community-driven ethos without external corporate oversight.[50] The new structure expanded co-ownership to include additional key personnel such as Dan Ryckert, Jan Ochoa, and Mike Minotti, enabling staff-led decision-making on content production and site features. Under this model, Giant Bomb has continued its core offerings, including podcasts like the Giant Bombcast, live events such as attendance at Summer Game Fest, and annual traditions like the Giant Bombathon charity stream and end-of-year awards.[51][52] The staff has also announced plans for a redesigned website and sustained remote operations, with subscription revenue supporting independent growth.[53] As of October 2025, the site reports stable audience engagement, positioning it to navigate industry challenges without reliance on advertising from larger media conglomerates.[4]

Content and Features

Database and Reviews

![GiantBombWikiDatabaseCartwheelIllustration.png][float-right] The Giant Bomb database functions as an extensive, user-editable wiki cataloging video game elements including titles, franchises, characters, concepts, locations, and objects, with contributions moderated to enforce originality and prevent plagiarism.[54] Described by the site as the largest video game database online, it supports detailed entries enhanced by community input alongside staff oversight.[1] An associated API enables programmatic access to this data, facilitating third-party applications and integrations.[55] Staff reviews focus on select games deemed noteworthy, producing written analyses that emphasize personal impressions over formulaic metrics, often avoiding review copies under restrictive publisher policies to maintain independence.[56] Scores employ a 5-star system, where ratings reflect nuanced quality assessments—such as 3 stars denoting average execution with balanced strengths and flaws, 4 stars indicating strong recommendations despite shortcomings, and 5 stars reserved for exceptional works.[57] This approach contrasts with numerical scales common elsewhere, prioritizing descriptive critique to convey reviewer enthusiasm or reservations without inflating averages.[58] Examples include Jeff Gerstmann's 5-star assessment of Titanfall 2 in 2016 for its refined mechanics.[59]

Video Productions

Giant Bomb's video productions emphasize unscripted gameplay sessions and informal commentary, distinguishing the site from more polished review formats prevalent in the industry. Core to their output are Quick Looks, short, unedited videos capturing staff members' initial impressions of new games, typically lasting 20-60 minutes and focusing on hands-on play without prior scripting.[60] These sessions highlight spontaneous reactions and gameplay mechanics, serving as previews rather than comprehensive critiques, with examples dating back to at least December 2011.[60] Complementing Quick Looks are longer-form series like Endurance Runs, multi-episode playthroughs of expansive titles, where staff endure full campaigns over weeks or months, providing in-depth analysis and humor derived from prolonged exposure. Notable instances include the Persona 4 Endurance Run, praised for its entertainment value amid challenging gameplay.[61] Unprofessional Fridays (UPF) represent a weekly variety format launched for casual multiplayer sessions and experimental games, often featuring community-submitted titles or trending releases, with episodes running 1-2 hours and maintaining a relaxed, improvisational tone.[62] Recent UPF content, such as streams from August 2022 onward, underscores ongoing production even amid ownership changes.[63] Additional formats include video adaptations of the Giant Bombcast podcast, streamed live since July 2016 to capture audio discussions in visual form, and supplementary clips like mailbag responses or news rundowns integrated into gameplay videos.[64] Video production expanded with dedicated roles by 2017, prioritizing premium subscriber access to archives, though output volumes fluctuated post-2020 due to remote work and staff transitions.[65] This approach fosters authenticity, relying on staff chemistry over high-production values, with content hosted primarily on the site's platform and YouTube for broader reach.[64]

Podcasts

The Giant Bombcast serves as Giant Bomb's flagship podcast, delivering weekly discussions on video game news, recent releases, listener-submitted questions, and frequently diverging into off-topic tangents.[66] Episodes typically run 2-3 hours and have been produced consistently since the show's debut on February 18, 2008, accumulating over 900 installments by October 2025.[67] The format emphasizes unscripted conversation among hosts, often incorporating humor derived from personal anecdotes and industry insights, which has fostered a dedicated listener base attracted to its informal yet informed style.[68] Hosting duties have evolved with staff changes at Giant Bomb. Early episodes featured founding members Jeff Gerstmann, Ryan Davis, and Brad Shoemaker, with occasional guests like Alex Navarro.[69] Following Davis's death in 2013, Gerstmann assumed primary hosting briefly, succeeded by Shoemaker until 2021; subsequent rotations included Jan Ochoa from 2022 onward, alongside frequent co-hosts Jeff Grubb and Jeff Bakalar in recent years.[68] Guest appearances from journalists like Jason Schreier have addressed specific topics, such as Blizzard Entertainment's corporate history in episode 860 aired October 1, 2024.[70] This rotation reflects Giant Bomb's adaptive content strategy amid ownership shifts and personnel turnover, maintaining the podcast's core appeal without rigid scripting. Supplementary audio content includes extracts from live streams like Unprofessional Fridays, a casual weekly series originating around 2014 that features extended gaming sessions, viewer interaction, and thematic experiments such as Mario Kart tournaments or power-washing simulations.[71] [62] While primarily video-streamed on platforms like YouTube and Twitch, audio versions are available via podcast directories, emphasizing relaxed, unpolished gameplay commentary over structured analysis.[63] Niche efforts like Game Club segments, where staff collectively play and dissect older titles, have appeared sporadically as podcast-style discussions, though they often prioritize video streams with limited archival audio releases.[72] These podcasts have underpinned Giant Bomb's community engagement, with the Bombcast consistently ranking among top video game audio programs and influencing imitators through its blend of critique and camaraderie.[73] In 2025, amid the site's transition to staff-led independence, production continued uninterrupted, including episode 913 on October 2025 topics like upcoming events.[74] Challenges, such as the removal of episode 888 in May 2025 following internal guideline disputes under prior ownership, highlight occasional tensions between creative freedom and corporate oversight, yet the core output remains focused on substantive gaming discourse.[45]

News Coverage

Giant Bomb maintains a dedicated news section featuring articles on breaking developments, verified rumors, and industry analysis within the video game sector. Coverage includes announcements of game releases, hardware reveals, corporate mergers, and developer updates, with articles typically published shortly after official confirmations or insider validations. For instance, the site has reported on rumors such as potential PSP successor announcements in its early years.[75] This written content complements their multimedia output, providing concise summaries and links to deeper video discussions. Jeff Grubb serves as the primary news lead, contributing articles and insights drawn from industry contacts, particularly on Microsoft, Nintendo, and PlayStation ecosystems. Grubb's track record includes accurately forecasting events like Sony's State of Play streams and game showcases, earning recognition for reliability amid a landscape of frequent unverified leaks.[76][77] His approach prioritizes corroboration over speculation, as evidenced by independent verifications of claims rather than direct adoption from external sources.[78] Giant Bomb's news style emphasizes factual reporting with a conversational tone, avoiding sensationalism common in broader gaming media, though it occasionally critiques corporate practices based on empirical patterns in leaks and delays. The outlet's news reliability stems from staff expertise and a history of editorial caution, contrasting with outlets prone to hype-driven errors; Grubb's reported accuracy exceeds 85% on major predictions.[78] Coverage extends to meta-commentary on journalism itself, such as hiring announcements for news roles, reflecting internal priorities on credible sourcing.[79] Post-2025 independence, news operations continue under staff ownership, potentially enhancing autonomy from prior corporate influences on embargo adherence and story selection.[47]

Community Tools and Subscriptions

Giant Bomb maintains a collaborative wiki where registered users contribute edits, additions, and revisions to game entries, character profiles, and related media databases, fostering a community-driven knowledge base.[80] The platform supports user-generated content such as reviews, blogs, lists, and forum discussions across categories including general topics, off-topic threads, Bombcast commentary, bug reporting, and wiki support.[81] Community spotlights periodically highlight notable user contributions to encourage participation and showcase database expansions.[82] Subscriptions through Giant Bomb Premium, priced at $9.99 monthly or $99.99 annually as of May 2025, provide enhanced community access including ad-free podcasts, premium-only Discord channels for direct interaction with staff and subscribers, and exclusive video series like Unprofessional Fridays and Playdates.[53] [83] Premium members gain priority beta testing for site updates, such as the August 2025 website overhaul featuring restored user content catalogs and social tools like friending and direct messaging.[84] These tiers fund independent operations, with proceeds directed to the team post-2025 staff-led transition.[53]

Key Personnel and Culture

Central Figures: Gerstmann and Davis

Jeff Gerstmann and Ryan Davis served as the primary founders of Giant Bomb, establishing the site in 2008 as an independent video game media outlet following their experiences at GameSpot.[25] Gerstmann, who had been GameSpot's editorial director until his 2007 dismissal amid controversy over a critical review of Kane & Lynch, partnered with Davis to prioritize uncompromised coverage, in-depth analysis, and community-driven features under the Whiskey Media umbrella.[3] The site's initial blog form debuted on March 5, 2008, with the full platform launching on July 20, 2008, alongside contributions from former GameSpot colleagues Brad Shoemaker and Vinny Caravella.[30] Gerstmann functioned as co-founder and Editor-in-Chief, overseeing content production that emphasized rigorous reviews and editorial integrity, free from the corporate pressures he encountered previously.[3] His leadership shaped Giant Bomb's reputation for straightforward, opinionated journalism, including the development of a comprehensive game database and video series.[3] Davis complemented this by driving the site's podcasting efforts, particularly as a lead host on the Giant Bombcast from its inception in 2008, infusing episodes with irreverent humor, personal anecdotes, and insightful commentary that cultivated a loyal audience.[85] Ryan Davis, who joined GameSpot's editorial team after starting in tech support, brought a distinctive on-air presence to Giant Bomb, often highlighted for his deadpan delivery and cultural references that defined the site's informal yet knowledgeable tone.[85] His contributions extended to content ideation and community interaction until his sudden death on July 3, 2013, at age 34 from natural causes attributed to sleep apnea, occurring shortly after his wedding.[86] [85] Davis' absence marked a turning point, yet his influence persisted in the enduring podcast format and the site's emphasis on authentic personalities over polished presentation.[25]

Staff Dynamics and Humor Style

Giant Bomb's staff dynamics revolve around a small, collaborative team where content creation stems from longstanding personal relationships and informal interactions among members. Following Fandom's sale in May 2025, the site transitioned to full staff ownership by Jeff Bakalar, Jeff Grubb, Dan Ryckert, Jan Ochoa, and Mike Minotti, who now comprise the entire core team.[87][88] This structure fosters direct collaboration, with prior in-person dynamics noted for enhancing the energy of podcasts and videos compared to remote formats during periods of geographic dispersion.[89] Historical shifts, such as staff departures in 2021 and 2025, have periodically altered group chemistry but preserved a core of veteran contributors who spark ideas through mutual influence.[90] The humor style emphasizes spontaneous banter, inside jokes, and off-topic digressions that reflect the staff's camaraderie rather than scripted delivery. In productions like the Giant Bombcast, discussions frequently veer into absurd tangents and self-referential gags, blending game analysis with personal anecdotes in a conversational, unpolished manner.[66] Recurring elements include layered memes originating from past content or external references, such as extended running jokes in Game of the Year segments featuring fictional narratives.[91] This approach yields entertainment described as humorous yet substantive, avoiding crudeness while prioritizing personality-driven riffing that plays off interpersonal dynamics.[92] The style has influenced perceptions of Giant Bomb's output as uniquely engaging, though some observers note its reliance on group chemistry can amplify cringeworthy moments during lineup changes.[93]

Editorial Independence and Ethical Stances

Giant Bomb was established in 2008 by Jeff Gerstmann following his dismissal from GameSpot over a critical review of Kane & Lynch: Dead Men, an incident attributed to pressure from the game's publisher, Eidos Interactive, highlighting the site's founding commitment to editorial independence from advertiser influence.[44] This origin shaped Giant Bomb's operational ethos, prioritizing staff autonomy in content creation over corporate or commercial directives. Reviews are crafted by individual writers based on personal gameplay experiences, with no imposed structure or external mandates dictating tone or conclusions, ensuring opinions remain unfiltered by previews, marketing materials, or sponsorships.[94] The site's review scores, on a 1-5 scale, are assigned after drafting to align with the written assessment, without rigid numerical guidelines or post-publication alterations to appease stakeholders. Giant Bomb discloses receipt of review copies or event access for transparency, but maintains that such provisions do not compromise coverage, as evidenced by consistent critiques of sponsored titles when warranted. This approach extends to broader ethical practices, including an unwritten but rigorously enforced policy against conflicts of interest in corporate interactions or reader engagements, as discussed by staff in forums and podcasts emphasizing integrity over sensationalism.[94][95] In May 2025, Giant Bomb transitioned to full employee ownership after Fandom, its prior parent company, sold the site amid tensions over proposed content restrictions and "brand safety" guidelines that threatened creative freedom. Co-owners, including Jeff Grubb and Dan Ryckert, framed the move as a return to "independent roots," eliminating algorithmic or executive oversight to focus solely on audience-driven content. This structure reinforces ethical stances against diluted criticism for revenue, with all subscription funds directly supporting staff and operations rather than corporate priorities.[53][44][4]

Charity and Community Engagement

Giant Bomb staff participate annually in Extra Life, a fundraising initiative by Children's Miracle Network Hospitals that involves 24-hour gaming marathons to support pediatric medical care at local hospitals.[96] The site's team page facilitates donations directed to designated hospitals, with participants selecting specific facilities for their contributions.[97] By December 2019, Giant Bomb's cumulative Extra Life efforts exceeded $1.5 million in funds raised.[98] Recent iterations include the full Midwest Extra Life 2024 stream on November 5, 2024, featuring extended sessions of games like Mario Party, and community registration for Extra Life 2025 events starting in late October.[99] [100] In response to the COVID-19 pandemic, Giant Bomb hosted "Charity House Party" streams via Tiltify, targeting relief organizations such as Doctors Without Borders and the International Rescue Committee.[101] These events included gameplay of titles like Splatoon 2 and Mario Kart, with one Splatoon 2 session alone generating $10,380 in donations.[102] Additional collaborations, such as joint streams with GameSpot for Play For All in June 2021, extended their fundraising reach through multiplayer games like Tower Unite and Jackbox.[103] Community engagement manifests in convention appearances, particularly PAX East panels where staff field audience questions on gaming topics, site developments, and behind-the-scenes insights.[104] These sessions, such as the May 10, 2025, event, foster direct interaction and have served as platforms for major announcements, including the staff's acquisition of the site from Fandom.[105] Giant Bomb's community spotlights regularly promote user-generated content and incentivize fan-led charity streams, as seen in October 2025 calls for Extra Life participation ideas.[106] Collaborative challenges, like the "Running Man" GTA V endurance run tied to Extra Life, further encourage communal involvement in fundraising.[107]

Business Model and Operations

Ownership Timeline and Acquisitions

Giant Bomb was founded on July 20, 2008, by Jeff Gerstmann, Ryan Davis, and others as part of Whiskey Media, an independent online media company established earlier that year by Shelby F. Bonnie.[18][108] In March 2012, Whiskey Media's assets were divided and sold; Giant Bomb, along with the sister site Comic Vine, was acquired by CBS Interactive for an undisclosed amount, integrating it into the portfolio of Gerstmann's former employer (parent company of GameSpot).[17][109] CBS Interactive's gaming properties, including Giant Bomb, were subsequently sold to Red Ventures in October 2020 as part of a broader $500 million deal involving CNET Media Group assets. (Note: Variety reported the overall transaction; Giant Bomb inclusion confirmed via subsequent ownership transfers.) On October 3, 2022, Fandom acquired Giant Bomb from Red Ventures in a $55 million bundle deal that also included GameSpot, Metacritic, GameFAQs, TV Guide, and Comic Vine.[110] Fandom sold Giant Bomb on May 10, 2025, to a group of its longtime staff members—Jeff Bakalar, Jeff Grubb, Dan Ryckert, Mike Minotti, and Jan Ochoa—ending 13 years of corporate ownership and returning the site to independent operation under Jeffinitely, LLC.[46][47]
PeriodOwnerKey Event
2008–2012Whiskey MediaFounding and independent operation as a video game media site.
2012–2020CBS InteractiveAcquisition from Whiskey Media; operational integration while maintaining editorial separation from GameSpot.[17]
2020–2022Red VenturesTransfer as part of CNET Media Group sale.
2022–2025FandomAcquisition in bundled deal; period marked by internal tensions leading to staff departures.[110]
2025–presentJeffinitely, LLC (staff-owned)Sale to core content creators for independent continuation.[46]

Revenue Strategies and Subscriptions

Giant Bomb's primary revenue stream derives from its Premium subscription service, which offers ad-free access to podcasts and select video shows, premium-only Discord channels, and direct financial support to the independent team.[83] Following the site's acquisition by staff members and transition to full independence on May 10, 2025, subscriptions are priced at $9.99 monthly or $99.99 annually, including a 7-day free trial, representing an increase from prior rates of approximately $5.99 monthly under Fandom ownership.[111] [53] This model emphasizes subscriber-funded sustainability, with annual plans providing a $20 discount over monthly equivalents to encourage longer-term commitments.[83] The subscription has historically enabled Giant Bomb to maintain operational independence by covering content production costs, including video streams, reviews, and casual programming, without relying solely on corporate backing.[112] Premium perks extend to behind-the-scenes site access and occasional merchandise discounts, though the core value lies in uninterrupted consumption of audio and video content amid a landscape of ad-supported free tiers.[113] Supplementary revenue comes from podcast advertising and occasional sponsorships, such as partnerships with hardware brands like NZXT or targeted game promotions integrated into content.[114] These integrations, while less emphasized post-independence, supplement subscriptions by leveraging the site's audience for brand-aligned endorsements without compromising editorial output.[115] Prior to 2025, under entities like CBS Interactive and Fandom, ad revenue formed a larger share, but the independent era prioritizes direct fan contributions to mitigate external influences.[112]

Corporate Influences and Transitions

In March 2012, CBS Interactive acquired Giant Bomb and Comic Vine from Whiskey Media, integrating the sites into its portfolio alongside GameSpot while assuring continued editorial separation.[17] This transition provided expanded resources, including relocation to CBS facilities in San Francisco, but preserved Giant Bomb's distinct voice and operations, with founders Jeff Gerstmann and Ryan Davis emphasizing minimal interference in content decisions.[116] The acquisition occurred amid CBS's broader strategy to bolster its gaming media assets under ViacomCBS (later Paramount Global), enabling synergies in advertising and production without mandating content alignment.[18] Ownership shifted again in September 2020 when ViacomCBS sold the CNET Media Group—including Giant Bomb, GameSpot, and Metacritic—to Red Ventures for $500 million as part of cost-cutting measures amid pandemic-related financial pressures.[35] Red Ventures, a digital marketing firm focused on lead generation and affiliate revenue, introduced operational efficiencies such as centralized back-office functions, but reports indicated heightened emphasis on performance metrics and ad optimization, straining creative workflows at gaming properties.[117] This era marked initial corporate influences prioritizing profitability over niche content, though Giant Bomb retained relative autonomy in reviews and podcasts. In October 2022, Red Ventures divested a portfolio including Giant Bomb to Fandom for an undisclosed sum (part of a $50 million deal for multiple assets), aiming to refocus on core businesses.[117] Fandom, primarily a wiki-hosting platform, sought to leverage user-generated content synergies, but the move exposed tensions over editorial control, with staff citing interference in independent journalism as a catalyst for unrest.[44] By early 2025, Fandom initiated a "strategic reset" involving content pauses and restructuring, prompting key departures and negotiations that culminated in the site's sale back to staff members Jeff Bakalar and Jeff Grubb on May 10, 2025, forming independent entity Jeffinitely, LLC.[87] This transition ended 13 years of successive corporate ownership, restoring full control to creators amid criticisms of Fandom's profit-driven mandates conflicting with Giant Bomb's community-focused ethos.[49] Throughout these shifts, corporate parents influenced business models via revenue diversification—such as shared ad networks under CBS and affiliate integrations under Red Ventures—but recurrent pressures on staffing and metrics underscored vulnerabilities of acquisition chains in sustaining specialized media outlets.[118] The 2025 independence emphasized subscriptions and direct patronage, decoupling from parent-company synergies that had alternately stabilized and destabilized operations.[46]

Controversies

Advertiser Pressure and Original Firing

Jeff Gerstmann, then editorial director at GameSpot, published a review of Kane & Lynch: Dead Men on November 13, 2007, assigning it a score of 6 out of 10 and highlighting flaws in its controls, artificial intelligence, and overall execution despite some narrative promise.[119] The video component of the review was abruptly removed from GameSpot's site shortly afterward.[8] On November 30, 2007, Gerstmann was terminated from his position at the site, owned by CNET Networks.[120] Immediate industry speculation linked the dismissal to pressure from Eidos Interactive, the game's publisher and a major advertiser for CNET properties, including GameSpot, amid concerns over ad revenue tied to the title's promotion.[8][10] GameSpot's initial statement denied any direct connection between the review and the firing, attributing the decision to internal performance issues, though it acknowledged the review's role in escalating tensions.[121] Subsequent reporting and Gerstmann's own accounts substantiated that publisher demands, conveyed through advertising executives, influenced management to act against editorial independence to protect commercial relationships.[122] The developers at IO Interactive distanced themselves, stating they had no involvement in pressuring the site and viewed the controversy as stemming from Eidos' business interests.[123] The incident sparked widespread backlash in gaming media, highlighting vulnerabilities to advertiser influence and eroding trust in review aggregators.[10] It prompted several GameSpot staffers, including Ryan Davis, to resign in solidarity, contributing to the site's talent drain.[8] Gerstmann, leveraging support from former colleagues and initial funding from Whiskey Media, co-founded Giant Bomb in July 2008 as an independent outlet explicitly designed to prioritize editorial autonomy over corporate ad dependencies.[8] This origin underscored Giant Bomb's foundational ethos against external pressures compromising content integrity.[122]

Internal Staff Conflicts and Departures

In May 2021, longtime staff members Brad Shoemaker, Vinny Caravella, and Alex Navarro announced their departure from Giant Bomb during a live recording of the Giant Bombcast podcast, with their last day set for May 7, 2021.[124][125] The trio, who had been with the site since its early years under CBS Interactive ownership, cited a desire to pursue independent projects, later launching the Nextlander podcast and website.[126][127] No explicit internal conflicts were publicly detailed, though the exits marked the end of a foundational era for the site's content style and team dynamics, with founder Jeff Gerstmann opting to remain at the time.[124] Earlier, in December 2014, news editor Patrick Klepek left Giant Bomb after nearly four years, primarily to relocate to Chicago following the sudden death of his father, allowing him to be closer to family.[128][129] He continued contributing articles remotely for a period before fully transitioning to roles at Kotaku and later Waypoint at Vice.[130] The departure was framed as personal rather than stemming from staff disputes, though it reflected broader logistical challenges for remote work in the site's San Francisco-centric operations.[131] Tensions escalated in early 2025 under Fandom ownership, culminating in a "strategic reset and realignment" announced on May 1, 2025, which prompted multiple high-profile exits including hosts Dan Ryckert and Jeff Grubb.[41][45] A recent Giant Bombcast episode was abruptly pulled after staff expressed discontent with editorial directions and corporate interference, highlighting disagreements over content autonomy and site strategy.[132] These events stemmed from staff pushback against Fandom's interventions, described as a "showdown" over editorial control, leading to paused content production and uncertainty about the site's viability.[40][133] By May 10, 2025, Fandom sold Giant Bomb to remaining staffers Jeff Bakalar and Jeff Grubb, enabling an independent operation amid the fallout.[48][44] This resolution addressed immediate conflicts but underscored ongoing challenges in balancing creative staff input with ownership priorities.[47]

Corporate Overreach Under Multiple Owners

Under CBS Interactive ownership from March 2012 to 2020, Giant Bomb experienced minimal direct editorial interference, with founder Jeff Gerstmann emphasizing post-acquisition autonomy in operations and content creation.[17] However, the acquisition raised industry concerns about potential alignment with corporate priorities, given CBS's ownership of GameSpot, the site from which Gerstmann had been fired in 2007 over a critical review.[18] Staff retained creative control, producing personality-driven content without reported mandates on reviews or humor style, though resource allocation shifted toward integration with CBS's broader media ecosystem, including shared facilities in San Francisco.[40] Following the 2019 Viacom-CBS merger and the 2020 sale of CNET Media Group—including Giant Bomb—to Red Ventures for $500 million, financial pressures intensified, contributing to operational constraints rather than overt content meddling.[134] ViacomCBS's profit-focused restructuring prioritized cost-cutting across properties, leading to reduced staffing and production budgets at Giant Bomb, which staff later described as eroding the site's independent ethos without explicit review alterations.[5] Red Ventures' brief stewardship from 2020 to October 2022 maintained this trajectory, with no documented instances of forced narrative shifts, though the period saw heightened advertiser integration demands amid declining ad revenue industry-wide.[117] Fandom's acquisition on October 3, 2022, as part of a portfolio including GameSpot and Metacritic, marked the most pronounced corporate overreach, culminating in a 2025 "strategic reset and realignment" that halted new content publication and imposed restrictive brand guidelines.[135] Staff publicly criticized these measures on the Giant Bombcast podcast, mocking guidelines that dictated tone, humor, and coverage angles to align with Fandom's wiki-centric, SEO-optimized model, which clashed with Giant Bomb's irreverent, creator-led format.[48] The conflict escalated to multiple high-profile departures, including producers and hosts, prompting Fandom to sell the site back to remaining staff—Jeff Grubb, Jeff Bakalar, Dan Ryckert, Jan Ochoa, and Mike Minotti—on May 10, 2025, restoring independence.[46] This episode echoed Giant Bomb's founding origins, highlighting tensions between corporate scalability goals and editorial integrity under serial ownership changes.[133]

2022 Gerstmann Termination

On June 6, 2022, Giant Bomb announced the departure of co-founder Jeff Gerstmann, who had served as the site's editorial director and primary host since its launch in 2008, making him the last original founder remaining after prior exits including the 2020 departures of Brad Shoemaker, Vinny Caravella, and Alex Navarro.[136] [40] Gerstmann's exit occurred amid broader corporate transitions, as Giant Bomb operated under Red Ventures ownership following its 2020 acquisition of CBS Interactive's entertainment properties, including GameSpot and Giant Bomb.[136] The announcement emphasized continuity for the site, with remaining staff like Dan Ryckert and Jeff Grubb stating intentions to adapt content formats, though it prompted immediate fan speculation about underlying tensions given the site's history of editorial clashes with corporate parents.[136] In October 2022, Gerstmann disclosed on episode 152 of his newly launched podcast, The Jeff Gerstmann Show, that he had been fired from Giant Bomb approximately three weeks before his planned voluntary resignation, noting he had not yet submitted notice to management.[133] He described the termination as abrupt but aligned with his imminent departure intentions, without elaborating on specific performance or policy violations cited by the company.[133] This revelation fueled discussions of cost-cutting and strategic realignments at the site, echoing earlier 2020 staff reductions under Red Ventures, though no official statement from Giant Bomb confirmed or detailed the firing rationale.[40] Following the termination, Gerstmann independently launched The Jeff Gerstmann Show on June 7, 2022, focusing on video game commentary, reviews, and industry analysis via Patreon-supported audio and video formats, amassing subscribers without corporate backing.[136] The episode count reached over 150 by late 2022, with Gerstmann citing creative freedom as a key motivator post-Giant Bomb.[133]

Reception and Impact

Achievements in Gaming Media

Giant Bomb pioneered personality-driven video game content with formats like Quick Looks, which deliver unscripted, concise gameplay impressions emphasizing humor and candid critique rather than scripted reviews, setting a template for authentic video essays that influenced broader gaming media practices.[13] The site's Giant Bombcast podcast, launched in 2008, has maintained weekly episodes for over 15 years, fostering in-depth discussions on game design and industry trends without heavy reliance on business-oriented news, contributing to a shift toward conversational, listener-focused audio content in the sector.[13] Its annual Game of the Year awards, ongoing since 2008, incorporate staff votes, guest ballots, and community polls to rank titles across categories, often amplifying niche games and sparking widespread fan debates, as evidenced by extensive online coverage and voter spreadsheets tracking hundreds of submissions.[137] These proceedings, culminating in multi-day video deliberations viewed by tens of thousands, have highlighted titles like The Legend of Zelda: Tears of the Kingdom (2023 staff pick) and built a tradition of transparent, multi-perspective evaluation distinct from corporate award shows.[138] Giant Bomb's community-edited wiki database catalogs over 100,000 games with detailed entries on mechanics, history, and media, serving as a reliable reference for developers and enthusiasts amid fragmented official documentation.[139] Through annual Extra Life marathons, staff streams have raised hundreds of thousands of dollars for children's hospitals, with individual efforts like Alex Navarro's exceeding $100,000 by 2015, demonstrating media's potential for direct charitable impact via gaming audiences.[140][139] The site's commitment to simple 5-star review scales avoided numerical precision in favor of qualitative insight, promoting substantive analysis over aggregated scores and earning praise for integrity in an era of advertiser-influenced scoring.[13] By sustaining operations through premium subscriptions and events into 2025, Giant Bomb exemplified viable independent models, prioritizing creator autonomy over scale.[4]

Criticisms and Audience Feedback

Giant Bomb's review scores have frequently been lower than industry aggregates, averaging 72 out of 100 across 167 reviews tracked by OpenCritic, with the site assigning below-average ratings 68% of the time.[141] This scoring tendency has elicited mixed audience responses, with some praising the outlet's uncompromised assessments while others, including forum users, have accused it of undue harshness on titles like certain RPGs or multiplayer racers, leading to disagreements over specific evaluations such as a 2/5 for Driveclub in 2014.[57][142] In 2014, during an MSNBC interview amid discussions of GamerGate, game developer Brianna Wu singled out Giant Bomb—alongside IGN—for insufficient coverage of harassment against women in gaming, implicitly critiquing its then all-male staff composition as emblematic of broader industry dynamics.[143] This highlighted perceptions of homogeneity, though the site maintained its focus on personality-driven commentary rather than diversifying editorial perspectives in response. Under Fandom's ownership starting in 2022, audience feedback increasingly centered on operational disruptions, including a May 2025 content pause for a "strategic reset and realignment" that prompted departures of key figures like Dan Ryckert and frustrations over editorial interference, such as "brand safety" takedowns of podcast episodes.[44] Fans expressed disappointment on social media over the site's perceived shift toward profit-driven priorities, eroding its independent ethos, with earlier exits of founders like Jeff Gerstmann amplifying doubts about sustaining quality.[40] However, the subsequent employee buyout and return to independence garnered positive reactions, with subscribers crediting community support for enabling the transition to a self-sustained model free of corporate oversight.[44][4]

Long-Term Influence on Industry Practices

Giant Bomb's introduction of the "Quick Look" video format in 2008—typically 30-minute sessions of unedited gameplay paired with spontaneous staff commentary—marked a departure from scripted previews, offering viewers candid insights into game mechanics and appeal without formal review constraints.[13] This approach influenced broader industry shifts toward personality-driven video content, as evidenced by its emulation in outlets like IGN and GameSpot, and the formation of similar ventures such as Kinda Funny in 2015, which adopted unscripted, host-focused gameplay discussions to enhance audience retention.[13] Complementing this, Giant Bomb's wiki, fully operational by July 2008, pioneered a hybrid model of staff-curated and community-edited databases, amassing detailed entries on games, characters, and mechanics that surpassed contemporaneous resources in depth and accessibility.[13] Its structured yet editable framework provided reliable data aggregation, later integrated into external platforms like Twitch for game categorization via API pulls, thereby standardizing metadata practices for streaming and discovery tools across the sector.[144] The site's premium subscription tier, offering ad-free access to videos and exclusive content for around $5 monthly from its early years, demonstrated a sustainable alternative to ad-dependent models, predating widespread adoption by competitors and underscoring direct consumer funding as a buffer against advertiser sway in gaming media.[89][40] This revenue strategy, coupled with formats emphasizing humor and authenticity, fostered a template for niche outlets to prioritize community loyalty over mass-market conformity, launching careers for figures like Patrick Klepek and Drew Scanlon who carried similar ethos to subsequent roles.[13]

References

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