Recent from talks
Nothing was collected or created yet.
Drinking game
View on Wikipedia
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned at some institutions, particularly colleges and universities.[1]
History
[edit]Ancient Greece
[edit]
Kottabos is one of the earliest known drinking games from ancient Greece, dated to the 5th to 4th centuries BC. Players would use dregs (remnants of what was left in their cup) to hit targets across the room with their wine. Often, there were special prizes and penalties for one's performance in the game.[2]
China
[edit]Drinking games were enjoyed in ancient China, usually incorporating the use of dice or verbal exchange of riddles.[3]: 145 During the Tang dynasty (618–907), the Chinese used a silver canister where written lots could be drawn that designated which player had to drink and specifically how much; for example, from 1, 5, 7, or 10 measures of drink that the youngest player, or the last player to join the game, or the most talkative player, or the host, or the player with the greatest alcohol tolerance, etc. had to drink.[3]: 145–146 There were even drinking game referee officials, including a 'registrar of the rules' who knew all the rules to the game, a 'registrar of the horn' who tossed a silver flag down on calling out second offenses, and a 'governor' who decided one's third call of offense.[3]: 146 These referees were used mainly for maintaining order (as drinking games often became rowdy) and for reviewing faults that could be punished with a player drinking a penalty cup.[3]: 146 If a guest was considered a 'coward' for dropping out of the game, he could be branded as a 'deserter' and not invited back to further drinking bouts.[3]: 146 There was another game where little puppets and dolls dressed as western foreigners with blue eyes (Iranian peoples) were set up and when one fell over, the person it pointed to had to empty his cup of wine.[4]
Drinking games became popular among elites in the late Qing period as part of the privileged class' urban leisure aesthetics.[5]: 117 Novelists who invented literary-themed drinking games included Li Boyuan and Sun Yusheng.[5]: 117 Drinking games also increasingly appeared as elements in novels of the period such as Yu Da's The Dream in the Green Bower.[5]: 117
Germany
[edit]
Drinking games in 19th century Germany included Bierskat, Elfern, Rammes and Quodlibet,[7] as well as Schlauch and Laubober, probably the same game as Grasobern. But the "crown of all drinking games" was one with an ancient and distinctive name: Cerevis. One feature of the game was that everything went under a different name from normal. So the cards (Karten) were called 'spoons' (Löffel), the Sevens were 'Septembers' and the Aces were the 'Juveniles' (junge Leichtsinn). A player who used the normal names was penalised. Every time a card was played, it was supposed to be accompanied by humorous words, so if a Jack or Unter was played, the player might say something like "my merry Unterkasser" (Lustig mein Unterkasser) or "long live my Unterkasser" (Vivat mein Unterkasser). If his opponent beat it, he might say "hang the Unterkasser" (Hängt den Unterkasser). The loser had to chalk up a figure such as a swallow, a wheel or a pair of scissors depending on the number of minus points gained and was only allowed to erase them once he had drunk the associated amount of beer.[8]
Silver wager cups, also known as wedding cups, were used in Germany from the late 16th to mid 17th century. The smaller cup is on a pivot so both vessels can be face-up and filled with liquor. In wedding ceremonies, the man would drink from the larger vessel first, then turning the figure right side up, pass it to the woman, who would drink from the smaller cup; the challenge was for the two drinkers not to spill any liquor. They were also sometimes used during wine drinking boughts where a wager was placed if participant(s) could drink the contents of both sides without spilling a drop. In Germany they are known as Jungfrauenbecher, or maiden cups.[9][10] Replicas of the cups were frequently manufactured during the 1880s to 1910s.[11]
Types
[edit]This section needs additional citations for verification. (February 2025) |
Endurance
[edit]The simplest drinking games are endurance games in which players compete to out-drink one another. Players take turns taking shots, and the last person standing is the winner. Some games have rules involving the "cascade", "fountain", or "waterfall", which encourages each player to drink constantly from their cup so long as the player before him does not stop drinking. Such games can also favor speed over quantity, in which players race to drink a case of beer the fastest. Often drinking large amounts will be combined with a stylistic element or an abnormal method of drinking, as with the boot of beer, yard of ale, or a keg stand.
Tolerance games are simply about seeing which player can last the longest. It can be as simple as two people matching each other drink for drink until one of the participants "passes out". Power hour and its variant, centurion, fall under this category.
Speed
[edit]
Many pub or bar games involve competitive drinking for speed. Examples of such drinking games are Edward Fortyhands, boat races, beer bonging, shotgunning, flippy cup (a team-based speed game), and yard. Some say that the most important skill to improving speed is to relax and take fewer but larger gulps. There are a variety of individual tactics to accomplishing this, such as bending the knees in anticipation, or when drinking from a plastic cup, squeezing the sides of the cup to form a more perfect funnel.
Athletic races involving alcohol including the beer mile, which consists of a mile run with a can of beer consumed before each of the four laps. A variant is known in German speaking countries as Bierkastenlauf (beer crate running) where a team of two carries a crate of beer along a route of several kilometers and must consume all of the bottles prior to crossing the finish line.
Skill
[edit]Some party and pub games focus on the performance of a particular act of skill, rather than on either the amount a participant drinks or the speed with which they do so. Examples include beer pong, quarters, chandeliers (also known as gauchoball, rage cage, stack cup), caps, polish horseshoes, pong, baseball, and beer darts.
Pub golf involves orienteering and pub crawling together.
A unique drinking game is made in the tavern Oepfelchammer in Zürich, Switzerland. It is called "Balkenprobe" and one has therefore to climb up a beam at the ceiling and move to another beam and then to drink a glass of wine with the head hanging down.[12]
Luck
[edit]Party games like the Korean apateu are mostly luck, as it has the players stack their hands, after which the leader shouts out a number, and whoever has their hand at that position in the stack will drink.[13]
Thinking
[edit]Thinking games rely on the players' powers of observation, recollection, logic and articulation.
Numerous types of thinking games exist, including Think or Drink, 21, beer checkers, bizz buzz, buffalo, saved by the bell, bullshit, tourettes, matchboxes, never have I ever, roman numerals, fuzzy duck, pennying, wine games, and Zoom Schwartz Profigliano. Trivia games, such as Trivial Pursuit, are sometimes played as drinking games.
Card and dice
[edit]
Drinking games involving cards include president, horserace, Kings, liar's poker, pyramid,[14] ring of fire, toepen, ride the bus and black or red.
Dice games include beer die, dudo, kinito, liar's dice, Mexico, mia, ship, captain, and crew, three man, and Triple Snakes.
Arts
[edit]Movie drinking games are played while watching a movie (sometimes a TV show or a sporting event) and have a set of rules for who drinks when and how much based on on-screen events and dialogue. The rules may be the same for all players, or alternatively players may each be assigned rules related to particular characters. The rules are designed so that rarer events require larger drinks. Rule sets for such games are usually arbitrary and local, although they are sometimes published by fan clubs.
In reference to film, a popular game among young adults consists of printing out a mustache and taping it on the television screen. Every time the mustache fits appropriately to a person on the screen, one must drink the designated amount.
Live drinking games such as Los Angeles–based "A Drinking Game"[15] involve recreating films of the 80s in a "Rocky Horror" fashion, with gift bags, drinking cues, and costumed actors. A suggestion to "do six shots for SEAL Team 6" following every mention of Osama bin Laden at the 2012 Democratic National Convention necessitated a prominent disclaimer on the satire site that posted it, as the quantity of alcohol ingested would probably have been lethal.[16]
"Datsyuk Game" involves a Datsyuk highlight reel being played and contestants drink every time the word Datsyuk is mentioned. The ceremonial playing of the Russian national anthem before the game is another tradition.
Music can also be used as a basis for drinking games. The song "Thunderstruck" by AC/DC is used in which a player begins drinking when the word "thunder" is sung and switches to the next player each time "thunder" is sung, until the end of the song.
Sport related drinking games involve the participants each selecting a scenario of the game resulting in their drink being downed. Examples of this include participants each picking a footballer in a game while other versions require multiple players to be selected. Should a player score or be sent off, a drink must be taken. Another version requires a drink for every touch a player takes of the ball.
Hybrid games
[edit]Some drinking games can fall into multiple categories such as a Power hour which is a primarily an endurance-based game, but can also incorporate the arts if players are prompted to drink by a playlist that changes songs every 60 seconds. Similarly, Flip cup combines the skill of flipping cups with the speed of drinking quickly prior to flipping.
Russian roulette
[edit]There is a drinking game based on Russian roulette. The game involves six shot glasses filled by a non-player: five are filled with water, but the sixth with vodka. Among some groups, low quality vodka is preferred, as it makes the glass representing the filled chamber less desirable. The glasses are arranged in a circle, and players take turns choosing a glass to take a shot from at random.[17]
There is also a game called "Beer Hunter" (titled after the Russian roulette scenes in the film The Deer Hunter). In this game, six cans of beer are placed between the participants: one can is vigorously shaken, and the cans are scrambled. The participants take turns opening the cans of beer right under their noses; the person who opens the shaken can (and thus sprays beer up their nose) is deemed the loser.[18]
Both are non-lethal compared to the game with the firearm which is almost always lethal.
Health concerns
[edit]Drinking games are popular social activities, particularly among young adults and college students, but they come with significant health risks. These games often encourage rapid alcohol consumption, often leading to heavy drinking, which can result in severe consequences such as alcohol poisoning:
- Beer pong. Some writers have mentioned beer pong as contributing to "out of control" college drinking.[19][20][21]
- Power hour. Players may have difficulty completing the specified number of drinks as the rate of consumption can raise their blood alcohol content to high levels.[22][23]
- Keg stand is another drinking game known for its extreme consumption style.[19]
- Neknominate. The original rules of the game require the participants to film themselves drinking a pint of an alcoholic beverage. Five people are believed to have died as a result of playing the game, including a Cardiff man thought to have downed a pint of vodka,[24] and a London hostel worker who reportedly mixed an entire bottle of white wine with a quarter bottle of whisky, a small bottle of vodka and a can of lager.[25] In the latter case, the victim's nominator was interviewed by police, but it was ruled an accidental death without coercion.[26]
See also
[edit]References
[edit]- ^ Jillian Swords. The Appalachian: "New alcohol policy bans drinking games". September 18, 2007. Archived July 16, 2009, at the Wayback Machine
- ^ "Kottabos". Archived from the original on 30 June 2012.
- ^ a b c d e Benn, Charles (2002). China's Golden Age: Everyday Life in the Tang Dynasty. Oxford: Oxford University Press. ISBN 0-19-517665-0.
- ^ Schafer, Edward H (1985). The Golden Peaches of Samarkand: A study of T'ang Exotics (1st paperback ed.). Berkeley and Los Angeles: University of California Press. ISBN 0-520-05462-8.
- ^ a b c Guo, Li (2024). "The Courtesans' Drinking Games in The Dream in the Green Bower". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.). Games & Play in Chinese & Sinophone Cultures. Seattle, WA: University of Washington Press. ISBN 9780295752402.
- ^ "Wager cup". Metalwork. Victoria and Albert Museum. Retrieved 2007-12-09.
- ^ Haupt 1877, p. 140.
- ^ Lese-Stübchen 1862, p. 238.
- ^ Hackenbroch, Yvonne (May 1969). "Wager Cups". Antiques. 95 (5): 692–695.
- ^ Jones, Alfred (1928). Old Silver of Europe and America. B. T. Batsford. p. 202.
- ^ Culme, John (1977). Nineteenth-Century Silver. Hamlyn for Country Life Books. p. 215.
- ^ "Oepfelchammer – Zurich, Switzerland – Gastro Obscura".
- ^ "How To Play Korea's Trendy APT Drinking Game".
- ^ "Video: how to play pyramid". Youtube.com. 2011-06-16. Archived from the original on 2015-11-21. Retrieved 2013-11-05.
- ^ "A Drinking Game at Molly Malone's: Actors Perform Live Readings of Classic Movies. While Drinking. Chaos Ensues". laweekly.com. Retrieved 2012-07-06.
- ^ Huffington Post (2012-09-04), DNC Drinking Game: Tune In, Drink Up, Black Out, retrieved 2012-09-06
- ^ "Drinking Roulette Fun Game". roulettegamesvariety.com. Retrieved 21 June 2017.
- ^ "The Beer Hunter". Modern Drunkard Magazine. Archived from the original on 2014-12-09.
- ^ a b Zamboanga, BL; Pearce, MW; Kenney, SR; Ham, LS; Woods, OE; Borsari, B (September 2013). "Are "extreme consumption games" drinking games? Sometimes it's a matter of perspective". The American Journal of Drug and Alcohol Abuse. 39 (5): 275–9. doi:10.3109/00952990.2013.827202. PMC 3884949. PMID 23968169.
- ^ Granwehr, Meredith Austin (December 1, 2007). "College Drinking: Out of Control". Hartford Courant. Archived from the original on 2011-04-09. Retrieved 2007-12-27.
- ^ Collins, Bob (January 8, 2008). "Sink it. Drink it." Minnesota Public Radio.
- ^ Bob Reha (May 26, 2004). "21st Birthday is a Deadly One". Minnesota Public Radio. Archived from the original on 2011-06-29. Retrieved 2010-05-20.
- ^ Kate Zernike (March 12, 2005). "A 21st-Birthday Drinking Game Can Be a Deadly Rite of Passage". New York Times. Archived from the original on 2012-11-10. Retrieved 2010-05-20.
- ^ Tahir, Tariq (10 February 2014). "Two British men killed by NekNominate drink dares". Metro. Retrieved 11 February 2014.
- ^ "British hostel receptionist dies after NekNomination dare". Metro. 10 February 2014. Retrieved 1 August 2014.
- ^ "Neknominate victim Issac Richardson drank 30 units in two minutes". BBC News. 29 October 2014. Retrieved 29 October 2014.
Literature
[edit]- Lese-Stübchen: Illustrirte Unterhaltungs-Blätter für Familie und Haus. Vol. 3. Brünn. 1862.
- Haupt, Richard (1877). Neues Bücher-Lexicon. Vol. Part 13 A-K. Leipzig: Weigel.
External links
[edit]Drinking game
View on GrokipediaHistory
Ancient Civilizations
In ancient Greece, particularly during the Archaic and Classical periods from the 6th to 4th centuries BC, drinking games formed a central element of symposia, male social gatherings focused on wine consumption, intellectual discourse, and entertainment.[7] The most well-documented game, kottabos, involved participants reclining on couches, draining a kylix—a shallow drinking vessel—then flicking the residual wine lees toward distant targets such as bronze statuettes or saucers balanced on poles filled with water.[8] Precision strikes produced a ringing sound upon impact, awarding points, prizes like cakes or garlands, and often erotic toasts naming beloveds, with the game extending late into the night amid music and poetry.[7] Archaeological evidence, including specialized vessels and depictions in vase paintings, confirms its popularity across Sicily, Magna Graecia, and mainland Greece, where it served social bonding and competitive display among elites.[8] Variations of kottabos existed, such as the "master's kottabos," played in a central basin to predict outcomes by splash patterns, or collective versions emphasizing group harmony over individual skill.[7] Literary references in works by Aristophanes and Athenaeus describe it as both skillful diversion and occasional source of excess, though regulated by a symposiarch to maintain order and prevent over-intoxication.[7] These games underscored wine's ritualistic role in Greek culture, distinct from mere inebriation, fostering camaraderie while testing dexterity under the influence of diluted vintages typically mixed 2:1 or 3:1 with water.[8] Ancient Romans adapted Greek symposia into convivia, incorporating similar wine-flinging amusements alongside dice and board games during banquets from the Republic through the Empire.[9] A distinctly Roman innovation, passatella, emerged as a high-stakes card game played in taverns and elite gatherings, where participants drew from a deck to dictate escalating drink penalties—ranging from sips to full flagons—for losers, often leading to disputes resolved by fists or blades among plebeians.[2] Cicero and other sources attest to its widespread practice across social strata, blending gambling with consumption to heighten convivial risks, though imperial edicts occasionally curbed such excesses in public venues.[2] Evidence from Pompeian frescoes and texts like Petronius's Satyricon illustrates these activities' integration into daily festivity, prioritizing unadulterated wine over Greek dilutions.[9] While beer predominated in earlier Mesopotamian and Egyptian contexts from the 3rd millennium BC, textual and artistic records emphasize ritual feasting over structured games, with no unambiguous artifacts or inscriptions detailing competitive drinking mechanics akin to later Mediterranean forms.[10] Senet and mehen boards in Egypt, or the Royal Game of Ur in Mesopotamia, involved ale offerings but functioned primarily as divinatory pastimes rather than alcohol-fueled contests.[11] This paucity of evidence suggests drinking games crystallized more distinctly in Hellenic and Roman urban societies, where wine culture and sympotic institutions enabled their elaboration.Medieval and Early Modern Periods
In medieval Europe, specialized ceramic vessels known as puzzle jugs emerged as tools for social drinking amusements, requiring participants to master hidden channels and spouts to consume liquid without spilling, often resulting in comedic drenching. An exemplar is the Exeter puzzle jug, crafted in Saintonge, France, around 1250–1300 AD, featuring satirical motifs of dancing clergy and musicians, likely used in tavern or household games to test dexterity and provoke laughter among imbibers.[12][13] These artifacts indicate that drinking challenges integrated physical skill and wit, prevalent in alehouses where ale was the staple beverage due to water's unreliability.[14] Communal rituals further structured alcohol consumption, as seen in English wassailing traditions dating to at least the 13th century, where groups traversed households or orchards bearing a spiced ale-filled wassail bowl, exchanging toasts, songs, and health blessings for reciprocal drinks or harvest boons.[15] In Norse contexts, sagas describe hall-based drinking contests and paired toasts between men and women, emphasizing endurance and verbal prowess amid mead or ale, with penalties for faltering.[16] Tavern gambling, such as dicing for rounds, commonly fused chance with obligatory consumption, reflecting ale's role in daily social lubrication across classes.[17] During the early modern period (c. 1500–1800), university customs formalized penalties into drinking fines, exemplified by Oxford's sconcing practice, attested from 1617, wherein breaches of table etiquette—such as wearing a hat or tardiness—incurred a tankard of ale or beer to be drained in one go as social correction.[18] In Italy, the tavern game passatella persisted from Roman antecedents, involving card draws to dictate drink portions or slaps, pooling funds for escalating rounds that could turn coercive, as chronicled in 19th-century accounts tracing its medieval continuity.[2] Innovations like 17th-century mechanical wine vessels, such as automated automata dispensing drinks upon triggers, added performative elements to elite gatherings, reviving puzzle-like challenges in refined settings.[19] These evolutions coincided with rising literacy and urbanization, enabling more codified rules amid expanding gin and beer trades.19th and 20th Centuries
In the 19th century, drinking games evolved within social settings like European parlors and American saloons, often blending skill, chance, and alcohol penalties. The puzzle jug, a perforated earthenware vessel requiring precise manipulation to drink without spilling, remained in use as a playful challenge, particularly in Britain and France from the 16th through 19th centuries.[20] Snapdragon, a hazardous parlor game, involved plunging the mouth into a bowl of brandy-soaked raisins or almonds ignited aflame, rewarding successful grabs with the treats while losers faced burns or forfeit drinks; it persisted as a Christmas Eve tradition into the Victorian era despite declining popularity due to safety concerns.[21] In U.S. saloons, recreational games such as cards, billiards, or dice frequently incorporated "playing for drinks," where losers consumed shots or beers as wagers, a practice integral to tavern culture through the century's end.[22] The early 20th century saw drinking games adapt to Prohibition (1920–1933), which drove consumption underground and fostered discreet variants in speakeasies, where players used coded signals or quick-consumption rules to evade detection.[23] Post-repeal, college campuses became hotspots for formalized games amid expanding fraternity systems and youth socializing. Beer pong originated at Dartmouth College between 1950 and 1960, initially resembling table tennis with paddles, nets, and beer-filled cups on a ping-pong table; it spread via student word-of-mouth, evolving by the 1970s into the paddle-free, cup-tossing format dominant today.[24] Other innovations, like quarters (bouncing coins into glasses for drink forfeits) and flip cup (racing to drink and flip cups), gained traction in U.S. universities during the mid-century, reflecting a shift toward competitive, group-oriented mechanics suited to abundant beer access and party settings.[25] By the late 20th century, these games diversified further, influenced by media portrayals and commercialization, though empirical studies from the era note their role in accelerating intoxication rates among participants, with average blood alcohol concentrations rising 0.02–0.05% per game round in controlled observations.[26] Saloon-style wager-drinking persisted in working-class venues, but college variants emphasized social bonding over gambling, setting precedents for global adaptations.[22]Contemporary Developments
Beer pong, originating in the mid-20th century at Dartmouth College, achieved mainstream prominence in the early 21st century through college party culture and competitive tournaments, such as the World Series of Beer Pong established in 2006, drawing thousands of participants annually by the 2010s.[27] Flip cup, a relay-style game involving rapid consumption and cup flipping, similarly entrenched itself as a staple of social gatherings, with its simple mechanics favoring large groups and minimal equipment.[28] These physical games persisted as dominant trends into the 2020s, reflecting enduring appeal in competitive, skill-based alcohol consumption.[29] The proliferation of smartphones from the late 2000s onward spurred digital adaptations, with apps like Picolo (launched around 2015) and Do or Drink offering randomized card-based prompts for virtual or hybrid play, amassing millions of downloads by 2025.[30] [31] These tools reduced reliance on physical setups, enabling remote participation via video calls, particularly during the COVID-19 pandemic restrictions from 2020 to 2022, and catered to tech-savvy users seeking varied, rule-enforced experiences.[32] By the mid-2020s, search trends highlighted continued dominance of classics like beer pong alongside emerging app-integrated games such as Boomit, though Generation Z exhibited a broader shift toward moderated drinking, with 64% engaging more in non-alcoholic social entertainment games over traditional pub outings.[29] [33] This evolution underscores adaptation to digital platforms and changing consumption norms, without supplanting core mechanics of chance, skill, and social bonding.[34]Classification and Types
Physical and Skill-Based Games
Physical and skill-based drinking games require participants to employ hand-eye coordination, dexterity, or athletic timing, with alcohol consumption tied to successful or failed attempts at physical feats such as throwing, bouncing, or balancing objects. These games contrast with those based on chance or cognition by prioritizing measurable skill, often in competitive formats that encourage precision under the influence of alcohol, which can impair performance.[22][25] Beer pong exemplifies this category, involving two teams positioned at opposite ends of a table, each arranging 6 to 10 cups filled with beer in a triangular formation. Players alternate tossing ping-pong balls toward the opposing cups; a ball landing in a cup obliges the defenders to drink its contents, with the game concluding when one side eliminates all opponent's cups. The rules mandate keeping the throwing elbow behind the table's edge, and variations may include "rebounds" where balls bouncing into cups count as valid. Originating in American college settings, possibly as "Beirut" at Dartmouth College in the 1950s or 1960s, the game gained widespread popularity by the late 20th century through fraternity culture and media portrayals.[35][36] Flip cup operates as a team relay, with players lining up along a table, each positioned behind a plastic cup filled with beer matching a counterpart on the opposing team. On signal, the first player in each line drinks the cup's contents and attempts to flip it upside down by flicking its bottom edge against the table; success advances the next teammate, while failure requires retrying until achieved. The first team to finish the relay wins, often leading to rapid consumption in group settings like parties. This game emphasizes speed and flip accuracy, with documented play in social drinking contexts since at least the early 2000s, though likely predating formalized records in informal gatherings.[37][38] Quarters tests bouncing precision, where players seated around a table take turns flicking a quarter off the surface toward a central shot glass or cup; a successful entry allows the shooter to select another player to drink, often from their own cup or the target vessel. Variations include "speed quarters," limiting shots within a time frame, or "chance" calls after misses to attempt multiple bounces. Popular in American bar and dorm environments, the game relies on controlled force to arc the coin accurately, with alcohol intake scaling with opponents' skill levels.[39][40] Historical antecedents include ancient kottabos, a Greek symposion game from around 500 BCE, where participants swirled and flung wine dregs from kylixes at metal targets, scoring based on accuracy and producing resonant sounds upon impact; losers drank penalties. This skill-oriented diversion parallels modern iterations by linking physical accuracy to enforced toasts, underscoring enduring appeal in social imbibing rituals.[41]Chance and Gambling Games
Chance and gambling drinking games determine alcohol consumption primarily through random outcomes from tools like cards or dice, minimizing the influence of skill or strategy. In chance variants, every participant faces equal probabilistic risk of drinking, often in rotation or based on draws, promoting egalitarian intoxication over competitive prowess. Gambling subtypes incorporate wagering, where players bet drinks on results, and victors evade penalties while losers fulfill stakes. Academic classifications distinguish these from skill-oriented games, noting their reliance on pure luck such as die rolls or card flips to assign obligations.[4] King's Cup exemplifies a card-based chance game: a deck is shuffled and fanned around a central vessel, with players sequentially drawing cards that trigger rules tied to rank—such as category-based questioning for aces or pouring into the cup for kings—culminating in the final king consuming the accumulated contents.[42][4] Dice games like 7-11-Doubles involve rolling pairs and sipping upon hitting totals of 7, 11, or matching numbers, enforcing immediate penalties without preparatory ability.[4] These mechanics ensure unpredictability, as no tactic alters the odds beyond participation. Gambling-infused examples adapt familiar wagers, such as Drunk Poker, where Texas Hold'em hands decide shot forfeits for defeated players, blending bluffing with random card distribution to escalate stakes.[43] Similarly, Drinking Roulette uses dice to select filled shots (some liquor, others water), with optional bluffing on contents heightening the bet-like tension.[43] Three Man, a dice-driven format, designates a "three man" via rolls equaling 3, who drinks on subsequent 3s, 7s, or 11s, passing the role randomly and mimicking wagering through avoided or imposed consumption.[4] Empirical studies link these games to moderate binge episodes in youth settings, though less intensely than rapid-chug variants due to dispersed risk.[4]

