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Multiview orthographic projection
Multiview orthographic projection
from Wikipedia
Projection views of a simple house from the book "Radford's mechanical drawing" (1912)

In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called primary views), with each projection plane parallel to one of the coordinate axes of the object. The views are positioned relative to each other according to either of two schemes: first-angle or third-angle projection. In each, the appearances of views may be thought of as being projected onto planes that form a six-sided box around the object. Although six different sides can be drawn, usually three views of a drawing give enough information to make a three-dimensional object.

These three views are known as front view (also elevation view), top view or plan view and end view (also profile view or section view).

When the plane or axis of the object depicted is not parallel to the projection plane, and where multiple sides of an object are visible in the same image, it is called an auxiliary view.

Overview

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Comparison of several types of graphical projection, including elevation and plan views

To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of interest are mapped by an orthographic projection to points on some geometric plane (called a projection plane or image plane) that is perpendicular to the ray of sight, thereby creating a 2D representation of the 3D object.

Customarily, two rays of sight are chosen for each of the three axes of the object's coordinate system; that is, parallel to each axis, the object may be viewed in one of 2 opposite directions, making for a total of 6 orthographic projections (or "views") of the object:[1]

  • Along a vertical axis (often the y-axis): The top and bottom views, which are known as plans (because they show the arrangement of features on a horizontal plane, such as a floor in a building).
  • Along a horizontal axis (often the z-axis): The front and back views, which are known as elevations (because they show the heights of features of an object such as a building).
  • Along an orthogonal axis (often the x-axis): The left and right views, which are also known as elevations, following the same reasoning.

These six planes of projection intersect each other, forming a box around the object, the most uniform construction of which is a cube; traditionally, these six views are presented together by first projecting the 3D object onto the 2D faces of a cube, and then "unfolding" the faces of the cube such that all of them are contained within the same plane (namely, the plane of the medium on which all of the images will be presented together, such as a piece of paper, or a computer monitor, etc.). However, even if the faces of the box are unfolded in one standardized way, there is ambiguity as to which projection is being displayed by a particular face; the cube has two faces that are perpendicular to a ray of sight, and the points of interest may be projected onto either one of them, a choice which has resulted in two predominant standards of projection:

Classification of Multiview orthographic projection and some 3D projections
  1. First-angle projection: In this type of projection, the object is imagined to be in the first quadrant. Because the observer normally looks from the right side of the quadrant to obtain the front view, the objects will come in between the observer and the plane of projection. Therefore, in this case, the object is imagined to be transparent, and the projectors are imagined to be extended from various points of the object to meet the projection plane. When these meeting points are joined in order on the plane they form an image, thus in the first angle projection, any view is so placed that it represents the side of the object away from it. First angle projection is often used throughout parts of Europe so that it is often called European projection.
  2. Third-angle projection: In this type of projection, the object is imagined to be in the third quadrant. Again, as the observer is normally supposed to look from the right side of the quadrant to obtain the front view, in this method, the projection plane comes in between the observer and the object. Therefore, the plane of projection is assumed to be transparent. The intersection of this plan with the projectors from all the points of the object would form an image on the transparent plane.

Primary views

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Multiview projections show the primary views of an object, each viewed in a direction parallel to one of the main coordinate axes. These primary views are called plans and elevations. Sometimes they are shown as if the object has been cut across or sectioned to expose the interior: these views are called sections.

Plan

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A plan view of Millbank Prison, 1828

A plan is a view of a 3-dimensional object seen from vertically above (or sometimes below[citation needed]). It may be drawn in the position of a horizontal plane passing through, above, or below the object. The outline of a shape in this view is sometimes called its planform, for example with aircraft wings.

The plan view from above a building is called its roof plan. A section seen in a horizontal plane through the walls and showing the floor beneath is called a floor plan.

Elevation

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Principal façade of the Panthéon, Paris, by Jacques-Germain Soufflot

Elevation is the view of a 3-dimensional object from the position of a vertical plane beside an object. In other words, an elevation is a side view as viewed from the front, back, left or right (and referred to as a 'front elevation', '[left/ right] side elevation', and a 'rear elevation').

An elevation is a common method of depicting the external configuration and detailing of a 3-dimensional object in two dimensions. Building façades are shown as elevations in architectural drawings and technical drawings.

Elevations are the most common orthographic projection for conveying the appearance of a building from the exterior. Perspectives are also commonly used for this purpose. A building elevation is typically labeled in relation to the compass direction it faces; the direction from which a person views it. E.g. the North Elevation of a building is the side that most closely faces true north on the compass.[2]

Interior elevations are used to show details such as millwork and trim configurations.

In the building industry elevations are non-perspective views of the structure. These are drawn to scale so that measurements can be taken for any aspect necessary. Drawing sets include front, rear, and both side elevations. The elevations specify the composition of the different façades of the building, including ridge heights, the positioning of the final fall of the land, exterior finishes, roof pitches, and other architectural details.

Developed elevation

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A developed elevation is a variant of a regular elevation view in which several adjacent non-parallel sides may be shown together as if they have been unfolded. For example, the north and west views may be shown side-by-side, sharing an edge, even though this does not represent a proper orthographic projection.

Section

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A section, or cross-section, is a view of a 3-dimensional object from the position of a plane through the object.

A section is a common method of depicting the internal arrangement of a 3-dimensional object in two dimensions. It is often used in technical drawing and is traditionally crosshatched. The style of crosshatching often indicates the type of material the section passes through.

With computed axial tomography, computers construct cross-sections from x-ray data.

Auxiliary views

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An auxiliary view or pictorial, is an orthographic view that is projected into any plane other than one of the six primary views.[3] These views are typically used when an object has a surface in an oblique plane. By projecting into a plane parallel with the oblique surface, the true size and shape of the surface are shown. Auxiliary views are often drawn using isometric projection.

Multiviews

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Quadrants in descriptive geometry

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Gaspard Monge's four quadrants and two planes

Modern orthographic projection is derived from Gaspard Monge's descriptive geometry.[4] Monge defined a reference system of two viewing planes, horizontal H ("ground") and vertical V ("backdrop"). These two planes intersect to partition 3D space into four quadrants, which he labeled:

  • I: above H, in front of V
  • II: above H, behind V
  • III: below H, behind V
  • IV: below H, in front of V

These labels are the same as used in 2D planar geometry (see quadrant (plane geometry)), as seen from infinitely far to the "left", taking H and V to be the X-axis and Y-axis, respectively.

The 3D object of interest is then placed into either quadrant I or III (equivalently, the position of the intersection line between the two planes is shifted), obtaining first- and third-angle projections, respectively. Quadrants II and IV are also mathematically valid, but their use would result in one view "true" and the other view "flipped" by 180° through its vertical centerline, which is too confusing for technical drawings. (In cases where such a view is useful, e.g. a ceiling viewed from above, a reflected view is used, which is a mirror image of the true orthographic view.)

Monge's original formulation uses two planes only and obtains the top and front views only. The addition of a third plane to show a side view (either left or right) is a modern extension. The terminology of quadrant is a mild anachronism, as a modern orthographic projection with three views corresponds more precisely to an octant of 3D space.

First-angle projection

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Comparison of first- and third-angle projections showing that related parts in the views are closer in third-angle

In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it. (Mnemonic: an "actor on a stage".) Extending to the 6-sided box, each view of the object is projected in the direction (sense) of sight of the object, onto the (opaque) interior walls of the box; that is, each view of the object is drawn on the opposite side of the box. A two-dimensional representation of the object is then created by "unfolding" the box, to view all of the interior walls. This produces two plans and four elevations. A simpler way to visualize this is to place the object on top of an upside-down bowl. Sliding the object down the right edge of the bowl reveals the right side view.

Third-angle projection

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An example of a multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third-angle projection is used.

In third-angle projection, the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane closest to it. Using the six-sided viewing box, each view of the object is projected opposite to the direction (sense) of sight, onto the (transparent) exterior walls of the box; that is, each view of the object is drawn on the corresponding side of the box. The box is then unfolded to view all of its exterior walls.

Below is the construction of third-angle projections of the same object as above. The individual views are the same, just arranged differently.

Additional information

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Visualised as rolling on the upper and lower surfaces of the drawing plane, respectively

First-angle projection is as if the object were sitting on the paper and, from the face (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia (excluding Japan). First-angle projection was widely used in the UK, but during World War II, British drawings sent to be manufactured in the USA, such as of the Rolls-Royce Merlin, had to be drawn in third-angle projection before they could be produced, e.g., as the Packard V-1650 Merlin. This meant that some British companies completely adopted third angle projection. BS 308 (Part 1) Engineering Drawing Practice, gave the option of using both projections, but generally, every illustration (other than the ones explaining the difference between first and third-angle) was done in first-angle. After the withdrawal of BS 308 in 1999, BS 8888 offered the same choice since it referred directly to ISO 5456-2, Technical drawings – Projection methods – Part 2: Orthographic representations.

Third-angle is as if the object were a box to be unfolded. If we unfold the box so that the front view is in the center of the two arms, then the top view is above it, the bottom view is below it, the left view is to the left, and the right view is to the right. It is standard in the USA (ASME Y14.3-2003 specifies it as the default projection system), Japan (JIS B 0001:2010 specifies it as the default projection system), Canada, and Australia (AS1100.101 specifies it as the preferred projection system).

Both first-angle and third-angle projections result in the same 6 views; the difference between them is the arrangement of these views around the box.

Symbol

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Symbols used to define whether a projection is either first-angle (left) or third-angle (right)

A great deal of confusion has ensued in drafting rooms and engineering departments when drawings are transferred from one convention to another. On engineering drawings, the projection is denoted by an international symbol representing a truncated cone in either first-angle or third-angle projection, as shown by the diagram on the right.

The 3D interpretation is a solid truncated cone, with the small end pointing toward the viewer. The front view is, therefore, two concentric circles. The fact that the inner circle is drawn with a solid line instead of dashed identifies this view as the front view, not the rear view. The side view is an isosceles trapezoid.

  • In first-angle projection, the front view is pushed back to the rear wall, and the right side view is pushed to the left wall, so the first-angle symbol shows the trapezoid with its shortest side away from the circles.
  • In third-angle projection, the front view is pulled forward to the front wall, and the right side view is pulled to the right wall, so the third-angle symbol shows the trapezoid with its shortest side towards the circles.

Multiviews without rotation

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Orthographic multiview projection is derived from the principles of descriptive geometry and may produce an image of a specified, imaginary object as viewed from any direction of space. Orthographic projection is distinguished by parallel projectors emanating from all points of the imaged object and which intersect of projection at right angles. Above, a technique is described that obtains varying views by projecting images after the object is rotated to the desired position.

Descriptive geometry customarily relies on obtaining various views by imagining an object to be stationary and changing the direction of projection (viewing) in order to obtain the desired view.

See Figure 1. Using the rotation technique above, note that no orthographic view is available looking perpendicularly at any of the inclined surfaces. Suppose a technician desired such a view to, say, look through a hole to be drilled perpendicularly to the surface. Such a view might be desired for calculating clearances or for dimensioning purposes. To obtain this view without multiple rotations requires the principles of Descriptive Geometry. The steps below describe the use of these principles in third angle projection.

Figures one through nine
  • Fig.1: Pictorial of the imaginary object that the technician wishes to image.
  • Fig.2: The object is imagined behind a vertical plane of projection. The angled corner of the plane of projection is addressed later.
  • Fig.3: Projectors emanate parallel from all points of the object, perpendicular to the plane of projection.
  • Fig.4: An image is created thereby.
  • Fig.5: A second, horizontal plane of projection is added, perpendicular to the first.
  • Fig.6: Projectors emanate parallel from all points of the object perpendicular to the second plane of projection.
  • Fig.7: An image is created thereby.
  • Fig.8: The third plane of projection is added, perpendicular to the previous two.
  • Fig.9: Projectors emanate parallel from all points of the object perpendicular to the third plane of projection.
Figures ten through seventeen
  • Fig.10: An image is created thereby.
  • Fig.11: The fourth plane of projection is added parallel to the chosen inclined surface, and perforce, perpendicular to the first (frontal) plane of projection.
  • Fig.12: Projectors emanate parallel from all points of the object perpendicularly from the inclined surface, and perforce, perpendicular to the fourth (auxiliary) plane of projection.
  • Fig.13: An image is created thereby.
  • Fig.14-16: The various planes of projection are unfolded to be planar with the Frontal plane of projection.
  • Fig.17: The final appearance of an orthographic multiview projection and which includes an auxiliary view showing the true shape of an inclined surface

Territorial use

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First-angle is used in most of the world.[5]

Third-angle projection is most commonly used in the United States[6] and Japan (in JIS B 0001:2010)[7] and is preferred in Australia, as laid down in AS 1100.101—1992 6.3.3.[8]

In the UK, BS8888 9.7.2.1 allows for three different conventions for arranging views: labelled views, third-angle projection, and first-angle projection.

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Multiview orthographic projection is a method used in and to represent three-dimensional objects on a two-dimensional surface by creating multiple two-dimensional views through parallel perpendicular projections onto imaginary planes. This approach ensures accurate, scalable depictions of an object's shape, size, and features without , allowing for precise communication of geometric information essential for and construction. It relies on the principle of parallel lines of sight perpendicular to the , projecting the object's outlines and edges to form views that collectively describe the full geometry. The foundational concept behind multiview orthographic projection is the "glass box" model, where the object is imagined enclosed within a transparent box formed by six mutually perpendicular planes, each representing a potential projection surface. Unfolding this box onto a single drawing plane aligns the views, with visible edges drawn as solid lines and hidden features as dashed lines to indicate depth and internal structures. Typically, only three principal views—front, top, and right side—are sufficient for most objects, though additional views like left side, rear, or bottom may be included for complex shapes. A key distinction in multiview orthographic projection is between first-angle and third-angle systems, which differ in view arrangement based on the object's assumed position relative to the projection planes. In first-angle projection, used primarily in , the object is placed in the first quadrant ahead of the planes, resulting in the top view below the front view and the right-side view to the left of the front. Conversely, third-angle projection, standard in the United States and , positions the planes between the object and observer, placing the top view above the front and the right-side view to its right for a more intuitive layout. These conventions are denoted by symbols on drawings to avoid ambiguity in international contexts. Widely applied in fields like , , and , multiview orthographic projection facilitates the creation of detailed blueprints, assembly instructions, and CAD models by providing unambiguous visual data for fabrication and . It forms the basis for standards such as those from ASME and ISO, ensuring interoperability in global engineering practices.

Fundamentals

Definition and Purpose

Multiview orthographic projection is a technique that represents a three-dimensional object through multiple two-dimensional views, each created by projecting the object orthogonally—perpendicular to the —onto separate planes to convey the exact shape, size, and features without any . This method ensures that lines of sight remain perpendicular to the planes, resulting in views that capture precise geometric details. The primary purpose of multiview orthographic projection is to facilitate accurate communication of complex three-dimensional forms in , , and , supporting processes such as , , and precise fabrication while eliminating interpretive ambiguity. By combining a minimal number of views—typically three or more—it allows professionals to fully reconstruct the object's from the drawing alone. Key benefits include the preservation of true dimensions and proportions across all views, enabling direct scaling and measurement without distortion, which is essential for and production accuracy. This approach contrasts with pictorial representations by prioritizing technical precision over visual realism. As a core application of descriptive , it systematically depicts spatial relationships for practical use. In practice, multiview orthographic projection appears in blueprints for machinery components, such as engine parts, or architectural plans for structural elements, ensuring that all necessary details are conveyed for fabrication or construction.

Historical Development

The roots of multiview orthographic projection trace back to ancient drafting techniques employed in Egyptian and Greek architecture, where plan views and elevations were used to represent structures as early as around 2000 BCE, laying foundational principles for multi-view representations in building design. These early methods involved simple orthogonal projections on papyrus or stone to convey spatial relationships, though they lacked the systematic rigor of later developments. Various projection techniques predated formal systems, evolving from practical needs in construction and engineering across ancient civilizations. Prior to the 18th century, engineers and architects used ad hoc orthogonal views and perspective drawings for mechanical and structural designs, but these were not standardized. The formalization of multiview orthographic projection occurred in the late 18th century through Gaspard Monge's development of descriptive geometry in 1795, initially created for applications during the to enable precise designs. Monge's approach systematized orthogonal projections onto multiple planes, providing a mathematical framework for representing three-dimensional objects in two dimensions. This culminated in the publication of his seminal work, Géométrie descriptive, in 1798 (based on lectures from 1795), which established the principles underlying modern multiview projection. In the , these techniques gained prominence in drawings, facilitating the Industrial Revolution's manufacturing precision. Standardization efforts accelerated in the 20th century, with the (ISO) and the (ANSI) establishing norms for in technical drawings, such as for general principles and ANSI/ASME Y14 series for multiview conventions, ensuring global interoperability in engineering. The late 20th century saw a pivotal evolution from hand-drawn projections to (CAD) software, beginning with early systems in the 1950s and becoming widespread by the 1980s, which enhanced precision, reduced errors, and enabled complex multiview generations through digital tools like . This transition revolutionized engineering workflows, building directly on Monge's foundational principles to support modern manufacturing and design.

Principles of Projection

Orthographic Projection Basics

is a form of in which the projection rays are perpendicular to the , resulting in views where remain parallel and true lengths and angles are preserved without convergence or distortion. This method ensures that the projected image accurately represents the object's dimensions in directions parallel to the plane, making it essential for and visualization. The fundamental setup involves three principal projection planes: the frontal plane, which captures the front view; the horizontal plane, which captures the top view; and the profile plane, which captures the side view. The object is positioned relative to these planes, typically with its principal faces aligned parallel to them, allowing each plane to intercept the projection rays at right angles. In this configuration, lines parallel to the projection direction (perpendicular to a given plane) project as points on that plane, while lines lying within or parallel to the plane project as true-length lines. For instance, a line parallel to the x-axis will appear as a horizontal line in the front and top views but as a point in the profile view. Mathematically, orthographic projection is grounded in a aligned with the principal axes, where each view corresponds to a specific plane. The front view projects onto the XY plane, the top view onto the XZ plane, and the side view onto the YZ plane. For a point (x,y,z)(x, y, z) in 3D space, the projection onto the front view (XY plane) is given by (x,y,0)(x, y, 0), effectively ignoring the depth coordinate along the Z-axis. (xyz)=(xy0)\begin{pmatrix} x' \\ y' \\ z' \end{pmatrix} = \begin{pmatrix} x \\ y \\ 0 \end{pmatrix}
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