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Rooster Teeth
Rooster Teeth
from Wikipedia

Rooster Teeth Productions, LLC was an American entertainment company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman,[5] Rooster Teeth was a subsidiary of Warner Bros. Discovery Global Streaming & Interactive Entertainment, which is a division of Warner Bros. Discovery.

Key Information

Rooster Teeth's first production was Red vs. Blue, which premiered in April 2003; it is the third longest-running episodic web series of all time.[citation needed] Due to server and web hosting costs, the founders created "Sponsorships" which later became "FIRST", a subscription to exclusive and earlier access to content and discounts on their merchandise store, among other benefits. The company later branched out into live-action shorts, series, comedy, Let's Play videos, and full animated productions. Other projects included reality shows, video game development, entertainment news programs, and podcasts. In 2015, Rooster Teeth released its feature-film debut Lazer Team, a science-fiction action comedy. The company hosted an annual convention, RTX, from 2011 to 2023 in Austin, Texas, and additionally in Sydney and London.[6]

The company's videos were regularly released on its own website and app while podcasts and Let's Plays were published on their YouTube channel as well. As of September 2021, Rooster Teeth's primary YouTube channel has 9.18 million subscribers and has over 6 billion video views.[7] Including all of their other channels, they maintain over 45 million subscribers.[8]

On March 6, 2024, Rooster Teeth announced that the company would shut down.[9] On April 15, 2024, Rooster Teeth announced that both the First program and their website and apps would shut down on May 15, 2024.[10] In February 2025, Burns acquired the Rooster Teeth brand and some of its remaining intellectual property through his company Box Canyon Productions.[1]

History

[edit]
Rooster Teeth's second logo (2023–2024)
Rooster Teeth founders Burnie Burns, Joel Heyman, Matt Hullum, Geoff Ramsey, and Gus Sorola at PAX 2009

While attending the University of Texas at Austin, Burnie Burns and Matt Hullum collaborated with actor Joel Heyman making The Schedule, a 1997 independent film.[11] The movie helped Hullum and Heyman to find work in Los Angeles, but otherwise had limited success.[12] While working for a local company named Telenetwork, Burns later met Geoff Ramsey (then named Geoff Fink), Gustavo Sorola, Dan Godwin, and Jason Saldaña; the five formed drunkgamers.com, a website where they reviewed various video games while drunk.[13] According to Ramsey, the group tried to receive free games to review, but "incurred the wrath" of several game developers in doing so.[14]

One of the non-gameplay videos that the drunkgamers crew created during this time was a live-action parody of the Apple Switch ad campaign. This video featured Sorola as the main actor, used Peter Tchaikovsky's "Dance of the Sugar Plum Fairy" as background music, and focused on the lack of games available for the Apple Macintosh computer.[15] Sorola and Burns said that the name was changed from 'Drunk Tank Podcast' to 'Rooster Teeth Podcast' for the same reason that 'Drunk Gamers' was changed to 'Rooster Teeth': Nobody would give games or sponsor something with 'drunk' in the title "because it was so unprofessional."[16] Burns said of the name change, "We named it something else to give people the idea that we were going to be doing more than that".[17] The name "Rooster Teeth" is a euphemism for "cockbite", an insult from the original Red vs. Blue trailer that Burns described as a "touchstone for the audience".[18][19]

Rooster Teeth's office on Congress Street in Austin in 2008

Among the company's core philosophies, Burns said, "we only make content that we would want to see... it comes from a very genuine space. I think that our audience appreciates that voice".[17] As of 2017, production costs for an episode vary from $15,000 to $100,000.[5]

Rooster Teeth's business strategy was a hybrid model composed of subscriptions, preroll ads, YouTube preroll ads, licensed studio productions, branded merchandise, and annual live events.[20]

Rooster Teeth's "636" studio, their primary office from 2011 through 2014

Rooster Teeth has attributed their success to maintaining their community site and was reluctant to join YouTube initially, stating they viewed them as a "competitor".[21] In 2014, having signed a two-year lease, the entire company (then consisting of over 90 employees) moved into Stage 5 at Austin Studios.[22]

Acquisition by Fullscreen

[edit]

In November 2014, Rooster Teeth was acquired by Fullscreen for an undisclosed amount.[23] Rooster Teeth agreed to be bought to give itself "the resources and tools" needed to compete against other producers. Burns elaborated by saying they considered Netflix, HBO, and Amazon their current competition.[21] On February 3, 2015, Burns confirmed that Rooster Teeth would be establishing an office in Los Angeles.[24] These offices were used by a whole new division, Funhaus.[25] The company released their feature film debut in 2015 with Lazer Team, a science fiction comedy.

In 2016, Rooster Teeth hired three content executives to help with audience expansion: Luis Medina as senior VP of Partnerships, Evan Bregman as Director of Programming and Ryan P. Hall as Head of Development.[26] It was announced that Medina would co-manage the Let's Play family with Ramsey, including Achievement Hunter, Funhaus, and ScrewAttack, and manage partnerships with third-party brands such as Cow Chop and Kinda Funny. Bregman will be responsible for programming strategy and boosting growth across all platforms such as apps, the community site, YouTube, and Facebook.[27] Hall will oversee Rooster Teeth's development slate and lead efforts to identify up-and-coming projects and talent.

Each year, the company participated in Extra Life, a gaming-themed fundraiser with Rooster Teeth's proceeds going to Dell Children's Medical Center of Central Texas. During their 2017 Extra Life stream, they raised a total of US$1,209,970.73.[28] The 2018 Extra Life stream raised US$1,417,288 for Extra Life and Dell Children's Medical Center.[29] The 2019 Extra Life stream raised US$1,222,371.[30] Due to the COVID-19 pandemic, Rooster Teeth shortened the 2020 stream to 12 hours. It raised a total of US$1,163,801 for Dell Children's Medical Center.[31]

On January 26, 2018, Fullscreen President and former COO Ezra Cooperstein was appointed as President of Rooster Teeth.[32]

In May 2018, Rooster Teeth piloted five shows named Branded, Gorq's Quest, Achievement Haunter, Million Dollars, But ... Animated, and Rooster Teeth's Murder Room, and also announced Spikeface, a new 2D/dark comedy show to be coproduced with Rob McElhenney and his RCG Productions.[33]

Under Otter Media

[edit]

In December 2018, Otter Media restructured Fullscreen, consolidating Rooster Teeth, along with Crunchyroll and VRV, under Ellation.[34] The companies will align sales efforts to attract advertising and partnerships. During the transition, Otter Media CEO Tony Goncalves highlighted the foundation of increased programming quality at Rooster Teeth, pledging changes to the company would be minimal in order to preserve the brand.[35] Machinima was to be subsumed into Fullscreen.[36]

On December 18, 2018, Rooster Teeth added to their overall content library by partnering with animation channels CypherDen and Flashgitz, premiering their future content on Rooster Teeth First.[37]

Under WarnerMedia

[edit]

On January 31, 2019, Yvonne Secretan, COO of Rooster Teeth, announced her retirement.[38] Ezra Cooperstein stepped down as President of Rooster Teeth on April 26, 2019.[39] On September 12, 2019, Hullum announced Rooster Teeth had laid off 13% of its workforce, approximately 50 employees.[40][41] Two weeks after announcing the layoffs, Jordan Levin was named general manager with most of Rooster Teeth's founders stepping down into creative roles: Matt Hullum stepped down as CEO and became Chief Content Officer, Burnie Burns stepped down as chief creative officer to executive producer and Geoff Ramsey became executive creative director.[4]

In December 2019, Rooster Teeth promoted Doreen Copeland to VP, Head of Production, and Joe Clary and Sean Hinz to Co-Heads of Animation, leading day-to-day operations across all of Rooster Teeth's animated productions; Clary and Hinz will report to Copeland, who will oversee all physical production.[42] In June 2020, Heyman said that he was "laid off" from Rooster Teeth and would no longer perform in Red vs. Blue.[43] Burns resigned in June 2020, maintaining a first-look deal with Rooster Teeth.[44]

In August 2020, Rooster Teeth announced it was reviewing its online content library as part of a diversity initiative.[45]

In April 2021, it was reported that AT&T was looking to sell Rooster Teeth and that the company's revenue had dropped nearly $20 million in 2019.[46] However, no such sale occurred and the company was included in the completed merger that formed Warner Bros. Discovery in April 2022.[47][48]

In the month before, Rooster Teeth and WarnerMedia Access announced the creation of the Rooster Teeth Digital Creators Program, which is intended to support underrepresented talent.[49]

20th anniversary

[edit]

On April 1, 2023, the company turned 20 years old and as part of celebrations, Rooster Teeth ran a 20-week campaign—bringing back "deep cuts, one-off episodes and fan favorites every week" according to Matt Hullum, leading up to a big finale at the 2023 RTX Convention taking place July 7–9 in Austin. As part of its twentieth year, the company rebranded, changing its logo from a rooster icon and a wind-up set of novelty teeth to a stylized "R" with the appearance of a rooster and changing to a red and blue color scheme from the original red and black. The company's new slogan is "Just Playing".[50]

Closure

[edit]

On March 6, 2024, general manager Jordan Levin notified employees that the company would close over the next several months. In an email, he cited reasons for the shutdown including "fundamental shifts in consumer behavior and monetization across platforms, advertising, and patronage", with it being reported that the number of subscribers to Rooster Teeth's "First" service had dropped to around one-quarter of their peak and that Rooster Teeth as a whole had been unprofitable for a decade. While the Roost Podcast Network planned to remain in operation while Warner Bros. Discovery sought a buyer, Warner also gauged interest in Rooster Teeth's intellectual property, including RWBY, Red vs. Blue and Gen:Lock.[9][3] In April 2024, The Roost Podcast Network would be sold to the talent management company Night,[51] and in July 2024, the RWBY franchise would be sold to Viz Media.[52]

Some employees are still working in order to finalize the shutdown and it is unclear when the company will close entirely. Most employees left on May 10, 2024, with the website updated to a final goodbye message on May 15, 2024.[53][54] Following the closure, several of the former talent and staff members from Rooster Teeth continued to work together in new ventures.[55]

Legacy

[edit]

On February 5, 2025, Burns announced he had acquired the Rooster Teeth brand and some of its remaining intellectual property through his company Box Canyon Productions. Some Rooster Teeth productions are set to return, alongside a "reimagining" of Burns's first film, The Schedule, and a new audio adventure, Again.[1][56] On August 7, after a period of being in open beta, the website relaunched, as announced on the podcast Morning Somewhere.[57]

Productions

[edit]

Rooster Teeth Animation

[edit]

Rooster Teeth Animation was a division of Rooster Teeth that was founded in 2014, with Gray Haddock as the head of the department.[58] On December 13, 2019, it was announced that Joe Clary and Sean Hinz were promoted to co-heads of the department to replace Haddock.[59]

Red vs. Blue

[edit]

In a parody of science-fiction films and games,[60] and of military life,[61] Red vs. Blue tells the story of two groups of soldiers fighting a civil war in a desolate and isolated box canyon. Initially, Rooster Teeth expected the series to consist of only six to eight episodes.[62] However, the series quickly became very popular, receiving 20,000 downloads in a single day, which contributed to bringing Rooster Teeth to fame.[63] Accordingly, Burns conceived an extension of the plot.[64]

RWBY

[edit]

RWBY (pronounced "Ruby") is an anime-styled CG-animated web series that was created and directed by animator Monty Oum, and written by Miles Luna and Kerry Shawcross. The first episode of RWBY premiered on July 5, 2013, at RTX 2013 and was released on the Rooster Teeth site on July 18, 2013.[65][66][67] The story takes place in the world of Remnant, which is filled with supernatural forces and shadowy creatures known as the "Creatures of Grimm". Prior to the events of the series, mankind waged a battle of survival against the Grimm before discovering the power of a mysterious element called Dust, which allowed them to fight back against the monsters. On February 1, 2015, Oum died due to a severe allergic reaction during a medical procedure, but the series he created continues.[68] The success of RWBY also resulted in a secondary series by Rooster Teeth, RWBY Chibi, which features the show's main characters in chibi form, with a focus on comedic elements and humor.

In July 2024, the RWBY franchise was purchased by Viz Media, who stated their intentions to continue the main web series along with RWBY showrunner and former Rooster Teeth employee Kerry Shawcross. They also stated their intentions to produce RWBY merchandise and search for ways to widely distribute the series via streaming platforms and home video releases.[52]

Rooster Teeth Animated Adventures

[edit]
RTAA title card

In July 2010, Jordan Cwierz released the first Rooster Teeth Animated Adventures (RTAA) episode (then known as Drunk Tank Animated Adventures), featuring animations depicting stories told on the Rooster Teeth Podcast. In October 2011, Cwierz was officially hired to produce the animated shorts full-time as a feature of the podcast.[69]

On October 8, 2014, Rooster Teeth debuted Let's Play Minimations. It features highlights from Achievement Hunter's Let's Plays, initially using 3D animation that resembles the sandbox game, Minecraft and later machinimated using Grand Theft Auto V.[70]

Camp Camp

[edit]
The first episode of Camp Camp

On April 1, 2016, Rooster Teeth announced Camp Camp with a trailer that aired on their website and YouTube. The series premiered on June 10, 2016, as part of Rooster Teeth's Summer of Animation promotion.[71] It focuses on a young boy named Max, voiced by Michael Jones, who is forced to go to summer camp but makes two friends there who help him constantly torment their camp counselor, David, voiced by Miles Luna. It airs on Fridays for Rooster Teeth First members and Saturdays for site members. The show was created by Jordan Cwierz and Miles Luna. The first season was extended by two episodes due to positive reception, for a total of 12 episodes in its first season. Camp Camp's composer was Benjamin Zecker, with Miles Luna writing the outlines for "The Camp Camp Theme Song Song" and "Better Than You."[72] The DVD/Blu-ray combo pack of the first two seasons were released on May 22, 2018, with its third season premiered on May 25.[73] Its fourth season announced on May 20, 2019, and premiered on the Rooster Teeth site on June 1, 2019. On July 7, 2023, at Rooster Teeth's annual convention RTX, it was announced that Camp Camp would return with new episodes on March 1, 2024.[74]

gen:LOCK

[edit]

At RTX Austin 2017, Rooster Teeth Animation announced that they would be making a new series called gen:LOCK that is a mecha action drama series by RWBY producer, Gray G. Haddock.[75] It was teased at New York Comic Con and RTX London.[75][76][77] It was originally set for a late 2018 release, but was pushed back to January 2019. On May 21, 2018, it was revealed that the main character, Julian Chase, is voiced by Michael B. Jordan. Jordan co-produced the series through his production company, Outlier Society Productions.[78][79] The series premiered on January 26, 2019. The first season concluded on March 9, 2019.

On October 24, 2019, the series was renewed for a second season, which premiered first on HBO Max on November 4, 2021, and concluded on December 23.

Others

[edit]

In May 2004, at the E3 gaming convention, Rooster Teeth was introduced to The Sims 2 and realized that the game would be suitable for a series that parodied reality television. The game's publisher Electronic Arts allowed them to continue with the project.[80] The result was The Strangerhood, a comedy series that centers on eight strangers who awake one day unaware of where they are or how they arrived there.[81] Its first season of 17 episodes completed on April 27, 2006.[82] In 2005, the group collaborated with Paul Marino[83] on Strangerhood Studios, a spin-off commissioned by the Independent Film Channel.[84] This spin-off was the first machinima series to be commissioned for broadcast[84] and won an award for Best Editing at the 2005 Machinima Film Festival.[85] The second season premiered on September 29, 2015, after the stretch goal was reached for Lazer Team's Indiegogo crowdfunding campaign.

In 2006, Rooster Teeth partnered with Maybeck Productions to create PANICS, a short series filmed on F.E.A.R. that chronicles the misadventures of Bravo Team, a group of soldiers sent to investigate a paranormal disturbance.[84] The four publicly released episodes were released between September 27, 2005, and October 18, 2005,[86] and a prequel was released with F.E.A.R. – Director's Edition.[87] The mini-series won an award for Best Writing at the 2005 Machinima Film Festival.[85] Rooster Teeth's other machinima productions are 1-800-Magic, a four-episode mini-series created in 2006 using the game Shadowrun, and Supreme Surrender, a 2008 mini-series made using Supreme Commander. On February 13, 2017, Rooster Teeth premiered the teaser trailer for their upcoming animated series titled Sex Swing featuring members of their Funhaus division based on a recurring joke in their videos where they portray a fictional band of the same name.[88]

Ray Narvaez Jr. and Gavin Free cosplaying as X-Ray and Vav

At RTX 2014, a new animated show called X-Ray and Vav was announced, starring Ray Narvaez, Jr. as X-Ray and Gavin Free as Vav. The show is directed by Lindsay Jones (who also voices Hilda) and Jordan Cwierz, with art direction by Patrick Rodriguez. The first episode was released on November 27, 2014.[89] The second season premiered on July 19, 2015. Narvaez and Free reprised their roles as the show's titular heroes, with the addition of Michael Jones as the anti-hero Mogar, Jessica DiCicco as news reporter Ash Samaya, and Ryan Haywood as The Mad King.[90] When asked by a fan if he would return for a third season if asked, Narvaez stated, "Not interested. I am happy with how Season 2 ended, plus as fun as voice acting was I have no interest in doing it anymore."[91]

A new 2D animation show was released on Rooster Teeth First on March 16, 2018. Created by Georden Whitman, Nomad of Nowhere is a western-fantasy hybrid focused on a mute wanderer hunted for being capable of using magic to give life to inanimate objects.[92]

On February 15, 2019, it was announced Rooster Teeth would partner with Hasbro for a 2020 animated Netflix series based on the Transformers: War for Cybertron Trilogy toyline.[93]

Live-action production

[edit]

Rooster Teeth Shorts

[edit]

Rooster Teeth first ventured into live action in 2009 with Captain Dynamic, a mini-series to promote the online game City of Heroes.[94] The series tells the story of a team of writers hired to use the new in-game content creation tools to promote the title character, Captain Dynamic, the 'worst superhero in the world'. Directed by Matt Hullum and written by Burnie Burns, the series starred Ed Robertson of the Barenaked Ladies, who is a long time friend and fan of Rooster Teeth. A number of Rooster Teeth employees were present throughout the series, notably Joel Heyman as Captain Dynamic's primary writer. Actor Shannon McCormick appears as the series' antagonist, Great Face.[95] The series also led to the release of an iPhone app called the Awesome Button.[96]

Following the positive reception of Captain Dynamic, Rooster Teeth began producing another live-action series, Rooster Teeth Shorts, a sketch comedy which parodies life at their offices in a similar fashion to the webcomic. The series features the staff of Rooster Teeth, who all play caricatures of themselves, as well as occasional appearances from voice actors from some of their machinima series. The first season ran for twenty episodes, which along with Captain Dynamic has been released on DVD.

The second season of RT Shorts debuted on April 23, 2010, with new episodes released weekly via the Rooster Teeth website[97] until a hiatus during late July 2010, during which the team focused all their efforts towards Red vs. Blue episodes. With production on Red vs. Blue complete, weekly RT Shorts episodes began again on August 28, 2010, until the second season's conclusion with its twenty-fourth episode and DVD release in early December. Shortly before season two's conclusion, Rooster Teeth collaborated with the team behind Mega64, a video game-centered comedy series. Together they produced four Rooster Teeth Shorts episodes, which were released on the Rooster Teeth website as the beginning of season three.

Halfway through season four, Burns announced the cancellation of Rooster Teeth Shorts for several new series. However, on April 1, 2013, Rooster Teeth announced Rooster Teeth Shorts would return with a fifth season, on the same day, the season premiere episode Reunion was released and marked the tenth anniversary of the company.

On August 22, 2013, Rooster Teeth released six 6-second mini-episodes exclusively through the video sharing service Vine. Six more were published on September 13, 2013. The third set was released on October 11, 2013, followed by a fourth set on November 8, 2013.

Immersion

[edit]
A car with a blacked out windshield and a video screen, used to test driving a car with a third-person perspective in the Immersion pilot

Immersion is a series in which Burnie Burns and Gus Sorola (Griffon Ramsey in the first season) test the concepts of video games in real life, such as whether the heckling that sometimes occurs in multiplayer video games would negatively affect the performance of real soldiers.[98] Burns joked in the Rooster Teeth podcast that the series started as an "elaborate way for [them] to do fun stuff and get paid for it."[99] Geoff Ramsey and Gus Sorola were the test subjects throughout the first season. Gavin Free and Michael Jones served as the test subjects from the second season onwards.[100] Various other Rooster Teeth employees have served as test subjects in certain episodes including Miles Luna, Kerry Shawcross, Blaine Gibson and Chris Demarais.

During PAX East in late March 2010, Rooster Teeth released a teaser trailer for a series with a pilot episode that tested how easy it would be to drive a car from a third-person perspective. Nothing was mentioned of Immersion until October 2010, when Burnie Burns stated during the company's podcast, The Rooster Teeth Podcast, that production had begun on further episodes.

Soon after, on November 23, 2010, the company released pictures on Reddit of a door in their office turned into a safe-room door from the video game Left 4 Dead to build hype for the series' debut the following day. The post became the most popular post of the day on Reddit.[101][102] Rooster Teeth re-released a tweaked pilot episode the following day to begin the weekly series, which concluded with its seventh episode on January 5, 2011.

A new episode of Immersion premiered on June 17, 2011, after five months on hiatus. The episode's filming took place on May 29, 2011, during Rooster Teeth's convention, RTX, as well as 400 participants dressed as zombies. The episode shows Geoff Ramsey and Gus Sorola defending themselves from a horde of zombies.[103]

On June 17, Burns said during a panel at Supanova Sydney, that they would be producing a second season, and they were developing concepts. They also confirmed that Gavin Free and Michael Jones of Achievement Hunter would be joining the cast in the second season, replacing Sorola and Ramsey as the test subjects. In the Rooster Teeth Podcast, it was confirmed that the second season began production in 2013. Burns stated in an episode of the Rooster Teeth Podcast[episode needed] that several television stations were interested in picking up the series for its second season.

During RTX 2015, Burns announced that there would be a third season of Immersion. The third season premiered in November 2015.[104] Airing on August 3, 2019, Burns, Free, and Jones did an episode of Immersion for Discovery channel's Shark Week.[105] Along with being shown a demonstration of mechanical shark jaws, it involved them riding a mechanical shark, surfing on the back of a shark-like boat, and ultimately ended with both of them diving with sharks with shark expert Luke Tipple. The episode is available to watch on the Discovery website.[106]

The Slow Mo Guys

[edit]
Attendees of RTX 2013 pelting The Slow Mo Guys hosts with water balloons for a slow motion video

The Slow Mo Guys is a science and technology entertainment web series from Thame, England, United Kingdom created by Gavin Free, starring himself and Daniel Gruchy. The series consists of a wide variety of things filmed in extreme slow motion using a range of Vision Research Phantom high-speed cameras, capable of shooting over 1,500,000 frames per second.[107] The series premiered on October 15, 2010.[108] On February 20, 2013, Free confirmed that the series had been picked up by Rooster Teeth and that further episodes of the series would be released on Rooster Teeth's website, as well as the series' existing YouTube channel.[109] A best of compilation episode was released by Rooster Teeth Productions for home video on September 10, 2013.[citation needed]

Day 5

[edit]
Shooting of a scene in Day 5 in downtown Austin during RTX 2012

At RTX 2012, 1,800 fans were used as extras for a scene in post-apocalypse short series called Day 5, which initially followed a man fighting to stay awake after a virus spreads that causes anyone who falls asleep to die.[110] The trailer premiered at RTX 2014.[111] While the premise was kept the same, the overall story and characters were later changed drastically. In March 2016, the cast was announced, with filming starting that same month.[112] The first episode premiered on June 19, 2016, on both Rooster Teeth's website and YouTube, though the rest of the series was released exclusively on Rooster Teeth's website for FIRST members, making it the company's first premium exclusive show.[113] Its first season concluded on July 31, 2016. Showrunner Josh Flanagan held a Reddit AMA the following day, answering many fan questions about the show. In February 2017, a second season of the show was announced, along with a second season of Camp Camp.[114]

Million Dollars, But ...

[edit]

Million Dollars, But ... is an ongoing series in which three Rooster Teeth employees or a special guest each come up with a typically difficult scenario—which the cast comically re-enact—as a condition for which they will be given a million dollars; for example, the person has to date Adolf Hitler for a year. The early episodes usually featured Burnie Burns, Gavin Free, and Barbara Dunkelman, but as time went on, the cast became more varied.[115] The pilot episode premiered on May 21, 2015, with the series continuing on July 9, 2015. The series now features special episodes devoted to specific themes, such as animation, with all the scenarios revolving around animation. Million Dollars, But ... has developed a card game that had a very successful Kickstarter, reaching their goal of US$10,000 within 2 minutes and later surpassing $1 million.[116][117] The card game was released in mid-June 2016.

On the Spot

[edit]
On the Spot logo

On the Spot is the name of the Rooster Teeth game show that involves members of the Rooster Teeth cast and crew, split into two teams of two people, playing various improvisational games to gain points awarded by the host Jon Risinger. The winning team is awarded a golden trophy that resembles Gustavo Sorola, affectionately called "The Golden Gus". Although promised to the winner, after being broken several times, the trophy now does not leave Risinger's desk. A frequent theme of the show is the chaotic humor; contestants will frequently attempt to annoy and antagonize Risinger, and to mock his show. The points are assigned arbitrarily and inconsistently based on the random whim of the host, as well as being assigned by the broadcast team that is running the show.[118] In an effort to bring variety to the show, the next few seasons have been themed, with the first themed season being "On the Spot goes to Hell!", where Jon, his show, and his contestants go to hell because his show was too bad. The second themed season is "On the Spot: Lost in Time" with each episode being set in a different time period due to a break in the space-time continuum caused by Chris Demarais. The third themed season involves a "family friendly" version of the show titled "On the Spot: The Happy Room", where each episode has a learning subject such as weather or family which the game prompts are based on. The latest themed season, "On the Spot and Chill", has a TV show theme.

Commercial and external partners

[edit]

In 2014, a bi-weekly series premiered called Happy Hour. The series chronicles the drunken adventures of Geoff Ramsey, Gavin Free, and Griffon Ramsey. The series ended on September 24, 2017.

Created to test elaborate social experiments, Social Disorder follows Chris Demarais and Aaron Marquis as they compete for points as a game show. The first episode, The Body Bag Experiment, debuted on September 15, 2014, in which Demarais and Marquis had to drag each other around in a body bag trying to get bystanders to help them out. Points were awarded for making up reasons as to what was in the bag or why they were dragging the bag in the first place.[119]

Crunch Time was a web series that initially aired in September 2016. The original trailer was featured on The Nerdist's announcement article, and depicted university students creating a machine to allow them to enter other people's dreams. The show stars Samm Levine, known for Freaks and Geeks and Inglourious Basterds, as well as Good Neighbor's Nick Rutherford; it also starred Jessy Hodges and Kirk C. Johnson, who starred in Rooster Teeth's first feature film, Lazer Team. Supporting the main cast is comedian Brent Morin and True Detective's Michael Hyatt as agents Hobbs and Mullins, respectively.

On Halloween 2012, a partnership between Rooster Teeth and Blip was announced, with the premiere of their new 10-episode, reality game competition series sponsored by GEICO.[120] The Gauntlet followed gamers from around the United States competing in contests of skills, concentration, agility and stamina, inspired by reality competitions Wipeout and The Voice. The first season was hosted by Ali Baker and Burnie Burns. Season two was hosted by Burns and Joel Heyman and began on September 7, 2013.

Starting in 2014, Rooster Teeth employees Miles Luna and Kyle Taylor started playing video games and recording the gameplay and facial camera footage to create a show originally called Sponsor Play. The show was featured as part of the Sponsor Cut portion of the RT website as an incentive to become a sponsor for their production. This series was renamed to Backwardz Compatible in November 2016 along with the change of sponsorship format. The series included gameplay of the original Fatal Frame, Resident Evil 7, Sonic Adventure 2, Alien: Isolation, Dark Souls III, and others.

Colton Dunn, host of RT-ES

On September 27, 2015, a sketch comedy show RT-ES, or Rooster Teeth Entertainment System, premiered for Rooster Teeth First members on roosterteeth.com.[121] The show was produced in Los Angeles, California and was hosted and created by Colton Dunn. The show consisted of Dunn giving interviews, talking about relevant topics, and showing many sketches throughout. It featured comedy, music, and games.

In a Sponsor-Only video, Burnie Burns said that RT-ES would be put on hiatus. Burns began by saying "occasionally we make some missteps," referring to RT-ES. He elaborated by saying Rooster Teeth would review audience feedback and apply it to the show in the future.

Commercial work

[edit]
A screenshot from Apology, an advertisement which Electronic Arts commissioned from Rooster Teeth

In mid-2006, Electronic Arts commissioned Rooster Teeth to direct[122] commercials for their EA Sports brand of games, including Madden NFL 07 and NCAA Football 07, for broadcast on television.[123] Rooster Teeth released some of this work on their website.[124] In late November 2006, controversy arose over a Madden NFL 07 commercial, when Indianapolis Colts tight end Dallas Clark complained about his depiction in the commercial.[125] Hit and tackled multiple times in the advertisement by Philadelphia Eagles players, Clark stated, "I haven't seen the commercial, but I'm upset about it. It makes me look like a punk."[125] In response, Rooster Teeth posted a director's cut, in which Clark plays and dominates every position.[126]

They have also made a trailer for a free to play PC game called Loadout, developed by Austin-based Edge of Reality.

Film projects

[edit]

In February 2014, Burns confirmed that the company was going to launch a crowdfunding campaign for a feature film, as a way to offer more support options while gaining publicity.[127] In June 2014, an Indiegogo campaign for Lazer Team was launched. The fundraiser hit its $650,000 target within 11 hours and reached over $1.6 million two days later. The film was due for release in 2015. As of July 24, 2015, Lazer Team is the second-most-funded film project on Indiegogo, raising just under $2.5 million.[128]

Production for Lazer Team began on October 9, 2014.[129] On February 21, 2015, the first official teaser trailer was released, and on March 16, 2015, the full trailer was released.[130] The film premiered at Fantastic Fest on September 24, 2015, where it received a generally positive reception.[131][132][133][134] It was released in theaters on January 27, 2016.[135]

On August 5, 2016, Burns and Free announced that Lazer Team 2 had been green-lit by Rooster Teeth in partnership with YouTube Red (now YouTube Premium), who financed the film, and that pre-production had begun.[136] In December 2016, Matt Hullum confirmed Rooster Teeth would film Lazer Team 2 in Texas during the late spring of 2017 and planned to release it later that year.[137] Daniel Fabelo co-directed the sequel with Hullum. Nichole Bloom and Victoria Pratt also joined the cast.[138] Filming for the sequel concluded in April 2017.[139]

At RTX Austin 2017, Rooster Teeth announced Blood Fest, a horror-comedy film directed by Owen Egerton, and starring Seychelle Gabriel, Robbie Kay and Jacob Batalon. Other cast members include Zachary Levi, Barbara Dunkelman, Nick Rutherford, and Tate Donovan.[140]

Video game development

[edit]

Rooster Teeth vs. Zombiens

[edit]

Rooster Teeth vs. Zombiens is a game made by Team Chaos that features some of the main Rooster Teeth personnel in their fight against zombies in the Rooster Teeth office and parking lot. It was made for iOS, Android and Steam platforms.[141] It has since been taken down from IOS and Android platforms.

RWBY: Grimm Eclipse

[edit]

At RTX 2014, Rooster Teeth announced during the RWBY panel on July 4 that a RWBY video game was in development, under the working title RWBY: Grimm Eclipse, making this the first video game ever created by the company. An early demo of the game was available for consumers to play at the event. Rooster Teeth CEO Matt Hullum stated, "RWBY is a natural choice for us to focus on for our first in-house produced video game. Fans can expect that we will bring the same level of originality in action, comedy and design to the video game that has made the RWBY animated series such a hit."[142][143]

RWBY: Grimm Eclipse was initially developed as a fangame by Jordan Scott over the course of five months. A demo version was released on April 1, 2014, to celebrate Rooster Teeth's 11th anniversary, but the demo is no longer available for download. Scott said at the time that it was not an ongoing project, and he had no plans for any future updates. He described it as a "survival-based action RPG" set in the world of RWBY.[144]

On December 1, 2015, the game was released as an Early Access title on Steam after rapidly being approved through Steam's Greenlight feature.[145]

Vicious Circle

[edit]

Vicious Circle was first announced on episode 526 of the Rooster Teeth Podcast by Burnie Burns and Gus Sorola.[146] It is an uncooperative multiplayer shooter and Rooster Teeth's first original IP game. It was released on August 13, 2019, on Steam.[147]

Subsidiary channels

[edit]

Achievement Hunter

[edit]
Cast members of Achievement Hunter at RTX 2014

Achievement Hunter was a video gaming channel and division of Rooster Teeth, originally created in 2008 by Geoff Ramsey and Jack Pattillo as a new creative outlet during production of season 6 of Red vs. Blue. The channel was largely based on the achievement mechanic found in seventh-generation video game consoles after being made popular with Microsoft's release of the Xbox 360 with the channels produced by a rotating cast Rooster Teeth employees. Achievement Hunter has since become its own division with a consistent cast and has become a core component of Rooster Teeth Productions. In addition to main live-action channel, Achievement Hunter hosts gameplay content on the company's LetsPlay channel. They also formerly managed GameFails and LetsPlay Community channels on YouTube, but those are no longer uploaded on and currently serve as an archive of past GameFails and LetsPlay Community content. On September 18, 2023, it was announced that Achievement Hunter would be converted into an archive channel and all members would be moving onto other projects.[148]

LetsPlay

[edit]

The LetsPlay channel has served a variety of uses since its launch, being most consistently used as the Let's Play channel for Achievement Hunter.

LetsPlay Network

[edit]

The LetsPlay Network is a former multi-channel network (MCN) operated by Rooster Teeth. It was founded by Rooster Teeth co-founder Geoff Ramsey and was run by Luis Medina alongside Ramsey. Under this new venture, partnerships with several other YouTube channels, in addition to its own Achievement Hunter and Funhaus, would be established to would provide merchandise, promotion, and other benefits for its partners.

On March 28, 2016, a partnership with Kinda Funny was announced. Members of the group appear in Rooster Teeth content, and Kinda Funny merchandise became available on the Rooster Teeth Store. Kinda Funny Live! was presented by Let's Play and hosted by Burnie Burns.[149] A partnership with The Creatures was announced on April 4, 2016.[150] Upon their separate formations, channels Cow Chop and Game Attack were separately confirmed to be part of the "LetsPlay family".[151] Game Attack, which was initially spun off from ScrewAttack before becoming its own independent entity, and Cow Chop both had their own sections on Rooster Teeth's website.[152][153] On May 11, Achievement Hunter announced a partnership between the LetsPlay Network and video game publisher Ubisoft. Streams and gameplay videos done by any of the Let's Play family members featuring games published by Ubisoft will be released exclusively on the Ubisoft US YouTube channel.[154] On May 31, 2017, it was announced that YouTubers JT Machinima (now JT Music), NoahJ456, LazarBeam, and Sugar Pine 7 had joined Let's Play, with JT Machinima being the first of which to have merchandise sold through the RT Store.[155][156]

On July 12, 2017, it was announced that The Creatures would be disbanding, ending their relationship with Rooster Teeth.[157] In April 2019, Cow Chop announced a "GOING OUT OF BUSINESS SALE", implying the channel would disband by the end of the year.[158] On December 31, Cow Chop posted their final video.[159] In May 2019, Sugar Pine 7 also announced their departure from the Rooster Teeth family.[160] On May 1, 2019, Craig Skistimas of Game Attack announced they as well were now independent, had no further business relationship with Rooster Teeth and was no longer a part of the LetsPlay family. Since their departures, content from The Creatures and Game Attack are no longer hosted on Rooster Teeth's website and Cow Chop & Sugar Pine 7's content are now consolidated under the "Friends of RT" section.

While Rooster Teeth still maintains relationships with Kinda Funny and JT Music, along with new deals with other entities, the "LetsPlay Network" has not been referenced since the mentioned departures. A similar kind of partnership with UK based The Yogscast has occurred, a deal that includes their own section on Rooster Teeth's website and apps, but the LetsPlay branding and channel has reverted to its function as the gameplay channel for Achievement Hunter.

Inside Gaming

[edit]

Inside Gaming was the gaming news division of Rooster Teeth. Originally founded as The Know, an entertainment news division that discusses current events in movies, TV shows, gaming, technology, and media. It was mainly hosted by Ashley Jenkins and Brian Gaar, with a selection of other Rooster Teeth staff from each division within the company. It was initially a single news show hosted on Rooster Teeth's main YouTube channel before moving over to its own channel, where it has since expanded into several different categories of entertainment and tech news as well as several different shows,[161] with the latest being Glitch Please, a successor to their earlier podcast The Patch, that was greenlit for a full series after six pilot episodes.[162][163] Previously The Know had hosted Leaderboard, where Meg Turney had discussed esports news, The Patch Game Club, where the hosts of The Patch would discuss a new video game they've played each week, and Screen Play, a film and TV podcast. In June 2016, Turney announced on her vlog she was leaving Rooster Teeth to focus more on cosplay.[164]

In October 2017, Variety announced Eric Vespe would join The Know as senior writer responsible for original reporting, interviews and developing new entertainment shows.[165] Vespe had previously worked at Ain't It Cool News for 20 years.[166]

On February 14, 2019, Rooster Teeth revived Machinima's Inside Gaming brand, renaming The Know to Inside Gaming. The Know and Machinima's social team were combined with Inside Gaming. Lawrence Sonntag, Adam Kovic, Bruce Greene and Alanah Pearce from Funhaus hosted Inside Gaming, which includes gaming news, features and reviews.[167] Greene and Sonntag left in 2019.[168][169] Autumn Farrell, formerly of Sugar Pine 7, took over Sonntag's position. Farrell and Pearce departed the company in October 2020.[170] On January 5, 2021, it was announced that Inside Gaming daily would end and all hosts would be joining Funhaus, however, the Inside Gaming weekend round-up would continue.

Game Kids

[edit]

Game Kids was a kids channel launched in 2014, until 2016.[171]

Funhaus

[edit]
The cast of Funhaus at PAX Prime 2015

Funhaus (pronounced "funhouse") was a division of Rooster Teeth Productions, based in Los Angeles, California. The channel launched on February 16, 2015, by the former cast of Inside Gaming: Adam Kovic, James Willems, Bruce Greene, Lawrence Sonntag, Matt Peake, Sean "Spoole" Poole and Joel Rubin, later joined by former GameTrailers talent Elyse Willems in November 2015 and former IGN host Alanah Pearce in August 2018. Funhaus produced gameplay videos in a similar manner to Achievement Hunter. In addition to gameplay, Funhaus also produced segments for The Know up until November 2016. It produced many shows such as Open Haus (Q&A), Google Trends, podcasts called Dude Soup and "Film Haus", gameplay series such as Demo Disk and Wheelhaus,[172] a now-defunct live stream called FunhausTV on YouTube, and the now-defunct Sex Swing: The Animated Series. Shows produced by Funhaus for Rooster Teeth TV include "No Idea", "Arizona Circle", and "Last Laugh".

In 2016, Poole and Rubin left Funhaus.[173][174][175][176] Greene and Sonntag left in 2019.[168][169] Kovic departed the company after breaching its code of conduct in October 2020.[177] Pearce announced her departure in late October 2020.[170]

Death Battle

[edit]

Death Battle debuted in 2010 as a web series published by the website ScrewAttack. Death Battle became ScrewAttack's most popular show and the website began to shift its focus towards the show, and in 2019 ScrewAttack rebranded to focus exclusively on it.[178][179] The show was acquired by Rooster Teeth,[180] and all of ScrewAttack's existing content was moved to the Rooster Teeth website.[181] In 2020, Amazon Prime Video sponsored a promotional episode of Death Battle to advertise the second season of The Boys.[182]

Death Battle was published by Rooster Teeth from 2019 until 2024, at which point Rooster Teeth was shut down by its parent company, Warner Bros. Discovery.[3] Following the disestablishment of Rooster Teeth, Death Battle became an independent series.[183]

Events

[edit]

Community-run events have occurred regularly since 2005.[184][185] These included RvBTO in Toronto[186] (the first event, now retired and replaced with Toronto:Unconventional),[187] RvBCanWest in Vancouver,[188][189] RT Philly in Philadelphia,[190] RooTeeth in Melbourne,[191] and SideQuest in Austin.[192] In February 2011, Sorola announced the date for the first RTX, the company's first official fan event.[193] Burns credited RTX "starting" with the early fan events in Canada.[194]

RTX

[edit]

In May 2011, Rooster Teeth held their first official community event in Austin, Texas. Initially planned as a small gathering for 200 people,[195] demand was so high that over 500 tickets were accidentally sold within minutes of being made available online.[196] Since RTX 2012, each event has been held in the Austin Convention Center, with the attendance growing from 5,000 in 2012 to 45,000 in 2015.[citation needed] In February 2017, RTX London was announced, taking place October 14–15 of that year.[197] Amid the COVID-19 pandemic, RTX 2020, dubbed "RTX at Home", was held virtually from September 15 to 25.[198]

Let's Play Live

[edit]

Let's Play Live is an on-stage event produced by Rooster Teeth in which Achievement Hunter and members of the Let's Play family play video games and perform comedy sketches in front of a live audience. Their first event was held on February 20, 2015, at the Moody Theater in Austin, Texas.[199] Beginning in 2016, LPL toured multiple cities across North America.[200] LPL returned to Austin the night before RTX 2018 began.[201]

Podcasts

[edit]

Rooster Teeth Podcast

[edit]
The set of the Rooster Teeth Podcast as of 2015

On December 9, 2008, Rooster Teeth launched the Drunk Tank podcast. It was renamed the Rooster Teeth Podcast in 2011, due to the previous name not being attractive to advertisers. The podcast is released weekly, and has won several honors, including being the most downloaded podcast on iTunes and winning the Best Gaming Podcast award at the Podcast Awards in 2013 and 2014.[202] As of May 2023, the podcast has over 750 episodes[203] the same year the podcast moved to a multi segment based show featuring new hosts[204]

The Roost

[edit]

In June 2017 Rooster Teeth launched its own podcast network, called The Roost, representing creators such as h3h3Productions, Game Grumps, Shane Dawson, Getting Doug With High by Doug Benson, Tiny Meat Gang by Cody Ko and Noel Miller, and The Valleyfolk by Joseph Bereta, Elliott Morgan, and Steve Zaragoza among others.[205] In July 2018, The Roost added The Last Podcast on the Left, hosted by Ben Kissel, Marcus Parks, and Henry Zebrowski.[206] On September 5, 2018, it was revealed that The Roost would also support both current and upcoming podcasts from The Beam, another podcast network, as part of a partnership between Rooster Teeth and Hello Sunshine.[207]

A.J Feliciano became the head of the network in August 2020.[208] In October 2020 The Roost began representing prop collecting podcast The Stuff Dreams Are Made Of.[209] Rooster Teeth and AEW partnered to create the podcast Wrestling With The Week in January 2021.[210] Anthony Padilla, along with Grace Helbig and Mamrie Hart, launched podcasts with The Roost in early 2021.[211] As of September 2021, The Roost network has over 100 shows and receives 300 million impressions per month.[212] Rooster Teeth said the network increased its viewership by 50% and quadrupled revenue in 2021.[212]

In April 2024, The Roost was purchased by Night, talent management company for several big YouTubers and Twitch streamers including MrBeast.[51] In an interview with Variety, A.J. Feliciano stated most of The Roost staff would be kept on. In the same article Variety claimed The Roost's network of shows has over 350 million views and 20 million monthly downloads as of April 2024.[51] However they provide no sources for these numbers.

Community and website

[edit]

"I think the biggest place we've had to adapt is, we've always believed we have to have our own corner on the web, that we don't try to build our own company on Facebook or on MySpace back in the day, or even on Twitter or Snapchat. We try to have RoosterTeeth.com be our destination." ― Burnie Burns, July 8, 2016[17]

Overview

[edit]

On October 4, 2004, after closing their phpBB forums, Rooster Teeth publicly launched an online community and social networking website as a way to stay in touch with fans while maintaining their own platform for distribution.[213][214] This site included features such as community statistics, journals, an image gallery and a "mod point system" or "emodomy" that was meant to help members moderate the site with options to like or dislike posts.[215] Currently, it receives 5 million unique monthly visitors and is home to over 2 million registered users of which 135,000 pay $5 per month as FIRST members.[216][217][218]

Rooster Teeth First

[edit]

To host their own videos, Rooster Teeth paid a co-location facility $13,000.[5] The cost from server fees prompted Rooster Teeth to implement a site wide program called "Sponsorships" in 2003 (later rebranded as Rooster Teeth First members), which gave paying members access to content before being offered to the public, in addition to extra site features, exclusive videos and merchandise. Sponsorships have been credited with "keeping the lights on" in the company's early years and a "major reason" for Rooster Teeth's growth and the first way that they monetized content.[219][220][221]

On July 1, 2016, the ad-free "Sponsorship" program was rebranded as "FIRST" and offered a new option to upgrade to an even higher-level tier called Double Gold that included such perks as: a 10% discount on all Rooster Teeth items, first access to live event VIP passes and a box of merchandise carrying a value more than $60.[222]

Community

[edit]

Rooster Teeth's founders often emphasize the importance of the community and how it has helped them to remain relevant in web culture.[219] In 2010, Burnie Burns stated he, "could not imagine RedVsBlue or Rooster Teeth without the community site."[213] In 2014 Gus Sorola said, "From the beginning we have always maintained and promoted our own community site, since before YouTube even existed". Building community is key to having an engaged, active audience who really enjoy your content."[223] Burns elaborated on this in September 2014, attributing how they've managed to build a global audience to constantly engaging in a two-way conversation with the company's "hyper engaged core".[224] In 2016, Burns reiterated their growth again to listening and taking the community's feedback to heart.[221] Burns repeated in 2016 that he considers the secret to the company's successes is their community and their conversation with the community. "Our model revolves around being the home for a core community, and growing it year-after-year ... the loyalty of a community to spread the gospel of your brand is absolutely critical"[225] Fullscreen CEO George Strompolos, after acquiring Rooster Teeth, cited the "insanely powerful community" as a reason they felt the company was a perfect match to buy and later attributed Lazer Team's success to the power of the community.[226][227] In 2015, during the production of Rooster Teeth's first feature, co-founder and Director Matt Hullum stated, "We would not have been able to make Lazer Team without the community and really I don't think we would've wanted to."[228] In 2017, Burns re-emphasized that "community is the cornerstone of Rooster Teeth" and one of their core values they impress upon new employees.[229]

Distinguished community members

[edit]

Community members have distinguished themselves on and beyond the website. Notable people to come from the community include Gavin Free, Barbara Dunkelman, and Kent Nichols.[230] In October 2008, community member "Jeffson" became the first person to post that Barack Obama's presidential campaign had taken out billboards within the Xbox 360 version of Burnout Paradise. After being posted to his journal, the story was picked up by major news outlets, including GamePolitics, MTV and Wired.[231][232][233] In 2010, Achievement Hunter community members "AxialMatt" and "Hightower" garnered attention with their Japan World Cup 3 video.[234][235] For Red vs. Blue: Revelation, Rooster Teeth used 10 community members to help unlock Halo 3 armor suits for machinima production purposes.[236] In February 2011, Burns tweeted that community member "madmanmoe" discovered the Rooster Teeth website was not blocked by the Libyan government and was blogging events on the website from Tripoli during the First Libyan Civil War.[237] The longest-running external resource site, RoosterTooths, has existed since 2005 and contains transcripts, biographies, and a history of the Red vs. Blue title screen.[238]

Community members have been utilized for RT productions at every single RTX. In 2011, some 400 community members were used as zombie extras for a Horde Mode episode of Immersion. In 2012, 1,800 attendees were used as extras for a scene in the RT production, Day 5, which involved shutting down the main road in downtown Austin.[239] In 2013, hundreds of fans were used as extras for a water-bomb attack in an episode of The Slow Mo Guys.[240] In 2014, casting calls and auditions for minor speaking roles in Lazer Team were held for RTX attendees.[241] In 2015, attendees were invited to participate in an interactive, "narrative-driven experience" called Murder at The RTX which involved hunting clues at prepared "crime scenes".[242] On June 20, 2016, Rooster Teeth confirmed they would be filming audience members at an RTX panel for use in their latest production, Crunch Time.[243]

Many employees have come from the community. In 2014, Burns estimated "at least a third" of the company of 85 started in the fan community, adding it "keeps us grounded" and "makes a whole lot of sense from a business standpoint ... I don't have to explain to them what this company is trying to do."[244] Ben McSweeney, illustrator of Rooster Teeth's logo, was hired by Burns after being found on the site's community forums in April 2003.[215] Others include creative director Barbara Dunkelman, composers Nico Audy-Rowland and Jeff Williams of Trocadero, cartoonist Luke McKay, Achievement Hunters Caleb Denecour and Ray Narvaez, Jr., Rooster Teeth Animated Adventures creator Jordan Cwierz, and RWBY writer and director Kerry Shawcross.[245][246][247] In August 2014, former intern and current content producer Blaine Gibson garnered media attention when he posted photos proposing to Disney Princesses at Walt Disney World.[248][249][250] In July 2014 it was announced at RTX that fan Jordan Scott would be making the RWBY video game after posting footage of a demo he had made to his YouTube page.[251] It was also announced during the RTX 2014 Achievement Hunter panel that Community Hunters Matthew "AxialMatt" Bragg and Jeremy "Jerem6401" Dooley would be joining AH as its newest employees.[252]

Controversies

[edit]

Sexual harassment accusations

[edit]

In February 2019, Rooster Teeth announced that they had ended all associations with voice actor Vic Mignogna and removed him from the RWBY cast.[253][254] Although there were several allegations of inappropriate behavior, no charges were filed against him and Mignogna denied allegations of criminal misconduct. Mignogna pursued defamation lawsuits after the accusations were made against him, and although he lost appeals and was ordered to pay legal fees, the civil rulings only determined whether the statements were defamatory.[255]

In October 2020, Achievement Hunter's Ryan Haywood and Funhaus co-founder Adam Kovic were both involved in scandals involving their leaked nudes; Kovic parted ways with the company.[256] Days later, multiple allegations of grooming underage fans came out against Haywood,[256][257][258] and he was subsequently fired.[259]

Toxic work culture accusations

[edit]

In June 2019, dozens of anonymous reviews from Glassdoor gained exposure, highlighting a negative crunch culture of long and unpaid hours, poor management, and over-reliance on temporary employees at Rooster Teeth Animation.[260] Gray Haddock, Rooster Teeth's Head of Animation, stepped down two days after the allegations.[261]

In October 2022, Kdin Jenzen, a former Achievement Hunter employee, posted online about her experiences working at the company. She accused the company of still having a "crunch" culture, not paying her fairly, and homophobic and transphobic abuse by upper management, to the extent that her nickname at the company was a slur.[262][263][264][265] Hours later, Achievement Hunter cast members, including Rooster Teeth co-founder Geoff Ramsey, responded to Jenzen's message apologizing for their prior behavior at the company, as well as announcing a reduced release schedule for the future.[262][263][264] The following day, Rooster Teeth released a statement addressing the situation, claiming that they were taking steps to improve their work culture and reviewing pay parity at the company.[264][266] Following Jenzen's message, numerous other former employees spoke up about their experiences working at Rooster Teeth, adding more accounts of unpaid work and discriminatory abuse while at the company.[265] Rooster Teeth then released a second statement apologizing for harmful behaviors, listing changes made since 2020 including the introduction of pay bands and the replacement of the entire Human Resources department.[267][266]

Michael Quinn arrest

[edit]

On November 20, 2019, Michael Quinn, Rooster Teeth's Vice President of Product Research and Engineering, was arrested for assaulting his wife.[268] Quinn was fired three days later.[269]

References

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Bibliography

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Further reading

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Rooster Teeth is an American digital media production company based in , founded in 2003 by , , , , and as a side project utilizing assets from their work at . The company pioneered the format with its flagship series , a comedic of military tropes created using gameplay footage from Microsoft's Halo: Combat Evolved, which premiered in April 2003 and holds the record as one of the longest-running episodic , spanning over 20 seasons and influencing the growth of online video content. achieved viral success, amassing millions of views and establishing Rooster Teeth as a leader in independent web animation and gaming media. Rooster Teeth expanded into original animations like the action-fantasy series , launched in 2013, which featured high-production-value CGI and garnered a dedicated fanbase through its blend of , weaponry, and fairy tale reinterpretations, alongside live-action sketches, podcasts such as the Rooster Teeth Podcast, and gaming divisions including for Let's Plays and challenges. The company hosted annual RTX conventions, combining gaming expos with fan meetups, and ventured into merchandise, mobile games, and advertising, growing to over 150 employees at its peak. Acquired by (a subsidiary) in 2019 and later under , Rooster Teeth struggled with profitability amid declining ad revenue and platform algorithm changes, leading to its shutdown announcement on March 6, 2024, with operations winding down by May. In February 2025, original co-founder repurchased the Rooster Teeth intellectual properties and brand rights, relaunching the company independently to continue producing content and preserve its legacy. Throughout its history, Rooster Teeth faced internal controversies, including allegations of favoritism, crunch , and executive misconduct that eroded employee morale and contributed to talent exodus, though official closure rationales emphasized broader economics over these issues.

Origins and Founding

Establishment in 2003

Rooster Teeth Productions was established on April 1, 2003, by , , , Jason Saldaña, , and . The company originated as a side project among friends and colleagues working in the , primarily at in , where Burns served as an advertising copywriter. Initial operations began in a spare bedroom in , focusing on digital content creation without formal corporate infrastructure. The establishment was directly tied to the production of , a that Burns conceptualized and began filming using footage from Microsoft's Halo: Combat Evolved video game. The first episode, "Why Are We Here?", was released online on the company's founding date, marking the debut of what would become a pioneering example of user-generated video content leveraging game engines for . Burns recorded with collaborators including Sorola and Ramsey, capitalizing on the nascent popularity of broadband internet and early online video distribution platforms. Early efforts emphasized low-cost production, with the founders pooling personal resources to edit and upload episodes independently, bypassing traditional media gatekeepers. This grassroots approach reflected the era's technological constraints and opportunities, as Halo's multiplayer maps provided free assets for storytelling, enabling rapid iteration without dedicated animation software or budgets exceeding a few thousand dollars for equipment like an Xbox console. The company's formation formalized these activities into a legal entity, Rooster Teeth Productions, LLC, headquartered initially in Austin after a quick relocation from Buda to access better talent and infrastructure.

Initial Success with Red vs. Blue

Red vs. Blue, a machinima web series utilizing edited gameplay footage from Halo: Combat Evolved with overlaid comedic voice acting, premiered on April 1, 2003. Created by Burnie Burns alongside collaborators including Matt Hullum, the project parodied military simulations through dialogue between hapless soldiers from rival Red and Blue teams stationed in a remote box canyon. The debut episode attracted 300,000 views within its first month of release, an exceptional figure for online video content in 2003 when access remained limited. By the month's end, the series achieved one million views per month, marking it as an early viral success on platforms like machinima.com and the creators' dedicated site. This momentum exceeded initial expectations for what was planned as a brief mini-series, leading to its expansion into multiple seasons. The surge in popularity enabled the to forgo day jobs and commit fully to content creation, fostering the establishment of Rooster Teeth as a dedicated entity. Absent traditional ad streams, early came via a pioneering fan sponsorship program offering exclusive access, which capitalized on the engaged audience to generate sustainable income. Within the first year, built a six-figure dedicated following, demonstrating machinima's commercial viability and influencing subsequent web entertainment models.

Corporate Evolution and Growth

Expansion into Diverse Media (2004–2013)

Following the success of , Rooster Teeth diversified its output by producing additional series using various game engines, beginning with in 2006, a 17-episode sci-fi series created with that depicted eight amnesiac strangers navigating a mysterious suburban environment. This marked an early shift from military-themed parody to broader comedic narratives, followed by 1-800-Magic in 2007, a four-episode mini-series utilizing to satirize magic and corporate intrigue in a dystopian setting. These projects demonstrated the company's growing technical versatility while maintaining low-cost production tied to licensed game assets. By 2008, Rooster Teeth expanded into audio and gaming content to complement its animation focus. The Rooster Teeth Podcast debuted on December 9, 2008, featuring informal discussions among founders , , , and others on industry trends, gaming, and behind-the-scenes anecdotes, which quickly built a dedicated listener base through weekly episodes. Concurrently, launched on July 6, 2008, under and Jack Pattillo, initially as a website and video series centered on achievement hunting, evolving into collaborative videos that popularized multiplayer gaming commentary and stunts. This gaming division attracted a younger demographic, leveraging user-generated challenges and community interaction. Live-action and hybrid formats emerged around 2009–2011, signaling Rooster Teeth's investment in original production beyond game-based animation. RT Shorts, a series of comedic live-action sketches starring staff members, began in April 2009, often parodying office life and pop culture with minimal sets. In 2010, the company produced Immersion, a live-action series testing -style scenarios in real life, such as armored vehicle chases, which highlighted practical effects and actor safety constraints. Rooster Teeth Animated Adventures, a stick-figure series animating real staff stories, premiered on September 28, 2011, blending 2D animation with autobiographical humor. These efforts coincided with the first RTX convention in June 2011, drawing over 500 attendees for panels and premieres, fostering direct fan engagement. The period culminated in 2013 with preparations for RWBY, a high-production 3D animated series announced earlier that year, representing Rooster Teeth's pivot to professional-grade cel-shaded animation inspired by anime and fantasy genres, produced in-house with expanded staff and tools like Maya. This diversification—from machinima to podcasts, gaming videos, live-action, and advanced animation—grew the company's subscriber base to millions by enabling cross-promotion and merchandise, while establishing Austin as a hub for digital media innovation.

Acquisitions and Ownership Changes (2014–2021)

In November 2014, Fullscreen, a focused on digital content creators, acquired Rooster Teeth for an undisclosed sum, enabling the company to access expanded resources for production and distribution while retaining operational independence in , under CEO . Fullscreen itself had secured a majority stake from —a between and the Chernin Group—earlier that year, positioning Rooster Teeth within a broader ecosystem emphasizing premium online video. This shift marked Rooster Teeth's transition from independent operation to subsidiary status, facilitating growth in gaming and animation content amid rising competition in user-generated media platforms. Under Fullscreen's umbrella, Rooster Teeth integrated assets from ScrewAttack, a gaming content network that Fullscreen had acquired in March 2014, effectively incorporating ScrewAttack's popular series like Death Battle into its portfolio by late 2015 and relocating its content to the Rooster Teeth platform. This consolidation strengthened Rooster Teeth's gaming division without a separate formal acquisition announcement, leveraging synergies in audience overlap and production expertise to bolster shows focused on versus matchups and machinima-style videos. No additional major acquisitions by Rooster Teeth were reported during this period, as emphasis shifted toward internal expansion and subsidiary management. Ownership evolved further in 2018 when purchased the remaining minority stakes in Fullscreen, fully consolidating it under the . Later that year, acquired the Chernin Group's interest in , integrating it into the newly formed following 's purchase of Time Warner. By May 2019, 's operations, including Rooster Teeth, were restructured under 's direct oversight, aligning with broader corporate strategies for streaming and digital assets amid trends. In 2021, explored divesting Rooster Teeth as part of portfolio streamlining but ultimately retained it, reflecting challenges in monetizing niche amid shifting ad revenues and platform dependencies. These changes prioritized scale over autonomy, with Rooster Teeth benefiting from corporate backing yet facing integration pressures from larger media conglomerates.

Challenges Under Warner Bros. Discovery (2022–2023)

Following the formation of Warner Bros. Discovery on April 8, 2022, through the merger of WarnerMedia and Discovery, Inc., Rooster Teeth came under new corporate oversight that emphasized cost reduction and profitability amid a challenging digital media landscape. The subsidiary, previously operating under WarnerMedia, faced heightened pressure to demonstrate financial viability as WBD implemented aggressive restructuring, including widespread layoffs across its portfolio to address $50 billion in debt from the merger. Rooster Teeth's reliance on ad-supported YouTube content and its subscription service, FIRST, struggled against declining digital ad revenues, evolving platform algorithms, and shifts in consumer behavior away from traditional web series toward short-form video and streaming competitors. In 2023, Rooster Teeth conducted layoffs as part of broader efforts to streamline operations and cut costs, contributing to a reduction in staff from a peak of around 400 employees to approximately 150 full-time workers by the following year. These reductions were driven by persistent unprofitability, with the company described as having operated at a loss for over a decade due to high production expenses outpacing revenue from sponsorships, merchandise, and subscriptions. Executives acknowledged the difficulties of the subscription video-on-demand (SVOD) model, with , head of WBD's digital labs, stating in May 2023 that it represented "the toughest business in media" owing to subscriber churn and competition from free platforms. To combat revenue shortfalls, Rooster Teeth pivoted in October 2023 by migrating its content library from YouTube to its proprietary website, aiming to capture more direct subscriber value and reduce dependence on third-party ad splits, which had diminished amid YouTube's policy changes and advertiser pullbacks. This move was intended to enable increased content output, but it coincided with ongoing monetization hurdles, including fundamental shifts in how audiences consumed gaming and animation content. By December 2023, these pressures culminated in the cancellation of the 2024 RTX event, Rooster Teeth's flagship fan convention, with general manager Jordan Levin citing unsustainable costs and the need to prioritize core operations. The period underscored Rooster Teeth's vulnerability to broader disruptions, such as reduced visibility from updates and a pivot toward TikTok-style content, which eroded its legacy in long-form and podcasts. Despite these adaptations, internal reports and industry analysis pointed to structural inefficiencies, including overexpansion into unprofitable ventures, that predated WBD but were exacerbated by post-merger demands for immediate returns.

Content Productions

Animated Series

Rooster Teeth's animated series began with machinima-style productions using video game engines and evolved into original 3D-animated content through its dedicated animation department. These series often blended humor, action, and parody, targeting online audiences via web episodes rather than traditional television distribution. The studio produced over a dozen animated projects, with flagship titles achieving millions of views and spawning merchandise, spin-offs, and fan communities. The foundational series, , premiered on April 1, 2003, as a comedic created using Microsoft's Halo: Combat Evolved . It depicted rival Red and Blue teams of inept soldiers engaged in a pointless simulated conflict in , satirizing military tropes and sci-fi narratives. Running for 19 seasons and 364 episodes until its finale in 2024, the series culminated in the feature-length film Red vs. Blue: Restoration released on May 7, 2024, via , marking the end of production amid the studio's closure. By its conclusion, had garnered critical acclaim for pioneering web animation and amassed a global following, with episodes typically 5-10 minutes long. In 2013, Rooster Teeth launched RWBY on July 18, created by animator Monty Oum, featuring stylized 3D animation in a fantasy world where young huntresses battle Grimm monsters using unique weapons. The series emphasized dynamic fight choreography and character-driven storytelling across nine volumes produced by the studio until 2021, with each volume comprising 12-14 episodes of 15-20 minutes. Oum's death in February 2015 shifted creative direction, but RWBY expanded into games like RWBY: Grimm Eclipse (2016) and spin-offs, becoming one of the company's most ambitious and commercially successful animations despite production challenges and criticisms of animation quality inconsistencies. Shorter-form series included Rooster Teeth Animated Adventures (RTAA), starting September 28, 2011, which delivered 1-3 minute parody sketches featuring anthropomorphic versions of Rooster Teeth staff in absurd scenarios, such as office mishaps or pop culture send-ups, totaling over 100 episodes by 2018. Other notable originals encompassed X-Ray & Vav (2014-2015), a superhero parody with 61 short episodes following two inept Austin-based vigilantes; (premiering June 10, 2016), a satirical take on summer camps with 10-minute episodes across five seasons satirizing youth archetypes; gen:LOCK (January 26, 2019), a sci-fi series exploring digital consciousness transfer in 16 episodes over two seasons; and (2018), a Western-fantasy adventure in 16 episodes. These productions highlighted Rooster Teeth's shift toward custom animation software and collaborations, though many faced delays due to resource constraints post-acquisition.

Live-Action Series and Shorts

Rooster Teeth initiated live-action productions in 2009 with Captain Dynamic, a promotional mini-series for the video game , marking the company's first foray beyond animation into scripted live-action sketches. This effort laid groundwork for subsequent and series emphasizing humor, experimentation, and ties to gaming culture, often featuring Rooster Teeth staff in comedic or challenge-based scenarios. The Rooster Teeth Shorts series, launched on April 29, 2009, comprised ongoing live-action comedic sketches and skits depicting exaggerated office antics, interpersonal dynamics among employees, and satirical takes on production life. Episodes typically ran 2-5 minutes, accumulating hundreds of installments over 15 years, with recurring themes like failed inventions, pranks, and holiday specials that highlighted the company's collaborative, improvisational style. Immersion, debuting in 2010, explored mechanics applied to real-world scenarios, such as constructing a drivable vehicle from components or simulating combat with practical effects and stunt performers. Spanning five seasons through 2023, the series tested tropes like destructible environments, health-restoring food items, and stealth disguises, often involving hosts and Michael Jones in hazardous setups filmed with high-speed cameras for dramatic emphasis. Each episode concluded with empirical evaluations of feasibility, blending entertainment with pseudo-scientific inquiry into gaming realism. RT Life, premiering September 23, 2011, offered episodic glimpses into Rooster Teeth's operations through vlog-style segments, capturing employee outings, office mishaps, and event preparations like RTX conventions. Airing biweekly, it featured casts rotating among staff such as , , and , with highlights including recreating locations in Austin and competitive challenges like coffee-fetch races. The series extended to 2024, serving as a documentary-lite chronicle of the company's culture amid growth and relocations. In 2015, Million Dollars, But... introduced hypothetical ethical dilemmas, where participants like and debated or enacted absurd trades for hypothetical wealth, such as enduring animal attacks or sensory alterations. The format evolved into a card game adaptation via in 2016, spawning specials like British-themed episodes with altered stakes. Episodes emphasized group dynamics and moral quandaries, drawing from staff improvisation for concise, relatable humor. Day 5, Rooster Teeth's first scripted dramatic series, premiered June 19, 2016, depicting a post-apocalyptic world where induces death, following survivors navigating quarantines and moral conflicts. Created by and , it ran for two seasons totaling 17 episodes, incorporating employee cameos and practical effects for tension-building sequences. The narrative prioritized survival mechanics over resolution, ending abruptly amid production shifts. The Slow Mo Guys, integrated into Rooster Teeth's output from 2013 via Gavin Free's involvement, produced slow-motion experimentation shorts using high-frame-rate photography to capture phenomena like water balloon bursts or electrical discharges. Co-hosted with Daniel Gruchy, episodes focused on visual spectacle over narrative, amassing millions of views through collaborations like bullet-versus-propeller tests. This series complemented Rooster Teeth's gaming ethos by visualizing physics in exaggerated detail.

Video Game Development

Rooster Teeth entered through its Rooster Teeth Games division, formed in 2015 to produce titles leveraging the company's intellectual properties and original concepts. The division's inaugural project, : Grimm Eclipse, originated as a prototype by independent developer Jordan Scott before Rooster Teeth acquired and expanded it into a co-op hack-and-slash featuring characters from the animated series. Announced at RTX 2014, the game launched in on in December 2015, achieved full release for Windows on July 5, 2016, and received console ports for and on January 17, 2017, developed in collaboration with . Building on this, Rooster Teeth Games released on August 13, 2019, an asymmetric multiplayer pitting four mercenaries against a controllable alien monster in uncooperative PvP matches emphasizing sabotage and loot extraction. The title, developed in-house, entered in 2017 and incorporated player feedback on mechanics like dirty tricks and environmental hazards, though it garnered mixed critical reception with a score of 58. Additional smaller-scale developments included Super Rad Raygun (2016), a retro-style shooter, and Battlesloths 2025: The Great Wars (2017), a tactical , alongside publishing roles for third-party releases such as regional distribution of . The division also oversaw mobile adaptations tied to RWBY, including RWBY: Amity Arena (2018), a real-time strategy battler co-developed with Shift Up, and deckbuilding titles like RWBY The Deckbuilder (2019), though these emphasized licensing over full in-house creation. Game development efforts waned amid commercial underperformance, particularly with Vicious Circle, which failed to sustain player engagement and prompted internal restructuring before Rooster Teeth's full shutdown in March 2024.

Commercial and Collaborative Projects

Rooster Teeth produced client-funded commercials, primarily for gaming retailers and leveraging their expertise in Halo-based from . A notable early example is the Red vs. Blue Gift Commercial, which aired on television in November 2006 and featured characters from the series promoting holiday gifts. The company created additional ads tied to Halo releases, including one for Halo 3: ODST in 2009 featuring Sergeant and another for Halo: Reach in 2010, often incorporating animated or live-action elements in their signature style. These commercial works extended to broader brand partnerships for promotional events and content. In 2016, Rooster Teeth collaborated with on live events to boost the brand's engagement within gaming audiences, including activations at conventions like RTX. That same year, they announced a partnership with the gaming media group , enabling cross-promotions such as guest appearances on Rooster Teeth's channel, joint live streams, and integrated merchandise sales through the Rooster Teeth store while maintaining Kinda Funny's independence. Rooster Teeth pursued larger-scale collaborative productions with media companies. In October 2018, at , they partnered with DC Comics to adapt their original IPs RWBY and gen:LOCK into comic book series, with the first issues released in 2019 under DC's imprint. In February 2019, Rooster Teeth teamed with and to produce the animated Transformers: War for Cybertron trilogy, an origin story series that premiered its first chapter, , in July 2020; this marked their first major external animation project under Rooster Teeth Studios. Further collaborations included a 2020 strategic alliance with U.K.-based creator collective for co-developed content, audience sharing, and potential joint series to expand in the digital gaming space. These initiatives diversified revenue beyond subscriptions and ads, though some, like the DC comics, faced delays due to production challenges.

Subsidiary Divisions and Channels

Achievement Hunter

was a video gaming division of Rooster Teeth Productions founded by and Jack Pattillo in 2008. Initially centered on providing guides for unlocking achievements and trophies in video games, particularly those on and platforms, it shifted toward comedic multiplayer gameplay videos known as Let's Plays. These sessions featured the team competing or collaborating in games like , , and various multiplayer titles, emphasizing humor, banter, and skill-based challenges over strict tutorial formats. The division expanded its content to include specialized series such as , a discussion podcast launched in 2016 featuring rotating casts of staff and guests covering personal anecdotes, gaming news, and offbeat topics in an unscripted format. Another notable series, Heroes & Halfwits, aired from June 2016 to September 2017 as a bi-weekly campaign where team members portrayed characters on quests, blending tabletop role-playing with video production elements like custom animations and sound design. Core members over the years included Ramsey as director, Pattillo, Michael Jones (joined 2011), Ray Narvaez Jr. (2012–2019), and Jeremy Dooley, with the team growing to handle production for hundreds of episodes annually. Key personnel changes marked the division's evolution, including Narvaez's departure in January 2019 to pursue independent streaming and game development, and Ryan Haywood's exit in October 2020 following allegations of inappropriate online conduct substantiated by multiple accusers' accounts. These shifts influenced content dynamics, with newer members like Trevor Collins and Matt Bragg integrating into ongoing series. By 2023, amid Rooster Teeth's broader financial pressures under Warner Bros. Discovery ownership, Achievement Hunter announced its dissolution on September 18 via a video titled "We Have Some News," citing the need for structural changes; its final video uploaded on October 1, 2023, after which members transitioned to other Rooster Teeth projects before the parent company's closure in March 2024. The YouTube channel retained archival content, amassing over 6 million subscribers and billions of views by dissolution.

Funhaus and Other Gaming Channels

Funhaus was launched by Rooster Teeth on February 5, 2015, as a Los Angeles-based channel dedicated to comedic gaming content, drawing from the former Inside Gaming team at , which included Adam Kovic, James Willems, Bruce Greene, and Lawrence Sonntag. The channel quickly gained traction, with its debut video accumulating significant views within hours, and focused on gameplay series, satirical sketches, and podcasts that highlighted absurd humor in video games and pop culture. Funhaus differentiated itself from other Rooster Teeth divisions through its irreverent style and emphasis on and unscripted banter among hosts. In June 2020, Adam Kovic departed Funhaus and Rooster Teeth after explicit personal images were leaked online, prompting an internal review amid broader scrutiny of employee conduct at the company. The channel persisted with remaining hosts, producing ongoing series like gameplay challenges and collaborative projects, but faced challenges from corporate shifts under ownership. Funhaus operations ceased with Rooster Teeth's shutdown announcement on March 6, 2024, by , which cited changes in digital monetization and consumer behavior as factors. Among other Rooster Teeth gaming channels, Game Kids debuted on December 1, 2014, targeting family audiences with content featuring Rooster Teeth staff and their children playing accessible titles such as and . The channel included shows like Sims Sisters, starring Millie Ramsey and her sister, and aimed to provide kid-friendly gaming experiences, though it maintained limited activity beyond initial launches. ScrewAttack, integrated into Rooster Teeth starting November 2015, brought gaming news, reviews, and versus-style analyses, notably expanding the Death Battle format into a flagship series under the Rooster Teeth umbrella. These channels collectively broadened Rooster Teeth's gaming portfolio beyond core Austin-based productions, though many integrated or wound down amid ownership transitions and market pressures.

Specialized Content Channels

Rooster Teeth produced specialized content channels emphasizing experimental formats, such as high-speed videography and real-world video game simulations, distinct from its core animation and gaming output. These series leveraged unique production techniques and staff expertise to explore niche topics, often incorporating scientific or comedic elements to engage audiences beyond standard web entertainment. The Slow Mo Guys featured slow-motion footage captured using high-speed cameras by Gavin Free and Dan Gruchy, who joined Rooster Teeth in 2013 after building an independent following with explosive and demonstrations. The channel amassed millions of views per episode by dissecting everyday actions—like bursts or paint splatters—in extreme detail, highlighting physics and without narrative scripting. By 2017, Free's work on the series had solidified its role within Rooster Teeth's portfolio, contributing to the company's diversification into technical content creation. Immersion, launched on April 5, 2010, tested video game mechanics in live-action settings, with Rooster Teeth staff like and replicating tropes such as zombie headshots or horde defenses to assess real-world viability. Episodes often involved custom builds and safety protocols, akin to controlled experiments, spanning multiple seasons including a 2016 revival focused on titles like and . The series ran through 2023, producing over 30 episodes that blended entertainment with practical inquiry into gaming realism. On the Spot, debuting in 2014 and hosted by Jon Risinger, pitted Rooster Teeth teams against each other in timed improv challenges for comedic points, fostering unscripted humor through prompts like genre shifts or object-based skits. The format emphasized rapid creativity and staff interplay, with episodes frequently incorporating audience suggestions or sponsor integrations, sustaining runs through live events and online releases. Over its tenure, it highlighted internal talent dynamics while avoiding reliance on pre-produced effects.

Events and Community Initiatives

RTX Conventions

RTX Conventions were annual events organized by Rooster Teeth Productions, centered on gaming, , and online , primarily hosted in , from 2011 to 2023. The gatherings featured panels with Rooster Teeth staff, competitions, tournaments, vendor exhibitions, and live performances, fostering community interaction among fans of the company's series, podcasts, and animations. The inaugural RTX event occurred from May 27 to 29, 2011, initially planned as a small fan meetup but drawing about 535 attendees to an open field in south Austin, where activities included tours of Rooster Teeth's offices and exclusive screenings of upcoming content. By 2012, the convention relocated to the Austin Convention Center, accommodating over 3,000 participants and marking a shift to a larger, structured format with booths and expanded programming. Attendance surged in subsequent years, reaching approximately 30,000 in 2014, 45,000 in 2015, and 60,000 in 2016, reflecting Rooster Teeth's growing influence in digital media. International expansion began in 2016 with RTX Sydney at the Australian Technology Park, attracting over 11,000 attendees for similar festivities tailored to regional audiences. RTX London followed, extending the brand's reach, though the Austin event remained the flagship with peak crowds exceeding 62,000 by 2017. Events emphasized immersive experiences, such as live recordings and interactive demos, but faced logistical challenges from rapid scaling, including venue capacity strains reported in later years. RTX 2023 proceeded amid Rooster Teeth's parent company Warner Bros. Discovery's cost-cutting measures, but the 2024 edition was canceled in December 2023, cited by general manager as unprofitable historically, compounded by extended renovations at the Austin Convention Center. This suspension aligned with broader financial pressures on the sector, ultimately contributing to Rooster Teeth's shutdown announcement in March 2024, halting future RTX iterations.

Live Events and Fan Interactions

Rooster Teeth organized touring live events featuring its content creators performing gameplay and discussions before audiences. The tour, produced in collaboration with , debuted locally in , in 2014 and expanded to national venues. A notable East Coast iteration occurred from April 24 to 30, 2017, with performances at the in Newark, the Hippodrome Theatre in , and theaters in Orlando and , showcasing live Let's Play sessions by team members. In December 2021, Rooster Teeth announced a 10-city national tour for live recordings of The Rooster Teeth Podcast, starting January 15, 2022, at Austin's Stateside Theater. The company also appeared at external conventions, including panels at PAX and . At PAX 2009, Rooster Teeth hosted a panel attended by about 4,000 fans, debuting new Red vs. Blue trailers and engaging in Q&A sessions. Similar appearances at in 2010 featured creator discussions on series like . Fan interactions extended beyond tours through community-driven meetups and regional groups. Rooster Teeth supported fan-organized events such as game nights, charity streams, and gatherings via its online forums, with active chapters like RT Michigan for local meetups and in Ohio for Ohio-based activities. The company prioritized direct audience engagement, as evidenced by consistent content scheduling and invitations for fans to participate in on-site activities during non-RTX events.

Podcasts and Audio Content

Rooster Teeth Podcast

The Rooster Teeth Podcast, often abbreviated as RTP and initially launched as The , debuted on December 9, 2008, as a weekly audio discussion series focused on gaming, , pop culture, and personal stories from Rooster Teeth staff. Early episodes emphasized casual banter among founders and employees, with the name change to Rooster Teeth Podcast occurring in September 2011 to appeal to sponsors averse to the word "drunk" in the title. The format evolved to include video recording starting with episode 100 on February 9, 2011, and regular live streams on Mondays via the Rooster Teeth website, incorporating occasional gameplay segments alongside conversational rants and news commentary. Hosted primarily by and , the podcast featured recurring appearances from , , , and other Rooster Teeth personalities, fostering a revolving cast dynamic that reflected company changes. Over its run, host lineups shifted due to departures; for instance, Sorola hosted his final episode, number 754, on June 6, 2023, marking the exit of several longtime members including Free and Dunkelman, after which newer staff like Armando Torres, Andrew Rosas, and Griffin Lamkin took over. This evolution maintained the core comedic style but adapted to personnel transitions amid Rooster Teeth's growth and internal shifts. The series garnered recognition as Best Gaming Podcast at the in 2012 and 2013, highlighting its influence in the gaming podcast niche through engaging, unscripted discussions that built a dedicated fanbase. Milestones included a 10th anniversary special in episode 522 on December 12, 2018, revisiting origins and reflecting on its role in Rooster Teeth's expansion. Production ceased with the final episode on April 22, 2024, following Discovery's announcement of Rooster Teeth's shutdown earlier that year, though select assets transitioned to the independent Roost Network.

Additional Podcast Series

Rooster Teeth produced multiple podcast series supplementary to the RT Podcast, often leveraging talent from its gaming and animation divisions to explore casual, comedic, or niche topics. These included , a weekly discussion show hosted primarily by members such as Michael Jones, , , and Ryan Haywood, which debuted on October 1, 2015, and emphasized unscripted conversations on personal anecdotes, gaming, and pop culture while incorporating beer tastings. Episodes typically lasted 90 to 150 minutes and aired live on Thursdays, fostering a relaxed, improvisational format that contrasted with more structured RT content. Another key series was Always Open, launched in 2016 as a women-led advice podcast hosted by alongside rotating Rooster Teeth female staff like Lindsay Jones and Mariel Salcedo, focusing on candid discussions of relationships, sexuality, , and everyday challenges in a late-night setting. The show, which ran for multiple seasons until entering hiatus in late 2023, prioritized open dialogue on sensitive topics without external scripting, occasionally featuring guest appearances from male colleagues for crossover perspectives. Rooster Teeth also ventured into tabletop role-playing with Heroes & Halfwits, an actual-play podcast that premiered on September 27, 2016, featuring hosts like , , and improvising adventures in a fantasy realm. Drawing from the company's gaming expertise, it combined narrative with humor and community-driven plot elements, producing episodes that highlighted player-driven chaos and character development over scripted outcomes. These series collectively expanded Rooster Teeth's audio footprint, often integrating video streams for visual engagement and sponsorships tied to gaming or lifestyle brands.

Controversies and Internal Issues

Allegations of Toxic Workplace Culture

In October 2022, former Rooster Teeth director Kdin Jenzen publicly alleged a environment, claiming she endured repeated homophobic slurs such as "f****t" from colleagues, including during team meetings, and faced professional retaliation after reporting misconduct. Jenzen also stated she worked unpaid for over ten months on a project due to internal mismanagement and was underpaid relative to industry standards, with her salary at approximately $42,000 annually despite her senior role. Multiple other former employees echoed these claims in the ensuing weeks, describing a pervasive culture of crunch—mandatory 80-hour workweeks without adequate compensation or pay—and , including and , that management allegedly failed to address effectively. Anonymous reviews from employees around this period corroborated patterns of hostility, immature management, and resistance to benefits like proper , with one reviewer noting "too many people at Rooster Teeth who have experienced the toxic work environment and dealt with divas." Earlier incidents amplified concerns about systemic issues. In June 2019, Rooster Teeth's faced complaints of , denied pay, and deliberate misclassification of employees to avoid compensation, prompting CEO to issue a public apology acknowledging the lapses. Separate high-profile cases involved allegations of : voice actor was terminated in February 2019 following reports of harassment toward female colleagues and fans, though he denied the claims as "completely and utterly false." Similarly, host Ryan Haywood departed in October 2020 amid accusations of grooming and with minors, which he did not publicly refute at the time. Rooster Teeth responded to the 2022 allegations by stating it was "disheartened" and committed to investigating claims, emphasizing prior efforts like HR training and policy updates, though critics among ex-staff argued these measures were insufficient to reform entrenched behaviors rooted in the company's origins as a casual, friend-group operation. These reports, primarily sourced from former employees via and gaming outlets, highlighted potential credibility challenges, as outlets like have faced accusations of selective amplification of progressive narratives, yet the volume of corroborating accounts from diverse ex-employees lent weight to patterns of unaddressed interpersonal toxicity over years.

High-Profile Employee Scandals

In October 2020, Rooster Teeth dismissed long-time employee and Achievement Hunter host Ryan Haywood following allegations of , including grooming underage fans and sharing explicit images. The accusations surfaced via posts from former fans detailing inappropriate interactions dating back years, prompting Haywood's immediate removal without severance. Concurrently, Funhaus host Adam Kovic was also fired after explicit photos he had sent to fans were leaked , marking the second such incident in quick succession and highlighting patterns of unprofessional personal conduct among on-camera talent. Earlier, in June 2019, , then-head of Rooster Teeth's division, stepped down amid internal complaints of mismanagement, including favoritism toward personal connections, budget irregularities, and a lack of oversight on projects like gen:LOCK. Leaked documents and anonymous employee accounts later detailed accusations of Haddock prioritizing his own series over others, leading to overworked staff and delayed productions such as , though Rooster Teeth framed his exit as voluntary and appointed co-heads to replace him. These events contributed to broader scrutiny of the company's structure, with former staff attributing animation department instability to Haddock's tenure. The scandals drew public backlash, eroding fan trust in Rooster Teeth's employee vetting and content ecosystem, particularly given the company's reliance on personality-driven programming. No criminal charges resulted from the incidents, but the rapid terminations underscored Rooster Teeth's policy of swift action on verified personal breaches, distinct from ongoing workplace culture critiques.

Responses to Accusations and Reforms

In response to 2019 employee complaints regarding excessive crunch time, underpayment, and mismanagement in the animation division, Rooster Teeth Gray Haddock stepped down from his role on June 20, 2019. CEO issued a public apology the following day, acknowledging failures in pipeline management and committing to improvements in workload distribution and compensation practices. Following 2020 internal scandals involving high-profile staff misconduct, including allegations of inappropriate behavior by figures like Jordan Cwierz, Rooster Teeth conducted reviews and removed affected content from its platforms, such as archiving older episodes flagged for problematic elements. The company also initiated broader content audits to address historical issues, though these efforts were criticized by some former employees as reactive rather than preventive. In October 2022, amid allegations from former employee Kdin Jenzen of , including use of slurs, , and disparities, Rooster Teeth released an official statement apologizing for "hateful and harmful behavior" in its past culture. The apology, posted on the company's site, emphasized a commitment to reform, stating, "We must do better," and was accompanied by individual apologies from implicated staff such as and Michael Jones. To address ongoing concerns about inclusivity, Rooster Teeth established internal business resource groups in 2021 targeted at employees from marginalized backgrounds, aiming to foster better support structures amid prior diversity-related complaints. restructuring followed, with external hires replacing several long-term executives to introduce fresh oversight on HR policies and ethical standards. By 2023, the company pursued a partial rebrand, including updated content guidelines, though these measures coincided with persistent financial pressures rather than resolving core cultural issues.

Closure and Immediate Aftermath

Announcement and Layoffs in 2024

On March 6, 2024, Rooster Teeth's general manager, , announced the company's impending shutdown, attributing the decision to "challenges facing resulting from fundamental shifts in consumer behavior and monetization across platforms." The parent company, , which had acquired Rooster Teeth in 2019 as part of the purchase, initiated the closure as part of broader cost-cutting measures amid declining viability of traditional online video models. Levin emphasized the move's necessity despite the company's 21-year history of producing content for platforms like and its own service, Rooster Teeth FIRST. The announcement triggered immediate layoffs affecting Rooster Teeth's approximately 150 full-time employees, along with dozens of contractors whose roles supported production and operations. A subsequent Worker Adjustment and Retraining Notification (WARN) Act filing by detailed 133 specific job cuts, encompassing both in-office staff in , and remote workers nationwide, with separations formalized between May 11 and July 13, 2024. These layoffs represented a complete wind-down of the workforce, halting ongoing projects and marking the end of daily operations at the studio's facilities. While select intellectual properties were slated for potential sale—such as the RWBY—the core production entity ceased without transitional support for affected personnel beyond standard severance where applicable.

Asset Wind-Down and Content Archiving

Following the March 6, 2024, announcement of closure, Warner Bros. Discovery oversaw an orderly wind-down of Rooster Teeth's operations, allowing time for remaining staff to complete ongoing projects, manage transitions, and address immediate logistical needs rather than an abrupt halt. This process included the cessation of new FIRST memberships, with the subscription service fully ending alongside the shutdown of the company's website and mobile applications on May 15, 2024. The RT Store remained operational initially to facilitate sales of merchandise and digital goods during the transition, though specific closure timelines for retail assets were not publicly detailed beyond ongoing "sunset plans." Intellectual property assets, including series like and , were evaluated by for potential sale or licensing, as the parent company had previously attempted but failed to offload the unprofitable division as a whole. No formal of physical assets, such as studio equipment from the Austin , was publicly documented, with focus instead on digital and IP holdings amid broader challenges in . Content preservation efforts were limited in official scope; prior to full shutdown, Rooster Teeth had in October 2023 removed select series like and from to consolidate behind the site's , reducing public accessibility. Post-May 2024, much YouTube-uploaded material remained viewable on legacy channels, though some episodes were temporarily unlisted before restoration by creators. Site-exclusive videos faced potential loss without migration, prompting independent fan initiatives to mirror and archive thousands of titles—exceeding 11,000 videos—via platforms like the to safeguard against deletion. Certain podcasts, such as , continued under independent production detached from Rooster Teeth's corporate structure, while other shows were positioned for external continuation to mitigate total content disappearance. This patchwork approach reflected Discovery's strategy to extract value from viable elements amid the broader asset contraction, though it left gaps in comprehensive official archiving.

Revival and Ongoing Developments

Acquisition by Burnie Burns in 2025

On February 5, 2025, Rooster Teeth co-founder announced the acquisition of the Rooster Teeth brand and a substantial portion of its remaining assets from , which had shuttered the company in March 2024 amid broader cost-cutting measures. The purchase was executed through Burns' independent production entity, Box Canyon Productions, marking his return to the brand after departing in 2019 following internal tensions and a shift in company direction. This move effectively revived the dormant intellectual properties, including access to archived content libraries and select trademarks, though specific details on the transaction value or full scope of transferred assets were not publicly disclosed. Burns emphasized restoring the company's foundational ethos of independent online , positioning the acquisition as a "homecoming" to preserve fan-favorite series amid Discovery's pivot away from . The deal excluded certain operational elements previously liquidated during the 2024 wind-down, such as physical studio infrastructure in , but retained rights to core animation and franchises like . Industry observers noted the acquisition's timing aligned with renewed interest in nostalgic , as evidenced by parallel licensing deals, such as Media's expansion of merchandise, signaling potential synergies for Burns' independent slate. The transaction drew positive reactions from former staff and fans, who viewed Burns' involvement—rooted in his role as the original architect of Rooster Teeth's 2003 launch—as a stabilizing force against the mismanagement critiques leveled at 's stewardship. Box Canyon Productions confirmed immediate plans to leverage the assets for targeted revivals, underscoring a leaner operational model compared to the pre-closure era's expansive staff of over 300 employees.

Plans for Brand Resurgence

Following the acquisition of the Rooster Teeth brand by ' Box Canyon Productions on February 5, 2025, the company outlined a revival strategy centered on independent production and a return to its foundational focus on innovative online content. emphasized leveraging the brand's legacy in animation, gaming commentary, and podcasts while avoiding the bureaucratic overhead of prior corporate ownership under . The 2025 production slate includes renewed efforts on select classic shows, such as revivals of fan-favorite series from the company's early catalog, alongside a new original audio drama and additional unannounced projects. Notably excluded are major intellectual properties like RWBY, which were sold separately during the 2024 wind-down, limiting the resurgence to core brand assets rather than a full catalog restoration. Burns projected a ramp-up to active production of new shows by summer 2025, prioritizing agile, creator-driven content over expansive multimedia expansions. Ongoing operations as of October 2025 demonstrate early implementation, with the Rooster Teeth website hosting revived formats, including discussions by Burns on topics like scandals and AI applications, signaling a pivot toward sustainable, low-overhead digital distribution. This approach aims to rebuild audience engagement through direct-to-fan platforms, drawing on the brand's historical strengths in community-driven media while navigating challenges from past internal issues and market shifts in online entertainment.

Cultural Impact and Legacy

Innovations in Online Media

Rooster Teeth pioneered as a form of online by launching on April 1, 2003, which utilized footage from the video game Halo: Combat Evolved to create comedic overdubbed episodes, treating in-game characters as digital puppets. This approach predated widespread platforms like and demonstrated the viability of game engines for narrative storytelling, influencing subsequent such as Arby 'n' the Chief. The company innovated early online video distribution by self-hosting content on its website with custom servers, adopting the codec to compress files for browser playback and thereby reducing bandwidth demands that once exceeded $12,000 monthly. This enabled to reach one million weekly viewers within a month of launch, establishing a model for direct-to-audience streaming independent of traditional broadcasters. In monetization, Rooster Teeth introduced a tiered release schedule for episodes—premium access for sponsors on Fridays, registered users over weekends, and public release on Mondays—alongside the FIRST subscription service launched in the mid-2000s, which provided early content access and ad-free viewing to foster recurring revenue before ad-supported platforms dominated. They further diversified by pioneering integrated video sponsorships and , raising $2.5 million via for the 2016 feature film . Content format innovations included the establishment of in 2008, which standardized the "" genre through unscripted gameplay commentary, blending entertainment with gaming tutorials and amassing billions of views across platforms. Rooster Teeth maintained a platform-agnostic strategy, distributing globally without reliance on single tech ecosystems, which supported sustained growth to 38 million subscribers by 2017. To bridge digital and physical engagement, Rooster Teeth launched the RTX convention in with an initial attendance of around 200, expanding to 63,000 participants by 2017 across Austin, , and sites, creating a hybrid model for online communities to interact with creators and industry partners. This event series exemplified their emphasis on authentic fan connections via forums and direct feedback loops, shaping series evolution without corporate gatekeeping.

Influence on Gaming and Animation Communities

Rooster Teeth significantly shaped the gaming community by pioneering machinima, a technique using video game engines to produce animated films, through its flagship series Red vs. Blue. Debuting on April 1, 2003, the series utilized the Halo: Combat Evolved engine to create comedic content featuring virtual characters, which amassed millions of views and established machinima as a viable medium for storytelling within gaming circles. This innovation inspired subsequent creators to repurpose game assets for narrative videos, expanding creative expression in online gaming content and influencing the broader machinima movement that gained recognition at events like the Machinima Film Festival. The company's division further impacted gaming content creation by popularizing collaborative videos, starting in 2008 with series featuring group gameplay commentary and challenges. These videos, often involving multiplayer games like Grand Theft Auto and Minecraft, emphasized humor, camaraderie, and skill-based competitions, amassing over 3 million subscribers on their dedicated channel by 2015 and setting a template for community-driven gaming media. This format encouraged fan participation through recreations and fan events, fostering a sense of shared experience that extended beyond passive viewing to interactive community building. Rooster Teeth's RTX conventions, launched in , amplified this influence by creating dedicated spaces for gaming enthusiasts, drawing over 62,000 attendees by 2017 for panels, tournaments, and meetups centered on their properties. These events bridged online fandoms with in-person interactions, influencing the structure of subsequent gaming expos by integrating creator-fan dialogues, , and elements tailored to . In animation communities, Rooster Teeth advanced web-based production models with series like RWBY, which premiered on July 18, 2013, blending 3D computer-generated imagery with anime-inspired aesthetics to deliver episodic content directly to online audiences. This approach demonstrated the feasibility of high-quality animation outside traditional studios, growing their animation team from 15 to 70 employees by 2016 and inspiring indie creators to adopt hybrid techniques for crowdfunded and streaming projects. RWBY's success, with volumes attracting dedicated conventions and fan animations, highlighted the potential for niche web series to cultivate global followings, though its stylistic evolution drew mixed responses on production rigor versus accessibility.

Critical Assessments of Achievements Versus Shortcomings

Rooster Teeth's primary achievement lay in pioneering as a viable medium for narrative storytelling and online entertainment, most notably through , which debuted on April 1, 2003, and utilized footage from Halo: Combat Evolved to synchronize pre-recorded dialogue with in-game visuals, amassing over 100 million views across its run and inspiring a generation of creators in video game-derived animation. This innovation democratized content production by leveraging accessible game engines, fostering early YouTube-era experimentation that influenced broader trends, including the rise of let's plays and community-driven gaming videos via subsidiaries like , launched in 2008. The company's expansion into original animations such as (2013) and live-action projects like the 2016 film , alongside annual RTX conventions starting in 2011, built a dedicated global fanbase and demonstrated scalable models for fan-engaged media ecosystems. However, these successes were undermined by persistent internal shortcomings, particularly a culture evidenced by multiple high-profile scandals. In 2020, the company dismissed employees Adam Kovic and Ryan Haywood following allegations of and grooming, respectively, amid broader reports of that prompted structural reforms including HR overhauls. Further allegations surfaced in 2022 from former staffer Kdin Jenzen, who detailed routine homophobic slurs, transphobic mistreatment post-2016 transition, exploitative in 2013, salaries approximately $30,000 below industry peers until 2020, and excessive hours extending to 16-hour shifts, culminating in a company-wide apology on October 19, 2022, for "hateful and hurtful behavior" and a temporary pause in content production. Despite implemented measures like Business Resource Groups in 2021 and pay equity audits, critics argued these responses were reactive and insufficient, reflecting deeper failures in management accountability during rapid growth phases. Financially, Rooster Teeth struggled with sustainability, operating at losses throughout the and exacerbating under ownership post-2019 acquisition, as declining ad revenues from algorithm shifts and viewer migration to platforms like Twitch eroded monetization, leading to the March 6, 2024, shutdown announcement citing "fundamental shifts in consumer behavior." This contrasted with early bootstrapped successes, highlighting shortcomings in adapting to corporate oversight and overexpansion, including headcount inflation that prioritized volume over profitability. In assessment, Rooster Teeth's innovations catalyzed a niche in user-generated gaming media, yielding enduring cultural ripples through and format experimentation that outlasted the company's operational model. Yet, unaddressed cultural toxicities and fiscal imprudence eroded these gains, contributing to a legacy marred by ethical lapses and eventual , where initial creative triumphs gave way to institutional inertia under scaled operations.

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