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Video on demand
View on WikipediaVideo on demand (VOD) is a media distribution system that allows users to access videos, television shows and films digitally on request. These multimedia are accessed without a traditional video playback device and a typical static broadcasting schedule, which was popular under traditional broadcast programming, instead involving newer modes of content consumption that have risen as Internet and IPTV technologies have become prominent, and culminated in the arrival of VOD and over-the-top (OTT) media services on televisions and personal computers.[1]
Television VOD systems can stream content, either through a traditional set-top box or through remote devices such as computers, tablets, and smartphones. VOD users may also permanently download content to a device such as a computer, digital video recorder (DVR) or, a portable media player for continued viewing. The majority of cable and telephone company–based television providers offer VOD streaming, whereby a user selects a video programme that begins to play immediately (i.e., streaming), or downloading to a DVR rented or purchased from the provider, or to a PC or to a portable device for deferred viewing.
Streaming media has emerged as an increasingly popular medium of VOD provision over downloading, including BitTorrent.[2] Desktop client applications such as the Apple iTunes online content store and Smart TV apps such as Amazon Prime Video allow temporary rentals and purchases of video entertainment content. Other Internet-based VOD systems provide users with access to bundles of video entertainment content rather than individual movies and shows. The most common of these systems, Netflix, Hulu, Disney+, Peacock, HBO Max and Paramount+, use a subscription model that requires users to pay a monthly fee for access to a selection of movies, television shows, and original series. In contrast, YouTube, another Internet-based VOD system, uses an advertising-funded model in which users can access most of its video content free of charge but must pay a subscription fee for premium content. Some airlines offer VOD services as in-flight entertainment to passengers through video screens embedded in seats or externally provided portable media players.[3]
Functionality
[edit]Downloading and streaming VOD systems provide the user with features of portable media players and DVD players. Some VOD systems store and stream programs from hard disk drives and use a memory buffer to allow the user to fast-forward and rewind videos. It is possible to put video servers on local area networks; these can provide rapid responses to users. Cable companies have rolled out their own versions of VOD services through apps, allowing television access wherever there is a device that is Internet capable. Cable media companies have combined VOD with live streaming services. The early-2020s launches of apps from cable companies (e.g., NBC's Peacock, CBS's Paramount+) are attempts to compete with subscription video on demand (SVOD) services because they lack live news and sports content.[4][clarification needed] Streaming video servers can serve a wide community via a WAN, but responsiveness may be reduced. Download VOD services are practical in homes equipped with cable modems or DSL connections. Servers for traditional cable and telco VOD services are usually placed at the cable head-end, serving a particular market, and cable hubs in larger markets. In the telco world, they are placed in either the central office or a newly created location called a Video Head-End Office (VHO).[citation needed]
History
[edit]VOD services first appeared in the early 1990s. Until then, it was not thought possible that a television programme could be squeezed into the limited telecommunication bandwidth of a copper telephone cable to provide a VOD service of acceptable quality as the required bandwidth of a digital television signal is around 200 Mbps, which is 2,000 times greater than the bandwidth of a speech signal over a copper telephone wire.[5]
VOD services were only made possible as a result of two major technological developments: MPEG (motion-compensated DCT) video compression and asymmetric digital subscriber line (ADSL) data transmission.[5]
Plans such as those of the Integrated Network System, a national high-capacity fibre-optic network supporting a range of broadband services in Japan, noted in a more general 1986 publication,[6] were interpreted as conducive to eventual VOD deployment.[5] However, early VOD trials employed existing cable television infrastructure, notably British Telecom's video library trial, operated through the Westminster Cable Company. This trial used the Laservision media format and featured a jukebox-like media handling system involving players served by disc carousels, with twelve such handler units capable of serving up to 6,000 customers.[7] Other early VOD systems used tapes as the real-time source of video streams. GTE started as a trial in 1990, with AT&T providing all components. By 1992, VOD servers were supplying previously encoded digital video from disks and DRAM.[8]
In the US, the 1982 anti-trust break-up of AT&T resulted in several smaller telephone companies nicknamed Baby Bells. Following this, the Cable Communications Policy Act of 1984 prohibited telephone companies from providing video services within their operating regions. In 1993, the National Communication and Information Infrastructure (NII) was proposed and passed by the US House and Senate, opening the way for the seven Baby Bells—Ameritech, Bell Atlantic, BellSouth, NYNEX, Pacific Telesis, Southwestern Bell, and US West—to implement VOD systems.[9] These companies and others began holding trials to set up systems for supplying video on demand over telephone and cable lines.
In November 1992, Bell Atlantic announced a VOD trial. IBM was developing a video server code-named Tiger Shark. Concurrently, Digital Equipment Corporation (DEC) was developing a scalable video server configured from small-to-large for a range of video streams. Bell Atlantic selected IBM and in April 1993 the system became the first VOD over ADSL to be deployed outside the lab, serving 50 video streams.[citation needed] In June 1993, US West filed for a patent to register a proprietary system consisting of the Digital Equipment Corporation Interactive Information Server, Scientific Atlanta providing the network, and 3DO as the set-top box with video streams and other information to be deployed to 2,500 homes.[citation needed] In 1994–95, US West filed for a patent concerning the provision of VOD in several cities: 330,000 subscribers in Denver, 290,000 in Minneapolis, and 140,000 in Portland.[10] In early 1994, British Telecommunications (BT) introduced a trial VOD service in the United Kingdom. It used the DCT-based MPEG-1 and MPEG-2 video compression standards, along with ADSL technology.[5]
Many VOD trials were held with various combinations of server, network, and set-top box. Of these the primary players in the US were the telephone companies using DEC, Microsoft, Oracle, IBM, Hewlett-Packard, USA Video, nCube, SGI, and other servers. The DEC server system was the most-used in these trials.[11][12][13][14]
The DEC Video and Interactive Information Server architecture used a hierarchy of interactive gateways and gateway proxies to set up video streams and other information for delivery from any of a large number of VAX servers, enabling it in 1993 to support more than 100,000 streams with full videocassette recorder (VCR)-like functionality. In 1994, it upgraded to a DEC Alpha–based computer for its VOD servers, allowing it to support more than a million users.[15] By 1994 the Oracle scalable VOD system used massively parallel processors to support from 500 to 30,000 users. The SGI system supported 4,000 users.[16] The servers connected to networks of increasing size to eventually support video stream delivery to entire cities.[15]
In the UK, from September 1994, a VOD service formed a major part of the Cambridge Digital Interactive Television Trial.[17] This provided video and data to 250 homes and several schools connected to the Cambridge Cable network, later part of NTL, now Virgin Media. The MPEG-1 encoded video was streamed over an ATM network from an ICL media server to set-top boxes designed by Acorn Online Media. The trial commenced at a speed of 2 Mbit/s to the home, subsequently increased to 25 Mbit/s.[18] The content was provided by the BBC and Anglia Television. Although a technical success, difficulty in sourcing content was a major issue and the project closed in 1996.[citation needed]
In 1997, Enron Corporation had entered the broadband market, constructing and purchasing thousands of miles of fiber-optic cables throughout the United States.[19][20] In 2001, Enron and Blockbuster Inc. attempted to create a 20-year deal to stream movies on demand over Enron's fiber-optic network.[21] The heavily promoted deal failed, with Enron's share prices dropping following the announcement.[21]
In 1998, Kingston Communications became the first UK company to launch a fully commercial VOD service and the first to integrate broadcast television and Internet access through a single set-top box using IP delivery over ADSL. By 2001, Kingston Interactive TV had attracted 15,000 subscribers.[22] After several trials, Home Choice followed in 1999 but was restricted to London. After attracting 40,000 customers, they were bought by Tiscali in 2006 which was, in turn, bought by Talk Talk in 2009. Cable TV providers Telewest and NTL (now Virgin Media) launched their VOD services in the United Kingdom in 2005, competing with the leading traditional pay-TV distributor BSkyB, which responded by launching Sky by broadband, later renamed Sky Anytime on PC.[23] The service went live on 2 January 2006. Sky Anytime on PC uses a legal peer-to-peer approach based on Kontiki technology to provide very-high-capacity multi-point downloads of the video content. Instead of the video content all being downloaded from Sky's servers, the content comes from multiple users of the system who have already downloaded the content. Other UK television broadcasters implemented their own versions of the same technology, such as Channel 4's 4oD (4 on Demand, now known as All 4) which was launched on 16 November 2006 and the BBC's iPlayer, which was launched on 25 December 2007. Another example of online video publishers using legal peer-to-peer technology is based on Giraffic technology, which was launched in early 2011, with large online VOD publishers such as US-based VEOH and UK-based Craze's Online Movies Box movie rental service.[citation needed]
Unlike broadcast television, which traditionally has been the most common in the form of over-the-air television, VOD systems initially required each user to have an Internet connection with considerable bandwidth to access each system's content. In 2000, the Fraunhofer Institute IIS[24] developed the JPEG2000 codec, which enabled the distribution of movies via Digital Cinema Packages. This technology has since expanded its services from feature-film productions to include broadcast television programmes and has led to lower bandwidth requirements for VOD applications. Disney, Paramount, Sony, Universal and Warner Bros. subsequently launched the Digital Cinema Initiative,[25] in 2002.
The BBC, ITV and Channel 4 planned to launch a joint platform provisionally called Kangaroo in 2008.[26] This was abandoned in 2009 following complaints, which were investigated by the Competition Commission. In that same year, the assets of the now-defunct Kangaroo project were acquired by Arqiva,[27] who used the technology to launch the SeeSaw service in February 2010.[28] A year later, however, SeeSaw was shut down due to a lack of funding.[29]

VOD services are now available in all parts of the United States, which has the highest global take-up rate of VOD.[30] In 2010, 80% of American Internet users had watched video online,[31] and 42% of mobile users who downloaded video preferred apps to a normal browser.[32] Streaming VOD systems are available on desktop and mobile platforms from cable providers (in tandem with cable modem technology). They use the large downstream bandwidth present on their cable systems to deliver movies and television shows to end-users. These viewers can typically pause, fast-forward, and rewind VOD movies due to the low latency and random-access nature of cable technology. The large distribution of a single signal makes streaming VOD impractical for most satellite television systems. Both EchoStar/Dish Network and DirecTV offer VOD programming to PVR-owning subscribers of their satellite TV service. In Demand is a cable VOD service that also offers pay-per-view. Once the programs have been downloaded onto a user's PVR, he or she can watch, play, pause, and seek at their convenience. VOD is also common in expensive hotels.
According to the European Audiovisual Observatory, 142 paying VOD services were operational in Europe at the end of 2006. The number increased to 650 by 2009.[33] At the 2010 Consumer Electronics Show in Las Vegas, Nevada, Sezmi CEO Buno Pati and president Phil Wiser showed a set-top box with a one-terabyte hard drive that could be used for video-on-demand services previously offered through cable television and broadband. A movie, for example, could be sent out once using a broadcast signal rather than numerous times over cable or fiber-optic lines, and this would not involve the expense of adding many miles of lines. Sezmi planned to lease part of the broadcast spectrum to offer a subscription service that National Association of Broadcasters President Gordon H. Smith said would provide a superior picture to that of cable or satellite at a lower cost.[34]
Developing VOD requires extensive negotiations to identify a financial model that would serve both content creators and cable providers while providing desirable content for viewers at an acceptable price point. Key factors identified for determining the economic viability of the VOD model include VOD movie buy-rates and setting Hollywood and cable operator revenue splits.[35] Cable providers offered VOD as part of digital subscription packages, which by 2005 primarily allowed cable subscribers to only access an on-demand version of the content that was already provided in the linear traditional broadcasting distribution. These on-demand packages sometimes include extras and bonus footage in addition to the regular content.[36]
Role of peer-to-peer file sharing
[edit]Peer-to-peer (P2P) file-sharing software allows the distribution of content without the linear costs associated with centralised streaming media. This innovation proved it is technically possible to offer the consumer potentially every film ever made, and the popularity and ease of use of such services may have motivated the rise of centralised video-on-demand services. Some services such as Spotify[37] use peer-to-peer distribution to better scale their platforms. Netflix was reported to be considering switching to a P2P model[38] to cope with net neutrality problems from downstream providers.
Types
[edit]Transactional
[edit]Transactional video on demand (TVOD) is a distribution method by which customers pay for each piece of video-on-demand content.[39] For example, a customer would pay a fee for each movie or TV show that they watch. TVOD has two sub-categories: electronic sell-through (EST), by which customers can permanently access a piece of content once purchased via the Internet; and download to rent (DTR), by which customers can access the content for a limited time upon renting.[39][40] Examples of TVOD services include the Apple iTunes Store and the Google Play Store, as well as VOD rental services offered through multichannel television (i.e., cable or satellite) providers.
Premium
[edit]Premium video on demand (PVOD) is a version of TVOD which allows customers to access video-on-demand content several weeks or months earlier than their customary TVOD or home video availability – often feature films made available alongside, or in place of, a traditional release in movie theaters – but at a much higher price. A version of the model was tested in 2011 by American satellite TV provider DirecTV under the brand name "Home Premiere", which allowed viewers to rent select films from major studios for US$30 per rental as soon as 60 days after they debuted in cinemas, compared to 120 days for the regular TVOD window; this version only lasted a few months.[41][42]
PVOD made a return during the COVID-19 pandemic and the resulting global closures of cinemas. Certain films that had already been released including The Invisible Man were quickly also released on VOD platforms for a higher rental price than usual, while other films including Trolls World Tour were released simultaneously on PVOD and in drive-in theaters, or in some cases directly to PVOD only.[43]
In most cases, these PVOD releases are offered through most of the same platforms as traditional TVOD, but at a higher price, typically about US$20 for a 48-hour rental;[43] this offering has again been branded as "Home Premiere" by some studios and platforms. Disney used the September 2020 release of the live-action remake of Mulan to launch a related model called Premier Access; this requires customers to pay a premium fee (approximately US$26–30 depending on country) on top of a subscription to the Disney+ streaming service, but they then retain access as long as they maintain their subscription (for Mulan, this was effectively a 90-day rental, as the film became available to all Disney+ subscribers at no extra charge in December).[44]
It has been reported that the pandemic had contributed to a transformation in movie distribution in favor of PVOD over traditional movie houses, as studios were able to realize 80% of revenue through PVOD versus 50% of traditional theater box office receipts. Theater owners including AMC and Cinemark, as well as suppliers including IMAX and National CineMedia, all experienced significant drops in revenues during shutdowns related to COVID-19.[45]
Subscription models
[edit]
Subscription VOD (SVOD) services use a subscription business model in which subscribers are charged a regular fee to access unlimited programs.[46][47][48] Examples of these services include Netflix, Hulu, Fandango at Home, Amazon Prime Video, HBO Max, Disney+, Peacock, Paramount+, Apple TV+,[49] Disney+ Hotstar, iQIYI, iWant, Viu, Hayu, BET+, Discovery+, Canal+, Crunchyroll, Hidive, SonyLIV, ZEE5, and GulliMax.
Near video on demand
[edit]The examples and perspective in this section may not represent a worldwide view of the subject. (February 2015) |
Near video on demand (NVOD) is a pay-per-view consumer video technique used by multi-channel broadcasters using high-bandwidth distribution mechanisms such as satellite and cable television. Multiple copies of a programme are broadcast at short time intervals (typically staggered on a schedule of every 10–20 minutes) on linear channels providing convenience for viewers, who can watch the programme without needing to tune in at the only scheduled point in time.
A viewer may only have to wait a few minutes before the next time a movie will be programmed. This form is bandwidth-intensive, reduces the number of channels a provider can offer, and is generally provided by large operators with a great deal of redundant capacity. This concept has been reduced in popularity as video on demand is implemented, along with providers often wanting to provide the maximum throughput for their broadband services possible.[50]
Only the satellite services DirecTV and Dish Network continue to provide NVOD services, as they do not offer broadband and much of their rural customer base only has access to slower dial-up and non-5G wireless and satellite internet options which cannot stream films or have onerous data caps (and where possible, AT&T is now prioritizing their streaming service AT&T TV, which utilizes a fully immediate VOD experience, over DirecTV[51]).
Before the rise of VOD, the cable pay-per-view provider In Demand provided up to 40 channels in 2002, with several films receiving four channels on a staggered schedule to provide the NVOD experience for viewers.[52] As of 2018, most cable pay-per-view channels now number mainly 3–5, and are used mainly for live ring sports events (boxing and professional wrestling), comedy specials, and concerts, though the latter two sources are declining due to streaming services offering much more lucrative performance contracts to performers, and several ring sports organisations (mainly UFC and WWE) now prefer direct marketing of their product via streaming services such as ESPN+, the WWE Network, and the apps of Fox Sports over pay-TV providers which require a portion of the profits they otherwise retain directly. In Australia, pay-TV broadcaster Foxtel offers NVOD for new-release movies over their satellite service.[53]
Edge Spectrum, an American holder of low-power broadcasting licenses, has an eventual business plan to use its network and a system of digital video recorders to simulate the video-on-demand experience.[54] Most of Edge Spectrum's channels, where they are on air, carry televangelism.[55][56]
Push video on demand
[edit]Push video on demand is so-named because the provider "pushes" the content out to the viewer's set-top box without the viewer having requested the content. This technique is used by several broadcasters on systems that lack the connectivity and bandwidth to provide true "streaming" video on demand. Push VOD is also used by broadcasters that want to optimize their video streaming infrastructures by pre-loading the most popular contents to the consumers' set-top device. If the consumer requests one of these films, it is already loaded on her or his DVR.[50]
A push VOD system uses a personal video recorder (PVR) to store a selection of content, often transmitted in spare capacity overnight or all day long at low bandwidth. Users can watch the downloaded content at the time they desire, immediately and without any buffering issues. Push VOD depends on the viewer recording content so choices can be limited.[57]
Advertising video on demand
[edit]Advertising video on demand (AVOD) uses an advertising-based revenue model. This allows companies that advertise on broadcast and cable channels to reach people who watch shows using VOD. This model also allows people to watch content without paying subscription fees. Hulu was a major AVOD company before ending its free service in August 2016, transferring it to Yahoo! View using the existing Hulu infrastructure. Crackle has introduced a series of advertisements for the same company that ties into the content that is being watched.[58][59]
Ad-Supported Video on Demand (ASVOD) refers to video services that provide free content supported by advertisements.[1] Popular services include Pluto TV, Xumo, the Roku Channel, Samsung TV Plus, Amazon Freevee, Popcornflix, Crackle, Tubi, Movies Anywhere, Vudu, Dailymotion, and YouTube.[60] Walmart is adding ASVOD original programming to Vudu, and YouTube Originals will be ASVOD by 2020.[needs update][11]
Data analysis
When technology companies, include SVOD apps on their devices, like phones, tablets, televisions, game systems, computers, this can remove an attitude obstruction for a user to view content.[61] This technology also provides an advantage for technology companies for data analysis of viewed content from consumers.[61] By analyzing data of what is viewed most by consumers, companies can purchase more content that is aimed for an audience, and then in-turn market products that are based on what viewer profiles are of a group of consumers who viewer a specific amount of content.[61] This data analysis will often provide researchers valuable data that includes: what was watched, when it was watched, what they watched after watching, and even how many people watched the same video at the same time in a day, month, and even year.[62]
Economics of SVOD
Attendance in movie theaters had declined during the 2020 COVID-19 pandemic.[63] Worldwide in 2019, theatrical entertainment reach 11.4 billion dollars, but in 2020, it was only 2.2 billion.[63] Due recovery efforts to increase those attendance numbers, along with the growing amount of marketing that is need to gain the attention of an audience, pinning down an exact budget for a film production can be difficult.[64] Video on demand can have three release strategies that include: day-and-date (instantaneous release in theaters and on VOD), day-before-date (VOD before theatrical viewing), and VOD only.[64] Production studios can make revenue on these types of releases until sales start to slow.[64] After that, film companies can then license the content to other streaming services and, temporarily, make extra income like that too.[65]
In a reflection made by 2013 Netflix Chief Content Officer, Ted Sarandos, he was quoted saying, "When we launch in a territory the BitTorrent traffic drops as the Netflix traffic grows."[66] This can be valuably interpreted as in that online piracy numbers drop the more that SVOD companies grow, which in turn means more revenue going back to the production companies.[66]
Behavior detrimental to SVOD revenue
Online piracy is detrimental to production companies that produce digital content.[67] In a study that offered BitTorrent users a free SVOD subscription, the results of the research provided readers with information that show download and upload speeds in those homes decreased with a free subscription, but it could not prove decreased use in BitTorrent software.[67]
See also
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- ^ Bouma, Luke (23 December 2018). "The Roku Channel Is the Most Popular FREE Streaming Service Beating Out Pluto TV, Sony Crackle, & Tubi (2018 Cordie Awards)". Cord Cutters News. Archived from the original on 23 December 2018. Retrieved 24 December 2018.
- ^ a b c Clement, Michel; Otten, Cord; Seifert, Rouven; Kleinen, Ole; Houston, Mark B.; Karniouchina, Ekaterina V.; Heller, Christoph (2018). "IDEA FORUM: The impact of subscription-based video on demand on traditional distributors' value chains and business models". Journal of Media Economics. 31 (1–2): 50–67. doi:10.1080/08997764.2020.1796687. S2CID 221299615.
- ^ Cheng, Lei-Gen; Cui, Laizhong; Jiang, Yong (2016). "CPA-VoD: Cloud and Peer-Assisted Video on Demand System for Mobile Devices". Journal of Computer Science and Technology. 31 (6): 1087–1095. doi:10.1007/s11390-016-1684-9. S2CID 255169269.
- ^ a b Adgate, Brad. "The Impact COVID-19 Had On The Entertainment Industry In 2020". Forbes. Retrieved 13 July 2023.
- ^ a b c "How Exactly Do Movies Make Money?". Investopedia. Retrieved 13 July 2023.
- ^ "How do Netflix movies make money?". Netflix Life. 30 October 2020. Retrieved 13 July 2023.
- ^ a b McKenzie, Jordi; Crosby, Paul; Cox, Joe; Collins, Alan (2019). "Experimental evidence on demand for "on-demand" entertainment". Journal of Economic Behavior & Organization. 161: 98–113. doi:10.1016/j.jebo.2019.03.017. S2CID 159448708.
- ^ a b Godinho De Matos, Miguel; Ferreira, Pedro; Smith, Michael D. (2018). "The Effect of Subscription Video-on-Demand on Piracy: Evidence from a Household-Level Randomized Experiment". Management Science. 64 (12): 5610–5630. doi:10.1287/mnsc.2017.2875. hdl:10400.14/33147. S2CID 58008075.
Further reading
[edit]- Petley, Julian (July 2014). "The regulation of pornography on video-on-demand in the United Kingdom". Porn Studies. 1 (3): 260–284. doi:10.1080/23268743.2014.927705.
- What is Broadcaster VOD. Broadcaster Video On Demand is an exciting and evolving landscape which offers advertisers a host of premium advertising opportunities around trusted, quality content. It’s an important part of the new TV ecosystem that is helping people to watch more of the TV they love. Archived 8 March 2021 at the Wayback Machine
- Broadcaster VOD services. There are a host of different VOD services from the UK broadcasters all brimming with opportunities for advertisers. Here you’ll find an overview of the key players and their on-demand services by platform Archived 8 March 2021 at the Wayback Machine
- Broadcaster VOD advertising formats. From clickable pre-rolls to full interactivity, broadcaster VOD advertising is always innovating. Here you can get the low down on the various VOD formats currently available from the UK TV companies Archived 9 March 2021 at the Wayback Machine
- Marriott, Michel (6 August 2007). "Nothing to Watch on TV? Streaming Video Appeals to Niche Audiences". The New York Times. Retrieved 1 April 2008.
- "Google entering video-on-demand business". CNET News. 9 January 2006. Retrieved 23 May 2016.
- "On-demand media: Re-inventing the retail business model". Screen Digest. March 2008. Archived from the original on 18 March 2008. Retrieved 1 April 2008.
- "Pioneer Optical Disc Expertise Advances On-Demand DVD Entertainment". Reuters. 6 January 2008. Archived from the original on 20 December 2008. Retrieved 1 April 2008.
- Lotz, Amanda D. (2007) "The Television Will Be Revolutionized". New York: New York City University Press. p. 59.
- McGregor, Michael A., Driscoll, Paul D., McDowell, Walter (2010) "Head’s Broadcasting in America: A Survey of Electronic Media". Boston, Massachusetts: Allyn & Bacon p. 47–48.
- "The Video on Demand Business Index". Archived from the original on 27 May 2024. Retrieved 27 April 2011.
- "MAVISE, Database on television and on-demand audiovisual services in Europe (European Audiovisual Observatory)".
- "Market intelligence on the VOD markets in Europe (European Audiovisual Observatory)".
Video on demand
View on GrokipediaDefinition and Fundamentals
Core Concept and Distinctions from Traditional Media
Video on demand (VOD) refers to a digital media distribution method that allows individual users to access and consume pre-recorded video content—such as films, television episodes, or other programming—upon request, rather than adhering to a predetermined broadcast timetable.[5] This pull-based model contrasts with the push-based nature of traditional broadcasting, where content is transmitted sequentially to mass audiences via fixed channels, requiring viewers to synchronize their availability with the schedule.[3] In VOD systems, video files are stored in centralized or distributed digital libraries and delivered over internet protocol (IP) networks, enabling playback on personal devices like computers, smartphones, or smart televisions.[13] A fundamental distinction from traditional linear media, such as over-the-air broadcast or cable television, lies in user control and interactivity. Linear formats deliver content in real-time to all subscribers simultaneously, without options for pausing, rewinding, or skipping segments, as the signal is ephemeral and unidirectional.[14] VOD, by contrast, supports nonlinear consumption: users initiate playback at any moment, navigate timelines freely, and often select from vast catalogs tailored by algorithms or search functions, decoupling viewing from communal timing and geographic broadcast footprints.[15] This shift empowers consumers to dictate pace and sequence, fundamentally altering the causal dynamics of media engagement from broadcaster-imposed scarcity to abundant, on-command availability, though it relies on reliable broadband infrastructure to avoid buffering or quality degradation.[3] Unlike physical media precedents like VHS tapes or DVDs, which offered home-based time-shifting but required tangible ownership and manual handling, VOD eliminates material artifacts through cloud-based streaming or downloads, facilitating instant access without storage constraints or degradation over time.[5] Traditional media's analog or early digital broadcast models prioritized spectrum efficiency and simultaneous reach for live events or ad synchronization, often limiting content to regional audiences and fixed formats.[15] VOD's digital architecture, however, scales globally via content delivery networks (CDNs), supporting variable bitrates and adaptive streaming to match device capabilities, thereby prioritizing personalization over uniformity while introducing dependencies on data encryption and licensing to manage access rights.[13]Basic Operational Mechanisms
Video on demand (VOD) systems deliver pre-recorded video content to users through a client-server architecture, where video files are stored on centralized or distributed servers and transmitted over IP networks in response to individual requests, enabling on-demand access without adherence to broadcast schedules.[16] The process begins with content ingestion, during which videos are encoded into multiple bitrate variants—typically ranging from 240p at low bitrates (e.g., 500 kbps) to 4K at high bitrates (e.g., 15-25 Mbps)—to support adaptive streaming across varying network conditions.[17] These encoded files are segmented into short clips, often 2-10 seconds each, and packaged using protocols such as HTTP Live Streaming (HLS) or Dynamic Adaptive Streaming over HTTP (DASH), which facilitate segmented delivery over standard HTTP infrastructure.[18] Upon user initiation via a client application or web interface, the system performs authentication and authorization checks against a backend database to verify subscription status or purchase rights, often integrated with digital rights management (DRM) to enforce access controls and prevent unauthorized sharing.[16] Metadata retrieval follows, providing details like title, duration, and available quality levels, after which the client player requests the initial manifest file (e.g., .m3u8 for HLS) from an origin server or content delivery network (CDN). CDNs, comprising edge servers geographically distributed worldwide, cache and serve content closer to the user to minimize latency and bandwidth strain on the origin, with major providers handling petabytes of daily traffic; for instance, Akamai's network serves over 30% of global web traffic including VOD streams.[19] The core delivery mechanism employs adaptive bitrate streaming (ABR), where the client dynamically selects and switches between bitrate segments based on real-time measurements of available bandwidth, device capabilities, and buffer occupancy, ensuring playback continuity by preempting interruptions—studies show ABR reduces rebuffering events by up to 80% compared to fixed-bitrate streaming.[20] Video data is transmitted as UDP or TCP packets, with the player reassembling segments into a continuous stream while maintaining a client-side buffer (typically 10-30 seconds) to absorb fluctuations; if bandwidth drops below the current bitrate, the player seamlessly downgrades to a lower quality variant without user intervention.[21] This pull-based model contrasts with push-based broadcasting, allowing scalable unicast delivery to millions of concurrent users through load balancing and hierarchical server proxies, though it demands robust error correction like forward error correction (FEC) to mitigate packet loss rates exceeding 1%.[22] Overall, these mechanisms prioritize efficiency and quality-of-service metrics, such as startup delay under 2 seconds and average bitrate utilization above 90%, as benchmarked in large-scale deployments.[23]Historical Evolution
Precursors and Early Experiments (Pre-2000)
Early concepts of video on demand (VOD) emerged from pay-per-view (PPV) television systems, which allowed viewers to purchase access to specific programming but lacked true on-demand selection and playback control, relying instead on fixed schedules. PPV trials began in the 1950s, with the first experimental system launched in 1951 by Zenith and TeCO in Pennsylvania, transmitting encrypted signals over phone lines to 200 subscribers for a fee of $2 per event.[24] These analog setups demonstrated demand for non-broadcast content but were limited by one-way delivery and no user-initiated timing, serving as foundational tests for monetized video distribution over infrastructure like coaxial cable and telephone lines. Interactive cable experiments in the 1970s advanced toward VOD-like features by enabling two-way communication, though full movie libraries remained elusive due to storage and bandwidth constraints. Warner Communications' QUBE system, deployed in Columbus, Ohio, on December 1, 1977, provided 30 channels including specialized "request" services for short-form content such as news clips or music videos, selectable via a custom remote with five buttons for instant polling and feedback.[25] QUBE's hybrid analog-digital approach supported limited interactivity for up to 20,000 households but prioritized audience response over comprehensive on-demand libraries, foreshadowing VOD's user control while highlighting scalability issues in pre-digital eras.[26] Digital VOD trials proliferated in the early 1990s as compression technologies like MPEG-1 enabled server-based delivery over phone lines or cable, shifting from tape-sourced streams to stored digital files. GTE initiated a VOD pilot in 1990 using AT&T equipment, marking an early integration of telecommunications hardware for real-time video retrieval from tape libraries. Bell Atlantic followed with a 1993 test involving major studios, deploying digital set-top boxes to evaluate on-demand movie access via twisted-pair lines at speeds up to 1.5 Mbps, though high costs and technical hurdles delayed commercialization.[27] These experiments, often limited to dozens of titles and hundreds of homes, validated VOD's feasibility but revealed infrastructure bottlenecks, with trials like Bell Atlantic's consuming $40 million over three years before abandonment in 1996 due to evolving broadband realities.[28] Concurrently, nascent internet streaming in 1993 demonstrated proof-of-concept VOD, such as low-bandwidth film clips, but dial-up limitations confined it to experimental audiences until broadband maturation.[29]Rise of Broadband and Initial Services (2000s)
The expansion of broadband internet access during the 2000s fundamentally enabled video on demand (VOD) by providing the necessary download and streaming speeds beyond the limitations of dial-up connections, which averaged 56 kbps and rendered video impractical for most users. In the United States, high-speed broadband adoption at home grew rapidly from near negligible levels in 2000 to a majority of households by 2007, with average speeds rising from 256 kbps to over 1 Mbps by the mid-decade, sufficient for low-resolution video playback. This infrastructure shift, driven by DSL and cable modem deployments, increased U.S. adult broadband usage to approximately 65% by 2010.[30][31] Initial legal VOD services emerged primarily as download-to-rent or own models, targeting recent Hollywood releases to counter piracy amid broadband's rise. Movielink, launched in November 2002 as a joint venture by major studios including MGM, Paramount, Sony Pictures, and Universal, became the first platform offering legal electronic rentals and purchases of new films for broadband users, with titles available shortly after theatrical runs.[32] Similarly, CinemaNow, partnering with Microsoft in 2001 for VOD technology and securing MGM content deals by 2003, provided streaming and download options for movies, emphasizing pay-per-view access.[33][34] These services operated on proprietary platforms, charging $3–$5 per rental, but faced hurdles like restrictive digital rights management, limited device compatibility, and slow adoption due to incomplete studio participation. The mid-2000s saw VOD diversify with user-generated content platforms, accelerating mainstream acceptance. YouTube, founded in February 2005 by former PayPal employees Chad Hurley, Steve Chen, and Jawed Karim, launched its public beta in May and quickly popularized short-form VOD, hosting over 100 million videos by late 2006 and enabling instant access without traditional gatekeepers.[35] This shifted VOD from studio-controlled downloads to accessible, on-demand web video, though early content was mostly low-quality clips due to bandwidth constraints and compression technologies like Flash. By decade's end, these foundations laid groundwork for higher-quality streaming, despite ongoing issues with content licensing and illegal file-sharing competition via peer-to-peer networks.[36]Streaming Dominance and Major Milestones (2010s)
The 2010s marked the transition of video on demand from niche to dominant delivery method for television and film, driven by widespread broadband adoption and smartphone proliferation, which enabled on-demand access surpassing scheduled broadcasts in convenience and viewer control. Netflix, originally a DVD rental service, pivoted fully to streaming by 2010, separating its DVD business amid subscriber backlash but recovering through aggressive content investment. By the decade's start, Netflix had approximately 12 million U.S. subscribers, expanding internationally beginning with Canada in September 2010.[37][38] This period saw streaming services capture increasing viewing hours, with U.S. pay TV penetration declining from 88% in 2010 as cord-cutting accelerated, fueled by high cable costs and flexible alternatives.[39] Major platforms solidified their roles through service launches and expansions. HBO Go debuted in 2010, offering authenticated streaming of HBO content to cable subscribers, while Hulu Plus launched in November 2010 with ad-supported access to full seasons and next-day episodes, broadening VOD beyond free clips. Amazon Instant Video, rebranded as Prime Video in 2011, integrated with Prime memberships to stream movies and series, reaching millions via e-commerce loyalty. These developments intensified competition, prompting traditional networks to experiment with authenticated apps like TV Everywhere in 2010, though fragmentation limited their impact compared to standalone VOD platforms.[40][29] Pivotal milestones underscored streaming's cultural and economic shift. Netflix's 2013 release of House of Cards as its first major original series, acquired in a $100 million deal bypassing traditional pilots, exemplified data-driven commissioning and binge-release models, amassing 29 million views in initial weeks and influencing industry norms. By 2013, Netflix streaming revenue overtook DVD/mail, signaling VOD's primacy within the company. Subscriber growth exploded: Netflix hit 81 million global users by 2016, surpassing traditional cable providers in some demographics as cord-cutters numbered over 10 million U.S. households by mid-decade. Competitors followed; Apple TV+ announced originals in 2017, though launches peaked later.[41][42] Global expansion amplified dominance, with Netflix entering 130 countries by 2016 via localized content and dubbing, while cord-cutting trends spread beyond the U.S., eroding linear TV shares. By decade's end, streaming accounted for over 30% of U.S. TV consumption, up from negligible shares pre-2010, as originals like Netflix's Stranger Things (2016) drove cultural phenomena and ad dollars shifted online. This era's causal driver—superior user experience via algorithms and anytime access—outweighed legacy infrastructure, though piracy persisted as a challenge until richer libraries deterred it.[43][37]Contemporary Developments (2020s)
The COVID-19 pandemic in 2020 significantly accelerated VOD adoption, with global video consumption surging as lockdowns restricted traditional media access; daily online video viewing increased dramatically in the first two months of restrictions, driven by broadband availability and content demand.[44] This shift contributed to the U.S. video streaming services industry growing at a compound annual growth rate (CAGR) of 12.8% from 2020 to 2025.[45] By 2024, the global video streaming industry generated $233 billion in revenue, encompassing subscription, ad-supported, and free platforms like YouTube and TikTok, with projections for SVOD revenue alone reaching $119.09 billion in 2025.[46][47] The broader VOD market was valued at $126.16 billion in 2025, expected to expand at an 11.65% CAGR to $218.89 billion by 2030, fueled by rising internet penetration, smart device adoption, and expanded content libraries.[10] Worldwide video streaming is forecasted to grow at a 21.5% CAGR, reaching $416.84 billion by 2030.[48] Major platforms responded to subscriber fatigue and churn by introducing ad-supported tiers and enforcing anti-password-sharing policies starting around 2022-2023. Netflix's crackdown on account sharing, implemented globally by mid-2023, converted many users to paid plans, attributing significant growth to this measure alongside ad-tier availability, where over 40% of new signups in eligible regions chose the lower-cost option with ads.[49][50] By 2025, nearly 46% of U.S. streaming subscribers across services like Netflix, Disney+, and Hulu opted for ad-supported tiers, reversing stagnation in ad-free subscriptions and boosting overall household penetration.[51] These strategies addressed economic pressures, with providers like Disney planning similar enforcement in 2024 to capture revenue from shared accounts.[49] Industry consolidation intensified amid profitability challenges, exemplified by the 2022 merger of WarnerMedia and Discovery into Warner Bros. Discovery, which combined HBO Max and Discovery+ into a unified platform launching in the U.S. in spring 2023.[52] In 2024, Skydance Media merged with Paramount Global in an $8 billion deal, aiming to strengthen streaming assets like Paramount+ against larger competitors. Such mergers reflected a broader trend toward bundling content and services to reduce fragmentation, with ongoing discussions of further combinations involving NBCUniversal, Warner Bros. Discovery, and others by 2025.[53] Technological advancements supported higher-quality delivery, including widespread adoption of 4K, HDR, and AI-driven recommendations, enhanced by 5G networks for lower latency and improved mobile streaming.[54] VOD household penetration continued rising globally into 2024, with platforms like Disney+ experimenting with hybrid models integrating live events.[55] These developments underscored VOD's maturation, shifting focus from subscriber acquisition to sustainable monetization amid competitive saturation.Delivery and Technical Aspects
Infrastructure and Technologies
Video on demand (VOD) relies on distributed server infrastructure for content ingestion, storage, transcoding, and delivery, often leveraging cloud platforms to scale processing workflows. These infrastructure elements constitute a major portion of operational expenses for VOD providers, as costs for storage, transcoding (including format conversions, media processing, and thumbnail generation), and distribution via content delivery networks scale linearly with the volume of video content uploaded and playback sessions.[56][57] Providers utilize high-capacity origin servers to host master video files, followed by transcoding into multiple formats and bitrates for compatibility across devices.[58][59] Cloud services like AWS and Google Cloud enable automated pipelines that handle petabyte-scale storage and parallel encoding, reducing latency from upload to availability.[58][59] Content delivery networks (CDNs) form the backbone of VOD distribution, comprising geographically dispersed edge servers that cache video segments closer to users to minimize buffering and bandwidth costs. CDNs replicate content across data centers connected by high-speed fiber optics, directing requests to the nearest node via DNS routing and anycast IP addressing.[60][61] For video streaming, CDNs optimize for peak loads, with major providers like Akamai and Cloudflare handling billions of requests daily by prefetching popular titles and employing load balancing.[62][60] This infrastructure counters the high data demands of VOD, where a single 4K stream can exceed 25 Mbps, by offloading traffic from central origins.[63] Adaptive bitrate streaming (ABR) protocols enable seamless playback by segmenting videos into short chunks (typically 2-10 seconds) encoded at varying resolutions and bitrates, allowing clients to switch variants based on real-time network conditions. HTTP Live Streaming (HLS), developed by Apple in 2009, uses MPEG-2 Transport Stream segments over HTTP/TCP, supporting wide device compatibility including iOS and Android.[18][64] MPEG-DASH, standardized by MPEG in 2012, employs fragmented MP4 containers for greater flexibility in non-Apple ecosystems, with both protocols relying on manifest files (M3U8 for HLS, MPD for DASH) to list available streams.[65][64] ABR reduces rebuffering rates to under 1% in optimal conditions by dynamically selecting streams, though it increases storage needs due to multi-bitrate encoding.[18][20] Video compression relies on codecs to balance quality, file size, and computational demands, with H.264/AVC remaining dominant for its broad hardware support and efficiency in baseline VOD workflows since its 2003 ITU standardization. HEVC/H.265, introduced in 2013, achieves 25-50% better compression than H.264 at equivalent quality, enabling 4K delivery over constrained bandwidths, though licensing fees limit adoption in some open platforms.[66][67] AV1, released by the Alliance for Open Media in 2018, offers royalty-free compression superior to HEVC by 20-30% for high-resolution content, gaining traction in services like Netflix for cost savings despite higher encoding complexity.[68][69] Transcoding pipelines convert source footage into these codecs, often using GPU-accelerated hardware to process libraries of titles efficiently.[66]Digital Rights Management and Security
Digital Rights Management (DRM) in video on demand (VOD) encompasses technologies designed to restrict unauthorized access, copying, and distribution of copyrighted video content, primarily through encryption of media files and enforcement of playback licenses via secure servers.[70] In streaming contexts, DRM encrypts video streams before transmission, requiring client devices to obtain decryption keys from license servers only after user authentication, thereby limiting playback to authorized sessions and devices.[71] This approach integrates with adaptive bitrate streaming protocols like HTTP Live Streaming (HLS) or Dynamic Adaptive Streaming over HTTP (DASH), where segment keys are managed dynamically to prevent offline extraction.[72] Prominent DRM systems in VOD include Google's Widevine, Microsoft's PlayReady, and Apple's FairPlay, each tailored to specific ecosystems while supporting multi-DRM interoperability for broad device compatibility. Widevine, deployed since 2010 and used by platforms like Netflix and YouTube, operates in security levels from hardware-rooted Level 1 (processing in secure environments like Trusted Execution Environments) to software-based Level 3, with Level 1 offering resistance to key extraction via tamper-resistant hardware.[73] PlayReady, introduced by Microsoft in 2007, emphasizes robust key handling for Windows and Xbox devices, supporting features like output protection to block recording.[74] FairPlay, Apple's proprietary system since the iTunes era around 2003, enforces device binding and secure hardware decryption on iOS and macOS, often requiring signed apps for playback.[75] Providers frequently combine these in multi-DRM setups to cover Android, iOS, smart TVs, and browsers, with license proxies aggregating requests to reduce latency.[76] Beyond core encryption, VOD security incorporates forensic watermarking—embedding imperceptible user- or device-specific identifiers into video frames—to trace leaks back to sources, as seen in Hollywood studios' adoption since the mid-2010s for high-value releases.[77] Anti-piracy measures also include dynamic watermarking, session-based token validation, and integration with content delivery networks (CDNs) for real-time threat detection, such as anomalous bandwidth spikes indicating redistribution.[78] However, vulnerabilities persist: Widevine Level 3 has faced exploits allowing key recovery via browser debugging since 2017, enabling HD content ripping, while screen-recording tools bypass playback restrictions entirely, underscoring DRM's reliance on user-end enforcement.[79] Virtual machines and emulators further challenge hardware-secured modes by simulating trusted environments.[80] DRM's effectiveness against piracy remains limited, functioning more as a deterrent to casual infringement than an absolute barrier, with determined actors routinely circumventing protections through reverse engineering or credential stuffing.[81] Studies indicate that while DRM secures initial delivery, it fails to prevent secondary sharing via peer-to-peer networks or social platforms, contributing to ongoing revenue losses estimated in billions annually for the industry, though exact quantification varies by implementation strength.[82] No DRM achieves 100% security, as evolving threats like AI-assisted de-watermarking and quantum computing risks to encryption demand perpetual updates, often at the cost of playback compatibility or user friction from device limits and mandatory online checks.[77] Thus, VOD operators layer DRM with legal enforcement, such as DMCA takedowns, and behavioral analytics to mitigate breaches, recognizing technical controls alone insufficient against adaptive piracy.[83]Business Models and Types
Transactional and Premium VOD
Transactional video on demand (TVOD), also known as pay-per-view or electronic sell-through, enables consumers to purchase or rent individual video titles on a one-time basis through digital platforms, distinct from subscription-based access.[84][8] Users typically pay a fixed fee for temporary rental (e.g., 24-48 hours or 30 days) or permanent ownership, with content delivered via streaming or download.[85] This model generates revenue through direct transactions, often with platforms retaining 20-30% commission while studios receive the majority share.[86] Prominent TVOD platforms include Amazon Prime Video's digital store, Apple TV (formerly iTunes), Google Play Movies, Vudu, and YouTube Premium purchases, offering libraries spanning new releases, classics, and user-generated content.[86][87] These services integrate with devices like smart TVs, mobile apps, and gaming consoles, supporting features such as multiple-device playback and cloud storage for purchased titles.[88] Globally, TVOD revenue reached approximately $12.29 billion in 2024 and is projected to grow to $22.97 billion by 2033 at a compound annual growth rate of 7.2%, driven by expanding broadband access and demand for on-demand ownership.[89] Premium video on demand (PVOD) represents a specialized variant of TVOD, targeting high-value new releases—often theatrical films—offered at elevated prices during exclusive early-access windows, sometimes concurrent with or shortly after cinema runs.[90][91] Unlike standard TVOD, which covers a broad catalog, PVOD focuses on premium content with pricing 2-5 times higher (e.g., $20-30 per title) to capitalize on urgency and scarcity, frequently bundled with subscription services as add-ons.[92][93] This model proliferated during the COVID-19 pandemic, with global consumer spending peaking at $1 billion in 2020 as studios like Warner Bros. and Disney shifted to hybrid releases.[94] PVOD examples include Disney's 2020-2021 Premier Access tier on Disney+, where films like Mulan commanded $29.99 fees alongside subscriptions, generating hundreds of millions in supplemental revenue without fully displacing box office returns.[95] Universal's Wicked earned $26 million in PVOD downloads and sales on New Year's Eve 2024 alone, totaling $70 million in its first seven days post-theatrical.[96] In 2024, PVOD uptake increased with shorter theatrical windows, as seen in Neon’s Anora, which supplemented its $20.4 million domestic box office with digital premiums after a 70-day exclusivity.[97][98] While PVOD diversifies studio income—estimated at $525 million to $1 billion in U.S. retailer revenue for 2021—it risks viewer fatigue from high costs and limited availability compared to broader TVOD catalogs.[90][95]Subscription and Ad-Supported Models
Subscription video on demand (SVOD) operates on a model where consumers pay a recurring fee, usually monthly, to access an extensive library of on-demand video content without additional per-title charges. This approach provides unlimited viewing for subscribers, often including original productions and licensed media. Netflix pioneered the modern SVOD streaming paradigm by launching its service on January 16, 2007, building on its earlier DVD-by-mail subscription system established in 1997 and formalized with unlimited rentals in 1999.[99][42] Hulu followed as one of the first SVOD streaming platforms later in 2007.[99] Major SVOD providers have amassed large subscriber bases, with Netflix reporting 301.6 million global paid subscribers as of the latest available figures.[100] Disney+ holds 127.8 million subscribers, reflecting aggressive expansion through bundled offerings and exclusive content like Marvel and Star Wars franchises.[100] In 2024, SVOD services captured 84.63% of total video on demand revenue, underscoring their dominance due to predictable cash flows from subscriber retention and churn management.[10] However, rising content costs and market saturation have prompted many SVOD platforms to experiment with tiered pricing, including lower-cost ad-supported options to reduce churn rates, which for Netflix stood at 2.0% in recent measurements compared to higher rates for competitors like Starz at 8.2%.[101] Ad-supported video on demand (AVOD) delivers content for free or at minimal cost, funded primarily through pre-roll, mid-roll, and post-roll advertisements integrated into the viewing experience. This model appeals to cost-conscious audiences by lowering barriers to entry, though it relies on high viewership volumes to generate ad revenue via metrics like impressions and completion rates. Platforms such as Tubi and Pluto TV lead in AVOD, particularly through free ad-supported streaming television (FAST) channels that mimic linear TV formats. In February 2024, FAST services including Tubi and Pluto TV accounted for 3.7% of overall TV viewing share, indicating steady audience migration from traditional cable.[102] AVOD has exhibited rapid expansion amid economic pressures on consumers, with the global market valued at USD 45.92 billion in 2025 and forecasted to reach USD 67.85 billion by 2030, driven by increasing connected TV adoption and advertiser shifts to digital video.[103] U.S. households using AVOD services grew 17% from 2021 to recent years, outpacing SVOD's 9% increase in the same period, as providers like Roku Channel and Tubi reported ad revenues of USD 331 million and USD 255 million respectively in a tracked quarter of 2025.[104][105] Hybrid approaches are prevalent, with 86% of streaming users selecting ad-supported tiers when offered by SVOD giants like Netflix and Disney+, reflecting tolerance for interruptions in exchange for affordability—Netflix's AVOD tier alone generated USD 429 million in a recent period, up 95% year-over-year.[106][105] This convergence highlights AVOD's role in broadening access while SVOD maintains premium, ad-free experiences for loyal payers, though both face challenges from content licensing costs and viewer fragmentation.Hybrid and Emerging Variants
Hybrid video on demand (HVOD) models combine elements of subscription video on demand (SVOD), advertising video on demand (AVOD), and transactional video on demand (TVOD) to provide tiered access options and diversify revenue streams.[107] This integration enables platforms to address subscriber churn—reported at around 8% monthly for SVOD services in 2023—by allowing users to select ad-supported tiers for lower costs or premium ad-free experiences.[108] Providers like Hulu exemplify HVOD through its dual structure: a basic plan with limited ads at $7.99 per month and an ad-free upgrade at $17.99, which together generated over $10 billion in revenue for Disney in fiscal 2023.[109] Amazon Prime Video employs a SVOD-TVOD hybrid, bundling unlimited streaming of licensed and original content within its $14.99 monthly Prime membership while offering individual movie rentals or purchases for $3.99 to $19.99 each, appealing to users seeking both breadth and specificity.[110] Similarly, platforms such as Max (formerly HBO Max) layer AVOD elements atop SVOD, introducing ad-supported tiers in 2024 to capture price-sensitive audiences amid rising content costs exceeding $20 billion annually for major streamers.[111] These models mitigate risks of pure SVOD saturation, where U.S. household penetration stalled at 85% by 2024, by incorporating targeted advertising that yields average CPMs of $20-30.[112] Emerging variants extend HVOD through free ad-supported streaming television (FAST), which simulates traditional linear TV via on-demand channel playlists without subscriptions, relying solely on AVOD revenue. Services like Tubi and Pluto TV have proliferated in the 2020s, with Tubi reaching 80 million monthly active users by 2024 through partnerships distributing over 50,000 titles.[113] FAST's growth, projected to command 10% of U.S. streaming hours by 2025, stems from zero-cost entry barriers that drive scale, though ad fatigue limits per-user revenue to under $5 annually compared to SVOD's $100+.[114] Additionally, hybrid experiments like Netflix's AVOD tier, launched November 1, 2022, at $6.99 monthly, attracted 30% of new sign-ups within its first year, signaling a shift toward "good-better-best" pricing to sustain profitability amid $17 billion content spend in 2023.[115] These variants prioritize user retention via choice, yet face challenges in ad-load optimization to avoid viewer drop-off rates exceeding 20% during commercial breaks.[116]Economic Impact and Market Dynamics
Growth Statistics and Revenue Streams
The global video on demand (VOD) market experienced rapid expansion in the early 2020s, driven by increased broadband penetration and shifts in consumer viewing habits away from traditional cable television. In 2024, the market was valued at approximately $113.78 billion, with projections estimating growth to $133.44 billion in 2025 and reaching $381.16 billion by 2032, reflecting a compound annual growth rate (CAGR) influenced by rising demand for on-demand content across devices.[11] Subscriber numbers for major subscription-based VOD services also surged, totaling around 1.8 billion global subscriptions by 2025, up from 1.1 billion in 2020, as platforms like Netflix reported 301.6 million paid users and Amazon Prime Video around 200 million by early 2025.[117][100] Revenue streams in VOD primarily derive from subscription video on demand (SVOD), transactional video on demand (TVOD), and advertising video on demand (AVOD), with SVOD maintaining dominance due to predictable recurring income but facing maturation in mature markets. Global SVOD revenues are forecasted to reach $119.09 billion in 2025, comprising the bulk of paid VOD income, while AVOD has accelerated, growing from $28.09 billion in 2023 to a projected $72.1 billion by 2027 amid advertiser interest in targeted placements on free tiers.[118][119] TVOD, involving pay-per-view or rental models, contributes modestly, with revenues expected to expand at a slower pace relative to ad-supported variants, as consumers favor bundled access over à la carte purchases.[117]| Revenue Model | 2023/2024 Value (Global) | Projected Growth |
|---|---|---|
| SVOD | $119.09B (2025 est.) | To $185B by 2029[120] |
| AVOD | $28.09B (2023) | To $72.1B by 2027; $141B by 2029[119][120] |
| TVOD | Modest share within OTT | Slower CAGR vs. AVOD/SVOD hybrids[117] |
