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Nvidia Shield Portable
Nvidia Shield Portable
from Wikipedia
Nvidia Shield Portable
Also known as
  • Nvidia Shield
  • NSP (abbreviations)
ManufacturerNvidia
Product familyShield
TypeHandheld game console
GenerationEighth
ReleasedJuly 31, 2013; 12 years ago (2013-07-31)
Introductory priceUS$299[1]
Operating systemAndroid 4.2.1 (Jelly Bean) (upgradable to Android 5.1 Lollipop)
System on a chipTegra 4
CPU1.9 GHz GHz quad-core ARM Cortex-A15
MemoryGB DDR3L RAM
Storage16 GB flash memory, microSD card reader
Display5 inches (13 cm) 1280 x 720 px(294 ppi) IPS LCD
Graphics72 GeForce graphics cores (24 vertex shaders + 48 pixel shaders)[2]
InputMulti-touch capacitive screen, microphone, 3-axis accelerometer, gyroscope, GPS
Controller inputD-pad
2 × Analog Sticks
L/R bumper and trigger buttons
X, Y, A, B buttons
NVIDIA/Power Button
Start button
Home button
Volume buttons
Back button
Connectivity2×2 MIMO 2.4 GHz + 5 GHz Wi-Fi 802.11n, Bluetooth 3.0, micro USB 2.0, mini HDMI, 3.5mm audio jack
Power7350 mAh (28.8 W·h)
Online services
Dimensions6.22 inches (15.8 cm) (W)
2.244 inches (5.70 cm) (H)
5.315 inches (135.0 mm) (D)
Weight579 g (20.42 oz)
RelatedShield Tablet, Tegra Note 7
Websitewww.nvidia.com/en-us/shield/

The Nvidia Shield Portable (Nvidia Shield or NSP) is a handheld game console developed by Nvidia, released on July 31, 2013.[3] It runs on Android Lollipop 5.1, featuring a flip 130mm (5-inch) touchscreen display[4] with 1280×720 resolution.[5] It is similar in shape to an Xbox 360 controller and similar in control setup to a DualShock controller, with two analog joysticks, a D-pad, and other buttons. It is the first device to use Nvidia's Tegra 4 processor. It was originally called Shield or Nvidia Shield, but since the launch of the Shield Tablet, it is called the Shield Portable.[6]

Due to being out of stock for many years, it is presumably discontinued, but there has not yet been any official announcement from Nvidia.[citation needed] An update in 2022 removed the GameStream feature from all Shield devices including the portable models.[7]

Features

[edit]

Through Nvidia's GameStream suite, Shield Portable allows the streaming of games running on a desktop PC equipped with a GeForce GTX 650 or higher video card (formerly known as GeForce PC Streaming). The Android 4.4.2 update for Shield Portable adds Console Mode, which allows a Shield Portable to be connected to a TV at either 720p, 1080p or 4K resolution (either using a wireless connection or MicroHDMI) and controlled with a Bluetooth controller, and software for mapping on-screen control buttons to the device's hardware buttons for Android games which do not natively support them.[8][9]

Alongside the exclusive games available through Nvidia's own TegraZone market and GeForce Now game-streaming service, Shield Portable can also access the Google Play store, as with most other Android-based devices.[10][11]

Software updates

[edit]

Nvidia released SHIELD Portable Software Upgrade 103 on July 23, 2015, which added Android 5.1, Chromecast support to connect to a TV and removes some games that do not work with Android 5.1. Miracast support was also removed.[12]

Nvidia released SHIELD Portable Software Upgrade 106 on September 3, 2015.[13]

Nvidia released SHIELD Portable Software Upgrade 110 on July 6, 2016.[14]

Critical reception

[edit]

Nvidia Shield Portable has received mixed reception from critics. Generally, reviewers praised the performance of the device, but criticized the cost and lack of worthwhile games. IGN's Scott Lowe rated the Shield Portable a 6.8/10, noting the "impractical cost and a scarcity of compelling games".[15] Engadget's review noted the system's "extremely impressive PC gaming", but also that due to its high price, the device was "a hard sell as a portable game console", especially when compared to similar handhelds on the market.[16] CNET's Eric Franklin states in his review of the device that "The Nvidia Shield is an extremely well made device, with performance that pretty much obliterates any mobile product before it; but like most new console launches, there is currently a lack of available games worth your time."[17] Eurogamer's comprehensive review of the device provides a detailed account of the device and its features; concluded by saying: "In the here and now, the first-gen Shield Portable is a gloriously niche, luxury product - the most powerful Android system on the market by a clear stretch and possessing a unique link to PC gaming that's seriously impressive in beta form, and can only get better."[18]

See also

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The NVIDIA SHIELD Portable is a handheld gaming device developed by NVIDIA as an Android-based portable console, featuring a built-in game controller and high-performance Tegra 4 processor for running mobile games and streaming PC titles over Wi-Fi. Announced in May 2013 at $349 with pre-orders beginning shortly after, the price was reduced to $299 before its launch in the United States on July 31, 2013; it was further reduced to $199 in some markets in 2014. It was powered by NVIDIA's Tegra 4 system-on-chip, including a quad-core ARM Cortex-A15 CPU clocked at 1.9 GHz and a 72-core Kepler GPU, paired with 2 GB of DDR3 RAM and 16 GB of internal eMMC storage expandable via microSD. The 5-inch IPS display offered a 1280x720 resolution at 294 pixels per inch, while its 28.8 Wh battery provided up to 5 hours of gameplay for optimized Tegra titles and over 20 hours for streamed content. Key features included a fold-down screen integrated with console-style controls—dual analog joysticks, a , face buttons, shoulder triggers, and bumpers—for an immersive portable experience, alongside support for Android 4.2 at launch (later upgradable to Android 4.4 KitKat). The device connected via 802.11n , 3.0, mini-HDMI for TV output, and micro-USB, with sensors like GPS, a 3-axis , and enhancing gameplay. It supported NVIDIA's GameStream technology to wirelessly stream games from GTX-equipped PCs, including titles from and the TegraZone app store, and came preloaded with games like Sonic the Hedgehog 4 Episode II THD. At 579 grams and measuring 158 x 135 x 57 mm, its robust build included to maintain performance without thermal throttling, though its weight drew mixed reviews for portability. As NVIDIA's first foray into dedicated gaming hardware, the Portable laid the groundwork for the company's later lineup, emphasizing premium mobile graphics and hybrid gaming capabilities.

Development

Announcement

Nvidia announced the Shield Portable, initially codenamed Project Shield, on January 7, 2013, during its keynote at the Consumer Electronics Show (CES) in . The device was presented as a handheld gaming console powered by an open platform, enabling users to play Android games natively and stream PC titles wirelessly. A working prototype was demonstrated onstage, showcasing the integration of Nvidia's 4 processor to deliver high-performance graphics and seamless gameplay. The initial marketing positioned Project Shield as a versatile solution for untethered gaming, with a strong emphasis on Nvidia's GameStream technology, which allows low-latency streaming of from a compatible GTX-equipped desktop or laptop to the handheld over a home network. This feature was highlighted to bridge mobile and PC gaming ecosystems, offering access to full PC libraries without the need for local rendering on the device. Early promotions underscored its 5-inch and ergonomic controller design for immersive experiences. Nvidia executives, including CEO Jen-Hsun Huang, emphasized the device's appeal to both Android enthusiasts and PC gamers during the reveal. Huang stated, "Project SHIELD was created by engineers who love to game and imagined a new way to play," framing it as an innovative tool for gamers seeking flexibility across platforms. The announcement targeted hardcore Android users looking for premium gaming hardware and PC owners desiring portable access to their libraries, positioning as a premium entry into mobile gaming. Prototype showcases at CES featured hands-on sessions where attendees experienced Android titles from the TegraZone store and streamed PC games like The Witcher 2. Nvidia hinted at partnerships, including integration with Google Play for instant game downloads and collaborations with developers such as Ubisoft and Epic Games to optimize titles for the Tegra 4 platform. These elements built early hype around Shield's potential to expand the Android gaming ecosystem.

Design process

The design process for the Nvidia Shield Portable began in 2012 with an initial prototype consisting of a game controller fastened to a smartphone using wood, which was iteratively refined by Nvidia's in-house engineering team in Texas and China to integrate the Android operating system and dedicated gaming hardware. This evolution addressed early "painful" flaws in two prototypes completed by December 2012, under intense time pressure that involved hand-delivering parts from suppliers in Austria, Taiwan, and China. The final model incorporated a microSD slot for storage expansion, enabling users to extend the device's 16 GB internal capacity for additional games and media. Central to the engineering decisions was the selection of the Tegra 4 processor as Nvidia's first implementation, featuring a quad-core ARM Cortex-A15 CPU at 1.9 GHz paired with a 72-core Kepler GPU, to achieve console-like mobile gaming performance while maintaining power efficiency through a companion battery-saver core. Design goals emphasized controller-like ergonomics inspired by the Xbox 360, resulting in a clamshell form factor with dual analog sticks, a D-pad, and shoulder buttons for extended comfort during gameplay. Weight considerations targeted a balance between durability and portability, culminating in a final mass of 579 g, while battery life objectives drove the inclusion of a 7350 mAh lithium-ion pack to support 5-10 hours of continuous play. A key integration challenge involved merging the open Android platform with dedicated gaming hardware, allowing seamless output for docking to televisions and streaming via , without restricting access to the broader ecosystem of thousands of titles. This approach avoided the "walled-garden" limitations of traditional consoles, enabling flexible support for both native Android games through TegraZone and GeForce-compatible PC content. Engineers prioritized these features to untether high-fidelity gaming from stationary setups, though the process required optimizing the Tegra 4's 2 display technology for efficient power management during TV output.

Hardware

Technical specifications

The Nvidia Shield Portable is powered by the 4 processor, featuring a quad-core Cortex-A15 CPU clocked at 1.9 GHz and a 72-core GPU designed for high-performance mobile gaming. It includes 2 GB of DDR3L RAM and 16 GB of internal eMMC flash storage, with support for expansion via a microSD card slot. The device features a 5-inch IPS LCD display with a resolution of 1280x720 pixels and capacitive support, providing a pixel density of approximately 294 ppi. Connectivity options encompass 802.11n (with a/b/g support), 3.0, GPS, a micro USB 2.0 port, and a mini output for external display mirroring. Audio capabilities include a built-in for voice input, while sensors comprise a 6-axis motion sensing system integrating a 3-axis and a 3-axis for tilt and orientation detection. The Shield Portable is equipped with a 7350 mAh (28.8 Wh) , measures 158 x 135 x 57 mm, and weighs 579 grams.

Controls and build

The Nvidia Shield Portable features a controller layout inspired by traditional console gamepads, including dual clickable analog thumbsticks arranged in a symmetrical configuration, a digital on the left, four face buttons (A, B, X, Y) on the right, dual shoulder bumpers (L1, R1), analog triggers (L2, R2) below them, and dedicated start and select buttons. This design ensures precise input for gaming, with the thumbsticks noted for their responsive and comfortable feel akin to high-end console controllers. The device's build consists of a durable plastic chassis accented by twin soft-touch rubberized grips on the rear and sides, enhancing handheld comfort during extended play sessions without causing slippage. The overall construction feels solid yet lightweight at 579 grams, though minor creaks and visible seams are present under close inspection. Motion controls are supported through an integrated 6-axis inertial measurement unit (IMU), comprising a 3-axis gyroscope and 3-axis accelerometer, enabling gesture-based interactions in compatible games. As a fixed-design handheld with no detachable components, the Shield Portable emphasizes portability through its compact form factor—measuring about 15 cm wide, 13 cm deep, and 5 cm thick—while supporting TV connectivity via a built-in mini-HDMI port for docked gameplay on external displays.

Release

Launch details

The Nvidia Shield Portable became available for pre-order on May 17, 2013, following an announcement that advanced the start date from May 20 due to strong initial interest. Priced at $349 at the time, pre-orders were handled directly through Nvidia's website and select online retailers including Newegg and GameStop, with shipping initially targeted for June before multiple delays. The device launched in the United States and Canada on July 31, 2013, marking Nvidia's entry into the portable gaming market with an Android-based handheld capable of native app play and PC game streaming. The rollout emphasized the Shield's GameStream technology, with promotional demonstrations showcasing seamless streaming of high-profile PC titles like from a GeForce-equipped computer to the portable device over a local network. These demos, highlighted in Nvidia's launch materials and hands-on previews, illustrated the console's ability to deliver console-quality gameplay on a mobile form factor, positioning it as a bridge between desktop gaming rigs and on-the-go portability. Initial shipments faced challenges from high demand and production constraints, resulting in rapid sell-outs and backorders shortly after availability began. Nvidia reported that early units shipped to customers and stores were quickly exhausted, with CEO Jen-Hsun Huang noting sell-outs in retail locations while production ramped up to meet ongoing orders. This enthusiasm among early adopters underscored the device's appeal to PC gamers seeking a dedicated streaming companion, though the limited initial supply delayed fulfillment for many pre-order customers into August 2013.

Pricing and availability

The Nvidia Shield Portable launched at a manufacturer's suggested retail price (MSRP) of $299 USD in July 2013. In March 2014, Nvidia reduced the price to $199 USD for a limited time through the end of April to encourage adoption amid slower-than-expected sales. Initial availability focused on , with launches in the and starting July 31, 2013, followed by expansion to select European markets including the , , , and the in early 2014. Distribution in was limited, with availability restricted to certain countries and facing regulatory hurdles in others, such as . The device was offered in a single black color variant with no special editions or bundles beyond occasional retailer inclusions of digital games like Expendable: Rearmed and 4: Episode II at launch. Later clearance sales in 2014 contributed to further price reductions as inventory dwindled. Production of the Shield Portable ended around 2015, after which it became permanently out of stock with no official discontinuation announcement from . GameStream functionality, a core streaming feature, remained supported until discontinued the service for Shield devices in late 2022.

Software

Operating system

The Nvidia Shield Portable launched in July 2013 with Android 4.2.1 as its base operating system, featuring custom user interface overlays such as the TegraZone application for accessing optimized games and tools. Subsequent updates progressed the OS version incrementally. In October 2013, Software Upgrade 63 brought Android 4.3 , introducing features like Gamepad Mapper for controller customization and Console Mode for TV connectivity. By April 2014, Upgrade 72 updated the device to Android 4.4.2 KitKat, enhancing stability and adding support for via Apps2SD. The most significant OS upgrade arrived with Software Upgrade 103 on July 23, 2015, advancing to Android 5.1 Lollipop; this release added built-in support for media streaming while removing functionality and certain incompatible apps, including the Android Browser and select pre-installed games. Follow-up patches, Upgrade 106 in September 2015 and Upgrade 110 in July 2016, delivered bug fixes, performance improvements, and security enhancements without advancing the Android version further. The final software update, Upgrade 110, was released in July 2016, delivering bug fixes, performance improvements, and security enhancements. No further official updates were issued thereafter, marking the end of support for the device. No additional Android version updates were released beyond 5.1, marking the end of major OS progression. In a broader service update, Nvidia discontinued GameStream functionality across Shield devices in February 2023, affecting the Portable's ability to stream PC games via GeForce Experience.

Core features

The Shield Portable's core features emphasize its role as a hybrid gaming and media device, leveraging NVIDIA's to deliver seamless experiences across portable and stationary setups. Central to its gaming functionality is GameStream, which enables streaming of from a compatible equipped with a GTX 650 or higher GPU to the Shield Portable over a local network. This technology allows users to play demanding titles without taxing the device's onboard hardware, with support for resolutions up to over and 1080p over Ethernet connections using an optional adapter. When connected to a display via , GameStream output can be mirrored for larger-screen playback, providing low-latency performance for titles optimized through NVIDIA's Experience software. Complementing local and streamed PC gaming are 's ecosystem apps for mobile titles. The pre-installed TegraZone application, later rebranded as the SHIELD Hub, serves as a curated portal to over 200 Android games specifically optimized for processors, featuring enhanced visuals, precise controller mapping, and integration with emulators for retro gaming. Notable examples include high-fidelity ports of PC staples like Portal and , which take advantage of the device's hardware for smooth performance. For broader access, integrates capabilities, streaming a rotating library of AAA titles from 's remote servers directly to the device, bypassing download requirements and enabling play anywhere with an internet connection. These features collectively position the Shield Portable as a gateway to both native Android and remote gaming libraries. Console Mode extends the device's versatility by allowing it to function as a dedicated console when docked to a TV via Mini-HDMI cable, automatically launching upon connection and blanking the portable screen for focused big-screen use. In this mode, content outputs at up to resolution at 60 frames per second for optimized Android games, apps, web browsing, and media playback, with support for alternative input devices like keyboards or mice alongside the built-in controller. Multiplayer is facilitated through compatibility with up to four additional SHIELD wireless controllers connected via , enabling shared couch gaming sessions without latency issues on compatible networks. This setup transforms the portable unit into a stationary entertainment hub, bridging handheld mobility with console-style immersion. On the media front, the Shield Portable integrates deeply with the Android ecosystem via , providing access to a wide array of apps for music, books, movies, and TV shows, including native support for streaming services such as , , and Hulu Plus for on-device or docked viewing. A key post-launch software update to Android 5.1 introduced built-in functionality, allowing the device to receive casts from smartphones, tablets, or laptops for seamless media sharing across devices, such as projecting videos or photos to the Shield's screen or connected TV. These capabilities ensure the device serves not only as a gaming powerhouse but also as a capable with ecosystem interoperability.

Reception and legacy

Critical response

The Nvidia Shield Portable received mixed reviews from critics upon its 2013 launch, with praise centered on its hardware capabilities and PC streaming features, tempered by concerns over its high price, limited game library, and ergonomic limitations. awarded it a 6.8 out of 10, lauding the Tegra 4 processor's power for delivering smooth performance in demanding Android titles and highlighting the device's innovative GameStream technology for low-latency streaming over . However, the review criticized the scarcity of high-quality Android games optimized for controllers, noting that the library felt underdeveloped for a $299 device aimed at dedicated gamers. Engadget echoed the enthusiasm for PC integration, describing the Shield's ability to stream graphically intensive titles like as "extremely impressive" for users with compatible hardware, though it questioned the $299 price tag's justification given the device's niche appeal to PC enthusiasts rather than a broader audience. The review emphasized that while the hardware excelled in performance, its bulk and specific requirements made it less versatile than competitors like the . CNET gave the Shield a 7.8 out of 10, commending its strong hardware build, including a sharp 5-inch display and responsive controller, which made it particularly appealing for PC owners leveraging GameStream for console-like experiences. Critics noted the device's few native Android games with proper controller support—around 140 at launch, such as Riptide GP2—limiting its standalone value despite the 4's prowess. Across reviews, battery life varied by usage, typically lasting 4 to 8 hours during intensive gaming sessions, such as with Tegra-optimized titles, while mixed activities could extend it to 10 hours. Some testers reported minor warmth during prolonged play, with surface temperatures reaching up to 37°C under load but rarely triggering noticeable fan noise or discomfort. Controller were generally comfortable for short sessions, thanks to its console-inspired layout and rubberized grip, though its 1.3-pound weight and small analog sticks led to fatigue during extended use.

Commercial impact

The Nvidia Shield Portable achieved modest commercial success, positioned as a niche product in the handheld gaming market despite initial optimism from the company. did not publicly disclose exact sales figures, but its uptake was limited, constrained by its high initial and reliance on Android's ecosystem, which offered fewer optimized titles compared to dedicated consoles. A temporary reduction to $199 in March 2014 helped boost accessibility and sales during that period, though the device's Android exclusivity continued to hinder broader adoption by restricting access to PC and console game libraries. In terms of market position, the Shield Portable pioneered portable streaming through 's GameStream technology, allowing users to play full PC titles on the device via a local network from a GeForce-equipped desktop, a feature that set it apart from contemporaries like the or basic Android handhelds. This innovation influenced subsequent products, including the Shield Tablet released in July 2014, which expanded on the streaming capabilities with improved hardware, and the Shield TV line starting in 2015, which shifted focus to living-room streaming while building on the Portable's architecture and software ecosystem. The device's legacy extended beyond its active lifespan, as its unofficial discontinuation around 2015—marked by stock depletion without formal announcement—spurred community-driven modifications, such as custom ROMs that extended software support to Android 6.0 for improved performance and app compatibility on aging hardware. The end of GameStream support in February 2023 further signaled its obsolescence, as the feature was deprecated across all Shield devices, leaving users reliant on alternatives like for streaming. As of 2024, the device continues to be valued in retro gaming communities for its emulation capabilities and durability, with users sharing guides for running modern custom ROMs and optimizing it for contemporary use. Broader impacts highlighted both the potential and challenges of Nvidia's Tegra platform in handhelds; the Shield Portable effectively showcased Tegra 4's capabilities for high-fidelity Android gaming and streaming, yet its commercial underperformance underscored difficulties in achieving market dominance against entrenched players like Sony's Vita and the rising popularity of smartphones, ultimately steering Nvidia toward more successful set-top and tablet formats.

References

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