Hubbry Logo
HeadphonesHeadphonesMain
Open search
Headphones
Community hub
Headphones
logo
8 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Headphones
Headphones
from Wikipedia

AKG headphones on a stand

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3]

Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 14 inch (6.4 mm) or 18 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[4] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[5] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and disc jockeys (DJs), who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

History

[edit]
Telephone operator with a single head-mounted telephone-receiver (headphone), 1898

Headphones grew out of the need to free up a person's hands when operating a telephone.[6] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[7] The receiver was mounted on the head by a clamp which held it next to the ear.[8] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[9] The head-mounted telephone receiver in the singular form was called a headphone.[10][11] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[12]

By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[13]

French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[14][13] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[15]

Wireless telegrapher Reginald Fessenden with two head-mounted telephone-receivers (headphones), 1906

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[16] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[17] The two head-mounted telephone receivers were called in the singular form head telephones.[16] By 1908 the headpiece began to be written simply as head phones,[18] and a year later the compound word headphones began to be used.[19]

Holtzer-Cabot telephone operator head receiver, wireless operator receiver, and telephone receiver, 1909

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[20] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[20] Another early manufacturer of headphones was Nathaniel Baldwin.[21] He was the first major supplier of headsets to the U.S. Navy.[22] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[23] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[24] These early headphones used moving iron drivers,[25] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.

In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[26][25]

Smaller earbud-type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[27][28] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.

Applications

[edit]
Sennheiser HD 555 headphones, used in audio production environments (2007)
This adaptor allowed an airline passenger to plug a standard 3.5mm stereo headphone into the twin mono jacks then common on airliners, avoiding the need to pay for a set of headphones from the airline

Wired headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a silent disco.

In the professional audio sector, headphones are used in live situations by disc jockeys (DJs) with a DJ mixer and by sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone with speakers turned off to avoid acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.

Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (14 inch) and 3.5 mm (18 inch) phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable applications. Adapters are available for converting between 6.35 mm and 3.5 mm connectors.

As an active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, an audio amplifier, and a wireless transceiver, whereas wired headphones are a passive component, with the transducers driven by the audio source it is wired to.

Headphone cord with integrated potentiometer for volume control

Wired headphones may be equipped with a non-detachable cable with a plug at the end or a socket on the headphones and a detachable male-to-male cable. An external audio splitter can be used to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant.[29] Some headphone cords are equipped with a potentiometer for volume control.

Applications for audiometric testing

[edit]

Various types of specially designed headphones or earphones are used in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[30] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[31]

Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circumaural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circumaural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[32][31][33]

Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even of the same make and model.[31]

Electrical characteristics

[edit]

Because most headphones are small dynamic loudspeakers, electrical characteristics of dynamic loudspeakers may be readily applied to headphones.

Impedance

[edit]

Headphones are available with high or low impedance. Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are 100 to 600 ohms. Impedance is typically measured at 1 kHz.[citation needed] High impedance headphones require more voltage, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery-powered portable electronics. Consequently, newer amplifiers feature relatively low output impedance.

The impedance of headphones is of concern because of the output limitations of amplifiers. Lower impedance headphones present a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than one eighth that of the headphones it is driving. If output impedance is large compared to the impedance of the headphones, significantly higher distortion is possible.[34] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given amplifier output level.

Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. This means that older audio equipment may produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.

Sensitivity

[edit]

Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[35] Both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:

Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.

Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[36] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.

The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[37]

Specifications

[edit]

Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.

Connectivity

[edit]

Wired

[edit]

Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.

Wireless

[edit]

Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.

On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.

Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn.[38]

Ear adaption

[edit]

Circumaural

[edit]
Circumaural headphones have large pads that surround the outer ear.

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural

[edit]
A pair of supra-aural (on-ear) headphones

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.

Ear-fitting headphones

[edit]
Earphones
[edit]
2
Earphones sit in the outer ear.

Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[39][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may compensate by turning up the volume, which, in a noisy environment, increases the risk of hearing loss.[39][40] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of the iPod.[41])

In-ear headphones
[edit]
In-ear monitors extend into the ear canal, providing isolation from outside noise.

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.

The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[42] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[43][44]

Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[39]

Some wireless earphones include a charging case.

Open- or closed-back

[edit]

Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

Open-back
Headphones having the back of the earcups open. This leaks more sound out of the headphone and also lets more ambient sounds into the headphone, but gives a more natural or speaker-like sound, due to including sounds from the environment.
Semi-open
They have a design that can be considered as a compromise between open-back headphones and closed-back headphones. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.
Closed-back
Closed-back (or sealed) styles have the back of the earcups closed. They usually block some of the ambient noise. Closed-back headphones usually can produce stronger low frequencies than open-back headphones.

Headset

[edit]
A typical example of a headset used for voice chats

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets

[edit]
Sony Ericsson Cordless bluetooth headset

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.

For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets

[edit]
Aviation headset[45]

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.

Ambient noise reduction

[edit]
Some in-ear headphones, colloquially called "in-ears", are good for noise isolation.

Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.

Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.

Transducer technology

[edit]

Headphones use various types of transducer to convert electrical signals to sound.

Moving-coil

[edit]
A typical moving-coil headphone transducer

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

MEMS

[edit]

MEMS speakers are manufactured on PCB substrates.[46]

Electrostatic

[edit]
Electrostatic loudspeaker diagram

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.

Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]

Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.

Electret

[edit]

An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.

Planar magnetic

[edit]

Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.

A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.

Balanced armature

[edit]
Balanced armature transducer
Armature balanced and exerting no force on diaphragm
Armature torqued and exerting a force on diaphragm

A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term "balanced". As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

A custom in-ear monitor which uses 8 balanced armatures in a triple crossover configuration (4 low/2 mid/2 high). Headphone designs often use multiple balanced armatures to provide a higher fidelity sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the "balance" position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.

Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.

The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]

Thermoacoustic technology

[edit]

The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]

Other transducer technologies

[edit]

Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.

Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.

Benefits and limitations

[edit]
Sony MDR-7506 headphones in stowed configuration
A micro audio amplifier for boosting the output power of smartphones etc. to headphones. Used for example to compensate a built-in volume limit in smartphones, the higher volume levels could, however, lead to ear damage.

Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.

Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).

Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.

Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.

It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.

Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Health and safety

[edit]

Dangers and risks

[edit]
Product testing - headphones in an anechoic chamber

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.

The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.

Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.

Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[42]

There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]

Occupational health and safety

[edit]

Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers, firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Headphones are a pair of small drivers worn on or around the head over a user's ears, serving as electroacoustic transducers that convert an signal into a corresponding signal for private listening. They enable users to experience audio from sources such as music players, computers, smartphones, and communication devices without disturbing others, and are commonly used for entertainment, monitoring, gaming, and . The modern headphone was invented in 1910 by American engineer , who patented radio headphone receivers initially for use by U.S. Navy radio operators to improve communication clarity. Early designs were heavy and single-sided, evolving from telephone operator equipment in the late , but remained niche until the late . Their widespread adoption began in 1979 with Sony's introduction of the portable cassette player, which bundled lightweight stereo headphones and transformed personal audio consumption into a mobile, individualized experience. Headphones are classified by design into several main types, including over-ear (circumaural) models that fully enclose the ears for immersion and noise isolation, on-ear (supra-aural) variants that rest directly on the ears, and in-ear monitors (IEMs) that insert into the and earbuds that sit in the , both valued for their portability and secure fit. Alternative technologies include headphones, which transmit sound vibrations through the skull to the , bypassing the to allow environmental awareness. Contemporary advancements feature wireless connectivity for cordless use, active noise cancellation (ANC) pioneered by Bose in 1989 to electronically reduce ambient sounds, and high-fidelity drivers such as dynamic, planar magnetic, or electrostatic types for enhanced audio quality. These developments have made headphones essential for diverse applications, from headsets to everyday consumer listening.

History

Early Inventions

The invention of the telephone receiver by in 1861 marked an early precursor to headphone technology. A German physicist and teacher, Reis constructed a primitive electric telephone capable of transmitting musical tones and some speech over wires, with the receiver featuring a small platinum contact in a that users held directly to the to listen to the reproduced sounds. This device, demonstrated publicly in in October 1861, represented the first practical use of an electromagnetic earpiece for audio reception, laying conceptual groundwork for personal listening devices despite its limitations in voice clarity. In 1891, French engineer Ernest Mercadier advanced the concept with the development of the first electrodynamic headphones, patented as a "bi-telephone" under U.S. No. 454,138. This design consisted of two small receivers connected by an adjustable , allowing hands-free listening for telephone operators and resembling early over-ear or clip-on styles. Mercadier's innovation improved upon Reis's single-earpiece model by enabling binaural audio delivery through electromagnetic drivers, primarily for professional use in noisy environments. The bi-telephone was noted for its lightweight construction and direct ear placement, influencing subsequent wearable audio prototypes. A pivotal milestone came in 1910 when American inventor created the first commercially viable modern headphones in his kitchen, using electrodynamic principles to produce clearer audio for radio applications. Baldwin's headsets, featuring cushioned earpieces and a flexible , were quickly adopted by the U.S. Navy, which ordered over 100 pairs for shipboard radio operators in and early communication. Although Baldwin did not initially the core design, he established small-scale manufacturing and later secured patents for refinements, such as improved headbands, highlighting headphones' transition from experimental devices to practical tools. By 1919, further patents, including designs for single-sided configurations like William H. Potter's specialized telephone receiver, underscored ongoing innovations in targeted audio delivery for professional use.

20th-Century Developments

During , headphones were initially introduced for battlefield communication via lines, serving soldiers and commanders with bulky designs that resembled early pilot headgear. By , advancements in radio technology transformed headphones into essential tools for wireless coordination in tanks, , and units, enabling clearer voice transmission amid combat noise. Aviation applications saw widespread adoption, with U.S. Army Air Force pilots using models like the ANB-H-1 receivers integrated into headsets for radio systems, often paired with the HB-7 to facilitate in-flight communication during missions. These military developments emphasized durability and single-ear designs, such as the M-33 and M-48, which allowed for better while reducing weight compared to earlier versions. Following the war, headphones transitioned from specialized military gear to consumer products, fueled by the rise of high-fidelity (hi-fi) audio culture in the . In 1958, introduced the SP/3 Stereophone, the world's first high-fidelity stereo headphones, designed to replicate the immersive experience of live music for home listening and portable phonographs. This innovation aligned with the growing popularity of hi-fi systems, where enthusiasts sought personal audio solutions beyond shared speakers, marking a shift toward individualized sound reproduction. Concurrently, AKG launched its first headphones in 1949 with the K120 DYN, an over-ear model using trolitul diaphragms, followed by the groundbreaking K50 in 1959—the world's first open-back over-ear design optimized for professional studio monitoring. In the and , material innovations enhanced comfort and portability, with plastic housings replacing heavier metals for lighter, more affordable construction, and ear cushions becoming standard to improve acoustic sealing and user fit. Koss's HD414 model, for instance, featured bright yellow earpads in its "Open-Aire" , catering to the era's pop and casual listening trends. These advancements coincided with broader cultural shifts, culminating in Sony's 1979 release of the TPS-L2, a compact cassette player bundled with lightweight 45-gram headphones that weighed far less than prior models. The sold over 50,000 units in its first two months—exceeding expectations—and by the , it popularized headphone use in public, turning personal audio into a statement and enabling "soundwalking" that reshaped urban experiences.

Modern Innovations

In 1989, Bose Corporation introduced the world's first commercially available active noise-cancelling (ANC) headphones with the Aviation Headset Series I, developed by founder Dr. Amar Bose to reduce cockpit noise for pilots. This technology worked by using microphones to detect ambient sounds and generating anti-phase sound waves to cancel them out, marking a shift from passive noise isolation to active electronic suppression. Over the following decades, ANC evolved from aviation applications to consumer products, with Bose launching the QuietComfort series in 2000, which incorporated improved for broader low-frequency noise reduction in everyday environments like airplanes and offices. Subsequent advancements included hybrid ANC systems combining feedforward and feedback microphones, as seen in models from brands like and by the 2010s, enhancing effectiveness across a wider range up to 1 kHz. Bluetooth integration in headphones gained prominence around 2000, following the 1.0 specification's release in 1999, enabling wireless audio transmission without wires tethering devices to sources. Early adoption focused on hands-free calling via profiles like Hands-Free Profile (HFP), but stereo audio streaming became feasible with the Advanced Audio Distribution Profile (A2DP) introduced in 1.2 around 2003, supporting high-quality codecs like SBC for music playback. By the mid-2000s, A2DP-enabled headphones from manufacturers such as and Jabra proliferated, reducing latency and improving audio , though initial battery constraints limited continuous use to about 8-10 hours. The launch of Apple's in 2016 popularized true wireless stereo (TWS) earbuds, eliminating the neckband or wire connecting individual buds and relying on 4.2 for seamless pairing with iOS devices. Initial models offered up to 5 hours of battery life per charge, with the case providing 24 hours total, but subsequent generations like the (2019) and third-generation (2021) extended this to 6 hours per bud and introduced IPX4 ratings for sweat and water resistance, making them suitable for workouts. These improvements addressed early criticisms of short battery duration and vulnerability to , with later TWS models from competitors like achieving up to 8 hours per charge by optimizing chipsets and lithium-ion cells. From 2020 onward, headphones increasingly integrated smart features, including voice assistants like Apple's and Google's Assistant, allowing hands-free activation via phrases such as "Hey Siri" or "Hey Google" for tasks like music control and notifications. This was enabled by onboard microphones and low-power processors in models like the and Google Pixel Buds, with deeper integration in 2021 updates supporting contextual awareness, such as auto-pausing during conversations. Concurrently, spatial audio emerged as a key innovation, with Apple introducing head-tracked Spatial Audio for in 2020 using to simulate 3D sound positioning based on head movement detected by accelerometers. Sony followed with 360 Reality Audio in WH-1000XM4 headphones that year, leveraging binaural rendering for immersive listening on streaming platforms like and Tidal. Sustainability efforts in headphone manufacturing accelerated by 2025, with Apple committing to 100% recycled in all batteries across its audio products, including ; as of the 2025 Environmental Progress Report, Apple achieved 99% recycled usage, nearing the year-end goal to reduce impacts and achieve carbon neutrality in supply chains. Sony's Eco MDR series, launched in the early , uses significant recycled materials such as SORPLAS with up to 98% recycled content in some plastics for housings, along with substantial reductions in packaging plastic. These initiatives have contributed to reductions in virgin material use through life-cycle assessments.

Types and Designs

Over-Ear Headphones

Over-ear headphones, also referred to as circumaural headphones, are characterized by their large ear cups that completely surround and enclose the user's , creating a full seal around the . This design positions the drivers away from direct contact with the , allowing for a more spacious acoustic chamber that enhances immersion in audio playback. A primary advantage of this circumaural structure lies in its passive noise isolation, achieved through the larger ear cups and specialized padding materials such as , which conform to the contours of the head and block ambient sounds effectively without relying on electronic components. The seal formed by these padded cups can attenuate external noise by up to 20-30 dB, depending on the fit and material density, making over-ear models particularly suitable for environments with moderate background interference. In contrast to on-ear headphones that rest directly on the ears with partial coverage, this full enclosure prioritizes both auditory separation and prolonged wearability. These headphones are commonly used for extended listening sessions, such as during music production, gaming, or long flights, where comfort over several hours is essential. For heavy users, the over-ear design provides particular benefits by avoiding insertion into the ear canal, thereby reducing pressure on the eardrum and the risk of ear damage such as inflammation or infection. Adjustable headbands, often featuring padded or self-tensioning mechanisms, allow users to customize the fit for different head sizes, distributing pressure evenly to prevent hotspots. Variations in design include swivel mechanisms on the ear cups, which enable rotation and folding for better weight distribution and reduced neck strain during use, as seen in models like the RODE NTH-100. Such ergonomic features help minimize listener fatigue by balancing the headphones' typical weight of 200-300 grams across the head rather than concentrating it on the ears.

On-Ear Headphones

On-ear headphones, also known as supra-aural headphones, feature ear cups that rest directly on the , applying light pressure without fully enclosing or surrounding it. This design positions the drivers close to the while maintaining contact with the pinna, distinguishing it from over-ear models that encircle the entire ear. A key advantage of on-ear headphones is their lighter weight, typically ranging from 150 to 250 grams, which enhances comfort during extended wear compared to bulkier alternatives. Many models incorporate foldable hinges and compact frames, making them highly portable for travel, commuting, or mobile use. This balance of reduced size and weight often results in more affordable options without sacrificing overall sound clarity. However, the direct contact with the ear can lead to discomfort from pressure points after prolonged sessions, as the pads compress against the over time. Additionally, the incomplete seal around the ear diminishes bass response and passive isolation, allowing more ambient sound to leak in and potentially reducing low-frequency depth. Prominent examples include mid-range consumer models from , such as the ATH-M60x professional monitor headphones, which weigh approximately 220 grams and emphasize for studio and everyday listening.

In-Ear Headphones

In-ear headphones, also known as intra-aural headphones, are compact audio devices designed to fit directly into the , providing a discreet and portable listening option. They encompass two primary types: earbuds, which rest loosely in the without a tight seal, and in-ear monitors (IEMs), which use interchangeable tips to create a secure seal within the canal for enhanced sound delivery and noise reduction. Earbuds, such as early models from Apple, prioritize ease of insertion and removal, while IEMs, like the SE series, are favored by professionals for their precise fit and audio fidelity. The fit of in-ear headphones relies heavily on specialized tips made from materials like or , which allow for customization to individual ear shapes and promote through regular replacement. tips, often available in multiple sizes (e.g., small, medium, large), provide a smooth, reusable surface that maintains a seal while being easy to clean, as seen in designs from and Etymotic. tips, such as those in the Etymotic ER4P, expand upon insertion to conform to the canal, offering superior comfort for extended wear but requiring periodic substitution to prevent degradation and bacterial buildup. These materials enhance overall by minimizing direct contact with and skin oils. A key advantage of in-ear headphones is their exceptional portability, with most models weighing under 10 grams per bud—for instance, the AH-C551 at 5.4 grams total—making them ideal for on-the-go use without adding noticeable bulk. They also deliver high passive noise isolation, often attenuating ambient sounds by 20 to 40 decibels through the canal seal, which outperforms non-sealing designs and supports focused listening in noisy environments. Unlike bulkier over-ear headphones better suited for stationary home use, in-ear models excel in mobility for commuting or exercise. Despite these benefits, in-ear headphones present challenges related to ear health and fit optimization. Frequent insertion can push earwax deeper into the canal, leading to buildup and potential blockages that cause discomfort or require professional removal, as noted in guidance on prolonged earbud use. Additionally, achieving the correct insertion depth is crucial for balanced sound and seal effectiveness; improper placement may result in inconsistent audio quality or pressure sensations, necessitating user experimentation with tip sizes and techniques. Regular cleaning of both the devices and ears is recommended to mitigate these issues.

Bone Conduction Headphones

Bone conduction headphones transmit sound through vibrations on the skull directly to the , bypassing the and . This design allows users to remain aware of their surroundings, making them suitable for activities like running or where environmental sounds are important for . They typically feature transducers placed on the cheekbones or temples, with models like the AONIC 50 Gen 2 offering adjustable fit and up to 20 hours of battery life for variants. While providing less bass response compared to traditional designs, advancements in 2025 include improved audio quality and integration with fitness tracking.

Open-Back versus Closed-Back Designs

Open-back headphones utilize perforated or meshed ear cups that permit air and sound waves to flow freely, mimicking an open acoustic environment similar to listening to speakers in a room. This design minimizes internal reflections and standing waves, resulting in a more natural and expansive soundstage with enhanced width and depth. In high-end summit-fi configurations, open-back designs can achieve high levels of sound purity and natural reproduction due to reduced enclosure resonances. However, the venting leads to substantial sound leakage, allowing audio to escape audibly to bystanders, and offers virtually no passive isolation from ambient noise. For instance, the HD 600 employs acoustically transparent open-back ear cups to enable unrestricted sound wave expansion, delivering an impartial and analytical experience favored by audiophiles. Closed-back headphones, in contrast, feature solid, sealed ear cups that trap sound internally, which boosts low-frequency containment and produces a more pronounced bass response through tuned acoustic chambers. This enclosure provides effective passive isolation, blocking external sounds and preventing leakage, making them ideal for use in distracting or shared environments. The sealed structure, however, can constrain the soundstage, yielding a more intimate and focused presentation with potentially less airiness. The WH-1000XM series exemplifies this approach with its closed-back construction, which supports strong isolation alongside active cancellation for immersive playback in varied settings. The primary trade-offs between these designs center on and realism: open-back models excel in spatial accuracy and a lifelike sense of openness due to their ventilated acoustics, enhancing the perception of instrument placement and depth in recordings. Closed-back designs prioritize bass impact and containment, offering reliable performance in isolation but sometimes at the expense of broader and natural ventilation. These differences make open-back headphones preferable for critical in quiet, controlled spaces, while closed-back variants suit mobile or professional monitoring scenarios. Emerging in the , hybrid designs seek to reconcile these attributes by incorporating adaptable or semi-vented elements for tunable openness and isolation. For example, Sennheiser's 2022 True Wireless earbuds introduce interchangeable open and closed ear adapters, allowing users to switch between natural airflow for awareness and sealed isolation for focus, with app-based EQ adjustments to optimize acoustics. Such innovations provide balanced performance across environments, bridging the gap between traditional open- and closed-back limitations.

Integrated Headsets

Integrated headsets combine headphones with built-in to enable , distinguishing them from standalone audio devices by prioritizing voice clarity alongside sound reproduction. These designs are essential for applications requiring interactive audio, such as virtual meetings, gaming, and professional telephony, where the microphone's placement and noise-handling capabilities directly impact usability. Microphones in integrated headsets typically fall into two categories: boom and inline. Boom microphones extend from the earcup on a flexible arm, positioning the mic close to the user's mouth for optimal voice capture and reduced ambient noise; they often employ cardioid polar patterns, which reject off-axis sounds. Inline microphones, conversely, are compact and embedded directly into the cable or earpiece, offering a discreet form factor but generally inferior noise suppression due to their fixed distance from the mouth. Boom mics thus prevail in scenarios demanding high-fidelity communication, while inline variants suit casual or mobile use. Common types of integrated headsets cater to specialized use cases. Gaming headsets, such as the Astro A50 X, integrate boom microphones with virtual surround sound processing to provide immersive positional audio and clear team chat, supporting extended sessions without compromising voice isolation. Call center models, like those from Jabra, feature ultra noise-canceling microphones and wideband audio for prolonged calls, often with dual connectivity to computers and desk phones to streamline agent workflows. Aviation variants, exemplified by Bose's ProFlight Series 2, use electret noise-canceling boom mics compatible with aircraft radio systems, ensuring reliable transmission amid engine roar and cockpit chatter. Ergonomic design in integrated headsets emphasizes comfort for all-day wear, with lightweight frames weighing under 300 grams to minimize neck strain during extended use, as seen in models like the Razer Barracuda X at 285 grams. Detachable cables enhance versatility, allowing easy replacement or upgrades without discarding the entire unit, while adjustable headbands and padded earcups accommodate various head shapes. By 2025, integrated headsets have evolved to incorporate touch controls on earcups for intuitive operation, enabling users to manage calls, adjust volume, or switch modes without physical buttons, as featured in updated models from brands like EPOS. This progression reflects broader trends toward seamless, hands-free interaction in professional and consumer applications.

Terminology

The following is a glossary of common terms related to headphones, earbuds, and audio characteristics.
  • Over-Ear/Circumaural: Headphones with earpads that fully surround the ears for comfort and isolation.
  • In-Ear Monitor (IEM)/Earbud: Small earpieces that insert into the ear canal (IEMs seal for better isolation) or rest in the outer ear (earbuds).
  • Closed-Back: Sealed earcups that block external noise and enhance bass.
  • Open-Back: Vented earcups for natural soundstage but less isolation.
  • Driver: Component converting electrical signals to sound (e.g., dynamic, planar magnetic).
  • Impedance: Resistance in ohms; affects power requirements (higher needs more amplification).
  • Soundstage: Perceived spatial positioning and width of audio.
  • Bass/Bassy: Emphasized low frequencies for thump and punch.
  • Treble/Bright: Emphasized high frequencies for detail, can be harsh if excessive.
  • Noise Cancellation: Active tech using microphones to reduce ambient noise.
  • Frequency Response: Range of reproduced frequencies (e.g., 20Hz-20kHz).
  • Sound Quality Descriptors: Airy (spacious highs), Warm (bass-emphasized), Muddy (unclear due to excess bass), Detailed (clear articulation).
This glossary compiles standard terms; many are discussed in greater detail in relevant sections of the article.

Connectivity Options

Wired Connections

Wired connections for headphones utilize analog or digital cables to transmit audio signals directly from a source device, offering a reliable interface without the need for wireless protocols. The most prevalent connector is the 3.5 mm TRS (Tip-Ring-Sleeve) jack, which supports audio with three contacts for left channel, right channel, and ground, commonly found on portable devices like smartphones and laptops. These analog connections carry audio signals after digital-to-analog conversion (DAC) and amplification have taken place in the source device or an external amplifier. A significant advantage of analog wired connections is the ability to pair headphones with high-quality external amplifiers, which can deliver superior power, improved dynamics, and better overall sound quality—particularly for high-impedance headphones that may not perform optimally with the limited output of built-in device amplifiers alone. Larger 6.35 mm (1/4-inch) TRS jacks are standard in professional and studio environments for their robustness and compatibility with dedicated amplifiers, often requiring adapters for smaller ports. Emerging connections enable transmission, with the DAC and amplification typically built into the headphones or an adapter, providing higher resolution support on modern devices like recent smartphones. Headphone cables often employ oxygen-free copper (OFC) conductors, which have higher purity to resist oxidation and provide slightly better conductivity. Shielding, such as braided or foil layers around the conductors, is incorporated to reduce () and radio-frequency interference (RFI), preserving especially in environments with electrical . Balanced wiring configurations, using separate positive and negative signals (e.g., via 4.4mm Pentaconn or 2.5mm jacks), differ from unbalanced setups (common in 3.5mm and 6.35mm TRS) by employing differential signaling that cancels common-mode , offering superior rejection of interference over longer runs. Unbalanced cables, with a single signal wire per channel plus ground, suffice for short consumer applications but are more susceptible to hum and buzz. A key advantage of wired connections is their virtually zero latency, making them preferable for applications like competitive gaming where audio synchronization is critical. Unlike wireless options, wired headphones require no batteries, eliminating charging concerns and enabling indefinite use as long as the source device provides power. Typical cable lengths range from 1 to 3 meters, balancing portability with sufficient reach for desktop or mobile setups without significant signal degradation. Despite these benefits, wired connections present practical challenges, particularly in mobile scenarios where cables are prone to tangling during storage or movement, complicating quick access and use. Durability issues arise from repeated flexing and pulling in everyday portable applications, leading to frayed insulation, broken conductors, or connector failures over time, often necessitating replacements. This battery-free reliability contrasts with systems, though it trades off the freedom from physical tethers.

Wireless Technologies

Wireless technologies in headphones primarily rely on radio-frequency (RF) transmission to enable cordless audio delivery, offering greater mobility compared to wired connections while introducing challenges like latency and interference. The most prevalent method is , a short-range wireless standard that has evolved to support high-quality audio streaming and device integration in headphones. Alternative RF approaches, such as 2.4 GHz proprietary systems, address specific needs like low-latency performance in gaming scenarios. Bluetooth versions 5.0 and later form the backbone of modern wireless headphones, providing enhanced data rates, improved energy efficiency, and extended range capabilities. Bluetooth 5.0 and later provide enhanced data rates and efficiency, enabling better performance for audio codecs that transmit richer sound data, while subsequent iterations like 5.2 added Low Energy (LE) Audio for better power management and multi-stream audio sharing. As of November 2025, the Bluetooth 6.x series, including 6.0 (September 2024), 6.1 (May 2025), and 6.2 (November 2025), builds on these with enhancements to audio quality, lower latency for better video synchronization, improved power efficiency, reduced interference, and new features such as channel sounding for precise device location and advanced broadcast audio sharing. Key profiles include the Hands-Free Profile (HFP), which facilitates voice calls and microphone integration in headsets. Audio quality in Bluetooth headphones is determined by codecs that compress and transmit digital signals. The aptX codec, developed by Qualcomm, operates at 352 kbps with 16-bit depth and 48 kHz sample rate, delivering near-CD quality with reduced latency compared to the basic SBC codec. Advanced variants like aptX HD support 576 kbps at 24-bit depth for high-resolution audio, while Sony's LDAC achieves up to 990 kbps at 24-bit/96 kHz, allowing transmission of hi-res files with minimal loss when both source and headphone are compatible. These codecs enable wireless headphones to approach the fidelity of wired setups, though they require specific hardware support. For applications demanding minimal audio delay, such as gaming, 2.4 GHz RF technology serves as a Bluetooth alternative, using proprietary plugged into the source device for direct, low-latency connections. This unlicensed band allows latencies under 20 ms, far surpassing 's typical 100-200 ms, and is common in gaming headsets like the Razer BlackShark V2 Pro, which pairs a USB with optional for versatility. These systems often employ custom protocols to prioritize stability over universal compatibility, requiring line-of-sight proximity for optimal performance. Despite these advancements, wireless headphones, particularly for gaming, have drawbacks including the need for regular charging and battery degradation after approximately 2-3 years of use, as well as potential latency higher than wired alternatives. Many gaming headsets mitigate these issues through hybrid designs that support both wireless and wired connectivity, such as via 3.5 mm jacks, allowing fallback to wired mode for zero-latency performance or when batteries are depleted. True Wireless Stereo (TWS) extends cordless design to fully independent earbuds, where each unit communicates wirelessly without a neckband or cable. Syncing between earbuds is achieved via proprietary chips and secondary links; for instance, Qualcomm's TrueWireless Mirroring technology designates one earbud as primary to connect to the source, while the other mirrors the audio stream to maintain synchronization and prevent dropouts if one is obstructed. This setup, powered by platforms like Snapdragon Sound, supports seamless stereo playback and automatic re-pairing, though it relies on manufacturer-specific implementations for inter-ear coordination. Bluetooth headphone range typically spans 10-30 meters in open environments, with Bluetooth 5.0+ extending theoretical limits to 240 meters under ideal conditions, though real-world obstacles like walls or bodies reduce this to about 10 meters. Interference from Wi-Fi routers, microwaves, or dense 2.4 GHz traffic can cause audio stuttering or disconnections, as Bluetooth shares the same ; mitigation involves channel hopping and adaptive frequency selection in modern implementations. By 2025, multipoint pairing has become standard, allowing headphones to maintain active connections to two or more devices simultaneously—such as a phone and —for effortless switching without manual reconnection.

Transducer Technologies

Dynamic Drivers

Dynamic drivers represent the predominant transducer technology in headphones, leveraging the principles of electromagnetism to convert electrical audio signals into mechanical vibrations that produce sound. The core mechanism involves a voice coil—a lightweight coil of wire—attached to a thin diaphragm, which is suspended within the constant magnetic field generated by a permanent magnet. As the audio signal flows through the voice coil, it interacts with the magnetic field to produce a varying force (via the Lorentz force), causing the coil to oscillate linearly within the magnetic field. This motion drives the diaphragm to vibrate, displacing surrounding air molecules to create pressure waves that the human ear perceives as sound, effectively reproducing the original audio waveform across the audible frequency range. Driver sizes in headphones vary significantly by design, typically measuring 6 mm to 15 mm in for in-ear earbuds, where space constraints limit dimensions, and 30 mm to 50 mm for over-ear models, which accommodate larger assemblies. This variation directly influences performance, particularly bass response; larger diaphragms can excursion more air , enabling deeper low-frequency extension and greater impact in the sub-bass region (below 60 Hz), though smaller drivers in earbuds often compensate through tuning and amplification. Material choices enhance the efficiency and sonic characteristics of dynamic drivers. magnets are widely used for their exceptional density relative to size and weight, allowing compact drivers to achieve high sensitivity and reduced power requirements while maintaining strong for precise coil control. Diaphragms are frequently constructed from Mylar (biaxially-oriented ), valued for its low mass, high stiffness, and damping properties, which contribute to clear reproduction and minimal unwanted resonances. These drivers excel in cost-effectiveness and robustness, as their straightforward construction with fewer components enables at low cost and withstands everyday wear without frequent failure. However, a notable drawback is increased at high volumes, arising from uneven diaphragm motion, coil heating, and mechanical resonances that compress dynamics and introduce harmonic artifacts, particularly in the midbass and treble. In summit-fi implementations, especially in open-back headphones, dynamic drivers are noted for exceptional fidelity and low distortion, often requiring a powerful amplifier and quality source like a DAC for optimal performance. Dynamic drivers power the vast majority of consumer headphone models due to their balanced performance across frequencies.

Balanced Armature Drivers

Balanced armature drivers are compact transducers that employ a mechanical system to achieve precise audio reproduction, particularly suited for high-fidelity applications in in-ear monitors (IEMs) and hearing aids. The core mechanism involves a tiny armature, or reed, balanced on a fulcrum and positioned between two permanent magnets within a sealed . An signal passes through a stationary coil surrounding the armature, generating a that causes the armature to pivot rapidly. This motion is transferred via a drive pin or rod to a lightweight diaphragm, typically made of stiff aluminum, which vibrates to produce waves directed through a . These drivers excel in reproducing and high frequencies, typically above 2 kHz, due to their fast and low mass components, which allow for accurate detail and clarity without the limitations of larger diaphragms. In multi-driver configurations, common in premium IEMs, 2 to 12 balanced armature units per ear are often deployed, each tuned for specific frequency bands—such as dedicated or drivers—managed by passive crossover networks and acoustic chambers to optimize the overall response. Leading manufacturers include Knowles, which pioneered the technology in for hearing aids and dominates the market for IEM applications, and Sonion, a key supplier specializing in custom receiver designs for portable audio. Tuning is achieved through acoustic damping methods, such as seals or compliant bumpers, to control inherent resonances in the armature and diaphragm volumes, ensuring a smooth frequency curve. The primary advantages of balanced armature drivers stem from their miniature size—often less than half the volume of equivalent dynamic drivers—and high efficiency, enabling greater sound output with minimal power consumption, which extends battery life in earphones. Their sealed metal construction also provides superior isolation compared to open-back designs. However, they inherently produce weaker low-frequency bass response due to the small diaphragm's limited air displacement, often necessitating hybrid pairings with dynamic drivers for full-range performance in consumer IEMs.

Electrostatic Drivers

Electrostatic drivers operate on the principle of electrostatic transduction, where a thin, lightweight diaphragm is suspended between two perforated metal plates known as stators. The diaphragm, typically coated with a conductive to hold a constant high-voltage bias (often around 580V), is driven by an applied to the stators, creating an electrostatic field that moves the entire diaphragm uniformly without the need for coils or magnets. This allows for precise control over the diaphragm's motion, resulting in ultra-linear reproduction across the audible . Due to their capacitive nature, electrostatic drivers exhibit very , commonly exceeding 100kΩ (such as 145kΩ at 10kHz in many models), necessitating dedicated electrostatic amplifiers to provide the required bias voltage and sufficient voltage swing for adequate volume. These amplifiers are essential because standard headphone amplifiers lack the output characteristics to drive such loads effectively. Pioneering brands like STAX, a Japanese company established in 1938 and renowned for electrostatic technology since the 1970s, utilize ultra-thin diaphragms made from engineering films such as Mylar () coated with a thin layer of conductive material like gold or aluminum to ensure uniform charge distribution and minimal mass. The diaphragm's low mass—often just a few microns thick—enables rapid acceleration, contributing to the technology's hallmark fast and exceptionally low levels, often below 0.1% across frequencies. However, electrostatic drivers are fragile due to the delicate nature of the tensioned diaphragm, making them susceptible to damage from excessive voltage, , or physical impact, which can lead to arcing or failure. Additionally, their high complexity and need for specialized amplification result in premium pricing, with systems often costing thousands of dollars. These headphones are particularly favored in high-end applications for their transparent and detailed sound signature.

Planar Magnetic Drivers

Planar magnetic drivers, also referred to as isodynamic transducers, employ a thin, lightweight diaphragm embedded with conductive traces that serve as the voice coil, positioned between two parallel arrays of high-strength magnets. When an passes through the traces, it interacts with the to generate a , causing the entire diaphragm to vibrate uniformly and produce waves. This flat-diaphragm design contrasts with the conical structure of dynamic drivers, enabling more precise control over diaphragm motion and minimizing uneven flexing. The primary advantages of planar magnetic drivers stem from the even distribution of the across the diaphragm, which drives the surface uniformly and reduces harmonic distortion, particularly at higher volumes, compared to dynamic drivers where voice coils can cause localized stress. In summit-fi implementations, especially in open-back headphones, planar magnetic drivers are noted for exceptional fidelity and low distortion, often requiring a powerful amplifier and quality source like a DAC for optimal performance. This uniform motion also contributes to a wide soundstage and enhanced spatial imaging, as the planar wavefronts generated approximate those of live sound sources more closely, delivering detailed and immersive audio reproduction favored in applications. Additionally, the low mass of the diaphragm allows for rapid , improving clarity in complex musical passages. Notable implementations include Audeze's LCD series, such as the LCD-X with its 106 diaphragm, and HiFiMan's models like the Arya, featuring a 65 x 100 driver structure, both renowned for their high-fidelity in open-back headphones. These drivers can reach sizes up to 100 , facilitating efficient air displacement for extended low-frequency extension. However, the substantial arrays and larger diaphragms result in headphones that are typically heavier, often exceeding 300 g—such as the Audeze LCD-2 at 595 g—potentially causing discomfort during extended wear, and they demand higher power input, generally over 250 , to achieve optimal volume and dynamics, necessitating dedicated amplification.

Other Specialized Drivers

Micro-electro-mechanical systems () drivers represent a niche advancement in headphone technology, leveraging piezoelectric materials on substrates to produce sound in ultra-compact form factors suitable for hearables and in-ear monitors. These drivers operate by vibrating piezoelectric-coated flaps to generate waves, which are then modulated into audible frequencies, enabling full-range audio from 20 Hz to 20 kHz with sound pressure levels up to 100 dB at 1 kHz under low-voltage input. Their primary advantages include a thickness of approximately 1 mm—about one-third that of traditional coil drivers—and a weight of around 150 mg, making them 70% lighter while requiring minimal back volume for integration into slim wearables. Companies like xMEMS have commercialized this technology in products such as the Sycamore open-air microspeaker and Cypress in-ear variant, with applications in headphones like the Creative Aurvana Ace 2, where they serve as high-frequency tweeters. Electret drivers, a variant of electrostatic transducers, incorporate a permanently charged —known as an —sandwiched between two plates and held taut by magnets, eliminating the need for external biasing voltage typical in full electrostatic designs. In this setup, a small amplifies the to create an electromagnetic force that vibrates the lightweight , producing sound with notably low , particularly in mid-range and high frequencies extending up to 40 kHz. Adapted from their common use in low-cost condenser microphones, electret drivers have been integrated into headphones like the ROG Theta Electret headset, where they pair with 45 mm dynamic drivers to cover 20 Hz to 7.5 kHz, enhancing overall for gaming and immersive audio. This self-biased configuration allows for simpler and reduced power demands compared to traditional dynamic drivers. Thermoacoustic drivers employ the thermoacoustic effect, where rapid heating and cooling of a thin material generate pressure waves through of surrounding air, bypassing mechanical vibration of diaphragms. In prototyped designs from the , aligned arrays of (CNT) thin yarns suspended across silicon chip grooves serve as the heat source; alternating currents and audio signals fed to these yarns produce sound by modulating thermal wavelengths, with interdigital electrodes lowering the required driving voltage for safer operation. Developed by researchers at , these chips achieve stable performance in earphones, maintaining functionality for about one year, though efficiency remains a challenge due to the inherently nonlinear thermoacoustic process. Such CNT-based thermoacoustic headphones, assembled into compact prototypes, offer vibration-free sound generation ideal for thin, magnetic-free . Recent advancements as of 2025 include diaphragms in electrostatic drivers, such as the Audeze CRBN2, which improve bass response and reduce distortion through SLAM technology. Piezoelectric crystal transducers, like the CrystalCore™ in the Lilly Audio Genesis One headphones, provide full-range performance with extended treble and controlled bass in compact designs. Bone conduction transducers transmit audio as vibrations through the skull bones directly to the cochlea, circumventing the outer and middle ear for open-ear listening. These drivers, typically piezoelectric elements, convert electrical audio signals into mechanical vibrations applied to the cheekbones or temporal bone via lightweight frames, with advanced implementations like Shokz's DualPitch™ system using separate bone and air conduction units to handle mid-to-high frequencies and bass, respectively. This technology minimizes sound leakage and eardrum fatigue while preserving environmental awareness, as seen in products from Shokz (formerly AfterShokz), where angled transducers and cushioning materials like CoreCushion™ optimize bass response and comfort. Bone conduction is particularly valued in active lifestyles and has applications in medical hearing aids for conductive hearing loss.

Electrical Characteristics

Impedance

Impedance in headphones is defined as the (AC) electrical resistance that the headphone drivers present to the from the source device, measured in ohms (Ω). This characteristic determines how much voltage or current is required to drive the headphones to a desired level, influencing compatibility with amplifiers and portable devices. Typical impedance values range from 16 Ω to 600 Ω, with lower values (e.g., 16–32 Ω) common in mobile-oriented headphones for easy pairing with low-power sources like smartphones, and higher values (e.g., 100–600 Ω) prevalent in studio models designed for professional setups. The is standardized by measuring the resistance at 1 kHz, a where most headphone drivers exhibit behavior close to their resistive component, though actual impedance can vary across the due to driver resonances. This is crucial for matching, as mismatched impedance can lead to suboptimal power delivery or alterations. The power (P) dissipated in the headphones for a sinusoidal can be calculated using the formula P=V22ZP = \frac{V^2}{2Z}, where VV is the peak voltage from the source and ZZ is the impedance; this highlights how higher impedance demands greater voltage for equivalent power output compared to lower impedance designs. Low-impedance headphones are easier to drive with battery-powered devices, requiring less voltage but drawing more current, which suits portable use; however, they are more prone to audible hiss from , as the lower resistance amplifies background electrical interference relative to the signal. In contrast, high-impedance headphones offer advantages in sound detail and reduced when paired with dedicated amplifiers, providing better control over movement, though they necessitate higher voltage sources and may underperform without them. Impedance variations also arise from design, with planar magnetic headphones often exhibiting values above 50 Ω to support their large diaphragms and maintain consistent performance.

Sensitivity

Sensitivity refers to the efficiency with which headphones convert an electrical signal into acoustic output, quantified as the sound pressure level (SPL) produced at the eardrum for a standardized input. It is commonly measured in decibels SPL per milliwatt (dB SPL/mW) for power-based efficiency or decibels SPL per volt (dB SPL/V) for voltage-based efficiency, with measurements taken using a standardized coupler or dummy head at a specific , typically 1 kHz. Typical sensitivity values for consumer headphones range from 90 to 120 dB SPL/mW, though variations exist across models; for instance, the MDR-7506 achieves 106 dB SPL/mW, while the AKG K141 measures 98 dB SPL/mW. This metric relates to impedance because power sensitivity (dB SPL/mW) accounts for the electrical power delivered, which depends on both voltage and current limited by the headphone's resistance; higher sensitivity thus minimizes power requirements, enabling louder output from low-power sources like portable devices. Key factors influencing sensitivity include the inherent of the driver, which determines the acoustic energy conversion rate, and the enclosure design, where closed-back configurations can boost pressure buildup for higher output compared to open-back ones. Electrostatic drivers often exhibit relatively low sensitivity, such as the Stax SR-007S at 101 dB, due to their high-voltage operation and lightweight diaphragms, which demand specialized amplification despite precise sound reproduction. Implications of sensitivity arise in system matching: low-sensitivity headphones may produce inadequate volume from weak , while overdriving mismatched setups can introduce from current or voltage limitations. For low-sensitivity models, appropriate pairing ensures sufficient drive without compromising audio .

Frequency Response

Frequency response in headphones refers to the range of audible frequencies they can reproduce and the variation in output level across that spectrum, typically spanning 20 Hz to 20 kHz to cover the full extent of human hearing. It is represented graphically as the sound pressure level (SPL) deviation in decibels (dB) from a perfectly flat response, highlighting peaks and dips that indicate tonal emphasis or at specific frequencies. A flat response implies equal reproduction across all frequencies, though real-world headphones exhibit deviations due to design choices. Measurement of frequency response follows international standards such as IEC 60268-7, which specifies the use of an artificial ear simulator (e.g., IEC 60318-4) to mimic the human ear's and loading effects. This setup captures the headphone's output when driven by a swept or , producing a curve that reveals characteristics like bass roll-off below 50 Hz or treble peaks around 5-10 kHz. For instance, consumer-oriented models often show a deliberate bass boost of 5-10 dB below 100 Hz to enhance perceived warmth and impact. The Harman target curve serves as a widely referenced benchmark for a neutral yet preferred response, derived from listener preference studies conducted by . It features a gentle bass elevation of about 5-6 dB below 200 Hz, a relatively flat , and a subtle treble dip to avoid harshness, achieving over 80% listener preference in blind tests compared to diffuse-field or free-field targets. This curve guides headphone tuning for balanced reproduction that aligns with average room loudspeaker responses. Several factors influence a headphone's , including driver size and . Larger drivers, typically 40-50 mm in , excel at low-frequency extension by displacing more air for deeper sub-bass down to 20 Hz, while smaller ones (e.g., 20-30 mm) may limit bass depth but offer quicker in mids and highs. volume and damping materials affect , with sealed providing tighter bass control but potential mid-bass emphasis, whereas open-back yield more linear low-end extension at the expense of isolation. Frequency response varies by intended use, with gaming headphones often incorporating extended sub-bass boosts (e.g., +6-8 dB below 60 Hz) to heighten immersion in effects like explosions and footsteps. In contrast, headphones prioritize a linear profile close to flat or Harman neutral, minimizing coloration for accurate mixing and reference, such as the ATH-M20x with deviations under 3 dB across most of the spectrum. These tunings ensure fidelity to source material without added hype.

Applications

Consumer Entertainment

Headphones serve as a cornerstone of consumer , enabling personal and immersive audio experiences through integration with portable devices like smartphones and popular streaming services such as and . These platforms facilitate billions of hours of and consumption annually, with headphones being the preferred accessory for private listening on the move. In the United States, 87% of consumers report using headphones primarily for playback, underscoring their essential role in daily entertainment routines. This accessibility has democratized high-quality audio, allowing users to stream curated playlists or episodes without disturbing others, particularly in urban commuting scenarios. Key features enhancing usability include companion equalizer (EQ) apps for customizing sound profiles and seamless wireless pairing via Bluetooth, which support effortless connectivity to smartphones for podcasts and music during travel. By 2024, wireless models accounted for 86% of market revenue, driven by demand for cord-free convenience in casual listening scenarios like workouts or public transit. These functionalities cater to the growing podcast audience, with 158 million monthly listeners in the US as of 2025 relying on headphones for focused consumption. The consumer segment is dominated by budget-friendly models under $100, which captured over 70% of global sales by 2025, reflecting affordability as a key driver amid economic pressures and widespread adoption of entry-level true wireless earbuds. This dominance is evident in the sub-$50 tier alone holding 46% in 2024, appealing to first-time buyers and replacement seekers prioritizing value over advanced specifications. Emerging trends focus on spatial audio technologies, such as integration in earbuds, which deliver three-dimensional soundscapes for more engaging music, movies, and virtual experiences. The global spatial audio headphones market, valued at approximately $2.8 billion in 2023, is projected to expand rapidly through 2030, fueled by streaming services optimizing content for immersive playback in compact, portable formats. This innovation enhances casual entertainment without requiring high-end hardware, broadening appeal among budget-conscious users.

Professional Audio Production

In professional audio production, headphones serve as essential tools for recording, mixing, and live sound reinforcement, where sonic accuracy, minimal distortion, and robust construction are paramount to ensure precise monitoring without influencing the creative process. Unlike consumer models tuned for enhanced bass or spatial effects, professional headphones prioritize a neutral frequency response to allow engineers and artists to make informed decisions about balance, dynamics, and spatial imaging during critical listening sessions. Durability is equally vital, as these devices endure extended use in demanding studio environments, often featuring modular components for maintenance and longevity. Closed-back headphones are widely favored as studio monitors in recording and mixing due to their superior sound isolation, which prevents audio bleed into during tracking and enables focused monitoring in noisy settings. This encloses the drivers within a sealed housing, typically providing 20-30 dB of passive to external sounds while maintaining a flat for uncolored reproduction of the source material. For instance, the DT 770 Pro exemplifies this approach, with its closed-back construction and balanced sound profile making it a staple for professional tracking and mixing tasks. Headphones play a key role in tracking vocals and instruments, where performers rely on them for real-time cueing, and in DJing for precise and cueing during live sets; wired models are preferred in these workflows to achieve near-zero latency, avoiding the micro-delays inherent in transmission that could disrupt timing. This low-latency characteristic of wired connections—often under 1 ms—ensures between the artist's performance and the playback, critical for maintaining rhythmic accuracy in both studio overdubs and live performances. Industry standards for headphone neutrality in professional use draw from Audio Engineering Society (AES) research, which emphasizes diffuse-field equalization to achieve a balanced that mimics natural listening conditions without artificial emphasis. The seminal 1986 AES paper on standardizing studio headphone advocates for physical measurements using probe microphones to verify neutrality, rejecting free-field or loudness-based methods as inadequate for high-fidelity monitoring. This framework guides the design of reference headphones, ensuring consistent translation from headphone mixes to speaker systems. High-end models like the Audeze LCD-X are favored for mixing due to their planar magnetic drivers, which deliver exceptional transparency and low (<0.1% at 100 dB SPL), allowing engineers to discern subtle details in complex tracks. These headphones feature replaceable earpads, cables, and other components, enhancing longevity in professional settings where frequent use demands reliable serviceability. Their neutral tuning supports accurate frequency representation, aiding decisions on mix balance.

Medical and Audiometric Testing

In medical and audiometric testing, headphones play a critical role in delivering controlled acoustic stimuli for diagnosing and managing hearing disorders. Supra-aural headphones, which rest directly on the , are the standard for air-conduction , enabling precise measurement of hearing thresholds across frequencies typically from 250 Hz to 8000 Hz. These devices ensure consistent sound delivery while minimizing external noise interference, facilitating reliable clinical assessments. The Telephonics TDH-39 supra-aural headphone set is a widely adopted model for , conforming to the (ANSI) S3.6 specifications for audiometers. This standard outlines requirements for maximum permissible ambient noise levels, output tolerances, and to ensure diagnostic accuracy. The TDH-39, often paired with MX-41/AR cushions, provides standardized reference equivalent threshold sound pressure levels (RETSPLs) that align with international norms, such as those in ISO 389-1 for air-conduction . Its supports testing in sound-treated environments, where thresholds are determined by presenting tones at varying intensities until the patient detects them. Calibration of audiometric headphones is essential to maintain fixed level (SPL) outputs referenced to hearing level (HL) scales, typically ranging from 0 to 120 dB HL. This calibration verifies that the delivers precise stimuli, with 0 dB HL corresponding to the average threshold for young adults with normal hearing, and higher levels accounting for conductive or sensorineural losses. Procedures involve coupling the headphones to an artificial ear (e.g., IEC 60318-1) and measuring output at key frequencies like 1000 Hz, ensuring linearity and compliance with ANSI S3.6 tolerances of ±3 dB across the range. Annual electroacoustic checks and periodic biological using normal-hearing listeners further validate performance. Beyond diagnostics, specialized headphones support hearing aid fitting by simulating real-ear conditions during verification processes, such as measuring aided thresholds and speech mapping to optimize device performance. In tinnitus therapy, they deliver sound masking or signals, often or notched music, to alleviate perception of phantom sounds; like the Lenire system integrate headphones with bimodal stimulation for enhanced relief. variants, using vibrators placed on the mastoid process, assess function by bypassing the outer and , helping differentiate conductive from in audiometric protocols. Regulatory oversight ensures medical-grade accuracy, with the U.S. (FDA) audiometers and associated headphones as Class II devices requiring 510(k) clearance. By 2025, FDA guidelines emphasize adherence to the updated ANSI/ASA S3.6-2025 standard, which refines tolerances for pure-tone signals (e.g., ±1.5 dB at 1000 Hz) and incorporates advancements in insert earphones for improved high-frequency testing. These regulations mandate biennial calibration and traceability to national standards, promoting interoperability and in clinical settings.

Communication and Gaming

Headphones designed for communication and gaming typically integrate high-quality microphones to facilitate clear voice transmission during interactive sessions. Boom-style microphones, often detachable or retractable, are common in these headsets, capturing voice with minimal distortion while reducing ambient noise through directional pickup patterns. For instance, models like the Arctis Nova 7 feature a ClearCast Gen 2 mic that provides broadcast-level clarity, certified for use with platforms such as , where it ensures natural-sounding audio for multiplayer coordination. Similarly, compatibility with Zoom is achieved via or USB dongles, allowing seamless integration for virtual meetings with low interference. In gaming applications, virtual surround sound technologies enhance spatial awareness, simulating 7.1-channel audio to pinpoint in-game sounds like footsteps or gunfire. The SteelSeries Arctis 7+ supports DTS Headphone:X v2.0 for 7.1 virtual surround on PC, delivering immersive 360-degree audio that improves directional accuracy without requiring additional hardware. Low-latency modes, often under 20 milliseconds via 2.4 GHz wireless connections, minimize audio-video desync, crucial for competitive play; for example, the Audeze Maxwell achieves latencies as low as 15 ms in its low-latency gaming mode. However, wireless gaming headphones have drawbacks including the need for regular charging, battery degradation over 2-3 years of use, and potential latency higher than wired connections, which offer near-zero delay; many models incorporate hybrid designs supporting both wired and wireless options for added versatility when batteries deplete or minimal latency is required. Some advanced models incorporate haptic feedback, such as bass vibrations synchronized with audio cues, as seen in the SteelSeries Arctis Nova Pro Wireless, which uses Sonar software to provide tactile immersion during intense gameplay sequences. By 2025, AI-driven noise suppression has become a standard trend in communication-focused headphones, employing algorithms to isolate the user's voice from complex backgrounds like traffic or keyboard clatter. Sony's WH-1000XM6 utilizes a six-microphone with AI processing to achieve up to 98% noise reduction during calls, enhancing clarity on platforms like Zoom without manual adjustments. Baseus headsets with five-mic AI similarly apply real-time noise cancellation at the hardware level, filtering out distractions before transmission. Ergonomic considerations are paramount for extended communication and gaming sessions, with designs prioritizing comfort to prevent fatigue. Breathable fabrics, such as mesh or velour ear cushions, promote airflow and reduce heat buildup, as in the Logitech G Pro X, which supports multi-hour wear without pressure points. Lightweight construction, often under 300 grams, combined with adjustable headbands, further aids prolonged use, exemplified by Turtle Beach's Stealth series that minimizes neck strain during marathon gaming.

Noise Management

Passive Noise Isolation

Passive noise isolation in headphones refers to the physical attenuation of ambient sound through design elements that create a barrier between the external environment and the user's ears, without relying on electronic processing. This is achieved primarily through the seal formed by ear cups or ear tips against the skin, which prevents sound waves from entering the ear canal. In over-ear headphones, the mechanism involves full coverage of the outer ear with padded cups that enclose the pinna, while in-ear models use inserted tips to form a tight seal within the ear canal. The density and thickness of the padding further enhance this barrier by absorbing and reflecting incoming sound waves. Common materials for achieving effective passive isolation include and leatherette for over-ear ear cups, which provide a conforming seal that adapts to the head's shape, and or foam tips for in-ear headphones, which expand to fill the . These materials contribute to levels typically ranging from 15 to 30 dB in over-ear designs, with higher reductions possible in well-sealed models. In-ear headphones often achieve greater isolation, up to 37 dB on average across frequencies, due to their direct insertion and customizable fit options. The quality of the seal is critical, as gaps from poor fit can significantly reduce performance. Effectiveness is evaluated using standards like IEC 60268-7, which measures attenuation by comparing sound pressure levels with and without headphones in place, using stimuli at levels such as 90 dB SPL. Passive isolation performs best at mid-to-high frequencies (above 1 kHz), where it can attenuate sounds like voices or keyboard clicks by 20 to 40 dB, as shorter wavelengths are more easily blocked by physical barriers. However, it is less effective against low frequencies (below 200 Hz), such as engine rumble, often providing only 10 to 20 dB reduction due to sound leakage around the seal. This limitation makes passive isolation complementary to active noise cancellation for broader spectrum control.

Active Noise Cancellation

Active noise cancellation (ANC) in headphones utilizes electronic circuitry to mitigate ambient noise by producing sound waves that are precisely out of phase with the incoming noise, leading to destructive interference that diminishes the overall at the listener's . External or internal capture the ambient noise signals, which are fed into a (DSP) that analyzes and inverts the waveform by 180 degrees to generate "anti-noise." This anti-noise is then emitted through the headphone speakers, effectively neutralizing the original noise through superposition. The technique excels at suppressing steady, low-frequency sounds such as engine hums or drone, typically achieving attenuation of 20-40 dB in frequencies below 1 kHz, where passive methods alone are less effective. ANC systems in headphones are categorized into three primary types based on microphone placement and approach. ANC employs on the exterior of the ear cups to detect noise before it encounters physical barriers, enabling early-phase inversion but rendering it vulnerable to wind-induced artifacts and suboptimal for the lowest frequencies due to delays. Feedback ANC positions inside the ear cups to sense residual noise post-passive isolation, offering robust low-frequency cancellation through closed-loop correction, though it risks feedback instability at higher frequencies. Hybrid ANC integrates both and feedback mechanisms with multiple , delivering performance across low to mid frequencies for more comprehensive , albeit at higher complexity and cost. Implementing ANC incurs additional power demands from continuous microphone operation, DSP computations, and amplified anti-noise output, often shortening battery life by 10-20% relative to passive listening. In the Bose QuietComfort series, for instance, ANC-enabled playback yields up to 24 hours on a single charge, compared to extended duration in non-ANC modes, highlighting the trade-off for enhanced quietude. By 2025, advancements in adaptive ANC have introduced real-time environmental adjustment, where algorithms dynamically tune cancellation intensity and based on detected noise profiles, headphone fit, and directional sources, improving efficacy in fluctuating settings like urban commutes or offices. These systems, frequently leveraging AI for , extend effective toward mid-frequencies up to 3 kHz while minimizing over-cancellation artifacts.

Benefits and Limitations

Key Advantages

One of the primary advantages of headphones is their ability to provide private listening experiences, minimizing sound leakage to the surrounding environment. Unlike speakers, which broadcast audio to anyone nearby, closed-back headphones enclose the sound within the ear cups or earbuds, ensuring that content remains audible only to the user. This feature is particularly beneficial in public or shared spaces, such as offices, libraries, or public transportation, where is essential to avoid disturbing others or maintaining personal . Headphones excel in portability, offering compact designs that facilitate easy and use during or on the go. Their lightweight construction and foldable elements allow them to fit into bags, pockets, or carry cases without occupying much space, making them ideal companions for commuters, runners, or frequent travelers. Additionally, many models incorporate passive isolation through snug fits and materials like foam tips or ear cups, which block external sounds and enable focused listening in noisy environments, such as airplanes or busy streets. Customization options in headphones allow users to the audio to their individual preferences, enhancing satisfaction and comfort. Equalization (EQ) features, often available via companion apps or built-in controls, enable adjustments to frequency responses—such as boosting bass or enhancing treble—to create a personal sound signature that aligns with one's hearing profile or musical tastes. Furthermore, ergonomic designs with adjustable headbands, ear cups, and interchangeable ear tips or cushions ensure a secure, comfortable fit for extended wear, accommodating various head shapes and sizes. The versatility of headphones spans a wide range of price points and performance levels, catering to diverse user needs from casual listeners to audiophiles. Budget models provide reliable everyday audio, while premium variants deliver exceptional fidelity, including support for high-resolution formats like 24-bit/192kHz PCM, which offer greater and detail compared to standard CD-quality audio. This broad spectrum ensures accessibility without compromising on advanced capabilities, such as wireless connectivity or multi-device pairing.

Principal Drawbacks

One principal drawback of headphones is their limited soundstage compared to traditional speakers. Soundstage refers to the perceived spatial quality of audio, including width, depth, and height. In headphones, sound is delivered directly to the ears, creating a more intimate and narrower presentation that lacks the natural room acoustics and reflections provided by speakers, which interact with the listening environment to produce a broader, more immersive three-dimensional effect. Even open-back designs, which allow some air movement to expand the perceived space, cannot fully replicate the expansive soundstage of speakers due to the absence of environmental cues. Comfort issues also pose significant limitations, particularly during extended . Over-ear and on-ear headphones can exert clamping on the head and ears, leading to , while closed-back models trap body heat, causing sweaty and uncomfortable ears over time. Wired headphones further restrict mobility with their cables, which can tangle, snag on objects, or limit movement during activities like commuting or exercising, adding to user frustration. Durability concerns affect headphones' long-term usability, especially in demanding conditions. Exposure to sweat during workouts can degrade ear pads and internal components, particularly in non-water-resistant models, leading to premature wear or failure. For headphones, lithium-ion batteries typically degrade after 2-3 years of regular use, resulting in reduced playtime and necessitating replacement or disposal. High costs represent another barrier, with premium models often exceeding $1,000 yet delivering only marginal improvements in over well-regarded mid-range options around $200-$500. This follows the law of in , where incremental gains in , build, or features do not justify the steep price escalation for most users. Such drawbacks can amplify health-related concerns, like prolonged pressure contributing to ear discomfort.

Health and Safety

Potential Health Risks

Prolonged exposure to high-volume audio through headphones can lead to (NIHL), a condition where sounds at or above 85 decibels (dBA) damage the inner ear's hair cells over time. The estimates that over 1 billion young people aged 12-35 are at risk of due to unsafe listening practices with personal audio devices like headphones, including excessive and duration. This risk is heightened in headphones because they deliver sound directly to the , potentially bypassing natural sound attenuation. In-ear headphones pose an additional risk of ear infections, particularly , due to poor allowing bacterial growth in the occluded . Research among headphone users in regions with high device adoption shows that up to 36.9% report bilateral ear infections, often associated with shared or infrequently cleaned earphones. Over-ear or on-ear headphones can cause physical strain, including from prolonged weight distribution and muscle imbalance. Tight-fitting designs may also contribute to headaches, particularly in children with extended use. Concerns about (EMF) exposure from Bluetooth headphones are minimal, as their low-power emissions typically result in specific absorption rates (SAR) of 0.01-0.1 W/kg, well below the International Commission on Protection (ICNIRP) limit of 2 W/kg averaged over 10 grams of tissue. Experimental measurements confirm that EMF levels from wireless earbuds remain within ICNIRP safety guidelines during typical use, such as music playback or calls.

Safe Listening Practices

To minimize the risk of hearing damage from prolonged headphone use, experts recommend following the 60/60 rule, which advises limiting listening to no more than 60% of the device's maximum volume for a maximum of 60 minutes at a time before taking a break. This guideline aligns with broader safe listening thresholds, such as the World Health Organization's recommendation to keep average sound levels below 80 dB for up to 40 hours per week. Incorporating regular breaks allows the ears to recover and helps prevent cumulative noise exposure. Modern smartphones include built-in features to enforce safer volume levels automatically. On iOS devices, the Headphone Safety setting enables Reduce Loud Audio, which caps output at 85 dB and provides notifications if exposure exceeds weekly limits, based on WHO guidelines. Similarly, Android devices offer a Media volume limit option under and vibration settings, allowing users to set a maximum level (often defaulting to around 80% or 85 dB) to protect against excessive sound, with some models like including Hearing Wellness alerts for prolonged high-volume use. Additional tools, such as Apple's Sound Check feature or third-party sound normalization apps, help maintain consistent volume levels across tracks to avoid unintentional spikes. Monitoring personal exposure is facilitated by measurement apps, which track sound levels in real-time during headphone sessions. The NIOSH Sound Level Meter app, developed by the U.S. Centers for Control and Prevention, uses the device's to measure exposure and provides dose estimates to ensure adherence to safe limits like 85 dB for 8 hours daily. Users should take 5- to 10-minute breaks after each 60-minute session and periodically check app data to adjust habits. Proper fit and hygiene further support safe use by reducing physical irritation and risks. For in-ear headphones, select tips that create a gentle seal without deep insertion, as forcing them too far can cause pressure on the ; instead, insert at a slight angle following the ear's natural curve and test for comfort. Clean earbuds regularly with a soft, dry cloth or alcohol wipes to remove and , avoiding moisture in the speaker mesh, and replace foam or tips every few months.

Occupational Safety Standards

Occupational safety standards for headphone use in professional environments, such as music production and industrial settings, are governed by regulatory bodies that establish noise exposure limits and require protective measures to prevent hearing loss. In the United States, the Occupational Safety and Health Administration (OSHA) mandates a hearing conservation program when employee noise exposures reach or exceed an action level of 85 decibels (dBA) as an 8-hour time-weighted average (TWA), including provisions for providing hearing protectors like headphones at no cost to workers. The permissible exposure limit (PEL) is set at 90 dBA for an 8-hour TWA, with headphones required to attenuate noise to below this level or, for workers with hearing shifts, to 85 dBA. Employers must train workers on proper fitting and use of such devices to ensure effective protection. In the , Directive 2003/10/EC on at work establishes minimum and requirements, setting a lower action value of 80 dBA and an upper action value of 85 dBA for daily or weekly exposure, above which employers must conduct risk assessments and provide hearing protection. The exposure limit value is 87 dBA, with mandatory monitoring of levels when exposures exceed action values, particularly relevant for musicians and DJs in venues where amplified sound routinely surpasses these thresholds. The directive includes a transitional period for the music and sectors to implement controls, emphasizing audiometric testing and personalized protective equipment to mitigate risks in high-exposure roles like live performances. Specialized equipment supports compliance in high-noise professional sites. Calibrated attenuators, often integrated into in-ear headphones or custom musician earplugs, provide spectrally flat —such as 15 dB or 25 dB options—to preserve audio fidelity while protecting hearing during monitoring or tasks. In industrial environments exceeding 100 dBA, dual-muff protectors, combining over earplugs or featuring double-shell headphone designs, are recommended to achieve up to 34 dB rating (NRR), ensuring equivalent protection to traditional hearing devices. Recent studies from the National Institute for Occupational Safety and Health (NIOSH) underscore the importance of verifying protection efficacy. In a 2025 policy update, NIOSH recommends individual quantitative fit-testing for hearing protection devices to confirm real-world attenuation matches labeled ratings and ensures equivalence to industrial standards in variable noise conditions. This approach addresses variability in fit, promoting consistent safety across occupational uses like and audio engineering.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.