Hubbry Logo
Linear motionLinear motionMain
Open search
Linear motion
Community hub
Linear motion
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Linear motion
Linear motion
from Wikipedia

Linear motion, also called rectilinear motion,[1] is one-dimensional motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position , which varies with (time). An example of linear motion is an athlete running a 100-meter dash along a straight track.[2]

Linear motion is the most basic of all motion. According to Newton's first law of motion, objects that do not experience any net force will continue to move in a straight line with a constant velocity until they are subjected to a net force. Under everyday circumstances, external forces such as gravity and friction can cause an object to change the direction of its motion, so that its motion cannot be described as linear.[3]

One may compare linear motion to general motion. In general motion, a particle's position and velocity are described by vectors, which have a magnitude and direction. In linear motion, the directions of all the vectors describing the system are equal and constant which means the objects move along the same axis and do not change direction. The analysis of such systems may therefore be simplified by neglecting the direction components of the vectors involved and dealing only with the magnitude.[2]

Background

[edit]

Displacement

[edit]

The motion in which all the particles of a body move through the same distance in the same time is called translatory motion. There are two types of translatory motions: rectilinear motion; curvilinear motion. Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement.[4] The SI unit of displacement is the metre.[5][6] If is the initial position of an object and is the final position, then mathematically the displacement is given by:

The equivalent of displacement in rotational motion is the angular displacement measured in radians. The displacement of an object cannot be greater than the distance because it is also a distance but the shortest one. Consider a person travelling to work daily. Overall displacement when he returns home is zero, since the person ends up back where he started, but the distance travelled is clearly not zero.

Velocity

[edit]

Velocity refers to a displacement in one direction with respect to an interval of time. It is defined as the rate of change of displacement over change in time.[7] Velocity is a vector quantity, representing a direction and a magnitude of movement. The magnitude of a velocity is called speed. The SI unit of speed is that is metre per second.[6]

Average velocity

[edit]

The average velocity of a moving body is its total displacement divided by the total time needed to travel from the initial point to the final point. It is an estimated velocity for a distance to travel. Mathematically, it is given by:[8][9]

where:

  • is the time at which the object was at position and
  • is the time at which the object was at position

The magnitude of the average velocity is called an average speed.

Instantaneous velocity

[edit]

In contrast to an average velocity, referring to the overall motion in a finite time interval, the instantaneous velocity of an object describes the state of motion at a specific point in time. It is defined by letting the length of the time interval tend to zero, that is, the velocity is the time derivative of the displacement as a function of time.

The magnitude of the instantaneous velocity is called the instantaneous speed. The instantaneous velocity equation comes from finding the limit as t approaches 0 of the average velocity. The instantaneous velocity shows the position function with respect to time. From the instantaneous velocity the instantaneous speed can be derived by getting the magnitude of the instantaneous velocity.

Acceleration

[edit]

Acceleration is defined as the rate of change of velocity with respect to time. Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once.[10] The SI unit of acceleration is or metre per second squared.[6]

If is the average acceleration and is the change in velocity over the time interval then mathematically,

The instantaneous acceleration is the limit, as approaches zero, of the ratio and , i.e.,

Jerk

[edit]

The rate of change of acceleration, the third derivative of displacement is known as jerk.[11] The SI unit of jerk is . In the UK jerk is also referred to as jolt.

Jounce

[edit]

The rate of change of jerk, the fourth derivative of displacement is known as jounce.[11] The SI unit of jounce is which can be pronounced as metres per quartic second.

Formulation

[edit]

In case of constant acceleration, the four physical quantities acceleration, velocity, time and displacement can be related by using the equations of motion.[12][13][14]

Here,

  • is the initial velocity
  • is the final velocity
  • is acceleration
  • is displacement
  • is time

These relationships can be demonstrated graphically. The gradient of a line on a displacement time graph represents the velocity. The gradient of the velocity time graph gives the acceleration while the area under the velocity time graph gives the displacement. The area under a graph of acceleration versus time is equal to the change in velocity.

Comparison to rotational motion

[edit]

The following table refers to rotation of a rigid body about a fixed axis: is arc length, is the distance from the axis to any point, and is the tangential acceleration, which is the component of the acceleration that is parallel to the motion. In contrast, the centripetal acceleration, , is perpendicular to the motion. The component of the force parallel to the motion, or equivalently, perpendicular to the line connecting the point of application to the axis is . The sum is over from to particles and/or points of application.

Analogy between Linear Motion and Rotational motion[15]
Linear motion Rotational motion Defining equation
Displacement = Angular displacement =
Velocity = Angular velocity =
Acceleration = Angular acceleration =
Mass = Moment of Inertia =
Force = Torque =
Momentum= Angular momentum=
Kinetic energy = Kinetic energy =

The following table shows the analogy in derived SI units:

See also

[edit]

References

[edit]

Further reading

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Linear motion is the movement of an object along a straight-line path in a single spatial , where the vector does not continuously change direction. This form of motion, also known as rectilinear motion, serves as a foundational concept in , the study of motion without regard to its causes. It enables the description of an object's position using a single coordinate, typically denoted as x, as a function of time t. Key quantities in linear motion include displacement (Δx), the change in position; (v), the rate of change of position; and (a), the rate of change of . Mathematically, instantaneous is the first of position with respect to time, expressed as v=dxdtv = \frac{dx}{dt}, while is the first of , a=dvdta = \frac{dv}{dt}. For cases of constant acceleration, a set of kinematic equations relates these variables to predict an object's . These equations are:
  • Final velocity: v=v0+atv = v_0 + at
  • Position: x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2} a t^2
  • Velocity squared: v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)
  • Average velocity form: x=x0+(v0+v)2tx = x_0 + \frac{(v_0 + v)}{2} t
where v0v_0 and x0x_0 represent initial and position, respectively. Linear motion is governed by , particularly the second law (F=maF = ma), which links to and mass when causes of motion are considered. It underpins applications in , such as the design of linear actuators and trajectories, and in everyday scenarios like a accelerating on a straight road. Understanding linear motion provides the groundwork for analyzing more complex dynamics, including forces and energy in one-dimensional systems.

Basic Kinematic Quantities

Displacement

In linear motion, displacement is the change in position of an object along a straight line, represented as a vector quantity that includes both magnitude and direction. It is calculated as the difference between the final position xfx_f and the initial position xix_i, denoted mathematically as Δx=xfxi\Delta x = x_f - x_i or Δs=sfsi\Delta s = s_f - s_i. In one-dimensional contexts, direction is indicated by a positive or negative sign relative to a chosen reference direction. This straight-line vector points from the initial to the final position, regardless of the actual path taken. A key distinction exists between displacement and traveled: while is a scalar representing the total length of the path (e.g., the sum of all segments moved), displacement measures only the net change in position as a vector. For example, if an object starts at the origin and moves 70 m east (positive direction) before returning 30 m west, the total traveled is 100 m, but the net displacement is 40 m east. Similarly, in a scenario where a particle moves 5 m to the right and then 3 m to the left, the displacement is 2 m to the right. The SI unit of displacement is the meter (m), though other units like kilometers or feet may be used with appropriate conversions. Graphically, displacement can be visualized on a position-time graph as the straight chord connecting the initial and final points, emphasizing the net vector change rather than the curve of the actual . This representation highlights how displacement ignores intermediate positions and focuses solely on the endpoints. As the fundamental kinematic quantity describing positional change, displacement forms the basis for understanding more dynamic aspects of motion, such as average derived from displacement over time.

Velocity

In linear motion along a straight line, velocity describes the rate of change of an object's position with respect to time and is a vector characterized by both magnitude (the speed) and direction, with the direction indicated by a where motion in the positive axis direction is assigned a positive value and motion in the opposite direction a negative value. Average velocity over a finite time interval is defined as the total displacement divided by the elapsed time, expressed as vavg=ΔxΔtv_{\text{avg}} = \frac{\Delta x}{\Delta t}, providing a measure of the net positional change per unit time without regard to the path's details beyond the endpoints. This quantity is particularly useful for summarizing overall motion, such as the net progress of a over a journey. Instantaneous velocity at a specific moment captures the object's precisely at that instant and is obtained as the limit of the as the time interval approaches zero: v=limΔt0ΔxΔt=dxdtv = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}. It represents the of position with respect to time, revealing the exact rate at which position is changing right then, independent of surrounding intervals. On a position-time graph, average velocity appears as the slope of the between two points, while instantaneous velocity is the slope of the tangent line to the curve at the desired instant, allowing visual interpretation of how rapidly position evolves. The standard unit of in the (SI) is meters per second (m/s), reflecting displacement in meters over time in seconds. For instance, a starting from rest and accelerating uniformly to a speed of 20 m/s in 10 s has an average of 10 m/s over the full interval, but its instantaneous at the midpoint (t = 5 s) is 10 m/s, illustrating how average velocity aggregates the motion while instantaneous pinpoints it at key moments. Velocity serves as the first time derivative of displacement, quantifying the temporal evolution of position in linear motion; conversely, displacement is the integral of velocity over time.

Acceleration

In linear motion, acceleration quantifies the rate at which an object's velocity changes over time. Average acceleration is defined as the change in velocity divided by the change in time, expressed as aavg=ΔvΔt\vec{a}_{\text{avg}} = \frac{\Delta \vec{v}}{\Delta t}
Add your contribution
Related Hubs
User Avatar
No comments yet.