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Equations of motion
Equations of motion
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vs graph for a moving particle under a non-uniform acceleration .

In physics, equations of motion are equations that describe the behavior of a physical system in terms of its motion as a function of time.[1] More specifically, the equations of motion describe the behavior of a physical system as a set of mathematical functions in terms of dynamic variables. These variables are usually spatial coordinates and time, but may include momentum components. The most general choice are generalized coordinates which can be any convenient variables characteristic of the physical system.[2] The functions are defined in a Euclidean space in classical mechanics, but are replaced by curved spaces in relativity. If the dynamics of a system is known, the equations are the solutions for the differential equations describing the motion of the dynamics.

Types

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There are two main descriptions of motion: dynamics and kinematics. Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

However, kinematics is simpler. It concerns only variables derived from the positions of objects and time. In circumstances of constant acceleration, these simpler equations of motion are usually referred to as the SUVAT equations, arising from the definitions of kinematic quantities: displacement (s), initial velocity (u), final velocity (v), acceleration (a), and time (t).

A differential equation of motion, usually identified as some physical law (for example, F = ma), and applying definitions of physical quantities, is used to set up an equation to solve a kinematics problem. Solving the differential equation will lead to a general solution with arbitrary constants, the arbitrariness corresponding to a set of solutions. A particular solution can be obtained by setting the initial values, which fixes the values of the constants.

Stated formally, in general, an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = dr/dt), and its acceleration (the second derivative of r, a = d2r/dt2), and time t. Euclidean vectors in 3D are denoted throughout in bold. This is equivalent to saying an equation of motion in r is a second-order ordinary differential equation (ODE) in r,

where t is time, and each overdot denotes one time derivative. The initial conditions are given by the constant values at t = 0,

The solution r(t) to the equation of motion, with specified initial values, describes the system for all times t after t = 0. Other dynamical variables like the momentum p of the object, or quantities derived from r and p like angular momentum, can be used in place of r as the quantity to solve for from some equation of motion, although the position of the object at time t is by far the most sought-after quantity.

Sometimes, the equation will be linear and is more likely to be exactly solvable. In general, the equation will be non-linear, and cannot be solved exactly so a variety of approximations must be used. The solutions to nonlinear equations may show chaotic behavior depending on how sensitive the system is to the initial conditions.

History

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Kinematics, dynamics and the mathematical models of the universe developed incrementally over three millennia, thanks to many thinkers, only some of whose names we know. In antiquity, priests, astrologers and astronomers predicted solar and lunar eclipses, the solstices and the equinoxes of the Sun and the period of the Moon. But they had nothing other than a set of algorithms to guide them. Equations of motion were not written down for another thousand years.

Medieval scholars in the thirteenth century — for example at the relatively new universities in Oxford and Paris — drew on ancient mathematicians (Euclid and Archimedes) and philosophers (Aristotle) to develop a new body of knowledge, now called physics.

At Oxford, Merton College sheltered a group of scholars devoted to natural science, mainly physics, astronomy and mathematics, who were of similar stature to the intellectuals at the University of Paris. Thomas Bradwardine extended Aristotelian quantities such as distance and velocity, and assigned intensity and extension to them. Bradwardine suggested an exponential law involving force, resistance, distance, velocity and time. Nicholas Oresme further extended Bradwardine's arguments. The Merton school proved that the quantity of motion of a body undergoing a uniformly accelerated motion is equal to the quantity of a uniform motion at the speed achieved halfway through the accelerated motion.

For writers on kinematics before Galileo, since small time intervals could not be measured, the affinity between time and motion was obscure. They used time as a function of distance, and in free fall, greater velocity as a result of greater elevation. Only Domingo de Soto, a Spanish theologian, in his commentary on Aristotle's Physics published in 1545, after defining "uniform difform" motion (which is uniformly accelerated motion) – the word velocity was not used – as proportional to time, declared correctly that this kind of motion was identifiable with freely falling bodies and projectiles, without his proving these propositions or suggesting a formula relating time, velocity and distance. De Soto's comments are remarkably correct regarding the definitions of acceleration (acceleration was a rate of change of motion (velocity) in time) and the observation that acceleration would be negative during ascent.

Discourses such as these spread throughout Europe, shaping the work of Galileo Galilei and others, and helped in laying the foundation of kinematics.[3] Galileo deduced the equation s = 1/2gt2 in his work geometrically,[4] using the Merton rule, now known as a special case of one of the equations of kinematics.

Galileo was the first to show that the path of a projectile is a parabola. Galileo had an understanding of centrifugal force and gave a correct definition of momentum. This emphasis of momentum as a fundamental quantity in dynamics is of prime importance. He measured momentum by the product of velocity and weight; mass is a later concept, developed by Huygens and Newton. In the swinging of a simple pendulum, Galileo says in Discourses[5] that "every momentum acquired in the descent along an arc is equal to that which causes the same moving body to ascend through the same arc." His analysis on projectiles indicates that Galileo had grasped the first law and the second law of motion. He did not generalize and make them applicable to bodies not subject to the earth's gravitation. That step was Newton's contribution.

The term "inertia" was used by Kepler who applied it to bodies at rest. (The first law of motion is now often called the law of inertia.)

Galileo did not fully grasp the third law of motion, the law of the equality of action and reaction, though he corrected some errors of Aristotle. With Stevin and others Galileo also wrote on statics. He formulated the principle of the parallelogram of forces, but he did not fully recognize its scope.

Galileo also was interested by the laws of the pendulum, his first observations of which were as a young man. In 1583, while he was praying in the cathedral at Pisa, his attention was arrested by the motion of the great lamp lighted and left swinging, referencing his own pulse for time keeping. To him the period appeared the same, even after the motion had greatly diminished, discovering the isochronism of the pendulum.

More careful experiments carried out by him later, and described in his Discourses, revealed the period of oscillation varies with the square root of length but is independent of the mass the pendulum.

Thus we arrive at René Descartes, Isaac Newton, Gottfried Leibniz, et al.; and the evolved forms of the equations of motion that begin to be recognized as the modern ones.

Later the equations of motion also appeared in electrodynamics, when describing the motion of charged particles in electric and magnetic fields, the Lorentz force is the general equation which serves as the definition of what is meant by an electric field and magnetic field. With the advent of special relativity and general relativity, the theoretical modifications to spacetime meant the classical equations of motion were also modified to account for the finite speed of light, and curvature of spacetime. In all these cases the differential equations were in terms of a function describing the particle's trajectory in terms of space and time coordinates, as influenced by forces or energy transformations.[6]

However, the equations of quantum mechanics can also be considered "equations of motion", since they are differential equations of the wavefunction, which describes how a quantum state behaves analogously using the space and time coordinates of the particles. There are analogs of equations of motion in other areas of physics, for collections of physical phenomena that can be considered waves, fluids, or fields.

Kinematic equations for one particle

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Kinematic quantities

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Kinematic quantities of a classical particle of mass m: position r, velocity v, acceleration a.

From the instantaneous position r = r(t), instantaneous meaning at an instant value of time t, the instantaneous velocity v = v(t) and acceleration a = a(t) have the general, coordinate-independent definitions;[7]

Notice that velocity always points in the direction of motion, in other words for a curved path it is the tangent vector. Loosely speaking, first order derivatives are related to tangents of curves. Still for curved paths, the acceleration is directed towards the center of curvature of the path. Again, loosely speaking, second order derivatives are related to curvature.

The rotational analogues are the "angular vector" (angle the particle rotates about some axis) θ = θ(t), angular velocity ω = ω(t), and angular acceleration α = α(t):

where is a unit vector in the direction of the axis of rotation, and θ is the angle the object turns through about the axis.

The following relation holds for a point-like particle, orbiting about some axis with angular velocity ω:[8]

where r is the position vector of the particle (radial from the rotation axis) and v the tangential velocity of the particle. For a rotating continuum rigid body, these relations hold for each point in the rigid body.

Uniform acceleration

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The differential equation of motion for a particle of constant or uniform acceleration in a straight line is simple: the acceleration is constant, so the second derivative of the position of the object is constant. The results of this case are summarized below.

Constant translational acceleration in a straight line

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These equations apply to a particle moving linearly, in three dimensions in a straight line with constant acceleration.[9] Since the position, velocity, and acceleration are collinear (parallel, and lie on the same line) – only the magnitudes of these vectors are necessary, and because the motion is along a straight line, the problem effectively reduces from three dimensions to one.

where:

Derivation

Equations [1] and [2] are from integrating the definitions of velocity and acceleration,[9] subject to the initial conditions r(t0) = r0 and v(t0) = v0;

in magnitudes,

Equation [3] involves the average velocity v + v0/2. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows from solving [1] for

and substituting into [2]

then simplifying to get

or in magnitudes

From [3],

substituting for t in [1]:

From [3],

substituting into [2]:

Usually only the first 4 are needed, the fifth is optional.

Here a is constant acceleration, or in the case of bodies moving under the influence of gravity, the standard gravity g is used. Note that each of the equations contains four of the five variables, so in this situation it is sufficient to know three out of the five variables to calculate the remaining two.

In some programs, such as the IGCSE Physics and IB DP Physics programs (international programs but especially popular in the UK and Europe), the same formulae would be written with a different set of preferred variables. There u replaces v0 and s replaces r - r0. They are often referred to as the SUVAT equations, where "SUVAT" is an acronym from the variables: s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time.[10][11] In these variables, the equations of motion would be written

Constant linear acceleration in any direction

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Trajectory of a particle with initial position vector r0 and velocity v0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t.

The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical form. The only difference is that the square magnitudes of the velocities require the dot product. The derivations are essentially the same as in the collinear case,

although the Torricelli equation [4] can be derived using the distributive property of the dot product as follows:

Applications

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Elementary and frequent examples in kinematics involve projectiles, for example a ball thrown upwards into the air. Given initial velocity u, one can calculate how high the ball will travel before it begins to fall. The acceleration is local acceleration of gravity g. While these quantities appear to be scalars, the direction of displacement, speed and acceleration is important. They could in fact be considered as unidirectional vectors. Choosing s to measure up from the ground, the acceleration a must be in fact −g, since the force of gravity acts downwards and therefore also the acceleration on the ball due to it.

At the highest point, the ball will be at rest: therefore v = 0. Using equation [4] in the set above, we have:

Substituting and cancelling minus signs gives:

Constant circular acceleration

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The analogues of the above equations can be written for rotation. Again these axial vectors must all be parallel to the axis of rotation, so only the magnitudes of the vectors are necessary,

where α is the constant angular acceleration, ω is the angular velocity, ω0 is the initial angular velocity, θ is the angle turned through (angular displacement), θ0 is the initial angle, and t is the time taken to rotate from the initial state to the final state.

General planar motion

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Position vector r, always points radially from the origin.
Velocity vector v, always tangent to the path of motion.
Acceleration vector a, not parallel to the radial motion but offset by the angular and Coriolis accelerations, nor tangent to the path but offset by the centripetal and radial accelerations.
Kinematic vectors in plane polar coordinates. Notice the setup is not restricted to 2D space, but a plane in any higher dimension.

These are the kinematic equations for a particle traversing a path in a plane, described by position r = r(t).[12] They are simply the time derivatives of the position vector in plane polar coordinates using the definitions of physical quantities above for angular velocity ω and angular acceleration α. These are instantaneous quantities which change with time.

The position of the particle is

where êr and êθ are the polar unit vectors. Differentiating with respect to time gives the velocity

with radial component dr/dt and an additional component due to the rotation. Differentiating with respect to time again obtains the acceleration

which breaks into the radial acceleration d2r/dt2, centripetal acceleration 2, Coriolis acceleration 2ωdr/dt, and angular acceleration .

Special cases of motion described by these equations are summarized qualitatively in the table below. Two have already been discussed above, in the cases that either the radial components or the angular components are zero, and the non-zero component of motion describes uniform acceleration.

State of motion Constant r r linear in t r quadratic in t r non-linear in t
Constant θ Stationary Uniform translation (constant translational velocity) Uniform translational acceleration Non-uniform translation
θ linear in t Uniform angular motion in a circle (constant angular velocity) Uniform angular motion in a spiral, constant radial velocity Angular motion in a spiral, constant radial acceleration Angular motion in a spiral, varying radial acceleration
θ quadratic in t Uniform angular acceleration in a circle Uniform angular acceleration in a spiral, constant radial velocity Uniform angular acceleration in a spiral, constant radial acceleration Uniform angular acceleration in a spiral, varying radial acceleration
θ non-linear in t Non-uniform angular acceleration in a circle Non-uniform angular acceleration in a spiral, constant radial velocity Non-uniform angular acceleration in a spiral, constant radial acceleration Non-uniform angular acceleration in a spiral, varying radial acceleration

General 3D motions

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In 3D space, the equations in spherical coordinates (r, θ, φ) with corresponding unit vectors êr, êθ and êφ, the position, velocity, and acceleration generalize respectively to

In the case of a constant φ this reduces to the planar equations above.

Dynamic equations of motion

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Newtonian mechanics

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The first general equation of motion developed was Newton's second law of motion. In its most general form it states the rate of change of momentum p = p(t) = mv(t) of an object equals the force F = F(x(t), v(t), t) acting on it,[13]: 1112 

The force in the equation is not the force the object exerts. Replacing momentum by mass times velocity, the law is also written more famously as

since m is a constant in Newtonian mechanics.

Newton's second law applies to point-like particles, and to all points in a rigid body. They also apply to each point in a mass continuum, like deformable solids or fluids, but the motion of the system must be accounted for; see material derivative. In the case the mass is not constant, it is not sufficient to use the product rule for the time derivative on the mass and velocity, and Newton's second law requires some modification consistent with conservation of momentum; see variable-mass system.

It may be simple to write down the equations of motion in vector form using Newton's laws of motion, but the components may vary in complicated ways with spatial coordinates and time, and solving them is not easy. Often there is an excess of variables to solve for the problem completely, so Newton's laws are not always the most efficient way to determine the motion of a system. In simple cases of rectangular geometry, Newton's laws work fine in Cartesian coordinates, but in other coordinate systems can become dramatically complex.

The momentum form is preferable since this is readily generalized to more complex systems, such as special and general relativity (see four-momentum).[13]: 112  It can also be used with the momentum conservation. However, Newton's laws are not more fundamental than momentum conservation, because Newton's laws are merely consistent with the fact that zero resultant force acting on an object implies constant momentum, while a resultant force implies the momentum is not constant. Momentum conservation is always true for an isolated system not subject to resultant forces.

For a number of particles (see many body problem), the equation of motion for one particle i influenced by other particles is[7][1]

where pi is the momentum of particle i, Fij is the force on particle i by particle j, and FE is the resultant external force due to any agent not part of system. Particle i does not exert a force on itself.

Euler's laws of motion are similar to Newton's laws, but they are applied specifically to the motion of rigid bodies. The Newton–Euler equations combine the forces and torques acting on a rigid body into a single equation.

Newton's second law for rotation takes a similar form to the translational case,[13]

by equating the torque acting on the body to the rate of change of its angular momentum L. Analogous to mass times acceleration, the moment of inertia tensor I depends on the distribution of mass about the axis of rotation, and the angular acceleration is the rate of change of angular velocity,

Again, these equations apply to point like particles, or at each point of a rigid body.

Likewise, for a number of particles, the equation of motion for one particle i is[7]

where Li is the angular momentum of particle i, τij the torque on particle i by particle j, and τE is resultant external torque (due to any agent not part of system). Particle i does not exert a torque on itself.

Applications

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Some examples[14] of Newton's law include describing the motion of a simple pendulum,

and a damped, sinusoidally driven harmonic oscillator,

For describing the motion of masses due to gravity, Newton's law of gravity can be combined with Newton's second law. For two examples, a ball of mass m thrown in the air, in air currents (such as wind) described by a vector field of resistive forces R = R(r, t),

where G is the gravitational constant, M the mass of the Earth, and A = R/m is the acceleration of the projectile due to the air currents at position r and time t.

The classical N-body problem for N particles each interacting with each other due to gravity is a set of N nonlinear coupled second order ODEs,

where i = 1, 2, ..., N labels the quantities (mass, position, etc.) associated with each particle.

Analytical mechanics

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As the system evolves, q traces a path through configuration space (only some are shown). The path taken by the system (red) has a stationary action (δS = 0) under small changes in the configuration of the system (δq).[15]

Using all three coordinates of 3D space is unnecessary if there are constraints on the system. If the system has N degrees of freedom, then one can use a set of N generalized coordinates q(t) = [q1(t), q2(t) ... qN(t)], to define the configuration of the system. They can be in the form of arc lengths or angles. They are a considerable simplification to describe motion, since they take advantage of the intrinsic constraints that limit the system's motion, and the number of coordinates is reduced to a minimum. The time derivatives of the generalized coordinates are the generalized velocities

The Euler–Lagrange equations are[2][16]

where the Lagrangian is a function of the configuration q and its time rate of change dq/dt (and possibly time t)

Setting up the Lagrangian of the system, then substituting into the equations and evaluating the partial derivatives and simplifying, a set of coupled N second order ODEs in the coordinates are obtained.

Hamilton's equations are[2][16]

where the Hamiltonian

is a function of the configuration q and conjugate "generalized" momenta

in which /q = (/q1, /q2, …, /qN) is a shorthand notation for a vector of partial derivatives with respect to the indicated variables (see for example matrix calculus for this denominator notation), and possibly time t,

Setting up the Hamiltonian of the system, then substituting into the equations and evaluating the partial derivatives and simplifying, a set of coupled 2N first order ODEs in the coordinates qi and momenta pi are obtained.

The Hamilton–Jacobi equation is[2]

where

is Hamilton's principal function, also called the classical action is a functional of L. In this case, the momenta are given by

Although the equation has a simple general form, for a given Hamiltonian it is actually a single first order non-linear PDE, in N + 1 variables. The action S allows identification of conserved quantities for mechanical systems, even when the mechanical problem itself cannot be solved fully, because any differentiable symmetry of the action of a physical system has a corresponding conservation law, a theorem due to Emmy Noether.

All classical equations of motion can be derived from the variational principle known as Hamilton's principle of least action

stating the path the system takes through the configuration space is the one with the least action S.

Electrodynamics

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Lorentz force F on a charged particle (of charge q) in motion (instantaneous velocity v). The E field and B field vary in space and time.

In electrodynamics, the force on a charged particle of charge q is the Lorentz force:[17]

Combining with Newton's second law gives a first order differential equation of motion, in terms of position of the particle:

or its momentum:

The same equation can be obtained using the Lagrangian (and applying Lagrange's equations above) for a charged particle of mass m and charge q:[16]

where A and ϕ are the electromagnetic scalar and vector potential fields. The Lagrangian indicates an additional detail: the canonical momentum in Lagrangian mechanics is given by: instead of just mv, implying the motion of a charged particle is fundamentally determined by the mass and charge of the particle. The Lagrangian expression was first used to derive the force equation.

Alternatively the Hamiltonian (and substituting into the equations):[16] can derive the Lorentz force equation.

General relativity

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Geodesic equation of motion

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Geodesics on a sphere are arcs of great circles (yellow curve). On a 2Dmanifold (such as the sphere shown), the direction of the accelerating geodesic is uniquely fixed if the separation vector ξ is orthogonal to the "fiducial geodesic" (green curve). As the separation vector ξ0 changes to ξ after a distance s, the geodesics are not parallel (geodesic deviation).[18]

The above equations are valid in flat spacetime. In curved spacetime, things become mathematically more complicated since there is no straight line; this is generalized and replaced by a geodesic of the curved spacetime (the shortest length of curve between two points). For curved manifolds with a metric tensor g, the metric provides the notion of arc length (see line element for details). The differential arc length is given by:[19]: 1199

and the geodesic equation is a second-order differential equation in the coordinates. The general solution is a family of geodesics:[19]: 1200

where Γ μαβ is a Christoffel symbol of the second kind, which contains the metric (with respect to the coordinate system).

Given the mass-energy distribution provided by the stress–energy tensor T αβ, the Einstein field equations are a set of non-linear second-order partial differential equations in the metric, and imply the curvature of spacetime is equivalent to a gravitational field (see equivalence principle). Mass falling in curved spacetime is equivalent to a mass falling in a gravitational field - because gravity is a fictitious force. The relative acceleration of one geodesic to another in curved spacetime is given by the geodesic deviation equation:

where ξα = x2αx1α is the separation vector between two geodesics, D/ds (not just d/ds) is the covariant derivative, and Rαβγδ is the Riemann curvature tensor, containing the Christoffel symbols. In other words, the geodesic deviation equation is the equation of motion for masses in curved spacetime, analogous to the Lorentz force equation for charges in an electromagnetic field.[18]: 34–35 

For flat spacetime, the metric is a constant tensor so the Christoffel symbols vanish, and the geodesic equation has the solutions of straight lines. This is also the limiting case when masses move according to Newton's law of gravity.

Spinning objects

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In general relativity, rotational motion is described by the relativistic angular momentum tensor, including the spin tensor, which enter the equations of motion under covariant derivatives with respect to proper time. The Mathisson–Papapetrou–Dixon equations describe the motion of spinning objects moving in a gravitational field.

Analogues for waves and fields

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Unlike the equations of motion for describing particle mechanics, which are systems of coupled ordinary differential equations, the analogous equations governing the dynamics of waves and fields are always partial differential equations, since the waves or fields are functions of space and time. For a particular solution, boundary conditions along with initial conditions need to be specified.

Sometimes in the following contexts, the wave or field equations are also called "equations of motion".

Field equations

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Equations that describe the spatial dependence and time evolution of fields are called field equations. These include

This terminology is not universal: for example although the Navier–Stokes equations govern the velocity field of a fluid, they are not usually called "field equations", since in this context they represent the momentum of the fluid and are called the "momentum equations" instead.

Wave equations

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Equations of wave motion are called wave equations. The solutions to a wave equation give the time-evolution and spatial dependence of the amplitude. Boundary conditions determine if the solutions describe traveling waves or standing waves.

From classical equations of motion and field equations; mechanical, gravitational wave, and electromagnetic wave equations can be derived. The general linear wave equation in 3D is:

where X = X(r, t) is any mechanical or electromagnetic field amplitude, say:[20]

and v is the phase velocity. Nonlinear equations model the dependence of phase velocity on amplitude, replacing v by v(X). There are other linear and nonlinear wave equations for very specific applications, see for example the Korteweg–de Vries equation.

Quantum theory

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In quantum theory, the wave and field concepts both appear.

In quantum mechanics the analogue of the classical equations of motion (Newton's law, Euler–Lagrange equation, Hamilton–Jacobi equation, etc.) is the Schrödinger equation in its most general form:

where Ψ is the wavefunction of the system, Ĥ is the quantum Hamiltonian operator, rather than a function as in classical mechanics, and ħ is the Planck constant divided by 2π. Setting up the Hamiltonian and inserting it into the equation results in a wave equation, the solution is the wavefunction as a function of space and time. The Schrödinger equation itself reduces to the Hamilton–Jacobi equation when one considers the correspondence principle, in the limit that ħ becomes zero. To compare to measurements, operators for observables must be applied the quantum wavefunction according to the experiment performed, leading to either wave-like or particle-like results.

Throughout all aspects of quantum theory, relativistic or non-relativistic, there are various formulations alternative to the Schrödinger equation that govern the time evolution and behavior of a quantum system, for instance:

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The equations of motion are equations in physics that describe the behavior of a in terms of its motion as a function of time. In , a fundamental example is the set of kinematic equations that relate the position, , and of an object, particularly under constant acceleration in one dimension. These kinematic equations provide a framework for analyzing without considering the forces causing it, assuming uniform acceleration. They form the foundation of , the branch of focused on describing motion. The standard kinematic equations for constant acceleration are derived from the definitions of average and by integrating over time. The three fundamental equations are:
  • Final velocity: v=v0+atv = v_0 + a t, where vv is the final , v0v_0 is the initial , aa is the constant , and tt is the time elapsed.
  • Displacement: x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2} a t^2, relating position change to initial position x0x_0, initial , , and time.
  • Velocity-displacement relation: v2=v02+2a(xx0)v^2 = v_0^2 + 2 a (x - x_0), connecting velocities and displacement without explicit time.
A fourth equation, x=x0+(v+v0)2tx = x_0 + \frac{(v + v_0)}{2} t, follows from the definition of average velocity. These apply to scenarios like under , where is constant (a=g9.8m/s2a = g \approx 9.8 \, \mathrm{m/s^2}). More broadly, equations of motion encompass the differential equations governing dynamic systems, originating from Newton's second law (F=ma\mathbf{F} = m \mathbf{a}), which express as the net force divided by . For variable forces, these yield second-order differential equations solved numerically or analytically for specific cases. In advanced mechanics, formulations like Lagrange's equations (ddt(Lq˙)Lq=0\frac{d}{dt} \left( \frac{\partial L}{\partial \dot{q}} \right) - \frac{\partial L}{\partial q} = 0, where LL is the Lagrangian) or Hamilton's equations provide generalized equations of motion for complex systems, including constraints and multiple . These equations extend to two- and three-dimensional motion by applying them separately to each component, enabling analysis of trajectories and when combined with vector decompositions. They underpin applications in , , and , from predicting orbits to designing .

Historical Development

Early Conceptual Foundations

The foundational concepts of motion in Western philosophy originated with Aristotle (384–322 BCE), who distinguished between natural and violent motion in his works Physics and On the Heavens. Natural motion occurs when bodies seek their proper place in the cosmos without external interference: heavy elements like earth and water move rectilinearly downward toward the Earth's center, light elements like air and fire move upward, while celestial bodies, composed of ether, execute perfect circular motion around the center. In contrast, violent motion—such as a thrown projectile—deviates from this natural tendency and requires a continuous external force to sustain it, as the body naturally resists such displacement and seeks to return to rest in its natural position. Aristotle categorized motions primarily as rectilinear for sublunary terrestrial bodies and circular for the eternal, unchanging heavens, reflecting his teleological view that all change serves an inherent purpose. Aristotle's qualitative "laws" of motion lacked mathematical precision, relying instead on observational principles; for instance, he posited that heavier objects fall faster than lighter ones because their greater imparts a stronger natural tendency toward the center, with speed proportional to weight. This framework dominated European thought for over a , emphasizing motion as a process toward equilibrium rather than a quantifiable dynamic. Medieval scholars began critiquing and refining Aristotelian ideas, particularly through the development of impetus theory, which addressed inconsistencies in explaining sustained without perpetual force. Jean Buridan (c. 1300–1361), a French philosopher at the , introduced impetus as an internalized motive quality imparted to a body by the initial mover, allowing it to continue moving after the force ceases, much like a precursor to the concept of . Buridan applied this to both terrestrial projectiles and celestial rotation, suggesting that God initially gave the heavens an impetus that persists eternally due to the lack of resisting medium. Building on Buridan's work, Nicole Oresme (c. 1320–1382), a French theologian and mathematician, further elaborated impetus theory by incorporating graphical representations of velocity and acceleration, demonstrating how motion could vary uniformly or difformly without constant external causes. Oresme used these ideas to challenge Aristotelian uniform speed in falling bodies, proposing that impetus could accumulate, leading to acceleration, though still within a qualitative, non-mathematical framework. These medieval advancements laid intuitive groundwork for later quantitative treatments, influencing thinkers like Galileo in the 16th century who built upon impetus to conduct empirical experiments on motion.

Galilean and Newtonian Advances

advanced the understanding of motion through experimental investigations in the early 17th century, particularly via his experiments, which demonstrated that objects undergo uniform acceleration due to gravity. By rolling balls down smoothly grooved inclines of varying angles, he measured the distances traveled over equal time intervals and found that the distance was proportional to the square of the time, implying a constant acceleration gg independent of the object's . These experiments corrected the Aristotelian notion that falling bodies accelerate proportionally to their weight, showing instead that all objects fall with the same acceleration in the absence of air resistance. In his seminal work Dialogues Concerning Two New Sciences, published in 1638, Galileo synthesized these findings and extended them to projectile motion, proving that the trajectory of a projectile in a vacuum follows a parabolic path. This resulted from combining uniform horizontal motion with vertically accelerated free fall under constant gravity. He derived the kinematic equation for free fall from geometric considerations of velocity-time relationships, where the average velocity is half the final velocity, yielding the distance ss traveled as s=12gt2s = \frac{1}{2} g t^2 for an object starting from rest, with gg as the constant gravitational acceleration. Building on such kinematic insights and Johannes Kepler's empirical laws of planetary motion—which described elliptical orbits with periods squared proportional to semi-major axes cubed—Isaac Newton provided a dynamical framework in his Philosophiæ Naturalis Principia Mathematica (1687). Newton synthesized the concepts of inertia (from Galileo's work), impressed forces, and acceleration into his three laws of motion, with the second law stating that the change in motion (momentum) is proportional to the motive force and occurs in the direction of that force, mathematically expressed as F=maF = ma, where FF is the net force, mm the mass, and aa the acceleration. This equation became the core dynamic relation for equations of motion, enabling Newton to derive Kepler's laws from his universal law of gravitation as a special case.

Post-Newtonian Refinements

Building upon the Newtonian foundations of the late , 18th- and 19th-century mathematicians and physicists extended the equations of motion through more abstract and general frameworks, emphasizing variational principles and coordinate independence. Leonhard Euler made significant contributions to in the mid-18th century, developing equations that describe the rotational motion of solid bodies using vector formulations. In his 1765 work Theoria motus corporum solidorum, Euler derived the equations governing the of rigid bodies, introducing the concept of the inertia tensor and establishing the Euler equations for free rotation, which express the time evolution of components in the body frame. These advancements provided a systematic treatment of three-dimensional rotations, moving beyond particle mechanics to encompass extended objects. Euler also first formulated the differential equation now known as the Euler-Lagrange equation in the 1750s, in connection with problems in the . A key precursor to these developments was Jean le Rond of , formulated around 1743–1750, which reformulates Newton's laws for systems with constraints by considering displacements that satisfy kinematic restrictions. D'Alembert's approach equates the virtual work of applied forces to the negative of the virtual work of inertial forces, enabling the analysis of dynamic equilibrium without explicitly resolving constraint forces. This principle laid the groundwork for more elegant derivations of equations of motion in complex systems. Joseph-Louis Lagrange further generalized these ideas in his 1788 treatise Mécanique Analytique, shifting the focus from force-based descriptions to a coordinate-free formulation using that inherently account for constraints. Lagrange's method avoids direct computation of forces, instead deriving equations of motion from a scalar function—the Lagrangian, defined as kinetic minus —applied to arbitrary systems of particles or rigid bodies. This analytical approach unified diverse mechanical problems under a single framework, emphasizing variational principles over geometric constructions. Lagrange derived the equations by extending to dynamics, applying variations to the Lagrangian in . Central to Lagrange's formulation is the Euler-Lagrange equation, which governs the evolution of qiq_i and their velocities q˙i\dot{q}_i: ddt(Lq˙i)Lqi=0\frac{d}{dt} \left( \frac{\partial L}{\partial \dot{q}_i} \right) - \frac{\partial L}{\partial q_i} = 0 Later, in 1834, provided a variational derivation of this equation using the principle of stationary action, where the action integral S=t1t2L(q,q˙,t)dtS = \int_{t_1}^{t_2} L(q, \dot{q}, t) \, dt is made stationary. For systems with conservative forces, where the potential depends only on positions, the Lagrangian is time-independent, leading to along the system's .

Kinematic Equations

Constant Acceleration in Straight-Line Motion

In kinematics, the equations of motion for constant acceleration describe the relationship between position, , time, and in one-dimensional straight-line motion. Position s(t)s(t) represents the displacement of an object from a reference point at time tt, v(t)=dsdtv(t) = \frac{ds}{dt} is the rate of change of position, and a=dvdt=d2sdt2a = \frac{dv}{dt} = \frac{d^2s}{dt^2} is the constant rate of change of ./Book:University_Physics_I-Mechanics_Sound_Oscillations_and_Waves(OpenStax)/02%3A_Motion_Along_a_Straight_Line/2.04%3A_Position_Velocity_and_Acceleration) These equations, often referred to as the SUVAT equations (from the variables displacement ss, initial velocity uu, final velocity vv, acceleration aa, and time tt), are derived directly from the definitions of velocity and acceleration under the assumption of constant aa. Integrating acceleration with respect to time yields velocity as v=u+atv = u + at, where uu is the initial velocity at t=0t = 0. Further integration gives position as s=ut+12at2s = ut + \frac{1}{2}at^2. Eliminating time from these relations produces the equation v2=u2+2asv^2 = u^2 + 2as. These derivations assume motion in an inertial reference frame, where acceleration remains uniform without varying external influences such as friction or non-constant forces./Book:University_Physics_I-Mechanics_Sound_Oscillations_and_Waves(OpenStax)/02%3A_Motion_Along_a_Straight_Line/2.07%3A_Falling_Objects) A classic example is free fall under gravity near Earth's surface, where acceleration a=g9.80665m/s2a = g \approx 9.80665 \, \mathrm{m/s^2} acts downward. For an object dropped from rest (u=0u = 0), the position after time tt is s=12gt2s = \frac{1}{2}gt^2, and velocity is v=gtv = gt. Consider a ball released from a height of 20 m: after 2 seconds, its velocity is v=9.80665×219.61m/sv = 9.80665 \times 2 \approx 19.61 \, \mathrm{m/s}, and displacement is s=0+12×9.80665×419.61ms = 0 + \frac{1}{2} \times 9.80665 \times 4 \approx 19.61 \, \mathrm{m}, nearly reaching the ground. Graphically, constant appears as a straight line on a velocity-time plot, with equal to aa and area under the curve giving displacement ss. On a position-time graph, the curve is parabolic, reflecting the quadratic dependence on time. These visualizations, originating from Galileo's inclined plane experiments, aid in understanding the uniformity of .

Acceleration in Planar and Spatial Trajectories

In planar and spatial trajectories, the equations of motion for a particle under constant acceleration are expressed in vector form to describe motion in two or three dimensions. The position vector r(t)\mathbf{r}(t) of the particle at time tt is related to the initial position r0\mathbf{r}_0, initial velocity v0\mathbf{v}_0, and constant acceleration vector a\mathbf{a} by the equation r(t)=r0+v0t+12at2,\mathbf{r}(t) = \mathbf{r}_0 + \mathbf{v}_0 t + \frac{1}{2} \mathbf{a} t^2, while the vector v(t)\mathbf{v}(t) is given by v(t)=drdt=v0+at\mathbf{v}(t) = \frac{d\mathbf{r}}{dt} = \mathbf{v}_0 + \mathbf{a} t. These vector equations generalize the one-dimensional kinematic relations to non-collinear paths, where remains constant in magnitude and direction. A key feature of these equations is the of motion into independent components along directions, such as Cartesian coordinates. For instance, in three dimensions, the a=axi+ayj+azk\mathbf{a} = a_x \mathbf{i} + a_y \mathbf{j} + a_z \mathbf{k} leads to separate scalar equations for each component: x(t)=x0+v0xt+12axt2x(t) = x_0 + v_{0x} t + \frac{1}{2} a_x t^2, and similarly for y(t)y(t) and z(t)z(t). This reveals that motion in directions to the proceeds with uniform , as the component of a\mathbf{a} in those directions is zero. A classic application is projectile motion in a plane, where gravity provides a constant acceleration a=gk\mathbf{a} = -g \mathbf{k} directed downward, with g9.8m/s2g \approx 9.8 \, \mathrm{m/s^2}. Assuming launch from the origin with initial velocity v0=v0cosθi+v0sinθj\mathbf{v}_0 = v_0 \cos\theta \, \mathbf{i} + v_0 \sin\theta \, \mathbf{j}, the trajectory is parabolic, and the horizontal range RR over level ground is R=v02sin(2θ)gR = \frac{v_0^2 \sin(2\theta)}{g}, maximized at θ=45\theta = 45^\circ. This kinematic description applies to ballistic trajectories, such as those of thrown objects or unpowered projectiles, focusing solely on position and velocity evolution without considering force origins.

General Descriptions of Particle Motion

In the general case of particle motion in two or three dimensions, where acceleration a(t)\mathbf{a}(t) is an arbitrary function of time and not necessarily constant, the velocity v(t)\mathbf{v}(t) is obtained by integrating the acceleration with respect to time, yielding v(t)=v0+0ta(τ)dτ\mathbf{v}(t) = \mathbf{v}_0 + \int_0^t \mathbf{a}(\tau) \, d\tau, where v0\mathbf{v}_0 is the initial velocity. Similarly, the position r(t)\mathbf{r}(t) follows from integrating the velocity, giving r(t)=r0+0tv(τ)dτ\mathbf{r}(t) = \mathbf{r}_0 + \int_0^t \mathbf{v}(\tau) \, d\tau, with r0\mathbf{r}_0 as the initial position; these relations hold in and describe the kinematic evolution without reference to underlying forces. This integral formulation generalizes the simpler algebraic equations that apply under constant acceleration, reducing to them when a(t)\mathbf{a}(t) is time-independent. To characterize the of the particle's in three dimensions, concepts from such as κ\kappa and torsion τ\tau provide essential descriptions, independent of the parametrization by time. The Frenet-Serret formulas relate the derivatives of the unit T\mathbf{T}, normal N\mathbf{N}, and binormal B\mathbf{B} vectors along the curve, parametrized by ss, as follows: dTds=κN,dNds=κT+τB,dBds=τN.\frac{d\mathbf{T}}{ds} = \kappa \mathbf{N}, \quad \frac{d\mathbf{N}}{ds} = -\kappa \mathbf{T} + \tau \mathbf{B}, \quad \frac{d\mathbf{B}}{ds} = -\tau \mathbf{N}. These equations describe how the twists and bends, with the speed v=ds/dtv = ds/dt linking the time parametrization to the spatial curve; measures the instantaneous rate of turning, while torsion quantifies the out-of-plane deviation. In , they apply to any smooth particle path, enabling analysis of the 's intrinsic properties. A key aspect of such general motion is its representation in , where the state of the particle is depicted by the pair (r(t),v(t))(\mathbf{r}(t), \mathbf{v}(t)) evolving along a in a 2n2n-dimensional (for nn spatial dimensions); this framework highlights the deterministic flow governed by the kinematic integrals but reveals no closed-form solutions unless a(t)\mathbf{a}(t) is explicitly specified, often requiring numerical approximation for complex cases. For instance, in non-uniform gravitational fields where varies spatially and temporally, such as near extended masses, the must typically be computed numerically using methods like Euler integration, which approximates the solution by stepping forward in time via v(t+Δt)v(t)+a(t)Δt\mathbf{v}(t + \Delta t) \approx \mathbf{v}(t) + \mathbf{a}(t) \Delta t and r(t+Δt)r(t)+v(t)Δt\mathbf{r}(t + \Delta t) \approx \mathbf{r}(t) + \mathbf{v}(t) \Delta t, though higher-order schemes improve accuracy for stiff problems. Beyond acceleration, higher-order kinematic quantities extend the description; the jerk j(t)=da/dt\mathbf{j}(t) = d\mathbf{a}/dt represents the time rate of change of acceleration, capturing abrupt variations in motion that affect smoothness and comfort in applications like vehicle dynamics. This third derivative of position provides insight into the non-linearity of trajectories under variable acceleration, with its magnitude influencing higher-frequency components of the path.

Newtonian Dynamic Equations

Fundamental Laws and Derivations

, first systematically presented by in his 1687 work , provide the foundational principles for . The first law, known as the law of inertia, states that a body remains at rest or in uniform straight-line motion unless acted upon by an external . This law defines the concept of inertial motion and implies the existence of inertial reference frames where no net results in zero . The third law asserts that for every action, there is an equal and opposite reaction, meaning forces between interacting bodies are mutual and collinear but oppositely directed. At the core of dynamic equations is Newton's second law, which relates the net external F\mathbf{F} on a body to the rate of change of its linear momentum p\mathbf{p}: F=dpdt.\mathbf{F} = \frac{d\mathbf{p}}{dt}. Linear momentum is defined as p=mv\mathbf{p} = m \mathbf{v}, where mm is the and v\mathbf{v} is the . For systems of constant mass, this simplifies to F=ma\mathbf{F} = m \mathbf{a}, where a\mathbf{a} is the . This vector equation governs the motion of particles in inertial frames, where inertial frames are those unaccelerated relative to absolute space, approximately realized by non-accelerating laboratory frames on . To derive equations of motion, apply the second law in an inertial frame. For a constant , a\mathbf{a} is constant since mm is typically invariant. Integrating a=dv/dt\mathbf{a} = dv/dt yields v=at+v0\mathbf{v} = \mathbf{a} t + \mathbf{v}_0, and further integration gives position r=12at2+v0t+r0\mathbf{r} = \frac{1}{2} \mathbf{a} t^2 + \mathbf{v}_0 t + \mathbf{r}_0. These relations constitute the kinematic equations for constant acceleration, linking forces directly to trajectories. In non-inertial frames, such as rotating or accelerating ones, Newton's laws require modification; fictitious forces emerge to account for the frame's motion, including the (directed outward from the rotation axis) and the (proportional to cross , deflecting moving objects). A representative application is the spring-block system, where a mm is attached to a spring with constant kk on a frictionless surface. The restoring force follows , F=kx\mathbf{F} = -k \mathbf{x}, where x\mathbf{x} is displacement from equilibrium. Substituting into the second law gives md2xdt2=kx,m \frac{d^2 \mathbf{x}}{dt^2} = -k \mathbf{x}, or d2xdt2+kmx=0.\frac{d^2 \mathbf{x}}{dt^2} + \frac{k}{m} \mathbf{x} = 0. This second-order describes , with solutions of the form x(t)=Acos(ωt+ϕ)\mathbf{x}(t) = A \cos(\omega t + \phi), where ω=k/m\omega = \sqrt{k/m}
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