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Algebraic notation

Algebraic notation is the standard method of chess notation, used for recording and describing moves. It is based on a system of coordinates to identify each square on the board uniquely.[1] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE,[2] the international chess governing body.

An early form of algebraic notation was invented by the Syrian player Philip Stamma in the 18th century. In the 19th century, it came into general use in German chess literature and was subsequently adopted in Russian chess literature. Descriptive notation, based on abbreviated natural language, was generally used in English language chess publications until the 1980s. Similar descriptive systems were in use in Spain and France. A few players still use descriptive notation, but it is no longer recognized by FIDE, and may not be used as evidence in the event of a dispute.

The term "algebraic notation" may be considered a misnomer, as the system is unrelated to algebra.[1]

Naming the squares

[edit]

Each square of the board is identified by a unique coordinate pair—a letter and a number—from White's point of view. The vertical columns of squares, called files, are labeled a through h from White's left (the queenside) to right (the kingside). The horizontal rows of squares, called ranks, are numbered 1 to 8 starting from White's side of the board. Thus each square has a unique identification of file letter followed by rank number. For example, the initial square of White's king is designated as "e1".

Naming the pieces

[edit]

Each piece type (other than pawns) is identified by an uppercase letter. English-speaking players use the letters K for king, Q for queen, R for rook, B for bishop and N for knight. Different initial letters are used by other languages.

In modern chess literature, especially that intended for an international audience, the language-specific letters are usually replaced by universally recognized piece symbols; for example, ♞c6 in place of Nc6. This style is known as figurine algebraic notation. The Unicode Miscellaneous Symbols set includes all the symbols necessary for figurine algebraic notation.[3]

Notation for moves

[edit]

In standard (or short-form) algebraic notation, each move of a piece is indicated by the piece's uppercase letter, plus the coordinates of the destination square. For example, Be5 (bishop moves to e5), Nf3 (knight moves to f3). For pawn moves, a letter indicating pawn is not used, only the destination square is given. For example, c5 (pawn moves to c5).

Captures

[edit]

When a piece makes a capture, an "x" is inserted immediately before the destination square. For example, Bxe5 (bishop captures the piece on e5). When a pawn makes a capture, the file from which the pawn departed is used to identify the pawn. For example, exd5 (pawn on the e-file captures the piece on d5).

En passant captures are indicated by specifying the capturing pawn's file of departure, the "x", the destination square (not the square of the captured pawn) and (optionally) the suffix "e.p." indicating the capture was en passant.[5] For example, exd6 e.p.

Sometimes a multiplication sign (×) or a colon (:) is used instead of "x", either in the middle (B:e5) or at the end (Be5:). Some publications, such as the Encyclopaedia of Chess Openings (ECO), omit any indication that a capture has been made; for example, Be5 instead of Bxe5; ed6 instead of exd6 or exd6 e.p.

When it is unambiguous to do so, a pawn capture is sometimes described by specifying only the files involved (exd or even ed). These shortened forms are sometimes called abbreviated algebraic notation or minimal algebraic notation.

Disambiguating moves

[edit]
abcdefgh
8
d8 black rook
e8 right arrow
f8 one
h8 black rook
a5 white rook
e4 white queen
h4 white queen
a3 two
g3 down-left arrow
a2 up arrow
f2 down-left arrow
a1 white rook
e1 three
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
  1. ...Rdf8
  2. R1a3
  3. Qh4e1

When two (or more) identical pieces can move to the same square, the moving piece is uniquely identified by specifying the piece's letter, followed by (in descending order of preference):

  1. the file of departure (if they differ);
  2. the rank of departure (if the files are the same but the ranks differ).

If neither file nor rank alone is sufficient to identify the piece (such as when three or more pieces of the same type can move to the same square), then both are specified (double disambiguation).

In the diagram, both black rooks could legally move to f8, so the move of the d8-rook to f8 is disambiguated as Rdf8. For the white rooks on the a-file which could both move to a3, it is necessary to provide the rank of the moving piece, i.e., R1a3.

In the case of the white queen on h4 moving to e1, neither the rank nor file alone are sufficient to disambiguate from the other white queens. As such, this move is written Qh4e1.

As above, an "x" can be inserted to indicate a capture; for example, if the final case were a capture, it would be written as Qh4xe1.

Pawn promotion

[edit]

When a pawn promotes, the piece promoted to is indicated at the end. For example, a pawn on e7 promoting to a queen on e8 may be variously rendered as e8Q, e8=Q, e8(Q), e8/Q etc.

Castling

[edit]

Castling is indicated by the special notations 0-0 (for kingside castling) and 0-0-0 (queenside castling). O-O and O-O-O (letter O rather than digit 0) are also commonly used.[a]

Check

[edit]

A move that places the opponent's king in check usually has the symbol "+" appended. Alternatively, sometimes a dagger (†) or the abbreviation "ch" is used. Some publications indicate a discovered check with an abbreviation such as "dis ch", or with a specific symbol. Double check is usually indicated the same as check, but is sometimes represented specifically as "dbl ch" or "++", particularly in older chess literature. Some publications such as ECO omit any indication of check.

Checkmate

[edit]

Checkmate at the completion of moves is represented by the symbol "#" in standard FIDE notation and PGN. The word mate is commonly used instead; occasionally a double dagger () or a double plus sign (++) is used, although the double plus sign is also used to represent "double check" when a king is under attack by two enemy pieces simultaneously. A checkmate is represented by "" (the not equal sign) in the macOS chess application. In Russian and ex-USSR publications, where captures are indicated by ":", checkmate can also be represented by "X" or "x".

Draw offer

[edit]

FIDE specifies draw offers to be recorded by an equals sign with parentheses "(=)" after the move on the score sheet.[7] This is not usually included in published game scores.

End of game

[edit]

The notation 1–0 at the completion of moves indicates that White won, 0–1 indicates that Black won and ½–½ indicates a draw. In case of forfeit, the scores 0–0, ½–0 and 0–½ are also possible.[8][9] In case of loss by default, results are +/−, −/+ or −/−.

Except in the case of checkmate, there is no information in the notation regarding the circumstance of the final result. Merely 1–0 or 0–1 is written whether a player resigned, lost due to time control or forfeited; in the case of a draw ½–½ is written whether the draw was decided by mutual agreement, repetition, stalemate, 50-move rule or dead position. Sometimes direct information is given by words such as "resigns", "draw agreed" etc., but this is not considered part of the notation, rather a part of the narrative text.

Similar notations

[edit]

Besides standard (or short form) algebraic notation already described, several similar systems have been used.

Long algebraic notation

[edit]

In long algebraic notation, also known as fully expanded algebraic notation, both the starting and ending squares are specified, for example: e2e4. Sometimes these are separated by a hyphen, e.g. Nb1-c3, while captures are indicated by an "x", e.g. Rd3xd7. Long algebraic notation takes more space and is no longer commonly used in print; however, it has the advantage of clarity. Both short and long algebraic notation are acceptable for keeping a record of the moves on a scoresheet, as is required in FIDE rated games.

A form of long algebraic notation (without piece names) is also used by the Universal Chess Interface (UCI) standard, which is a common way for graphical chess programs to communicate with chess engines, e.g. e2e4, e1g1 (castling), e7e8q (promotion).[10]

ICCF numeric notation

[edit]

In international correspondence chess the use of algebraic notation may cause confusion, since different languages employ different names (and therefore different initial letters) for the pieces, and some players may be unfamiliar with the Latin alphabet. Hence, the standard for transmitting moves by post or email is ICCF numeric notation, which identifies squares using numerical coordinates, and identifies both the departure and destination squares. For example, the move 1.e4 is rendered as 1.5254. In recent years, the majority of correspondence games have been played on on-line servers rather than by email or post, leading to a decline in the use of ICCF numeric notation.

PGN

[edit]

Portable Game Notation (PGN) is a text-based file format for storing chess games, which uses standard English algebraic notation and a small amount of markup.[11] PGN can be processed by almost all chess software, as well as being easily readable by humans. For example, the Game of the Century could be represented as follows in PGN:

[Event "Third Rosenwald Trophy"]
[Site "New York, NY USA"]
[Date "1956.10.17"]
[EventDate "1956.10.07"]
[Round "8"]
[Result "0-1"]
[White "Donald Byrne"]
[Black "Robert James Fischer"]
[ECO "D92"]
[WhiteElo "?"]
[BlackElo "?"]
[PlyCount "82"]

1.Nf3 Nf6 2.c4 g6 3.Nc3 Bg7 4.d4 O-O 5.Bf4 d5 6.Qb3 dxc4 7.Qxc4 c6 8.e4 Nbd7 9.Rd1 Nb6 10.Qc5 Bg4 11.Bg5 Na4 12.Qa3 Nxc3 13.bxc3 Nxe4 14.Bxe7 Qb6 15.Bc4 Nxc3 16.Bc5 Rfe8+ 17.Kf1 Be6 18.Bxb6 Bxc4+ 19.Kg1 Ne2+ 20.Kf1 Nxd4+ 21.Kg1 Ne2+ 22.Kf1 Nc3+ 23.Kg1 axb6 24.Qb4 Ra4 25.Qxb6 Nxd1 26.h3 Rxa2 27.Kh2 Nxf2 28.Re1 Rxe1 29.Qd8+ Bf8 30.Nxe1 Bd5 31.Nf3 Ne4 32.Qb8 b5 33.h4 h5 34.Ne5 Kg7 35.Kg1 Bc5+ 36.Kf1 Ng3+ 37.Ke1 Bb4+ 38.Kd1 Bb3+ 39.Kc1 Ne2+ 40.Kb1 Nc3+ 41.Kc1 Rc2# 0-1

Formatting

[edit]
abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a6 black pawn
c6 black knight
b5 white bishop
e5 black pawn
e4 white pawn
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6

A game or series of moves is generally written in one of two ways; in two columns, as White/Black pairs, preceded by the move number and a period:

1. e4 e5
2. Nf3 Nc6
3. Bb5 a6

or horizontally:

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6

Moves may be interspersed with commentary, called annotations. When the game score resumes with a Black move, an ellipsis (...) fills the position of the White move, for example:

1. e4 e5 2. Nf3
White attacks the black e-pawn.
2... Nc6
Black defends and develops simultaneously.
3. Bb5
White plays the Ruy Lopez.
3... a6
Black elects Morphy's Defense.

Annotation symbols

[edit]

Though not technically a part of algebraic notation, the following are some symbols commonly used by annotators, for example in publications Chess Informant and Encyclopaedia of Chess Openings, to give editorial comment on a move or position.

The symbol chosen is appended to the end of the move notation, for example, in the Soller Gambit: 1.d4 e5?! 2.dxe5 f6 3.e4! Nc6 4.Bc4+/−.

Moves

[edit]
Symbol Meaning
!! A brilliant—and usually surprising—move
! A very good move
!? An interesting move that may not be the best
?! A dubious move that is not easily refutable
? A bad move; a mistake
?? A blunder (i.e. critically bad mistake)
A better move than the one played
A forced move; the only reasonable move, or the only move available
TN or N A theoretical novelty

Positions

[edit]
Symbol Meaning
= Both players have equal chances.
+/= or White has a slight plus.
=/+ or Black has a slight plus.
+/− or ± White has a clear plus.
−/+ or Black has a clear plus.
+− White has a winning advantage.
−+ Black has a winning advantage.
It is unclear whether either side has an advantage; a "toss-up".
=/ or ⯹ Whoever is down in material has compensation for it.

History

[edit]

Descriptive notation was usual in the Middle Ages in Europe. A form of algebraic chess notation that seems to have been borrowed from Muslim chess, however, appeared in Europe in a 12th-century manuscript referred to as "MS. Paris Fr. 1173 (PP.)". The files run from a to h, just as they do in the current standard algebraic notation. The ranks, however, are also designated by letters, with the exception of the 8th rank which is distinct because it has no letter. The ranks are lettered in reverse – from the 7th to the 1st: k, l, m, n, o, p, q.[12]

Another system of notation using only letters appears in a book of Mediaeval chess, Rechenmeister Jacob Köbel's Schachzabel Spiel of 1520.[12]

Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma in the 1730s. Stamma used the modern names of the squares (and may have been the first to number the ranks), but he used p for pawn moves and the capital original file of a piece (A through H) instead of the initial letter of the piece name as used now.[13] Piece letters were introduced in the 1780s by Moses Hirschel, and Johann Allgaier with Aaron Alexandre developed the modern castling notation in the 1810s.[14]

Algebraic notation was described in 1847 by Howard Staunton in his book The Chess-Player's Handbook. Staunton credits the idea to German authors, and in particular to "Alexandre, Jaenisch and the Handbuch [des Schachspiels]".[15] While algebraic notation has been used in German and Russian chess literature since the 19th century, the Anglosphere was slow to adopt it, using descriptive notation for much of the 20th century. Beginning in the 1970s, algebraic notation gradually became more common in English language publications, and by 1980 it had become the prevalent notation. In 1981, FIDE stopped recognizing descriptive notation, and algebraic notation became the accepted international standard.

Piece names in various languages

[edit]

The table contains names for all the pieces as well as the words for chess, check and checkmate in several languages.[16] Several languages use the Arabic loanword alfil for the piece called bishop in English; in this context it is a chess-specific term which no longer has its original meaning of "elephant".

Overview of chess piece names
Language King Queen Rook Bishop Knight Pawn Chess Check Checkmate/Mate
figure ♔ ♚ ♕ ♛ ♖ ♜ ♗ ♝ ♘ ♞ ♙ ♟ n/a + or # or ++ or
Afrikaans K Koning
king
D Dame
lady
T Toring
tower
L Loper
runner
R Ruiter
rider
(P) Pion
Skaak Skaak Skaakmat
Albanian M Mbreti
king
D Dama / Mbretëresha
lady / queen
T Torra
tower
F Fili / Oficeri
elephant / officer
K Kali
horse
(U) Ushtari
soldier
Shahu Shah Shah mat
Arabic م مَلِك (malik)
king
و وزير (wazïr)
vizier
ر رخ / طابية (rukhkh / ṭābiya)
fortress / castle
ف فيل (fīl)
elephant
ح حصان (ħiṣān)
horse
ب بيدق / عسكري (baidaq / `askarī)
pawn / soldier
شطرنج (shaṭranj) كِش مَلِك (kish malik) كِش مات (kish māt)
Azerbaijani Ş Şah
shah
V Vəzir
vizier
T Top
cannon
F Fil
elephant
A At
horse
P Piyada
foot soldier
Şahmat şah
shah
mat
mat
Armenian Ա Արքա (Ark῾a)
king
Թ Թագուհի (T῾agowhi)
queen
Ն Նավակ (Navak)
ship
Փ Փիղ (P῾ił)
elephant
Ձ Ձի (Dzi)
horse
Զ Զինվոր (Zinvor)
soldier
Շախմատ (Šaxmat)
Ճատրակ (Čatrak)
Շախ (Šax) Մատ (Mat)
Basque E Erregea
king
D Dama
lady
G Gaztelua
castle
A Alfila
Z Zalduna
knight
(P) Peoia
pawn
Xake Xake Xake mate
Belarusian (Taraškievica) К кароль
king
Вз візыр
vizier
Лд ладзьдзя
boat
А афіцэр
officer
В вершнік
rider
(Л) латнік
pawn
Шахматы Шах Мат
Bengali R রাজা (rājā)
King
M মন্ত্রী (montri)
Minister
N নৌকা (noukā)
Boat
H গজ / হাতি (gôj / hāti)
Elephant
G ঘোড়া (ghoṛā)
Horse
B বোড়ে / সৈন্য (boṛe / śoinno)
Walker / Troop
দাবা (dābā) কিস্তি (kisti)
Check
কিস্তিমাত (kistimāt)
Checkmate
Bulgarian Ц цар
tsar
Д дама / царица
lady / tsaritsa
Т топ
cannon
О офицер
officer
К кон
horse
(П) пешка
foot soldier
Шахмат / Шах Шах (Шах и) мат
Catalan R rei
D dama / reina
lady / queen
T torre
tower
A alfil
C cavall
horse
(P) peó
Escacs Escac / Xec Escac i mat
Chinese K (wáng)
king
Q (hòu)
queen
R (jū)
chariot
B (xiàng)
elephant
N (mǎ)
horse
(P) (bīng)
soldier
國際象棋 (guójì xiàngqí)
international chess
將軍 (jiāngjūn)
將死 (jiāng sǐ)
Czech K král
king
D dáma
lady
V věž
tower
S střelec
shooter
J jezdec
rider
(P) pěšec
foot soldier
Šachy Šach Mat
Danish K konge
king
D dronning
queen
T tårn
tower
L løber
runner
S springer
jumper
(B) bonde
peasant
Skak Skak Skakmat
Dutch K koning
king
D dame / koningin
lady / queen
T toren / kasteel
tower / castle
L loper / raadsheer
runner / counsellor
P paard
horse
(pi) pion
Schaken Schaak Mat / Schaakmat
English K king
Q queen
R rook, castle
B bishop
N knight
(P) pawn
Chess Check Checkmate / Mate
Esperanto R reĝo
king
D damo
lady
T turo
tower
K kuriero
courier
Ĉ ĉevalo
horse
(P) peono
Ŝako Ŝak Ŝakmato
Estonian[17] K kuningas
king
L lipp
flag
V vanker
chariot / carriage
O oda
spear
R ratsu
riding horse
(E) ettur
forwarder
Male
after malev
Tuli / Šahh
fire
Matt
Finnish K kuningas
king
D daami / kuningatar
lady / queen
T torni
tower
L lähetti
messenger
R ratsu
ride
(S) sotilas
soldier
Shakki Shakki Matti / Shakkimatti
French R roi
king
D dame
lady
T tour
tower
F fou
jester
C cavalier
rider
(P) pion
Échecs Échec Échec et mat
Galician R rei
king
D dama / raíña
lady / queen
T torre
tower
B bispo
bishop
C cabalo
horse
(P) peón
foot soldier
Xadrez Xaque Xaque mate
Georgian მფ მეფე (mep'e)
king
ლაზიერი (lazieri)
queen
ეტლი (etli)
chariot
კუ (ku)
tortoise
მხედარი (mkhedari)
rider
პაიკი (paiki)
pawn
ჭადრაკი (Čadraki) ქიში (K'ishi) შამათი (Shamat'i)
German[18] K König
king
D Dame
lady / queen
T Turm
tower
L Läufer
runner
S Springer
jumper
(B) Bauer
peasant / farmer
Schach Schach Matt / Schachmatt
Greek Ρ βασιλιάς (vasiliás)
king
Β βασίλισσα (vasílissa)
queen
Π πύργος (pýrgos)
tower
Α αξιωματικός (axiomatikós)
officer
Ι ίππος (íppos)
horse
(Σ) πιόνι (pióni)
pawn
Σκάκι (Skáki) Σαχ (Sach) / Ρουά (Rouá) Mατ (Mat)
Hindi R राजा (rājā)
king
V वज़ीर / रानी (vazīr / rānī)
vizier / queen
H हाथी (hāthī)
elephant
O ऊँट (ūṁṭ)
camel
G घोड़ा (ghoṛā)
horse
(P) प्यादा (pyādā)
infantryman
शतरंज (śatrañj) शह (Shah) शहमात (Shahmāt)
Hebrew מ מלך (Melekh)
king
מה מלכה (Malka)
queen
צ צריח (Tsari'aẖ)
tower
ר רץ (Rats)
runner
פ פרש (Parash)
horseman
רגלי (Ragli)
foot soldier
שחמט (Shaẖmat) שח (Shaẖ) מט (Mat)
Hausa S sarki
king
Q sarauniya
queen
R sansanin
fortress
G giwa
elephant
J jarumi
mounted warrior
(P) soja
soldier
ces ceki ceki mat
Hungarian K király
king
V vezér / királynő
leader / queen
B bástya
bastion
F futó
runner
H huszár / ló
hussar / horse
(Gy) gyalog / paraszt
footman / peasant
Sakk Sakk Matt / Sakk-matt
Icelandic K kóngur
king
D drottning
queen
H hrókur
rook
B biskup
bishop
R riddari
knight
(P) peð
pawn
Skák Skák Skák og mát
Ido R rejo
king
D damo
lady
T turmo
tower
E episkopo
bishop
K kavalo
horse
(P) piono
Shakoludo Shako Shakmato
Indonesian R raja
king
M menteri
minister / vizier
B benteng
castle / fortress
G gajah
elephant
K kuda
horse
(P) pion
Catur Sekak / Ster Sekakmat
Interslavic K kralj
king
C carica / dama
empress / lady
Z zamok / věža
castle / tower
L lovec
hunter
J jezdec / konj
rider / horse
(P) pěšak
infantryman
Šahy Šah Mat
Irish R
king
B banríon
queen
C caiseal
bulwark
E easpag
bishop
D ridire
knight
(F) fichillín / ceithearnach
little chess piece / kern
Ficheall Sáinn Marbhsháinn
Italian R re
king
D donna / regina
lady / queen
T torre
tower
A alfiere
standard-bearer
C cavallo
horse
(P) pedone
foot soldier
Scacchi Scacco Scacco matto
Japanese K キング (kingu)
Q クイーン (kuīn)
R ルーク (rūku)
B ビショップ (bishoppu)
N ナイト (naito)
(P) ポーン (pōn)
チェス (chesu) 王手 (ōte) /
チェック (chekku)
詰み (tsumi) /
チェックメイト (chekkumeito)
Javanese R raja
king
Q ratu / perdhana mentri
queen / prime minister
B bèntèng
fortress
M mentri
minister
K jaran
horse
(P) pion
sekak
Kannada ರಾ ರಾಜ (raaja)
king
ಮಂತ್ರಿ (mantri)
minister
ಆನೆ (aane)
elephant
ರಥ (ratha)
chariot
ಕು ಕುದುರೆ (kudure)
horse
ಪಾ ಪದಾತಿ (padaati)
foot soldier
ಚದುರಂಗ (caduraṅga)
Kazakh Кр патша (patşa)
king
У уәзір (uäzır)
vizier
Т тура (tura)
tower
П піл (pıl)
elephant
А ат (at)
horse
(П) пешка (peşka) / (С) сарбаз (sarbaz)
foot soldier / warrior
шахмат (şahmat) шах (şah) мат (mat)
Korean K 킹 (king)
Q 퀸 (kwin)
R 룩 (rug)
B 비숍 (bi syob)
N 나이트 (na i teu)
(P) 폰 (pon)
체스 (che seu) 체크 (che keu) 체크메이트 (che keu me i teu)
Latin R rex
king
M regina
queen
T turris / elephas
tower / elephant[19]
A signifer / cursor / stultus / alphinus
standard-bearer / messenger / fool[19]
E eques
knight
(P) pedes / pedo
foot soldier
Scacci Scaccus Mattus
Latvian K karalis
king
D dāma
lady
T tornis
tower
L laidnis
Z zirgs
horse
(B) bandinieks
peasant
Šahs Šahs Šahs un mats
Lithuanian K karalius
king
V valdovė
queen
B bokštas
tower
R rikis
Lithuanian military commander
Ž žirgas
horse
(P) pėstininkas
pawn
Šachmatai Šach Matas
Luxembourgish K Kinnek
king
D Damm
lady
T Tuerm
tower
L Leefer
runner
P Päerd
horse
(B) Bauer
farmer
Schach Schach Schachmatt
Macedonian K крал
king
D кралица / дама
queen / lady
T топ
cannon
L ловец
hunter
S коњ / скокач
horse / jumper
P пешак / пион
infantryman / pawn
шах шах мат
Malayalam K രാജാവ് (raajavu)
king
Q മന്ത്രി (manthri)
minister
R തേര് (therú)
chariot
B ആന (aana)
elephant
N/Kt കുതിര (kuthira)
horse
(P) കാലാള്‍ / പടയാളി
(kaalal / padayaali)
foot soldier
ചതുരംഗം (chathurangam) ചെക്ക്
ചെക്ക് മേറ്റ്
Marathi R राजा (rājā)
king
V वजीर (vajīr)
vizier
H हत्ती (hātti)
elephant
O उंट (Unṭ)
camel
G घोडा (ghoḍā)
horse
(P) प्यादे (pyāde)
foot soldier
बुद्धिबळ (buddhibal) शह (shah) शहमात (shahmāt)
Mongolian Н ноён
noyan
Б бэрс (fers)
vizier
т тэрэг (tereg)
chariot
Т тэмээ (temee)
camel
М морь (mor)
horse
(Х) хүү (hüü)
boy
Шатар шаг / дуг / цод мад
Norwegian Bokmål K konge
king
D dronning
queen
T tårn
tower
L løper
runner
S springer
jumper
(B) bonde
peasant
Sjakk Sjakk Sjakkmatt
Norwegian Nynorsk K konge
king
D dronning
queen
T tårn
tower
L løpar
runner
S springar
jumper
(B) bonde
peasant
Sjakk Sjakk Sjakkmatt
Odia K ରଜା (rôja)
king
Q ରାଣୀ (raṇi)
queen
R ଡଙ୍ଗା (ḍôṅga)
boat
B ହାତୀ (hati)
elephant
N ଘୋଡ଼ା (ghoṛa)
horse
P ସୈନିକ (sôinikô)
soldier
ଚେସ୍/ଶତରଞ୍ଜ (chess/śôtôrôñjô) ଚେକ୍ (check) ଚେକମେଟ୍ (checkmate)
Oromo M Mootii
Mt Mootittii
G Gidaara, masaraa
A abuunii
N namkabajaa
Cheezii Mirkaneeffannaa Waayila / Mate
Persian ش شاه
king
و وزیر
vizier / minister
ق/ر قلعه/رخ
castle
ف فیل
elephant
ا اسب
horse
س/پ سرباز/پیاده
soldier
شطرنج (shatranj) کیش (kish) مات (mat)
Polish K król
king
H hetman / królowa
general (hist.) / queen
W wieża
tower
G goniec / laufer
courier / (ger. derived)
S skoczek / koń
jumper / horse
(P) pion / pionek
pawn
Szachy szach mat / szach-mat
Portuguese R rei
king
D dama / rainha
lady / queen
T torre
tower
B bispo
bishop
C cavalo
horse
(P) peão
foot soldier
Xadrez Xeque Xeque-mate
Romanian R rege
king
D damă / regină
lady / queen
T turn / tură
tower
N nebun
fool
C cal
horse
(P) pion
Șah Șah Mat / Șah mat
Russian Кр король (korol')
king
Ф ферзь / королева (ferz' / koroleva)
vizier / queen
Л ладья (ladya)
boat
С слон (slon)
elephant
К конь (kon')
horse
(П) пешка (peshka)
шахматы (shakhmaty) шах (shakh) мат (mat)
Scottish Gaelic R righ
king
B bànrigh
queen
T tùr
tower
E easbaig
bishop
D ridir
knight
(P) pàn
pawn
feòirne casg tul-chasg
Serbo-Croatian K kralj (К краљ)
king
D kraljica / dama (Д краљицa / дама)
queen / lady
T top / kula (Т топ / кула)
cannon / tower
L lovac / strijelac / laufer (Л ловац / стрелац / лауфер)
hunter / archer / runner
S skakač / konj (С скaкaч / коњ)
jumper / horse
(P) pješak / pion / pijun ((П) пешак / пион / пијун)
footman / pawn
Šah (Шах) Šah (Шах) Mat (Мат)
Northern Sotho K Kgoši
Kg Kgošigadi
N Ntlosebô / Moshate
Mp Mopišopo
M Mogale
S Seitšhireletšo
Tšhêšê Check Checkmate
Sicilian R re
king
D riggina
queen
T turru
tower
A alferu
S scecc[h]u
donkey
(P) pidinu
foot soldier
Scacchi
Slovak K kráľ
king
D dáma
lady
V veža
tower
S strelec
shooter
J jazdec
rider
(P) pešiak
infantryman / pawn
Šach Šach Mat / Šachmat
Slovene K kralj
king
D dama
lady
T trdnjava
castle
L lovec
hunter
S skakač
jumper
(P) kmet
farmer
Šah Šah Mat / Šahmat
Spanish R rey
king
D dama / reina
lady / queen
T torre
tower
A alfil
C caballo
horse
(P) peón
foot soldier
Ajedrez Jaque Jaque mate
Swedish K kung
king
D dam / drottning
lady / queen
T torn
tower
L löpare
runner
H springare / riddare
horse/knight
(B) bonde
peasant
Schack Schack Schack matt
Tamil K அரசன் (arasaṉ)
king
Q அரசி (araci)
queen
R கோட்டை (kōṭṭai)
castle
B அமைச்சர் / மந்திரி (amaicchar / manthiri)
minister
N/Kt குதிரை (kutirai)
horse
(P) காலாள் / சிப்பாய் (kālāḷ / cippāy)
foot soldier / sepoy
சதுரங்கம் (sathurankam) முற்றுகை (muṟṟukai) இறுதி முற்றுகை (iṟuti muṟṟukai)
Telugu రాజు (rāju)
king
మంత్రి (maṃtri)
minister
ఏనుగు (ēnugu)
elephant
శకటు (śakaţu)
గుర్రం (gurraṃ)
horse
బంటు (baṃţu)
soldier
చదరంగం (cadaraṃgaṃ) దాడి (dāḍi) కట్టు (kaţţu)
Thai ขุน (khun)
king
เม็ด / ตรี / มนตรี (met / tri / montri)
counselor
เรือ (ruea)
ship
โคน (khon)
ม้า (ma)
horse
(บ) เบี้ย (bia)
menial
หมากรุก (makruk) รุก (ruk) จน (chon)
Turkish Ş/K şah / kral
shah / king
V vezir
vizier
K kale
castle
F fil
elephant
A at
horse
(P) er / piyon
soldier / pawn
Satranç Şah Mat
Ukrainian король (korol)
king
Ф ферзь (ferz)
vizier
T тура (tura)
tower
C слон (slon)
elephant
K кінь (kin)
horse
(П) пішак / пішка (pishak / pishka)
foot soldier
Шахи (shakhi) Шах (shakh) Мат (mat)
Urdu بادشاہ (bādshāh)
وزیر (vazīr)
رخ (rukh)
فيلہ (fīlah)
گھوڑا (ghōṛā)
پیادہ (pyādah)
شطرنج (šaṭranj) شہ (sheh) شہمات (shehmāt)
Vietnamese V vua
king
H hậu
queen
X xe
chariot
T tượng / tịnh / voi
elephant
M mã / ngựa
horse
tốt / chốt / binh
soldier
Cờ vua Chiếu / Chiếu tướng Chiếu bí / Chiếu hết / Sát cục / Tuyệt sát
Welsh T teyrn / brenin
lord / king
B brenhines
queen
C castell
castle
E esgob
bishop
M marchog
rider
(G) gwerinwr
peasant
Gwyddbwyll Siach Siachmat

See also

[edit]

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Algebraic notation is a coordinate-based system for recording and describing chess moves and positions on an 8x8 board, where the vertical files are labeled a through h from left to right (White's perspective) and the horizontal ranks are numbered 1 through 8 from bottom to top.[1] In this system, pieces are denoted by uppercase letters—K for king, Q for queen, R for rook, B for bishop, and N for knight—while pawns are indicated without a letter; a move is typically written as the piece symbol (if applicable) followed by the destination square (e.g., Nf3 for knight to f3 or e4 for pawn to e4).[1] Captures are marked with an "x" (e.g., Bxe5), ambiguities among identical pieces are resolved by adding the originating file or rank (e.g., Nbf3), promotions include the new piece (e.g., e8Q), and castling is notated as 0-0 (kingside) or 0-0-0 (queenside).[1] This notation originated in coordinate forms used in Arab chess (Shatranj) as early as the 9th century and was adopted in Europe by the 13th century, but it was popularized in its modern algebraic form by Syrian player Philip Stamma in his 1737 book Essai sur le jeu des echecs.[2] Prior to its widespread adoption, descriptive notation—relative to the player's perspective (e.g., P-K4 for pawn to king's 4)—dominated, particularly in English-speaking countries, but algebraic's absolute, unambiguous structure gained favor in the 19th and 20th centuries for its clarity and suitability for analysis, publishing, and computers.[3] The International Chess Federation (FIDE) officially recognized algebraic notation as the sole valid system for its tournaments and matches in 1981, mandating its use in all rated games to ensure uniformity and prevent disputes over move records.[2][4] Today, algebraic notation serves as the universal standard in chess literature, software, and competitions, often enhanced with figurine symbols (e.g., ♘ for knight) for visual clarity in print and digital media, while allowing local language abbreviations for pieces in non-English contexts as long as the coordinate system remains intact.[1] Its precision facilitates game reconstruction, tactical study, and database management, underpinning the analysis of millions of historical games and supporting the growth of chess as a global pursuit.[3]

Board and Piece Fundamentals

Naming the squares

The chessboard in algebraic notation is structured as an 8x8 grid, consisting of 64 squares arranged in alternating light and dark colors.[5] The vertical columns, known as files, are labeled with lowercase letters a through h, progressing from left to right from the perspective of White, the player who moves first.[5] The horizontal rows, referred to as ranks, are numbered 1 through 8, ascending from bottom to top in White's view, with rank 1 being the edge nearest White and rank 8 nearest Black.[5] Each square is uniquely identified by combining the letter of its file with the number of its rank, forming a coordinate-like designation that ensures precise location without ambiguity.[6] For instance, the square e4 lies at the intersection of the e-file and the 4th rank, while a1 denotes the bottom-left corner square from White's viewpoint, which is the starting position for White's queen's rook.[5] This system facilitates clear communication of positions and is the foundation for recording moves in algebraic notation.[7]

Naming the pieces

In algebraic notation, the pieces are designated by single-letter abbreviations derived from their English names, using uppercase letters for the pieces regardless of color. The king is denoted by K, the queen by Q, the rook by R, the bishop by B, and the knight by N (the latter chosen to avoid confusion with the king).[1] Pawns receive no specific symbol and are implied when no other piece letter precedes the destination square in a move.[1] For Black's pieces, the same uppercase abbreviations apply in standard move recording, as the color is inferred from the sequence of play. However, in diagrams, text representations of positions, and formats like Forsyth-Edwards Notation (FEN), lowercase letters are conventionally used to distinguish Black's pieces: k for king, q for queen, r for rook, b for bishop, and n for knight, with pawns again unmarked or implied as lowercase p in FEN.[8] These conventions align with FIDE's standards outlined in the Laws of Chess (effective January 1, 2023), which recognize algebraic notation as the official system without mandating case distinctions for color in move scores but permit them for clarity in auxiliary representations; no amendments to piece notation have been made as of November 2025.[1] In digital and online contexts, Unicode symbols provide a graphical alternative to letters for piece representation, enhancing readability in software, apps, and web displays. White's pieces use symbols such as ♔ (U+2654) for king, ♕ (U+2655) for queen, ♖ (U+2656) for rook, ♗ (U+2657) for bishop, and ♘ (U+2658) for knight, while Black's counterparts are ♚ (U+265A), ♛ (U+265B), ♜ (U+265C), ♝ (U+265D), and ♞ (U+265E), respectively; pawns are ♙ (U+2659) and ♟ (U+265F). These symbols, part of the Unicode Standard's Miscellaneous Symbols block (U+2600–U+26FF), are widely adopted in chess interfaces for their intuitive visual distinction without relying on text abbreviations.[9] In basic move notation, the piece symbol (or its absence for pawns) precedes the target square's coordinate to specify the action.[1]

Recording Moves

Basic move notation

Algebraic notation records basic moves by indicating the piece moved (if applicable) followed directly by the destination square on the chessboard, without specifying the origin square. For non-pawn pieces, the move is denoted by the piece's uppercase initial—K for king, Q for queen, R for rook, B for bishop, and N for knight—immediately followed by the target square's file letter (a through h) and rank number (1 through 8). For example, a knight moving to the f3 square is written as Nf3.[5] Pawns, lacking a specific symbol, are recorded simply by their destination square, omitting any piece indicator. Thus, a pawn advancing to e4 is notated as e4. This streamlined format applies exclusively to straightforward advances and does not include captures, which require additional notation. The board's coordinate system, with files a-h from left to right for White and ranks 1-8 from bottom to top, uniquely identifies each square for these notations.[5] In game records, moves are documented sequentially on a scoresheet, with White's moves and Black's responses paired under ascending move numbers starting from 1. Each full turn consists of White's move followed by Black's, separated by a space, and concluded with a period after the pair; for instance, the opening sequence might appear as 1. e4 e5 2. Nf3 Nc6. This alternation ensures a clear chronological account of play, as required during official games. Players must record moves in this manner legibly and promptly after each turn.[5]

Captures

In algebraic notation, captures are indicated by inserting an "x" (optional according to official rules but widely used for clarity) between the moving piece's identifier and the destination square.[1] For non-pawn pieces, the notation consists of the piece's symbol (K for king, Q for queen, R for rook, B for bishop, N for knight), followed by the "x", and then the target square's coordinate. For instance, a bishop capturing on c6 is written as Bxc6, while a queen capturing on h5 is Qxh5.[1] Pawn captures differ in that no piece symbol is used; instead, the file of the originating pawn precedes the "x" and the destination square. An example is dxe5, denoting a pawn from the d-file capturing a piece on e5.[1] This format ensures the move's origin is identifiable without ambiguity in standard cases, distinguishing it from simple pawn advances like e5.[1] En passant captures follow the same pawn capture notation but may optionally append "e.p." to specify the special rule, such as exd6 e.p. for a pawn on the e-file capturing en passant on d6.[1] In practice, the "e.p." suffix is often omitted when the context is clear from the game position.[1] The use of "x" for captures in algebraic notation emerged as part of its standardization in the 19th century, building on early forms introduced by Philip Stamma in 1737, and was widely adopted in the 1970s and 1980s to supplant the ambiguities of descriptive notation, such as vague relative square references.[10] This symbol provides a concise, universal indicator of piece removal, enhancing the notation's precision for recording and analysis.[10]

Disambiguating moves

In algebraic notation, disambiguation is required when two or more identical pieces can legally move to the same destination square, ensuring the exact move is uniquely identified with the minimal additional information necessary.[11] This process follows the guidelines outlined in the FIDE Laws of Chess, which prioritize brevity while maintaining clarity.[5] The primary method involves specifying the file of departure (a-h) if the pieces are on different files but the same rank. For example, if white has knights on b1 and g1, both able to move to f3, the move from the g-file is notated as Ngf3, where "Ng" indicates the knight from the g-file.[11] If the pieces share the same file but differ in rank, the rank of departure (1-8) is added instead; for instance, knights on g1 and g5 both targeting f3 would be disambiguated as N5f3 for the one from the fifth rank.[11] When pieces differ in both file and rank, the file is specified first as the preferred minimal disambiguation, unless it is insufficient; only if necessary is the rank added as well. An example is knights on d4 and h2 moving to f3, notated as Ndf3 (from the d-file) or Nhf3 (from the h-file).[11] For captures, the "x" symbol precedes the destination square, integrated into the disambiguated notation, such as Ngxf3 for a knight from g capturing on f3.[11] These rules apply uniformly to all non-pawn pieces (king, queen, rook, bishop, knight), using their respective abbreviations (K, Q, R, B, N).[5] Pawn moves rarely require disambiguation for forward advances, as pawns move straight ahead and cannot reach the same square from different origins in non-capturing play. However, in captures—where two pawns might attack the same square—the origin file is specified before the "x" and destination, such as bxc6 if pawns on b2 or another file could capture on c6 (though typically only adjacent files allow this).[11] FIDE emphasizes using the least specific identifier possible to avoid redundancy, ensuring notation remains concise even in ambiguous positions.[5]

Pawn promotion

In algebraic notation, pawn promotion is recorded by specifying the pawn's movement to the eighth rank (for White) or first rank (for Black), immediately followed by the symbol for the promoted piece.[5] This notation ensures the promotion choice is clearly documented as part of the move.[12] For a non-capturing promotion, the destination square is given directly after the promoted piece symbol, such as e8Q when a pawn advances from e7 to e8 and promotes to a queen.[12] The promoted piece is typically a queen (Q), but underpromotion to a rook (R), bishop (B), or knight (N) is possible and notated similarly, for example, e8N.[13] FIDE requires that the promotion occurs immediately upon reaching the final rank, with the notation reflecting this without any indication of delay.[5] Capturing promotions follow the standard capture format—indicating the file of departure, an "x", and the destination square—followed by the promoted piece symbol. For instance, dxe8Q denotes a pawn from the d-file capturing on e8 and promoting to a queen.[12] Underpromotions in captures are notated analogously, such as fxe8R for promotion to a rook.[13] The FIDE Laws of Chess mandate that the choice of promoted piece must be explicitly indicated in the score to avoid ambiguity in game records.[5]

Castling

In algebraic notation, castling is denoted by a unique symbolic representation rather than the standard piece movement format, distinguishing it as a special maneuver involving the king and rook.[11] Kingside castling, where the king moves toward the h-file rook, is recorded as 0-0 (using the digit 0, as specified by FIDE, though the capital letter O is also commonly used). Queenside castling, toward the a-file rook, is recorded as 0-0-0 (three 0s).[11][2] This notation omits any piece symbol—such as K for king or R for rook—and does not specify destination squares, remaining fixed irrespective of the board's position or prior moves, as it assumes the standard setup for these pieces.[11][13] Castling itself involves no capture, so the notation excludes the 'x' symbol; if an opponent's piece blocks the rook's path, castling becomes invalid, and any alternative capture would instead be notated as a standard rook move (e.g., Rdxb4).[11] Historically, this simplified symbolic form emerged in the early 19th century to streamline recording, replacing the more verbose descriptive notation—such as "K. G. 1" for kingside or "K. C. 1" for queenside used in the 18th century—which relied on relative board descriptions and added unnecessary complexity. Johann Allgaier introduced the 0-0 convention in 1811, with Aaron Alexandre extending it to 0-0-0 for queenside in 1837, establishing the modern algebraic standard.[2]

Check, checkmate, and game outcomes

In algebraic notation, a move that places the opponent's king in check is indicated by appending a plus sign (+) to the move description. For example, if White's queen moves to h5 delivering check, it is recorded as Qh5+. This symbol is optional in casual play but is recommended for clarity in formal scoresheets and analyses, as per FIDE guidelines.[1] Checkmate, which ends the game with the opponent's king in inescapable check, is denoted by a double plus sign (++) or a number sign (#) following the move. Common usage favors the # symbol, such as Qh7# for a queen move to h7 delivering checkmate. Like the check indicator, this is optional but standard in official records to highlight the decisive move. Both notations are explicitly recognized in FIDE's algebraic system.[11] Game outcomes are recorded at the end of the scoresheet or game record, separate from individual move suffixes. A win for White is marked as 1-0, a win for Black as 0-1, and a draw as ½-½. These symbols apply regardless of whether the game concluded by checkmate, resignation, stalemate, or agreement. Resignation and stalemate do not receive specific move suffixes; instead, they are implied by the final result—resignation leads to 1-0 or 0-1 depending on the resigning player, while stalemate results in ½-½.[1] Draw offers, when made during play, may be informally noted by appending (=) to the move in question, such as e4 (=), though this is not mandatory and serves only as a personal record-keeping aid. FIDE's 2023 Laws of Chess, effective from January 1, 2023, emphasize consistent application of these notations in scoresheets for all competitions to ensure uniformity and precision in documenting threats and terminations.[11][1]

Alternative Notations

Long algebraic notation

Long algebraic notation, also known as fully expanded algebraic notation, is a variant of algebraic chess notation that specifies both the origin and destination squares for every move, ensuring complete unambiguity without needing additional disambiguation symbols.[13] In this system, each move is recorded by indicating the piece symbol (if applicable), followed by the starting square, a hyphen (or "x" for captures), and the ending square. For pawns, no piece symbol is used, and captures are denoted with "x" between the squares.[7] The format provides explicit details for all pieces: kings (K), queens (Q), rooks (R), bishops (B), and knights (N) are prefixed to the origin square, while pawns omit the prefix. For instance, the standard opening move of a king's pawn is written as e2-e4, and a knight development as Ng1-f3. Captures follow the same structure but replace the hyphen with "x", such as c5xd4 for a pawn capturing on d4. Pawn promotions append the new piece symbol, like e7-e8Q for promotion to a queen.[13][7] This notation is particularly useful in educational contexts, game analysis, and computer interfaces, where precise move specification aids in unambiguous recording and software processing.[13] It eliminates the need for file or rank disambiguators common in shorter forms, making it ideal for beginners learning move paths or for detailed post-game reviews.[7] One key advantage of long algebraic notation is its inherent clarity and lack of ambiguity, as the full path of each move is always evident, which simplifies verification in teaching or correspondence play.[6] However, it is more verbose than standard algebraic notation, requiring additional characters per move, which can make scoresheets longer and less efficient for rapid tournament recording.[13] Despite these drawbacks, its explicitness supports its adoption in analytical tools and some chess software for converting between notation types.[13]

ICCF numeric notation

The International Correspondence Chess Federation (ICCF) employs a numeric notation system specifically designed for correspondence chess, where moves are transmitted via postal mail, email, or other non-digital means to ensure clarity and brevity in communication. This system represents the chessboard using a grid of two-digit coordinates, eliminating letters and piece symbols to facilitate transmission in languages without the Latin alphabet or over telegraphic lines. It was standardized to minimize errors in manual recording and adjudication of games conducted over extended periods.[14] Squares on the board are designated by a two-digit code: the first digit corresponds to the file (numbered 1 for the a-file to 8 for the h-file, from White's left to right), and the second digit to the rank (1 at White's end to 8 at Black's end). For instance, the square e4 is coded as 54 (file 5, rank 4), while e2 is 52. A standard move is then recorded as a four-digit sequence combining the "from" square and the "to" square, without any indication of the moving piece. The opening move 1. e4, for example, is notated as 5254, meaning the piece (in this case, the pawn) moves from 52 to 54. This coordinate-based approach inherently disambiguates moves by specifying exact origin and destination, assuming legal play.[14][13] Captures are denoted in the same manner as non-capturing moves, with no special symbol like 'x' in algebraic notation; the implication arises from the path between squares, as the destination is occupied by an opponent's piece. For example, a pawn capturing from d4 (44) to e5 (55) would simply be 4455. Pawn promotion requires an additional fifth digit appended to the four-digit move: 1 for queen, 2 for rook, 3 for bishop, or 4 for knight. Thus, a pawn advancing from e7 (57) to e8 (58) and promoting to a queen is recorded as 57581.[14][15] Castling is handled through predefined four-digit codes based on the king's movement, without notating the rook separately. For White, queenside castling (king from e1=51 to c1=31) is 5131, and kingside (to g1=71) is 5171. For Black, queenside (from e8=58 to c8=38) is 5838, and kingside (to g8=78) is 5878. These codes ensure the full castling maneuver is conveyed efficiently, provided the conditions for castling are met.[14] This notation's adoption stems from the practical needs of correspondence play before widespread digital tools, allowing compact transmission of entire games—such as on postcards or telegrams—while remaining unambiguous for international adjudication by ICCF officials. It remains the mandated format for official postal and email submissions in ICCF tournaments, though it has been largely supplanted by digital interfaces in modern play.[14][13]

Portable Game Notation (PGN)

Portable Game Notation (PGN) is a standardized plain text format for recording and exchanging complete chess games, including metadata, move sequences in standard algebraic notation, annotations, and game results. Developed to facilitate interoperability among chess software, databases, and human readers, PGN structures game data in a human-readable ASCII-based file that supports easy parsing and export. The format begins with a series of header tags providing essential game information, followed by the movetext section detailing the moves and any variations or comments.[16] The core structure of PGN consists of two main sections: the tag section and the movetext section. The tag section uses mandatory and optional tag pairs in the format [TagName "Value"], where the seven-tag roster forms the foundational set for archival purposes: Event (tournament or match name), Site (location), Date (in YYYY.MM.DD format), Round (game number in event), White (player name), Black (player name), and Result (outcome as "1-0" for White win, "0-1" for Black win, "1/2-1/2" for draw, or "*" for ongoing or unknown). These tags must appear in this order in export formats to ensure consistency across systems. Additional supplemental tags, such as WhiteElo or BlackElo for ratings, can extend the metadata without altering the core standard.[16] Following the tags, the movetext section records moves using standard algebraic notation (SAN), prefixed by move numbers (e.g., "1. e4 e5 2. Nf3"), with Black's responses after an ellipsis if needed (e.g., "1... e5"). Annotations are embedded via curly braces for inline comments (e.g., {This leads to equality}), while variations—alternative move lines—are enclosed in parentheses for recursive depth (e.g., (2... d5)). Numeric Annotation Glyphs (NAGs) provide standardized symbols via dollar-prefixed codes, such as $1 for a good move ("!"), $2 for a poor move ("?"), and up to $255 for specialized evaluations like $10 (equal chances). The section terminates with the game result marker, which must match the Result tag.[16] PGN was formalized in 1994 by Steven J. Edwards, in coordination with the rec.games.chess community, as an open, non-proprietary standard to address portability issues in chess data exchange. While the original specification relies on ASCII (specifically ISO 8859-1 Latin-1) for character encoding, modern implementations and software commonly support UTF-8 to accommodate Unicode characters in player names and comments, enhancing international usability. Widely adopted in chess applications, PGN is natively handled by programs like ChessBase for importing, exporting, and database management.[16][17][18] For illustration, a complete short game in PGN format might appear as follows:
[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]

1. e4 e5 2. Nf3 Nc6 3. Bb5 {Berlin Defense} 1/2-1/2
This example includes the seven-tag roster, a brief comment via NAG-equivalent annotation, and a draw result after three moves.[16]

Conventions and Analysis

Formatting conventions

In print and digital presentations of chess games, algebraic notation adheres to standardized typographic rules to promote clarity and uniformity. Moves are numbered sequentially, with White's moves preceded by the move number followed by a period (e.g., 1. e4), and Black's responses written immediately after without additional numbering or punctuation (e.g., 1. e4 e5). This format is specified in the FIDE Laws of Chess Appendix C, which provides examples such as 1. e4 e5 2. Nf3 Nc6 to illustrate the structure.[11] Punctuation in notation is minimal but precise: a space separates White's and Black's moves on the same line, while optional symbols like "x" for captures, "+" for check, and "#" for checkmate may be included after the move but are not required during recording. The FIDE guidelines emphasize legibility, prohibiting hyphens between piece symbols and destination squares (e.g., Be5, not B-e5), and recommend against advance notation except in specific cases like draw claims.[11][19] Scoresheets used in FIDE competitions typically feature a structured layout with columns for move numbers, White's moves, and Black's moves, allowing for sequential recording of at least 60 moves. This columnar design facilitates quick reference and arbiter verification, as required under FIDE Article 8.1, where scoresheets must be visible and used solely for moves, clock times, and relevant claims.[1] In printed media, board diagrams are commonly integrated after significant positions—such as after 10 or 20 moves—to visually depict the board state alongside the textual notation, enhancing comprehension without disrupting the flow. For digital formats, notation is often rendered in monospace fonts to maintain alignment of move numbers and symbols, with line breaks typically mirroring print styles for readability; Unicode support enables figurine algebraic notation, substituting text letters with symbols like ♔ for king or ♞ for knight, as defined in the Unicode Miscellaneous Technical Block (U+2654 to U+265F).[19]

Annotation symbols for moves

Annotation symbols for moves are used in chess analysis to evaluate the quality, merit, or speculative nature of individual moves, providing concise feedback on their effectiveness without lengthy textual explanation. These symbols originated in the 19th century, drawing from early German chess literature where punctuation like exclamation points (!) denoted strong plays and question marks (?) indicated errors, as seen in notations from that era.[20] This practice evolved to standardize evaluations across languages, particularly with the advent of international publications in the mid-20th century. The most widely adopted set of symbols was formalized by Chess Informant, a seminal publication launched in 1966 that revolutionized global chess analysis by using a universal symbolic code to annotate games, avoiding national language dependencies.[21] Common symbols include "!" for a good move, "!!" for a brilliant or excellent move, "?" for a poor or inaccurate move, "??" for a blunder, "!?" for an interesting or speculative move, and "?!" for a dubious move. These are appended directly after the move in algebraic notation, such as "12. e4!" to denote a strong central advance by White.[21] To facilitate computer processing and portability, these symbols are often represented numerically in Portable Game Notation (PGN) through Numeric Annotation Glyphs (NAGs), as defined in the official PGN specification.[16] NAGs consist of a dollar sign followed by a code, such as $1 for a good move (!), $3 for an excellent move (!! ), $2 for a mistake (?), $4 for a blunder (??), $5 for an interesting move (!?), and $6 for a dubious move (?!). This system allows chess software to parse and display annotations consistently, enhancing analysis tools like databases and engines. In contemporary practice, especially since the rise of artificial intelligence in chess around the 2010s, move annotations increasingly incorporate quantitative evaluations from engines like Stockfish, expressed in centipawns (one-hundredth of a pawn unit).[22] For instance, a move might be annotated as "12. e4 (+0.5)" to indicate White gains a half-pawn advantage, reflecting the engine's assessment of positional value.[23] Stockfish's evaluations, normalized to link pawn advantages to win probabilities (e.g., +1.0 pawn ≈ 50% win chance for White), have become integral to modern analysis, bridging traditional symbols with precise computational metrics.[23]
Symbolic AnnotationMeaningNAG CodeExample Usage
!Good move$1e4! (solid development)
!!Brilliant move$3Nf3!! (tactical shot)
?Poor move$2h3? (weakens kingside)
??Blunder$4Qxh2?? (loses queen)
!?Interesting move$5b4!? (aggressive gambit)
?!Dubious move$6f5?! (overextension)
This table summarizes the core symbols and their PGN equivalents, illustrating their application in evaluating move quality.[16]

Annotation symbols for positions

In algebraic chess notation, annotation symbols for positions provide a concise assessment of the overall board state, indicating the balance of chances between White and Black after a specific move or in a diagram. These symbols are distinct from those evaluating individual moves and are commonly used in game scores, analyses, and publications to convey strategic evaluations without extensive commentary. They originated from standardized systems like those in Chess Informant and are now integrated into digital formats.[21] Common symbols include "=" to denote an equal position, where both sides have approximately balanced chances and no clear advantage exists. This symbol suggests a drawish or stable state, often arising in symmetrical openings or after neutralizing counterplay. Similarly, "∞" indicates an unclear position, where the advantage is indeterminate due to tactical complexity, asymmetry, or unresolved imbalances, such as in highly dynamic middlegames with mutual threats. For directional assessments, "↑" signifies White stands better, typically with a moderate to clear edge in activity or structure, while "↓" denotes Black stands better, implying strong winning chances through superior coordination or material edge. These arrow symbols visually represent the flow of initiative, with upward directions favoring White and downward ones favoring Black.[24][25] In diagram legends accompanying analyses, the position's context is clarified with text such as "White to move" or "Black to move" to indicate the side responsible for the next action. These are essential for standalone diagrams in books or software, where full game context might be absent.[26] Such symbols are typically placed after a move in the score, for example, "10. d4 = " to evaluate the position immediately following White's 10th move as equal, or within parenthetical comments like "(after 15...Nf6 ∞)" to highlight uncertainty at that juncture. This usage aids commentators in summarizing strategic shifts efficiently during post-game reviews or engine-assisted breakdowns. In relation to Numeric Annotation Glyphs (NAGs) standardized in Portable Game Notation (PGN), these correspond to specific codes: $10 for "=", $13 for "∞" (unclear), $16 for moderate White advantage (aligning with "↑" in some interpretations), and $17 for moderate Black advantage (aligning with "↓"). PGN supports these for machine-readable annotations in digital databases.[26][27] A modern extension in digital analysis involves engine-based centipawn scores, which quantify positional value in increments of 0.01 pawns from White's perspective; for instance, "+1.2" means White holds an advantage equivalent to 1.2 pawns, establishing the scale of imbalance through computational depth search, while "-0.8" indicates a corresponding Black edge. These numerical evaluations, absent from traditional symbol sets, bridge human intuition with precise metrics in tools like Stockfish or Lichess, often appended to positions in software interfaces for objective assessment.[28][29]

Historical and International Context

Development history

Algebraic notation for chess evolved from earlier descriptive systems, with precursors appearing as early as the 12th century, such as a 1173 French manuscript that labeled files a through h (though ranks were numbered differently).[2] Luis Ramírez de Lucena's 1497 treatise Repetitorio de los tiempos e formas e artes de ajedrez laid groundwork for more systematic recording amid the transition to modern chess rules in Europe.[30] A pivotal advancement occurred in the 18th century when Syrian chess master Philipp Stamma introduced the first fully formed algebraic system in his 1737 book Essai sur le jeu des échecs. Stamma's method assigned letters (a-h) to files and numbers (1-8) to ranks, specifying moves by piece type and target square, such as "P e4" for a pawn to e4, which streamlined notation compared to verbose descriptive alternatives.[31][10][32] By the 19th century, algebraic notation gained regional adoption, particularly in continental Europe including Russia and Germany, where it became standard in chess literature and problem composition, though English-speaking regions favored descriptive notation.[10][3] Its use spread further through Spanish and Portuguese chess communities, influenced by Iberian players like Pedro Damiano, whose 1512 manual incorporated coordinate elements such as numbering squares 1-64.[33] The 20th century marked algebraic notation's global standardization, driven by international tournaments and publishing needs. In 1981, FIDE officially endorsed algebraic as the sole recognized system for its events, ceasing acceptance of descriptive notation for dispute resolution and recommending its uniform use in literature.[4][11] By the 1990s, it had supplanted descriptive notation worldwide, facilitated by its brevity and clarity in broadcasts and databases. The FIDE Laws of Chess, updated effective January 1, 2023, reaffirmed algebraic notation's mandatory status for scoresheets in official play, requiring players to record moves accordingly on paper or electronic devices.[1] Post-2023, digital platforms have further entrenched this standard amid AI advancements; sites like Lichess.org and Chess.com export games in Portable Game Notation (PGN) using algebraic format for machine learning datasets, ensuring consistent training data for chess engines and models like ChessGPT.[34][35]

Piece names in various languages

In algebraic chess notation, the abbreviations for chess pieces are typically the first letters of their names in the relevant language, as permitted by the FIDE Laws of Chess for domestic play and scorekeeping, though English symbols are required for international competitions to ensure universality.[1] The coordinate system for squares—files labeled a through h from left to right for White, and ranks numbered 1 through 8 from bottom to top—remains consistent across all languages and notations.[1] Pawns are never abbreviated in any variant, with moves implied by the destination square alone.[11] This linguistic flexibility accommodates cultural naming conventions while preserving the notation's structure. For instance, the knight's English "N" avoids confusion with the king's "K," but in languages where the knight shares an initial with the king, context or alternative conventions may distinguish them.[1] Below is a comparison of piece abbreviations in several major languages, drawn from standard first-letter derivations commonly used in each country's chess literature and play.[36]
LanguageKingQueenRookBishopKnightNotes
EnglishKQRBNStandard for FIDE international events; N used for knight to distinguish from K.[1]
FrenchRDTFCR from "roi"; F from "fou" (bishop). Common in French federations.[11][36]
GermanKDTLSL from "Läufer" (bishop); S from "Springer" (knight). Widely used in German-speaking countries.[1][36]
SpanishRDTACA from "alfil" (bishop); C from "caballo" (knight). Standard in Spanish chess publications.[36]
ItalianRDTACA from "alfiere" (bishop); D from "donna" (queen). Prevalent in Italian domestic games.[36]
DutchKDTLPL from "loper" (bishop); P from "paard" (knight). Exampled in FIDE for local use.[11][36]
RussianКФЛСКCyrillic letters; both king ("korol'") and knight ("kon'") use К, distinguished by context. Allowed under FIDE for non-Latin alphabets.[1][36]
TurkishŞVKFAŞ from "şah" (king); V from "vezir" (queen). Uses Latin with diacritics; common in Turkish chess.[36]
In non-Latin scripts like Russian, the piece symbols integrate with the Latin-based board coordinates, maintaining readability in mixed notation.[1] Despite these variations, the global trend in professional and online chess favors English abbreviations to facilitate communication across borders.[1]

References

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