Algebraic notation (chess)
View on Wikipedia

Algebraic notation is the standard method of chess notation, used for recording and describing moves. It is based on a system of coordinates to identify each square on the board uniquely.[1] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE,[2] the international chess governing body.
An early form of algebraic notation was invented by the Syrian player Philip Stamma in the 18th century. In the 19th century, it came into general use in German chess literature and was subsequently adopted in Russian chess literature. Descriptive notation, based on abbreviated natural language, was generally used in English language chess publications until the 1980s. Similar descriptive systems were in use in Spain and France. A few players still use descriptive notation, but it is no longer recognized by FIDE, and may not be used as evidence in the event of a dispute.
The term "algebraic notation" may be considered a misnomer, as the system is unrelated to algebra.[1]
Naming the squares
[edit]Each square of the board is identified by a unique coordinate pair—a letter and a number—from White's point of view. The vertical columns of squares, called files, are labeled a through h from White's left (the queenside) to right (the kingside). The horizontal rows of squares, called ranks, are numbered 1 to 8 starting from White's side of the board. Thus each square has a unique identification of file letter followed by rank number. For example, the initial square of White's king is designated as "e1".
Naming the pieces
[edit]Each piece type (other than pawns) is identified by an uppercase letter. English-speaking players use the letters K for king, Q for queen, R for rook, B for bishop and N for knight. Different initial letters are used by other languages.
In modern chess literature, especially that intended for an international audience, the language-specific letters are usually replaced by universally recognized piece symbols; for example, ♞c6 in place of Nc6. This style is known as figurine algebraic notation. The Unicode Miscellaneous Symbols set includes all the symbols necessary for figurine algebraic notation.[3]
Notation for moves
[edit]In standard (or short-form) algebraic notation, each move of a piece is indicated by the piece's uppercase letter, plus the coordinates of the destination square. For example, Be5 (bishop moves to e5), Nf3 (knight moves to f3). For pawn moves, a letter indicating pawn is not used, only the destination square is given. For example, c5 (pawn moves to c5).
Captures
[edit]When a piece makes a capture, an "x" is inserted immediately before the destination square. For example, Bxe5 (bishop captures the piece on e5). When a pawn makes a capture, the file from which the pawn departed is used to identify the pawn. For example, exd5 (pawn on the e-file captures the piece on d5).
En passant captures are indicated by specifying the capturing pawn's file of departure, the "x", the destination square (not the square of the captured pawn) and (optionally) the suffix "e.p." indicating the capture was en passant.[5] For example, exd6 e.p.
Sometimes a multiplication sign (×) or a colon (:) is used instead of "x", either in the middle (B:e5) or at the end (Be5:). Some publications, such as the Encyclopaedia of Chess Openings (ECO), omit any indication that a capture has been made; for example, Be5 instead of Bxe5; ed6 instead of exd6 or exd6 e.p.
When it is unambiguous to do so, a pawn capture is sometimes described by specifying only the files involved (exd or even ed). These shortened forms are sometimes called abbreviated algebraic notation or minimal algebraic notation.
Disambiguating moves
[edit]| a | b | c | d | e | f | g | h | ||
| 8 | 8 | ||||||||
| 7 | 7 | ||||||||
| 6 | 6 | ||||||||
| 5 | 5 | ||||||||
| 4 | 4 | ||||||||
| 3 | 3 | ||||||||
| 2 | 2 | ||||||||
| 1 | 1 | ||||||||
| a | b | c | d | e | f | g | h | ||
- ...Rdf8
- R1a3
- Qh4e1
When two (or more) identical pieces can move to the same square, the moving piece is uniquely identified by specifying the piece's letter, followed by (in descending order of preference):
- the file of departure (if they differ);
- the rank of departure (if the files are the same but the ranks differ).
If neither file nor rank alone is sufficient to identify the piece (such as when three or more pieces of the same type can move to the same square), then both are specified (double disambiguation).
In the diagram, both black rooks could legally move to f8, so the move of the d8-rook to f8 is disambiguated as Rdf8. For the white rooks on the a-file which could both move to a3, it is necessary to provide the rank of the moving piece, i.e., R1a3.
In the case of the white queen on h4 moving to e1, neither the rank nor file alone are sufficient to disambiguate from the other white queens. As such, this move is written Qh4e1.
As above, an "x" can be inserted to indicate a capture; for example, if the final case were a capture, it would be written as Qh4xe1.
Pawn promotion
[edit]When a pawn promotes, the piece promoted to is indicated at the end. For example, a pawn on e7 promoting to a queen on e8 may be variously rendered as e8Q, e8=Q, e8(Q), e8/Q etc.
Castling
[edit]Castling is indicated by the special notations 0-0 (for kingside castling) and 0-0-0 (queenside castling). O-O and O-O-O (letter O rather than digit 0) are also commonly used.[a]
Check
[edit]A move that places the opponent's king in check usually has the symbol "+" appended. Alternatively, sometimes a dagger (†) or the abbreviation "ch" is used. Some publications indicate a discovered check with an abbreviation such as "dis ch", or with a specific symbol. Double check is usually indicated the same as check, but is sometimes represented specifically as "dbl ch" or "++", particularly in older chess literature. Some publications such as ECO omit any indication of check.
Checkmate
[edit]Checkmate at the completion of moves is represented by the symbol "#" in standard FIDE notation and PGN. The word mate is commonly used instead; occasionally a double dagger (‡) or a double plus sign (++) is used, although the double plus sign is also used to represent "double check" when a king is under attack by two enemy pieces simultaneously. A checkmate is represented by "≠" (the not equal sign) in the macOS chess application. In Russian and ex-USSR publications, where captures are indicated by ":", checkmate can also be represented by "X" or "x".
Draw offer
[edit]FIDE specifies draw offers to be recorded by an equals sign with parentheses "(=)" after the move on the score sheet.[7] This is not usually included in published game scores.
End of game
[edit]The notation 1–0 at the completion of moves indicates that White won, 0–1 indicates that Black won and ½–½ indicates a draw. In case of forfeit, the scores 0–0, ½–0 and 0–½ are also possible.[8][9] In case of loss by default, results are +/−, −/+ or −/−.
Except in the case of checkmate, there is no information in the notation regarding the circumstance of the final result. Merely 1–0 or 0–1 is written whether a player resigned, lost due to time control or forfeited; in the case of a draw ½–½ is written whether the draw was decided by mutual agreement, repetition, stalemate, 50-move rule or dead position. Sometimes direct information is given by words such as "resigns", "draw agreed" etc., but this is not considered part of the notation, rather a part of the narrative text.
Similar notations
[edit]Besides standard (or short form) algebraic notation already described, several similar systems have been used.
Long algebraic notation
[edit]In long algebraic notation, also known as fully expanded algebraic notation, both the starting and ending squares are specified, for example: e2e4. Sometimes these are separated by a hyphen, e.g. Nb1-c3, while captures are indicated by an "x", e.g. Rd3xd7. Long algebraic notation takes more space and is no longer commonly used in print; however, it has the advantage of clarity. Both short and long algebraic notation are acceptable for keeping a record of the moves on a scoresheet, as is required in FIDE rated games.
A form of long algebraic notation (without piece names) is also used by the Universal Chess Interface (UCI) standard, which is a common way for graphical chess programs to communicate with chess engines, e.g. e2e4, e1g1 (castling), e7e8q (promotion).[10]
ICCF numeric notation
[edit]In international correspondence chess the use of algebraic notation may cause confusion, since different languages employ different names (and therefore different initial letters) for the pieces, and some players may be unfamiliar with the Latin alphabet. Hence, the standard for transmitting moves by post or email is ICCF numeric notation, which identifies squares using numerical coordinates, and identifies both the departure and destination squares. For example, the move 1.e4 is rendered as 1.5254. In recent years, the majority of correspondence games have been played on on-line servers rather than by email or post, leading to a decline in the use of ICCF numeric notation.
PGN
[edit]Portable Game Notation (PGN) is a text-based file format for storing chess games, which uses standard English algebraic notation and a small amount of markup.[11] PGN can be processed by almost all chess software, as well as being easily readable by humans. For example, the Game of the Century could be represented as follows in PGN:
[Event "Third Rosenwald Trophy"]
[Site "New York, NY USA"]
[Date "1956.10.17"]
[EventDate "1956.10.07"]
[Round "8"]
[Result "0-1"]
[White "Donald Byrne"]
[Black "Robert James Fischer"]
[ECO "D92"]
[WhiteElo "?"]
[BlackElo "?"]
[PlyCount "82"]
1.Nf3 Nf6 2.c4 g6 3.Nc3 Bg7 4.d4 O-O 5.Bf4 d5 6.Qb3 dxc4 7.Qxc4 c6 8.e4 Nbd7 9.Rd1 Nb6 10.Qc5 Bg4 11.Bg5 Na4 12.Qa3 Nxc3 13.bxc3 Nxe4 14.Bxe7 Qb6 15.Bc4 Nxc3 16.Bc5 Rfe8+ 17.Kf1 Be6 18.Bxb6 Bxc4+ 19.Kg1 Ne2+ 20.Kf1 Nxd4+ 21.Kg1 Ne2+ 22.Kf1 Nc3+ 23.Kg1 axb6 24.Qb4 Ra4 25.Qxb6 Nxd1 26.h3 Rxa2 27.Kh2 Nxf2 28.Re1 Rxe1 29.Qd8+ Bf8 30.Nxe1 Bd5 31.Nf3 Ne4 32.Qb8 b5 33.h4 h5 34.Ne5 Kg7 35.Kg1 Bc5+ 36.Kf1 Ng3+ 37.Ke1 Bb4+ 38.Kd1 Bb3+ 39.Kc1 Ne2+ 40.Kb1 Nc3+ 41.Kc1 Rc2# 0-1
Formatting
[edit]| a | b | c | d | e | f | g | h | ||
| 8 | 8 | ||||||||
| 7 | 7 | ||||||||
| 6 | 6 | ||||||||
| 5 | 5 | ||||||||
| 4 | 4 | ||||||||
| 3 | 3 | ||||||||
| 2 | 2 | ||||||||
| 1 | 1 | ||||||||
| a | b | c | d | e | f | g | h | ||
A game or series of moves is generally written in one of two ways; in two columns, as White/Black pairs, preceded by the move number and a period:
- 1. e4 e5
- 2. Nf3 Nc6
- 3. Bb5 a6
or horizontally:
- 1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
Moves may be interspersed with commentary, called annotations. When the game score resumes with a Black move, an ellipsis (...) fills the position of the White move, for example:
- 1. e4 e5 2. Nf3
- White attacks the black e-pawn.
- 2... Nc6
- Black defends and develops simultaneously.
- 3. Bb5
- White plays the Ruy Lopez.
- 3... a6
- Black elects Morphy's Defense.
Annotation symbols
[edit]Though not technically a part of algebraic notation, the following are some symbols commonly used by annotators, for example in publications Chess Informant and Encyclopaedia of Chess Openings, to give editorial comment on a move or position.
The symbol chosen is appended to the end of the move notation, for example, in the Soller Gambit: 1.d4 e5?! 2.dxe5 f6 3.e4! Nc6 4.Bc4+/−.
Moves
[edit]| Symbol | Meaning |
|---|---|
| !! | A brilliant—and usually surprising—move |
| ! | A very good move |
| !? | An interesting move that may not be the best |
| ?! | A dubious move that is not easily refutable |
| ? | A bad move; a mistake |
| ?? | A blunder (i.e. critically bad mistake) |
| ⌓ | A better move than the one played |
| □ | A forced move; the only reasonable move, or the only move available |
| TN or N | A theoretical novelty |
Positions
[edit]| Symbol | Meaning |
|---|---|
| = | Both players have equal chances. |
| +/= or ⩲ | White has a slight plus. |
| =/+ or ⩱ | Black has a slight plus. |
| +/− or ± | White has a clear plus. |
| −/+ or ∓ | Black has a clear plus. |
| +− | White has a winning advantage. |
| −+ | Black has a winning advantage. |
| ∞ | It is unclear whether either side has an advantage; a "toss-up". |
| =/∞ or ⯹ | Whoever is down in material has compensation for it. |
History
[edit]Descriptive notation was usual in the Middle Ages in Europe. A form of algebraic chess notation that seems to have been borrowed from Muslim chess, however, appeared in Europe in a 12th-century manuscript referred to as "MS. Paris Fr. 1173 (PP.)". The files run from a to h, just as they do in the current standard algebraic notation. The ranks, however, are also designated by letters, with the exception of the 8th rank which is distinct because it has no letter. The ranks are lettered in reverse – from the 7th to the 1st: k, l, m, n, o, p, q.[12]
Another system of notation using only letters appears in a book of Mediaeval chess, Rechenmeister Jacob Köbel's Schachzabel Spiel of 1520.[12]
Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma in the 1730s. Stamma used the modern names of the squares (and may have been the first to number the ranks), but he used p for pawn moves and the capital original file of a piece (A through H) instead of the initial letter of the piece name as used now.[13] Piece letters were introduced in the 1780s by Moses Hirschel, and Johann Allgaier with Aaron Alexandre developed the modern castling notation in the 1810s.[14]
Algebraic notation was described in 1847 by Howard Staunton in his book The Chess-Player's Handbook. Staunton credits the idea to German authors, and in particular to "Alexandre, Jaenisch and the Handbuch [des Schachspiels]".[15] While algebraic notation has been used in German and Russian chess literature since the 19th century, the Anglosphere was slow to adopt it, using descriptive notation for much of the 20th century. Beginning in the 1970s, algebraic notation gradually became more common in English language publications, and by 1980 it had become the prevalent notation. In 1981, FIDE stopped recognizing descriptive notation, and algebraic notation became the accepted international standard.
-
Chess diagram found in a French manuscript (1173)
-
Chess diagram from Jacob Köbel's German book about Mediaeval chess, Schachzabel Spiel (1520)
-
Chess diagram showing algebraic notation in Howard Staunton's The Chess-Player's Handbook (1866)
Piece names in various languages
[edit]The table contains names for all the pieces as well as the words for chess, check and checkmate in several languages.[16] Several languages use the Arabic loanword alfil for the piece called bishop in English; in this context it is a chess-specific term which no longer has its original meaning of "elephant".
| Language | King | Queen | Rook | Bishop | Knight | Pawn | Chess | Check | Checkmate/Mate |
|---|---|---|---|---|---|---|---|---|---|
| figure | ♔ ♚ | ♕ ♛ | ♖ ♜ | ♗ ♝ | ♘ ♞ | ♙ ♟ | n/a | + or † | # or ++ or ‡ |
| Afrikaans | K Koning king |
D Dame lady |
T Toring tower |
L Loper runner |
R Ruiter rider |
(P) Pion |
Skaak | Skaak | Skaakmat |
| Albanian | M Mbreti king |
D Dama / Mbretëresha lady / queen |
T Torra tower |
F Fili / Oficeri elephant / officer |
K Kali horse |
(U) Ushtari soldier |
Shahu | Shah | Shah mat |
| Arabic | م مَلِك (malik) king |
و وزير (wazïr) vizier |
ر رخ / طابية (rukhkh / ṭābiya) fortress / castle |
ف فيل (fīl) elephant |
ح حصان (ħiṣān) horse |
ب بيدق / عسكري (baidaq / `askarī) pawn / soldier |
شطرنج (shaṭranj) | كِش مَلِك (kish malik) | كِش مات (kish māt) |
| Azerbaijani | Ş Şah shah |
V Vəzir vizier |
T Top cannon |
F Fil elephant |
A At horse |
P Piyada foot soldier |
Şahmat | şah shah |
mat mat |
| Armenian | Ա Արքա (Ark῾a) king |
Թ Թագուհի (T῾agowhi) queen |
Ն Նավակ (Navak) ship |
Փ Փիղ (P῾ił) elephant |
Ձ Ձի (Dzi) horse |
Զ Զինվոր (Zinvor) soldier |
Շախմատ (Šaxmat) Ճատրակ (Čatrak) |
Շախ (Šax) | Մատ (Mat) |
| Basque | E Erregea king |
D Dama lady |
G Gaztelua castle |
A Alfila |
Z Zalduna knight |
(P) Peoia pawn |
Xake | Xake | Xake mate |
| Belarusian (Taraškievica) | К кароль king |
Вз візыр vizier |
Лд ладзьдзя boat |
А афіцэр officer |
В вершнік rider |
(Л) латнік pawn |
Шахматы | Шах | Мат |
| Bengali | R রাজা (rājā) King |
M মন্ত্রী (montri) Minister |
N নৌকা (noukā) Boat |
H গজ / হাতি (gôj / hāti) Elephant |
G ঘোড়া (ghoṛā) Horse |
B বোড়ে / সৈন্য (boṛe / śoinno) Walker / Troop |
দাবা (dābā) | কিস্তি (kisti) Check |
কিস্তিমাত (kistimāt) Checkmate |
| Bulgarian | Ц цар tsar |
Д дама / царица lady / tsaritsa |
Т топ cannon |
О офицер officer |
К кон horse |
(П) пешка foot soldier |
Шахмат / Шах | Шах | (Шах и) мат |
| Catalan | R rei |
D dama / reina lady / queen |
T torre tower |
A alfil |
C cavall horse |
(P) peó |
Escacs | Escac / Xec | Escac i mat |
| Chinese | K 王 (wáng) king |
Q 后 (hòu) queen |
R 車 (jū) chariot |
B 象 (xiàng) elephant |
N 馬 (mǎ) horse |
(P) 兵 (bīng) soldier |
國際象棋 (guójì xiàngqí) international chess |
將軍 (jiāngjūn) |
將死 (jiāng sǐ) |
| Czech | K král king |
D dáma lady |
V věž tower |
S střelec shooter |
J jezdec rider |
(P) pěšec foot soldier |
Šachy | Šach | Mat |
| Danish | K konge king |
D dronning queen |
T tårn tower |
L løber runner |
S springer jumper |
(B) bonde peasant |
Skak | Skak | Skakmat |
| Dutch | K koning king |
D dame / koningin lady / queen |
T toren / kasteel tower / castle |
L loper / raadsheer runner / counsellor |
P paard horse |
(pi) pion |
Schaken | Schaak | Mat / Schaakmat |
| English | K king |
Q queen |
R rook, castle |
B bishop |
N knight |
(P) pawn |
Chess | Check | Checkmate / Mate |
| Esperanto | R reĝo king |
D damo lady |
T turo tower |
K kuriero courier |
Ĉ ĉevalo horse |
(P) peono |
Ŝako | Ŝak | Ŝakmato |
| Estonian[17] | K kuningas king |
L lipp flag |
V vanker chariot / carriage |
O oda spear |
R ratsu riding horse |
(E) ettur forwarder |
Male after malev |
Tuli / Šahh fire |
Matt |
| Finnish | K kuningas king |
D daami / kuningatar lady / queen |
T torni tower |
L lähetti messenger |
R ratsu ride |
(S) sotilas soldier |
Shakki | Shakki | Matti / Shakkimatti |
| French | R roi king |
D dame lady |
T tour tower |
F fou jester |
C cavalier rider |
(P) pion |
Échecs | Échec | Échec et mat |
| Galician | R rei king |
D dama / raíña lady / queen |
T torre tower |
B bispo bishop |
C cabalo horse |
(P) peón foot soldier |
Xadrez | Xaque | Xaque mate |
| Georgian | მფ მეფე (mep'e) king |
ლ ლაზიერი (lazieri) queen |
ე ეტლი (etli) chariot |
კ კუ (ku) tortoise |
მ მხედარი (mkhedari) rider |
პ პაიკი (paiki) pawn |
ჭადრაკი (Čadraki) | ქიში (K'ishi) | შამათი (Shamat'i) |
| German[18] | K König king |
D Dame lady / queen |
T Turm tower |
L Läufer runner |
S Springer jumper |
(B) Bauer peasant / farmer |
Schach | Schach | Matt / Schachmatt |
| Greek | Ρ βασιλιάς (vasiliás) king |
Β βασίλισσα (vasílissa) queen |
Π πύργος (pýrgos) tower |
Α αξιωματικός (axiomatikós) officer |
Ι ίππος (íppos) horse |
(Σ) πιόνι (pióni) pawn |
Σκάκι (Skáki) | Σαχ (Sach) / Ρουά (Rouá) | Mατ (Mat) |
| Hindi | R राजा (rājā) king |
V वज़ीर / रानी (vazīr / rānī) vizier / queen |
H हाथी (hāthī) elephant |
O ऊँट (ūṁṭ) camel |
G घोड़ा (ghoṛā) horse |
(P) प्यादा (pyādā) infantryman |
शतरंज (śatrañj) | शह (Shah) | शहमात (Shahmāt) |
| Hebrew | מ מלך (Melekh) king |
מה מלכה (Malka) queen |
צ צריח (Tsari'aẖ) tower |
ר רץ (Rats) runner |
פ פרש (Parash) horseman |
רגלי (Ragli) foot soldier |
שחמט (Shaẖmat) | שח (Shaẖ) | מט (Mat) |
| Hausa | S sarki king |
Q sarauniya queen |
R sansanin fortress |
G giwa elephant |
J jarumi mounted warrior |
(P) soja soldier |
ces | ceki | ceki mat |
| Hungarian | K király king |
V vezér / királynő leader / queen |
B bástya bastion |
F futó runner |
H huszár / ló hussar / horse |
(Gy) gyalog / paraszt footman / peasant |
Sakk | Sakk | Matt / Sakk-matt |
| Icelandic | K kóngur king |
D drottning queen |
H hrókur rook |
B biskup bishop |
R riddari knight |
(P) peð pawn |
Skák | Skák | Skák og mát |
| Ido | R rejo king |
D damo lady |
T turmo tower |
E episkopo bishop |
K kavalo horse |
(P) piono |
Shakoludo | Shako | Shakmato |
| Indonesian | R raja king |
M menteri minister / vizier |
B benteng castle / fortress |
G gajah elephant |
K kuda horse |
(P) pion |
Catur | Sekak / Ster | Sekakmat |
| Interslavic | K kralj king |
C carica / dama empress / lady |
Z zamok / věža castle / tower |
L lovec hunter |
J jezdec / konj rider / horse |
(P) pěšak infantryman |
Šahy | Šah | Mat |
| Irish | R rí king |
B banríon queen |
C caiseal bulwark |
E easpag bishop |
D ridire knight |
(F) fichillín / ceithearnach little chess piece / kern |
Ficheall | Sáinn | Marbhsháinn |
| Italian | R re king |
D donna / regina lady / queen |
T torre tower |
A alfiere standard-bearer |
C cavallo horse |
(P) pedone foot soldier |
Scacchi | Scacco | Scacco matto |
| Japanese | K キング (kingu) |
Q クイーン (kuīn) |
R ルーク (rūku) |
B ビショップ (bishoppu) |
N ナイト (naito) |
(P) ポーン (pōn) |
チェス (chesu) | 王手 (ōte) / チェック (chekku) |
詰み (tsumi) / チェックメイト (chekkumeito) |
| Javanese | R raja king |
Q ratu / perdhana mentri queen / prime minister |
B bèntèng fortress |
M mentri minister |
K jaran horse |
(P) pion |
sekak | ||
| Kannada | ರಾ ರಾಜ (raaja) king |
ಮ ಮಂತ್ರಿ (mantri) minister |
ಆ ಆನೆ (aane) elephant |
ರ ರಥ (ratha) chariot |
ಕು ಕುದುರೆ (kudure) horse |
ಪಾ ಪದಾತಿ (padaati) foot soldier |
ಚದುರಂಗ (caduraṅga) | ||
| Kazakh | Кр патша (patşa) king |
У уәзір (uäzır) vizier |
Т тура (tura) tower |
П піл (pıl) elephant |
А ат (at) horse |
(П) пешка (peşka) / (С) сарбаз (sarbaz) foot soldier / warrior |
шахмат (şahmat) | шах (şah) | мат (mat) |
| Korean | K 킹 (king) |
Q 퀸 (kwin) |
R 룩 (rug) |
B 비숍 (bi syob) |
N 나이트 (na i teu) |
(P) 폰 (pon) |
체스 (che seu) | 체크 (che keu) | 체크메이트 (che keu me i teu) |
| Latin | R rex king |
M regina queen |
T turris / elephas tower / elephant[19] |
A signifer / cursor / stultus / alphinus standard-bearer / messenger / fool[19] |
E eques knight |
(P) pedes / pedo foot soldier |
Scacci | Scaccus | Mattus |
| Latvian | K karalis king |
D dāma lady |
T tornis tower |
L laidnis |
Z zirgs horse |
(B) bandinieks peasant |
Šahs | Šahs | Šahs un mats |
| Lithuanian | K karalius king |
V valdovė queen |
B bokštas tower |
R rikis Lithuanian military commander |
Ž žirgas horse |
(P) pėstininkas pawn |
Šachmatai | Šach | Matas |
| Luxembourgish | K Kinnek king |
D Damm lady |
T Tuerm tower |
L Leefer runner |
P Päerd horse |
(B) Bauer farmer |
Schach | Schach | Schachmatt |
| Macedonian | K крал king |
D кралица / дама queen / lady |
T топ cannon |
L ловец hunter |
S коњ / скокач horse / jumper |
P пешак / пион infantryman / pawn |
шах | шах | мат |
| Malayalam | K രാജാവ് (raajavu) king |
Q മന്ത്രി (manthri) minister |
R തേര് (therú) chariot |
B ആന (aana) elephant |
N/Kt കുതിര (kuthira) horse |
(P) കാലാള് / പടയാളി (kaalal / padayaali) foot soldier |
ചതുരംഗം (chathurangam) | ചെക്ക് |
ചെക്ക് മേറ്റ് |
| Marathi | R राजा (rājā) king |
V वजीर (vajīr) vizier |
H हत्ती (hātti) elephant |
O उंट (Unṭ) camel |
G घोडा (ghoḍā) horse |
(P) प्यादे (pyāde) foot soldier |
बुद्धिबळ (buddhibal) | शह (shah) | शहमात (shahmāt) |
| Mongolian | Н ноён noyan |
Б бэрс (fers) vizier |
т тэрэг (tereg) chariot |
Т тэмээ (temee) camel |
М морь (mor) horse |
(Х) хүү (hüü) boy |
Шатар | шаг / дуг / цод | мад |
| Norwegian Bokmål | K konge king |
D dronning queen |
T tårn tower |
L løper runner |
S springer jumper |
(B) bonde peasant |
Sjakk | Sjakk | Sjakkmatt |
| Norwegian Nynorsk | K konge king |
D dronning queen |
T tårn tower |
L løpar runner |
S springar jumper |
(B) bonde peasant |
Sjakk | Sjakk | Sjakkmatt |
| Odia | K ରଜା (rôja) king |
Q ରାଣୀ (raṇi) queen |
R ଡଙ୍ଗା (ḍôṅga) boat |
B ହାତୀ (hati) elephant |
N ଘୋଡ଼ା (ghoṛa) horse |
P ସୈନିକ (sôinikô) soldier |
ଚେସ୍/ଶତରଞ୍ଜ (chess/śôtôrôñjô) | ଚେକ୍ (check) | ଚେକମେଟ୍ (checkmate) |
| Oromo | M Mootii |
Mt Mootittii |
G Gidaara, masaraa |
A abuunii |
N namkabajaa |
Cheezii | Mirkaneeffannaa | Waayila / Mate | |
| Persian | ش شاه king |
و وزیر vizier / minister |
ق/ر قلعه/رخ castle |
ف فیل elephant |
ا اسب horse |
س/پ سرباز/پیاده soldier |
شطرنج (shatranj) | کیش (kish) | مات (mat) |
| Polish | K król king |
H hetman / królowa general (hist.) / queen |
W wieża tower |
G goniec / laufer courier / (ger. derived) |
S skoczek / koń jumper / horse |
(P) pion / pionek pawn |
Szachy | szach | mat / szach-mat |
| Portuguese | R rei king |
D dama / rainha lady / queen |
T torre tower |
B bispo bishop |
C cavalo horse |
(P) peão foot soldier |
Xadrez | Xeque | Xeque-mate |
| Romanian | R rege king |
D damă / regină lady / queen |
T turn / tură tower |
N nebun fool |
C cal horse |
(P) pion |
Șah | Șah | Mat / Șah mat |
| Russian | Кр король (korol') king |
Ф ферзь / королева (ferz' / koroleva) vizier / queen |
Л ладья (ladya) boat |
С слон (slon) elephant |
К конь (kon') horse |
(П) пешка (peshka) |
шахматы (shakhmaty) | шах (shakh) | мат (mat) |
| Scottish Gaelic | R righ king |
B bànrigh queen |
T tùr tower |
E easbaig bishop |
D ridir knight |
(P) pàn pawn |
feòirne | casg | tul-chasg |
| Serbo-Croatian | K kralj (К краљ) king |
D kraljica / dama (Д краљицa / дама) queen / lady |
T top / kula (Т топ / кула) cannon / tower |
L lovac / strijelac / laufer (Л ловац / стрелац / лауфер) hunter / archer / runner |
S skakač / konj (С скaкaч / коњ) jumper / horse |
(P) pješak / pion / pijun ((П) пешак / пион / пијун) footman / pawn |
Šah (Шах) | Šah (Шах) | Mat (Мат) |
| Northern Sotho | K Kgoši |
Kg Kgošigadi |
N Ntlosebô / Moshate |
Mp Mopišopo |
M Mogale |
S Seitšhireletšo |
Tšhêšê | Check | Checkmate |
| Sicilian | R re king |
D riggina queen |
T turru tower |
A alferu |
S scecc[h]u donkey |
(P) pidinu foot soldier |
Scacchi | ||
| Slovak | K kráľ king |
D dáma lady |
V veža tower |
S strelec shooter |
J jazdec rider |
(P) pešiak infantryman / pawn |
Šach | Šach | Mat / Šachmat |
| Slovene | K kralj king |
D dama lady |
T trdnjava castle |
L lovec hunter |
S skakač jumper |
(P) kmet farmer |
Šah | Šah | Mat / Šahmat |
| Spanish | R rey king |
D dama / reina lady / queen |
T torre tower |
A alfil |
C caballo horse |
(P) peón foot soldier |
Ajedrez | Jaque | Jaque mate |
| Swedish | K kung king |
D dam / drottning lady / queen |
T torn tower |
L löpare runner |
H springare / riddare horse/knight |
(B) bonde peasant |
Schack | Schack | Schack matt |
| Tamil | K அரசன் (arasaṉ) king |
Q அரசி (araci) queen |
R கோட்டை (kōṭṭai) castle |
B அமைச்சர் / மந்திரி (amaicchar / manthiri) minister |
N/Kt குதிரை (kutirai) horse |
(P) காலாள் / சிப்பாய் (kālāḷ / cippāy) foot soldier / sepoy |
சதுரங்கம் (sathurankam) | முற்றுகை (muṟṟukai) | இறுதி முற்றுகை (iṟuti muṟṟukai) |
| Telugu | రాజు (rāju) king |
మంత్రి (maṃtri) minister |
ఏనుగు (ēnugu) elephant |
శకటు (śakaţu) |
గుర్రం (gurraṃ) horse |
బంటు (baṃţu) soldier |
చదరంగం (cadaraṃgaṃ) | దాడి (dāḍi) | కట్టు (kaţţu) |
| Thai | ข ขุน (khun) king |
ต เม็ด / ตรี / มนตรี (met / tri / montri) counselor |
ร เรือ (ruea) ship |
ค โคน (khon) |
ม ม้า (ma) horse |
(บ) เบี้ย (bia) menial |
หมากรุก (makruk) | รุก (ruk) | จน (chon) |
| Turkish | Ş/K şah / kral shah / king |
V vezir vizier |
K kale castle |
F fil elephant |
A at horse |
(P) er / piyon soldier / pawn |
Satranç | Şah | Mat |
| Ukrainian | Kр король (korol) king |
Ф ферзь (ferz) vizier |
T тура (tura) tower |
C слон (slon) elephant |
K кінь (kin) horse |
(П) пішак / пішка (pishak / pishka) foot soldier |
Шахи (shakhi) | Шах (shakh) | Мат (mat) |
| Urdu | بادشاہ (bādshāh) |
وزیر (vazīr) |
رخ (rukh) |
فيلہ (fīlah) |
گھوڑا (ghōṛā) |
پیادہ (pyādah) |
شطرنج (šaṭranj) | شہ (sheh) | شہمات (shehmāt) |
| Vietnamese | V vua king |
H hậu queen |
X xe chariot |
T tượng / tịnh / voi elephant |
M mã / ngựa horse |
tốt / chốt / binh soldier |
Cờ vua | Chiếu / Chiếu tướng | Chiếu bí / Chiếu hết / Sát cục / Tuyệt sát |
| Welsh | T teyrn / brenin lord / king |
B brenhines queen |
C castell castle |
E esgob bishop |
M marchog rider |
(G) gwerinwr peasant |
Gwyddbwyll | Siach | Siachmat |
See also
[edit]Notes
[edit]- ^ The main differences from standard Algebraic are that there is both a dot and a space after each move number, and an upper case "O" is used, instead of a zero, in the notation for castling. Presumably these were initially just one individual's personal foible (or error) in the early days of chess on the Internet, but the standard is now established. — Burgess (1997)[6]
References
[edit]- ^ a b Hooper, David; Whyld, Kenneth (1996) [First pub. 1992]. "standard notation". The Oxford Companion to Chess (2nd ed.). Oxford University Press. p. 389. ISBN 0-19-280049-3.
- ^ "E. Miscellaneous / 01. Laws of Chess / FIDE Laws of Chess taking effect from 1 January 2023 / FIDE Handbook". International Chess Federation (FIDE). Retrieved 2024-11-30.
- ^ "Test for Unicode support in Web browsers".
- ^ a b "FIDE Laws of Chess taking effect from 1 January 2018". FIDE. 2018-01-01. Retrieved 12 July 2020.
- ^ see FIDE Laws of Chess[4]: Apdx C.9.3 .
- ^ Burgess, Graham (2000) [1997]. The Mammoth Book of Chess. Carroll & Graph. p. 517. ISBN 0-7867-0725-9.
- ^ Article 9.1.2.2 in FIDE Laws of Chess[4]
- ^ User's Manual Archived 2023-04-16 at the Wayback Machine for Vega Chess Pairing Software (FIDE-approved), p. 16.
- ^ Geurt Gijssen, An Arbiter's Notebook, no. 164.
- ^ "UCI protocol". wbec-ridderkerk.nl. Retrieved 2018-06-14.
- ^ "Standard: Portable Game Notation Specification and Implementation Guide".
- ^ a b Murray, Harold James Ruthven (1913). A History of Chess. Oxford, UK: Clarendon Press. pp. 469–470.
- ^ Davidson, Henry (1981). A Short History of Chess. David McKay. pp. 152–153. ISBN 978-0679145509.
- ^ Wall, Bill. "Chess Notation".
- ^ Staunton, Howard (1866). The Chess-Player's Handbook (Second, revised ed.). London, UK: Bell & Daldy. p. 501 – via Google Books.
A popular and scientific introduction to the game of chess, exemplified in games actually played by the greatest masters, and illustrated by numerous diagrams of original and remarkable positions.
- ^ Sources for this section include Wikipedia articles in various languages. Archived 2009-10-25.
- ^ The Estonian chess terms were coined by Ado Grenzstein.
- ^ "Handbook". www.fide.com. Retrieved 22 March 2019.
The pieces bear the names: Koenig, Dame, Turm, Laeufer, Springer, Bauer
- ^ a b H. J. R. Murray, A History of Chess, ch. 11.
External links
[edit]- FIDE Laws of Chess (see Appendix C. Algebraic Notation)
Algebraic notation (chess)
View on GrokipediaBoard and Piece Fundamentals
Naming the squares
The chessboard in algebraic notation is structured as an 8x8 grid, consisting of 64 squares arranged in alternating light and dark colors.[5] The vertical columns, known as files, are labeled with lowercase letters a through h, progressing from left to right from the perspective of White, the player who moves first.[5] The horizontal rows, referred to as ranks, are numbered 1 through 8, ascending from bottom to top in White's view, with rank 1 being the edge nearest White and rank 8 nearest Black.[5] Each square is uniquely identified by combining the letter of its file with the number of its rank, forming a coordinate-like designation that ensures precise location without ambiguity.[6] For instance, the square e4 lies at the intersection of the e-file and the 4th rank, while a1 denotes the bottom-left corner square from White's viewpoint, which is the starting position for White's queen's rook.[5] This system facilitates clear communication of positions and is the foundation for recording moves in algebraic notation.[7]Naming the pieces
In algebraic notation, the pieces are designated by single-letter abbreviations derived from their English names, using uppercase letters for the pieces regardless of color. The king is denoted by K, the queen by Q, the rook by R, the bishop by B, and the knight by N (the latter chosen to avoid confusion with the king).[1] Pawns receive no specific symbol and are implied when no other piece letter precedes the destination square in a move.[1] For Black's pieces, the same uppercase abbreviations apply in standard move recording, as the color is inferred from the sequence of play. However, in diagrams, text representations of positions, and formats like Forsyth-Edwards Notation (FEN), lowercase letters are conventionally used to distinguish Black's pieces: k for king, q for queen, r for rook, b for bishop, and n for knight, with pawns again unmarked or implied as lowercase p in FEN.[8] These conventions align with FIDE's standards outlined in the Laws of Chess (effective January 1, 2023), which recognize algebraic notation as the official system without mandating case distinctions for color in move scores but permit them for clarity in auxiliary representations; no amendments to piece notation have been made as of November 2025.[1] In digital and online contexts, Unicode symbols provide a graphical alternative to letters for piece representation, enhancing readability in software, apps, and web displays. White's pieces use symbols such as ♔ (U+2654) for king, ♕ (U+2655) for queen, ♖ (U+2656) for rook, ♗ (U+2657) for bishop, and ♘ (U+2658) for knight, while Black's counterparts are ♚ (U+265A), ♛ (U+265B), ♜ (U+265C), ♝ (U+265D), and ♞ (U+265E), respectively; pawns are ♙ (U+2659) and ♟ (U+265F). These symbols, part of the Unicode Standard's Miscellaneous Symbols block (U+2600–U+26FF), are widely adopted in chess interfaces for their intuitive visual distinction without relying on text abbreviations.[9] In basic move notation, the piece symbol (or its absence for pawns) precedes the target square's coordinate to specify the action.[1]Recording Moves
Basic move notation
Algebraic notation records basic moves by indicating the piece moved (if applicable) followed directly by the destination square on the chessboard, without specifying the origin square. For non-pawn pieces, the move is denoted by the piece's uppercase initial—K for king, Q for queen, R for rook, B for bishop, and N for knight—immediately followed by the target square's file letter (a through h) and rank number (1 through 8). For example, a knight moving to the f3 square is written as Nf3.[5] Pawns, lacking a specific symbol, are recorded simply by their destination square, omitting any piece indicator. Thus, a pawn advancing to e4 is notated as e4. This streamlined format applies exclusively to straightforward advances and does not include captures, which require additional notation. The board's coordinate system, with files a-h from left to right for White and ranks 1-8 from bottom to top, uniquely identifies each square for these notations.[5] In game records, moves are documented sequentially on a scoresheet, with White's moves and Black's responses paired under ascending move numbers starting from 1. Each full turn consists of White's move followed by Black's, separated by a space, and concluded with a period after the pair; for instance, the opening sequence might appear as 1. e4 e5 2. Nf3 Nc6. This alternation ensures a clear chronological account of play, as required during official games. Players must record moves in this manner legibly and promptly after each turn.[5]Captures
In algebraic notation, captures are indicated by inserting an "x" (optional according to official rules but widely used for clarity) between the moving piece's identifier and the destination square.[1] For non-pawn pieces, the notation consists of the piece's symbol (K for king, Q for queen, R for rook, B for bishop, N for knight), followed by the "x", and then the target square's coordinate. For instance, a bishop capturing on c6 is written as Bxc6, while a queen capturing on h5 is Qxh5.[1] Pawn captures differ in that no piece symbol is used; instead, the file of the originating pawn precedes the "x" and the destination square. An example is dxe5, denoting a pawn from the d-file capturing a piece on e5.[1] This format ensures the move's origin is identifiable without ambiguity in standard cases, distinguishing it from simple pawn advances like e5.[1] En passant captures follow the same pawn capture notation but may optionally append "e.p." to specify the special rule, such as exd6 e.p. for a pawn on the e-file capturing en passant on d6.[1] In practice, the "e.p." suffix is often omitted when the context is clear from the game position.[1] The use of "x" for captures in algebraic notation emerged as part of its standardization in the 19th century, building on early forms introduced by Philip Stamma in 1737, and was widely adopted in the 1970s and 1980s to supplant the ambiguities of descriptive notation, such as vague relative square references.[10] This symbol provides a concise, universal indicator of piece removal, enhancing the notation's precision for recording and analysis.[10]Disambiguating moves
In algebraic notation, disambiguation is required when two or more identical pieces can legally move to the same destination square, ensuring the exact move is uniquely identified with the minimal additional information necessary.[11] This process follows the guidelines outlined in the FIDE Laws of Chess, which prioritize brevity while maintaining clarity.[5] The primary method involves specifying the file of departure (a-h) if the pieces are on different files but the same rank. For example, if white has knights on b1 and g1, both able to move to f3, the move from the g-file is notated as Ngf3, where "Ng" indicates the knight from the g-file.[11] If the pieces share the same file but differ in rank, the rank of departure (1-8) is added instead; for instance, knights on g1 and g5 both targeting f3 would be disambiguated as N5f3 for the one from the fifth rank.[11] When pieces differ in both file and rank, the file is specified first as the preferred minimal disambiguation, unless it is insufficient; only if necessary is the rank added as well. An example is knights on d4 and h2 moving to f3, notated as Ndf3 (from the d-file) or Nhf3 (from the h-file).[11] For captures, the "x" symbol precedes the destination square, integrated into the disambiguated notation, such as Ngxf3 for a knight from g capturing on f3.[11] These rules apply uniformly to all non-pawn pieces (king, queen, rook, bishop, knight), using their respective abbreviations (K, Q, R, B, N).[5] Pawn moves rarely require disambiguation for forward advances, as pawns move straight ahead and cannot reach the same square from different origins in non-capturing play. However, in captures—where two pawns might attack the same square—the origin file is specified before the "x" and destination, such as bxc6 if pawns on b2 or another file could capture on c6 (though typically only adjacent files allow this).[11] FIDE emphasizes using the least specific identifier possible to avoid redundancy, ensuring notation remains concise even in ambiguous positions.[5]Pawn promotion
In algebraic notation, pawn promotion is recorded by specifying the pawn's movement to the eighth rank (for White) or first rank (for Black), immediately followed by the symbol for the promoted piece.[5] This notation ensures the promotion choice is clearly documented as part of the move.[12] For a non-capturing promotion, the destination square is given directly after the promoted piece symbol, such as e8Q when a pawn advances from e7 to e8 and promotes to a queen.[12] The promoted piece is typically a queen (Q), but underpromotion to a rook (R), bishop (B), or knight (N) is possible and notated similarly, for example, e8N.[13] FIDE requires that the promotion occurs immediately upon reaching the final rank, with the notation reflecting this without any indication of delay.[5] Capturing promotions follow the standard capture format—indicating the file of departure, an "x", and the destination square—followed by the promoted piece symbol. For instance, dxe8Q denotes a pawn from the d-file capturing on e8 and promoting to a queen.[12] Underpromotions in captures are notated analogously, such as fxe8R for promotion to a rook.[13] The FIDE Laws of Chess mandate that the choice of promoted piece must be explicitly indicated in the score to avoid ambiguity in game records.[5]Castling
In algebraic notation, castling is denoted by a unique symbolic representation rather than the standard piece movement format, distinguishing it as a special maneuver involving the king and rook.[11] Kingside castling, where the king moves toward the h-file rook, is recorded as 0-0 (using the digit 0, as specified by FIDE, though the capital letter O is also commonly used). Queenside castling, toward the a-file rook, is recorded as 0-0-0 (three 0s).[11][2] This notation omits any piece symbol—such as K for king or R for rook—and does not specify destination squares, remaining fixed irrespective of the board's position or prior moves, as it assumes the standard setup for these pieces.[11][13] Castling itself involves no capture, so the notation excludes the 'x' symbol; if an opponent's piece blocks the rook's path, castling becomes invalid, and any alternative capture would instead be notated as a standard rook move (e.g., Rdxb4).[11] Historically, this simplified symbolic form emerged in the early 19th century to streamline recording, replacing the more verbose descriptive notation—such as "K. G. 1" for kingside or "K. C. 1" for queenside used in the 18th century—which relied on relative board descriptions and added unnecessary complexity. Johann Allgaier introduced the 0-0 convention in 1811, with Aaron Alexandre extending it to 0-0-0 for queenside in 1837, establishing the modern algebraic standard.[2]Check, checkmate, and game outcomes
In algebraic notation, a move that places the opponent's king in check is indicated by appending a plus sign (+) to the move description. For example, if White's queen moves to h5 delivering check, it is recorded as Qh5+. This symbol is optional in casual play but is recommended for clarity in formal scoresheets and analyses, as per FIDE guidelines.[1] Checkmate, which ends the game with the opponent's king in inescapable check, is denoted by a double plus sign (++) or a number sign (#) following the move. Common usage favors the # symbol, such as Qh7# for a queen move to h7 delivering checkmate. Like the check indicator, this is optional but standard in official records to highlight the decisive move. Both notations are explicitly recognized in FIDE's algebraic system.[11] Game outcomes are recorded at the end of the scoresheet or game record, separate from individual move suffixes. A win for White is marked as 1-0, a win for Black as 0-1, and a draw as ½-½. These symbols apply regardless of whether the game concluded by checkmate, resignation, stalemate, or agreement. Resignation and stalemate do not receive specific move suffixes; instead, they are implied by the final result—resignation leads to 1-0 or 0-1 depending on the resigning player, while stalemate results in ½-½.[1] Draw offers, when made during play, may be informally noted by appending (=) to the move in question, such as e4 (=), though this is not mandatory and serves only as a personal record-keeping aid. FIDE's 2023 Laws of Chess, effective from January 1, 2023, emphasize consistent application of these notations in scoresheets for all competitions to ensure uniformity and precision in documenting threats and terminations.[11][1]Alternative Notations
Long algebraic notation
Long algebraic notation, also known as fully expanded algebraic notation, is a variant of algebraic chess notation that specifies both the origin and destination squares for every move, ensuring complete unambiguity without needing additional disambiguation symbols.[13] In this system, each move is recorded by indicating the piece symbol (if applicable), followed by the starting square, a hyphen (or "x" for captures), and the ending square. For pawns, no piece symbol is used, and captures are denoted with "x" between the squares.[7] The format provides explicit details for all pieces: kings (K), queens (Q), rooks (R), bishops (B), and knights (N) are prefixed to the origin square, while pawns omit the prefix. For instance, the standard opening move of a king's pawn is written as e2-e4, and a knight development as Ng1-f3. Captures follow the same structure but replace the hyphen with "x", such as c5xd4 for a pawn capturing on d4. Pawn promotions append the new piece symbol, like e7-e8Q for promotion to a queen.[13][7] This notation is particularly useful in educational contexts, game analysis, and computer interfaces, where precise move specification aids in unambiguous recording and software processing.[13] It eliminates the need for file or rank disambiguators common in shorter forms, making it ideal for beginners learning move paths or for detailed post-game reviews.[7] One key advantage of long algebraic notation is its inherent clarity and lack of ambiguity, as the full path of each move is always evident, which simplifies verification in teaching or correspondence play.[6] However, it is more verbose than standard algebraic notation, requiring additional characters per move, which can make scoresheets longer and less efficient for rapid tournament recording.[13] Despite these drawbacks, its explicitness supports its adoption in analytical tools and some chess software for converting between notation types.[13]ICCF numeric notation
The International Correspondence Chess Federation (ICCF) employs a numeric notation system specifically designed for correspondence chess, where moves are transmitted via postal mail, email, or other non-digital means to ensure clarity and brevity in communication. This system represents the chessboard using a grid of two-digit coordinates, eliminating letters and piece symbols to facilitate transmission in languages without the Latin alphabet or over telegraphic lines. It was standardized to minimize errors in manual recording and adjudication of games conducted over extended periods.[14] Squares on the board are designated by a two-digit code: the first digit corresponds to the file (numbered 1 for the a-file to 8 for the h-file, from White's left to right), and the second digit to the rank (1 at White's end to 8 at Black's end). For instance, the square e4 is coded as 54 (file 5, rank 4), while e2 is 52. A standard move is then recorded as a four-digit sequence combining the "from" square and the "to" square, without any indication of the moving piece. The opening move 1. e4, for example, is notated as 5254, meaning the piece (in this case, the pawn) moves from 52 to 54. This coordinate-based approach inherently disambiguates moves by specifying exact origin and destination, assuming legal play.[14][13] Captures are denoted in the same manner as non-capturing moves, with no special symbol like 'x' in algebraic notation; the implication arises from the path between squares, as the destination is occupied by an opponent's piece. For example, a pawn capturing from d4 (44) to e5 (55) would simply be 4455. Pawn promotion requires an additional fifth digit appended to the four-digit move: 1 for queen, 2 for rook, 3 for bishop, or 4 for knight. Thus, a pawn advancing from e7 (57) to e8 (58) and promoting to a queen is recorded as 57581.[14][15] Castling is handled through predefined four-digit codes based on the king's movement, without notating the rook separately. For White, queenside castling (king from e1=51 to c1=31) is 5131, and kingside (to g1=71) is 5171. For Black, queenside (from e8=58 to c8=38) is 5838, and kingside (to g8=78) is 5878. These codes ensure the full castling maneuver is conveyed efficiently, provided the conditions for castling are met.[14] This notation's adoption stems from the practical needs of correspondence play before widespread digital tools, allowing compact transmission of entire games—such as on postcards or telegrams—while remaining unambiguous for international adjudication by ICCF officials. It remains the mandated format for official postal and email submissions in ICCF tournaments, though it has been largely supplanted by digital interfaces in modern play.[14][13]Portable Game Notation (PGN)
Portable Game Notation (PGN) is a standardized plain text format for recording and exchanging complete chess games, including metadata, move sequences in standard algebraic notation, annotations, and game results. Developed to facilitate interoperability among chess software, databases, and human readers, PGN structures game data in a human-readable ASCII-based file that supports easy parsing and export. The format begins with a series of header tags providing essential game information, followed by the movetext section detailing the moves and any variations or comments.[16] The core structure of PGN consists of two main sections: the tag section and the movetext section. The tag section uses mandatory and optional tag pairs in the format[TagName "Value"], where the seven-tag roster forms the foundational set for archival purposes: Event (tournament or match name), Site (location), Date (in YYYY.MM.DD format), Round (game number in event), White (player name), Black (player name), and Result (outcome as "1-0" for White win, "0-1" for Black win, "1/2-1/2" for draw, or "*" for ongoing or unknown). These tags must appear in this order in export formats to ensure consistency across systems. Additional supplemental tags, such as WhiteElo or BlackElo for ratings, can extend the metadata without altering the core standard.[16]
Following the tags, the movetext section records moves using standard algebraic notation (SAN), prefixed by move numbers (e.g., "1. e4 e5 2. Nf3"), with Black's responses after an ellipsis if needed (e.g., "1... e5"). Annotations are embedded via curly braces for inline comments (e.g., {This leads to equality}), while variations—alternative move lines—are enclosed in parentheses for recursive depth (e.g., (2... d5)). Numeric Annotation Glyphs (NAGs) provide standardized symbols via dollar-prefixed codes, such as $1 for a good move ("!"), $2 for a poor move ("?"), and up to $255 for specialized evaluations like $10 (equal chances). The section terminates with the game result marker, which must match the Result tag.[16]
PGN was formalized in 1994 by Steven J. Edwards, in coordination with the rec.games.chess community, as an open, non-proprietary standard to address portability issues in chess data exchange. While the original specification relies on ASCII (specifically ISO 8859-1 Latin-1) for character encoding, modern implementations and software commonly support UTF-8 to accommodate Unicode characters in player names and comments, enhancing international usability. Widely adopted in chess applications, PGN is natively handled by programs like ChessBase for importing, exporting, and database management.[16][17][18]
For illustration, a complete short game in PGN format might appear as follows:
[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 {Berlin Defense} 1/2-1/2
This example includes the seven-tag roster, a brief comment via NAG-equivalent annotation, and a draw result after three moves.[16]
Conventions and Analysis
Formatting conventions
In print and digital presentations of chess games, algebraic notation adheres to standardized typographic rules to promote clarity and uniformity. Moves are numbered sequentially, with White's moves preceded by the move number followed by a period (e.g., 1. e4), and Black's responses written immediately after without additional numbering or punctuation (e.g., 1. e4 e5). This format is specified in the FIDE Laws of Chess Appendix C, which provides examples such as 1. e4 e5 2. Nf3 Nc6 to illustrate the structure.[11] Punctuation in notation is minimal but precise: a space separates White's and Black's moves on the same line, while optional symbols like "x" for captures, "+" for check, and "#" for checkmate may be included after the move but are not required during recording. The FIDE guidelines emphasize legibility, prohibiting hyphens between piece symbols and destination squares (e.g., Be5, not B-e5), and recommend against advance notation except in specific cases like draw claims.[11][19] Scoresheets used in FIDE competitions typically feature a structured layout with columns for move numbers, White's moves, and Black's moves, allowing for sequential recording of at least 60 moves. This columnar design facilitates quick reference and arbiter verification, as required under FIDE Article 8.1, where scoresheets must be visible and used solely for moves, clock times, and relevant claims.[1] In printed media, board diagrams are commonly integrated after significant positions—such as after 10 or 20 moves—to visually depict the board state alongside the textual notation, enhancing comprehension without disrupting the flow. For digital formats, notation is often rendered in monospace fonts to maintain alignment of move numbers and symbols, with line breaks typically mirroring print styles for readability; Unicode support enables figurine algebraic notation, substituting text letters with symbols like ♔ for king or ♞ for knight, as defined in the Unicode Miscellaneous Technical Block (U+2654 to U+265F).[19]Annotation symbols for moves
Annotation symbols for moves are used in chess analysis to evaluate the quality, merit, or speculative nature of individual moves, providing concise feedback on their effectiveness without lengthy textual explanation. These symbols originated in the 19th century, drawing from early German chess literature where punctuation like exclamation points (!) denoted strong plays and question marks (?) indicated errors, as seen in notations from that era.[20] This practice evolved to standardize evaluations across languages, particularly with the advent of international publications in the mid-20th century. The most widely adopted set of symbols was formalized by Chess Informant, a seminal publication launched in 1966 that revolutionized global chess analysis by using a universal symbolic code to annotate games, avoiding national language dependencies.[21] Common symbols include "!" for a good move, "!!" for a brilliant or excellent move, "?" for a poor or inaccurate move, "??" for a blunder, "!?" for an interesting or speculative move, and "?!" for a dubious move. These are appended directly after the move in algebraic notation, such as "12. e4!" to denote a strong central advance by White.[21] To facilitate computer processing and portability, these symbols are often represented numerically in Portable Game Notation (PGN) through Numeric Annotation Glyphs (NAGs), as defined in the official PGN specification.[16] NAGs consist of a dollar sign followed by a code, such as $1 for a good move (!), $3 for an excellent move (!! ), $2 for a mistake (?), $4 for a blunder (??), $5 for an interesting move (!?), and $6 for a dubious move (?!). This system allows chess software to parse and display annotations consistently, enhancing analysis tools like databases and engines. In contemporary practice, especially since the rise of artificial intelligence in chess around the 2010s, move annotations increasingly incorporate quantitative evaluations from engines like Stockfish, expressed in centipawns (one-hundredth of a pawn unit).[22] For instance, a move might be annotated as "12. e4 (+0.5)" to indicate White gains a half-pawn advantage, reflecting the engine's assessment of positional value.[23] Stockfish's evaluations, normalized to link pawn advantages to win probabilities (e.g., +1.0 pawn ≈ 50% win chance for White), have become integral to modern analysis, bridging traditional symbols with precise computational metrics.[23]| Symbolic Annotation | Meaning | NAG Code | Example Usage |
|---|---|---|---|
| ! | Good move | $1 | e4! (solid development) |
| !! | Brilliant move | $3 | Nf3!! (tactical shot) |
| ? | Poor move | $2 | h3? (weakens kingside) |
| ?? | Blunder | $4 | Qxh2?? (loses queen) |
| !? | Interesting move | $5 | b4!? (aggressive gambit) |
| ?! | Dubious move | $6 | f5?! (overextension) |
Annotation symbols for positions
In algebraic chess notation, annotation symbols for positions provide a concise assessment of the overall board state, indicating the balance of chances between White and Black after a specific move or in a diagram. These symbols are distinct from those evaluating individual moves and are commonly used in game scores, analyses, and publications to convey strategic evaluations without extensive commentary. They originated from standardized systems like those in Chess Informant and are now integrated into digital formats.[21] Common symbols include "=" to denote an equal position, where both sides have approximately balanced chances and no clear advantage exists. This symbol suggests a drawish or stable state, often arising in symmetrical openings or after neutralizing counterplay. Similarly, "∞" indicates an unclear position, where the advantage is indeterminate due to tactical complexity, asymmetry, or unresolved imbalances, such as in highly dynamic middlegames with mutual threats. For directional assessments, "↑" signifies White stands better, typically with a moderate to clear edge in activity or structure, while "↓" denotes Black stands better, implying strong winning chances through superior coordination or material edge. These arrow symbols visually represent the flow of initiative, with upward directions favoring White and downward ones favoring Black.[24][25] In diagram legends accompanying analyses, the position's context is clarified with text such as "White to move" or "Black to move" to indicate the side responsible for the next action. These are essential for standalone diagrams in books or software, where full game context might be absent.[26] Such symbols are typically placed after a move in the score, for example, "10. d4 = " to evaluate the position immediately following White's 10th move as equal, or within parenthetical comments like "(after 15...Nf6 ∞)" to highlight uncertainty at that juncture. This usage aids commentators in summarizing strategic shifts efficiently during post-game reviews or engine-assisted breakdowns. In relation to Numeric Annotation Glyphs (NAGs) standardized in Portable Game Notation (PGN), these correspond to specific codes: $10 for "=", $13 for "∞" (unclear), $16 for moderate White advantage (aligning with "↑" in some interpretations), and $17 for moderate Black advantage (aligning with "↓"). PGN supports these for machine-readable annotations in digital databases.[26][27] A modern extension in digital analysis involves engine-based centipawn scores, which quantify positional value in increments of 0.01 pawns from White's perspective; for instance, "+1.2" means White holds an advantage equivalent to 1.2 pawns, establishing the scale of imbalance through computational depth search, while "-0.8" indicates a corresponding Black edge. These numerical evaluations, absent from traditional symbol sets, bridge human intuition with precise metrics in tools like Stockfish or Lichess, often appended to positions in software interfaces for objective assessment.[28][29]Historical and International Context
Development history
Algebraic notation for chess evolved from earlier descriptive systems, with precursors appearing as early as the 12th century, such as a 1173 French manuscript that labeled files a through h (though ranks were numbered differently).[2] Luis Ramírez de Lucena's 1497 treatise Repetitorio de los tiempos e formas e artes de ajedrez laid groundwork for more systematic recording amid the transition to modern chess rules in Europe.[30] A pivotal advancement occurred in the 18th century when Syrian chess master Philipp Stamma introduced the first fully formed algebraic system in his 1737 book Essai sur le jeu des échecs. Stamma's method assigned letters (a-h) to files and numbers (1-8) to ranks, specifying moves by piece type and target square, such as "P e4" for a pawn to e4, which streamlined notation compared to verbose descriptive alternatives.[31][10][32] By the 19th century, algebraic notation gained regional adoption, particularly in continental Europe including Russia and Germany, where it became standard in chess literature and problem composition, though English-speaking regions favored descriptive notation.[10][3] Its use spread further through Spanish and Portuguese chess communities, influenced by Iberian players like Pedro Damiano, whose 1512 manual incorporated coordinate elements such as numbering squares 1-64.[33] The 20th century marked algebraic notation's global standardization, driven by international tournaments and publishing needs. In 1981, FIDE officially endorsed algebraic as the sole recognized system for its events, ceasing acceptance of descriptive notation for dispute resolution and recommending its uniform use in literature.[4][11] By the 1990s, it had supplanted descriptive notation worldwide, facilitated by its brevity and clarity in broadcasts and databases. The FIDE Laws of Chess, updated effective January 1, 2023, reaffirmed algebraic notation's mandatory status for scoresheets in official play, requiring players to record moves accordingly on paper or electronic devices.[1] Post-2023, digital platforms have further entrenched this standard amid AI advancements; sites like Lichess.org and Chess.com export games in Portable Game Notation (PGN) using algebraic format for machine learning datasets, ensuring consistent training data for chess engines and models like ChessGPT.[34][35]Piece names in various languages
In algebraic chess notation, the abbreviations for chess pieces are typically the first letters of their names in the relevant language, as permitted by the FIDE Laws of Chess for domestic play and scorekeeping, though English symbols are required for international competitions to ensure universality.[1] The coordinate system for squares—files labeled a through h from left to right for White, and ranks numbered 1 through 8 from bottom to top—remains consistent across all languages and notations.[1] Pawns are never abbreviated in any variant, with moves implied by the destination square alone.[11] This linguistic flexibility accommodates cultural naming conventions while preserving the notation's structure. For instance, the knight's English "N" avoids confusion with the king's "K," but in languages where the knight shares an initial with the king, context or alternative conventions may distinguish them.[1] Below is a comparison of piece abbreviations in several major languages, drawn from standard first-letter derivations commonly used in each country's chess literature and play.[36]| Language | King | Queen | Rook | Bishop | Knight | Notes |
|---|---|---|---|---|---|---|
| English | K | Q | R | B | N | Standard for FIDE international events; N used for knight to distinguish from K.[1] |
| French | R | D | T | F | C | R from "roi"; F from "fou" (bishop). Common in French federations.[11][36] |
| German | K | D | T | L | S | L from "Läufer" (bishop); S from "Springer" (knight). Widely used in German-speaking countries.[1][36] |
| Spanish | R | D | T | A | C | A from "alfil" (bishop); C from "caballo" (knight). Standard in Spanish chess publications.[36] |
| Italian | R | D | T | A | C | A from "alfiere" (bishop); D from "donna" (queen). Prevalent in Italian domestic games.[36] |
| Dutch | K | D | T | L | P | L from "loper" (bishop); P from "paard" (knight). Exampled in FIDE for local use.[11][36] |
| Russian | К | Ф | Л | С | К | Cyrillic letters; both king ("korol'") and knight ("kon'") use К, distinguished by context. Allowed under FIDE for non-Latin alphabets.[1][36] |
| Turkish | Ş | V | K | F | A | Ş from "şah" (king); V from "vezir" (queen). Uses Latin with diacritics; common in Turkish chess.[36] |

