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Coordinate system
Coordinate system
from Wikipedia
The spherical coordinate system is commonly used in physics. It assigns three numbers (known as coordinates) to every point in Euclidean space: radial distance r, polar angle θ (theta), and azimuthal angle φ (phi). The symbol ρ (rho) is often used instead of r.

In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the position of the points or other geometric elements on a manifold such as Euclidean space.[1][2] The coordinates are not interchangeable; they are commonly distinguished by their position in an ordered tuple, or by a label, such as in "the x-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and vice versa; this is the basis of analytic geometry.[3]

Common coordinate systems

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Number line

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The simplest example of a coordinate system is the identification of points on a line with real numbers using the number line. In this system, an arbitrary point O (the origin) is chosen on a given line. The coordinate of a point P is defined as the signed distance from O to P, where the signed distance is the distance taken as positive or negative depending on which side of the line P lies. Each point is given a unique coordinate and each real number is the coordinate of a unique point.[4]

The number line
The number line

Cartesian coordinate system

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The Cartesian coordinate system in three-dimensional space

The prototypical example of a coordinate system is the Cartesian coordinate system. In the plane, two perpendicular lines are chosen and the coordinates of a point are taken to be the signed distances to the lines.[5] In three dimensions, three mutually orthogonal planes are chosen and the three coordinates of a point are the signed distances to each of the planes.[6] This can be generalized to create n coordinates for any point in n-dimensional Euclidean space.

Depending on the direction and order of the coordinate axes, the three-dimensional system may be a right-handed or a left-handed system.

Polar coordinate system

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Another common coordinate system for the plane is the polar coordinate system.[7] A point is chosen as the pole and a ray from this point is taken as the polar axis. For a given angle θ, there is a single line through the pole whose angle with the polar axis is θ (measured counterclockwise from the axis to the line). Then there is a unique point on this line whose signed distance from the origin is r for given number r. For a given pair of coordinates (rθ) there is a single point, but any point is represented by many pairs of coordinates. For example, (rθ), (rθ+2π) and (−rθ+π) are all polar coordinates for the same point. The pole is represented by (0, θ) for any value of θ.

Cylindrical and spherical coordinate systems

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Cylindrical coordinate system

There are two common methods for extending the polar coordinate system to three dimensions. In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (rθz).[8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates (rz) to polar coordinates (ρφ) giving a triple (ρθφ).[9]

Homogeneous coordinate system

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A point in the plane may be represented in homogeneous coordinates by a triple (xyz) where x/z and y/z are the Cartesian coordinates of the point.[10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the use of infinity. In general, a homogeneous coordinate system is one where only the ratios of the coordinates are significant and not the actual values.

Other commonly used systems

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Some other common coordinate systems are the following:

There are ways of describing curves without coordinates, using intrinsic equations that use invariant quantities such as curvature and arc length. These include:

Coordinates of geometric objects

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Coordinates systems are often used to specify the position of a point, but they may also be used to specify the position of more complex figures such as lines, planes, circles or spheres. For example, Plücker coordinates are used to determine the position of a line in space.[11] When there is a need, the type of figure being described is used to distinguish the type of coordinate system, for example the term line coordinates is used for any coordinate system that specifies the position of a line.

It may occur that systems of coordinates for two different sets of geometric figures are equivalent in terms of their analysis. An example of this is the systems of homogeneous coordinates for points and lines in the projective plane. The two systems in a case like this are said to be dualistic. Dualistic systems have the property that results from one system can be carried over to the other since these results are only different interpretations of the same analytical result; this is known as the principle of duality.[12]

Transformations

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There are often many different possible coordinate systems for describing geometrical figures. The relationship between different systems is described by coordinate transformations, which give formulas for the coordinates in one system in terms of the coordinates in another system. For example, in the plane, if Cartesian coordinates (xy) and polar coordinates (rθ) have the same origin, and the polar axis is the positive x axis, then the coordinate transformation from polar to Cartesian coordinates is given by x = r cosθ and y = r sinθ.

With every bijection from the space to itself two coordinate transformations can be associated:

  • Such that the new coordinates of the image of each point are the same as the old coordinates of the original point (the formulas for the mapping are the inverse of those for the coordinate transformation)
  • Such that the old coordinates of the image of each point are the same as the new coordinates of the original point (the formulas for the mapping are the same as those for the coordinate transformation)

For example, in 1D, if the mapping is a translation of 3 to the right, the first moves the origin from 0 to 3, so that the coordinate of each point becomes 3 less, while the second moves the origin from 0 to −3, so that the coordinate of each point becomes 3 more.

Coordinate lines/curves

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Given a coordinate system, if one of the coordinates of a point varies while the other coordinates are held constant, then the resulting curve is called a coordinate curve. If a coordinate curve is a straight line, it is called a coordinate line. A coordinate system for which some coordinate curves are not lines is called a curvilinear coordinate system.[13] Orthogonal coordinates are a special but extremely common case of curvilinear coordinates.

A coordinate line with all other constant coordinates equal to zero is called a coordinate axis, an oriented line used for assigning coordinates. In a Cartesian coordinate system, all coordinates curves are lines, and, therefore, there are as many coordinate axes as coordinates. Moreover, the coordinate axes are pairwise orthogonal.

A polar coordinate system is a curvilinear system where coordinate curves are lines or circles. However, one of the coordinate curves is reduced to a single point, the origin, which is often viewed as a circle of radius zero. Similarly, spherical and cylindrical coordinate systems have coordinate curves that are lines, circles or circles of radius zero.

Many curves can occur as coordinate curves. For example, the coordinate curves of parabolic coordinates are parabolas.

Coordinate planes/surfaces

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Coordinate surfaces of the three-dimensional paraboloidal coordinates.

In three-dimensional space, if one coordinate is held constant and the other two are allowed to vary, then the resulting surface is called a coordinate surface. For example, the coordinate surfaces obtained by holding ρ constant in the spherical coordinate system are the spheres with center at the origin. In three-dimensional space the intersection of two coordinate surfaces is a coordinate curve. In the Cartesian coordinate system we may speak of coordinate planes. Similarly, coordinate hypersurfaces are the (n − 1)-dimensional spaces resulting from fixing a single coordinate of an n-dimensional coordinate system.[14]

Coordinate maps

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The concept of a coordinate map, or coordinate chart is central to the theory of manifolds. A coordinate map is essentially a coordinate system for a subset of a given space with the property that each point has exactly one set of coordinates. More precisely, a coordinate map is a homeomorphism from an open subset of a space X to an open subset of Rn.[15] It is often not possible to provide one consistent coordinate system for an entire space. In this case, a collection of coordinate maps are put together to form an atlas covering the space. A space equipped with such an atlas is called a manifold and additional structure can be defined on a manifold if the structure is consistent where the coordinate maps overlap. For example, a differentiable manifold is a manifold where the change of coordinates from one coordinate map to another is always a differentiable function.

Orientation-based coordinates

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In geometry and kinematics, coordinate systems are used to describe the (linear) position of points and the angular position of axes, planes, and rigid bodies.[16] In the latter case, the orientation of a second (typically referred to as "local") coordinate system, fixed to the node, is defined based on the first (typically referred to as "global" or "world" coordinate system). For instance, the orientation of a rigid body can be represented by an orientation matrix, which includes, in its three columns, the Cartesian coordinates of three points. These points are used to define the orientation of the axes of the local system; they are the tips of three unit vectors aligned with those axes.

Geographic systems

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The Earth as a whole is one of the most common geometric spaces requiring the precise measurement of location, and thus coordinate systems. Starting with the Greeks of the Hellenistic period, a variety of coordinate systems have been developed based on the types above, including:

See also

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Relativistic coordinate systems

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A coordinate system is a mathematical framework that assigns numerical values, or coordinates, to points in a space, enabling the precise location and description of geometric objects within that space. The , named after French philosopher and mathematician , who first published it in 1637, forms the foundation of most modern applications by using mutually perpendicular axes to define positions as ordered tuples such as (x, y) in two dimensions or (x, y, z) in three dimensions. This rectangular system revolutionized by linking algebraic equations to visual representations, allowing curves and surfaces to be analyzed through equations. Although precursors existed in ancient , such as Apollonius of Perga's use of coordinates in conic sections around 200 BCE, Descartes' innovation integrated and geometry systematically. Beyond the Cartesian system, various curvilinear coordinate systems adapt to specific symmetries and simplify equations in physics and engineering, including polar coordinates in two dimensions—which specify points by radial distance r from the origin and angle θ—and their three-dimensional extensions: cylindrical coordinates (r, θ, z) and spherical coordinates (ρ, θ, φ). These alternative systems are particularly useful for problems involving , such as planetary motion or electromagnetic fields, where they reduce complex integrals and differential equations. Coordinate systems underpin transformations between frames, essential for fields like , , and , where changing perspectives preserves physical laws.

Fundamental concepts

Definition and purpose

A coordinate system originated with the work of in his 1637 treatise , where he introduced a method to link algebraic equations with geometric figures, thereby founding and enabling the numerical description of spatial positions. This innovation allowed geometric problems to be solved using algebraic techniques, marking a shift from purely synthetic methods to those incorporating coordinates. In , a coordinate system is defined as a systematic way to assign to each point in a a unique of numbers, typically from the real numbers or another field, relative to a chosen reference frame. This mapping function facilitates the precise identification and manipulation of positions within Euclidean spaces, abstract vector spaces, or even infinite-dimensional settings like function spaces, where points correspond to functions and coordinates to basis expansions. The primary purpose of coordinate systems is to enable quantitative analysis in , physics, and , such as calculating distances, angles, and transformations between points or objects. They provide a framework for modeling physical phenomena, from particle trajectories in to data representations in algorithms, by converting qualitative spatial relations into operable numerical forms. For instance, the serves as a foundational example, using axes to assign (x, y) or (x, y, z) values. Prior to coordinate systems, relied on synthetic approaches—using axioms, postulates, and constructions without numerical assignments—as in Euclid's Elements, which emphasized intrinsic properties like congruence and similarity. Coordinate methods, by contrast, require algebraic prerequisites but unlock computational power, allowing proofs and predictions through equations rather than diagrams alone.

Coordinate tuples and spaces

In mathematics, a coordinate tuple, also known as a coordinate vector, is an ordered n-tuple of scalars (x1,x2,,xn)(x_1, x_2, \dots, x_n) that uniquely identifies the position of a point within an n-dimensional space, typically over the field of real numbers Rn\mathbb{R}^n or more generally over any field such as the complex numbers Cn\mathbb{C}^n. This tuple establishes a bijection between points in the space and elements of the corresponding vector space, allowing abstract geometric objects to be represented numerically for computation and analysis. Coordinate tuples are defined relative to an ambient , which provides the underlying for their interpretation; common examples include Euclidean spaces equipped with an inner product, affine spaces without a designated origin but with parallel translation, and metric spaces where distances are preserved. In such spaces, the tuple is referenced to a fixed origin (a point designated as the zero vector) and a basis consisting of linearly independent vectors that span the space, enabling the decomposition of any position vector as a r=x1e1+x2e2++xnen\mathbf{r} = x_1 \mathbf{e}_1 + x_2 \mathbf{e}_2 + \dots + x_n \mathbf{e}_n, where ei\mathbf{e}_i are the basis vectors. The choice of basis influences the form of the coordinates: orthogonal coordinates employ perpendicular basis vectors (with eiej=0\mathbf{e}_i \cdot \mathbf{e}_j = 0 for iji \neq j), simplifying calculations involving distances and angles via the , whereas oblique coordinates use non-perpendicular basis vectors, which may arise in skewed or sheared representations but require a to compute inner products. In curvilinear coordinate systems, which generalize rectilinear ones by allowing curved coordinate lines, the coordinate basis vectors are defined as the partial derivatives of the position vector r(u1,u2,,un)\mathbf{r}(u^1, u^2, \dots, u^n) with respect to each coordinate uiu^i, yielding ei=rui\mathbf{e}_i = \frac{\partial \mathbf{r}}{\partial u^i}; these basis vectors are generally neither orthogonal nor of unit length, necessitating scale factors for normalization. The dimensionality of coordinate spaces varies: zero-dimensional spaces consist of isolated points representable by an empty , one-dimensional cases by a single scalar, and higher finite dimensions by corresponding n-tuples, while infinite-dimensional spaces, such as separable Hilbert spaces, use countable infinite tuples or series expansions in an to represent elements with square-summable coefficients, enabling applications in .

Low-dimensional coordinate systems

Number line

The number line represents the foundational one-dimensional coordinate system, consisting of the set of all real numbers R\mathbb{R} arranged sequentially along a straight line. The origin is designated at the point corresponding to 0, with numbers increasing in the positive direction to the right and decreasing in the negative direction to the left./01%3A_Real_Numbers_and_Their_Operations/1.01%3A_Real_numbers_and_the_Number_Line) A position on the is specified by a single xx, which denotes the signed distance from the origin. This signed distance measures the displacement along the line, where a positive value indicates a to the right of the origin and a negative value to the left, with the magnitude x|x| giving the absolute distance./01%3A_Real_Numbers_and_Their_Operations/1.01%3A_Real_numbers_and_the_Number_Line) The finds essential applications in parameterizing time, as in where time tRt \in \mathbb{R} quantifies progression from an initial reference point along a continuous timeline. It also underpins basic scales, such as linear rulers for or uniform thermometers for , enabling precise quantification of magnitudes in one . Extensions of the include directed line segments, which incorporate both and orientation from an initial point to an endpoint, facilitating the representation of displacements with direction in one . A variant arises in , where the line is conceptualized as a to model periodic wrapping, such as clock hours 12, preserving one-dimensional positioning but with bounded repetition.

Cartesian coordinate system

The is an orthogonal coordinate system that specifies the position of points in using ordered tuples of real numbers, each representing the signed distance from a reference point along axes. This system, introduced by in his 1637 work , enables the algebraic representation of geometric objects and forms the foundation of . In an n-dimensional , the is constructed by selecting n mutually perpendicular axes that intersect at a common origin point O. Each point P in the is identified by an ordered of coordinates (x₁, x₂, ..., xₙ), where xᵢ denotes the projection of the vector from O to P onto the i-th axis, measured as a signed along that axis, akin to positioning on a number line. In two dimensions, the system uses a plane with two axes labeled x and y intersecting at the origin, allowing points to be represented as (x, y). In three dimensions, it extends to a with three mutually axes x, y, and z, where points are denoted (x, y, z); the axes typically follow a right-handed orientation, such that rotating from the positive x-axis to the positive y-axis aligns the thumb of the right hand with the positive z-axis. The metric properties of the Cartesian system derive from the Euclidean metric, enabling direct computation of distances and angles. The d between two points with coordinates (x₁, ..., xₙ) and (y₁, ..., yₙ) is given by d=i=1n(xiyi)2,d = \sqrt{\sum_{i=1}^{n} (x_i - y_i)^2},
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