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Velocity
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| Velocity | |
|---|---|
As a change of direction occurs while the racing cars turn on the curved track, their velocity is not constant even if their speed is. | |
Common symbols | v, v, v→, v |
Other units | mph, ft/s |
| In SI base units | m/s |
| Dimension | L T−1 |
| Part of a series on |
| Classical mechanics |
|---|
Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector quantity, meaning that both magnitude and direction are needed to define it (velocity vector). The scalar absolute value (magnitude) of velocity is called speed, a quantity that is measured in metres per second (m/s or m⋅s−1) in the SI (metric) system. For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector. If there is a change in speed, direction or both, then the object is said to be undergoing an acceleration.
Definition
[edit]Average velocity
[edit]The average velocity of an object over a period of time is its change in position, , divided by the duration of the period, , given mathematically as[1]
Instantaneous velocity
[edit]
The instantaneous velocity of an object is the limit average velocity as the time interval approaches zero. At any particular time t, it can be calculated as the derivative of the position with respect to time:[2]
From this derivative equation, in the one-dimensional case it can be seen that the area under a velocity vs. time (v vs. t graph) is the displacement, s. In calculus terms, the integral of the velocity function v(t) is the displacement function s(t). In the figure, this corresponds to the yellow area under the curve.
Although the concept of an instantaneous velocity might at first seem counter-intuitive, it may be thought of as the velocity that the object would continue to travel at if it stopped accelerating at that moment.
Difference between speed and velocity
[edit]
While the terms speed and velocity are often colloquially used interchangeably to connote how fast an object is moving, in scientific terms they are different. Speed, the scalar magnitude of a velocity vector, denotes only how fast an object is moving, while velocity indicates both an object's speed and direction.[3][4][5]
To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed.
For example, a car moving at a constant 20 kilometres per hour in a circular path has a constant speed, but does not have a constant velocity because its direction changes. Hence, the car is considered to be undergoing an acceleration.
Units
[edit]Since the derivative of the position with respect to time gives the change in position (in metres) divided by the change in time (in seconds), velocity is measured in metres per second (m/s).
Equation of motion
[edit]Average velocity
[edit]Velocity is defined as the rate of change of position with respect to time, which may also be referred to as the instantaneous velocity to emphasize the distinction from the average velocity. In some applications the average velocity of an object might be needed, that is to say, the constant velocity that would provide the same resultant displacement as a variable velocity in the same time interval, v(t), over some time period Δt. Average velocity can be calculated as:[6][7]
The average velocity is always less than or equal to the average speed of an object. This can be seen by realizing that while distance is always strictly increasing, displacement can increase or decrease in magnitude as well as change direction.
In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.
Special cases
[edit]- When a particle moves with different uniform speeds v1, v2, v3, ..., vn in different time intervals t1, t2, t3, ..., tn respectively, then average speed over the total time of journey is given as If t1 = t2 = t3 = ... = t, then average speed is given by the arithmetic mean of the speeds
- When a particle moves different distances s1, s2, s3,..., sn with speeds v1, v2, v3,..., vn respectively, then the average speed of the particle over the total distance is given as[8] If s1 = s2 = s3 = ... = s, then average speed is given by the harmonic mean of the speeds[8]
Relationship to acceleration
[edit]Although velocity is defined as the rate of change of position, it is often common to start with an expression for an object's acceleration. As seen by the three green tangent lines in the figure, an object's instantaneous acceleration at a point in time is the slope of the line tangent to the curve of a v(t) graph at that point. In other words, instantaneous acceleration is defined as the derivative of velocity with respect to time:[9]
From there, velocity is expressed as the area under an a(t) acceleration vs. time graph. As above, this is done using the concept of the integral:
Constant acceleration
[edit]In the special case of constant acceleration, velocity can be studied using the suvat equations. By considering a as being equal to some arbitrary constant vector, this shows with v as the velocity at time t and u as the velocity at time t = 0. By combining this equation with the suvat equation x = ut + at2/2, it is possible to relate the displacement and the average velocity by It is also possible to derive an expression for the velocity independent of time, known as the Torricelli equation, as follows: where v = |v| etc.
The above equations are valid for both Newtonian mechanics and special relativity. Where Newtonian mechanics and special relativity differ is in how different observers would describe the same situation. In particular, in Newtonian mechanics, all observers agree on the value of t and the transformation rules for position create a situation in which all non-accelerating observers would describe the acceleration of an object with the same values. Neither is true for special relativity. In other words, only relative velocity can be calculated.
Quantities that are dependent on velocity
[edit]Momentum
[edit]In classical mechanics, Newton's second law defines momentum, p, as a vector that is the product of an object's mass and velocity, given mathematically aswhere m is the mass of the object.
Kinetic energy
[edit]The kinetic energy of a moving object is dependent on its velocity and is given by the equation[10]where Ek is the kinetic energy. Kinetic energy is a scalar quantity as it depends on the square of the velocity.
Drag (fluid resistance)
[edit]In fluid dynamics, drag is a force acting opposite to the relative motion of any object moving with respect to a surrounding fluid. The drag force, , is dependent on the square of velocity and is given aswhere
- is the density of the fluid,[11]
- is the speed of the object relative to the fluid,
- is the cross sectional area, and
- is the drag coefficient – a dimensionless number.
Escape velocity
[edit]Escape velocity is the minimum speed a ballistic object needs to escape from a massive body such as Earth. It represents the kinetic energy that, when added to the object's gravitational potential energy (which is always negative), is equal to zero. The general formula for the escape velocity of an object at a distance r from the center of a planet with mass M is[12]where G is the gravitational constant and g is the gravitational acceleration. The escape velocity from Earth's surface is about 11 200 m/s, and is irrespective of the direction of the object. This makes "escape velocity" somewhat of a misnomer, as the more correct term would be "escape speed": any object attaining a velocity of that magnitude, irrespective of atmosphere, will leave the vicinity of the base body as long as it does not intersect with something in its path.
The Lorentz factor of special relativity
[edit]In special relativity, the dimensionless Lorentz factor appears frequently, and is given by[13]where γ is the Lorentz factor and c is the speed of light.
Relative velocity
[edit]Relative velocity is a measurement of velocity between two objects as determined in a single coordinate system. Relative velocity is fundamental in both classical and modern physics, since many systems in physics deal with the relative motion of two or more particles.
Consider an object A moving with velocity vector v and an object B with velocity vector w; these absolute velocities are typically expressed in the same inertial reference frame. Then, the velocity of object A relative to object B is defined as the difference of the two velocity vectors: Similarly, the relative velocity of object B moving with velocity w, relative to object A moving with velocity v is: Usually, the inertial frame chosen is that in which the latter of the two mentioned objects is in rest.
In Newtonian mechanics, the relative velocity is independent of the chosen inertial reference frame. This is not the case anymore with special relativity in which velocities depend on the choice of reference frame.
Scalar velocities
[edit]In the one-dimensional case,[14] the velocities are scalars and the equation is either: if the two objects are moving in opposite directions, or: if the two objects are moving in the same direction.
Coordinate systems
[edit]Cartesian coordinates
[edit]In multi-dimensional Cartesian coordinate systems, velocity is broken up into components that correspond with each dimensional axis of the coordinate system. In a two-dimensional system, where there is an x-axis and a y-axis, corresponding velocity components are defined as[15]
The two-dimensional velocity vector is then defined as . The magnitude of this vector represents speed and is found by the distance formula as
In three-dimensional systems where there is an additional z-axis, the corresponding velocity component is defined as
The three-dimensional velocity vector is defined as with its magnitude also representing speed and being determined by
While some textbooks use subscript notation to define Cartesian components of velocity, others use , , and for the -, -, and -axes respectively.[16]
Polar coordinates
[edit]
In polar coordinates, a two-dimensional velocity is described by a radial velocity, defined as the component of velocity away from or toward the origin, and a transverse velocity, perpendicular to the radial one.[17][18] Both arise from angular velocity, which is the rate of rotation about the origin (with positive quantities representing counter-clockwise rotation and negative quantities representing clockwise rotation, in a right-handed coordinate system).
The radial and traverse velocities can be derived from the Cartesian velocity and displacement vectors by decomposing the velocity vector into radial and transverse components. The transverse velocity is the component of velocity along a circle centered at the origin. where
- is the transverse velocity
- is the radial velocity.
The radial speed (or magnitude of the radial velocity) is the dot product of the velocity vector and the unit vector in the radial direction. where is position and is the radial direction.
The transverse speed (or magnitude of the transverse velocity) is the magnitude of the cross product of the unit vector in the radial direction and the velocity vector. It is also the dot product of velocity and transverse direction, or the product of the angular speed and the radius (the magnitude of the position). such that
Angular momentum in scalar form is the mass times the distance to the origin times the transverse velocity, or equivalently, the mass times the distance squared times the angular speed. The sign convention for angular momentum is the same as that for angular velocity. where
- is mass
The expression is known as moment of inertia. If forces are in the radial direction only with an inverse square dependence, as in the case of a gravitational orbit, angular momentum is constant, and transverse speed is inversely proportional to the distance, angular speed is inversely proportional to the distance squared, and the rate at which area is swept out is constant. These relations are known as Kepler's laws of planetary motion.
See also
[edit]- Four-velocity (relativistic version of velocity for Minkowski spacetime)
- Group velocity
- Hypervelocity
- Phase velocity
- Proper velocity (in relativity, using traveler time instead of observer time)
- Rapidity (a version of velocity additive at relativistic speeds)
- Terminal velocity
- Velocity field
- Velocity vs. time graph
Notes
[edit]- Robert Resnick and Jearl Walker, Fundamentals of Physics, Wiley; 7 Sub edition (June 16, 2004). ISBN 0-471-23231-9.
References
[edit]- ^ "The Feynman Lectures on Physics Vol. I Ch. 8: Motion". www.feynmanlectures.caltech.edu. Retrieved 2024-01-05.
- ^ David Halliday; Robert Resnick; Jearl Walker (2021). Fundamentals of Physics, Extended (12th ed.). John Wiley & Sons. p. 71. ISBN 978-1-119-77351-1. Extract of page 71
- ^ Richard P. Olenick; Tom M. Apostol; David L. Goodstein (2008). The Mechanical Universe: Introduction to Mechanics and Heat (illustrated, reprinted ed.). Cambridge University Press. p. 84. ISBN 978-0-521-71592-8. Extract of page 84
- ^ Michael J. Cardamone (2007). Fundamental Concepts of Physics. Universal-Publishers. p. 5. ISBN 978-1-59942-433-0. Extract of page 5
- ^ Jerry D. Wilson; Anthony J. Buffa; Bo Lou (2022). College Physics Essentials, Eighth Edition (Two-Volume Set) (illustrated ed.). CRC Press. p. 40. ISBN 978-1-351-12991-6. Extract of page 40
- ^ David Halliday; Robert Resnick; Jearl Walker (2021). Fundamentals of Physics, Extended (12th ed.). John Wiley & Sons. p. 70. ISBN 978-1-119-77351-1. Extract of page 70
- ^ Adrian Banner (2007). The Calculus Lifesaver: All the Tools You Need to Excel at Calculus (illustrated ed.). Princeton University Press. p. 350. ISBN 978-0-691-13088-0. Extract of page 350
- ^ a b Giri & Bannerjee (2002). Statistical Tools and Technique. Academic Publishers. p. 4. ISBN 978-81-87504-39-9. Extract of page 4
- ^ Bekir Karaoglu (2020). Classical Physics: A Two-Semester Coursebook. Springer Nature. p. 41. ISBN 978-3-030-38456-2. Extract of page 41
- ^ David Halliday; Robert Resnick; Jearl Walker (2010). Fundamentals of Physics, Chapters 33-37. John Wiley & Sons. p. 1080. ISBN 978-0-470-54794-6. Extract of page 1080
- ^ For Earth's atmosphere, the air density can be found using the barometric formula. It is 1.293 kg/m3 at 0 °C and 1 atmosphere.
- ^ Jim Breithaupt (2000). New Understanding Physics for Advanced Level (illustrated ed.). Nelson Thornes. p. 231. ISBN 978-0-7487-4314-8. Extract of page 231
- ^ Eckehard W Mielke (2022). Modern Aspects Of Relativity. World Scientific. p. 98. ISBN 978-981-12-4406-3. Extract of page 98
- ^ "Basic principle". Archived from the original on 2022-11-26. Retrieved 2008-01-21.
- ^ "The Feynman Lectures on Physics Vol. I Ch. 9: Newton's Laws of Dynamics". www.feynmanlectures.caltech.edu. Retrieved 2024-01-04.
- ^ White, F. M. (2008). Fluid mechanics. The McGraw Hill Companies,.
- ^ E. Graham; Aidan Burrows; Brian Gaulter (2002). Mechanics, Volume 6 (illustrated ed.). Heinemann. p. 77. ISBN 978-0-435-51311-5. Extract of page 77
- ^ Anup Goel; H. J. Sawant (2021). Engineering Mechanics. Technical Publications. p. 8. ISBN 978-93-332-2190-0. Extract of page 8
External links
[edit]Velocity
View on GrokipediaFundamentals
Definition
In classical mechanics, velocity is the rate of change of an object's position with respect to time, serving as a fundamental quantity for describing the motion of bodies in space.[4] This concept captures how an object's location evolves over time, providing essential insights into trajectories, interactions, and dynamic behaviors in physical systems.[5] The term "velocity" originates from the Latin velox, meaning "swift" or "fast," entering English in the early 15th century via Old French vélocité to denote rapidity of motion.[6] Its formalization as a precise physical quantity occurred in the 17th century within Newtonian mechanics, where Isaac Newton integrated it into his laws of motion published in Philosophiæ Naturalis Principia Mathematica in 1687.[7] This marked a shift from earlier qualitative understandings: Aristotle (4th century BCE) viewed motion descriptively, associating velocity with the balance of force and resistance without quantitative measurement. Galileo Galilei advanced this in the early 17th century by introducing experimental methods, demonstrating that objects could maintain constant velocity under minimal resistance and laying groundwork for quantifying motion through observation.[8] Conceptually, velocity presupposes position as a vector quantity, which specifies an object's location relative to a chosen origin in three-dimensional space using directional components.[9] Unlike speed, which is a scalar measure of motion magnitude alone, velocity incorporates direction, enabling a complete representation of an object's path.[4]Vector Nature
Velocity is a vector quantity in physics, possessing both magnitude and direction, which distinguishes it from scalar quantities that have only magnitude.[10] The magnitude of velocity corresponds to the speed of the object, representing the rate at which it covers distance, while the direction specifies the path of motion.[11] This vector nature allows velocity to fully describe the motion of an object in space, as opposed to speed alone, which ignores directional changes.[12] In standard mathematical notation, velocity is represented as , where the arrow indicates its vector character, and it can be decomposed into components along coordinate axes for analysis.[12] For example, consider a car traveling at a constant speed of 50 km/h; if it moves eastward, its velocity is km/h east, but if it then turns northward while maintaining the same speed, the velocity becomes km/h north, illustrating how direction alters the vector even when magnitude remains unchanged.[13] This difference highlights why velocity, not speed, is essential for applications like navigation or collision predictions, where path matters.[14] The implications of velocity's vector nature vary between one-dimensional and multi-dimensional motion. In one-dimensional motion along a straight line, direction is simply conveyed by the sign of the velocity value—positive for one way and negative for the opposite—simplifying calculations.[12] In contrast, multi-dimensional motion, such as in a plane or space, requires expressing velocity as a vector with components in each relevant direction (e.g., , ), enabling the description of curved or complex paths through vector addition.[15] For instance, a car navigating a curved road experiences continuously changing velocity due to shifting directions, even at constant speed, underscoring the need for vector representation in higher dimensions.[16]Units
The International System of Units (SI) designates the meter per second (m/s) as the standard unit for velocity, derived directly from the base SI units of length (meter, m) and time (second, s) through the relation of displacement over time.[17] This unit reflects velocity's fundamental nature as a rate of change of position, ensuring consistency across scientific and engineering applications worldwide.[18] In practical contexts, other units are prevalent for specific domains. Kilometers per hour (km/h) is widely used in metric countries for road traffic and automotive speeds, while miles per hour (mph) is standard in the United States and some other regions for similar purposes.[19] In aviation and nautical settings, the knot (kn) serves as the preferred unit, defined as one nautical mile per hour, where the nautical mile equals exactly 1852 meters.[20] Conversion between these units follows established factors rooted in the definitions of length and time. For instance, 1 m/s = 3.6 km/h, obtained by multiplying by (3600 s/h) / (1000 m/km); equivalently, 1 m/s ≈ 2.23694 mph or 1.94384 kn.[21] These conversions maintain dimensional homogeneity, as velocity's dimension is length over time, expressed as , integrating seamlessly into broader physical quantities like acceleration () or momentum ().[22] Velocity measurement relies on instruments tailored to context, with accuracy varying by device and conditions. Vehicle speedometers, often mechanical or electronic, are required by regulations (such as UN ECE Regulation 39) to never underread the actual speed and may overestimate by up to 10% plus 4 km/h to account for factors like tire wear.[23] Radar guns, employing Doppler shift principles, provide high-precision readings (often ±1 mph or better) for enforcement and sports, though factors like calibration, weather, and multiple targets can introduce errors up to several percent if not managed.[24]Kinematics
Average Velocity
Average velocity is defined as the ratio of the net displacement of an object to the time interval over which that displacement occurs.[25] It is a vector quantity, denoted as , and calculated using the formula , where is the displacement vector (the change in position from initial to final point) and is the elapsed time.[26] This distinguishes average velocity from average speed, which uses total path length (a scalar distance) rather than net displacement; for instance, an object traveling 5 km east and then 5 km west in 1 hour has an average speed of 10 km/h but an average velocity of zero, as the displacement is zero.[27] Graphically, average velocity over a finite interval corresponds to the slope of the secant line connecting the initial and final points on a position-time graph, where position is plotted against time .[11] This slope directly yields , providing a visual interpretation of the overall directional change in position per unit time. Position and time are fundamental concepts, with position as a vector specifying location relative to an origin and time as a scalar measure of duration, as established in basic kinematics.[28] In cases of uniform motion, where velocity remains constant, the average velocity equals the instantaneous velocity throughout the interval, simplifying analysis since the secant slope matches the tangent slope at any point.[29] For non-uniform motion, such as a round-trip journey starting and ending at the same location, the average velocity is zero despite continuous motion and non-zero average speed, illustrating how direction and net displacement dominate the calculation.[30] Unlike instantaneous velocity, which captures velocity at a specific moment via the limit of average velocity as approaches zero, average velocity summarizes overall motion across the entire interval.[11]Instantaneous Velocity
Instantaneous velocity describes the velocity of an object at a precise moment in time, serving as the limit of the average velocity as the time interval approaches zero. This concept allows for the analysis of motion at a specific point, particularly useful when speed or direction varies continuously. Unlike average velocity, which provides an approximation over an interval, instantaneous velocity captures the exact rate of change of position at that instant.[31] Mathematically, the instantaneous velocity for a position vector is expressed as where . This formulation introduces the derivative from calculus, representing the instantaneous rate of change of position with respect to time. Geometrically, corresponds to the slope and direction of the tangent line to the position-versus-time curve at time . The development of this rigorous definition was enabled by the independent invention of calculus by Isaac Newton and Gottfried Wilhelm Leibniz in the late 17th century; Newton employed the "method of fluxions" to model instantaneous rates in physical motion, while Leibniz introduced differential notation for such calculations.[31][32][33][34] In scenarios involving variable speed, such as an object under constant acceleration like a falling ball or an accelerating vehicle, instantaneous velocity changes over time, reflecting the evolving motion. For instance, a car speeding up from rest under steady acceleration will have an instantaneous velocity that increases linearly with time, providing the precise speed at any given moment rather than an overall average. For multi-dimensional motion, the instantaneous velocity vector decomposes into components along each axis: , , and , where , , and are the coordinate functions of position. These components allow the magnitude and direction of to be determined in vector form, essential for describing trajectories in space.[31][32]Equations of Motion
The equations of motion, also known as the kinematic equations, describe the relationship between displacement (), initial velocity (), final velocity (), acceleration (), and time () for an object undergoing motion in one dimension under the assumption of constant acceleration.[35] These equations are derived under the key assumption that acceleration is constant, meaning the rate of change of velocity is uniform throughout the motion, which simplifies the analysis by equating average and instantaneous acceleration.[35] This condition holds in scenarios such as free fall near Earth's surface (ignoring air resistance) or motion under constant engine thrust.[36] The standard set of kinematic equations for constant acceleration in one dimension is as follows: These equations allow solving for any one variable when the other four are known, without explicitly requiring calculus for constant acceleration cases.[35] The first equation relates final velocity to initial velocity and acceleration over time, while the second expresses displacement in terms of initial velocity, time, and acceleration. The third eliminates time, connecting velocity and displacement directly through acceleration.[37] The derivations of these equations stem from the fundamental definitions of velocity and acceleration. Starting with the definition of acceleration as , integration yields the first equation: assuming constant and initial time , , resulting in .[35] For displacement, velocity is , so substituting and integrating gives , which simplifies to .[35] The third equation is obtained by eliminating time from the first two: from , solve for ; substitute into the displacement equation and rearrange to . Alternatively, using the average velocity concept for constant acceleration, , and , combined with the first equation, leads to the same results.[37] For motion in multiple dimensions with constant acceleration, the equations apply independently to each coordinate direction, treating the components of velocity and acceleration separately along perpendicular axes (e.g., , , ).[38] This component-wise approach is particularly useful in problems like projectile motion, where acceleration due to gravity acts only in the vertical direction while horizontal acceleration is zero.[38] These equations are limited to cases of constant acceleration; for variable acceleration, the relationships must be derived using calculus, such as direct integration of the acceleration function over time.[35]Dynamics
Relationship to Acceleration
Acceleration is defined as the rate of change of velocity with respect to time, mathematically expressed as .[39] This derivative captures how the velocity vector evolves, building on the concept of instantaneous velocity as the limit of average velocity over an infinitesimally small time interval.[40] As a vector quantity, acceleration can modify either the magnitude (speed) or the direction of velocity, or both simultaneously.[40] For instance, in uniform circular motion, the speed remains constant, but the continuous change in direction of the velocity vector results in a centripetal acceleration directed toward the center of the path.[41] When acceleration varies with time, velocity is obtained by integrating the acceleration function: , where is the initial velocity./Book%3A_University_Physics_I_-Mechanics_Sound_Oscillations_and_Waves(OpenStax)/03%3A_Motion_Along_a_Straight_Line/3.08%3A_Finding_Velocity_and_Displacement_from_Acceleration) This integral approach generalizes the relationship beyond constant acceleration cases. In projectile motion under gravity (neglecting air resistance), the horizontal component of acceleration is zero, so horizontal velocity remains constant, while the vertical component is constant at (where ), causing vertical velocity to change linearly with time.[42] The time derivative of acceleration introduces jerk, , which quantifies the rate of change of acceleration and is relevant in scenarios involving abrupt motion changes, such as in vehicle dynamics or roller coaster design.[43]Momentum
Linear momentum, denoted as , is a fundamental vector quantity in classical mechanics that quantifies the motion of a body in terms of both its mass and velocity , given by the formula .[44] This definition directly ties the kinematic concept of velocity to dynamics by incorporating mass, enabling the analysis of how objects interact and transfer motion.[45] The concept was introduced by Isaac Newton in his 1687 Philosophiæ Naturalis Principia Mathematica, where he referred to it as the "quantity of motion," measured conjointly by the body's velocity and its "quantity of matter" (mass).[44] Newton used this to formulate his laws of motion, laying the groundwork for mechanics.[44] It was further formalized in 19th-century analytical mechanics, particularly through the works of Joseph-Louis Lagrange and William Rowan Hamilton, who expressed momentum in variational and Hamiltonian frameworks for broader applications.[46] Conservation of linear momentum states that in an isolated system—free from external forces—the total momentum remains constant over time.[45] This principle derives from Newton's third law, which asserts that the mutual forces between interacting bodies are equal in magnitude and opposite in direction.[45] For two bodies, the force exerted by body 1 on body 2 equals ; since , the changes in their momenta cancel, preserving the vector sum .[45] Extending to multiple bodies or continuous systems yields the same result for the system's total momentum.[47] A representative example is an elastic collision between two objects, such as a moving cue ball striking a stationary eight-ball on a frictionless table.[45] The cue ball's initial momentum transfers partially to the eight-ball, resulting in post-collision velocities that satisfy , with the direction and magnitude of velocity changes dictating the momentum exchange.[45] In inelastic collisions, like a bullet embedding in a block, the combined system's velocity adjusts to conserve total momentum despite deformation.[45] In special relativity, the classical formula generalizes to the relativistic momentum , where and is the speed of light, to account for velocity-dependent mass increase at relativistic speeds (detailed in Relativistic Effects).[48]Kinetic Energy
Kinetic energy is the energy possessed by an object due to its motion.[49] In non-relativistic classical mechanics, the kinetic energy of an object with mass and velocity is given bywhere is the speed of the object.[50] This formula arises from the work-energy theorem, which states that the net work done on an object equals the change in its kinetic energy: .[51] To derive the expression, consider an object of mass starting from rest () and accelerated by a constant net force over a displacement . The work done is . From the kinematic relation , it follows that , so , which equals the final kinetic energy.[52] Since kinetic energy depends on the square of the speed, the direction of the velocity vector does not matter—only its magnitude determines the value.[50] For instance, doubling an object's speed while keeping its mass constant increases its kinetic energy by a factor of four, illustrating the quadratic dependence.[50] In special relativity, the kinetic energy takes the form , where and is the speed of light; at speeds much less than , this reduces to the classical formula.[53]
