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List of DC Comics characters: S
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from Wikipedia

Sabbac

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Sachiko

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Vic Sage

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Salaak

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Saint Walker

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Salem the Witch Girl

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First appearanceThe New Golden Age #1 (2022)
Created byGeoff Johns, Todd Nauck
TeamsYoung Justice Society
Justice Society of America
Doctor Fate (Kent Nelson)
Doctor Fate (Khalid Nassour)
Abilities
  • Witch-in-training; Magical powers and supernatural knowledge. Uses cat familiar capable of transforming into a panther and a sentient broom.
  • Unwittingly causes bad luck to those near her; certain beings like Dr. Fate are immune
AliasesSalem the Witch Girl, Witch Girl

Salem the Witch Girl (Salem Nader) is a character appearing in American comic books published by DC Comics. She is the sidekick and apprentice of the original Doctor Fate, Kent Nelson. In Flashpoint Beyond, it is revealed Salem was among the thirteen missing Golden Age superheroes found in the Time Masters' capsules, retroactively making her a figure of Nelson's past.[1]

Fictional biography

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Born in the mid 1900s as a native of Limbo Town, she inherited a curse from her mother whom escaped the dimension which unwittingly caused misfortune to those she interacted with. In 1940, she encountered Fate, who was immune to the curse, and together they thwarted Wotan's plot. Becoming Doctor Fate's sidekick, Salem adopted the name "Salem the Witch Girl" and was aided by her black cat familiar Midnight before mysteriously disappearing following her curse nearly killing Inza Cramer, Nelson's girlfriend and partner. Due to being in the Time Master's capsules, knowledge of her existence was erased from all those whom knew her, including Kent Nelson.[2][3] She is eventually rescued by Stargirl and brought into the present day (2023), where she meets with the current Doctor Fate and relative of Kent, Khalid Nassour. Hostile to him due to having inherited the mantle, he places Salem in the care of the Justice Society, allowing her to take his place on the team until she was ready to reconcile with him.[4][5][6][7]

Following her introduction, Salem appeared in Titans: Beast World.[8]

Following Eclipso's defeat at the hands of Legionnaire, Salem accepts Khalid as the wielder of the Doctor Fate title and returns to Limbo Town to wrap up some loose ends stating that she will help him if he needs her.[9]

During the "Absolute Power" storyline, Salem and several members of the JSA are depowered by the Amazo android Jadestone, but regroup in the Tower of Fate and formulate a plan to stop Amanda Waller.[10]

Alex Sanchez

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Sand Demon

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Sand Demon is a character appearing in American comic books published by DC Comics.

Eddie Slick is the manager of the wrestler King Crusher and provided him with mutative steroids to win a match. However, Firestorm defeats him while exposing the steroid operation in the process.[11]

Eddie is later exposed to the steroids and buried in the Nevada Desert, transforming him into a sand-manipulating metahuman.[12] Firestorm overheats Sand Demon and turns him into glass, which shatters after hitting the floor.[13]

Sand Demon in other media

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Shiera Sanders

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Sandman

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Rafael Sandoval

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Cassie Sandsmark

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Helena Sandsmark

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Garrett Sanford

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Bette Sans Souci

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Chato Santana

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Sardath

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Sardine

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First appearanceShowcase #3 (July–August 1956)
Created byRobert Kanigher (script)
Russ Heath (art)

Sardine is the name of a fictional character appearing in American comic books published by DC Comics.

Sardine is a non-superpowered commando. Along with his companions named Shark and Whale, he is part of the World War II-era fighting unit called the Frogmen. His sole appearance is in Showcase #3 (July–August 1956). The story was written by Robert Kanigher, and illustrated by Russ Heath.

Alexander Sartorius

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Sarya

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Satanus

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Saturn Girl

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Greg Saunders

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Kendra Saunders

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Mia Saunders

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Mia Saunders is a fictional character appearing in American comic books published by DC Comics.

Mia Saunders first appeared in JSA: All Stars #2 (1999). Mia is the infant daughter of Kendra Saunders (Hawkgirl). As a teenager, Kendra got pregnant with Mia and had to give her up for adoption to an Oregon couple. It is later revealed that Kendra regularly visits her daughter.

Scandal Savage

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Vandal Savage

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Savant

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Savitar

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Maggie Sawyer

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Sayd

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Dava Sbörsc

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Scarecrow

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Scarlet Scarab

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Scarlet Scarab, also known as Red Beetle, Blood Beetle and Blood Scarab, are aliases utilized by several character appearing in American comic books published by DC Comics. Most characters are a counterpart of the Blue Beetle.

Kha-Ef-Re

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Kha-Ef-Re, created by Joe Gill and Bill Fraccio, first appeared in Blue Beetle vol. 3 #1 (June 1964) as the Giant Mummy. He was a Pharaoh who was an early wielder of the Blue Beetle scarab, but he is defeated by Dan Garrett.[15][16]

The Pharaoh's spirit later returns as the Blood Scarab.[17]

Second version

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A superhero, as part of the Dakotaverse universe, created by Maddie Blaustein, Yves Fezzani and Gil Kane, first appeared in Static #31 (January 1996).

Black Beetle

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Black Beetle manipulated the timeline in order to transform himself into the Red Beetle.[18]

Paco Testas

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Paco Testas temporarily mutated into the Blood Beetle.[19]

Javier Basualdo

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Javier Basualdo, created by Josh Trujillo and Adrián Gutiérrez, first appeared in Blue Beetle vol. 10 #1 (November 2023).

He is possessed by Kha-Ef-Re in order to antagonize Ted Kord and Jaime Reyes until he is restored by Madame Xanadu and Traci Thirteen as atonement.[17]

Scarlet Scarab in other media

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An original incarnation of the Scarlet Scarab appears in the Batman: The Brave and the Bold episode "Deep Cover for Batman!", voiced by Will Friedle.[20] This version is evil alternate universe variant of Jaime Reyes who is a member of the Injustice Syndicate.

Scarlet Skier

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The Scarlet Skier (Dren Keeg) is a character appearing in American comic books published by DC Comics. He was created by Keith Giffen and J. M. DeMatteis during their comical run in Justice League of America.[21]

Scarlet Skier was the arch-enemy of the incompetant Green Lantern Corps member G'nort.[22]

Eventually, Scarlet Skier was stranded on Earth, befriended G'nort, and joined Justice League Antarctica alongside Big Sir, Clock King, Cluemaster, Major Disaster, Mighty Bruce, and Multi-Man. Following the incident with killer penguins and an earthquake that destroys the Justice League Antarctica's base, Maxwell Lord fires them and disbands the Justice League Antarctica.[23]

Scavenger

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Anton Schott

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Irwin Schwab

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Scorcher

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Scorcher is the name of several characters appearing in American comic books published by DC Comics.

Bike Buzzard's version

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The first Scorcher is the leader of the Bike Buzzards and took part in the Sand Scrambler racing event. Scorcher and the Bike Buzzards used unorthodox methods to win the event and were then defeated by the Teen Titans.[24]

Arsonist version

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The second Scorcher is an unnamed arsonist with a flamethrower.[25]

Cindy Brand

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Cindy Brand is a pyrokinetic supervillain who is an enemy of Scare Tactics.[26]

First Dark Nemesis version

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The fourth Scorcher that is a member of Dark Nemesis is a pyrokinetic and a human/H'San Natall hybrid who grew up in the same special orphanage as Blizard.[27] Scorcher later orchestrated a prison break, and Risk discovered her connection with the same aliens with whom he has a heritage.[28] The rest of Dark Nemesis worked for Veil again and killed her while framing Risk. The Teen Titans later found evidence to clear Risk's name.[29]

Second Dark Nemesis version

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The fifth Scorcher, a member of Dark Nemesis, is a pyrokinetic female and the successor of the previous version. She and the rest of Dark Nemesis were sent to acquire the files on Apex and were easily taken down by a refocused Titans.[30]

Scorcher in other media

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Alan Scott

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Scream Queen

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Scream Queen (Nina Skorzeny) was the vampire lead singer of Scare Tactics. She was created by Len Kaminski and Anthony Williams, and first appeared in Showcase '96 #11 (December 1996).

A member of the Skorzeny clan of vampires in Markovia, Nina's family were killed by a group of vampire killers called the Graveyard Shift. The group was responsible for many vampire concentration camps as they attempted to exterminate all the vampires in Markovia. Nina was able to survive their efforts and escaped to America. This left her with a deep distrust of humans, whom she called "breathers" or "normals."

After making it to America, she was captured by R-Complex, a government agency that subjected her to numerous experiments. She was eventually rescued by the efforts of Arnold Burnsteel and Fate. The pair also freed Fang, Slither, and Gross-Out. Burnsteel suggested the group form a band to serve as cover while they try to outrun R-Complex agents.

The Scream Queen met Catwoman on one occasion. The pair battled Graveyard Shift members and an elderly vampire in Gotham City. Nina was forced to kill the vampire to save Catwoman's life. She felt some guilt over killing a member of her kind to save a human, but the pair had bonded, and Catwoman became one of the few humans that the Scream Queen saw as a friend.

Eventually, the Scream Queen began to change her view of her Scare Tactics teammates, finally seeing them as friends. Following Slither's death, Nina arranged for the group to take his ashes and throw them in his father's face. She also bit and sucked all the alcohol from Burnsteel's system when he got drunk to deal with his grief. Following Gross-Out's transformation and departure from Earth, the group was left with only three members. They vowed to carry on, however, and set out to search for new members.

The Scream Queen first appeared in DC Rebirth Suicide Squad (vol. 5) Annual #1 (October 2018).

Scream Queen in other media

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Sam Scudder

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Scylla

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Further reading

Scylla is a fictional character appearing in American comic books published by DC Comics. Created by Peter David and Martin Egeland, she first appeared in Aquaman (vol. 5) #1 (August 1994).[34]

Scylla and her husband Charybdis are international terrorists who attempt to kill Aquaman. However, Scylla was killed and Charybdis was driven mad by grief, trying to kill and absorb Aquaman's powers.[35][36]

Raghu Seetharaman

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Sensei

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Sensor

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Shade

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Shadow Lass

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Shaggy Man

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Shakedown

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Shakedown is the name of two fictional characters appearing in American comic books published by DC Comics.

Shakedown I

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Shakedown is an unnamed man and a member of the Masters of Diaster who possesses geokinesis. He serves as the peacekeeper of the group.[37]

Shakedown II

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In "DC All In", an unnamed blonde-haired man appears as a member of the Masters of Disaster and possesses the same powers as the original.[38]

Shakedown in other media

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An original incarnation of Shakedown appears in Black Lightning, portrayed by Hosea Chanchez.[39] This version is Marcus Bishop, an inmate who gained his powers through an A.S.A. experiment called "Project Masters of Disaster".

Shango

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First appearanceFirestorm the Nuclear Man #95 (March 1990)
Created byJohn Ostrander and Tom Mandrake
AbilitiesAfrican Storm God wields a magical stone labrys
AliasesShango
Further reading

Shango is an adaptation of the deity Sàngó from the Yorùbá culture for the DC Universe. The character, adapted by John Ostrander and Tom Mandrake, first appeared in Firestorm the Nuclear Man #95 (March 1990).

Within the context of the stories, Shango is a deity and the war chief of the Orishas. He is responsible for asking Ogun to sever the Golden Chain linking Ifé, the land of the gods, with Earth. He is also responsible for restoring it in modern times. When he leads the reemergence of the pantheon in Africa, he encounters Firestorm. He and the pantheon are taken to task by Firestorm for their abandonment of Africa.[40]

Shark

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First appearanceCommando: Showcase #3 (July–August 1956)
Hardwicke: Detective Comics #253 (March 1958)
Mutated tiger shark: Green Lantern (vol. 2) #24 (October 1963)
Created byCommando: Robert Kanigher (script)
Russ Heath (art)
Hardwicke: Dave Wood (script)
Sheldon Moldoff (art)
Mutated tiger shark: John Broome (script)
Gil Kane (art)

The Shark is the name of three characters in DC Comics publications, none of which should be confused with King Shark.

First version

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The first Shark is a non-superpowered commando. Along with his companions named Sardine and Whale, he is part of the World War II-era fighting unit called the Frogmen. His sole appearance is in Showcase #3 (July–August 1956). The story was written by Robert Kanigher, and illustrated by Russ Heath.

Gunther Hardwicke

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The second Shark is the secret identity of criminal Gunther Hardwicke. He is a member of the Terrible Trio, along with the Fox and the Vulture. He wears a shark mask and uses fish-themed technology to commit crimes. This Shark—and the Terrible Trio—debuted in Detective Comics #253 (March 1958).

Third version

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The third Shark, who has used the aliases T. S. Smith and Karshon in the past, debuted in Green Lantern (vol. 2) #24 (October 1963).[41] He is a tiger shark that rapidly mutated after exposure to nuclear waste (later retconned to be part of the Kroloteans' experiments).[42] The rapid evolutionary growth gives him high intelligence, a humanoid appearance and telepathic powers, but leaves him with his bloodthirsty shark instincts. This Shark has fought Green Lantern II, as well as Superman,[43] Aquaman,[44] the Justice League of America[45] and Black Condor.[46]

The Shark's portrayal on the cover of Action Comics #456 (February 1976) was inspired by the film Jaws.[47]

Karshon returns in DC Rebirth as a member of the Suicide Squad.[48]

Shark in other media

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Steven Sharpe

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Shat-Ru

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First appearanceDoctor Fate (vol. 2) #25 (February 1991)
Created byWilliam Messner-Loebs, Vince Giarrano
TeamsLords of Order
AbilitiesImmense magical powers and possession. Charismatic personality.
AliasesKent Nelson Sr.

Shat-Ru is a supporting character appearing in American comic books published by DC Comics.

Among the Lords of Order, he was formerly antagonistic against Doctor Fate for perceived failures as an agent of order, believing him to have humiliated the Lords of Orders for failing to abolish the forces of chaos caused by the Lords of Chaos during his tenure as Doctor Fate.[51]

Shat-Ru would later challenge Inza Cramer as Doctor Fate, becoming trapped in the previous, old body of Kent Nelson unable to release himself without risking his destruction. Over time, Shat-Ru bonds with Nelson and Inza while posing as Kent's grandfather whom he is supposedly named to continue his work as a college teacher teaching archaeology. He also serves as Nelson's patron temporarily and enters a relationship with the human Dorothea.[51]

Shazam

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Shazam Jr.

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Cyril Sheldrake

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Percival Sheldrake

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Percy Sheldrake

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Byron Shelley

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Shellshock

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Shellshock is the name of several characters appearing in American comic books published by DC Comics.

Ruth Spencer

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Ruth Spencer is a criminal with thermal blasts who is the aunt of Paul Spencer. She once fought against Hawk and Dove.[52]

During the "Infinite Crisis" storyline, Shellshock appears as a member of Alexander Luthor Jr.'s Secret Society of Super Villains.[53]

Black Ops member

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The second Shellshock is an unnamed woman who is a member of Black Ops and possesses super-strength.[54]

Jivan Shi

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Shift

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Shift is a character appearing in American comic books published by DC Comics.

He is a fragment of Metamorpho who obtained sentience and took on the name of Shift.[55] Metamorpho attempts to re-assimilate his "twin", but the Outsiders convince him that the twin deserves the chance to lead his own life. This second Metamorpho chose the name "Shift" and develops a relationship with Indigo. When she dies, he becomes depressed over her death.[55]

After the events of One Year Later, Shift chooses to be re-assimilated into Metamorpho after inadvertently killing 44 people during Black Lightning's escape from Iron Heights Penitentiary.[56]

Shift in other media

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Shift appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[57]

Miya Shimada

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Stephen Shin

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Shiv

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First appearanceDCU Villains Secret Files and Origins #1 (April 1999)
Created byGeoff Johns and Tom Mandrake
TeamsInjustice Society
AbilitiesSword wielder and power item user
AliasesShiv

Shiv is a character appearing in American comic books published by DC Comics. She appeared in 11 issues of Stars and S.T.R.I.P.E., two issues of JSA and four issues of JSA All-Stars.

Cindy Burman is the daughter of the supervillain the Dragon King. She had a grudge against Stargirl.

Shiv was also a member of Johnny Sorrow's incarnation of the Injustice Society.

In "The New Golden Age", Shiv and Dragon King were seen in a flashback fighting Stargirl and S.T.R.I.P.E.[58]

Shiv in other media

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  • Shiv appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[49]
  • Cindy Burman appears in Stargirl, portrayed by Meg DeLacy as a young adult[59] and Sophia Annabelle Kim as a child. This version is the girlfriend of Henry King Jr., rival of Yolanda Montez, cheerleading captain of Blue Valley High, and the most popular student at school, though most students shun her due to her mean-spirited nature. Additionally, she is determined to follow in her father Shiro Ito's footsteps and join the Injustice Society, having been genetically modified at a young age and gaining a healing factor and retractable wrist blades. However, her father refuses to acknowledge her, resulting in her becoming bitter and spiteful. Throughout the first season, she steals some of her father's inventions to challenge Stargirl, only to be defeated by Henry and imprisoned by Ito. Nonetheless, she escapes imprisonment, kills her father, and locates a gem containing Eclipso. In the second season, Burman and Eclipso create their own Injustice Society called Injustice Unlimited to fight Stargirl and her Justice Society of America (JSA). However, Stargirl accidentally frees Eclipso who sends Burman to the Shadowlands, though Shade eventually rescues her. Following this, Burman contacts the Crock family to help the JSA defeat Eclipso before intending to make amends with Yolanda and join the JSA. In the third season, Burman develops scales on her skin. Ten years later, she joins the JSA as "Dragon Queen".

Matthew Shrieve

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Matthew Shrieve is a fictional character appearing in American comic books published by DC Comics.

Matthew Shrieve is a lieutenant and intelligence officer in the U.S. Army who is an expert at hand-to-hand combat and marksmanship. He was handpicked to lead the Creature Commandos.[60]

Matthew Shrieve in other media

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Gerard Shugel

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Sickle

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Sickle is the name of several characters appearing in American comic books published by DC Comics.

Igor

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Igor and his brother Ivan were acrobats who were turned into deadly agents by the NKVD's "Red Flag" program and fought the Blackhawks as Hammer and Sickle.[63]

Natasha Ulyanova

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Natasha Ulyanova is a Russian woman and the sister of Hammer. They went together as Hammer and Sickle and fought the Outsiders.[64]

In "Infinite Crisis", Hammer and Sickle join Alexander Luthor Jr.'s Secret Society of Super Villains.[65]

Sidd

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Sidd is a character appearing in American comic books published by DC Comics.

Sidd is a minor villain in Batman: The Brave and the Bold and later teams up with Clayface and Facade in Justice League.

Signal

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Silent Knight

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Silent Majority

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Silent Majority is the name of three characters in the DC Comics universe.

First version

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The first Silent Majority is a member of the Force of July, a government-sponsored superhero team. He first appeared in Batman and the Outsiders Annual #1 (1984). He is killed by Kobra's forces during the Janus Directive event.[66]

Silent Majority is resurrected in the Infinite Frontier relaunch, where he is recruited by the Penguin.[67] However, he is soon killed in battle.[68]

Second version

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In Crisis Aftermath: The Battle for Blüdhaven #1 (June 2006), a second Silent Majority appears with a new Major Victory and Lady Liberty. They call themselves Freedom's Ring and are employed by the government to defend Blüdhaven from metahumans. This Silent Majority is killed by the Nuclear Legion in this same issue.

Third version

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When S.H.A.D.E. takes control of Freedom's Ring, an unnamed agent becomes the third Silent Majority.[69]

Silver Ghost

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The Silver Ghost is the name of two characters appearing in American comic books published by DC Comics. The first version of the character, created by Gerry Conway and Ric Estrada, first appeared in Freedom Fighters #1 (March 1976).

Raphael van Zandt

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Raphael van Zandt is a member of the Secret Society of Super Villains as the Silver Ghost. He opposes the Freedom Fighters in general and Firebrand in particular.

Second version

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In an untold story of Earth-Two, the second Silver Ghost is a detective who wanted to become a vigilante like Batman. After witnessing Batman defeat criminals without weapons, Silver Ghost decides against becoming a vigilante.[70]

Silver Ghost in other media

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A genderbent incarnation of Silver Ghost, Raya van Zandt, appears in The Flash episode "The Flash & the Furious", portrayed by Gabrielle Walsh.[71] This version is an ex-Air Force pilot under the call sign "Silver Ghost" who wields a meta-tech key fob that allows her to control any motorized vehicle. Seeking the form the Young Rogues, she recruits Weather Witch to help her break into an A.R.G.U.S. facility and steal an experimental WayneTech car capable of turning invisible. However, XS appeals to Weather Witch's better nature, leading to the latter secretly stopping van Zandt and escaping with her. As of the episode "Gone Rogue", Weather Witch reveals she abandoned van Zandt in Bolivia.

Silver Monkey

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Silver Monkey is the name of two characters appearing in American comic books published by DC Comics.

First version

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The first Silver Monkey is a martial artist and mercenary who is a member of the Brotherhood of the Monkey Fist. He was hired by the Shan Triad.[72]

Second version

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In "Salvation Run", an unidentified Silver Monkey is seen among the villains on the prison planet.[73]

Silver Monkey in other media

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Silver Scarab

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Silver Scarab is the name of several characters appearing in American comic books published by DC Comics.

Hector Hall

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Second version

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An unidentified person operated as the second Silver Scarab when impersonating Hector Hall. He was depicted as an ally of Hath-Set.[75]

Silver Sorceress

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Sterling Silversmith

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Sterling Silversmith is a fictional character appearing in American comic books published by DC Comics.

Sterling Silversmith is a silver-obsessed businessman who used his antique store as a front for his smuggling activities. His activity attracted the attention of Batman. He was defeated by Batman and arrested by the Gotham City Police Department.[76]

Sterling Silversmith later escaped from prison and collaborated with Crime Doctor. Unfortunately, he poisoned Crime Doctor when he learned that he knows who Batman is. Silversmith and his henchmen were defeated and arrested while Crime Doctor was taken to the hospital.[77]

Peter Silverstone

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Silversword

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Sam Simeon

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Simyan

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Simyan is a fictional character appearing in American comic books published by DC Comics.

Simyan is an ape-like DNAlien created by Dabney Donovan who sided with Darkseid and works with the New God Mokkari in running Apokolips' Evil Factory, which was established as a rival of Project Cadmus.[78]

In 2011, "The New 52" rebooted the DC universe. Simyan is depicted as a New God who is the half-brother of Mokkari.[79]

Sin

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Sin is a fictional character appearing in American comic books published by DC Comics. She first appeared in Birds of Prey #92 (May 2006) and was created by writer Gail Simone and artist Paulo Siqueira.

Sin was introduced when Black Canary made a deal with Lady Shiva to switch lives for a year, in which Dinah would train as Shiva had done, while Shiva took her position with Oracle and the Birds of Prey. During Dinah's training, she trained in Asia under "Mother", a cruel martial arts master and matriarch. While there, Dinah met a little girl dubbed Sin who was being groomed to become the next Lady Shiva, following the death of the current one. Sin and Dinah developed an immediate familial bond. When Dinah grew tired of Mother and her training, she decided to leave, taking Sin with her. Returning to Metropolis with Sin, Dinah introduced Sin to her friends in the Birds of Prey, who all took a shine to the girl. They began to teach her the wonders of the western world and educate her in English and name-calling (she on occasion addressed Helena as "Spinster"). Over time Dinah began to question her life as member of the Birds of Prey, now that she had a child to care for. After several missions, she leaves the team to raise Sin full-time. This would prove difficult after Dinah rejoined the Justice League.

In the Black Canary miniseries, the League of Assassins attempts to kidnap Sin, seeing the martial arts prodigy as a messiah who could unite their splintered and then-leaderless group. In an attempt to save Sin from the League, Green Arrow fakes the child's death. Though the decision pains him, he conceals the truth from Dinah so that her grief will be real and convincing to their enemies. Dinah later learns of her foster daughter's survival. Sin lives in a secluded monastery, to keep her safe from the League of Assassins and others who would exploit her intuitive gift for the martial arts. Black Canary makes occasional trips to visit her, still playing the role of mother part-time.

Sin in other media

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Sin appears in Arrow, portrayed by Bex Taylor-Klaus.[80][81] This version is Cindy Simone, a streetwise Caucasian teenager from Starling City and a confidante and sidekick of Sara Lance.

Richard Sionis

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Roman Sionis

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Sister Superior

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Beautia Sivana

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Beautia Sivana is a fictional character appearing in American comic books published by DC Comics.

Beautia Sivana is the kind-hearted daughter of Thaddeus Sivana, the brother of Magnificus Sivana, and the half-sister of Georgia Sivana and Thaddeus Sivana Jr.[82]

In the Post-Crisis, Beautia's family connection is the same with her mother being Venus Sivana. She works as a teacher and social worker.[83]

In the "Dawn of DC", Beautia first appeared as the neighbor to the Vasquez family under the alias of "Beau".[84] She was revealed to be associated with Georgia Sivana and Mister Mind's incarnation of the Monster Society of Evil. With most of the members defeated except for Gorilla Ted who was at his Moon Base reading a book, Georgia kills the Beck Geist body that Mister Mind was using while in the parking lot as she has plans for Beautia and Mister Mind.[85]

Georgia Sivana

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Magnificus Sivana

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Magnificus Sivana is a fictional character appearing in American comic books published by DC Comics.

Magnificus Sivana is the son of Thaddeus Sivana, the brother of Beautia Sivana, and the half-brother of Georgia Sivana and #Thaddeus Sivana Jr.[86]

In the Post-Crisis, Magnificus' family connection remains the same with his mother being Venus Sivana. He is shown to work as an astronaut. Magnificus and his father were once mind-controlled by Mister Mind's species.[87]

Thaddeus Sivana

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Thaddeus Sivana Jr.

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Thaddeus Sivana Jr. is a fictional character appearing in American comic books published by DC Comics.

Thaddeus Sivana Jr. is the son of Thaddeus Sivana, the sister of Georgia Sivana, and the half-brother of Beautia Sivana and Magificus Sivana. While his father would go up against Captain Marvel, Thaddeus Jr. would go up against Captain Marvel Jr.[88]

In "52", Thaddeus Sivana Jr.'s family connection remains the same with his stepmother being Venus Sivana.[89]

Thaddeus Sivana Jr. in other media

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Skorpio

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Skorpio is a fictional character appearing in American comic books published by DC Comics.

Dennis Ellis was a Garden State Medical Center resident who was recruited by Arthur Villain to serve as his bodyguard. He was given an outfit and some weaponry to do Arthur's bidding which led to his first encounter with Steel.[90]

Paul Sloane

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Ellie Mae Skaggs

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Stretch Skinner

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Hiram "Stretch" Skinner is a character appearing in American comic books published by DC Comics.

Hiram "Stretch" Skinner is a novice private eye detective who is unnaturally tall and thin. He would become the sidekick of Wildcat.[91]

Skeeter

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First appearanceAction Comics Annual #1 (October 1987)
Created byJohn Byrne and Art Adams
AliasesSkeeter

Skeeter (Ellie Mae Skaggs) is a fictional character appearing in American comic books published by DC Comics.

Skeeter was a girl turned into vampire in 1865. As vampire she has superhuman strength and speed, psychic powers and the ability to transform into a more monstrous form.[92]

Skyhook

[edit]

Skyhook (Aleister Hook) is a fictional character appearing in American comic books published by DC Comics. He first appeared in Superman (vol. 2) #15 and was created by John Byrne.

Hook is a century old physician turned criminal based in London who uses children to commit crimes. He was turned into a winged demon by Blaze.[93]

Skyhook in other media

[edit]

Aleister Hook appears in Superman & Lois, portrayed by Shekhar Paleja. This version is an Intergang scientist who, among others, is charged by Bruno Mannheim to experiment on corpses as well as make use of Superman's blood samples. Hook is later killed offscreen by Otis Grisham off-screen while obtaining information about Bizarro and showed Lex Luthor proof of his victory in the form of Hook's bloodied glasses.

Skyman

[edit]

Skyman is the name of several characters appearing in American comic books published by DC Comics.

Sylvester Pemberton

[edit]

Klar-Don

[edit]

Klar-Don is a Kryptonian who was Superman's predecessor in fighting crime on Earth before the destruction of Krypton. When crimefighting, he operated under the alias of "Skyman". Superman learned of Skyman when Professor Hugo Blaine mentally sent Superman back in time where he experienced the lives of his Kryptonian genetic doubles.[94]

Jacob Colby

[edit]

Jacob Colby is one of the first official subjects for Lex Luthor's "Everyman Project". Luthor's project grants superpowers to Colby, who is given the codename "Skyman" after Luthor buys the rights to Infinity, Inc. from the Pemberton Estate. This Skyman had the power to control the air and the power of flight. Colby later becomes romantically involved with his teammate Starlight.[95]

Colby is killed by his teammate Everyman, who consumes his body and assumes his form.[96]

Garrison Slate

[edit]
First appearanceBlue Beetle (vol. 6) #12
Created byLen Wein, Joey Cavalieri and Paris Cullins

Garrison Slate is a fictional character appearing in American comic books published by DC Comics. Created by Len Wein, Joey Cavalieri, and Paris Cullins, he first appeared in Blue Beetle (vol. 6) #12.

Garrison Slate is the founder of S.T.A.R. Labs.[97]

Garrison Slate in other media

[edit]

Elements of the character are incorporated into the Arrowverse character Harrison Wells in The Flash.[98]

Sledge

[edit]

Sledge is the name of a fictional character appearing in American comic books published by DC Comics.

Sledge is a genetically-enhanced supersoldier who the top secret government organization Quorum designed for the United States army with the experiments giving him super-strength and invulnerability. Because of his instability, he was put on a deep freeze. When Sledge was released, he vowed revenge on America and fought Guy Gardner who managed to defeat him with help from Superman and Steel. Quorum operatives posing as government agents picked up the unconscious Sledge.[99]

During the "Infinite Crisis" storyline, Sledge appears as a member of Alexander Luthor Jr.'s Secret Society of Super Villains.[100]

Eddie Slick

[edit]

Sleepwalk

[edit]

Sleepwalk is a fictional character appearing in American comic books published by DC Comics.

Holly McKenzie was a member of the Brotherhood of Dada gathered by Mr. Nobody and took the name of Sleepwalk. She was a British girl with superhuman strength, but only when she was asleep. To avoid waking, she took sleeping pills and wore headphones that played Barry Manilow, literally sleepwalking while committing crimes.

Sleepwalk in other media

[edit]

Sleepwalk appears in the third season of Doom Patrol, portrayed by Anita Kalathara.

Slipknot

[edit]

Slobo

[edit]

Smart Bomb

[edit]

Smart Bomb is the name of several characters appearing in American comic books published by DC Comics.

Kellogg

[edit]

Kellogg is a man in a flying powered exoskeleton who is sent crashing into the streets by Catwoman who warns him to stay out of the East End. Catwoman later speculated that Smart Bomb worked for Black Mask.[101]

Smart Bomb is later interrogated by detectives James Lenahan and Carl Worth. When Sam Bradley Jr. came in, Smart Bomb tried to use his suit's gun only to be shot by Lenahan and Worth. Smart Bomb's armor is then used by Slam Bradley when Commissioner Michael Akins approves this undercover work.[65]

Sam Bradley Jr.

[edit]

As mentioned above, Slam Bradley's son Sam Bradley Jr. went undercover as Smart Bomb.[65] He started his work by getting close to Black Mask during the "Infinite Crisis" storyline and also worked undercover in Alexander Luthor Jr.'s Secret Society of Super Villains.[102]

Christopher Smith

[edit]

Felicity Smoak

[edit]

Snare

[edit]

Leonard Snart

[edit]

Lisa Snart

[edit]

Caitlin Snow

[edit]

Safiyah Sohail

[edit]

Safiyah Sohail is a fictional character appearing in American comic books published by DC Comics. She is depicted as the former lover of Kate Kane who keeps the pirate nation of Coryana in check.[103]

Safiyah Sohail in other media

[edit]

Safiyah Sohail appears in Batwoman, portrayed by Shivaani Ghai.[104] This version is served by the Rifle and the Many Arms of Death. Additionally, she has a history with Alice, having found her after she escaped from August Cartwright and with whom she shares a mutual hatred towards Catherine Hamilton-Kane, and is connected to Black Mask.

Ruby Sokov

[edit]

Vladimir Sokov

[edit]

Solis

[edit]

Solstice

[edit]

Son of Pyg

[edit]

Son of Pyg is a fictional character appearing in American comic books published by DC Comics.

Janosz "Johnny" Valentin is the son of Professor Pyg. Batwoman was investigating the murders of three marines that he killed on behalf of a group of Argentinian criminals.[105]

Son of Pyg was revealed to be an operative of Leviathan who oversaw the initiation of Leviathan's recruits. He interrogates Stephanie Brown and Jolisa Windsor and claims that one of them betrayed Saint Hadrian's Finishing School for Girls. When Son of Pyg threatens Jolisa, Stephanie frees herself and saves Jolisa. Both of them go on the run with Son of Pyg and the Leviathan girls in hot pursuit. As Stephanie as Batgirl gets Jolisa down to the courtyard, Son of Pyg catches up to them and is knocked out by the gardener, who is revealed to be a disguised Batman.[106]

Johnny Sorrow

[edit]

Johnny Sorrow is a fictional character appearing in American comic books published by DC Comics.

Formerly a silent film actor, Sorrow is forced into retirement by the new "talkies" and turned to crime. Sorrow steals a "Subspace Prototype" that enabled him to become intangible by warping through another dimension. During an encounter with the Justice Society of America, Sandy destroys the Subspace Prototype, which tears Sorrow apart and transports his remains to another dimension called the "Subtle Realms". A Lovecraftian entity called the "King of Tears" discovers Sorrow and gives him a golden mask that enables him to regain his physical form. Sorrow's face, warped beyond description, instantly kills anyone who sees it.[107][108][109]

Sorrow reappears as the leader of the new Injustice Society, consisting of Icicle, Blackbriar Thorn, Count Vertigo, Geomancer, Killer Wasp, and Tigress.[110][111][112]

In 2016, DC Comics implemented another relaunch of its books called "DC Rebirth" which restored its continuity to a form much as it was prior to "The New 52". Sorrow is a former member of Amanda Waller's Suicide Squad.[113]

In "DC All In", Johnny Sorrow joins Scandal Savage's incarnation of the Injustice Society.[114]

Spark

[edit]

Sparkler

[edit]

Sparkler is a fictional character appearing in American comic books published by DC Comics.

Sparkler is a member of the Force of July, a government-sponsored superhero team. He first appeared in Batman and the Outsiders Annual #1 (1984). He is killed by Doctor Light of the Suicide Squad during the Janus Directive event.[115]

Sparkler is resurrected in the Infinite Frontier relaunch, where he is recruited by the Penguin.[67]

Sparky

[edit]

Sparky is the name of two characters appearing in American comic books published by DC Comics.

Sparkington J. Northrup

[edit]

Sparkington J. Northrup is a teenager who was the sidekick of Blue Beetle.[116][117]

In "The New Golden Age", Sparky is among the sidekicks who were kidnapped by Childminder before being rescued and brought to the present day.[118][5][6]

Freedom Fighters villain

[edit]

An unnamed comic fan is among those who were recruited into the Crusaders by Silver Ghost. As Sparky, he possessed pyrokinesis.[119]

Sparx

[edit]

Speed Demon

[edit]

Speed Demon is an alias used by several characters appearing in American comic books published by DC Comics. The character is an enemy of the Flash.

Jimmy Olsen

[edit]

The first incarnation, Jimmy Olsen, first appeared in Superman's Pal Jimmy Olsen #15 (September 1956).[120]

Jerry McGee

[edit]

The second incarnation, Jerry McGee, was created by Mike Baron and Jackson Guice, and first appeared in The Flash (vol. 2) #5 (October 1987). He is Tina McGee's husband who worked for S.T.A.R. Labs.

The scientist was initially an abusive spouse ever since he created the performance enhancer B-19 to be a speedster and a personal suit for endurance in order to have confrontations with Wally West before his body give out due to steroid abuse.[121] Afterwards, McGee managed to detox and recover, made up with Tina, and assisted Wally in dealing with speedsters enhanced with Vandal Savage's highly-addictive performance enhancer Velocity.[122] McGee and Tina assist in providing scientific solutions and technical support.[123][124][125][126][127][128][129] He also developed anti-speedster weaponry.[130] McGee briefly relapsed but recovered again thanks to the Flash, Jesse Quick and Max Mercury.[131][132][133]

Speed Demon in other media

[edit]

Characters inspired by Jerry McGee appear on The Flash, partially inspiring "Harrison Wells" in the first season,[134] while Speed Demon is utilized an alternate alias for Zoom in the second season.[135]

Speedy

[edit]

Speedy is the name of different fictional characters appearing in American comic books published by DC Comics.

Roy Harper

[edit]

Mia Dearden

[edit]

Horten Spence

[edit]

Horten Spence is a fictional character appearing in American comic books published by DC Comics.

Horten Spence is a photojournalist at the Gothamite News who is paired up with Vicki Vale. They are sent to investigate the Fever phenomenon. While scouting out the buildings, they run into some members of the Street Demonz. They attack Vicki, but Horten protects her. Vicki then kisses Horten as Batman swings overhead.[136]

Horten Spence in other media

[edit]

Horten Spence appears in the Batwoman episode "Time Off for Good Behavior", portrayed by Jaime Callica. This version is a former reporter for the Gotham Gazette.

Spin

[edit]

Spin is a fictional character appearing in American comic books published by DC Comics.

Mr. Auerbach, first appearing in The Flash (vol. 2) #238 (May 2008), was the son of a media mogul whose holdings included the cable news network KN News. He pursued a career in journalism, hoping to work his way up in his father's company. While working on a story, he met Edwar Martinez, who was capable of sensing the fears in others and making them a reality. Auerbach eventually was put in charge of KN News, where he had a hand in determining much of the content that the network covered. He also led a double life as the villain Spin. He kept Edwar captive in the basement of the new building, hooking him up to machines and forcing him to watch the news coverage. In this setting, Spin was able to channel and direct Edwar's amazing ability. His first caper was robbing a Fabergé egg from a local auction. He created a distraction by summoning earthquakes, which had been in the public's mind due to a recent quake in Hub City. He took advantage of a comment made on television by the Flash expressing his financial woes. After the citizens of Keystone City started to feel some doubt about their local hero, Spin lured him to the Keystone City Salamanders stadium and forced him to steal many valuables from the fans there. This causes a massive public outcry against the Flash, which Spin enhances with his powers, even turning the original Flash against his successor. When Spin and Edwar realized that the Flash had identified the source of the disturbances as emanating from KN News, he used his abilities to summon Gorilla Grodd to Keystone, the Rogue which Edwar sensed would make the speedster most anxious. Grodd, however, was not pleased with his sudden teleportation and a massive battle ensued. In the chaos, Edwar was released from his machinery and his powers went completely out of control, causing citizens to act out nearly every situation is mentioned in the media.

Spin in other media

[edit]

A female character loosely based on Spin named Spencer Young appears in The Flash episode "News Flash", portrayed by Kiana Madeira.[137] She is a young millennial who used to work with Iris West-Allen as a reporter before quitting her job to create a blog about metahuman news called the "Spyn Zone" and compete with West's blog about The Flash. After being hit by debris from the Thinker's Enlightenment satellite, Young's smartphone becomes capable of controlling people's minds. After XS appears in Central City, Young uses her to manufacture disasters and report on them before they happen to increase her blog's popularity. However, her plan is eventually thwarted by the Flash and she is remanded to Iron Heights Penitentiary.

Patty Spivot

[edit]

Sportsman

[edit]

Sportsmaster

[edit]

Squid

[edit]

Squire

[edit]

Silver St. Cloud

[edit]

Sapphire Stagg

[edit]

Simon Stagg

[edit]

Stalnoivolk

[edit]
First appearanceFirestorm the Nuclear Man #67 (January 1988)
Created byJohn Ostrander and Joe Brozowski
AbilitiesSuperhuman strength, durability and longevity
AliasesIvan Illyich Gort
Further reading

Stalnoivolk (Стальнойволк or "Steel Wolf") is a fictional character appearing in American comic books published by DC Comics. The character first appeared in Firestorm the Nuclear Man #67 (January 1988) and was created by John Ostrander and Joe Brozowski.

Ivan Illyich Gort is a Russian who underwent government experiments during World War II. He loyally serves the Soviet Union under the codename "Stalnoivolk" as a symbol of Russia's resistance to Nazi Germany. After the death of Joseph Stalin, he is exiled to Siberia for his participation in the purging of Ukraine.[138]

He is reactivated just before the Soviet Union dissolves by Major Zastrow, leader of the Red Shadows. Initially, he is tasked with eliminating Firestorm, which becomes a mission that he cannot complete. He also encounters the Suicide Squad more than once.

Buddy Standler

[edit]

Starbreaker

[edit]

Star Sapphire

[edit]

Star Sapphire is the name of several characters in DC Comics; many of them are villainous, and all connected in origin. Within DC continuity, an immortal race of warrior women (the Zamarons) were depicted as having the ancient tradition of choosing physically identical mortals from across the cosmos to serve as the host body for their queen. The woman chosen to serve this queen is called Star Sapphire. She is given the queen's symbolic weapon: a crystal resembling an actual star sapphire that grants the user powers similar to the power ring of Green Lanterns.[139]

The Star Sapphires are one of the seven Corps empowered by a specific color of the emotional spectrum within the DC Universe. Though their roots can be traced back to the earliest appearances of the Star Sapphire queens, they have entered into a significant plot role as part of the 2009–2010 Blackest Night crossover event.[140] First formed by the Zamarons at the conclusion of the Mystery of the Star Sapphire storyline running in Green Lantern (vol. 4) issues #18–20 (May–July 2007), their abilities come from violet power rings which wield the power of love. Initially the members of the Star Sapphires were only depicted as being females, during the Blackest Night panel at the 2009 San Diego Comic-Con, Geoff Johns explained that: "anyone can join, but most men are not worthy."[141] More recently male recruits were shown among the Star Sapphires when Wonder Woman visited their home planet.[142]

The original Star Sapphire's powers are vast. She is equipped with an arsenal of weapons, including a replicate Zamaron star sapphire, of unknown origin. She also has a variety of personal powers, though whether they stem from herself or her personal armament is unclear. She is also able to access the memories of the Zamorans regarding the Star Sapphire gem, such as the experiences of other wearers. As with the powers of the woman bearing the title of Star Sapphire, the limitations of the Star Sapphire gem are also unclear. Psychologically, the women serving as Star Sapphire have displayed a bizarre preoccupation with gender, suspected of reflecting a pathological fear of men. They also have had a less than accurate grasp of the variations in physics between dimensions. They are sometimes foiled primarily due to their own overconfidence. The Star Sapphire gems used to power the original incarnations of Star Sapphire were used by the Zamarons to create the main violet Power Battery.[143] invulnerability, light speed, superhuman strength and telekinesis.

Golden Age version

[edit]

The first version of the character appears in All-Flash Comics #32 (Dec–Jan 1947) and Comic Cavalcade #29 (Oct–Nov 1948) and battles the Golden Age Flash.[144] This Star Sapphire claims to be a queen from the 7th Dimension and attempts to conquer Earth by destroying all the plant life, which would cause the world to run out of oxygen.

A later retcon connects her with the Zamaron Star Sapphires, explaining that she had been chosen as Queen of the Zamarons, but had proved unworthy, hence her banishment to the 7th dimension. In this story, she attempts to manipulate Carol Ferris into using the Star Sapphire stone to destroy the Zamarons. The Flash is able to break the connection. This was the Golden Age character's sole modern appearance.[145]

Carol Ferris

[edit]

Dela Pharon

[edit]

Dela Pharon was introduced as the third woman to hold the position of Star Sapphire in Green Lantern (vol. 2) #41 (December 1965). Technically speaking, however, Carol Ferris simultaneously appears as Star Sapphire in the same issue.

In the story, Ferris is injured testing out one of her new flying machines, and is brought to the hospital for treatment. However, she awakens and finds herself drawn away from the hospital. It is shown that Ferris is being lured off by the Star Sapphire gem, and upon finding it she once again takes on the mantle of Star Sapphire. As Star Sapphire she returns to pursuing her quest to marry Green Lantern; however, conflict arises with the arrival of an alien woman who also appears to be the Zamaron's queen and Star Sapphire. Jordan discovers Ferris' transformation upon finding her fighting the second, alien, Star Sapphire. The Zamarons arrive to meet Jordan and explain that Dela Pharon (from the planet Xanador) is the woman that Ferris is fighting.[146]

Before the events of the issue, the Zamarons chose Pharon as their new queen and recipient of the Star Sapphire, but a dissenting group of Zamarons claimed that Ferris would have made a superior queen. Angered by the opposition, Pharon travels to Earth and attacks Ferris in retaliation (which was the cause of her aircraft malfunction). Recognizing the attack provokes Ferris to become Star Sapphire again and defend herself. At the conclusion of their duel, Ferris appears to be the victor and leaves to challenge Jordan. Following his defeat, she forces him to travel with her to Zamaron and become her husband. Before the wedding, Jordan discovers that the woman he believed to be Ferris is really Pharon in disguise. Jordan finds the real Ferris living Pharon's life on Xanador, and brings her to Zamaron. He defeats Pharon and returns with Ferris to Earth without her retaining any knowledge of the events that transpired.[146]

Dela Pharon reappears in a story told by Carol Ferris during the Mystery of the Star Sapphire story line. She continues to serve as Star Sapphire after her first appearance, and eventually both falls in love with and enslaves the Green Lantern of Xanador. After becoming his mate, she kills him and encases their planet in violet crystal.[147]

Deborah Camille Darnell

[edit]

Remoni-Notra, of the planet Pandina, is chosen by the Zamarons to be their queen, an honor previously bequeathed upon Earth's Carol Ferris, but refuses. Remoni-Notra is given one of the five star sapphire gems and is told of the existence of the other four. Using her powers, she comes to Earth to locate and steal Carol Ferris' gem and joins the Secret Society of Super Villains as the new Star Sapphire in hopes of finding a clue to the gem. On Earth, she takes the name Deborah Camille Darnell and becomes a stewardess at Ferris Aircraft, in hopes of getting closer to Carol and the Star Sapphire gem. As Star Sapphire, Darnell can use her gem of power to fly and to hurl blasts of force nearly equal to the power of a Green Lantern's ring. Moreover, the Sapphire bestows upon her a certain amount of invulnerability and allows her to survive in airless space.

As Debbie Darnell, she often dates long-time hero Captain Comet. She also portrays a French real estate agent named Camille on Earth. She is later mind-wiped and put in a coma. She was most likely mind-wiped at the request of Green Lantern Hal Jordan to protect Carol Ferris. She is revived by her teammates in the Secret Society.

In Geoff Johns' run on "Green Lantern", her origin is rebooted: she is presented as a flight attendant who dated Hal Jordan when he broke up with Carol Ferris and, thus, was chosen to be the new Star Sapphire, since the crystal is used to possess Hal's girlfriends. Later, in Infinite Crisis #6, several magic-users assemble at Stonehenge and summon the Spectre. He singles out Darnell, condemns her, transforms her into a star sapphire and shatters her, killing her.

Jillian Pearlman

[edit]

Nol-Anj

[edit]

A new villainous Star Sapphire debuts in Green Lantern (vol. 5) #21 (August 2013). Prixiam Nol-Anj is a former prisoner of the Oan sciencells, imprisoned for a slew of crimes: racketeering, smuggling, extortion, murder, abduction, trafficking, larceny, grand theft starship, and assault with an energy weapon. Over time, she uses her wiles to beguile her guard, a Green Lantern named Cossite, and he falls in love with her. When Larfleeze attacks Oa in the aftermath of the First Lantern's defeat and the death of the Guardians, his constructs kill a Star Sapphire who arrived to aid in the defense of the planet. The fallen Sapphire's ring flies to Nol-Anj's cell, where it declares her eligible to become a Star Sapphire herself. Nol-Anj persuades Cossite that the ring's presence is proof that her love for him is true, and he readily opens the door and allows her to slip the ring onto her fingers and acquire its power. To his understandable shock, she then kills him, declaring that the love in her heart that the ring detected was not for him, but for the Clann she belonged to, that accepted her when no one else would.[148]

After Larfleeze's attack is thwarted, Hal Jordan and the rest of the Lanterns discover Cossite's body and learn of Nol-Anj's escape, who had by then commandeered a spacecraft and left for space sector 0563. This is the home base for her clann, the Braidmen, a group of scavengers and contraband pirates, of which she is the "Prixiam". As Prixiam, she serves similarly as would a queen. The love for her clann is so potent, Nol-Anj has been shown to have the ability to extend her violet powers to shatter green constructs and summon/control multiple members of the Braidmen across great distances.

Star-Spangled Kid

[edit]

Starfinger

[edit]

Stargirl

[edit]

Starling

[edit]

Starling is a fictional character appearing in American comic books published by DC Comics.

In September 2011, The New 52 rebooted DC's continuity. In this new timeline, Evelyn Crawford is introduced as part of the relaunch of Birds of Prey as a highly skilled hand-to-hand combatant and markswoman who has been friends with the Black Canary since they worked undercover together at the Penguin's Iceberg Lounge. She is later chosen by the Black Canary to help reform the Birds of Prey but later betrays the group. She was killed trying to escape a burning building after a battle with the Court of Owls when Canary unleashed her Canary Cry.[149]

Starling in other media

[edit]

A variation of Evelyn Crawford named Evelyn Crawford Sharp appears in Arrow, portrayed by Madison McLaughlin.[150] This version was a star student and gymnast before her family became H.I.V.E. test subjects, of which she was the only survivor. First appearing in the season four episode "Canary Cry", she assumes the identity of Black Canary to seek revenge on the killer, Damien Darhk until Oliver Queen convinces her to stop to avoid tarnishing the Black Canary's reputation. In season five, she joins Queen's team of vigilantes as "Artemis", but eventually betrays them to serve as Prometheus' double agent upon learning of Queen's violent past. As part of Prometheus' plans, Evelyn frees Laurel Lance's villainous Earth-2 counterpart before joining her and Talia al Ghul in kidnapping Queen's friends and family to hold them hostage on Lian Yu. While working to stop Prometheus, Queen throws Evelyn in a cage, intending to come back for her. However, she is not seen again and her fate is unclear.

Karen Starr

[edit]

Starro

[edit]

Steadfast

[edit]

Steadfast is a fictional character appearing in American comic books published by DC Comics. The character first appeared in The Flash (vol. 5) #69 (June 2019), and was created by Joshua Williamson and Rafa Sandoval.

He is an unnamed solitary man who is empowered by the Still Force which granted him motion-negating abilities, similar to Fuerza and Psych. Steadfast's time abilities help Barry Allen to save the Multiverse.[151] Steadfast is seemingly killed by the Black Flash, but survived thanks to the Flash, Kid Flash and Avery Ho before his abilities are absorbed by Hunter Zolomon.[152][153]

Steadfast in other media

[edit]

A variation of Steadfast named Deon Owens appears in The Flash, portrayed by Christian Magby.[154] This version is a citizen of Masonville who was previously a football player before suffering a career-ending knee injury and can manipulate time using the Still Force. Introduced in the seventh season, he is intimated by the Speed Force before he decides to help Barry Allen, Fuerza and Psych in humbling the Speed Force and bringing balance to the universe. In the eighth season, Deon helps Iris West-Allen with a time sickness before getting sick himself, which results in the Negative Still Force stealing his likeness until he recovers.

Steel

[edit]

Clarissa Stein

[edit]

Clarissa Stein is a fictional character appearing in American comic books published by DC Comics. She was created by Gerry Conway and Pat Broderick and first appeared in Firestorm (vol. 2) #10.

Clarissa Stein is the estranged wife of Martin Stein.[155]

Clarissa Stein in other media

[edit]

Clarissa Stein appears in TV series set in the Arrowverse. She first appears in The Flash, portrayed by Isabella Hofmann, and makes subsequent appearances in Legends of Tomorrow, portrayed by Chanelle Stevenson and Emily Tennant.[156][157] This version lives in Central City and displays a loving relationship with Martin, additionally being the mother of Lily Stein due to Martin's work with the Legends affecting the timeline.

Harry Stein

[edit]

Martin Stein

[edit]

Paige Stetler

[edit]

Cornelius Stirk

[edit]

Steppenwolf

[edit]

Sting

[edit]

Sting is the name of several characters appearing in American comic books published by DC Comics.

First version

[edit]

The first Sting is a gangster who is an enemy of Tarantula.[158]

Ronald Sweet

[edit]

Ronald Sweet is a criminal who is an old friend of Blacksnake and has control over his bee robots. After Atom took down Blacksnake, he faced off against Sting. Once Atom destroyed the robotic bees, Sting surrendered.[159]

During the "Infinite Crisis" storyline, Sting appeared as a member of Alexander Luthor Jr.'s Secret Society of Super Villains.[160]

Stitch

[edit]
First appearanceTeen Titans Academy #1 (2021)
Created byTim Sheridan & Rafa Sandoval
TeamsTeen Titans
Titans Academy
Young Justice Dark
AbilitiesSkilled magic user; ability to break the fourth wall

Stitch is a fictional character appearing in American comic books published by DC Comics.

Stitch is a non-binary, animated effigy who is also the apprentice of the recent incarnation of Doctor Fate, Khalid Nassour. First appearing in Teen Titan Academy #1 and created by Tim Sheridan and Rafa Sandoval, the character is sent to the school by their mentor to learn what it means to be a hero. Despite their doubts, Stitch becomes a popular student and is elected as the school's class president. The character shares a close bond with Khalid, looking towards the other as a parental figure.[161]

Like their mentor, Stitch possesses the ability of magic and can break the fourth wall. Combined with their fourth wall breaking and jovial, lighthearted personality, the character's likeness has been compared to that of Marvel Comics character Deadpool.[162]

Stitch in other media

[edit]

Stitch appears as an unlockable character in DC Legends.[163] This version is the apprentice of Kent Nelson.

Jared Stevens

[edit]
First appearanceFate #0 (1994)
Created byJohn Francis Moore, Anthony Williams
TeamsLords of Balance
Institute for Phenomenological Study
Abilities
  • Mystically enhanced physiology and accelerated healing. Skilled in hand-to-hand combat and weaponry, including knife throwing.
  • Mystical abilities allows him to perceive the "fate" of others, possess high resistance to immunity to magical forces, and esoteric abilities afforded through his chaotically empowered arm.
AliasesJared Stevens, Fate, Repariman of Reality

Jared Stevens is a character appearing in American comic books published by DC Comics, debuting in Fate #0 in 1994, created by John Francis More and Anthony Williams. The character was created as the fifth incarnation of the Doctor Fate character although he instead is referred to simply as Fate. An unpopular reinvention of the character,[164] he is cast as a demon hunter with no spell-casting powers,[165] an agent for the Lords of Balance that investigates supernatural matters, and is controversial, considered person of interest to government agencies, the superhero community (i.e. the Justice League), and the supernatural community.[165] Some revisions have omitted this versions' history in main continuity.[165][166]

In his original Fate series, his background is revealed as a son of an accountant and a criminal mother who lived in Boston, the latter whom was overbearing until he moved to Europe with his mother at sixteen but later distanced from her criminal activities, opting for law school as an adult.[167] Desiring an exciting life, he joined the Institute for Phenomenological Study as an adventurer and is caught in a conflict in a race for a magical artifact, leading to his first supernatural experience he considered a mass hallucination.[168][167] He later became a smuggle for arcane artifacts and seeks those affiliated with Doctor Fate. When the Nelsons are killed by demons sent by Kingdom, Jared's status as the next chosen agent for the Lords of Order is revealed but he resists Nabu due to the Amulet of Anubis's power, leading to an explosion and injury that leaves him an ankh tattoo and scarring on his arm, placated by using the Cloak of Destiny as bandages.This leads him to become Fate, a demon hunter and agent of balance for the Lords of Order and Chaos. During his time as Fate, he works with Scare Tactics, Etrigan the Demon, and other forces to combat threats from the realm of Gemworld.[citation needed]

During his brief time as Fate, he is assisted by Arnold Burnsteel in the Fate series and in the rebooted Book of Fate series, he is instead assisted by Arnold's sibling, Vera Burnsteel, both whom are accomplished hackers who seek to help him understand his role through occult research. Jared is later murdered by Mordru, who attempts to kill all the agents of the Lords of Chaos and Order and claim Fate's artifacts for himself. Jared's equipment reverts to its original forms and returns to the Tower of Fate upon his death. His tenure is defined later to have lasted at least over a year before he was succeeded by Hector Hall.[169][170]

John Stewart

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Rex Stewart

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Elinore Stone

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Elinore Stone is a fictional character appearing in American comic books published by DC Comics. She was created by Marv Wolfman and George Pérez, and first appeared in The New Teen Titans #7 (1981).

Elinore Stone is the mother of Victor Stone / Cyborg, and a scientist at S.T.A.R. Labs. Elinore was killed in a lab accident that forced her husband Silas Stone to turn Victor into a cyborg.

Elinore Stone in other media

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Mike Stone

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Mike Stone is a fictional character appearing in American comic books published by DC Comics.

Mike Stone is a former enforcer for the Penguin who has history with Joker and posed as a guard at Arkham Asylum.

Mike Stone in other media

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Mikey Stone appears in The Penguin, portrayed by Joshua Bitton. This version is an enforcer and street dealer for Oz Cobb.

Silas Stone

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Victor Stone

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Benjamin Stoner

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Erik Storn

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Hugo Strange

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Strata

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Strata is a fictional character appearing in American comic books published by DC Comics.

Strata is an alien Dryad, a rock-like being, who was kidnapped by the Dominators as a slave. While imprisoned, she befriended Vril Dox, eventually becoming a founding member of Dox's teams, the L.E.G.I.O.N. and the R.E.B.E.L.S., and marrying fellow teammember, Garv.

Eric Strauss

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First appearanceDoctor Fate #1 (1987)
Created byJ.M. DeMatteis & Keith Giffen
TeamsLords of Order
Abilities
  • Access to the Helmet of Fate, Amulet of Anubis, and the Cloak of Destiny grants Eric a number of magical abilities and can merge with another being selected as Doctor Fate, increasing their power.
  • Enhanced mystical awareness
AliasesDoctor Fate, Eugene DiBellia

Eric Strauss (later Eugene DiBellia) debuted in Doctor Fate #1 in July 1987. Created by J.M Dematteis and Keith Giffen, the character was created to replace the original Doctor Fate character, Kent Nelson. He is the second character to assume the Doctor Fate mantle.

Born to wealthy billionaire Henry Strauss and Rebecca Stauss, the latter of whom was abusive to his wife and Eric himself. Selected as a future agent of order, Eric grew up aware of the existence of the Lords of Order, giving him a level of enhanced mystical awareness although it resulted in him possessing an abnormal personality that made him unable to interact with children his age. He also possessed a special connection to his stepmother Linda due to the both of them being selected as future agents of order.[173]

At the age of ten, Eric was chosen as Nabu's next agent to inherit the Doctor Fate mantle, aging up the boy in a similar manner to Nelson before although this time, Eric's mind did not mature.[173] He would act as Doctor Fate alongside Linda, the two often merging to become Doctor Fate. Nabu goes on to possess Kent's corpse to personally advise them.[173] The three of them are soon joined by a friendly demon called Petey and lawyer Jack C. Small.[174][173]

Over time, despite Eric's mind being similar to a child of ten years old, Linda developed romantic feelings for her stepson while Eric reciprocated such feelings. Eric is eventually killed on Apokolips during a battle with DeSaad, forcing Linda to become Doctor Fate on her own.[175] Linda is killed soon afterward by the Lords of Chaos. Eric and Linda's souls are reincarnated in the bodies of Eugene and Wendy DiBellia while Nabu reincarnates in Eugene and Wendy's unborn child.[176]

Linda Strauss

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First appearanceDoctor Fate #1 (1987)
Created byJ.M. DeMatteis & Keith Giffen
TeamsLords of Order
Justice League International
Abilities
  • Access to the Helmet of Fate, Amulet of Anubis, and the Cloak of Destiny grants Linda a number of magical abilities and can merge with another being selected as Doctor Fate, increasing their power.
AliasesDoctor Fate, Wendy DiBellia

Linda Strauss (later Wendy DiBellia) is a fictional character appearing in American comic books published by DC Comics. Debuting in Doctor Fate #1 (July 1987) and created by J. M. DeMatteis and Keith Giffen, the character would eventually serve as the successor to Eric Strauss as Doctor Fate. She is the third character to assume the Doctor Fate mantle and the first female character to serve as Doctor Fate.

Wife to wealthy billionaire Henry Strauss, she would come to regret her marriage with Henry, having married him for his wealth despite the two having an age gap and being subjected to physical and emotional abuse by him before his death. She would also come to care for Eric Strauss, possessing a special connection with him due to being unknowingly selected as an agent of order. She eventually becomes Doctor Fate, often working alongside Eric in tandem while being guided by Nabu, who possessed Kent Nelson's body and is assisted by a friendly demon named Petey and Lawyer, Jack C. Small.[173][174] Over time, despite Eric's mind being similar to a child of ten years old, Linda developed romantic feelings for her stepson.

Eric is eventually killed on Apokolips during a battle with DeSaad, forcing Linda to become Doctor Fate on her own.[175] During her short tenure as Doctor Fate, Linda joins Justice League International. Linda is killed soon afterward by the Lords of Chaos. Eric and Linda's souls are reincarnated in the bodies of Eugene and Wendy DiBellia while Nabu reincarnates in Eugene and Wendy's unborn child.[176]

Streaky the Supercat

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Pavlo Stupka

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Fernando Suarez

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Suit

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The Suit is a fictional character appearing in American comic books published by DC Comics. The character first appeared in The Flash (vol. 2) #130 (October 1997), and was created by Grant Morrison and Mark Millar.

Suit is a supersuit capable of possessing hosts. A serial killer named Dell Merriwether wore the Suit and was defeated by Barry Allen and Hal Jordan. He was sentenced to death by electrocution which resulted in an extradimensional parasitic entity taking control of the suit. Years later, the Suit returned by possessing multiple hosts, including one with limited time manipulation abilities, Max Mercury and Jay Garrick before being defeated by Wally West.[177] The Suit is later shown to have survived.[178][179]

Donald Sullivan

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Donald "Donny Boy" Sullivan is a fictional character appearing in American comic books published by DC Comics.

Donald Sullivan was the co-leader of the Sullivan Crime Family along with his younger brother Mickey Sullivan, hired by Carmine Falcone to kill Harvey Dent.

Donald Sullivan in other media

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Donald Sullivan appears in The Penguin, portrayed by Johnny Hopkins. This version worked under Oz Cobb before he's killed by his second-in-command Victor Aguilar.

Sun Boy

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Super-Hip

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Super-Turtle

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Superboy

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Supergirl

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Superman

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Supernova

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Superwoman

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Abin Sur

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Amon Sur

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Percival Sutter

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Tyson Sykes

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Syl

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Syl, also known as Sylvan Ortega, is a fictional character appearing in American comic books published by DC Comics. He first appeared in DC Pride #1 (June 2021).

Syl is a young magician and an apprentice of Gregorio de la Vega.[180]

Syonide

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Syonide is the name of several characters appearing in American comic books published by DC Comics.

Tomb Home inmate

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The first Syonide appears in Sensation Comics #57.

Syonide is a homicidal maniac held at the "Tomb Home" for the criminally insane and has the delusional belief he is Chief Powhatan. After escaping, he caught a glimpse of Diana Prince and General Darnell and had a delusion they were instead Pocahontas and John Smith. After a brief fight with Wonder Woman, Syonide made his way to an abandoned house in the woods where he made use of some leftover costumes to dress up with war paint and feathers. This coincidentally turned out to be the haunted house where Etta Candy planned a costume party for that evening. Syonide knocked out Wonder Woman and proceeded to take other party attendees hostage. He stoked the furnace and intended for a broken gas line to blow up his captives. Wonder Woman awoke and began saving party goers while Steve Trevor arrives and defeats Syonide.[181]

Second version

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The second Syonide is an unnamed man who worked as a mercenary for various criminal organizations like the 100. Tobias Whale of the 100's Metropolis branch hired him to dispose of Black Lightning. In one of his attacks on Black Lightning, Syonide also abducted Peter Gambi so that he and Black Lightning could be executed. When Syonide rigged the gun to kill himself, it also hit Gambi, who sacrificed himself to protect Black Lightning.[182]

Third version

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The third Syonide is an unnamed female assassin who wields an electrical whip. She was hired by Tobias Whale to kidnap Valerie Harper and her parents and bring them to an abandoned warehouse. Tobias revealed to Valerie that Syonide killed her in Markovia. When the Outsiders attacked, Syonide attacked Valerie as her parents are killed trying to fight her.[183] At the advice of Batman, Helga Jace later analyzed Valerie's brain waves and they learned that Valerie has an Aurakle in her which bonded to her body the day that Valerie was killed by Syonide.[184]

Hired by a crime cartel, Syonide later accompanied Merlyn in targeting Phantom Lady when she was protecting a defecting Russian scientist in Casablanca. Both of them were defeated by Flash.[185]

In "Infinite Crisis", Syonide appears as a member of Alexander Luthor Jr.'s Secret Society of Super Villains.[186]

Fourth version

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The fourth Syonide is a member of Lady Eve's incarnation of Strike Force Kobra and had a relationship with Fauna Faust. During Strike Force Kobra's fight with the Outsiders, Syonide was killed by Eradicator.[187]

Syonide in other media

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  • An unidentified version of Syonide appears in Black Lightning, portrayed by Charlbi Dean.[188] This version was an abused and malnourished orphan until she was found and recruited by Tobias Whale at the age of eight. Over the years, he trained her in assassination techniques and put her through a procedure wherein she received sub-dermal carbon fiber armor beneath her skin. Throughout the series, she serves as Whale's henchwoman, hitwoman, and mob enforcer. In season two, Syonide is killed in battle against Vice-Principal Kara Fowdy.
  • A variation of Syonide appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[189]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The List of DC Comics characters: S is a comprehensive alphabetical compilation of fictional characters appearing in DC Comics publications, encompassing superheroes, supervillains, antiheroes, and supporting figures whose names begin with the letter "S". This list draws from decades of DC's storytelling across various imprints and eras, highlighting the diversity of the publisher's universe from the onward. Among the most iconic entries are , the archetypal superhero known as the Man of Steel, who embodies truth, justice, and hope with his superhuman abilities derived from Earth's yellow sun. Similarly, Supergirl (Kara Zor-El), Superman's cousin, possesses comparable Kryptonian powers including flight, super strength, and invulnerability, often serving as a key member of and the . On the antagonistic side, , a former turned leader of the fear-wielding , represents authoritarian control and is a primary foe to the Green Lanterns. Other notable characters include Shazam (Billy Batson), a young boy transformed into a powerful adult hero by ancient magic, granting him the wisdom of , strength of , and more. Starfire (Koriand'r), the Tamaranean princess and longtime member, harnesses solar energy for flight, energy blasts, and enhanced physical prowess, known for her optimistic spirit despite a traumatic past. The list also features lesser-known but significant figures like Sabbac, a demonic counterpart to Shazam, and Saint Walker, the blue lantern of hope, illustrating the breadth of S-named characters in DC's expansive mythology.

Superman Family Characters

Superman

Superman, born Kal-El on the planet , was rocketed to as an infant by his parents, and Lara, just before their world's destruction due to planetary instability. Landing in rural , he was discovered and adopted by , who raised him as their son Clark Kent in the small town of , instilling in him strong moral values and a sense of responsibility. As Clark grew, he discovered his extraordinary abilities under Earth's yellow sun, leading him to adopt the Superman persona to protect humanity while maintaining his civilian identity as a mild-mannered reporter. Superman made his debut in in June 1938, created by writer and artist , marking the birth of the genre in comic books. Over the decades, the character has been central to landmark storylines, including the 1992 "" arc, where he sacrificed his life in a brutal battle against the monstrous Doomsday, causing widespread global mourning and reshaping the Superman mythos. This was followed by "The Return of Superman," in which Clark Kent emerged from a regenerative coma to reclaim his role, confronting impostor Supermen amid an alien invasion threat. In 2005's event, Superman played a pivotal role in defending the multiverse against villains like Alexander Luthor, who sought to remake reality, ultimately aiding in the restoration of multiple Earths and reinforcing his status as a foundational hero. Empowered by solar energy absorption, Superman possesses superhuman strength capable of moving planets, flight at supersonic speeds, near-invulnerability to physical harm, heat vision that can melt , freeze breath to create ice structures, for seeing through objects (except lead), and enhanced senses like super hearing. However, he is vulnerable to , radioactive remnants of that weaken and can fatally poison him; magic, which bypasses his natural defenses; and prolonged exposure to radiation, which depletes his powers by mimicking Krypton's native star. As the primary guardian of , Superman operates from the city's iconic newspaper, where Clark Kent works alongside colleagues like , using his journalistic pursuits to uncover threats and embody truth and justice. He stands as an enduring symbol of hope, inspiring people worldwide with his unwavering commitment to protecting the innocent. In recent years, Superman featured prominently in the 2024 Absolute Power crossover, where Amanda Waller's forces targeted abilities, forcing him to rally heroes against a global power suppression scheme. As part of DC's All-In initiative launched in late 2024, 's narratives have emphasized his role in interconnected events, with 2025's "Summer of Superman" publishing push introducing new stories exploring his legacy, including ties to the line and ongoing threats to his hopeful ideals.

Supergirl

Supergirl, whose civilian identity is , is a superhero and the cousin of , sent to Earth in a rocket from the doomed planet to protect her infant relative, though she arrived years later as a teenager due to her ship's suspended animation. Created by writer and artist , she made her debut in Action Comics #252 in May 1959, where she crash-landed in and was adopted by the Zor-El family on Earth while hiding her powers under the alias Linda Lee. In the Pre-Crisis era, Kara operated as a solo hero, joining the and engaging in adventures that emphasized her youthful optimism and Kryptonian heritage, often contrasting her sheltered upbringing on Argo City with Earth's chaotic environment. Following the 1985 event, 's continuity was rebooted; the original Kara perished, and the role was filled by Matrix, a protoplasmic shapeshifter created by , who later merged with human Linda Danvers to form a new hybrid with angelic and telekinetic abilities. relaunch in 2011 reintroduced Kara as a arriving on Earth with fragmented memories and initially unstable powers, portraying her as a wary outsider grappling with displacement and identity in a post-apocalyptic context. During in 2016, she emerged as a fully empowered hero, embracing her role in while pursuing independent heroism, including mentorship under Batman and alliances with the . Kara possesses powers derived from yellow solar energy absorption, mirroring Superman's superhuman strength, speed, invulnerability, flight, heat vision, freeze breath, and enhanced senses, but with variations across eras; the Matrix/Linda Danvers version uniquely included and , while the Prime Earth iteration adds a protective force field generated from stored . Her costume has evolved from the original blue skirt, red , and emblematic "S" in her 1959 debut—symbolizing a feminine counterpart to Superman's—to more modern pants-based designs in and Rebirth, reflecting a shift toward practicality and empowerment, such as the 2016 Rebirth suit with a flowing and metallic accents. Key narratives highlight Kara's personal growth and distinct challenges. The 2005 Supergirl series by and Ian Churchill chronicled her post-Crisis return as Kara Zor-El, focusing on her adjustment to , conflicts with Darkseid's forces, and strained familial ties, culminating in battles that tested her heroism beyond Superman's shadow. In the storyline "Red Daughter of Krypton" (collected in Supergirl Vol. 5), Kara's rage over lost connections led her to join the , wielding a rage-fueled power ring that amplified her abilities into plasma constructs and enhanced ferocity, before she rejected it to reclaim her identity. She has also teamed with —her multiversal counterpart—in crossover tales like those in Worlds' Finest, exploring themes of legacy and sisterhood through joint missions against interdimensional threats. Recent developments, as of 2024-2025, underscore Supergirl's evolving prominence. Tom King and Bilquis Evely's Supergirl: Woman of Tomorrow (2021-2022, deluxe edition 2024) depicts Kara on a cosmic quest for vengeance after a tragic encounter, delving into her emotional depth and resilience, influencing the upcoming . In the film (released July 2025), directed by , Milly Alcock's appears in a cameo establishing her as a fierce, independent ally to David Corenswet's , with tie-in comic variants featuring movie-inspired designs across DC titles like #1 and .

Superboy

Superboy, also known as Kon-El or , is a prominent DC Comics character depicted as a teenage superhero and partial clone of . Created by in the aftermath of 's death during the "" storyline, Kon-El was engineered using Kryptonian DNA from combined with human DNA from to serve as his replacement. He first appeared in Adventures of Superman #500 (June 1993), written by Karl Kesel and illustrated by . After escaping custody, Conner was placed under protective supervision in , where he developed a laid-back surfer persona while honing his heroic instincts. He soon joined the team, co-founding it with (Tim Drake) and Impulse () to tackle threats too personal or unconventional for the , forging bonds that defined his early teen hero journey. Conner's abilities initially derived from tactile telekinesis, a Cadmus-engineered power enabling him to generate an invisible field around objects or himself upon physical contact, mimicking traits such as , speed, flight, heat vision, and invulnerability without relying solely on . This limitation stemmed from his hybrid genetics, but as his side matured—particularly after utilizing a specialized solar suit—he unlocked fuller powers, including enhanced sensory abilities and energy projection, aligning more closely with Superman's capabilities. Pivotal moments include his sacrificial death in Infinite Crisis #6 (May 2006), where he contained a multiversal threat posed by at the cost of his life, earning widespread acclaim as a defining act of heroism. Resurrected in Teen Titans vol. 3 #49 (April 2007) via advanced DNA reconstruction by the Titans, he resumed his role in teen teams, grappling with identity issues tied to his cloned origins. In the New 52 era, a reimagined Kon-El was adopted by in , solidifying his place within the Superman family and exploring themes of found belonging. Earlier incarnations of predate Kon-El, including the pre-Crisis version as a young Clark Kent adventuring in on , and post-Crisis depictions featuring Jonathan Kent—Superman and Lois Lane's son—as a future-oriented joining the . In recent 2025 storylines, Kon-El stars in arcs emphasizing his evolving relationships within the team and lineage, including cosmic adventures alongside allies like the Flash, while teases suggest an alternate variant in imprint reimagining his clone heritage in a grittier context.

Superwoman

Superwoman is the name used by several characters in DC Comics who possess abilities akin to those of Superman, often serving as counterparts or allies in various continuities and alternate realities. One early incarnation is Lois Lane, who first gained temporary superpowers in Action Comics #60 (May 1943), created by Jerry Siegel and George Roussos, allowing her to briefly adopt the Superwoman identity after exposure to an alien substance. In this Golden Age story, set in Earth-Two continuity, Lois assists Superman against threats but does not receive ongoing powers from a serum developed by her husband. On Earth-Two, Lois Lane's biography intertwines closely with 's, beginning as a bold at the Daily Star who uncovers Clark's early in his career. The couple marries in the 1950s following 's public revelation of his identity, and they raise their son, Jonathan Kent, who later operates as the of Earth-Two. Lois occasionally aids in adventures but primarily maintains a civilian life. Her story concludes tragically during the on Infinite Earths event, where she and Earth-Two are transported to a protected paradise to escape the destruction of their world, though she ultimately succumbs to a there, as later revealed in subsequent narratives. Lois Lane's powers as in her 1943 appearance mirrored standard abilities under a yellow sun, including super strength, flight, invulnerability, heat vision, freeze breath, and enhanced senses, all temporary and derived from the alien exposure rather than a serum. Other notable versions include Kristin Wells, a 29th-century historian who travels back in time and gains powers through advanced technology, debuting in DC Comics Presents Annual #2 (1983); , Lois's sister, who acquires hybrid superpowers (flight and durability but limited strength) via a government experiment involving synthesized DNA in Superman #282 (August 1974); and alternate iterations like , who becomes in select stories through exposure to artifacts or radiation, such as in Superman #329 (September 1978). In modern DC continuity, the Superwoman mantle has seen renewed use in multiverse-spanning tales, including Arrowverse crossovers where variants of wield similar powers, as depicted in episodes of and (2015–2024). Recent 2025 publications, such as #19 (October 2024) and #1 (December 2024), explore of Prime Earth acquiring powers stolen from , positioning her as a key player in ongoing conflicts and family dynamics within the Superman mythos.

Cassie Sandsmark

This subsection covers extended affiliates of the Superman mythos through team affiliations like . Cassandra "Cassie" Sandsmark is a fictional superheroine in DC Comics, best known by her alias . She is depicted as the daughter of archaeologist Helena Sandsmark and the Greek god , granting her status and innate superhuman abilities. Introduced as a teenage admirer of , Cassie first appeared in Wonder Woman vol. 2 #105 (January 1996), created by writer John Byrne. A student at Gateway City High School, Cassie initially gained her powers by using ancient Greek artifacts during an emergency to aid , including the Gauntlets of Atlas for and the Sandals of Hermes for flight and speed. These artifacts, originally employed by , allowed her to adopt the mantle as 's sidekick. Her heritage was later revealed in Wonder Woman vol. 2 #181–183 (2002), unlocking fuller divine powers such as enhanced durability, agility, and the ability to wield a . She also possesses bracelets that deflect projectiles and generate force fields in some depictions. Cassie joined the Young Justice team as a founding member in Young Justice: Secret Origins #1 (1998), where she formed a close romantic bond with Superboy (Kon-El), linking her to the Superman mythos through his cloned origins from Superman's DNA. Following Young Justice's reformation into the Teen Titans in Teen Titans vol. 3 #1 (2003), she became a core member, showcasing leadership and combat prowess. She played pivotal roles in major events, including battling during the multiversal conflict in Infinite Crisis #1–7 (2005–2006) and aiding in the resistance against the Dark Multiverse threats in Dark Nights: Death Metal (2020). As of 2024, continues to appear prominently in the series, vol. 6, including issue #13 (December 2024), where she supports Diana in ongoing Amazonian and godly conflicts, solidifying her enduring place in the Wonder Woman extended family.

Helena Sandsmark

Helena Sandsmark is a supporting character in DC Comics, primarily appearing in titles related to and the . She is depicted as a renowned archaeologist and professor specializing in ancient Greek and Amazonian antiquities, often collaborating with on excavations and scholarly pursuits. Created by writer/artist John Byrne, Helena first appeared in Wonder Woman vol. 2 #105 (January 1996), where she is introduced as Diana Prince's close friend and colleague at the Gateway City Museum of Cultural Antiquities. In this role, she conducts research on mythological relics, providing expertise that aids in understanding Olympian lore and artifacts. Helena possesses no abilities herself but contributes significantly through her scientific knowledge and ethical handling of powerful ancient items. As the mother of Sandsmark—who briefly features in her daughter's superhero exploits as the second —Helena faces personal and professional challenges tied to her work with magical artifacts. These relics, studied under her curation, were temporarily used by to gain superhuman powers such as flight and enhanced strength during early adventures. Helena grapples with ethical dilemmas surrounding experimental access to such dangerous items, prioritizing her daughter's safety while supporting her independence. She also provides logistical and research support to the , including consultations on mythological threats. In more recent DC continuity, Helena maintains minor but pivotal roles, such as being referenced in the official timeline of events leading to Cassie's emergence as Wonder Girl. Her involvement underscores themes of maternal dedication amid the perils of mythological scholarship.

Victor Stone

Victor Stone, better known as Cyborg, is a superhero in DC Comics whose origin stems from a tragic accident that transformed him into a half-human, half-machine hybrid. A promising teenage athlete and football star at Metropolis High School, Stone was involved in a horrific car crash that killed his mother and left him critically injured. His father, Dr. Silas Stone, a renowned scientist at S.T.A.R. Labs, used experimental cybernetic technology to save his son's life, integrating advanced prosthetics and computer systems into Victor's body to replace his damaged organs and limbs. This procedure, first depicted in his debut story, granted Stone enhanced abilities but also forced him to grapple with his lost humanity and identity as a cyborg. Cyborg made his first appearance in DC Comics Presents #26 (October 1980), co-created by writer Marv Wolfman and artist George Pérez. In his early biography, joined the New Teen Titans shortly after his transformation, becoming a key member of the team alongside heroes like Dick Grayson (Nightwing) and . His role expanded significantly post-Crisis on Infinite Earths, where he served as a founding member of the in the relaunch of 2011, often acting as the team's technological expert and strategist. Integrated with Apokoliptian technology during his reconstruction, Cyborg gained the ability to access boom tubes—portals for interdimensional travel—allowing the to combat cosmic threats efficiently. These boom tube capabilities, derived from lore, underscored his importance in battles against villains like and interstellar invasions. Over time, Cyborg's ties to the emerged, particularly through stories exploring his father's scientific legacy and his own evolving cybernetic nature. Cyborg's powers primarily revolve around his cybernetic enhancements, providing capable of lifting over 100 tons, enhanced against extreme damage, and integrated weaponry such as a sonic disruptor cannon and energy blasts. He possesses advanced computer interfacing and hacking skills, enabling him to connect with and control virtually any technological system worldwide, along with flight via and sensor arrays for . In era, his design shifted to a more machine-dominant form, with visible metallic plating and modular upgrades that amplified his processing power and adaptability, making him less reliant on his remaining human tissue. Key stories highlighting these elements include The Judas Contract (1984), where Cyborg's tech skills expose a traitor within the , and the Justice League (2011) series, which establishes his foundational role in the team's modern lineup. Additionally, narratives like Cyborg: Rebirth (2016) delve into his internal conflicts and technological evolution. As of 2025, Cyborg continues to feature prominently in DC media, including his recurring role in the animated series Justice League Unlimited (2004–2006), where he balances team dynamics with personal growth, and live-action adaptations such as Zack Snyder's Justice League (2021), which expands on his origin involving the Mother Box. Recent comic developments, like the 2024 graphic novel Cyborg: Homecoming, emphasize his return to Detroit roots and philosophical struggles with AI and family trauma, reinforcing his enduring appeal as a symbol of human resilience amid technological integration.

Silas Stone

Silas Stone is a prominent scientist in the , renowned for his groundbreaking work in cybernetic technology at S.T.A.R. Labs, where he served as a key researcher developing advanced prosthetics and biomechanical interfaces. He first appeared alongside his son Victor in #26 (October 1980), created by writer and artist . Stone's innovations often pushed ethical boundaries, blending human biology with machinery to explore human enhancement, though his personal life suffered as a result of his relentless pursuit of scientific progress. A pivotal event in Stone's career occurred when his son Victor suffered a catastrophic accident at S.T.A.R. Labs, prompting Silas to perform an experimental emergency surgery that integrated cybernetic components into Victor's body to save his life. This procedure not only preserved Victor but also transformed him into the hero known as . Subsequent interactions revealed deep conflicts between father and son, as Silas's ambition led to overprotective interventions, including attempts to remotely control or modify Victor's cybernetic systems, exacerbating their already tense dynamic. Stone's personality as an ambitious inventor often manifested in a cold, distant demeanor, prioritizing laboratory breakthroughs over family bonds and contributing to profound relational strains. Stone's contributions extend to interfacing with extraterrestrial technologies, particularly Apokoliptian artifacts like Mother Boxes, which he studied for their potential in energy generation and transformative capabilities, influencing broader DC technological lore. These efforts positioned him as a central figure in events involving interdimensional threats, though his work frequently blurred lines between innovation and peril. In more recent storylines, such as the 2023 Cyborg series by writer Morgan Hampton and artist Tom Raney, Stone's legacy persists through his death from a heart attack and the emergence of an version of himself, which reignites conflicts with Victor over autonomy and identity.

Elinore Stone

Elinore Stone was the mother of Victor Stone, who became the superhero , and the wife of scientist . As a dedicated researcher at S.T.A.R. Labs, she collaborated with her husband on groundbreaking experiments aimed at advancing human potential through scientific innovation. She was first mentioned in #26 (1980), introducing her as part of the Stone family dynamic in the preview origin of the New Teen Titans. Before the fateful incident, Elinore and led a life centered around their scientific pursuits, where their high-stakes on enhancement often placed emotional distance between them and their son Victor, who served as an unwitting participant in their tests. This pre-accident tension highlighted the sacrifices of their professional ambitions on personal relationships, setting the stage for the profound tragedy. Her untimely death in the same event that severely injured Victor became the catalyst for Silas's groundbreaking, albeit desperate, intervention to preserve his son's life. The enduring legacy of Elinore's loss deeply influences Victor's , manifesting in his persistent emotional turmoil over grief, abandonment, and the erosion of his humanity amid his cybernetic transformation. This maternal void amplifies themes of isolation and resilience in Cyborg's narratives, shaping his interactions within the and beyond. With no abilities of her own, Elinore remains a purely supporting figure, appearing sparingly in flashbacks across Cyborg's solo series and Teen Titans comics, such as New Teen Titans #7 (1981) and later retrospectives that revisit the family's shattered bonds.

Shazam Family Characters

Shazam

Billy Batson is a young chosen by the ancient wizard Shazam to serve as a champion of good, transforming into the adult superhero known as Shazam—formerly Captain Marvel—by uttering the magic word "Shazam," which summons a bolt of lightning from the Rock of Eternity. Created by writer Bill Parker and artist , the character debuted in Whiz Comics #2 (February 1940), published by , where Billy gains his powers to battle evil after being guided to the wizard's lair. Following legal disputes over similarities to Superman, Fawcett ceased publication in 1953, but DC Comics licensed the characters in 1972 and fully acquired them by 1991, integrating Shazam into the main DC Universe through the Shazam! anthology series. Shazam's abilities derive from six mythological figures, encapsulated in the acronym SHAZAM: the wisdom of for vast knowledge and clarity; the strength of for immense physical power; the stamina of Atlas for unending endurance; the power of for magical lightning and energy manipulation; the courage of for fearlessness in battle; and the speed of Mercury for superhuman velocity and flight. These powers enable him to protect Fawcett City, a Midwestern city, from threats. As the leader of the Shazam Family—comprising empowered allies like his foster siblings—he coordinates their efforts against magical adversaries, emphasizing themes of family and heroism. Key story arcs highlight Shazam's evolution. In the 1996 miniseries Kingdom Come, Captain Marvel joins a coalition of heroes but is manipulated by Lex Luthor into a tragic confrontation with Superman, underscoring the dangers of unchecked power. The 2006-2008 Trials of Shazam! miniseries sees Billy ascend to the wizard's role after a magical crisis, testing his maturity as he oversees new champions. During the New 52 era (2011-2016), Billy is reimagined as a street-smart teenager in a sleek black costume, joining the Justice League and sharing his powers with a foster family for the first time in main continuity. The Rebirth initiative (2016 onward), particularly Geoff Johns' Shazam! series, refocuses on Billy's growth through family bonds, blending whimsy with high-stakes magic in arcs exploring the Seven Magiclands. As of 2025, Shazam continues to anchor family-centric narratives in DC Comics, with the Shazam! ongoing series concluding its run and new tales like The Magical Mysteries of Shazam! expanding his lore through foster adventures and magical discoveries. Earlier adaptations, including Shazam! (2019) and its 2023 sequel Fury of the Gods, have inspired comic tie-ins that reinforce the character's youthful heroism and ensemble dynamics.

Shazam Jr.

Freddy Freeman, known as Shazam Jr., first appeared as Captain Marvel Jr. in Whiz Comics #25 in December 1941, created by writer Otto Binder and artist Al Carreño for Fawcett Comics. In his origin story, the young newsboy Freddy, who used crutches due to a physical disability, was mortally wounded during a battle between Captain Marvel and the villain Captain Nazi. To save his life, Captain Marvel shared a portion of his magical powers with Freddy, enabling the boy to transform into a teenage superhero by uttering "Captain Marvel." This partial empowerment granted Freddy enhanced abilities but retained some limitations tied to his youth and injury, positioning him as a sidekick within the Marvel Family. Throughout his history, Freddy Freeman has navigated challenges in his civilian life, including ongoing physical disabilities that contrasted with his heroic persona, while evolving from a powered sidekick to a full-fledged member of the Shazam Family. In the post-Crisis era, he occasionally joined teams like the , contributing his speed and strength to battles against threats such as the . Following the events of (2005), where the wizard Shazam perished, Freddy lost his powers temporarily but underwent the Trials of Shazam miniseries (2006-2007), emerging as the Marvel with complete access to the full spectrum of Shazam abilities after proving his worth through magical challenges. During the weekly 52 series (2006-2007), he assumed this role prominently, defending the Rock of Eternity and aiding in the reconstruction of the after , including a notable resurrection arc where he was revived after a sacrificial death against supernatural foes. Shazam Jr.'s powers mirror those of the core Shazam transformation—drawing from the wisdom of , strength of Hercules, stamina of Atlas, power of Zeus, courage of Achilles, and speed of Mercury—but are often depicted with a youthful vigor, emphasizing agility and rapid adaptation in combat. These include capable of lifting over 100 tons, flight at supersonic speeds, near-invulnerability, accelerated healing that once mitigated his disabilities during transformation, and lightning-based electrokinesis for offense. In modern continuities, such as post-Flashpoint, he shares the full Shazam powers equally among the foster family, transforming via the word "Shazam" while retaining his adolescent form. In recent developments, particularly in 2024's Shazam Family storylines, Freddy Freeman received an upgrade to his powers, integrating enhanced elemental control tied to the Marvel Family's shared magic, allowing him to manipulate more precisely and bolster -wide defenses against threats like the Seven Deadly Enemies of Man. This evolution underscores his transition from to integral protector, appearing in events that expand the Shazam lore within the broader .

Thaddeus Sivana

Dr. Thaddeus Bodog Sivana, often known simply as , is a brilliant but malevolent who serves as the primary archenemy of Shazam and the . Originally a promising European inventor whose revolutionary ideas were repeatedly rejected by skeptical investors, Sivana faced financial ruin and turned to a life of crime to fund his ambitions. His first appearance occurred in Whiz Comics #2 in February 1940, where he was depicted as a bald, diminutive genius driven by resentment toward society and superheroes alike. After numerous criminal schemes led to his imprisonment on , Sivana constructed a makeshift and fled to , where he established a hidden laboratory amid the planet's harsh environment. From this exile, he harnessed exotic Venusian resources to develop advanced technologies, eventually returning to with a burning desire for vengeance against those who had thwarted him, including the . Upon his return, Sivana expanded his operations by involving his own family in villainous plots, leading the Sivana clan—including his son Thaddeus Sivana Jr. and daughter Georgia—in coordinated attacks and heists aimed at world domination. Sivana's genius manifests in a array of diabolical inventions, including massive monster robots designed for destruction, devices capable of manipulating dimensions to trap or transport foes, and specialized anti-Shazam weaponry such as disruptors intended to neutralize magical threats. These creations often feature in his elaborate schemes, blending scientific precision with unhinged creativity, like automated "mercy robots" programmed for sabotage or portals that warp reality itself. Key story arcs highlight Sivana's role as a persistent antagonist, including epic clashes in "The Marvel Family Battles the Sivana Family," where his relatives join him in family-wide confrontations against the heroes. In the New 52 continuity, Sivana forms a pivotal alliance with the Venusian worm Mr. Mind, integrating the villain into the revived to orchestrate multiversal threats. As of 2025, Sivana continues to feature prominently in ongoing Shazam! comic runs, such as those exploring his evolving use of magic-infused science in battles against the champion family.

Georgia Sivana

Georgia Sivana is the daughter of the infamous mad scientist Thaddeus Sivana and twin sister to Thaddeus Sivana Jr., serving as a key member of the extended Sivana family of villains in DC Comics. Introduced in the modern continuity as a brilliant young inventor, she debuted in 52 #26 (January 2007), where she and her brother tamper with their father's Suspendium technology in his laboratory, drawing the attention of time-traveling entities. This appearance revitalized the character as a tech-oriented , emphasizing her role in contemporary family dynamics and her drive to outshine her siblings through innovative crimes. Throughout her biography, Georgia collaborates closely with her father and brother on elaborate schemes against the Shazam Family, often driven by intense and a desire for validation within the Sivana legacy. Her focus on and high-tech gadgets distinguishes her from her father's more bombastic inventions; she deploys sophisticated devices like robotic minions and energy-manipulating tools to execute cyber-based heists and sabotage operations. A notable example is her leadership in reforming the , where she leverages advanced tech to orchestrate assaults on Fawcett City. Without inherent superpowers, Georgia's abilities stem from her genius-level intellect in and , allowing her to construct power suits that enhance her strength and provide defensive capabilities during confrontations. Key events highlight Georgia's confrontations with Mary Marvel, whom she views as a rival due to their parallel youthful personas and her underlying jealousy. In The New Champion of Shazam! #4 (2023), Georgia unleashes grotesque cybernetic creatures called Grotesquieries on Mary, leading to a direct battle where Mary disrupts her plans using the power of Shazam. Her involvement in larger villainous plots includes aiding the Sivana family's efforts during crises like the Black Adam arc in 52, where family dinners turn chaotic amid superhuman threats. In recent years, Georgia has made minor but impactful appearances in the ongoing Shazam! series (2023–present), including being temporarily possessed by Mister Mind to amplify threats against the Marvels.

Sabbac

Sabbac is a supervillain in DC Comics, created as a demonic counterpart to the hero Shazam, drawing power from six infernal entities instead of benevolent gods. The character embodies hellish might, transforming through a ritualistic incantation that inverts the heroic Marvel Family's magical empowerment. Multiple individuals have assumed the Sabbac mantle across DC's continuity, each wielding amplified demonic abilities to challenge heroes like Captain Marvel Jr. and the Outsiders. The original Sabbac incarnation debuted as Timothy Karnes, a bumbling Nazi saboteur during World War II, who was granted his powers in a satanic ritual by the Six Devils of Hell: Satan, Aym, Belial, Beelzebub, Asmodeus, and Crateis. First appearing in Captain Marvel Jr. #4 (February 1943), created by writer Otto Binder and artist Al Carreno, Karnes transformed by uttering "Sabbac," gaining superhuman strength, speed, genius-level intellect, flame breath, indestructibility, and infernal courage. He clashed with Captain Marvel Jr. in early adventures, using his powers for sabotage and demonic conquests, but ultimately lost his abilities when Hell revoked them after repeated defeats. Decades later, Russian crime boss Ishmael Gregor became the second , seeking ultimate power to dominate New York's underworld. In Outsiders (vol. 3) #8 (March 2004), Gregor ritually murdered Karnes and an entire church congregation to steal the demonic essence, amplifying it into a more feral, rage-driven form tied to the seven deadly sins. This version battled the Outsiders team, including , in brutal conflicts that tested the limits of magical and anti-magical forces, with Gregor using his hellfire blasts and sin-fueled savagery to nearly overwhelm the group. His reign as Sabbac involved schemes to corrupt heroes and expand infernal influence, marking him as a persistent threat in the Shazam mythos. Sabbac's powers consistently derive from the Six Devils, providing a dark mirror to Shazam's divine attributes: the strength of for immense physical power, the fleetness of Aym for superhuman speed, the cunning of for strategic genius, the scorching flames of for and hellfire projection, the resilience of against injury, and the boldness of Crateis for fearless aggression. Transformation occurs instantly upon speaking "Sabbac," often accompanied by a surge of hellish energy that enhances the host's malice. These abilities have allowed Sabbac to contend with god-like beings, though vulnerabilities to holy magic and divine intervention have led to his downfalls in key confrontations. Notable storylines feature Sabbac's entanglements with , including direct clashes during the Outsiders' missions where his demonic fury pushed Adam's anti-heroic limits, and broader roles in supernatural crises like the [Infinite Crisis](/page/Infinite Crisis) lead-up, where he aided villainous coalitions against magical heroes. In the Arrowverse, Gregor's Sabbac appeared as a recurring antagonist in Arrow season 5 (2016–2017), portrayed by , as a ruthless gangster empowered by the League of Assassins to wield hellish strength and fire manipulation in urban crime wars.

Batman Universe Characters

Scarecrow

Jonathan Crane, better known as the , is a prominent in the DC Comics universe and one of Batman's most enduring rogues from . A former psychology professor obsessed with the study of , Crane employs chemical agents and psychological manipulation to terrorize his victims, embodying the theme of fear as a weapon. Created by writer and artist , he debuted in #3 in 1941, marking him as one of the earliest additions to Batman's gallery of adversaries. Crane's origin stems from a traumatic childhood marked by and , including twisted experiments conducted by his own father, which left him emotionally scarred and mentally unstable. This early exposure fueled his fascination with phobias, leading him to earn a in while honing his expertise in manipulation. Bullied relentlessly for his lanky build and awkward demeanor, Crane embraced the "" persona as a vengeful , turning from academic to criminal mastermind by developing a hallucinogenic to inflict the terrors he once endured on others. His transformation into a full-fledged began when he used this to rob Gotham's wealthy , solidifying his as a psychological terrorist who preys on vulnerabilities. Throughout his criminal career, has become a frequent resident of , from which he repeatedly escapes or is revived following apparent deaths or defeats, often through experimental enhancements or external interventions that restore his twisted intellect. He has formed opportunistic alliances, notably teaming with the Joker in schemes like the kidnapping of Gotham's mayor during the Knightfall saga, where their partnership highlighted Scarecrow's chemical prowess alongside the Joker's chaos. Additionally, he has collaborated with the League of Assassins in plots involving fear-based interrogations, leveraging Ra's al Ghul's resources to amplify his toxins on a global scale. These revivals and partnerships underscore his resilience, as he continually refines his methods despite Batman's interventions, maintaining a cycle of terror in Gotham. Scarecrow possesses no superhuman physical abilities but excels as a genius-level with an encyclopedic knowledge of phobias, allowing him to exploit individual fears with precision. His primary weapon is the fear —a potent, airborne chemical that induces vivid hallucinations of one's deepest terrors, ranging from arachnophobia-induced spider swarms to personalized nightmares that can drive victims to madness or . He deploys it via gas canisters, syringes, or even contaminated supplies, often complementing it with improvised weapons like a for close encounters, though he prefers psychological dominance over direct combat. Immunity to his own , developed through prolonged exposure, enables him to orchestrate attacks unscathed. Scarecrow plays pivotal roles in several major Batman story arcs, amplifying themes of survival and dread. In Batman: (1999), he infiltrates a refugee-filled church during Gotham's post-earthquake isolation, manipulating factions with fear gas to sow discord and conduct twisted experiments on the desperate populace. During Knightfall (1993–1994), his alliance with the Joker escalates the chaos following Bane's assault on Batman, using toxin-laced schemes to target the Dark Knight's replacements and deepen the city's anarchy. In Dark Nights: Metal (2017–2018), Scarecrow contributes to the multiversal crisis by deploying fear gas against heroes, exposing their vulnerabilities amid the invasion of Dark Multiverse entities like . These appearances cement his status as a master of in Batman's . As of 2025, remains a figure of interest in Batman adaptations, with discussions around potential expansions in ' The Batman universe, including rumored spin-off explorations of his fear-based villainy, though no confirmed casting has been announced.

Professor is a prominent in DC Comics, best known as one of Batman's earliest and most obsessive adversaries. Created by writer and artist , he debuted in #36 in February 1940, predating many iconic members of the Dark Knight's . As a rogue and operating in , Strange embodies intellectual rivalry, using his expertise in psychology and to challenge Batman's detective prowess and moral code. His schemes often revolve around unmasking and psychologically tormenting the Caped Crusader, making him a unique threat through deduction rather than brute force. In his , Strange begins as a disgraced academic who turns to crime after developing controversial theories on behavioral modification. He creates the monstrous "Monster Men" by injecting human subjects with experimental serums derived from ape DNA, aiming to build an army to conquer Gotham and expose Batman. Strange has deduced Batman's identity as Bruce Wayne on multiple occasions, including in his Pre-Crisis debut where he blackmails Wayne and forces him into a deadly . He has allied with other villains, such as the Penguin, in plots involving high-stakes auctions of Batman's secrets and operations. Despite frequent defeats and apparent deaths—such as falling from a cliff in Detective Comics #46—Strange repeatedly resurfaces, driven by his unquenchable mania. Strange possesses no superhuman powers but relies on his genius-level intellect, mastery of , and advanced to execute his plans. A skilled and , he employs serums for rapid mutation and hypnotic techniques for mind control, often enhancing his own capabilities with experimental devices. His detective skills rival Batman's, allowing him to piece together clues about the vigilante's , while his surgical precision enables the creation of grotesque abominations like the Monster Men. Key stories highlighting Strange include his Pre-Crisis arc in Detective Comics #36–46, where he reveals Batman's identity and unleashes his first batch of monsters, culminating in a dramatic showdown. The 2006 miniseries Batman and the Monster Men by Paul Dini reimagines his origin in Batman's early years, focusing on serum-based experiments and ties to Gotham's underworld. In the "Strange Apparitions" saga from Detective Comics #469–479, Strange returns from the grave to orchestrate a complex revenge plot involving the Penguin. More recently, he antagonizes Harley Quinn in the 2021 Harley Quinn series, heading a controversial rehabilitation program while pursuing his own agenda against former criminals.

Roman Sionis

Roman Sionis, better known as the criminal mastermind Black Mask, is a prominent antagonist in the Batman mythos, renowned as a ruthless mob boss who dominates Gotham City's underworld through sadistic tactics and a thematic obsession with masks. As the leader of the , he employs disguises and facial torment as signatures of his operations, often forcing victims into agonizing masks to symbolize the stripping away of false identities. Sionis possesses no superhuman abilities but excels as a tactician and sadist, using his intellect to orchestrate criminal empires that challenge Batman's efforts to maintain order in Gotham. Sionis's origin traces back to his upbringing as the spoiled heir to the Cosmetics fortune, a company founded by his parents, including his father Richard Sionis, amid a life of neglect and resentment toward his family's wealth and connections, such as their ties to the Wayne family. After assuming control of Cosmetics, Sionis's mismanagement led to financial ruin, prompting him to his parents to conceal . A subsequent during a gala with Bruce Wayne disfigured his face, leading him to carve an ebony mask from his father's coffin and fuse it permanently to his skin through a ritualistic burning, birthing the Black Mask persona. He debuted in this identity in Batman #386 (August 1985), created by writer and artist Tom Mandrake, immediately establishing the as a of masked enforcers to seize control of Gotham's rackets. In his criminal career, Black Mask expanded the into a formidable organization, notorious for torturing rivals by encasing their faces in concrete or acid-laced masks to elicit confessions or instill fear. He has been killed and resurrected multiple times, reflecting his enduring menace; for instance, during the crossover (2004), he exploited a gang war ignited by (Stephanie Brown) to eliminate rival leaders, including shooting the vigilante , before seemingly hurled him from a , though he survived through sheer resilience. In the "Under the Red Hood" arc (Batman #635–650, 2005–2006), Sionis clashed with the vengeful Red Hood (), who systematically dismantled his operations; in retaliation, Black Mask hired the Joker as an assassin, but the plot failed, leaving Sionis brutalized yet unbroken. His apparent death came in Villains United #6 (2005), a tie-in to , where he was slain by the villain Shrapnel amid the Secret Society of Super-Villains' infighting, only to be revived as a Black Lantern during (2009) before further resurrections in subsequent storylines. Black Mask's abilities center on his exceptional marksmanship, allowing precise use of firearms in combat, and his unparalleled leadership in coordinating vast criminal networks without relying on powers. He is also a master torturer, deriving psychological pleasure from unmasking victims' vulnerabilities, which bolsters his command over the False Face Society's ranks. As of 2024, Sionis continues to feature prominently in Gotham-centric narratives, appearing in titles like : Trail of the Catwoman to reinforce his role as a persistent threat in the city's evolving crime landscape, including conceptual integrations in the Absolute Batman series that highlight his mobster archetype.

Christopher Smith

Christopher Smith, also known as Peacemaker, is a DC Comics anti-hero and assassin whose vigilante activities stem from a profound commitment to , often enforced through lethal . Christopher Smith is a dedicated to who was gravely injured in the line of duty and saved by alien technology, granting him enhanced abilities and a suit of advanced armor. Later portrayals depict him with a military background as an pilot and designer of non-lethal weapons, driven by guilt over his father's death in a pacifist . He first appeared in ' Fightin' 5 #40 in November 1966, created by writer Joe Gill and artist Pat Boyette, initially portrayed as a pacifist enhanced by alien technology after a near-fatal accident. In DC Comics continuity after the acquisition of Charlton characters, Smith's biography expanded to include service in various government operations, reflecting his conflicted morality as a man torn between and . Recruited into the international espionage agency during the late 1980s, he undertook covert missions that blurred the lines between diplomacy and assassination. Smith later joined Amanda Waller's Task Force X, better known as the , participating in high-risk operations where his extreme methods often clashed with team dynamics, as seen in his appearances in Suicide Squad vol. 1 #69-70 (1992). His tenure with the Squad highlighted his internal struggles, including hallucinations of his father's ghost urging him toward greater brutality, underscoring a psyche fractured by familial legacy and ideological zeal. Smith possesses no superhuman powers but excels as a peak human operative with exceptional skills honed through rigorous training. He is an expert capable of precision shots under duress and a proficient hand-to-hand combatant, proficient in multiple styles. His signature arsenal includes a variety of technologically advanced helmets that provide protective shielding, enhanced vision, and offensive capabilities such as sonic blasts, gas dispersal, and anti-gravity functions, allowing him to adapt to diverse combat scenarios. Key stories featuring Smith include his integration into the Suicide Squad universe in John Ostrander's Suicide Squad (1987) series, where his "kill for peace" philosophy drives pivotal conflicts, and the 1988 Peacemaker miniseries by Paul Kupperberg, which delves into his haunted psyche and government entanglements. The character gained mainstream prominence through James Gunn's HBO Max series Peacemaker (2022), portraying Smith as a disgraced Squad member confronting his trauma in a blend of humor and violence. As of early 2025, a second season of the series was announced, set to explore further government operations and potential ties to larger DC events like Checkmate's expansion.

Maggie Sawyer

Maggie Sawyer is a fictional character appearing in American comic books published by DC Comics, primarily as a supporting figure in Superman stories. She is depicted as a no-nonsense, tough-as-nails police captain who leads the Metropolis Special Crimes Unit (SCU), a specialized task force dedicated to combating superhuman threats in the city. Created by writer/artist John Byrne, Sawyer first appeared in Superman vol. 2 #4 (April 1987), where she was introduced as a transfer from the Star City Police Department following the dissolution of her marriage. Sawyer quickly established herself as Superman's primary law enforcement ally on the ground, offering a pragmatic, human-scale perspective amid the chaos of super-villains and extraterrestrial dangers. She assembled and commanded the SCU, working alongside figures like Inspector Dan Turpin to tackle high-profile cases, including interrogations and confrontations with criminals such as , whose kryptonite-based attacks posed severe risks to both the Man of Steel and the city. One of DC Comics' pioneering openly characters at a time when the had only recently relaxed restrictions on LGBTQ+ representation, Sawyer's identity was subtly integrated from her debut, with her long-term relationship to reporter Toby Raynes for the Metropolis Star—first shown in Superman vol. 2 #9—serving as an early example of positive visibility in mainstream narratives. In her personal life, Sawyer navigated challenges including the emotional toll of her career on her daughter , who went missing in early stories, and the eventual end of her relationship with Raynes due to the strains of long-distance after global events like . Later, after relocating to as head of the Major Crimes Unit, later becoming Commissioner of the Blüdhaven Police Department as of 2022, she entered a romantic partnership with (), culminating in a marriage proposal from Sawyer in Batwoman vol. 3. Her grounded role emphasizes themes of duty, resilience, and queer normalcy within the superhero genre, as explored in her 1994 limited series Metropolis S.C.U., which delved into her leadership during an eco-terrorist crisis. Sawyer has also appeared in DC's animated and live-action media, including voicing roles in Superman: The Animated Series and a prominent portrayal by as a National City in seasons 2 and 3 of (2016–2018), where her character further highlighted LGBTQ+ themes through a romance with .

Felicity Smoak

Felicity Smoak is a fictional supporting character in DC Comics, best known as a tech-savvy and key ally to the vigilante (Oliver Queen). Introduced in the continuity as a reimagined version inspired by her popular portrayal in the television series, she serves as an IT specialist for Team Arrow, providing technological support and uncovering critical information during missions. Unlike many DC heroes, Smoak possesses no superhuman abilities or combat training, relying instead on her intellect and digital expertise to aid in the fight against crime. Smoak's comic debut occurred in Green Arrow (vol. 5) #35 (December 2014), written by and Ben Sokolowski, where she is depicted as a brilliant -for-hire initially contracted by the villain to assassinate . Upon discovering Oliver Queen's secret identity, she chooses to assist him instead, revealing a moral compass that leads her to join his cause. As the daughter of the notorious cyber-villain Noah Kuttler (the ), Smoak's background as a prodigy who graduated from MIT at a young age underscores her roots, honed through early involvement in underground digital operations. Her partnership with Queen evolves into a romantic relationship, adding personal stakes to their vigilante efforts. In her biography within the comics, Smoak transitions from freelance hacking to a dedicated role in Team Arrow, tracking threats like the assassin Shrapnel and helping locate orphaned vigilante Mia Dearden. She briefly considers recruitment by agent but ultimately remains loyal to Queen, contributing to operations against corporate corruption and threats. Key story arcs featuring Smoak include the "Kingdom" storyline in Green Arrow #35-40 (2014-2015), where she plays a pivotal role in exposing a conspiracy involving the and aiding 's battles in . Her appearances extend to later Green Arrow volumes, such as Green Arrow (vol. 6) #50 (2020), where she supports efforts against eco-terrorists, though her role has remained secondary and infrequent in broader DC events. Smoak's abilities center on advanced computer hacking, , and cybersecurity, allowing her to breach secure networks, decrypt encrypted data, and develop custom tools for and defense. For instance, she has demonstrated the capacity to identify masked vigilantes through digital footprints and hack into corporate databases in real-time during high-stakes confrontations. Lacking physical powers, her contributions emphasize over , making her an indispensable in the Green mythos. As of 2025, while no major new comic arcs have featured her prominently, ongoing DC publications hint at potential crossovers in tech-focused narratives involving the or family.

Safiyah Sohail

Safiyah Sohail is a prominent figure in the DC Comics Batman Universe, depicted as the enigmatic ruler of the Mediterranean island nation of Coryana and the head of the Many Arms of Death, a vast global criminal syndicate specializing in arms trafficking and illicit operations. As both a former lover and intermittent adversary to Kate Kane (Batwoman), Safiyah embodies a complex dynamic of passion, betrayal, and uneasy alliance, often drawing Batwoman into international intrigues beyond Gotham's shadows. Her character highlights themes of power, loyalty, and the lingering scars of past traumas, positioning her as a sophisticated villain with occasional redemptive qualities. Safiyah first appeared in Batwoman: Rebirth #1 (April 2017), created by writer Marguerite Bennett and , with art by Steve Epting. Her origin intertwines with Kate Kane's early life: after Kate's expulsion from the U.S. Military Academy for her , she embarks on a world tour and washes ashore on Coryana, a pirate haven plagued by isolation and lawlessness. There, the charismatic Safiyah takes Kate under her wing, and the two develop a romantic relationship amid the island's harsh realities. Tragedy strikes when Kate unwittingly introduces a deadly plague to Coryana, claiming the life of Safiyah's close companion; in retribution, Safiyah brands Kate's wrist with a permanent scar symbolizing an eternal debt, though she later aids Kate's escape, forging their enduring, conflicted bond. As Coryana's ceremonial leader, Safiyah maintains order through her iron-fisted rule and expands her influence via the Many Arms of Death, a network of mercenaries and smugglers that operates worldwide. In her biography within the comics, Safiyah's relationship with Kate evolves into a web of manipulation and reluctant partnership, as seen in the Batwoman (vol. 3, 2017–2019) series where she dispatches assassins like the Rifle after Kate while occasionally providing intel or resources against mutual threats. Her criminal empire, the Many Arms of Death, serves as a shadowy antagonist force, funding Coryana's defenses through arms deals and black-market ventures, often clashing with Batwoman's vigilante efforts. While comics do not depict direct experiments with the Wonderland gang—a cult from Kate's pre-Coryana past—Safiyah's strategic oversight of her syndicate mirrors the calculated ruthlessness of such groups, emphasizing her role in global underworld power plays. Key stories featuring Safiyah include the Rebirth arc, where her past with Kate resurfaces during Batwoman's hunt for the Many Arms, and crossovers tying into broader Batman Universe events. In the 2019 Batwoman television series adaptation, her character expands on these elements, portraying her as a more overtly villainous force with ties to Gotham's chaos. No major comic appearances for Safiyah were noted in 2024 publications, though her legacy persists in Batwoman's ongoing narratives. Safiyah's abilities underscore her status as a formidable operator: her unparalleled leadership rallies diverse pirates and criminals under her banner, enabling Coryana's survival as a enclave. Proficient in marksmanship from years overseeing arms trades, she excels in precision combat and weaponry handling. Her strategic acumen allows her to orchestrate complex syndicate operations across continents, outmaneuvering and rivals alike, while her diplomatic prowess navigates alliances and betrayals with calculated charm. These traits, honed in Coryana's unforgiving environment, make her a cunning foil to Batwoman's heroism.

Horten Spence

Horten Spence is a minor supporting character in the of comic books published by DC Comics, depicted as a photojournalist working for the Gothamite News in . He was created by Alan Grant and artist Norm Breyfogle, with his debut in Batman #475 (March 1992). In his primary storyline, Spence partners with reporter on an investigative assignment to expose the "Fever" drug epidemic plaguing Gotham's youth. While covering leads in schoolyards and confronting street-level dealers, Spence protects Vale from an attack, fostering a budding romantic connection between them. This development creates interpersonal conflict for Bruce Wayne, who seeks to rekindle his past relationship with Vale amid his dual life as Batman. Spence's involvement underscores themes of jealousy and personal vulnerability in Wayne's civilian persona, culminating in Wayne revealing his to Vale in a desperate bid to win her back—though it ultimately fails to sway her interest toward Spence. Spence possesses no abilities, relying solely on standard journalistic tools like cameras and investigative instincts for his work. His appearances are limited to four issues in the early , including Batman #475, #642, Batman #489, and Batman: Legends of the Dark Knight #50, with no significant revivals or expanded role in subsequent Batman narratives. As a Bronze Age-adjacent figure from the early transition period, he functions as a one-off foil to explore Wayne's emotional struggles rather than as a recurring or ally.

Green Lantern Universe Characters

Alan Scott

Alan Scott, the original Green Lantern, debuted as a heroic figure empowered by mystical forces rather than interstellar technology. A railway engineer by profession, Scott survived a catastrophic train derailment in 1940 when a glowing green lantern containing the Starheart—a sentient entity of concentrated magic—saved him from the wreckage. Inspired by the lantern's flame, he crafted a ring from its metal, which granted him extraordinary abilities fueled by the green flame of life. Scott first appeared in All-American Comics #16 (July 1940), created by writer Bill Finger and artist Martin Nodell, marking the birth of DC Comics' Golden Age icon. As , Scott became a founding member and longtime chairman of the (JSA), leading the team through World War II-era threats and postwar adventures alongside allies like the Flash (Jay Garrick and . He later joined the , a mystical assembly combating supernatural dangers with fellow sorcerers such as and Zatara. Scott's career faced a dramatic turn during the Zero Hour: Crisis in Time event in 1994, where he sacrificed himself to halt Extant's temporal rampage, seemingly perishing alongside other JSA veterans. However, the Starheart's magic preserved him, leading to his resurrection and reintegration into heroic circles by the late 1990s. His son, (Todd Rice), briefly inherited aspects of his shadow-manipulating powers. Scott's powers stem from his magic-based Green Lantern ring, which channels the Starheart's green flame to generate energy constructs, protective auras, and superhuman strength while enabling flight and enhanced durability. Unlike later iterations, this ring requires recharging via the lantern every 24 hours and draws potency from wood's symbolic tie to earthly life, rendering it ineffective against wooden objects or plant matter—a vulnerability exposed early in his career during a confrontation with thugs wielding clubs. During the Golden Age, Scott's adventures in All-American Comics and his solo Green Lantern series (1941–1949) pitted him against villains like the Gambler and Solomon Grundy, often emphasizing themes of justice and anti-corruption amid wartime espionage. The 1999 JSA series relaunched his legacy, portraying Scott as a wise mentor guiding a new generation against threats like the and the sorcerer , with pivotal arcs exploring legacy and redemption across 87 issues until 2006. In recent years, following the initiative in 2021, Scott has embraced a more personal role, openly acknowledging his identity as a gay man to his family while continuing to lead the JSA against multiversal crises.

John Stewart

John Stewart is a prominent member of the , renowned for his background as a and architect, which informs his disciplined approach to heroism and strategic use of his power ring. Created by writer Denny O'Neil and artist , he first appeared in Green Lantern vol. 2 #87 (December 1971), where he was selected by the as a backup for after Jordan's life was threatened by an assassin. Stewart, a skilled marksman and social activist from , was chosen for his strong willpower and sense of justice, embodying the Corps' intergalactic peacekeeping mission. In his early adventures, Stewart temporarily filled in for Jordan during a crisis in the Midwest, demonstrating his ring's capabilities while confronting racial and . He later became a full-time member of the , rising to prominence as a leader and tactician, including serving on the Corps' Honor Guard. Stewart's architectural expertise played a key role in constructing the Justice League International's orbital headquarters, , showcasing his ability to blend practical design with cosmic-scale engineering. His military discipline has made him a natural commander, often mentoring younger Lanterns and coordinating large-scale operations across the universe. Stewart's powers derive from his power ring, which harnesses the green light of willpower to create energy constructs, generate protective force fields, enable flight, and facilitate space travel. The ring requires periodic recharging via a power battery and is most effective when fueled by the user's unyielding determination, allowing Stewart to manifest complex structures like weapons, vehicles, or architectural forms with precision. Key stories highlighting Stewart include the 1992 miniseries Green Lantern: Mosaic, where he is psychically fragmented and scattered across alien worlds, forcing him to rebuild his identity and foster unity among diverse cultures before reassembling on Oa. In Green Lantern: New Dawn (2017), he leads a mission to restore a war-torn planet, emphasizing themes of hope and reconstruction through his architectural vision. Stewart gained widespread recognition in the animated series (2001–2004) and (2004–2006), portrayed as the primary with a no-nonsense personality, voicing lines in over 50 episodes while battling threats like the Thanagarian invasion. In 2025, Stewart stars in the ongoing series (vol. 4), where he spearheads the Corps' efforts against emerging cosmic threats, including explorations of alternative power sources and alliances with other Lantern factions.

Star Sapphire

Star Sapphire is a mantle in DC Comics associated with harnessing the violet light of the emotional spectrum, representing love, and has been adopted by multiple characters across various eras. The concept originated in the with an unnamed alien queen from another dimension who wielded a gem for conquest, debuting as an antagonist to the Flash in All-Flash Comics #32 (1947). This early version established the gem's transformative power but lacked the love theme later developed. The mantle evolved in the Silver Age when , a and the longtime love interest of , first became Star Sapphire in Green Lantern vol. 2 #16 (October 1962), initially as a possessed by a predatory alien gem from the planet Zamaron. The gem, created by the all-female Zamarons, amplified obsessive love, compelling Ferris to battle Jordan while erasing her memories of the transformations. Over time, she embraced the role more fully, becoming the Zamarons' queen after defeating their prior leader and leading their society. Other notable holders include Dela Pharon, a 31st-century descendant of Jordan who wielded the power as a hero; Deborah Camille Darnell, an archaeologist who bonded with a lost sapphire gem in the 1980s; Jillian Pearlman, a modern cowgirl-inspired wielder; and Prixiam Nol-Anj, an ancient Zamaron figure tied to the corps' origins. Star Sapphires derive their abilities from a signature gem or, in later iterations, a violet power ring that channels love's emotional energy. This grants flight, protective force fields, energy projection, and the creation of crystalline constructs shaped by the user's romantic attachments, with the power intensifying through genuine emotional bonds. The gem or ring also enables of loved ones by encasing them in violet crystals, though this risks corrupting the wielder with possessive instincts if love turns obsessive. Key story arcs highlight the mantle's shift from villainy to heroism within the Green Lantern mythos. During the Sinestro Corps War (2007-2008), the Star Sapphire Corps was formally established as allies to the s, with Ferris playing a pivotal role in defending against fear-based threats by leveraging love's restorative power. In Green Lantern: Emerald Warriors (2010), Ferris collaborated with other Lanterns to explore uncharted space, confronting threats that tested the balance between love and other emotions. More recently, in the Green Lantern vol. 9 series (2023-ongoing), Ferris reactivated her Star Sapphire powers in 2024 to rescue from cosmic enforcers, reaffirming her heroic status amid interstellar conflicts.

Abin Sur

Abin Sur is a fictional superhero in the DC Comics universe, an Ungaran alien who served as a member of the and the predecessor to as the ring-bearer for Space Sector 2814. A red-skinned humanoid from the planet Ungara, he was originally a history professor before being selected for the Corps due to his strong willpower and sense of justice. Abin Sur first appeared in Showcase #22 (September–October 1959), created by writer John Broome and artist , where he crash-lands his spacecraft on Earth after sustaining mortal injuries in battle, prompting his power ring to seek a worthy successor. This event marked the beginning of the modern era on Earth. Throughout his tenure as a , Abin Sur exemplified heroic valor by confronting interstellar threats and upholding the Corps' oath to protect all life in his sector, often relying on his intellect and historical knowledge to outmaneuver foes. He played a pivotal role as the mentor to Thaal , training the Korugarian in the ways of the ring during Sinestro's early days as a Lantern, though their philosophies on justice diverged over time. His life and death have been explored in flashbacks across Green Lantern vol. 2, including issues that delve into his battles against cosmic entities and his pursuit of ancient prophecies foretelling events like the . Abin Sur's fatal crash on , caused by wounds from a confrontation with the alien criminal , not only ended his life but also ignited a legacy of human involvement in the . Abin Sur possessed the standard abilities of a Green Lantern, empowered by his willpower-fueled ring, which enabled flight through space, energy projection, protective force fields, and the manifestation of solid-light constructs for combat or utility. Though deceased, his enduring influence persists through the ' records, occasional spectral or construct-based reappearances in stories, and his son Amon Sur, whose path diverged into rage-fueled . In recent years, variants of Abin Sur have appeared, such as the heroic survivor in the Flashpoint timeline who allies with against the , and a judgmental entity in who assesses Earth's worthiness.

Amon Sur

Amon Sur is an Ungaran supervillain in DC Comics, best known as the son of the late and a bitter enemy of the . Harboring deep resentment toward the Corps for claiming his father's life and legacy, Amon channels his fury into criminal activities and direct confrontations with Lanterns, embodying a personal vendetta that contrasts with his father's heroic duty. His story explores themes of familial neglect, rejection, and unchecked anger within the expansive mythos. Amon Sur's origin traces back to his upbringing on the planet Ungara, where he witnessed his father Abin Sur's devotion to the at the expense of family life, fostering early bitterness. Following Abin Sur's death—which briefly references the paternal hero's final moments—Amon inherited the power ring but rejected its call to heroism, viewing it as a symbol of the Corps' interference. Instead, he embraced a life of crime, becoming a notorious figure in Ungaran circles. Amon made his in Green Lantern vol. 4 #25 (December 2008), created by writer and artist , marking his debut amid the introduction of new emotional spectrum forces. In his biography, Amon Sur's vengeance against the drives much of his narrative arc, manifesting in rage-fueled attacks on Lantern outposts and individual members whom he blames for his father's fate and his own sidelining. Captured multiple times by Corps forces, he repeatedly escapes to orchestrate ambushes and sabotage operations, often targeting symbols of Green Lantern authority to assert his dominance. His antagonism peaks in encounters with , whom he sees as an unworthy usurper of his birthright, leading to brutal clashes that highlight his unyielding hatred. Amon's actions underscore a personal crusade, distinguishing him from broader interstellar threats by rooting his motivations in familial betrayal. Amon Sur possesses the red power ring of rage, a artifact from the emotional light spectrum that amplifies his inherent fury into tangible destructive force. This ring allows him to generate constructs—viscous, corrosive manifestations of his anger that can form weapons, shields, or projectiles capable of overwhelming opponents through sheer ferocity. Unlike standard energy constructs, these plasma-based creations corrode willpower-based defenses, making Amon a particularly dangerous foe for Green Lanterns, as his rage directly counters their oath-bound resolve. The ring also enhances his physical attributes, granting flight, enhanced durability, and the ability to spew rage plasma from his mouth as an offensive breath. Key stories featuring Amon Sur include his role in the crossover event (2009–2010), where his rage-fueled assaults on the Corps escalate amid the undead Black Lantern invasion, forcing unlikely alliances among Lantern factions. He also appears prominently in the Red Lanterns miniseries and ongoing series (2011–2013), written by , exploring his integration into rage-dominated conflicts and further antagonizing the Universe through targeted vendettas. These narratives emphasize Amon's evolution from a lone criminal to a symbol of emotional extremism, with his attacks serving as pivotal moments in Corps-wide crises.

Salaak

Salaak is a four-armed extraterrestrial from the planet Slyggia, serving as a veteran member of the with a focus on administrative duties. A Slyggian by species, he was created by writer and artist Joe Staton, making his debut in Green Lantern vol. 2 #149 (February 1982), where he is introduced as a protocol-obsessed bureaucrat assigned to Sector 1418 but soon reassigned to Oa as the Corps' record-keeper. Throughout his history, Salaak has assisted in key operations, including defending Oa during crises and managing Corps logistics amid threats like the invasion. He endured the near-total destruction of the during the events of in vol. 3 #48-50 (1994), remaining on Oa to preserve records and aid survivors. Following the crossover (2009-2010), where he helped repel the Black Lantern assault on Oa in vol. 3 #35-42, Salaak returned as a key advisor to the , overseeing the reformation and operations of the revitalized Corps. Salaak possesses standard Green Lantern abilities derived from his power ring, including flight through space, generation of protective energy fields, and creation of solid green energy constructs limited only by his willpower. His four arms enhance his efficiency in ring usage, allowing simultaneous manipulation of multiple constructs or tasks, which underscores his logistical expertise. Stationed permanently on Oa, Salaak functions as the central hub for Green Lantern bureaucracy, maintaining the Book of Oa and enforcing interstellar protocols to ensure the Corps' 7,200 members operate cohesively across 3600 space sectors. His dour, rule-bound demeanor frequently injects into narratives, as his multiple limbs comically juggle paperwork or gadgets during high-stakes scenarios.

Saint Walker

Saint Walker, also known as Bro'Dee Walker, is a fictional character in DC Comics, introduced as the first member of the , an organization powered by the emotional spectrum's blue light of hope. Hailing from the planet Astonia in Sector 1, he embodies unwavering optimism and serves as a spiritual leader who inspires others amid despair. Created by writer and artist , Walker debuted in (vol. 4) #25 in December 2007, marking the expansion of the emotional spectrum in Green Lantern lore. Walker's origin is rooted in tragedy and resilience on his dying homeworld. As a priest on Astonia, whose sun was failing and whose leaders had surrendered to hopelessness, Bro'Dee rallied his people to construct a massive ark for evacuation. In the ensuing chaos, he tragically lost his wife and children, yet his unyielding hope caught the attention of the Guardians Ganthet and , who selected him as the inaugural . Empowered by his new ring, Walker reversed the sun's decay, saving Astonia and establishing the ' mission to propagate hope across the universe. Throughout his biography, he travels as a wandering preacher, aiding the in interstellar conflicts while grappling with his personal losses, often providing emotional support to bolster allies' resolve during crises. Walker's abilities stem from his Blue Lantern power ring, which draws energy from hope to generate protective constructs, flight, and energy projection. Unlike other Corps rings, the blue ring amplifies the willpower of nearby rings, supercharging their constructs and enhancing overall effectiveness in battle. It also enables unique feats like draining energy from hostile spectrum sources or creating healing auras to mend physical and emotional wounds, though its full potential requires proximity to green energy. In major story arcs, Saint Walker played a pivotal role in Blackest Night (2009–2010), where his hope countered the necrotic black energy of the Black Lanterns, helping to resurrect fallen heroes and restore balance during the war against Nekron. During Wrath of the First Lantern (2013), he supported the united Lantern Corps against the ancient entity Volthoom, using his ring to sustain hope among his comrades and protect innocents from the First Lantern's reality-warping despair.

Sayd

Sayd is a female Guardian of the Universe, one of the immortal Oans responsible for overseeing the Green Lantern Corps and maintaining order across the cosmos. She first appeared as a distinct character during the events of the Sinestro Corps War, highlighting her role among the council's more emotionally restrained members. Unlike most Guardians, who suppress emotions to uphold their impartiality, developed deep attachments, including a romantic bond with fellow Guardian Ganthet. This emotional vulnerability led to conflict with the Oan council, as she and Ganthet challenged the rigid conformity enforced by their brethren, ultimately resulting in their for violating the Guardians' of detachment. Following their banishment, and Ganthet relocated to the planet Odym, where they channeled their innate powers to create the first blue power ring, founding the as a force dedicated to amplifying hope and supporting the Green Lanterns against emerging threats like the . In this new role, helped recruit initial members, such as , and guided the corps' early missions to bolster willpower-based constructs with the restorative energy of hope. Later, during the crisis, assumed guardianship over the Orange Lantern Corps of avarice, binding herself to to contain his greed-fueled rampages and prevent further chaos. As a Guardian, Sayd possesses immortality, allowing her to endure for billions of years without aging, along with superhuman intellect that grants near-omniscience regarding universal affairs. She can manipulate cosmic energies psionically, generating powerful blasts capable of incapacitating foes, projecting force fields, and altering matter on a grand scale, all without the need for external tools like power rings. After her exile and involvement with the Blue Lanterns, Sayd's abilities extended to forging and empowering hope-based rings, though she primarily relies on her inherent Oan physiology rather than wielding a personal blue ring. In her oversight of the Orange Lanterns, she demonstrated the capacity to interface with avarice energy, suppressing its destructive tendencies through her willpower. Sayd played a pivotal role in the , where her emerging doubts about the Guardians' methods foreshadowed the council's fractures amid the fear spectrum's rise. Her creation of the proved essential during the War of Light, enhancing effectiveness against multicolored threats and aiding in the containment of entities like the . In subsequent events, such as the Twilight of the Guardians arc, Sayd collaborated with Lanterns like to rescue fellow exiles, underscoring her shift from cosmic authority to a more compassionate ally in the universe's defense.

The Flash Universe Characters

Leonard Snart

Leonard Snart, better known as , is a supervillain and recurring adversary of the Flash in DC Comics. As the self-appointed leader of the Rogues, a collective of Flash's villains including and , Snart is characterized by his strict code of honor, avoiding unnecessary violence against innocents while pursuing high-stakes heists. His ingenuity in cryogenic technology and tactical mind make him a formidable foe, often clashing with Barry Allen in Central City. Snart's origin traces back to a troubled childhood marked by an abusive, alcoholic father who instilled in him a of as a survival mechanism. Seeking to exploit the Flash's speed vulnerability to friction-generated , Snart developed a sophisticated cold gun using a stolen , which allowed him to fire blasts capable of reaching temperatures. He debuted as in Showcase #8 in June 1957, created by writer John Broome and artist , immediately targeting the Flash for robbery schemes. Throughout his biography, Snart has solidified his role as the Rogues' leader, guiding the group through various criminal enterprises and moral dilemmas, including occasional alliances with heroes against greater threats. He has been involved in time travel escapades, such as navigating altered timelines and multiversal conflicts that test the Rogues' loyalty. In the Flashpoint event, an alternate timeline saw Snart reformed as the heroic Citizen Cold, a vigilante protecting Central City from supervillains in the absence of the Flash. Post-Flashpoint, he continued leading the Rogues in stories exploring their anti-heroic evolution, though often reverting to villainy. Captain Cold possesses no superhuman powers, relying instead on his custom cryogenic weaponry and tactical brilliance. His cold gun generates fields of cold, capable of flash-freezing objects, creating ice barriers, or slowing molecular motion to impede speedsters like the Flash. Snart's suit provides against his own devices, and his criminal expertise enhances the Rogues' coordinated operations. Key story arcs featuring Snart prominently include ' run on The Flash vol. 2 (1990s–2000s), where he navigates Rogues' internal dynamics and battles with , and : Rogues' Revenge (2008), in which Snart leads the team in a quest for vengeance against and the after being framed for the murder of . In recent adaptations, Leonard Snart appears as in The CW's The Flash television series (2014–2023), portrayed by , where he is depicted as a calculating criminal mastermind who evolves into an anti-hero, joining the team and sacrificing himself in a time-travel arc. He shares a sibling bond with his sister Lisa Snart, who operates as the villain .

Lisa Snart

Lisa Snart, better known by her alias Golden Glider, is the younger sister of Leonard Snart, aka Captain Cold, and a longtime adversary of the Flash family of speedsters in DC Comics. A former champion figure skater, she adopted her villainous persona following the death of her lover, Roscoe Dillon (the Top), during a confrontation with Barry Allen (the second Flash). This tragedy fueled her initial vengeance against the Flash, with her resolve intensified in later tales by the presumed death of her brother Leonard, prompting her to arm herself with advanced skating technology to pursue her vendetta. Golden Glider debuted in The Flash #250 (June 1977), created by writer Cary Bates and artist Irv Novick. Throughout her early career, Golden Glider operated as a cunning villain, repeatedly clashing with the Flash using her specialized gadgets to counter his speed. She was killed off-panel by the villain Chillblaine in The Flash #113 (May 1996), an event that deeply affected her brother, who avenged her by slaying the killer. During the crossover event, Lisa was temporarily resurrected as a Black Lantern corpse in Blackest Night: The Flash #3 (April 2010), joining other undead Rogues in attacking the living before being destroyed once more by . In the reboot, she returned with enhanced abilities gained from a lab explosion, marking a shift in her character from pure antagonist to antihero; she has since aided the Flash in select conflicts while grappling with her criminal past, including recent appearances in the Absolute Flash series (as of 2025). Golden Glider's abilities primarily stem from her signature vibra-skates, experimental footwear developed with assistance from her brother that enable her to glide across air or solid surfaces at superhuman velocities comparable to the Flash's. These skates also project protective force fields capable of deflecting high-speed attacks and projectiles, allowing her to create temporary barriers or holographic decoys during battles. In post-New 52 continuities, she gained innate powers including for reconnaissance and phasing through objects, further augmenting her mobility and evasion tactics without relying solely on technology. Notable appearances include the "Terminal Velocity" arc in The Flash #95–100 (1995), where Golden Glider's schemes contribute to Wally West's desperate entry into the Speed Force, testing the limits of speedster heroism. Her legacy endures in "Blood Will Run" (The Flash #164–169, 2001), a storyline that reflects on the personal toll of her villainy and death within the broader Flash mythos, highlighting themes of loyalty and redemption. These tales underscore her evolution from a grief-driven foe to a complex figure capable of uneasy alliances.

Caitlin Snow

Caitlin Snow is a prominent character in the , particularly in the television series The Flash, where she is portrayed as a brilliant bioengineer and medical doctor working at S.T.A.R. Labs. Introduced in the series premiere, Snow assists Barry Allen following his transformation into the Flash after the S.T.A.R. Labs explosion, initially believed to have granted her latent abilities. Her first comic book appearance occurred in Fury of Firestorm: The Nuclear Men #19 (June 2013), where she is depicted as a S.T.A.R. Labs scientist who gains cryokinetic powers after an accident in the , though her role in comics has expanded beyond initial minor appearances, including a reintroduction in Titans #19 (January 2025) as part of the . Throughout The Flash seasons 1 through 9, Snow's biography centers on her internal conflict with her alter ego, Killer Frost, a more aggressive persona with cryokinetic abilities that emerges under stress. In season 1, she joins Team Flash as the team's physician, mourning the presumed death of her fiancé Ronnie Raymond during the accelerator incident, while providing scientific support to Barry's vigilante efforts. Her romantic ties deepen in season 2 with Ronnie's return as Firestorm, leading to their marriage before his sacrifice against Zoom, and later with Hunter Zolomon (posing as Jay Garrick), who manipulates her emotionally. The Killer Frost persona first manifests in season 3 during a confrontation with Savitar, forcing Snow to seek a cure from the villain Alchemy, though she briefly aligns with Savitar before rejoining Team Flash upon regaining control. Snow's struggle intensifies in season 4 as she attempts to suppress through experimental treatments, but ultimately accepts the duality, allowing to emerge as an ally in battles against threats like . Season 5 reveals her powers originated in childhood from cryogenic experiments conducted by her father, Thomas Snow, who faked his death and returns as , prompting a family confrontation that solidifies her integration of both identities. In seasons 6 and 7, operates more independently within Team Flash, developing a romantic relationship with Mark Blaine (Chillblaine) and aiding against crises like the Crisis on Infinite Earths and the Negative Forces. By seasons 8 and 9, the personas diverge further: sacrifices herself to stop a villainous threat, leading to the emergence of a new entity, Khione, a nature goddess who embodies Snow's compassionate side and helps restore balance in Central City. Snow's abilities, primarily manifested as , include cryokinesis, allowing her to generate and manipulate ice for projectiles, barriers, and freezing opponents on contact. She also possesses superhuman durability, enabling her to withstand extreme cold and physical trauma that would harm ordinary humans, as well as thermokinesis to absorb heat for power enhancement. These powers are amplified when Frost's persona dominates, granting enhanced strength and agility, though prolonged use risks emotional instability and physical exhaustion.

Savitar

Savitar is a in the DC Comics universe, primarily known as an adversary of the Flash family of speedsters. He first appeared in The Flash vol. 2 #108 (December 1995), created by writer and artist Oscar Jimenez.

Origin and Biography

In the comics, Savitar originated as an unnamed Cold War-era for an country during the mid-20th century. While flying an experimental , his plane was struck by lightning, granting him access to the Speed Force, the extradimensional energy source that empowers all speedsters. Obsessed with his newfound abilities and the concept of speed, he adopted the name Savitar after , the Hindu deity of motion, and developed a , proclaiming himself the god of speed. He established the Thunderbolt Agents, a that worshipped the Speed Force, recruiting followers by bestowing limited speed powers upon them and training them as speedster assassins who wielded edged weapons. Savitar's primary conflict in the comics arises during the "Dead Heat" storyline, where he emerges from seclusion to challenge , the third Flash, by siphoning Speed Force energy from multiple speedsters, including West, Jay Garrick, and , in an attempt to fully claim the Speed Force for himself. His aids him in these battles, but Savitar is ultimately defeated and imprisoned within the Speed Force during the events of The Flash: Rebirth (2009) by writer and artist . Following the 2011 reboot and , Savitar was reintroduced in The Flash Annual #1 (2018), continuing to menace speedsters in subsequent stories as a Speed Force entity. In the Arrowverse television adaptation on The Flash (CW, 2014–2023), Savitar's backstory diverges significantly, portraying him as a time remnant—a discarded duplicate—of Barry Allen created in a future timeline after Iris West's death. This version forms the Cult of Savitar, a fanatical group that reveres him as a deity, and engages in a prolonged conflict with Team Flash throughout season 3 (2016–2017), manipulating time and events to ensure his own creation and dominance. His identity as a future Barry Allen clone is revealed in the episode "I Know Who You Are" (season 3, episode 20), leading to his eventual defeat when Barry traps him in the Speed Force.

Powers and Abilities

Savitar possesses advanced Speed Force abilities, allowing him to move at velocities approaching light speed, surpassing many conventional speedsters in raw velocity and control. He can absorb and motion from objects or individuals, temporarily lending this stolen speed to his followers to enhance their abilities or redirecting it to create offensive blasts of Speed Force lightning. Additionally, Savitar has the unique capacity to sever other speedsters' connections to the Speed Force, temporarily depowering them, as demonstrated in his confrontations with the Flash. His signature suit of armor, forged from solidified Speed Force energy, provides protection against the physical toll of super-speed travel, such as and air resistance, while also enabling him to generate protective force barriers that can withstand high-impact attacks. In the TV series, these powers are amplified, including accelerated and the ability to foresee future events through time remnants, further emphasizing his manipulative and prophetic god-like persona.

Green Arrow Universe Characters

Roy Harper

Roy Harper is a prominent DC Comics character, best known as the original incarnation of Speedy, the teenage sidekick to , and later as the independent heroes and Red Arrow. Orphaned as a young child following his father's death in a while serving as a forest ranger, Harper was adopted and raised by Brave Bow, a shaman on a reservation in , where he developed exceptional survival skills and prowess from an early age. His exceptional talent led him to encounter , becoming his protégé in the fight against crime. Harper debuted in #73 (November 1941), co-created by writer and artist . Throughout his early career, Harper operated as Speedy alongside , participating in numerous adventures that established him as a skilled vigilante and founding member of the . In a groundbreaking storyline during the 1970s, Harper's character faced severe personal turmoil, developing a addiction amid the pressures of superhero life and isolation, as explored in the two-part arc "Snowbirds Don't Fly" in Green Lantern/Green Arrow #85-86 (August-September 1971), written by Denny O'Neil with art by . This narrative highlighted social issues like drug abuse, leading to Harper's estrangement from his mentor and a path toward recovery through therapy and self-reflection. Following his rehabilitation, Harper transitioned to solo operations under the alias , emphasizing his growth into an autonomous hero; he joined the Outsiders team in Outsiders vol. 3 #1 (August 2003), where he contributed his expertise to high-stakes missions against global threats. As a father to Lian Harper—first appeared as a baby conceived with the assassin (Jade Nguyen) in New Teen Titans vol. 2 #21 (June 1986)—Harper balanced vigilantism with parenthood, adopting the Red Arrow identity in Justice League of America vol. 2 #7 (May 2007) to symbolize his maturity and commitment to legacy while raising his daughter. As of 2024, Harper continues as Arsenal in Team Arrow stories, with Lian revived following her death in 2009. Harper possesses no superhuman powers but excels as a master archer with near-unrivaled precision, capable of hitting targets at extreme distances or in motion. He is proficient with an array of trick arrows, including explosive, net, and EMP variants, which he designs and modifies himself due to his background in . Additionally, Harper is a highly trained hand-to-hand combatant, versed in multiple , and adept with various firearms and melee weapons, making him a versatile operative in both ranged and close-quarters scenarios. Key stories in Harper's arc include the socially conscious addiction narrative in Green Lantern/Green Arrow #85-86, which earned acclaim for addressing real-world issues in , and his tenure with the Outsiders in the 2003 series, where he provided tactical leadership and personal depth amid team dynamics. Other pivotal tales feature his fatherhood journey in New Teen Titans vol. 2 #21 and subsequent issues, showcasing his evolution from sidekick to family man and member. His original Speedy mantle was briefly succeeded by Mia Dearden in later years.

Mia Dearden

Mia Dearden is a fictional character in DC Comics, serving as the second Speedy and the adopted daughter and sidekick of Green Arrow (Oliver Queen). Introduced as a troubled teenager escaping a life of abuse and exploitation on the streets of Star City, she represents themes of resilience and redemption in the Green Arrow mythos. Created by writer Kevin Smith and artist Phil Hester, Dearden debuted in Green Arrow vol. 3 #2 (May 2001), where she is rescued by Queen after attempting to steal from him during his "Quiver" storyline return from the dead. Dearden's origin is marked by profound hardship; she endured years of abuse from her father before running away at age 11, leading to a life of homelessness and forced prostitution. During this period, she contracted HIV, a condition that later becomes central to her character development, highlighting issues of health stigma and personal strength in superhero narratives. Queen, recognizing her potential and vulnerability, adopts her and provides a stable home, initially resisting her desire to fight crime but eventually training her as his partner. Against his initial objections, she assumes the mantle of Speedy in Green Arrow vol. 3 #45 (2004), partnering with Connor Hawke (Green Arrow II) to protect Star City. Her biography expands into team dynamics when she joins the Teen Titans in Teen Titans vol. 3 #21 (2005), where she forms bonds with young heroes like Tim Drake (Robin) and struggles with disclosing her HIV status to the team, as explored in Teen Titans #23 (2005). This arc underscores her growth from street survivor to confident vigilante, balancing illness management with heroic duties. She briefly explores independence by aiding in various crises, including the interrupted wedding of Green Arrow and Black Canary in the Green Arrow/Black Canary Wedding Special (2007), where she serves as a bridesmaid amid a villainous attack. As of March 2024, Dearden returned as Speedy in Green Arrow vol. 6 #10, rejoining the family post-New 52 hiatus. Dearden possesses no superhuman powers, relying instead on rigorous training from Queen and her innate street-honed instincts. She is an expert archer, proficient with both bows and crossbows, often employing trick arrows in combat similar to her mentor. Her abilities also include advanced acrobatics for evasion and mobility, as well as hand-to-hand skills that make her a formidable fighter despite her youth. These talents enable her to contribute effectively in high-stakes battles, as seen in her tenure and solo confrontations with threats like (Red Hood). Mia Dearden succeeds Roy Harper as Speedy, bringing a modern perspective focused on social issues like youth exploitation and health challenges to the role.

Legion of Super-Heroes Characters

Saturn Girl

Saturn Girl, whose real name is Imra Ardeen, is a fictional character appearing in American comic books published by DC Comics, primarily as a founding member and leader of the Legion of Super-Heroes in the 30th and 31st centuries. Hailing from Titan, Saturn's largest moon, where all inhabitants possess innate telepathic abilities, Imra stands out as one of the most powerful mentalists of her race due to her disciplined training and exceptional control. She first appeared in Adventure Comics #247 (April 1958), created by writer Otto Binder and artist Al Plastino, in a story where she, along with Cosmic Boy and Lightning Lad, travels from the future to the 20th century to recruit Superboy into their team as a gesture of admiration for his heroism. As a co-founder of the Legion of Super-Heroes, Imra adopts the codename Saturn Girl to reflect her planetary origin, establishing herself as the team's initial leader and strategist, often using her powers to coordinate missions and detect threats. In her biography, Imra develops a romantic relationship with fellow Legionnaire Lightning Lad (Garth Ranzz), whom she marries in a depicted across multiple storylines, solidifying their partnership both personally and professionally. The couple time-travels to the present day on several occasions, including interventions to aid contemporary heroes, and in timelines, they raise children who inherit similar powers, though these elements vary by continuity. Following the reality-altering event of Zero Hour: Crisis in Time! (1994), alternate versions of Imra emerge in rebooted Legion narratives, where she retains her core traits but adapts to new team dynamics, such as leading a more militarized Legion against interstellar threats. Throughout her history, Imra embodies themes of responsibility and foresight, frequently sacrificing personal safety to protect the and safeguard the timeline from paradoxes. Saturn Girl's primary powers revolve around , enabling her to read surface thoughts, delve into deep subconscious memories, and project her own mental communications over vast distances, often manifesting as audible voices within others' minds. She can exert mind control to influence actions or implant suggestions, create realistic illusions to deceive enemies, and, in heightened states, achieve limited by scanning probable future outcomes through collective probabilities. These abilities, rated at the highest "tenth level" by Titanians, allow her to interface with technology via mental commands and shield allies from psychic assaults, making her indispensable in both combat and espionage scenarios within the Legion. Prominent appearances include vol. 4 (August 1984–October 1989), where Imra serves as the team's elected leader during a period of internal strife and external invasions, showcasing her strategic use of to resolve conflicts like the Legion's relocation to Winath. In #1–5 (September 2008–February 2009), written by with art by , she plays a pivotal role in uniting three distinct versions of the Legion across timelines to combat and the Time Trapper, leveraging her precognitive visions to orchestrate a multiversal alliance.

Shadow Lass

Shadow Lass, whose real name is Tasmia Mallor, is a fictional superheroine in , primarily associated with the in the 31st century. As the princess and hereditary champion of the planet Talok VIII, she possesses innate abilities to generate and manipulate shadows, which she uses to protect her world and the United Planets. Her character embodies themes of duty, sacrifice, and redemption, often exploring the consequences of wielding immense power in the face of interstellar threats. Tasmia Mallor's origin traces back to her role as the descendant of Talok VIII's traditional shadow champions, trained from youth to harness ancestral shadow powers. While off-world, her home planet was invaded and conquered by the , a notorious team of supervillains, leading to widespread devastation. Upon returning, Tasmia absorbed every shadow across Talok VIII to unleash a cataclysmic wave of darkness that expelled the invaders, but this desperate act stripped the planet of all shadows, plunging it into ecological and societal tragedy as natural light cycles were disrupted. Seeking atonement and aid to restore her world's balance, she applied to and joined the , debuting as a full member in #365 after an initial cameo as a in #354 (March 1967). In her Legion tenure, Tasmia developed a romantic relationship with Brainiac 5, the team's brilliant Coluan strategist, marked by mutual shyness and intellectual compatibility that deepened during early missions. She later assumed a deputy leader role within the Legion, providing tactical support and diplomatic insight drawn from her royal background on Talok VIII. Her personal life intertwined with Legion duties, including a significant partnership with Mon-El, though her bond with remained a pivotal emotional anchor amid team conflicts. Shadow Lass's powers center on shadow manipulation, allowing her to generate fields of impenetrable that obscure vision and disorient foes, often extending over large areas for strategic advantage. She can render herself intangible by merging with shadows, evading physical attacks and traversing solid matter, while also shaping into solid constructs for offense or defense. These abilities, amplified by her emotional state, enable flight through shadow propulsion and the creation of blinding bursts or protective barriers. Key story arcs highlight Tasmia's growth and challenges. In the Legion Lost miniseries (2001), she is among a group of Legionnaires stranded in the after a mission gone wrong, where she grapples with isolation and uses her powers to combat temporal threats while forging unexpected alliances. Post-Crisis on Infinite Earths reboots in the 1980s and 1990s recontextualized her backstory, portraying her as a more introspective figure haunted by Talok VIII's shadowless plight, with altered dynamics in Legion hierarchies that emphasized her diplomatic prowess over raw power.

Sun Boy

Sun Boy (Dirk Morgna) is a superhero in DC Comics, primarily known as a member of the Legion of Super-Heroes, a team of teenage superheroes operating in the 30th and 31st centuries. Created by writer Jerry Siegel and artist Jim Mooney, he first appeared in Action Comics #276 (May 1961), where he was introduced as one of Supergirl's "super girl-friends" in a backup story. His full integration into the Legion occurred in subsequent Adventure Comics issues, establishing him as a core team member with a focus on solar-based abilities. Dirk Morgna, an native, acquired his powers during his teenage years while working as an assistant at his father's . He uncovered illegal experiments by Dr. Zaxton Regulus involving radioactive gold and , leading to an explosion that bathed him in and granted him the capacity to generate internally. This origin was revealed in Adventure Comics #348 (September 1966). Morgna joined the shortly thereafter, adopting the codename . Throughout his early adventures, he developed a reputation as within the team, characterized by his flamboyant, attention-seeking demeanor and frequent romantic entanglements, often providing levity amid the Legion's high-stakes missions against interstellar threats. In one notable early storyline, temporarily lost his powers after overexerting them to melt a villain's statue, forcing him to resign from the until they returned, as depicted in Adventure Comics #302 (November 1962). He has died and been resurrected multiple times across various continuities, including sacrificial acts in battles. Sun Boy's powers revolve around the manipulation of , which he generates from within his body rather than absorbing it externally. He possesses heat vision capable of melting metals or incinerating targets, flight achieved by expelling superheated gases for , and the ability to unleash solar blasts ranging from intense light bursts to devastating heat waves that can simulate stellar flares. These abilities were prominently showcased in his debut and early Legion tales. Key stories featuring Sun Boy include repeated confrontations with the of Super-Villains, a criminal mirroring the heroes' team structure; he played a pivotal role in their initial defeat in Adventure Comics #372 (July 1968), using his energy projection to counter their coordinated assaults.

Sensor

Sensor Girl is the codename used by Wind'zzor, a member of the royal family of the planet Orando, when she rejoined the following the destruction of her homeworld by the Khunds. Originally possessing illusion-casting abilities that could affect all five senses of others, Projectra's powers were amplified after she petitioned the goddess Cilia for aid in her quest for vengeance, granting her enhanced personal senses including , the ability to perceive through illusions, and detection of distant or hidden events. She adopted the Sensor Girl identity to test the Legion's resolve without revealing her royal status or prior membership, serving in undercover roles that emphasized and sensory manipulation within the team. Her first appearance as Sensor Girl occurred in Legion of Super-Heroes vol. 3 #14 (September 1985), where she was introduced as a mysterious applicant recommended by , concealing her true identity and origins to integrate into the 's ranks. Projectra's biography as Sensor Girl is marked by her strategic use of anonymity to infiltrate and support missions, including key battles against the and internal threats, while grappling with the trauma of losing her husband and her planet. She shares close professional ties with Shrinking Violet through their mutual involvement in the Legion Espionage Squad, collaborating on covert operations that leverage their respective stealth and sensory abilities. In the post-Zero Hour continuity, —still Jeka Wynzorr—reemerges with a serpentine physiology native to Orando's , disguising herself as a during tryouts before a Hypertaxis energy exposure mutates her into a semi- form with a snake-like lower body. Her powers expand to include limited and immunity to mental control, enabling further undercover work amid the 's rebuilding efforts against threats like Universo. Key arcs highlight her role in Legion World reconstruction and defending against interstellar invasions, underscoring her evolution from illusionist royalty to a perceptive specialist within the team.

Shift

Shift is a character from the who travels through time to join the in the 31st century, establishing him as an outsider among the team's future-born members. He first appeared in Legion of Super-Heroes vol. 5 #1 (October 2005), marking the start of his role in the team's dynamics during the "Threeboot" continuity reboot. In his biography, he grapples with insecurity stemming from his unconventional powers and temporal displacement, often feeling like an interloper in the Legion's high-tech society. This personal struggle is compounded by romantic interests that highlight his emotional vulnerability, adding layers to his character as he navigates relationships within the team. His story arcs emphasize themes of adaptation and belonging, particularly in the Legion of Super-Heroes (2005) series, where time travel elements briefly underscore his journey from the present to the future. Shift's abilities center on density shifting, allowing him to alter his body's and solidity for phasing or hardening effects, combined with size alteration that enables him to grow or shrink as needed for or stealth. These powers facilitate shapeshifting-like transformations, though they are rooted in physiology rather than innate , distinguishing his physical adaptability from other Legionnaires. Key stories in the 2005 Legion series showcase these abilities in team missions, reinforcing his utility despite his outsider insecurities.

Hawkman/Hawkwoman Universe Characters

Shiera Sanders

Shiera Sanders is the incarnation of , a superheroine who debuted as the romantic interest and eventual partner of an archaeologist empowered by ancient artifacts. Created by writer and artist Dennis Neville, she first appeared in #1 in January 1940, initially as a civilian secretary before adopting her heroic identity. As Shiera Sanders, she worked as the secretary to archaeologist Carter Hall in a New York museum, where she uncovered fragments of a mysterious "ninth metal" from an Egyptian —artifacts dating back to ancient times that granted extraordinary abilities when fashioned into wings and a belt. This discovery allowed her to take flight and join the fight against crime, officially becoming in All-Star Comics #5 in 1941. Her origin ties into a cycle of stemming from an ancient Egyptian , where she and her counterpart were doomed to be reborn repeatedly across eras due to a betrayal involving the ninth metal. Throughout her Golden Age adventures, Shiera Sanders served as a founding member of the (JSA), contributing her aerial combat prowess to World War II-era battles against and super-villains in titles like All-Star Comics. Post-war, her story evolved with DC's expansions, emphasizing her immortal soul's journey; after her initial death, Shiera's essence reincarnated into the body of Saunders, a young woman who became the modern and continued her legacy as a JSA member. This reincarnation cycle allowed Shiera's consciousness to partially merge with Kendra during key crises, blending their identities until, following their deaths and reanimation as Black Lanterns in (2009-2010), Shiera and Carter were fully resurrected in new bodies during Brightest Day (2010), briefly empowered by the White Lantern before additional conflicts led to their temporary demise. Her biography underscores themes of eternal love and duty, with Shiera's spirit persisting beyond physical death to guide successors like Kendra. Shiera Sanders possesses powers derived primarily from the Nth metal (originally termed "ninth metal" in her era), an substance from that enables flight through a pair of metallic, feathered wings strapped to her back, allowing speeds up to 600 miles per hour and precise aerial maneuvers. The metal also grants enhanced physical attributes, including sufficient to lift several tons, rapid healing from injuries, and heightened endurance in combat. Central to her abilities is the reincarnation process, a mystical that ensures her soul returns in new bodies across lifetimes, preserving her memories and skills while adapting to contemporary threats. She is an expert in medieval weaponry, particularly the mace, and excels in and tactical strategy, making her a versatile fighter even without her wings. Key story arcs featuring Shiera Sanders highlight her role in ensemble heroics and personal mythology. In the JSA narratives, particularly the 1999 JSA series by , she appears as a spectral guide and temporary possessor of Kendra Saunders, aiding the team against threats like the and exploring her reincarnated bonds. The Hawkworld miniseries (1989) by Tim Truman, while primarily reimagining Thanagarian origins, retroactively influences Shiera's Earth-based lore by integrating Nth metal's cosmic properties into her Egyptian heritage, deepening the theme in later crossovers. These arcs cement her as a of enduring heroism, with her Golden Age exploits in Flash Comics and All-Star Comics establishing her as one of DC's pioneering female superheroes.

Kendra Saunders

Kendra Saunders is a superheroine in DC Comics, best known as the modern incarnation of , debuting as a member of the (JSA). Created by writers James Robinson and with artist Scott Benefiel, she first appeared in JSA Secret Files #1 in August 1999, where she is introduced as a young woman whose body becomes host to the reincarnated soul of Shiera Sanders, granting her access to ancient memories and positioning her as Hawkgirl. This merger establishes her as a distinct character, blending her contemporary identity with echoes of past Hawkgirl lives, though she forges her own path independent of prior incarnations. In her biography, Kendra operates as a fierce, independent hero with ties to the JSA, often serving as a key combatant in team efforts against global threats. As the granddaughter of Golden Age detective Speed Saunders, she inherits a legacy of adventure that informs her no-nonsense approach to vigilantism. Her life involves repeated cycles of death and resurrection due to the mystical properties binding her to the Hawkman lineage, including a notable demise during the Blackest Night event where she falls alongside Hawkman before being revived through cosmic intervention. These experiences underscore her resilience, as she repeatedly returns to battle, adapting her skills across multiple resurrections. Kendra's powers derive primarily from Nth metal artifacts, including mechanical wings that enable flight and enhanced aerial agility, allowing her to soar at high speeds and maneuver with precision in combat. She wields a signature Nth metal mace capable of generating electrical discharges to stun foes and disrupting mystical energies, making it effective against both technological and adversaries. The immortality curse tied to her soul ensures perpetual upon death, granting her accumulated tactical knowledge from prior lives while subjecting her to an endless cycle of rebirth and conflict. Key stories highlight Kendra's role in major DC events, such as the Black Adam War in the JSA series, where she fights alongside the Justice Society in the brutal conflict over Kahndaq, showcasing her as a frontline warrior against the anti-hero's regime. In Brightest Day, following her resurrection by the White Lantern, she grapples with her cursed existence and aids in restoring balance to the world, emphasizing themes of renewal and the burdens of immortality. These arcs cement her as a pivotal figure in the Hawkman/Hawkwoman universe, blending personal turmoil with heroic duty.

Greg Saunders

Greg Saunders, better known by his superhero alias , is a DC Comics character who originated as a Western-themed crimefighter blending traditions with urban . Created by writer and artist Mort Meskin, he made his debut in #42 in November 1941, marking him as one of DC's early original Silver Age heroes who transitioned from rural roots to modern superheroics. As a known as the Prairie Troubadour, Saunders embodies the archetype of the lone avenger, using his skills to combat injustice in both and city environments like New York. Born in to a father, Saunders was trained from a young age in marksmanship, lasso handling, and horsemanship, skills that defined his dual life. After his father's murder by outlaws during a gold shipment robbery, the young Saunders returned from his singing career in New York to track down and bring the killers to justice, adopting the masked identity of for the first time. He continued his crusade against crime, operating primarily in urban settings while maintaining his troubadour persona, often aided by his sidekick Stuff, the Chinatown Kid. During , Saunders joined the Seven Soldiers of Victory, a team that included heroes like the and , tackling threats such as the villainous Nebula Man in key arcs that highlighted his role in larger ensemble efforts. He also became a member of the , contributing to wartime patriotic adventures alongside other DC icons. Saunders' career extended into the postwar era, where he occasionally crossed paths with the through shared missions, though his primary affiliations remained with the Seven Soldiers and . In a pivotal event during the Crisis on Infinite Earths storyline, the Earth-Two version of sacrificed himself alongside other heroes to combat the , marking his death in the multiversal conflict that reshaped the . He has minor ties to the Hawkman universe, as later continuities establish him as the great-uncle of Saunders, the modern . Lacking superhuman powers, relies on peak human abilities honed from his Western upbringing, including exceptional marksmanship with dual revolvers, proficiency with a for restraining foes, and expertise in and vehicular pursuits on horseback or motorcycle. These traits made him a formidable opponent against gangsters, Nazis, and corrupt officials in his adventures.

Silver Scarab

The Silver Scarab is a heroic mantle in DC Comics, embodied by Hector Hall, son of and (Shiera Sanders Hall), drawing from the family's ancient Egyptian heritage and Nth metal artifacts. Created by writer and artist , Hector debuted as the Silver Scarab in All-Star Squadron #25 in September 1983, using a mystical scarab-inspired suit to honor his parents' legacy while fighting threats in the . This version emphasizes themes of inheritance and destiny within the Hawkman lineage, distinct from other scarab-based characters in DC's universe. In his biography, Hector Hall operates as a second-generation hero, initially joining Infinity, Inc., a team of legacy characters, where he battles organizations like and explores his family's reincarnated history. His adventures tie directly to the mythos, incorporating Nth metal for enhanced abilities and confronting mystical foes linked to . Hector's story evolves dramatically; after his death, his soul enters realm, leading to his transformation into the Sandman (Wesley Dodds' successor) and later , roles that deepen his connections to the (JSA) and broader magical elements of the . These shifts highlight his enduring role in ensemble narratives, including JSA crossovers involving the Dreamstream. Hector's powers as Silver Scarab stem from an Nth metal-infused suit resembling a silver scarab, granting flight via wings, , durability, and rapid healing similar to his parents. The suit enhances his physical prowess for aerial combat and allows energy projection for defensive blasts. Tied to the family's reincarnation curse, Hector inherits tactical knowledge and combat expertise from prior lives, excelling in mace wielding and strategic planning. His later identities amplify these with dream manipulation (as ) and vast magical artifacts (as ), making him a versatile guardian against both physical and supernatural threats. Key story arcs featuring the Silver Scarab underscore his place in the Hawkman family saga. In Infinity, Inc. (1984-1988) by and , Hector's debut arc involves clashing with the while grappling with his heritage, solidifying his heroic debut. Later, in JSA series by , his evolved forms contribute to battles against the and explorations of mystical realms, reinforcing themes of legacy. These narratives position the Silver Scarab as a bridge between roots and modern lore, appearing in family-centric crossovers like Hawkman (2002-2006).

Teen Titans and Young Heroes Characters

Slobo

Slobo is a fictional character in DC Comics, depicted as a teenage clone of the intergalactic Lobo, serving as a member of the team. Created by writer and artist Todd Nauck, he first appeared in Young Justice #38 (December 2001). Unlike his violent genetic template, Slobo exhibits a more restrained, rebellious demeanor, often acting as the team's mechanic while grappling with his unstable clone physiology. Slobo originated when the original Lobo was seemingly killed by Parademons on during a mission; drops of his blood regenerated into multiple clones, one of which de-aged into a teenager to align with the team's youthful roster. This clone, dubbed Slobo or "Li'l Lobo," joined as a wildcard ally, bringing brute force and technical expertise to missions but struggling with his lack of Lobo's full savagery, leading to internal conflicts and a search for identity. His clone nature caused rapid aging and degeneration, accelerating his physical decline and contributing to his humorless, brooding personality as he confronted his impending mortality. In key story arcs from the series (1998–2003), Slobo participated in battles against threats like the villainous Zand and interstellar conflicts, forming bonds with teammates such as and Secret while providing comic relief through his gruff, anti-authority quips. His arc culminated during the "" crossover event, where, weakened by degeneration and facing death, Slobo heroically intercepted Darkseid's omega beams meant for Secret, sacrificing himself in a burst of energy that transformed him into a statue and displaced him through time to the 853rd century headquarters of . This act solidified his redemption from Lobo's legacy, though he was later revealed to have survived in a petrified state, briefly regenerating before degenerating again. Slobo possesses a diluted version of Lobo's Czarnian , granting capable of lifting several tons, enhanced speed, stamina, and durability to withstand heavy impacts, along with accelerated that allows recovery from severe injuries. However, his clone instability limits these powers compared to the original, and he lacks Lobo's or space bike proficiency, relying instead on skills for vehicle repairs and gadgetry. These abilities made him a valuable asset in Young Justice's high-stakes adventures, emphasizing themes of clone angst and heroism over raw power.

Solstice

Solstice (Kiran Singh) is an Indian who wields photokinetic abilities, serving as a member of the with a focus on international team dynamics. Created by writer J.T. Krul and artist , she debuted in Wonder Girl #1 in January 2011, where she aided the during an archaeological expedition in uncovering ancient threats. Her introduction highlighted her cultural heritage, drawing from Hindu folklore elements previously unexplored in narratives. Kiran Singh's biography centers on her emergence as a hero amid personal and global challenges. Born in to archaeologist parents Vijay and Rani Singh, she discovered her powers during a family dig at ancient ruins, which activated latent traits tied to light energy. Escaping experimental captivity by the organization N.O.W.H.E.R.E., she trained under the , honing her skills to become a key operative in their fight against interstellar and corporate threats. Her journey emphasizes themes of self-discovery and cultural identity within a global superhero context. Solstice's powers revolve around light manipulation, enabling her to generate brilliant golden energy blasts, create constructs for offense or defense, and absorb ambient energy to amplify her output. She achieves flight by transforming her body into a luminous state, rendering her intangible and highly mobile. These abilities make her a versatile asset in team operations, particularly in low-light or energy-scarce environments. In major storylines, Solstice features prominently in the "The Culling" arc of (vol. 4, 2012–2013), where she battles N.O.W.H.E.R.E. alongside teammates like and , solidifying her role in the team's survival against genetic experiments. She later appears in the Teen Titans Academy series (2021–2023), joining as a student-turned-mentor figure, exploring interpersonal dynamics such as her bond with and confronting academy-based conspiracies. These arcs underscore her growth from novice hero to international liaison for the Titans.

Signal

Signal, whose real name is Duke Thomas, is a metahuman vigilante and the first daytime operative in the Bat-Family, distinguishing him from Batman's traditional nocturnal allies. Introduced as a promising young hero inspired by Batman, Duke operates primarily during daylight hours to complement the Dark Knight's nighttime activities in Gotham City. His integration into the Bat-Family represents a shift toward incorporating metahuman elements into Batman's non-powered team, emphasizing themes of legacy and community-driven vigilantism. Duke's origin traces back to his early involvement in Gotham's youth vigilante scene. During the chaotic events of "Endgame," his parents, Elaine and Doug Thomas, were exposed to the Joker's toxin, losing their sanity and being institutionalized, which profoundly affected Duke. His latent abilities, stemming from an inherited metagene caused by naturally occurring traces of Nth metal in the bloodstream, activated later amid the stresses of his vigilante career. He debuted as Signal in #1 in 2015, donning a distinctive yellow-and-black costume designed by Batman himself after proving his worth in training. As a former member of the initiative—a movement of teen vigilantes—Duke embodies a proactive, daylight-focused approach to crimefighting, patrolling Gotham's streets when shadows are minimal and focusing on prevention rather than reaction. Duke's powers stem from his metagene, enabling him to absorb at an accelerated rate through his eyes and manipulate it for various effects, including emission as blasts or illusions, enhanced sensory perception to detect movements in low , and even temporary by bending around himself. These abilities provide him with vision-based advantages comparable to those of more established heroes, allowing him to sense threats from afar and counter stealthy foes effectively. Unlike many Bat-Family members who rely on gadgets, Duke's innate traits make him a unique asset, particularly in bright environments where his powers peak. In major story arcs, Signal features prominently in All-Star Batman, where he aids Batman against a coalition of villains during an out-of-Gotham , showcasing his manipulation in high-stakes battles. As of 2025, he continues to appear in titles, including DC Power 2024, where he finds inspiration from an unexpected source, and recent issues of addressing Gotham's evolving threats. These narratives highlight Duke's growth from a novice to a reliable Bat-Family member, often bridging the gap between powered and non-powered heroes.

Starling

Starling, whose real name is Evelyn "Ev" Crawford, is a DC Comics character introduced as a key member of the Birds of Prey team led by Black Canary. Created by writer Duane Swierczynski and artist Jesús Saíz, she first appeared in Birds of Prey vol. 3 #3 (October 2011). Crawford serves as an old college friend and trusted ally to Dinah Lance (Black Canary), with the duo initially operating as Gotham City's covert operations unit. As a former covert operative with ties to government agencies, she possesses extensive knowledge that has placed her on multiple intelligence watchlists, forcing her to operate in the shadows. Crawford's tenure with the is defined by a double-agent backstory involving manipulation and . Initially recruited by to combat threats like the terrorist group , Starling's loyalty unravels when she is coerced by into undermining the team. This leads to her pivotal in a storyline where she feigns capture and allies with and the , setting a trap for her teammates in Birds of Prey vol. 3 #20 (May 2013). Following the exposure of her treachery, she is defeated by and subsequently goes on the run, severing her direct ties to the group. While later appearances hint at potential , no explicit redemption arc has been fully explored in main continuity. Starling possesses no superhuman powers, relying instead on her rigorous training as a spy and . She is highly proficient in hand-to-hand fighting, capable of taking down multiple opponents simultaneously, and excels as an expert marksman with various firearms. Her skill set extends to tactics, , piloting, and the use of specialized gadgets, such as high-tech weaponry and tools, which enhance her effectiveness in and infiltration missions. Starling's most prominent appearances occur in the New 52 era of the Birds of Prey series (2011–2014), where she features in early arcs battling international threats and internal team conflicts. Her role underscores themes of trust and deception within the team, with brief connections to Black Canary's undercover past adding depth to their partnership.

Other Superheroes and Allies

Stargirl

Courtney Whitmore, known as Stargirl, is a superheroine in the DC Comics universe, initially debuting as the second Star-Spangled Kid before adopting her current moniker. Created by writer Geoff Johns and artist Lee Moder, she first appeared in Stars and S.T.R.I.P.E. #0 (July 1999), where she inherits the gear of the original Star-Spangled Kid from her stepfather, who operates as S.T.R.I.P.E., and embarks on crimefighting adventures as a teenager in the American Midwest. This origin reflects her rebellious spirit, as she initially takes up the role partly to provoke her stepfather, though she quickly grows into a dedicated hero. In her biography, Whitmore joins the Justice Society of America (JSA) as one of its youngest members, earning respect from veteran heroes through her determination and skill during key missions, including battles against the powerful sorcerer Mordru, where she plays a pivotal role in aiding the team against his assaults. She later becomes Stargirl upon receiving the Cosmic Staff from retiring hero Jack Knight, solidifying her connection to the "Stars" legacy of Starman and the JSA. Whitmore also serves on Young Justice, contributing to team efforts against supernatural threats, and participates in multiple Justice League iterations, upholding heroic traditions across generations. Notable story arcs include her involvement in JSA: Kingdom Come Special #1 (2009), where she teams with the JSA in a crossover exploring alternate futures and legacy themes inspired by the Kingdom Come storyline. Additionally, she appears in the Smallville television series' episode "Absolute Justice" (2010), portrayed by Britt Irvin as a member of the new Justice Society confronting past villains. Stargirl's powers primarily derive from the Cosmic Staff, a versatile energy-manipulating rod that enables flight at high speeds, projection of powerful energy blasts, creation of protective force fields, and enhanced strength and agility. The staff's capabilities extend to generating constructs and absorbing energy, making it a cornerstone of her combat style. Complementing these, Whitmore possesses exceptional gymnastic prowess and training, honed through JSA mentorship, allowing her to excel in hand-to-hand combat even without the staff. Her predecessor, the , represents the foundational legacy she builds upon, as detailed in subsequent entries.

Star-Spangled Kid

The is the superhero identity of , a wealthy teenager who debuted during to combat Axis spies and saboteurs. The son of a prominent shipping industrialist, Pemberton, at age 14, designed his patriotic costume and gadgets in secret, enlisting his family's chauffeur, (who became the sidekick Stripesy), to assist in his crime-fighting efforts after witnessing Nazi sympathizers threatening American interests. This origin emphasized youthful patriotism and ingenuity against wartime threats, with Pemberton relying on intellect and training rather than superhuman abilities. He first appeared in Star Spangled Comics #1 (October 1941), created by writer and artist Hal Sherman, following a promotional preview in Action Comics #40 (September 1941). Pemberton possessed no innate superpowers but excelled as an acrobatic fighter, tactician, and hand-to-hand combatant, often performing choreographed routines with Stripesy to overpower foes. His arsenal included the "five-star pointers," razor-sharp star-shaped throwing weapons, and atomic pistols for ranged attacks, all stored in a utility belt emblematic of his star motif. Later in his career, after allying with other heroes, he adopted advanced technology such as the Cosmic Converter Belt, which granted flight and protective force fields, and occasionally wielded the Cosmic Rod (lent by Starman Ted Knight) for energy projection and enhanced mobility. These gadgets underscored his evolution from gadgeteer vigilante to a more versatile hero. As the Star-Spangled Kid, Pemberton and Stripesy joined the Seven Soldiers of Victory in 1942, contributing to the team's battles against global threats like the villainous Nebula Man, which led to their temporary displacement through time in a seminal storyline spanning Leading Comics #1 onward. Rescued decades later, Pemberton, now chronologically aged, reemerged in the modern era feeling out of place among peers and adopted the identity of Skyman, leading the team Infinity, Inc. in adventures detailed in Infinity, Inc. #9 (1984) and Secret Origins #9 (1986), where he mentored younger heroes while confronting legacy villains. His roles highlighted themes of generational heroism and adaptation in team dynamics.

Squire

The Squire is a mantle used by multiple characters in DC Comics, denoting the sidekick to the and serving as the United Kingdom's equivalent to Robin in the of heroes. The role emphasizes skilled , work, and gadgetry, without superhuman abilities, mirroring the non-powered of Batman and his allies. The characters associated with the Squire have appeared as members of international hero teams, highlighting their role in global crime-fighting narratives. Percy Sheldrake, the original in retroactive continuity, was the son of the Earl of Wordenshire and initially served as the sidekick to the during , joining the Young All-Stars team after being rescued from peril. He later adopted the Knight identity himself, training his son Cyril to succeed him as , forming a father-son duo inspired by . This partnership began in their debut story, where Percy and Cyril operated from Wordenshire, , using medieval-themed costumes and a signal akin to the . Cyril Sheldrake assumed the full Squire role in the modern era following his father's legacy, continuing the duo's involvement with the Batmen of All Nations, an assembly of Batman-inspired vigilantes from around the world. As Squire, Cyril participated in key events like the Club of Heroes gatherings, aiding Batman against threats such as the Black Glove organization. His activities extended to broader DC Universe crossovers, including alliances during the Batman R.I.P. storyline. Both Percy and Cyril Sheldrake relied on expert training, , and an array of non-lethal gadgets, including smoke bombs, grapnel lines, and specialized vehicles, to combat crime effectively. Their abilities stemmed from rigorous preparation modeled after Batman's methods, enabling them to tackle international criminal syndicates alongside other heroes.

Steel

John Henry Irons, known as , is a in DC Comics, created by writer and artist Jon Bogdanove. He first appeared in Adventures of Superman #500 in June 1993, as part of the " of the Supermen!" storyline. A brilliant weapons engineer formerly employed by AmerTek Industries, Irons designed the BG-80, a powerful energy rifle that fell into criminal hands. Guilt-stricken after learning the BG-80 had reached gang hands and contributed to deadly violence, including a that killed a child at the where he worked as a counselor, Irons destroyed the remaining prototypes and fled to . There, inspired by Superman's heroism—particularly after the Man of Steel saved his life during a construction accident—Irons channeled his expertise into creating a high-tech suit of armor to combat urban crime and fill the void left by Superman's absence. In his biography, emerges as a key ally in , balancing his role as a protector of with personal responsibilities. He maintains close family ties, notably with his niece , who later adopts the Steel mantle as the second Steel, assisting him in battles and inheriting his technological legacy. Irons has also joined the , contributing his intellect and armored prowess to team efforts against global threats. His character pays homage to through the "Man of Steel" moniker and his commitment to hope and justice, while emphasizing human ingenuity over innate powers. Steel derives his abilities from advanced power armor, which grants enhanced strength sufficient to lift several tons, superhuman durability against bullets and explosions, and flight via . The suit includes energy-blasting gauntlets and force fields for defense. His signature weapon is a massive kinetic hammer, capable of absorbing and redirecting energy attacks, channeling electrical blasts, or delivering devastating melee strikes—often evoking the John Henry. Without the armor, Irons relies on his genius-level intellect for invention and strategy. Key story arcs highlight Steel's development, including his debut in "Reign of the Supermen!" where he proves himself as a worthy successor figure amid Metropolis's turmoil. The 1994 Steel series (running 53 issues until 1998) explores his ongoing battles against corporate corruption, like AmerTek's schemes, and personal growth as he protects , and mentors his family. These narratives underscore themes of redemption, technological responsibility, and legacy.

Stitch

Stitch is a non-binary in DC Comics, debuting as a magically animated and apprentice to . Created by Tim Sheridan and Rafa Sandoval, Stitch first appeared in Future State: #1 (January 2021), introduced as a student at Titans Academy to learn what it means to be a hero. Lacking a traditional human origin, Stitch was brought to life through magic, serving as a with a physiology infused with a soul. In their biography, Stitch enrolls at Titans Academy, rooming with Matt Price and quickly gaining popularity among peers by intervening in conflicts, such as saving students during a school brawl, leading to their election as class president. Stitch has joined the and teams, participating in missions against supernatural and interdimensional threats while grappling with their unique identity and magical instability. As of 2025, Stitch continues to develop their abilities under Doctor Fate's guidance, featuring in ongoing narratives that explore themes of self-discovery, heroism, and found family. Notable appearances include the Titans Academy series (2021–2023) and contributions to Pride 2025, where they demonstrate improved control over portal creation. Stitch possesses a range of magical powers stemming from their enchanted construction, including for manipulating objects, for mind-based communication, for out-of-body exploration, bio-fission to split into multiple forms, dimensional travel via portals, chlorokinesis to control plant life, , cosmic awareness, and force field generation for protection. These abilities make Stitch versatile in both and support roles. Complementing their magic, Stitch excels in occultism, , and , allowing effective navigation of heroic challenges despite initial power instability, which has since been resolved.

Major Villains

Vandal Savage

, originally known as Vandar Adg, is a prehistoric who became an immortal after exposure to a radioactive meteorite around 50,000 years ago, granting him eternal life and enhanced physical abilities. He debuted in #10 in December 1943, created by writer and artist , where he schemed against , the . As one of DC Comics' oldest antagonists, Savage embodies the archetype of the eternal conqueror, driven by an insatiable desire for global domination. Throughout history, Savage has manipulated events and ruled empires under various aliases, including contributions to the rise and fall of the and orchestration of the murders in 19th-century London. He has clashed repeatedly with heroic teams like the (JSA), whom he views as obstacles to his rule, and later the . In his long biography, Savage has employed ruthless tactics, including alliances with other villains, to advance his schemes, often positioning himself as a shadowy influencer in human civilization's key moments. Savage's powers stem primarily from the meteorite encounter, conferring that allows rapid regeneration from fatal injuries, alongside enhanced strength, , speed, , and stamina sufficient to challenge superheroes in combat. Complementing these are his genius-level intellect, mastery of strategy and tactics honed over millennia, and of history, , and warfare, enabling him to outmaneuver opponents through cunning rather than brute force alone. In major story arcs, Savage served as a key foe in the JSA series, plotting against the team in tales of historical intrigue; he orchestrated villainous alliances in Villains United (2005), leading into Infinite Crisis; and in Final Crisis (2008), he joined Libra's new Secret Society to exploit global chaos. More recently, as of 2024-2025, he has featured in Dark Knights of Steel: Allwinter, exploring alternate timelines, and in Batman #3 (November 2025), where he launches a direct assault on Batman and Robin to seize control in Gotham.

Starro

Starro the Conqueror is a massive, starfish-shaped extraterrestrial entity originating from the distant world known as Star Planet, where it serves as a leader among the parasitic race called the Star Conquerors. First appearing in #28 (February 1960), Starro invaded Earth by deploying smaller spore-like starfish that attached to human hosts, enabling widespread mind control and sowing chaos across coastal cities. This debut marked it as the inaugural foe of the newly formed Justice League of America, establishing Starro as a quintessential Silver Age supervillain whose invasions emphasized themes of alien domination and psychic subjugation. Throughout its comic history, has endured numerous defeats at the hands of the and other heroes, often regenerating from fragments or spawning clone variants to launch renewed assaults on and beyond. These iterations include bio-engineered duplicates and hive-mind extensions of the original entity, allowing it to persist as a recurring threat despite apparent destruction, such as in early encounters where it was reduced to cellular remnants only to reform later. As a Silver Age classic, 's biography highlights its role in iconic team-up narratives, evolving from a straightforward conqueror to a more complex antagonist tied to interstellar lore, including enslavement campaigns across galaxies. Starro possesses formidable powers centered on manipulation, primarily through its spores that latch onto victims' faces to exert telepathic control over multitudes simultaneously, compelling obedience and amplifying its influence. It can achieve immense size growth, reaching hundreds of feet to dominate battlefields, while demonstrating flight capabilities for and sufficient to contend with Kryptonian-level opponents. These abilities, combined with rapid of spores, make Starro a versatile and terrifying adversary. Notable appearances include its Silver Age revival in Justice League of America #189 (April 1981), where a fragment of the original entity regenerates in Long Island Sound, mind-controls civilians, and forces a multi-hero confrontation before being subdued again. The character also features prominently in the 2006-2007 weekly series 52, appearing as a cloned spore entity that briefly disrupts global events, underscoring its enduring legacy in ensemble storytelling.

Steppenwolf

Steppenwolf is a prominent and military general from the planet , serving as the uncle to the tyrannical ruler and commanding his vast armies of Parademons in interstellar conquests. Created by legendary comics artist , Steppenwolf made his debut in New Gods #7 in February 1972, where he was introduced as a brutal warrior leading Apokoliptian invasions against worlds opposing Darkseid's rule. As a key antagonist in the saga, Steppenwolf embodies the aggressive expansionism of Apokolips, often spearheading assaults to subjugate planets and secure resources for his nephew's empire. In his comic book biography, Steppenwolf has repeatedly clashed with the and other Earth-based heroes during Darkseid's attempts to conquer the planet. He played a pivotal role in igniting the longstanding conflict between and New Genesis by assassinating Highfather's wife, Avia, under Darkseid's orders, which escalated the war between the forces of good and evil. Steppenwolf led invasions on Earth, battling the in multiple encounters, including efforts to seize powerful artifacts like Mother Boxes to facilitate planetary unification under Apokoliptian control. In various continuities, he has been depicted as a tactical mastermind who briefly rebelled against Darkseid before reaffirming his loyalty, and he has met his demise in several storylines, often through heroic intervention during large-scale battles. His familial ties to Darkseid position him as a high-ranking enforcer within ' hierarchy, driven by a thirst for conquest and redemption in his lord's eyes. Steppenwolf possesses the standard abilities of a New God, including immortality that prevents aging beyond his physical prime and allows rapid recovery from injuries that would fell mortals. He exhibits capable of overpowering multiple superheroes simultaneously, enhanced durability to withstand energy blasts and physical assaults, and superior leaping and speed for battlefield mobility. His primary weapon is the Electro-Axe, a massive battle-axe that channels Apokoliptian energy for devastating strikes, capable of cleaving through advanced armors and generating shockwaves. As a seasoned commander, Steppenwolf also demonstrates advanced strategic acumen and expertise, making him a formidable leader in prolonged wars. Key comic arcs featuring Steppenwolf include the "" storyline in (2015–2016), where he supports ' forces amid a cosmic conflict involving the and battles against the League, highlighting his role in escalating threats to Earth. In the 2017 film , directed by and , Steppenwolf serves as the primary antagonist, exiled from and seeking to redeem himself by uniting Mother Boxes to terraform Earth for Darkseid's arrival, leading to epic confrontations with the assembled heroes.

Starbreaker

Starbreaker is a cosmic entity and major antagonist in DC Comics, characterized as an energy vampire who sustains himself by feeding on the stellar energy of stars and planets, often devastating entire worlds in the process. Created by writer Mike Friedrich and artist Dick Dillin, he debuted in Justice League of America #96 in February 1972. Starbreaker's origin portrays him as an ancient alien being, originally known on Thanagar as Luciphage or "light-eater," who has long evaded capture by the . He is depicted as the evolved adult form of a Sun-Eater, a mindless cosmic parasite, which was artificially matured and granted and a humanoid form by the Controllers. Throughout his biography, Starbreaker has launched repeated assaults on the universe, starting with an attempt to drain the Sun's energy and endanger , which drew the intervention of the of America. The heroes ultimately repelled him by harnessing positive emotional energy via three mystical Rubies of Life to overload his absorption abilities. He later targeted other worlds, such as Rann and Almerac, continuing his pattern of cosmic predation. Starbreaker has frequently battled the , where he drains the willpower energy from their power rings to amplify his own power, forcing the Lanterns into desperate defensive strategies during encounters. His powers center on immense absorption, enabling him to consume stellar and emotional to fuel his abilities, resulting in star-level , near-invulnerability to conventional attacks, and high-velocity flight across . Starbreaker can also unleash powerful projections from his eyes and hands, with his overall might escalating proportionally to the he has recently absorbed. Key stories highlighting Starbreaker include his introductory arc in Justice League of America #96-98, a three-issue saga that establishes him as a universe-spanning threat requiring the full might of Earth's premier heroes. In the 2025 "Starbreaker Supremacy" crossover event spanning Green Lantern and Green Lantern Corps, he assembles a of lesser Starbreakers to systematically drain all from the universe, culminating in a massive confrontation with the Green Lanterns at Oa and the Source Wall.

Johnny Sorrow

Johnny Sorrow is a supernatural villain in DC Comics, known for his ghostly, intangible form and role as a leader of the , primarily antagonizing the (JSA). An tied to otherworldly dimensions, he possesses a deadly gaze capable of instant death, making him a formidable and eerie threat. Created by writers and , with artists Stephen Sadowski and Phil Winslade, Sorrow debuted in Secret Origins of Super-Villains 80-Page Giant #1 in December 1999, though he was first mentioned in Starman (vol. 2) #8 in 1995. Sorrow's origin unfolds in the , when he was a actor whose career collapsed with the advent of talkies, driving him to a life of crime. He stole a subspace device enabling intangibility, using it during a theatrical heist, but was fatally shot on stage by the villain . His consciousness was then exiled to the Subtle Realms, a dimension of raw emotion, where he bonded with the entity known as the King of Tears, transforming him into a spectral energy being unable to fully manifest in the physical world without possession. In his biography, Sorrow emerges as a vengeful force, allying with supervillains to orchestrate attacks on heroes, often by assembling and leading the against the JSA. His modus operandi involves possessing human bodies—such as those of deceased criminals or even allies like the —to navigate the material plane, while his gaze kills victims by forcing them to witness the incomprehensible horror of the King of Tears, inducing instant death or insanity. He has clashed repeatedly with JSA members, including in brief alliances with other foes like , but remains a standalone spectral menace focused on chaos and domination. Key arcs in the JSA series highlight his schemes, such as his leadership in villainous uprisings, while the Black Reign storyline (2004) underscores his role in broader villain coalitions amid global threats. Sorrow's powers center on his otherworldly nature, granting him intangibility to pass through solid matter and avoid physical harm, a death touch via his gaze that transmits lethal visions from the Subtle Realms, and telepathic capabilities for mind control, communication, and sensing emotions. These abilities, amplified by his bond with the King of Tears, allow limited energy projection and body possession, though he is vulnerable if forced to confront his own visage, which banishes him back to his realm.

Additional Characters

Grouped Heroes and Allies

The following table enumerates selected minor heroes and allies in DC Comics whose names begin with "S", focusing on those not covered in individual sections. These characters contribute to the broader universe as vigilantes, magical protectors, or cultural guardians, often allying with major teams like the or .
Character NameFirst AppearanceBrief DescriptionKey Traits
Slam BradleyDetective Comics #1 (March 1937)A hard-boiled private detective who tackles urban crime in early DC stories, serving as a precursor to Batman-like investigators.Tough boxer physique, relentless pursuit of justice, no superpowers but skilled in and deduction. [] (https://dcuguide.com/Slam_Bradley)
Vic Sage (The Question) #1 (June 1967)An investigative journalist from Hub City who dons a featureless mask to become a vigilante exposing corruption beyond legal means.Philosophical detective, expert martial artist, uses a pseudoderm mask for anonymity and allies with the . [] (https://comicvine.gamespot.com/question/4005-3211/)
Silver Sorceress (Laura Cynthia Neilsen) of America #87 (February 1971)A magical heroine from the planet Angor, serving as an analogue to Marvel's , who joined the against the Lord of Time and other multiversal threats.Probability-altering hexes, silver hair and costume, flight and energy projection as a lighthearted but powerful ally. [] (https://comicvine.gamespot.com/silver-sorceress/4005-10170/)
Skyman (Sylvester Pemberton) #31 (October 1986) (as Skyman; originally in 1941)A hero who evolves from the youthful to lead , using gadgets to fight injustice as a JSA ally.Inventor of flight-enabling Cosmic Converter Belt, patriotic wealthy industrialist, strategic leader without innate powers. [] (https://comicvine.gamespot.com/star-spangled-kid/4005-10998/)
Silver Sword (Dr. Arnold Kaua) (vol. 4) #5 (June 1994) (as Silver Sword; originally as Dr. Arnold Kaua in #2, March 1994)A Hawaiian archaeologist empowered by an ancient artifact explosion, becoming a misguided protector of native culture who clashes with then allies like . and durability, wields a mystical silver sword, culturally driven with ties to Hawaiian heritage. [] (https://comicvine.gamespot.com/silver-sword/4005-19239/)

Grouped Villains and Antagonists

This section summarizes minor villains and antagonists in DC Comics whose names begin with "S," focusing on their origins as threats to heroes like , , , Batman, the , and . These characters often embody elemental, demonic, or adaptive dangers, serving as recurring foes in team-ups and solo adventures without dominating major arcs. The table below highlights representative examples, drawing from their canonical debuts and core attributes.
CharacterDebutDescriptionUnique Ability
Sand DemonFirestorm (Vol. 2) #51 (September 1986)Edward Slick, a small-time criminal and boxing promoter, gained powers after exposure to experimental energy during a Firestorm-related incident, becoming a gritty urban threat who targets metahumans for personal gain.Sand manipulation, allowing him to reform his body from sand grains and create abrasive projectiles, making him nearly invulnerable to physical attacks.
SatanusAdventures of Superman #493 (1992)The demonic son of Satan and brother to Blaze, he schemes for control of infernal realms, posing as a corporate mogul on Earth while unleashing hellish incursions against Superman and mystical heroes.Demonic sorcery including flight, superhuman strength, and dimensional travel, enabling him to summon hellfire and manipulate reality in limited scopes.
ScavengerAquaman #37 (1968)Peter Mortimer, an obsessive deep-sea treasure hunter driven by greed, who plunders ancient Atlantean artifacts and wages underwater wars against Aquaman, often allying with other oceanic threats.Expert underwater engineering via a high-tech diving suit equipped with weapons and tools for artifact extraction, enhancing his resource scavenging in extreme depths.
SenseiStrange Adventures #215 (1968)An immortal assassin and founder of the League of Assassins, he trains killers like Deathstroke and is the biological father of Cassandra Cain (Batgirl), orchestrating global terror plots against Batman and the Bat-Family.Extended longevity from a mystical immortality serum, combined with unparalleled martial arts mastery that allows him to anticipate and counter opponents' moves instinctively.
Shaggy ManJustice League of America #45 (1966)A hulking, fur-covered construct created by scientist Professor Andrew Zagarian using plastalloy and regenerative tissue experiments, he rampages as an unstoppable brute against the Justice League.Reactive adaptation and rapid regeneration, enabling him to evolve defenses against any attack, including energy blasts or restraints, while possessing immense superhuman strength.
The SharkGreen Lantern (Vol. 2) #24 (1963)Karshon, a tiger shark mutated by radioactive waste into a humanoid predator, who later acquires psionic abilities and hunts Green Lantern as a vengeful sea monster in coastal and cosmic conflicts.Aquatic superhuman physiology with enhanced senses and speed in water; post-mutation, telepathic mind control and matter manipulation for predatory ambushes.
These antagonists highlight the diversity of "S" threats in the , from supernatural entities to science-born monstrosities. Pre-2024 iterations remain canonical, with no major new "S" variants introduced in the Absolute DC line as of late 2025, though updated dynamics for established foes like appear in Batman-centric titles without altering core origins.

Grouped Supporting and Miscellaneous Characters

This section catalogs various supporting and miscellaneous characters in DC Comics whose names begin with "S", including scientists, family members of heroes, romantic interests, and super-powered animals. These figures often provide emotional depth, scientific expertise, or whimsical elements to narratives involving major protagonists like , , Batman, and , without serving as primary heroes or villains.
NameRole/AffiliationFirst AppearanceKey Facts
Helena SandsmarkArchaeologist; mother of Wonder Woman Vol. 2 #105 (January 1996)A renowned expert in ancient artifacts, she assisted in developing her daughter's superhero costume and supported 's mythological research efforts.
Salem the Witch GirlYoung user; ally to Stargirl and Society membersStargirl: The Lost Children #3 (January 2023)Orphaned and trained in sorcery, she possesses innate magical abilities and joined a team combating threats from the Dark Age timeline.
Thanagarian scientist; father of Alanna (Adam Strange's wife)Showcase #17 (November-December 1958)Chief scientist of Rann, he invented the Zeta-Beam teleportation device and frequently aids interstellar heroes against alien invasions.
Mercenary; leader of ; daughter of Villains United #1 (July 2005)Immortal like her father, she exhibits enhanced strength and combat skills, often navigating moral ambiguity in anti-hero teams while grappling with family legacy.
Silver St. CloudSocialite; romantic interest of Bruce Wayne/Batman #470 (June 1977)A perceptive event planner who deduced Batman's , leading to a brief but intense relationship that challenged Wayne's dual life.
Industrialist; father of ; employer of #57 (January 1965)Ruthless CEO of Stagg Enterprises, he funded experiments that transformed Rex Mason into and often exploits superhuman abilities for profit.
Streaky the Supercat's pet cat; member of #261 (February 1960)Exposed to X-Kryptonite, this feline gained temporary super-strength, flight, and invulnerability, aiding in adventures and joining animal groups.
Super-TurtleHumorous super-powered turtle; occasional ally to #304 (January 1963)A Terran turtle enhanced with Kryptonian-like powers via a meteor, featuring in strips where it uses super-speed and strength for lighthearted heroism.

References

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