Hubbry Logo
TessellationTessellationMain
Open search
Tessellation
Community hub
Tessellation
logo
8 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Tessellation
Tessellation
from Wikipedia

Zellige terracotta tiles in Marrakech, forming edge‑to‑edge, regular and other tessellations
A wall sculpture in Leeuwarden celebrating the artistic tessellations of M. C. Escher
An example of non‑periodicity due to another orientation of one tile out of an infinite number of identical tiles

A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries.

A periodic tiling has a repeating pattern. Some special kinds include regular tilings with regular polygonal tiles all of the same shape, and semiregular tilings with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An aperiodic tiling uses a small set of tile shapes that cannot form a repeating pattern (an aperiodic set of prototiles). A tessellation of space, also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions.

A real physical tessellation is a tiling made of materials such as cemented ceramic squares or hexagons. Such tilings may be decorative patterns, or may have functions such as providing durable and water-resistant pavement, floor, or wall coverings. Historically, tessellations were used in Ancient Rome and in Islamic art such as in the Moroccan architecture and decorative geometric tiling of the Alhambra palace. In the twentieth century, the work of M. C. Escher often made use of tessellations, both in ordinary Euclidean geometry and in hyperbolic geometry, for artistic effect. Tessellations are sometimes employed for decorative effect in quilting. Tessellations form a class of patterns in nature, for example in the arrays of hexagonal cells found in honeycombs.

History

[edit]
A temple mosaic from the ancient Sumerian city of Uruk IV (3400–3100 BC), showing a tessellation pattern in coloured tiles

Tessellations were used by the Sumerians (about 4000 BC) in building wall decorations formed by patterns of clay tiles.[1]

Decorative mosaic tilings made of small squared blocks called tesserae were widely employed in classical antiquity,[2] sometimes displaying geometric patterns.[3][4]

In 1619, Johannes Kepler made an early documented study of tessellations. He wrote about regular and semiregular tessellations in his Harmonices Mundi; he was possibly the first to explore and to explain the hexagonal structures of honeycomb and snowflakes.[5][6][7]

Roman rhombille mosaic

Some two hundred years later in 1891, the Russian crystallographer Yevgraf Fyodorov proved that every periodic tiling of the plane features one of seventeen different groups of isometries.[8][9] Fyodorov's work marked the unofficial beginning of the mathematical study of tessellations. Other prominent contributors include Alexei Vasilievich Shubnikov and Nikolai Belov in their book Colored Symmetry (1964),[10] and Heinrich Heesch and Otto Kienzle (1963).[11]

Etymology

[edit]

In Latin, tessella is a small cubical piece of clay, stone, or glass used to make mosaics.[12] The word "tessella" means "small square" (from tessera, square, which in turn is from the Greek word τέσσερα for four). It corresponds to the everyday term tiling, which refers to applications of tessellations, often made of glazed clay.

Overview

[edit]
A rhombitrihexagonal tiling: tiled floor in the Archeological Museum of Seville, Spain, using square, triangle, and hexagon prototiles

Tessellation in two dimensions, also called planar tiling, is a topic in geometry that studies how shapes, known as tiles, can be arranged to fill a plane without any gaps, according to a given set of rules. These rules can be varied. Common ones are that there must be no gaps between tiles, and that no corner of one tile can lie along the edge of another.[13] The tessellations created by bonded brickwork do not obey this rule. Among those that do, a regular tessellation has both identical[a] regular tiles and identical regular corners or vertices, having the same angle between adjacent edges for every tile.[14] There are only three shapes that can form such regular tessellations: the equilateral triangle, square and the regular hexagon. Any one of these three shapes can be duplicated infinitely to fill a plane with no gaps.[6]

Many other types of tessellation are possible under different constraints. For example, there are eight types of semi-regular tessellation, made with more than one kind of regular polygon but still having the same arrangement of polygons at every corner.[15] Irregular tessellations can also be made from other shapes such as pentagons, polyominoes and in fact almost any kind of geometric shape. The artist M. C. Escher is famous for making tessellations with irregular interlocking tiles, shaped like animals and other natural objects.[16] If suitable contrasting colours are chosen for the tiles of differing shape, striking patterns are formed, and these can be used to decorate physical surfaces such as church floors.[17]

The elaborate and colourful zellige tessellations of glazed tiles at the Alhambra in Spain that attracted the attention of M. C. Escher

More formally, a tessellation or tiling is a cover of the Euclidean plane by a countable number of closed sets, called tiles, such that the tiles intersect only on their boundaries. These tiles may be polygons or any other shapes.[b] Many tessellations are formed from a finite number of prototiles in which all tiles in the tessellation are congruent to the given prototiles. If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane.[19] No general rule has been found for determining whether a given shape can tile the plane or not, which means there are many unsolved problems concerning tessellations.[18]

Mathematically, tessellations can be extended to spaces other than the Euclidean plane.[6] The Swiss geometer Ludwig Schläfli pioneered this by defining polyschemes, which mathematicians nowadays call polytopes. These are the analogues to polygons and polyhedra in spaces with more dimensions. He further defined the Schläfli symbol notation to make it easy to describe polytopes. For example, the Schläfli symbol for an equilateral triangle is {3}, while that for a square is {4}.[20] The Schläfli notation makes it possible to describe tilings compactly. For example, a tiling of regular hexagons has three six-sided polygons at each vertex, so its Schläfli symbol is {6,3}.[21]

Other methods also exist for describing polygonal tilings. When the tessellation is made of regular polygons, the most common notation is the vertex configuration, which is simply a list of the number of sides of the polygons around a vertex. The square tiling has a vertex configuration of 4.4.4.4, or 44. The tiling of regular hexagons is noted 6.6.6, or 63.[18]

In mathematics

[edit]

Introduction to tessellations

[edit]

Mathematicians use some technical terms when discussing tilings. An edge is the intersection between two bordering tiles; it is often a straight line. A vertex is the point of intersection of three or more bordering tiles. Using these terms, an isogonal or vertex-transitive tiling is a tiling where every vertex point is identical; that is, the arrangement of polygons about each vertex is the same.[18] The fundamental region is a shape such as a rectangle that is repeated to form the tessellation.[22] For example, a regular tessellation of the plane with squares has a meeting of four squares at every vertex.[18]

The sides of the polygons are not necessarily identical to the edges of the tiles. An edge-to-edge tiling is any polygonal tessellation where adjacent tiles only share one full side, i.e., no tile shares a partial side or more than one side with any other tile. In an edge-to-edge tiling, the sides of the polygons and the edges of the tiles are the same. The familiar "brick wall" tiling is not edge-to-edge because the long side of each rectangular brick is shared with two bordering bricks.[18]

A normal tiling is a tessellation for which every tile is topologically equivalent to a disk, the intersection of any two tiles is a connected set or the empty set, and all tiles are uniformly bounded. This means that a single circumscribing radius and a single inscribing radius can be used for all the tiles in the whole tiling; the condition disallows tiles that are pathologically long or thin.[23]

An example of a non-edge‑to‑edge tiling: the 15th convex monohedral pentagonal tiling, discovered in 2015

A monohedral tiling is a tessellation in which all tiles are congruent; it has only one prototile. A particularly interesting type of monohedral tessellation is the spiral monohedral tiling. The first spiral monohedral tiling was discovered by Heinz Voderberg in 1936; the Voderberg tiling has a unit tile that is a nonconvex enneagon.[1] The Hirschhorn tiling, published by Michael D. Hirschhorn and D. C. Hunt in 1985, is a pentagon tiling using irregular pentagons: regular pentagons cannot tile the Euclidean plane as the internal angle of a regular pentagon, 3π/5, is not a divisor of 2π.[24][25]

An isohedral tiling is a special variation of a monohedral tiling in which all tiles belong to the same transitivity class, that is, all tiles are transforms of the same prototile under the symmetry group of the tiling.[23] If a prototile admits a tiling, but no such tiling is isohedral, then the prototile is called anisohedral and forms anisohedral tilings.

A regular tessellation is a highly symmetric, edge-to-edge tiling made up of regular polygons, all of the same shape. There are only three regular tessellations: those made up of equilateral triangles, squares, or regular hexagons. All three of these tilings are isogonal and monohedral.[26]

A Pythagorean tiling is not an edge‑to‑edge tiling.

A semi-regular (or Archimedean) tessellation uses more than one type of regular polygon in an isogonal arrangement. There are eight semi-regular tilings (or nine if the mirror-image pair of tilings counts as two).[27] These can be described by their vertex configuration; for example, a semi-regular tiling using squares and regular octagons has the vertex configuration 4.82 (each vertex has one square and two octagons).[28] Many non-edge-to-edge tilings of the Euclidean plane are possible, including the family of Pythagorean tilings, tessellations that use two (parameterised) sizes of square, each square touching four squares of the other size.[29] An edge tessellation is one in which each tile can be reflected over an edge to take up the position of a neighbouring tile, such as in an array of equilateral or isosceles triangles.[30]

Wallpaper groups

[edit]
This tessellated, monohedral street pavement uses curved shapes instead of polygons. It belongs to wallpaper group p3.

Tilings with translational symmetry in two independent directions can be categorized by wallpaper groups, of which 17 exist.[31] It has been claimed that all seventeen of these groups are represented in the Alhambra palace in Granada, Spain. Although this is disputed,[32] the variety and sophistication of the Alhambra tilings have interested modern researchers.[33] Of the three regular tilings two are in the p6m wallpaper group and one is in p4m. Tilings in 2-D with translational symmetry in just one direction may be categorized by the seven frieze groups describing the possible frieze patterns.[34] Orbifold notation can be used to describe wallpaper groups of the Euclidean plane.[35]

Aperiodic tilings

[edit]
A Penrose tiling, with several symmetries, but no periodic repetitions

Penrose tilings, which use two different quadrilateral prototiles, are the best known example of tiles that forcibly create non-periodic patterns. They belong to a general class of aperiodic tilings, which use tiles that cannot tessellate periodically. The recursive process of substitution tiling is a method of generating aperiodic tilings. One class that can be generated in this way is the rep-tiles; these tilings have unexpected self-replicating properties.[36] Pinwheel tilings are non-periodic, using a rep-tile construction; the tiles appear in infinitely many orientations.[37] It might be thought that a non-periodic pattern would be entirely without symmetry, but this is not so. Aperiodic tilings, while lacking in translational symmetry, do have symmetries of other types, by infinite repetition of any bounded patch of the tiling and in certain finite groups of rotations or reflections of those patches.[38] A substitution rule, such as can be used to generate Penrose patterns using assemblies of tiles called rhombs, illustrates scaling symmetry.[39] A Fibonacci word can be used to build an aperiodic tiling, and to study quasicrystals, which are structures with aperiodic order.[40]

A set of 13 Wang tiles that tile the plane only aperiodically

Wang tiles are squares coloured on each edge, and placed so that abutting edges of adjacent tiles have the same colour; hence they are sometimes called Wang dominoes. A suitable set of Wang dominoes can tile the plane, but only aperiodically. This is known because any Turing machine can be represented as a set of Wang dominoes that tile the plane if, and only if, the Turing machine does not halt. Since the halting problem is undecidable, the problem of deciding whether a Wang domino set can tile the plane is also undecidable.[41][42][43][44][45]

Random Truchet tiling

Truchet tiles are square tiles decorated with patterns so they do not have rotational symmetry; in 1704, Sébastien Truchet used a square tile split into two triangles of contrasting colours. These can tile the plane either periodically or randomly.[46][47]

An einstein tile is a single shape that forces aperiodic tiling. The first such tile, dubbed a "hat", was discovered in 2023 by David Smith, a hobbyist mathematician.[48][49] The discovery is under professional review and, upon confirmation, will be credited as solving a longstanding mathematical problem.[50]

Tessellations and colour

[edit]
At least seven colors are required if the colours of this tiling are to form a pattern by repeating this rectangle as the fundamental domain; more generally, at least four colours are needed.

Sometimes the colour of a tile is understood as part of the tiling; at other times arbitrary colours may be applied later. When discussing a tiling that is displayed in colours, to avoid ambiguity, one needs to specify whether the colours are part of the tiling or just part of its illustration. This affects whether tiles with the same shape, but different colours, are considered identical, which in turn affects questions of symmetry. The four colour theorem states that for every tessellation of a normal Euclidean plane, with a set of four available colours, each tile can be coloured in one colour such that no tiles of equal colour meet at a curve of positive length. The colouring guaranteed by the four colour theorem does not generally respect the symmetries of the tessellation. To produce a colouring that does, it is necessary to treat the colours as part of the tessellation. Here, as many as seven colours may be needed, as demonstrated in the image at left.[51]

Tessellations with polygons

[edit]

Next to the various tilings by regular polygons, tilings by other polygons have also been studied.

Any triangle or quadrilateral (even non-convex) can be used as a prototile to form a monohedral tessellation, often in more than one way. Copies of an arbitrary quadrilateral can form a tessellation with translational symmetry and 2-fold rotational symmetry with centres at the midpoints of all sides. For an asymmetric quadrilateral this tiling belongs to wallpaper group p2. As fundamental domain we have the quadrilateral. Equivalently, we can construct a parallelogram subtended by a minimal set of translation vectors, starting from a rotational centre. We can divide this by one diagonal, and take one half (a triangle) as fundamental domain. Such a triangle has the same area as the quadrilateral and can be constructed from it by cutting and pasting.[52]

Tessellation using Texas-shaped non-convex 12-sided polygons

If only one shape of tile is allowed, tilings exist with convex N-gons for N equal to 3, 4, 5, and 6. For N = 5, see Pentagonal tiling, for N = 6, see Hexagonal tiling, for N = 7, see Heptagonal tiling and for N = 8, see octagonal tiling.

With non-convex polygons, there are far fewer limitations in the number of sides, even if only one shape is allowed.

Polyominoes are examples of tiles that are either convex of non-convex, for which various combinations, rotations, and reflections can be used to tile a plane. For results on tiling the plane with polyominoes, see Polyomino § Uses of polyominoes.

Voronoi tilings

[edit]
A Voronoi tiling, in which the cells are always convex polygons

Voronoi or Dirichlet tilings are tessellations where each tile is defined as the set of points closest to one of the points in a discrete set of defining points. (Think of geographical regions where each region is defined as all the points closest to a given city or post office.)[53][54] The Voronoi cell for each defining point is a convex polygon. The Delaunay triangulation is a tessellation that is the dual graph of a Voronoi tessellation. Delaunay triangulations are useful in numerical simulation, in part because among all possible triangulations of the defining points, Delaunay triangulations maximize the minimum of the angles formed by the edges.[55] Voronoi tilings with randomly placed points can be used to construct random tilings of the plane.[56]

Tessellations in higher dimensions

[edit]
Tessellating three-dimensional (3-D) space: the rhombic dodecahedron is one of the solids that can be stacked to fill space exactly.

Tessellation can be extended to three dimensions. Certain polyhedra can be stacked in a regular crystal pattern to fill (or tile) three-dimensional space, including the cube (the only Platonic polyhedron to do so), the rhombic dodecahedron, the truncated octahedron, and triangular, quadrilateral, and hexagonal prisms, among others.[57] Any polyhedron that fits this criterion is known as a plesiohedron, and may possess between 4 and 38 faces.[58] Naturally occurring rhombic dodecahedra are found as crystals of andradite (a kind of garnet) and fluorite.[59][60]

Illustration of a Schmitt–Conway biprism, also called a Schmitt–Conway–Danzer tile

Tessellations in three or more dimensions are called honeycombs. In three dimensions there is just one regular honeycomb, which has eight cubes at each polyhedron vertex. Similarly, in three dimensions there is just one quasiregular[c] honeycomb, which has eight tetrahedra and six octahedra at each polyhedron vertex. However, there are many possible semiregular honeycombs in three dimensions.[61] Uniform honeycombs can be constructed using the Wythoff construction.[62]

The Schmitt-Conway biprism is a convex polyhedron with the property of tiling space only aperiodically.[63]

A Schwarz triangle is a spherical triangle that can be used to tile a sphere.[64]

Tessellations in non-Euclidean geometries

[edit]
Rhombitriheptagonal tiling in hyperbolic plane, seen in Poincaré disk model projection
The regular {3,5,3} icosahedral honeycomb, one of four regular compact honeycombs in hyperbolic 3-space

It is possible to tessellate in non-Euclidean geometries such as hyperbolic geometry. A uniform tiling in the hyperbolic plane (that may be regular, quasiregular, or semiregular) is an edge-to-edge filling of the hyperbolic plane, with regular polygons as faces; these are vertex-transitive (transitive on its vertices), and isogonal (there is an isometry mapping any vertex onto any other).[65][66]

A uniform honeycomb in hyperbolic space is a uniform tessellation of uniform polyhedral cells. In three-dimensional (3-D) hyperbolic space there are nine Coxeter group families of compact convex uniform honeycombs, generated as Wythoff constructions, and represented by permutations of rings of the Coxeter diagrams for each family.[67]

In art

[edit]
Roman mosaic floor panel of stone, tile, and glass, from a villa near Antioch in Roman Syria. Second century AD.

In architecture, tessellations have been used to create decorative motifs since ancient times. Mosaic tilings often had geometric patterns.[4] Later civilisations also used larger tiles, either plain or individually decorated. Some of the most decorative were the Moorish wall tilings of Islamic architecture, using Girih and Zellige tiles in buildings such as the Alhambra[68] and La Mezquita.[69]

Tessellations frequently appeared in the graphic art of M. C. Escher; he was inspired by the Moorish use of symmetry in places such as the Alhambra when he visited Spain in 1936.[70] Escher made four "Circle Limit" drawings of tilings that use hyperbolic geometry.[71][72] For his woodcut "Circle Limit IV" (1960), Escher prepared a pencil and ink study showing the required geometry.[73] Escher explained that "No single component of all the series, which from infinitely far away rise like rockets perpendicularly from the limit and are at last lost in it, ever reaches the boundary line."[74]

A quilt showing a regular tessellation pattern

Tessellated designs often appear on textiles, whether woven, stitched in, or printed. Tessellation patterns have been used to design interlocking motifs of patch shapes in quilts.[75][76]

Tessellations are also a main genre in origami (paper folding), where pleats are used to connect molecules, such as twist folds, together in a repeating fashion.[77]

In manufacturing

[edit]

Tessellation is used in manufacturing industry to reduce the wastage of material (yield losses) such as sheet metal when cutting out shapes for objects such as car doors or drink cans.[78]

Tessellation is apparent in the mudcrack-like cracking of thin films[79][80] – with a degree of self-organisation being observed using micro and nanotechnologies.[81]

In nature

[edit]
A honeycomb is a natural tessellated structure.

The honeycomb is a well-known example of tessellation in nature with its hexagonal cells.[82]

In botany, the term "tessellate" describes a checkered pattern, for example on a flower petal, tree bark, or fruit. Flowers including the fritillary,[83] and some species of Colchicum, are characteristically tessellate.[84]

Many patterns in nature are formed by cracks in sheets of materials. These patterns can be described by Gilbert tessellations,[85] also known as random crack networks.[86] The Gilbert tessellation is a mathematical model for the formation of mudcracks, needle-like crystals, and similar structures. The model, named after Edgar Gilbert, allows cracks to form starting from being randomly scattered over the plane; each crack propagates in two opposite directions along a line through the initiation point, its slope chosen at random, creating a tessellation of irregular convex polygons.[87] Basaltic lava flows often display columnar jointing as a result of contraction forces causing cracks as the lava cools. The extensive crack networks that develop often produce hexagonal columns of lava. One example of such an array of columns is the Giant's Causeway in Northern Ireland.[88] Tessellated pavement, a characteristic example of which is found at Eaglehawk Neck on the Tasman Peninsula of Tasmania, is a rare sedimentary rock formation where the rock has fractured into rectangular blocks.[89]

Tessellate pattern in a Colchicum flower

Other natural patterns occur in foams; these are packed according to Plateau's laws, which require minimal surfaces. Such foams present a problem in how to pack cells as tightly as possible: in 1887, Lord Kelvin proposed a packing using only one solid, the bitruncated cubic honeycomb with very slightly curved faces. In 1993, Denis Weaire and Robert Phelan proposed the Weaire–Phelan structure, which uses less surface area to separate cells of equal volume than Kelvin's foam.[90]

In puzzles and recreational mathematics

[edit]
Traditional tangram dissection puzzle

Tessellations have given rise to many types of tiling puzzle, from traditional jigsaw puzzles (with irregular pieces of wood or cardboard)[91] and the tangram,[92] to more modern puzzles that often have a mathematical basis. For example, polyiamonds and polyominoes are figures of regular triangles and squares, often used in tiling puzzles.[93][94] Authors such as Henry Dudeney and Martin Gardner have made many uses of tessellation in recreational mathematics. For example, Dudeney invented the hinged dissection,[95] while Gardner wrote about the "rep-tile", a shape that can be dissected into smaller copies of the same shape.[96][97] Inspired by Gardner's articles in Scientific American, the amateur mathematician Marjorie Rice found four new tessellations with pentagons.[98][99] Squaring the square is the problem of tiling an integral square (one whose sides have integer length) using only other integral squares.[100][101] An extension is squaring the plane, tiling it by squares whose sizes are all natural numbers without repetitions; James and Frederick Henle proved that this was possible.[102]

Examples

[edit]

See also

[edit]

Explanatory footnotes

[edit]

References

[edit]

Sources

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Tessellation is the process of covering a plane, , or other surface with one or more geometric shapes, called tiles, arranged such that no overlaps or gaps occur, forming a complete and seamless . In , it encompasses tilings using regular polygons in two dimensions, polyhedra in three dimensions, or polytopes in higher dimensions, with classifications including regular, semiregular, and demiregular types based on the uniformity and arrangement of tiles. Historically, tessellations trace back to ancient civilizations, with the Sumerians employing clay tiles for decorative wall patterns in homes and temples as early as 4000 BCE, influencing later uses in art across cultures like the Romans, Byzantines, and Islamic artisans at sites such as the . In the 20th century, Dutch artist elevated tessellations to a form, drawing inspiration from the 's Moorish tiles during his 1922 and 1936 visits; he created intricate works like Regular Division of the Plane series (starting 1937), transforming regular polygonal grids—such as triangles, squares, and hexagons—into interlocking figures of animals and objects through symmetries like rotations, reflections, and translations, often exploring impossible geometries and metamorphoses. In , tessellation denotes a rendering technique that subdivides polygon meshes into finer structures, such as triangles, to add geometric detail and smoothness, particularly for curved surfaces; this process, which amplifies vertex sets adaptively based on factors like screen distance or , originated in offline rendering but became hardware-accelerated in real-time applications starting with ATI's TruForm in and evolving through programmable shaders in 4.0 (2010).

Introduction

Definition and Fundamentals

A tessellation, also known as a tiling, is the covering of a plane using one or more geometric shapes, called tiles, such that the tiles fit together without any gaps or overlaps. This process ensures that the entire surface is completely filled, with the union of the tiles forming the plane and their interiors disjoint. In mathematical terms, tessellations typically involve polygons in the , where the arrangement can be extended infinitely. Fundamental properties of tessellations include the requirement that tiles adjoin properly along their boundaries, often with entire edges matching, and that at each vertex in the plane—where three or more tiles meet—the sum of the interior angles must equal exactly 360 degrees to avoid gaps or overlaps. In cases where tiles are congruent, such as in monohedral tessellations using identical shapes, the pattern exhibits uniformity; however, more general tessellations may employ a of distinct tile types. Periodic tessellations, which repeat in a regular pattern, possess , meaning the arrangement remains unchanged under shifts by fixed vectors in at least two non-parallel directions. Basic examples of tessellations illustrate these principles clearly. The square grid, where identical squares meet four at each vertex (each contributing a 90-degree angle, summing to 360 degrees), forms a simple periodic tiling with high . Similarly, the triangular lattice uses equilateral triangles meeting six at each vertex (each 60 degrees), while the arranges regular hexagons with three meeting at each vertex (each 120 degrees). These regular tessellations demonstrate how congruent regular polygons can the plane seamlessly. Tessellations rely on foundational concepts from geometry, including the properties of polygons—such as straight edges, interior angles, and congruence—and the flat, infinite nature of the plane itself, which allows for precise fitting without effects. Understanding vertex figures and angle summation in this context is essential, as it ensures the geometric constraints for complete coverage are met.

Types of Tessellations

Tessellations are broadly classified by their periodicity, which refers to whether the pattern repeats through translations across the plane. Periodic tessellations exhibit a repeating unit that can be translated by vectors to cover the entire plane without gaps or overlaps, forming a lattice structure. In contrast, aperiodic tessellations lack such but still completely cover the plane; moreover, certain aperiodic tile sets are designed such that they admit tilings of the plane only in non-periodic ways, as demonstrated by sets like the Penrose tiles, which force quasiperiodic arrangements with rotational but no translational repetition. Another key classification involves the regularity of the tiles used, particularly in monohedral tessellations where all tiles are congruent to a single prototile. Within this, isohedral tessellations are those where the of the tiling acts transitively on the tiles, meaning every tile can be mapped to any other via the tiling's , ensuring all tiles play equivalent roles. Anisohedral tiles, however, admit monohedral tilings but none that are isohedral, as the tiles occupy distinct roles without full symmetry equivalence; examples include certain polyominoes or heptominoes that tile periodically but asymmetrically. Tessellations also differ by edge conditions, distinguishing edge-to-edge tilings from non-edge-to-edge ones. In edge-to-edge tessellations, adjacent tiles share entire edges, with vertices meeting precisely at shared points, which simplifies analysis of and coverage. Non-edge-to-edge tessellations allow partial edge overlaps or vertex misalignments, permitting more complex arrangements like those using curved boundaries or irregular polygons, though they maintain no gaps or overlaps overall. Common tile sets for tessellations often involve polygons with three or four sides, as any can form a monohedral tessellation by pairing to create parallelograms that repeat across the plane. Similarly, any tessellates the plane, since the sum of its interior angles is 360 degrees, allowing four angles to meet at a vertex without excess or deficit. For pentagons, regular ones cannot tessellate the , as their interior angle of 108 degrees does not divide 360 evenly (yielding 3.333... vertices per point, which is impossible), though 15 classes of irregular convex pentagons do permit monohedral tilings, as confirmed by computer searches in 2017.

History

Etymology

The term "tessellation" derives from the Latin tessella, a diminutive form of tessera, meaning a small cube or die, originally referring to the diminutive square pieces of stone, glass, or other materials used in Roman mosaics for creating inlaid patterns or pavements. These tessellae were typically cut into uniform shapes to form decorative floors, walls, or surfaces without gaps, a practice common in ancient Roman architecture and art. In English, the adjective "tessellated" first appeared in the 1660s to describe surfaces composed of such small squares, often applied to "tessellated pavements" denoting mosaic-like floors, with the noun "tessellation" emerging around the for the act or art of arranging these elements into patterns. The mathematical application of the term, referring to the covering of a plane or with geometric shapes without overlaps or gaps, developed in the 17th century, notably influenced by Johannes Kepler's 1619 work Harmonices Mundi, where he systematically explored regular and semiregular polygonal coverings using related Latin terminology for paving and fitting. Related terminology includes "tiling," a modern synonym in mathematical contexts, derived from the Old English (from Latin tegula, meaning a roof or covering slab), emphasizing the act of covering with tiles since the 1570s. In contrast, "" highlights the artistic dimension, originating from Medieval Latin (via Italian mosaico and Old French ), ultimately from Greek mouseios meaning "of the Muses," and refers specifically to inlaid pictorial designs rather than purely geometric coverings.

Early Developments and Key Figures

The earliest known examples of tessellations are cone mosaics from the Sumerian city of in southern , dating to approximately 3500–3000 BCE, consisting of painted clay cones embedded in the walls of temples such as the Eanna precinct to form colorful geometric patterns. In , similar inlaid techniques emerged during the New Kingdom period, approximately 1400 BCE, with the introduction of tesserae for decorative purposes in architectural elements and artifacts. These early tessellations served functional and aesthetic roles, demonstrating an intuitive understanding of repeating geometric patterns without formal mathematical theory. During the , from the 8th to 12th centuries, geometric patterns flourished in architectural decoration, particularly in mosques and palaces across the . Artisans developed intricate tessellations based on interlocking stars, polygons, and girih tiles, influenced by mathematical advancements in and under the . These designs, often avoiding figurative representation in line with aniconic traditions, exemplified periodic tilings that covered surfaces seamlessly and symbolized cosmic order. In the era, , a German and (1571–1630), advanced the study of tessellations through his seminal work Harmonices Mundi (1619), where he provided the first systematic classification of regular polygonal tilings in the . Kepler explored the harmony of shapes, including hexagonal arrangements inspired by natural forms like and snowflakes, linking to broader philosophical ideas of universal structure. His analysis identified the three regular tessellations—equilateral triangles, squares, and regular hexagons—as the only ones possible with congruent polygons. The saw fictional yet insightful explorations of tessellated geometries in literature. In 1884, Edwin A. Abbott, an English theologian and educator (1838–1926), published Flatland: A Romance of Many Dimensions, a satirical depicting a two-dimensional world inhabited by polygonal shapes arranged in a social hierarchy based on their sides. Through this narrative, Abbott illustrated concepts of , congruence, and planar tessellations, using the rigid geometric society to critique Victorian social norms while popularizing multidimensional thinking. The late 19th and early 20th centuries marked formal mathematical classifications of tessellation symmetries. Russian crystallographer Evgraf Fedorov (1853–1919) enumerated the 17 distinct wallpaper groups—symmetry classes of periodic plane patterns—in his 1891 work on crystallographic groups, providing a rigorous framework for analyzing repeating designs. This classification, independently confirmed by German mathematician Arthur Schönflies around the same time, became foundational for understanding tessellations beyond simple regular polygons. In the 1970s, aperiodic tessellations emerged as a breakthrough. British mathematician and physicist (born 1931), renowned for his contributions to and theory (earning the 2020 ), developed sets of non-periodic tiles that cover the plane without repeating motifs. His 1974 rhombus-based tilings, using two shapes with specific matching rules, demonstrated that aperiodic coverings were possible, influencing research and expanding tessellation theory beyond periodicity. Amateur mathematician (1923–2017), a homemaker with no formal training, made significant contributions to pentagonal tessellations starting in 1975. Inspired by a article on convex pentagons, Rice discovered four new types of pentagons that tile the plane monohedrally, bringing the known total to 15. Her intuitive, diagram-based method, developed over years of self-study, was later verified and published, highlighting the accessibility of mathematical discovery.

Mathematical Aspects

Regular Tessellations and Symmetry

Regular tessellations of the consist of congruent s arranged such that an identical number of polygons meet at each vertex, covering the plane without gaps or overlaps. These tessellations, also known as Platonic tilings, utilize a single type of and exhibit the highest degree of among monohedral tilings. The three possible regular tessellations are the triangular tiling, where six equilateral triangles meet at each vertex ( {3,6}); the , with four squares at each vertex ({4,4}); and the , with three regular hexagons at each vertex ({6,3}). The existence of a regular tessellation depends on the interior angle of the regular n-gon dividing evenly into 360 degrees, ensuring an integer number k ≥ 3 of polygons meet at each vertex. The interior angle α of a regular n-gon is given by α=(n2)×180n.\alpha = \frac{(n-2) \times 180^\circ}{n}. For the tessellation to form, k must satisfy k α = 360°, so k = 360° / α must be an integer greater than or equal to 3. This condition is equivalent to the Diophantine equation (n-2)(k-2) = 4, where both n and k are integers ≥ 3./10:_Geometry/10.05:_Tessellations) Solving for valid pairs (n,k), only (3,6), (4,4), and (6,3) satisfy the equation in the . For n > 6, the interior angle exceeds 120°, making 360° / α less than 3 and thus impossible to achieve an integer k ≥ 3 without gaps or overlaps. For 3 ≤ n < 6, the pairs yield the three known tessellations, while n=5 results in an angle of 108° that does not divide 360° evenly (k=3.333..., non-). This proves the exclusivity of the three regular tessellations. Regular tessellations possess translational symmetry, generated by lattice translations that repeat the pattern periodically; rotational symmetry of order k around each vertex; and reflectional symmetries across lines through edges, vertices, or midpoints. These symmetries contribute to the overall uniformity. Archimedean tilings, or semi-regular tessellations, extend this framework by using two or more types of regular polygons in a vertex-transitive arrangement, maintaining edge-to-edge contact and the same vertex configuration everywhere, while inheriting similar rotational, reflectional, and translational symmetries but with reduced symmetry compared to purely regular cases. There are eight such Archimedean tilings in the plane.

Wallpaper Groups and Classification

Wallpaper groups, also known as plane crystallographic groups, are the discrete subgroups of the Euclidean group E2E_2 that consist of isometries—translations, rotations, reflections, and glide reflections—preserving a tessellation of the plane under periodic repetition. These groups capture the full range of symmetries possible for periodic tilings, where the translation subgroup is generated by two linearly independent vectors forming a lattice, and the point group (stabilizer of a lattice point) is finite with rotational symmetries restricted to orders 1, 2, 3, 4, or 6 due to the crystallographic restriction theorem. The classification of wallpaper groups into exactly 17 distinct types, up to isomorphism, was rigorously established by Evgraf Fedorov in his seminal 1891 work on plane symmetries. Each group is denoted using international crystallographic notation, starting with "p" for primitive lattices or "c" for centered lattices, followed by the highest rotation order (e.g., 1 for no rotation beyond identity, 2 for 180° rotations), and letters "m" for mirrors (reflections) and "g" for glides (glide reflections). The presence and orientation of mirrors and glides relative to rotation centers and lattice directions distinguish the groups, with five lattice types (oblique, rectangular, centered rectangular, square, hexagonal) underlying the variations. For example, the group p4m applies to square lattice tessellations, incorporating 90° and 180° rotations alongside reflections across horizontal, vertical, and diagonal axes, enabling highly symmetric patterns like those formed by squares. In contrast, p6m governs hexagonal lattices with 60°, 120°, and 180° rotations, plus reflections and glides in six directions, as seen in triangular or honeycomb tilings. The following table summarizes the 17 wallpaper groups, highlighting key symmetry parameters:
NotationHighest Rotation OrderMirrors PresentGlide Reflections PresentLattice Type Example
p11NoNoOblique
p22NoNoRectangular
pm1YesNoRectangular
pg1NoYesRectangular
cm1YesYesCentered rectangular
pmm2YesNoRectangular
pmg2YesYesRectangular
pgg2NoYesRectangular
cmm2YesYesCentered rectangular
p44NoNoSquare
p4m4YesYesSquare
p4g4YesYesSquare
p33NoNoHexagonal
p3m13YesYesHexagonal
p31m3YesYesHexagonal
p66NoNoHexagonal
p6m6YesYesHexagonal
This classification is derived from enumerating compatible combinations of isometries consistent with lattice periodicity. In the mathematical framework, wallpaper groups are analyzed through group theory as infinite discrete subgroups of E2E_2, acting on the plane and thus on the set of tiles in a tessellation. The action partitions tiles into orbits—equivalence classes of tiles mapped onto each other by group elements—while the stabilizer of a tile is the subgroup fixing it pointwise. The orbit-stabilizer theorem relates these via the index formula: the number of distinct tiles in an orbit equals the index of the stabilizer subgroup in the full wallpaper group, providing insight into the minimal number of prototiles needed to generate the tessellation under the group's symmetries. This framework underscores how the 17 groups exhaustively cover all possible periodic plane symmetries without redundancy.

Aperiodic Tessellations

Aperiodic tessellations, also known as aperiodic tilings, consist of finite sets of prototiles that can tile the Euclidean plane completely without gaps or overlaps, but only in non-periodic arrangements lacking translational symmetry. These structures emerged from Hao Wang's 1961 formulation of the domino problem, where he conjectured that any finite set of square tiles (Wang tiles) capable of tiling the plane must admit a periodic tiling; this conjecture was later disproved, establishing the existence of aperiodic sets. Unlike periodic tessellations, aperiodic ones exhibit long-range order through quasiperiodicity, often manifesting rotational symmetries forbidden in crystals, such as fivefold or eightfold symmetry. Prominent examples include Penrose tilings, introduced by Roger Penrose in 1974, which use two rhombi with angles of 36°/144° and 72°/108°, or alternatively kites and darts, where edge lengths follow the golden ratio φ = (1 + √5)/2 ≈ 1.618. In these tilings, the ratio of thin to thick rhombi (or kites to darts) approximates φ in large regions, enforcing aperiodicity through local matching conditions on tile edges. Another key example is the Ammann-Beenker tiling, discovered independently by Robert Ammann and F. Beenker in the late 1970s, comprising a square and a 45° rhombus that generate eightfold symmetric patterns via projection from a four-dimensional lattice. In 2023, David Smith, Joseph Samuel Myers, Craig S. Kaplan, and Chaim Goodman-Strauss discovered the first aperiodic monotile, dubbed the "hat," a single convex 13-sided shape that tiles the plane only in non-periodic ways. Subsequent work identified related chiral variants, resolving the long-standing "einstein" problem of whether a single aperiodic tile exists. Aperiodic tessellations are constructed using methods like substitution rules, where larger supertiles are iteratively subdivided into smaller copies of the prototiles, often combined with inflation (scaling up) and deflation (scaling down) to build hierarchical structures. For instance, in Penrose tilings, inflation multiplies tile areas by φ² while preserving the overall pattern, ensuring no periodic repetition emerges. Matching rules further enforce aperiodicity by imposing local constraints, such as edge decorations or arrows, that allow tiling but prohibit periodic extensions; Chaim Goodman-Strauss demonstrated that substitution tilings satisfying certain conditions can be equivalently generated via such rules. The implications of aperiodic tessellations extend to computational theory and physics: Robert Berger's 1966 theorem proved the undecidability of the domino problem by constructing an aperiodic set of 20,426 Wang tiles, reducing the halting problem to tiling existence and showing no algorithm can determine tilability for arbitrary sets. In physics, these tilings inspired models of quasicrystals, discovered in 1982, where atomic arrangements mimic aperiodic order, exhibiting diffraction patterns with sharp peaks despite lacking periodicity, as seen in aluminum-manganese alloys. This connection has influenced studies of disordered materials with forbidden symmetries.

Polygonal and Voronoi Tessellations

Polygonal tessellations involve covering the plane with polygons, either regular or irregular, where the tiles meet edge-to-edge without overlaps or gaps. Any convex quadrilateral can tile the Euclidean plane by pairing each tile with a 180-degree rotation of itself around the midpoints of its sides, forming a periodic tessellation. This property holds because the rotated copies align perfectly to fill parallelogram-like units that repeat across the plane. For convex pentagons, exactly 15 types are known to monohedrally tile the plane, each defined by specific angle and side constraints that allow edge-to-edge matching. One prominent example is the Cairo tiling, which uses pentagons with two pairs of equal adjacent sides and right angles, producing a pattern observed in architectural motifs and natural structures. The enumeration of these pentagonal tilings culminated in the 1970s through the work of amateur mathematician , who discovered four new types between 1975 and 1977 using self-developed geometric classification methods inspired by 's writings, increasing the known total from eight to twelve. Subsequent discoveries in 2015 by Casey Mann, Jennifer McLoud-Mann, and Mary-Claire Smith added three more types, bringing the total to fifteen, where certain angles sum to 360 degrees at vertices and sides match appropriately. Non-convex pentagons and other polygons can also form tessellations, often requiring more complex arrangements like spiraling or non-periodic patterns, though these extend beyond the convex cases and may involve concave angles less than 180 degrees. Voronoi tessellations, also known as Voronoi diagrams or Dirichlet tessellations, partition the plane into regions based on a finite set of distinct points (sites), where each region consists of all points closer to its site than to any other site under the Euclidean distance metric. The boundaries of these Voronoi cells are straight line segments that lie along the perpendicular bisectors of the line segments joining pairs of sites, ensuring equidistance from the two sites on either side. In mathematical applications, the Voronoi tessellation is the dual of the for the same point set, where vertices of the triangulation correspond to Voronoi sites, and edges connect sites whose Voronoi cells share a boundary. A key property is that all Voronoi cells are convex polygons, as each is the intersection of half-planes defined by the perpendicular bisectors, guaranteeing non-intersecting boundaries and enclosure within the convex hull of the sites.

Tessellations in Higher Dimensions

Tessellations extend naturally to three-dimensional Euclidean space, where they are known as honeycombs, consisting of polyhedral cells that fill space without gaps or overlaps. The only regular convex honeycomb in 3D is the cubic honeycomb, denoted by the Schläfli symbol {4,3,4}, in which eight cubes meet at each vertex. Other notable examples include uniform prismatic honeycombs, such as the hexagonal prismatic honeycomb {6,3,3}, formed by stacking hexagonal prisms along a third dimension, and the cubic prismatic honeycomb {4,4,3}, though these are not regular due to the use of prismatic cells rather than Platonic solids. In total, there are 28 convex uniform honeycombs in Euclidean 3-space, encompassing various combinations of regular and Archimedean polyhedra as cells. In dimensions greater than three, tessellations become n-dimensional honeycombs, tiling Euclidean n-space with n-polytopes. The hypercubic honeycomb, with Schläfli symbol {4,3^{n-2},4}, serves as the sole regular convex example in each n ≥ 3, generalizing the cubic honeycomb and filling space with hypercubes where 2^n such cells meet at each vertex. The building blocks of these higher-dimensional tessellations are regular polytopes, whose count diminishes with increasing dimension: five in 3D (the Platonic solids), six in 4D (including the 5-cell, 8-cell, 16-cell, 24-cell, 120-cell, and 600-cell), and exactly three in each dimension n ≥ 5 (the n-simplex, n-hypercube, and n-orthoplex). This reduction arises from the geometric constraints imposed by the requirement for equal edge lengths and angles in higher dimensions. Voronoi tessellations also generalize to n dimensions, partitioning space into convex polyhedra (Voronoi cells) associated with sites such that each cell contains all points closer to its site than to any other. In the context of lattices, these n-dimensional Voronoi cells form a tessellation dual to the and can be classified using reflection groups, particularly the irreducible Coxeter groups of types A_n, B_n, and others, which generate the symmetry of root lattices like the cubic and body-centered cubic lattices. For instance, the Voronoi cell of the n-dimensional integer lattice is the n-dimensional cross-polytope, but more complex lattices yield intricate polyhedra whose facets correspond to nearest-neighbor relations in the lattice. The study of tessellations in higher dimensions faces significant challenges due to the exponential growth in combinatorial complexity. While regular cases remain sparse, uniform honeycombs—those with regular facets and vertex-transitive symmetry—proliferate dramatically; in 4D, for example, 2191 uniform polychora are known as of 2023 (excluding infinite families), far exceeding the six regular ones and complicating complete enumeration. This escalation underscores the role of computational tools and group-theoretic classifications in exploring these structures.

Tessellations in Non-Euclidean Geometries

Tessellations in non-Euclidean geometries extend the concept of regular tilings beyond the flat Euclidean plane, adapting to surfaces with constant negative or positive curvature. In hyperbolic geometry, which features negative curvature, an infinite variety of regular tessellations is possible, unlike the limited cases in Euclidean space. These tilings are characterized using Schläfli symbols {p, q}, where p denotes the number of sides of each regular polygon and q the number meeting at each vertex; the condition (p-2)(q-2) > 4 ensures a hyperbolic tiling. For instance, the {7,3} heptagonal tiling consists of regular heptagons with three meeting at each vertex, forming an infinite pattern that cannot exist on a flat plane. Such hyperbolic tessellations are often visualized using the , where the entire infinite plane is mapped conformally onto a unit disk, with geodesics appearing as circular arcs orthogonal to the boundary circle. This model highlights the of tile sizes toward the disk's edge, illustrating the expansive nature of . Examples include tilings with n ≥ 7 for triangular {3,n} or q ≥ 3 for heptagonal {7,q}, enabling configurations impossible in . In contrast, , with its positive curvature, supports only finite regular tessellations, corresponding to the five Platonic solids projected onto the sphere's surface. These are {3,3} for the , {3,4} for the , {4,3} for the , {3,5} for the , and {5,3} for the , where the condition (p-2)(q-2) < 4 holds, limiting possibilities due to the sphere's compactness. The {3,5} icosahedral tessellation, for example, features 20 triangular faces covering the sphere without gaps or overlaps. The key distinction arises from angle sum adjustments driven by curvature: in hyperbolic geometry, interior angles of polygons are smaller than their Euclidean counterparts, allowing vertex figures where the sum of angles around a point is less than 360°, thus permitting more than six tiles to meet (e.g., seven equilateral triangles in {3,7}). This adapts the Euclidean condition q × (interior angle of p-gon) = 360° to q × α = 360° - ε, where ε > 0 reflects the negative deficit. On the sphere, angles are larger, with sums exceeding 360°, restricting meetings to fewer than six tiles (q < 6). These adaptations enable the diverse hyperbolic patterns and finite spherical polyhedra. M.C. Escher famously incorporated hyperbolic tessellations into his artwork, particularly in the "Circle Limit" series (1958–1960), which depicts infinite patterns of interlocking figures in the Poincaré disk, such as fish or angels in {3,7} or {4,5} configurations, evoking the boundless depth of .

Color in Tessellations

Four Color Theorem Applications

The establishes that any planar map can be colored using at most four colors such that no two adjacent regions share the same color, a result directly applicable to tessellations where tiles serve as the regions. In the context of tessellations, the tiles form a division of the plane into connected regions meeting edge-to-edge, and the associated graph—known as the —has vertices corresponding to tiles and edges connecting vertices if the respective tiles share a boundary edge of positive . This is planar, ensuring that the theorem guarantees four colors suffice to color the tiles without adjacent tiles sharing a color. The theorem's proof history began with Alfred Bray Kempe's 1879 attempt, which employed "Kempe chains"—alternating color paths to recolor regions—but contained a subtle flaw later identified by Heawood in , invalidating the claim for four colors while salvaging a proof for five. The definitive proof arrived in 1976 from Appel and Wolfgang Haken, who used a computer-assisted approach combining the discharging method (to redistribute "charge" across the graph based on ) with the concept of reducible configurations. They identified an unavoidable set of 1,936 such configurations in any minimal to the , each reducible to a smaller graph assumably four-colorable by induction, requiring over 1,200 hours of computation on an 370. For tessellations specifically, the theorem implies that every plane tessellation is four-colorable, though many require fewer colors depending on the structure of their . For instance, the regular triangular tessellation, where equilateral triangles tile the plane, has a bipartite (with no odd cycles, as six tiles meet around each vertex in even cycles), yielding a chromatic number of 2; a two-coloring alternates between upward- and downward-pointing triangles. Similarly, the regular hexagonal tessellation requires 3 colors, as its dual—the triangular —also contains odd cycles of length 3 from three hexagons meeting at vertices. A key precursor to the is the Five Color Theorem, proven by Heawood in 1890 as a byproduct of critiquing Kempe's work; it uses a simpler inductive argument leveraging VE+F=2V - E + F = 2 for planar graphs to show that removing a vertex of degree at most 5 allows recoloring with five colors, thus bounding the chromatic number at 5 for any planar map, including tessellations. This theorem provided an easier upper bound before the four-color result, highlighting the theorem's role in tightening chromatic constraints for tiling dual graphs.

Chromatic Properties and Constraints

The chromatic number of a tessellation refers to the minimum number of colors required to assign to its tiles such that no two tiles sharing an edge receive the same color; this corresponds to the chromatic number of the tessellation's , where vertices represent tiles and edges connect adjacent tiles. Bipartite tessellations, such as the regular square tessellation whose dual is the infinite grid graph, require only 2 colors, as the graph admits a partitioning with no odd cycles. In contrast, tessellations with odd cycles in their dual graphs necessitate at least 3 colors; for example, the regular triangular tessellation has a bipartite (no odd cycles, with six triangles meeting around each vertex), requiring 2 colors; adjacent upward- and downward-pointing triangles receive different colors. Tile type imposes specific constraints on the chromatic number. The regular hexagonal tessellation, with each tile adjacent to 6 others, has a dual graph that is the triangular lattice, which contains 3-cycles and thus requires 3 colors, achievable by a periodic 3-coloring aligned with the lattice symmetries. For aperiodic tilings, these constraints persist but can vary; the Penrose kite-and-dart tiling requires 3 colors due to unavoidable odd cycles in finite patches, yet admits a global 3-coloring via hierarchical substitution rules. Similarly, the Ammann-Beenker aperiodic tiling has a face chromatic number of 2, reflecting its bipartite dual structure despite aperiodicity, while the rational pinwheel tiling requires 3 colors owing to local configurations inducing odd cycles. These examples illustrate that aperiodic tessellations do not inherently demand more colors than periodic ones, though their non-repetitive nature complicates uniform coloring strategies. Adaptations of the Heawood conjecture extend chromatic constraints to tessellations on surfaces beyond the plane, such as toroidal or higher- embeddings derived from non-Euclidean geometries. For a (genus 1), the conjecture, proven as the Ringel-Youngs theorem, states that 7 colors suffice for any map, including toroidal tessellations, and this bound is tight: the Heawood map, a toroidal embedding of 7 mutually adjacent hexagonal regions, requires exactly 7 colors. Higher-genus surfaces from hyperbolic tessellations follow the general 7+1+48g2\left\lfloor \frac{7 + \sqrt{1 + 48g}}{2} \right\rfloor
Add your contribution
Related Hubs
User Avatar
No comments yet.