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List of mythological places
List of mythological places
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This is a list of mythological places which appear in mythological tales, folklore, and varying religious texts.

Egyptian mythology

[edit]
Name Description
Aaru The heavenly paradise often referred to as the Field Of Reeds, is an underworld realm where Osiris rules in ancient Egyptian mythology.
Akhet An Egyptian hieroglyph that represents the sun rising over a mountain. It is translated as "horizon" or "the place in the sky where the sun rises".[1]
Benben The mound that arose from the primordial waters Nu upon which the creator deity Atum settled in the creation myth of the Heliopolitan form of ancient Egyptian religion.
Duat The Underworld and abode of the dead in Ancient Egyptian religion.
The Indestructibles Two bright stars which, at that time, could always be seen circling the North Pole by ancient Egyptian astronomers.[2]
Land of Manu Western abode of the sun god Ra.[3]
Nun The primordial waters from which the Benben arose at the beginning of the universe, also considered to be a god Nu.

Greek mythology

[edit]
Name Description
Arcadia A vision of pastoralism and harmony with nature, derived from the Greek province Arkadia which dates to antiquity.
Asphodel Meadows The section of the underworld where ordinary souls were sent to live after death.
Atlantis The legendary (and almost archetypal) lost continent that was supposed to have sunk into the Atlantic Ocean.
Cloud cuckoo land A perfect city between the clouds in the play The Birds by Aristophanes.
Chryse and Argyre A pair of legendary islands, located in the Indian Ocean and said to be made of gold (chrysos) and silver (argyros).
Elysium (Elysian Fields) In Greek mythology, the final resting place of the souls of the heroic and the virtuous.
Fortunate Isles (Islands of the Blessed) Islands in the Atlantic Ocean, variously treated as a simple geographical location and as a winterless earthly paradise inhabited by the heroes of Greek mythology.
Garden of the Hesperides The sacred garden of Hera from where the gods got their immortality.
Hyperborea Home of the Hyperboreans in the far north of Greece or southern Europe.
Laistrygon Home to a tribe of giant cannibals that Odysseus encountered on his way back home from the Trojan War.
Meropis A gigantic island created purely as a parody of Plato's Atlantis.
Mount Olympus "Olympos" was the name of the home of the Twelve Olympian gods of the ancient Greek world.[4]
Nysa A beautiful valley full of nymphs.
Okeanos The cosmic river encircling the Earth in Ancient Greek cosmology, also sometimes depicted as one of the Titan gods.
Panchaia (Pangaia) A group of islands South of the Arabian peninsula inhabited by several tribes and rich with scented oils. Assumed by some to be the birthplace of the Olympian gods.
Tartaros A pit in the underworld for condemned souls.
Themiskyra The capital city of the Amazons in Greek mythology.
The Underworld Comprising the realms of The Elysium Fields, The Asphodel Meadows and Tartarus.

Norse mythology

[edit]
Name Description
Alfheim The Land of elves in Norse mythology.
Asgard The high placed city of the gods, built by Odin, chief god of the Norse pantheon.
Biarmaland A geographical area around the White Sea in the northern part of (European) Russia, referred to in Norse sagas.
Fositesland The kingdom of Forseti, the god of Justice.
Gjöll A river that separates the living from the dead in Norse mythology.
Hel (heimr) The underworld in Norse mythology.
Hvergelmir A major spring in Norse mythology.
Jotunheim Land of the giants in Norse mythology.[5]
Kvenland A geographical area referred to in several medieval texts as well as in Norse sagas. The exact location of Kvenland is unknown, though, with several competing theories placing it in either the northern part of the Scandinavian Peninsula or the southwestern part of what is now Finland.
Mímisbrunnr A well associated with the being Mímir, located beneath the world tree Yggdrasil.
Muspelheim Land of fire in Norse mythology.
Niflheim World of cold in Norse mythology.
Niflhel Cold underworld in Norse mythology.
Norumbega A legendary settlement in northeastern North America, connected with attempts to demonstrate Viking incursions in New England.
Svartálfaheimr The land of the Dark Elves in Norse mythology.
Urðarbrunnr A well in Norse mythology.
Valhalla (from Old Norse Valhöll "hall of the slain") is a majestic, enormous hall located in Asgard, ruled over by the god Odin.
Vanaheimr The Land of the Vanir, another tribe of gods, according to Norse legends.
Yggdrasil An immense and central sacred tree in Norse cosmology.

Polynesian and Māori mythology

[edit]
Name Description
Rarohenga A Māori spirit world for those who favor Papatūānuku The Earth Mother.
Toi O Nga Rangi The Māori spirit world for those who favor Ranginui The Sky Father. Sometimes known as the Sky World or the Summit Of The Heavens
Ao The Polynesian realm of light.
Te Po Polynesian realm of darkness and ancestors.
Hawaiki A mostly universal belief among Oceanian cultures of a realm where all Polynesians descend, particularly the Māori. Not to be confused with the Islands of Hawaii.
Cape Reinga/Te Rerenga Wairua Believed by Māori to be the place where spirits are required to journey through to reach the afterlife.

Indian mythology

[edit]
Name Description
Amaravati Capital of Svarga, the abode of the devas, ruled by Indra.[6]
Ayotha Amirtha Gangai An important river in Ayyavazhi mythology.
Brahmaloka The abode of Brahma, the Hindu god of creation.
Himavanta A legendary forest that locates at the hill of the Himalayas.
Jambudvīpa Name for the terrestrial universe in Hindu, Buddhist, and Jain traditions.
Kailasha The celestial abode of Shiva.
Ketumati A pure land belonging to Maitreya within Buddhism.[7]
Kshira Sagara A divine ocean of milk in Hindu mythology.
Manidvipa The abode of the supreme goddess in Hinduism.
Mayasabha A legendary palace located in Indraprastha, as described in Mahabharata
Mount Mandara A sacred mountain mentioned in the Puranas.
Mount Meru The sacred five-peaked mountain of Hindu, Jain, and Buddhist cosmology. It is considered to be the center of all the physical, metaphysical, and spiritual universes.
Naraka A realm resembling Hell in Indian religions where souls are temporarily punished before reincarnation.
Nirvana The ultimate state of soteriological release (liberation from repeated rebirth) commonly associated with Hinduism, Jainism, and Buddhism.
Patala The netherworld of Indian religions.
Pialral A heaven for great achievers of the Mizo Tribes of Northeast India.
Samavasarana Meeting place of the tirthankaras in Jainism.
Sanzu River A mythological river in Japanese Buddhism.
Shakadvipa A land mass west of the Ural Mountains in Hindu mythology.
Shambhala In Tibetan Buddhist tradition, a kingdom hidden somewhere in the Himalayas; Theosophists regard it as the home on the etheric plane of the governing deity of the earth, Sanat Kumara.
Siddhashila The place where souls who have escaped the cycle of reincarnation and attained moksha go according to the cosmology of Jainism.
Svarga The abode of the devas in Hinduism.
Tripura three cities or fortresses, is described in Hindu mythology as being constructed by the great Asura architect Mayasura
Thuvaraiyam Pathi In Ayyavazhi mythology, it was a sunken island some 240 km (150 miles) off the south coast of India.
Trāyastriṃśa An important world of the devas in the Buddhist cosmology.
Urdhvaloka Seven upper worlds mentioned in the Puranas.
Uttarakuru Name of a continent (dvipa) in Indian religions.
Vaikuntha The celestial abode of Vishnu.[8]
Vaitarani River situated in hell mentioned in the Garuda Purana and various other Hindu religious texts.

Chinese folk mythology

[edit]
Name Description
Diyu The realm of the dead or Hell in Chinese mythology.
Eight Pillars A concept from Chinese mythology located in the eight cardinal directions, they are a group of eight mountains or pillars which have been thought to hold up the sky.
Feather Mountain One of many important mythological mountains in Chinese mythology, particularly associated with the Great Flood.
Fusang A mysterious land to the east in Chinese legends.
Jade Mountain A mythological mountain in Chinese mythology and the residence of The Queen Mother of the West.[9]
Kunlun Mountain A place where immortals lived according to Chinese mythology.
Longmen A legendary waterfall in Chinese mythology.
Mount Buzhou An ancient Chinese mythological mountain which, according to old texts, lay to the northwest of the Kunlun Mountains, in a location today referred to as the Pamir Mountains.
Mount Penglai A legendary mountain in Chinese mythology, said to be situated on an island in the Bohai sea, home to Taoist immortals.
Moving Sands One of the obstacles the fictional version of the monk Xuanzang and companions must cross over on their mission to fetch the Buddhist scriptures from India and return them to Tang China.
Red River One of the mythological rivers said to flow from Kunlun, a mythological land, with mountainous features.
Shangri-La A mystical, harmonious valley enclosed in the western end of the Kunlun Mountains, described in the 1933 novel Lost Horizon by English author James Hilton.
Weak River One of the mythological rivers flowing near Kunlun, home of a Western Paradise.
Shangdu (Xanadu) The summer capital of Kublai Khan's Yuan empire became a mythological place and a metaphor for splendor and opulence, popularised by the 1816 poem Kubla Khan by Samuel Taylor Coleridge.

Abrahamic mythology

[edit]
Name Description
Antillia An island from an old Iberian legend set during the Muslim conquest of Hispania. The legend says that during this time seven Christian Visigothic bishops, who were fleeing Muslim Conquerors, embarked with their flocks on ships and set sail westwards into the Atlantic Ocean, leading them to an island (Antillia or Isle Of Seven Cities) where they founded seven settlements.
As-Sirāt The bridge which every human must pass on the Yawm al-Qiyamah ("Day of Resurrection") to enter Paradise according to Islam.
Barzakh A place separating the living from the hereafter or a phase/"stage" between an individual's death and their resurrection in "the Hereafter".[10][11][12][13][14]
Bethulia A city whose deliverance by Judith, when besieged by Holofernes, forms the subject of the Book of Judith.
Brig of Dread A bridge to Purgatory that a dead soul had to cross.
Garden of Eden A paradise where humans were first created according to Abrahamic religions and resided until cast out for disobeying God.
Gog and Magog Are mentioned in the Bible and the Quran both as tribes and as their land.
Heaven In Abrahamic religions, the paradise where good people who have died continue to exist.
Hell In some Abrahamic religions, a realm in the afterlife in which evil souls are punished after death.
Hitfun A great dividing river separating the World of Darkness from the World of Light in Mandaean cosmology.[15]
Iram of the Pillars The lost city mentioned in the Quran.
Jabulqa and Jabulsa Two cities mentioned in Shi'i hadith.
Kingdom of Prester John Legendary powerful Christian nation just beyond the Muslim world in medieval romantic literature, first located in South Asia, then Central Asia, then East Africa.
Kolob An astronomical body (star or planet) said to be near the throne of God in Mormon cosmology.
Malakut A proposed invisible realm, featuring in Islamic cosmology.
Matarta A "station" or "toll house" that is located between the World of Light (alma ḏ-nhūra) from Tibil (Earth) in Mandaean cosmology.
Mount of the Temptation The legendary location of Jesus Christ's Temptation, traditionally placed at Jebel Quruntul or 'Ushsh el-Ghurab near Jericho in the West Bank
Nbu The Mandaic name for the planet Mercury.
Pandæmonium The capital of Hell in John Milton's Paradise Lost.
Piriawis The sacred life-giving river (yardna) of the World of Light in Mandaean cosmology.
Pleroma Abode of the holy aeons in Gnosticism.
Scholomance A legendary school of black magic run by the Devil himself, located in Hermannstadt (now: Sibiu, Romania). Located in the mountains, south of the city Sibiu, near an unnamed lake.
Siniawis A region in the World of Darkness or underworld.[16]
Yardna A body of flowing fresh water that is suitable for ritual use as baptismal water in Mandaeism.[17]
Zarahemla A civilization which was constructed in the ancient Americas, according to Mormon belief.
Zerzura Saharan city known as the "oasis of little birds" rumored to be full of treasure.

Celtic mythologies

[edit]
Name Description
Annwn The "otherworld" of Welsh mythology.
Avalon Legendary Island of Apples, believed by some to be the final resting place of King Arthur.
Camelot The city in which King Arthur reigned.
Cantre'r Gwaelod A legendary ancient sunken kingdom said to have occupied a tract of fertile land lying between Ramsey Island and Bardsey Island.
Celliwig The earliest named location for the court of King Arthur.
Brasil or Hy-Brasil A mythical island to the west of Ireland.
Dinas Affaraon/Ffaraon Legendary site of King Lludd Llaw Eraint's defeat and binding of two dragons. In Lludd and Llefelys it is claimed to be the original placename of Dinas Emrys.
Emain Ablach A mythical island paradise in Irish mythology.
Fintan's Grave A mythological cave on the Irish mountain (now hill) Tul Tuinde[18]
Four Treasures of the Tuatha Dé Danann (Gorias, Finias, Murias, and Falias) In Irish Mythology the Tuatha Dé Danann get their four magical treasures from four legendary cities: Gorias in the east; Finias, in the south; Murias in the west; and Falias in the north.
Lyonesse A country in Arthurian legend, which is said to border Cornwall in England.
Mag Mell A mythical underworld plain in Irish mythology, achievable only through death or glory. Meaning 'plains of joy', Mag Mell was a hedonistic and pleasurable paradise, usually associated with the sea.
Rocabarraigh A phantom island in Scottish Gaelic mythology.
Tech Duinn A mythological island to the west of Ireland where souls go after death.
Tír fo Thuinn A Celtic Otherworld in Irish mythology, a kingdom under the sea.
Tír na nÓg The Celtic Otherworld in Irish mythology.
Ys A city located in Brittany, France that was supposedly built below sea level, and demolished when the Devil destroyed the dam protecting it.

Others

[edit]
Name Description
Abya Yala "saved land", is the name used by the Guna people.
Adiri Afterlife in Kiwai mythology.[19]
Adlivun, Adliparmiut, and Qudlivun Afterlives in Central Inuit mythology. Adlivun and Adliparmiut are described as lands of misery, whereas Qudlivun is a land of happiness.[20]
Akilineq Legendary location in Inuit mythology, believed to either be entirely mythical, or possibly Labrador Peninsula, Baffin Island, or even Iceland.
Alatyr A sacred stone, the "father to all stones", the navel of the earth, containing sacred letters and endowed with healing properties in East Slavic legends.
Alomkik A place accessible to the Abenaki peoples' mythological protector Pamola, where he holds those who trespass on Maine's Mount Katahdin.
Altjira A legendary era accessible during dreamtime in many Australian Aboriginal beliefs.
al-Wakwak Island of tree growing little children.
Axis mundi The center of the world or the connection between Heaven and Earth in various religions and mythologies.
Aztlán Legendary original homeland of the Mexica people in Mexica/Aztec mythology.
Bald Mountain A location in Slavic folk mythology related to witchcraft.
Baltia An island of amber somewhere in northern Europe.
Biringan city A mythical city that is said to invisibly lie between Gandara, Tarangnan, and Pagsanghan in Samar province of the Philippines. Biringan means "the black city" or the city of the Unknown in Waray.
Brittia A mythical island off the coast of Austrasia.
Buyan A mysterious island with the ability to appear and disappear using tides in Russian mythology.
Chinvat Bridge The sifting bridge,[21] which separates the world of the living from the world of the dead in Zoroastrianism.
City of the Caesars A city between a mountain of gold and another of diamonds supposed to be situated in Patagonia.
Cockaigne In medieval mythology,[which?] it is a land of plenty where want does not exist.
Domdaniel Cavernous hall at the bottom of the ocean where evil magicians, spirits, and gnomes meet.
El Dorado Rumored city of gold in South America.[22]
Empire of Kitara Legendary ancient empire in Western Region, Uganda
Fountain of Youth A place, detailed in many legends around the world, where one may drink of or bathe in its waters to restore their youth.
Fiddler's Green In 19th-century English maritime folklore, it was a kind of after-life for sailors who had served at least fifty years at sea.
Hara Berezaiti A legendary mountain around which the stars and planets revolve from the ancient Zoroastrian scriptures of the Avesta.
Hubur A Sumerian term meaning "river", "watercourse" or "netherworld".
Irkalla The underworld from which there is no return in Babylonian mythology.
Kalunga line A watery boundary between the world of the living and the dead in religious traditions of the Congo region.
Karshvar Legendary continents according to Avesta.
Kingdom of Opona A mythical kingdom in Russian folklore.
Kingdom of Reynes A country mentioned in the Middle English romance King Horn.
Kingdom of Saguenay According to the French, an Iroquoian story of a kingdom of blonde men rich in gold and fur that existed in northern Canada prior to French colonization.
Kitezh A legendary city beneath the waters of Lake Svetloyar.
Kyöpelinvuori (Finnish for ghosts' mountain), in Finnish mythology, is the place which dead women haunt.
La Canela Also known as the Valley of Cinnamon, is a legendary location in South America.
La Ciudad Blanca "The White city", a legendary city of Honduras.
Lake Parime An enormous lake in northeastern South America, supposedly the site of El Dorado.
Land of Darkness A mythical land supposedly enshrouded in perpetual darkness.
Lemuria A hypothetical "lost land" variously located in the Indian and Pacific Oceans.
Lintukoto In Finnish mythology, a paradise-like place where birds migrate every winter; because it was located near the edge of the sky dome, the sky was very close to the ground and therefore its inhabitants were dwarves.
Lost City of Z An indigenous city that Col. Percy Harrison Fawcett believed had existed in the jungle of the Mato Grosso state of Brazil.
Lukomorye An ancient region in Russian lands.
Mahoroba A far-off land full of bliss and peace, similar to Arcadia.
Mictlan The afterworld of the Mexica.
Mu A hypothetical continent that allegedly disappeared at the dawn of human history.
Nibiru A mythological planet described by the Babylonians.
Onigashima A mythical island of oni visited by the character Momotarō in Japanese folklore.
Paititi A legendary Inca lost city or utopian rich land said to lie east of the Andes.
Pohjola The realm of Louhi in Finnish mythology, literally translated its name means "North".
Quivira and Cíbola Two of the legendary Seven Cities of Gold supposed by Spanish conquistadors to have existed in the Americas.
Ryūgū-jō The undersea palace of Ryūjin, the dragon kami of the sea.
Section 37 Paul Bunyan's legendary camp. So large that it took half a day to walk around, with the kitchen itself being two-mile (3.2 km) long with nine cooks and seventy-five flunkies in its early days.[23]
Sierra de la Plata (Spanish: Silver Mountains), was a legendary treasury of silver that was believed to be located in South America.
Silat Bridge The Silat Bridge is a bridge in Lalish, Iraq that leads to the most holy Yazidi shrine in Yazidism.
Suddene A country found in the Middle English romance King Horn.
Summerland The name given by Theosophists, Wiccans and some earth-based contemporary pagan religions to their conceptualization of an (mostly pastoral) afterlife.
Takama-ga-hara The dwelling place of the Shinto kami.
Thule An island somewhere in the belt of Scandinavia, northern Great Britain, Iceland, and Greenland.
Vineta A mythical city at the southern coast of the Baltic Sea.
Vyraj A mythical place in Slavic mythology, where "birds fly for the winter and souls go after death".
Westernesse A country found in the Middle English romance King Horn.
Xibalba The underworld in Mayan mythology.
Yomi The land of the dead according to Shinto mythology, as related in the Kojiki.
Yomotsu Hirasaka A slope or boundary between this world, where the living live, and the other world, where the dead live (Yomi).
Zabag Former kingdom in Southeast Asia.

References

[edit]

Works cited

[edit]
  • Leech, Maria (1984). Funk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend. New York: HarperCollins. ISBN 0-308-40090-9.
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A list of mythological places encompasses the legendary and often symbolic locations that appear in the myths, , and religious narratives of cultures worldwide, functioning as key settings for tales of gods, heroes, creation, and the . These sites, ranging from divine realms and underworlds to paradises and vanished utopias, illustrate humanity's attempts to map the unseen aspects of existence, blending with cosmology to explain natural phenomena, moral orders, and cultural identities. Prominent examples span diverse traditions and highlight the imaginative scope of global mythology. In , Mount Olympus serves as the majestic home of the Olympian gods, presided over by , symbolizing divine authority and the separation between mortals and immortals. Similarly, in , represents the fortified realm of the Aesir gods, a celestial domain connected to the human world by the rainbow bridge Bifrost, embodying themes of valor and cosmic order. Egyptian mythology features the Duat, an intricate underworld traversed by the sun god and deceased souls, where judgment and renewal occur amid perilous realms guarded by deities like . Beyond these, the fabled island of , depicted by the philosopher as an advanced naval power sunk by divine wrath, exemplifies a lost paradise that has inspired quests for hidden knowledge and critiques of . Mythological places transcend mere backdrops, often carrying profound cultural and psychological significance by embodying ideals, fears, and transitions between worlds. They influence rituals, literature, and even modern storytelling, preserving ancient worldviews while adapting to contemporary interpretations, and underscore the shared human impulse to envision realms beyond the tangible.

African mythologies

In ancient Egyptian cosmology, mythological places played a central role in understanding the universe's origins, the cycle of , and the divine order (ma'at). These realms encompassed primordial chaos, sacred landscapes of creation, and structured domains of the , reflecting the Egyptians' preoccupation with eternity, renewal, and judgment. Key among them were the , , , and Ta-netjer, each embodying motifs of transition from chaos to order and the soul's journey beyond mortal existence. The , often rendered as the vast underworld or netherworld, served as the perilous domain navigated by the deceased en route to eternal reward or oblivion. Depicted in funerary texts like the , it featured a labyrinthine structure with twelve guarded gates, each overseen by fierce deities and serpents, and serpentine paths or caverns that mirrored the sun god Ra's nocturnal voyage. The deceased, aided by spells and protective amulets, undertook this journey on a , confronting obstacles such as demons and illusory lakes of fire, before reaching the Hall of Judgment where presided. There, the heart was weighed against the feather of Ma'at by , determining the soul's fate amid Osiris's divine court. This realm underscored the Egyptian belief in death as a transformative trial, integral to maintaining cosmic balance. Beyond the lay , known as the Field of Reeds or Sekhet-Aaru, the paradisiacal reserved for the righteous whose hearts passed judgment. This idyllic realm was envisioned as an eternal mirror of earthly , with lush, fertile fields along waterways where crops grew abundantly without toil, teemed in streams, and the deceased enjoyed leisure, family reunions, and the fruits of their mortal labors. Free from suffering, hunger, or aging, Aaru represented unending harmony under Osiris's benevolent rule, often depicted in paintings as a verdant paradise sustained by the Nile's perpetual bounty. Its imagery, drawn from and , emphasized renewal and the soul's (ba and ka) reintegration into divine existence. Nun embodied the primordial chaotic waters that predated and encircled creation, a formless, infinite abyss personified as a and the source of all potentiality in Egyptian myth. As the inert, watery void, Nun surrounded the created world, from which the Ogdoad—eight including Nun and Naunet (water), and Amaunet (air), Heh and Hauhet (), and Kek and Kauket (darkness)—emerged to facilitate cosmic birth. At , creation began when these forces coalesced, prompting the mound, a pyramidal hill of first land, to rise from Nun's depths, upon which the creator god or manifested order from chaos. This motif highlighted Nun's dual role as both destructive potential and nurturing origin, invoked in hymns to affirm the world's ongoing from pre-creation depths. Ta-netjer, or "God's Land," designated a mythical eastern realm symbolizing divine origins and the sunrise's regenerative power, blending geographical and cosmographic elements in Egyptian worldview. Positioned beyond the Valley in the Eastern Desert and extending to distant lands like Punt, it was revered as the abode of gods and source of sacred imports such as incense and myrrh, evoking the solar cycle where Re renewed daily. Texts from the Old to New Kingdoms, including temple inscriptions, portrayed Ta-netjer as a liminal space where earthly and divine realms converged, with Punt as a key toponym embodying its exotic, god-favored fertility and spiritual significance. This concept reinforced Egypt's identity as a mediated center between chaos and divinity.

Sub-Saharan African mythologies

Sub-Saharan African mythologies, drawn from diverse oral traditions across West, East, and Southern Africa, emphasize places that connect communities to their origins, spirits, and ancestors through natural landscapes and communal rituals. These realms often blend the earthly and spiritual, portraying the world as interdependent layers where humans, deities, and nature interact to maintain harmony and fertility. Unlike more individualized afterlives, these mythological sites highlight collective ties to land and lineage, with rituals like libations reinforcing bonds between the living and the unseen. Key examples from Yoruba and Akan traditions in West Africa, alongside Bantu influences in the east, illustrate sacred origins and spirit domains that underpin social order and cosmic balance. In Yoruba mythology, Ilé-Ifẹ̀ stands as the sacred city of origin, where descended from the heavens on a chain to establish the first land amid primordial waters, marking it as the cradle of humanity and kingship. Accompanied by items like sand in a snail shell and a rooster, scattered earth to form solid ground, planting a palm tree whose branches symbolized the spread of Yoruba clans. Later, Obatala molded the first humans from clay in this locale, breathing life into them under divine command, thus positioning Ilé-Ifẹ̀ as the spiritual and political heart from which Yoruba civilization radiated. The Yoruba cosmos divides into Orun, the upper heavenly realm of orishas—divine beings embodying natural forces—and Aye, the earthly domain of the living, with the two interconnected through rituals and ase, the vital life force. Orun serves as the abode of over 400 orishas, ancestors, and spirits, inaccessible to ordinary mortals but reachable via , sacrifices, and states that bridge the visible and invisible worlds. This duality underscores Yoruba beliefs in balance, where earthly actions in Aye influence heavenly harmony in Orun, fostering communal prosperity and moral guidance. Among the of , Asamando represents the shadowy beneath the earth, a domain where the dead transition into nsamanfo—ghosts or spirits—and ancestors reside to oversee the living's affairs. Upon , the soul () enters this subterranean realm, maintaining influence over descendants through dreams, omens, and communications. Libations of or water poured onto the ground serve as offerings to invoke ancestral blessings, ensuring , , and justice, while reinforcing the Akan view of as a communal continuum rather than severance.

Near Eastern mythologies

Mesopotamian mythology

In Mesopotamian mythology, spanning Sumerian, Akkadian, and Babylonian traditions, mythological places often represent primordial realms that establish cosmic order, divine abodes, and the boundaries between life, chaos, and the . These locales, drawn from texts, underscore themes of creation, fertility, and cataclysmic renewal, including flood narratives that echo later Abrahamic stories like . Key sites include paradisiacal islands, subterranean domains, watery abysses, and ancient urban centers, each tied to specific deities and the maintenance of harmony in the universe. Dilmun appears in Sumerian lore as an Eden-like paradise island, a pristine realm untouched by corruption or suffering, serving as the original home of the gods and a site of . In the myth Enki and Ninhursag, is depicted as a pure land without disease, death, or natural strife: "In the raven was not yet cawing, the partridge not cackling. The lion did not slay... The land of did not have a name." , the god of fresh waters and wisdom, transforms it by creating flowing rivers and springs, introducing fertility and life while ensuring its inhabitants' through divine intervention. This idyllic state persists until later narratives, such as the survivor Ziusudra's relocation there, where it becomes a post-cataclysm sanctuary of everlasting life. Kur, also known as Irkalla, functions as the dark underworld in Sumerian and Akkadian texts, a vast, dusty cavern realm ruled by the goddess Ereshkigal, where deceased souls wander eternally without hope of return. Described as a shadowy domain beneath the earth, it enforces inexorable separation from the living world, with souls subsisting on dust and clay in perpetual gloom. The myth Inanna's Descent to the Underworld details its structure, featuring seven gates guarded by the gatekeeper Neti, through which intruders like Inanna must pass, shedding garments and power at each threshold: "Neti, the chief gatekeeper of the kur... [leads to] the palace of Ereshkigal, the Queen of the Underworld." This multi-gated barrier symbolizes the irreversible finality of death, reinforcing Kur's role in upholding cosmic boundaries. Apsu embodies the fresh water abyss in Babylonian cosmology, personified as a primordial deity representing the chaotic depths from which the emerges, paired with the salty sea goddess . In the creation epic Enuma Elish, Apsu and Tiamat mingle as the singular watery void before named : "When on high the had not been named... Naught but primordial Apsu, their begetter, (And) Mummu-Tiamat, she who bore every living thing, Their waters commingling as a single body." As the birthplace of the gods, Apsu fathers the first divine pair, and Lahamu, initiating amid turbulent chaos, until younger gods' noise provokes conflict, leading to Marduk's triumph and ordered creation. This watery origin highlights Apsu's dual nature as both generative source and disruptive force in establishing cosmic order. Eridu stands as the mythical first city in Sumerian tradition, founded by as the and the origin point of divine kingship, symbolizing humanity's structured ascent from primordial times. The proclaims it the initial seat of rule: "After the kingship descended from heaven, the kingship was in Eridug," where kings like reigned for 28,800 years, establishing governance under Enki's patronage. As Enki's cult center, Eridu housed the god's temple, E-abzu, linking urban foundations to watery wisdom and fertility, and it served as the hub for early laws, arts, and societal order before the flood's disruption.

Canaanite mythology

In Canaanite mythology, as preserved in the from Ras Shamra (modern ), mythological places are intricately tied to the , a series of epic narratives depicting the storm god Baal's struggles against forces of chaos and death to ensure and seasonal renewal. These locations—sacred mountains, abyssal seas, and subterranean realms—symbolize the cosmic order upheld by divine conflict, reflecting the agricultural concerns of ancient Levantine societies. Central to cults, such places underscore Baal's role as a victorious king whose dominion brings rain and prosperity. Mount Zaphon (Sapon), a northern divine mountain often identified with Jebel al-Aqra overlooking the Mediterranean, served as Baal's throne and the primary site of divine assemblies in lore. Shrouded in clouds to evoke the storm god's presence, it was the arena for Baal's battles against sea chaos, where he established his kingship after constructing a of cedar, gold, and . This holy peak, revered in both mythological and ritual texts, represented the axis of divine authority and cosmic stability. Yam's Abyss, the primordial realm of the chaos god Yam (also called Nahar, meaning "River"), embodied the unruly and destructive waters threatening ordered creation. In the , this abyssal sea domain challenged 's supremacy, leading to a fierce confrontation where , armed with clubs forged by the craftsman god Kothar, subdued Yam to impose upon the land. The symbolized untamed primordial forces, essential to myths of divine over disorder. Mot's Underworld, the barren subterranean domain ruled by the death god Mot, represented sterility, drought, and the cessation of life, mirroring the dry summer season in the . Baal's descent into this desolate realm—depicted as a place of filth and insatiable hunger—led to his temporary death and the earth's infertility, but his revival, aided by the warrior goddess , restored rain and vegetation, enacting the cycle of seasonal rebirth central to Canaanite .

European mythologies

Greco-Roman mythology

In Greco-Roman mythology, mythological places often intertwine divine residences, realms of the , and idealized or cautionary lost lands, reflecting themes of cosmic order, heroism, and human folly as depicted in and philosophical dialogues. These locales, drawn from Homeric epics and Hesiod's works, portray a structured where gods convene in lofty heights, the dead are sorted by merit in subterranean domains, and distant utopias symbolize unattainable perfection. Such sites not only anchor narratives of divine politics and mortal destinies but also influenced later philosophical inquiries into ideal societies and the geography of the . Mount Olympus served as the exalted, ethereal abode of the Olympian gods, envisioned as a snow-capped peak floating above the earth where and his kin held councils amid palaces of marble and gold, feasting on and . In Homer's , Olympus is frequently invoked as the gods' unassailable home, from which they observe and intervene in events, emphasizing its role as the center of divine authority and familial intrigue. Hesiod's further elaborates on its inaccessibility, reachable only by the gods' will, underscoring the separation between mortal realms and immortal privilege. Hades, the vast ruled by the god of the same name, comprises a multi-layered subterranean domain that processes souls according to their earthly deeds, blending judgment with eternal geography. The Elysian Fields form its paradisiacal upper region, reserved for heroes and the virtuous where they enjoy perpetual ease without toil or strife, as described in Homer's where Achilles resides in bliss. Below lies the Asphodel Meadows, a neutral expanse for ordinary souls who wander as shades, neither rewarded nor punished, evoking a muted existence reflective of average mortal lives in Hesiodic cosmology. Deepest is Tartarus, a gloomy abyss encircling the world like a , imprisoning Titans and other primordial foes in perpetual darkness, its vast chasm measuring nine days' fall from earth as per Hesiod's account of cosmic structure. These divisions highlight the Underworld's role in maintaining divine justice, with Titan confinements paralleling mythic bindings of chaotic forces in broader Indo-European traditions. Atlantis, a legendary island empire beyond the , represents a pinnacle of ancient advancement felled by , its concentric canals and grand temples symbolizing hubristic excess against natural and moral order. details in Timaeus how Atlantis spanned larger than and combined, governed by Poseidon-descended kings who amassed power through naval might and opulent architecture until earthquakes and floods submerged it in a single day. In Critias, the dialogue expands on its utopian origins—blessed with fertile plains, hot and cold springs, and divine metals—contrasting its moral decline with ' virtuous defense, framing Atlantis as a philosophical for societal decay. Hyperborea, the fabled northern land "beyond the ," embodies an idyllic of eternal spring, free from disease and war, where a pious race worships Apollo in unending harmony. Pindar's Pythian Odes portrays it as a circular paradise encircling the world, home to long-lived Hyperboreans who send sacred offerings to , linking it to Apollo's cult through myths of his annual sojourns. in his Histories locates it beyond , describing its inhabitants' straw-wrapped gifts passed tribe to tribe, evoking a remote, enlightened society untouched by Greek strife.

Norse mythology

In , the cosmos is envisioned as nine interconnected worlds sustained by , the immense ash tree that serves as the , binding realms of gods, humans, giants, and primordial forces together in a structure foretelling cycles of creation, fate, and apocalyptic renewal known as . This cosmological framework is primarily outlined in the Eddic poems, such as from the , where a seeress recounts the origins of the worlds from the void of and their eventual doom, emphasizing themes of inevitable destiny woven by the at 's roots. The by further elaborates on this map in its section, depicting as gnawed by creatures like the serpent and nourished by sacred wells, with the worlds arrayed along its branches and roots to reflect a balanced yet tense between . Asgard stands as the fortified celestial realm of the Æsir gods, perched atop Yggdrasil's branches and protected by high walls forged by the builder-god after Loki's trickery. Within Asgard lie prominent halls such as , Odin's vast mead-hall where fallen warriors known as feast and train daily for the battles of , and Gladsheim, the golden council hall where the gods assemble to deliberate fates and oaths. This divine stronghold symbolizes the Æsir's authority and preparation for cosmic conflict, connected to the mortal world via the shimmering rainbow bridge Bifröst, guarded by the god . Midgard, the central world of humanity, occupies the trunk of and is encircled by the vast body of , the Midgard Serpent, whose coils form an impassable ocean barrier against chaos. Created from the body of the primordial giant , Midgard was shaped by and his brothers as a safe enclosure for mortals, fenced by the eyebrows of Ymir and linked to by to allow divine intervention in human affairs. It represents the ordered realm of fate-bound lives, where humans dwell amid the struggles foreshadowed in prophecies, including the serpent's fatal clash with Thor. Niflheim endures as the ancient icy realm in the north, one of the primordial voids from which creation emerged, characterized by freezing mists, fog, and the well Hvergelmir that spawns eleven venomous rivers flowing through the cosmos. Bordering the domain of Hel, where the goddess Hel rules over the dishonored dead, Niflheim's chill essence contrasts with fiery opposites and contributes to Yggdrasil's nourishment via one of its roots, underscoring the mythic balance of cold stasis and inevitable dissolution in Ragnarök's floods and fires. Muspelheim blazes in the south as the fiery counterpart to , a scorching domain of flame and embers inhabited by fire giants and ruled by the sword-wielding , whose forces guard the world's southern edge. Originating from the sparks of 's heat in , this realm's role culminates in , where leads his hordes across to engulf the worlds in purifying fire, slaying the god and reducing Yggdrasil's domains to ash before a new creation arises. Its destructive primacy highlights Norse views of fate as a fiery rebirth from primordial antagonism.

Celtic mythologies

In Celtic mythologies, particularly those from Irish and Welsh traditions, mythological places often manifest as enchanted otherworlds—timeless realms of , abundance, and supernatural beauty—accessible through seas, mists, or hidden portals, and inhabited by gods, fairies, and heroic figures. These locales, drawn from medieval manuscripts and oral lore, emphasize themes of transcendence over mortality, magical hunts, , and joyous feasting, serving as destinations for select mortals who embark on voyages of or . Unlike more structured divine domains in other traditions, Celtic otherworlds are fluid and intertwined with the natural landscape, reflecting a worldview where the boundary between the living and the divine is permeable. Tír na nÓg, or the "Land of the Young," is a prominent Irish otherworld depicted as an idyllic island paradise of perpetual youth and beauty, where aging, disease, and death do not exist, and inhabitants enjoy endless pleasures. Reached by crossing the western sea on a magical , it is home to the , the divine fairy folk, and features in the tale of the warrior-poet , son of . In this narrative, the golden-haired princess invites to Tír na nÓg for a life of love and revelry; after what feels like three years there, his return to reveals 300 years have passed in the mortal realm, causing him to crumble to dust upon dismounting. Annwn represents the Welsh , portrayed as an paradise of delights, , and inexhaustible bounty, ruled by the king and accessible via ancient mounds, caves, or perilous journeys. Featured prominently in the First Branch of the Mabinogi, it is the setting for the tale of , Prince of , who exchanges identities with for a year to hunt a rival king and safeguard Annwn's honor, encountering its magical landscapes during a grand chase. The realm is renowned for its enchanted s that brew endless feasts and the spectral hounds known as , whose baying heralds otherworldly hunts; Arthur's raid on Annwn in the poem Preiddeu Annwn seeks such a cauldron, highlighting the domain's treasures and defenses guarded by mythical warriors. Avalon, an insular in Arthurian legends with deep Celtic roots, is envisioned as the "Isle of Apples" (Ynys Afallon in Welsh), a mist-shrouded haven of healing, , and fruit-laden orchards, where the veil between worlds thins to allow mystical interventions. It serves as the final refuge for , ferried there by his sister and nine fairy sisters after his fatal wounding at Camlann, to recuperate or await a prophesied return; the island's restorative powers are tied to its eternal springs and apple trees symbolizing . Originating in Geoffrey of Monmouth's (c. 1136), Avalon is also the forge of Arthur's sword and a site of druidic wisdom, blending Welsh Insular traditions with broader Celtic motifs of sacred islands. Mag Mell, the "Plain of Delight" in , emerges as a serene, sorrow-free plain of golden meadows, rivers of , and grand feasting halls, reserved for warriors who attain glory in battle or heroic deeds, offering perpetual music, , and . Visited by mortals through invitations from its divine rulers, such as the goddess , it appears in the tale , where the hero voyages there amid visions of enchantment and conflict resolution among the fairy host. This realm underscores Celtic ideals of honorable rewards, akin in concept to heroic paradises in other ancient traditions.

Asian mythologies

Indian mythology

In Indian mythology, the cosmos is depicted as a hierarchical structure of realms governed by principles of (cosmic order) and cyclical creation, preservation, and dissolution, as outlined in Vedic and Puranic texts such as the and . These realms form a vertical axis connecting divine, earthly, and subterranean worlds, where beings experience temporary abodes based on their karma, emphasizing the transient nature of existence within eternal cycles of samsara. stands as the pivotal golden at the universe's center, symbolizing stability and divinity, and serving as Brahma's abode amid a landscape of and oceans. Surrounding it are seven concentric continents—Jambudvipa innermost, followed by Plaksha, Salmali, Kusha, Krauncha, , and —separated by vast seas, forming the foundational geography of the Puranic universe. Svarga, or Indraloka, represents the heavenly realm ruled by , king of the devas, as a temporary paradise rewarding virtuous deeds and martial valor through pleasures of abundance and sensory delight. Positioned on the slopes of at a distance of approximately 100,000 yojanas (about 800,000 miles) above , it features celestial cities like , adorned with divine architecture, gardens, and apsaras (celestial nymphs), where souls enjoy fruits of good karma until rebirth. This , known as Tridiva, underscores dharma's role in elevating beings toward higher lokas while reminding of its impermanence, as even Indra's throne cycles among gods based on merit. Beneath the earthly plane lies , a seven-layered inhabited by nagas (serpent beings), portrayed as luxurious yet shadowed by demonic influences, contrasting Svarga's ethereal joys with subterranean opulence. The layers—Atala, Vitala, Sutala, Talatala, Mahatala, Rasatala, and the deepest or Naga-loka—house resplendent palaces embedded with gems and ruled by , the naga king who embodies both peril and guardianship, as seen in myths like the churning of the ocean. These realms, more beautiful than heaven in material splendor, serve as abodes for asuras and nagas, reinforcing the cosmic balance where lower worlds mirror upper ones in hierarchy and karmic consequence. Lanka emerges as a prominent earthly-mythical site in the , depicted as Ravana's golden island fortress, a marvel of opulent symbolizing demonic amid epic conflicts over . Situated across the southern ocean on the mountains, this gem-encrusted city with towering walls, moats, and sky-piercing palaces like Ravana's own—adorned with , silver, and —serves as the stage for the war between Rama's forces and Ravana's rakshasas, culminating in the demon king's defeat. Its destruction highlights the Puranic theme of righteousness prevailing over , with the island's enduring allure in texts underscoring cycles of rise and fall in mythological geography.

Chinese mythology

In Chinese mythology, particularly within Taoist and folk traditions, mythological places emphasize immortal paradises and structured afterlives, reflecting a cosmology where the universe is divided into heavenly, earthly, and underworld realms. These locations often symbolize quests for longevity, moral judgment, and cosmic order, influenced by ancient texts like the Shanhaijing (Classic of Mountains and Seas). Paradises such as mountain ranges and sea islands represent attainable immortality through elixirs and divine favor, while the underworld enforces bureaucratic retribution akin to imperial justice. The serve as a western paradise, depicted as a majestic range at the world's edge, home to the goddess Xi Wangmu (Queen Mother of the West). In the Shanhaijing, Kunlun is described as a multi-layered cosmic mountain with jade palaces and gardens bearing elixir trees that produce peaches granting eternal life; Xi Wangmu resides there, overseeing immortality and hosting divine banquets. This realm, accessible via perilous journeys, embodies Taoist ideals of transcendence, where adepts seek amid auspicious animals and herbs. Penglai, an eastern sea island, stands as a floating paradise of immortals, shrouded in mist and featuring towers of gold and silver where prevails. According to the Shanhaijing, Penglai is one of three sacred isles in the , inhabited by (immortals) who dwell in palaces and consume jade-like fruits for agelessness. Qin Shi Huang, the first emperor, famously dispatched expeditions, including the alchemist , to retrieve elixirs from Penglai, blending mythology with historical quests for longevity. The underworld, known as Diyu, comprises eighteen levels of courts where souls face judgment for earthly sins, administered by ten Yama kings in a bureaucratic system mirroring imperial . Diyu, influenced by Buddhist but adapted in Taoist lore, features escalating tortures across its layers, such as boiling in oil for corruption or sawing for deceit, overseen by King (Yanluo Wang) as chief judge. Souls traverse these courts via the Yellow Springs path, enduring punishments before , emphasizing moral accountability. Tian (Heaven) functions as a celestial bureaucracy above the clouds, ruled by the (Yuhuang Dadi), who oversees divine assemblies and cosmic harmony. Modeled on the earthly imperial court, Tian includes hierarchical departments for thunder, stars, and fate, where deities like the Thunder God convene to decree mortal affairs. Exemplary souls ascend via the to join this realm, participating in eternal governance.

Japanese mythology

In Japanese mythology, the cosmological structure is articulated through a triad of realms—heavenly, earthly, and underworldly—primarily detailed in the ancient chronicles Kojiki (712 CE) and Nihon Shoki (720 CE), which blend Shinto creation narratives with tales of divine familial conflicts and purification rituals. These texts portray the universe emerging from primordial chaos, where primeval deities give way to creator gods like Izanagi and Izanami, whose actions populate the realms with kami (divine spirits) and establish the boundaries between purity and pollution. Takamagahara, known as the "High Plain of Heaven," serves as the exalted celestial domain where the sun goddess Ōmikami holds sovereignty over the assembly of , marking it as the origin point for many divine births following the separation of heaven and earth from cosmic sediment. This ethereal plain is linked to the mortal world via the , or "Heavenly Floating Bridge," from which and first descended to stir the primordial ocean and form the islands. In contrast, Ashihara-no-Nakatsukuni, translated as the "Central Land of Reed Plains," represents the terrestrial realm of human habitation and transient visitations, embodying the fertile, reed-filled expanse of the created by the divine couple's spear ritual and later governed through Amaterasu's lineage. The features prominently in myths of loss and exile, with Yomi-no-kuni depicted as a foul, shadowed land of irreversible decay where the dead reside in eternal pollution, exemplified by Izanami's transformation into a rotting corpse after her death, prompting Izanagi's desperate pursuit and horrified retreat, after which he sealed its entrance at Yomotsuhirasaka to preserve the purity of the upper worlds. Similarly, , or the "Root Land," functions as a subterranean domain tied to agricultural abundance and the food , such as Ōgetsuhime, whom the exiled storm god encounters during his banishment from for rampaging against his sister ; here, Susanoo's grief-stricken actions lead to the goddess's dismemberment, birthing rice and other staples that sustain Ashihara-no-Nakatsukuni. These underworlds underscore themes of ritual cleansing and the precarious balance between life-giving forces and contaminating decay.

Oceanian mythologies

Polynesian and Māori mythology

In Polynesian and Māori mythologies, mythological places often serve as ancestral origins and spiritual domains intertwined with themes of oceanic voyaging, (whakapapa), and the cycle of life and death, preserved through oral chants and narratives. These realms emphasize the interconnectedness of the physical Pacific world and metaphysical spaces, where migrations from distant homelands symbolize cultural dispersal and divine inheritance. , Pulotu (or Avaiki), Rarohenga, and Te Pō exemplify this, representing points of emergence, paradises, and primordial voids that underpin Polynesian identity and cosmology. Hawaiki stands as the legendary ancestral homeland island in Polynesian traditions, portrayed as a distant, sacred origin point from which the first voyagers departed in great canoes to populate the Pacific islands. It is the source of key cultural elements, including the origins of sacred canoes like the Aotea and in lore, which carried gods, ancestors, and knowledge across the ocean. In migration myths, embodies the proto-Polynesian heartland, often idealized as a fertile, spiritually charged land evoking both historical dispersal from regions like and and a mythical cradle of deities such as and . These narratives, recited in chants, tie personal genealogies to this homeland, reinforcing voyaging prowess and divine lineage among island communities. Pulotu, also known as Avaiki in some eastern Polynesian variants, functions as a vast paradise inhabited by spirits, deified ancestors, and gods, depicted as a shadowy yet bountiful realm beneath the sea or earth. Ruled by figures from Maui's family, such as the goddess Hikule'o in Tongan and Samoan traditions, it serves as the destination for souls, where the deceased join divine kin in a domain of abundance and continuity rather than punishment. Accessed through watery portals or the horizon, Pulotu mirrors the living world in its , with chiefs and heroes residing in elevated sections, and connects to ancestral migrations by housing the progenitors who voyaged from . In oral traditions, it underscores the cyclical journey of the spirit, paralleling physical ocean voyages in Polynesian . Rarohenga represents the subterranean realm of the dead, a misty and shadowy entered primarily through caves or chasms, where souls descend after death to dwell eternally under the guardianship of , the great lady of night. This domain, often synonymous with aspects of Te Pō, is characterized by dim twilight, echoing mists, and the absence of return for the living, as exemplified in the myth of Hine-tītama's flight there upon discovering her incestuous union with . Spirits of death guide the wairua (soul) to Rarohenga, where receives them, emphasizing a genealogy-linked passage tied to earthly caves like those in Te Reinga, sacred sites of departure. Unlike punitive afterlives, it maintains ancestral continuity, with the dead influencing the living through dreams or rituals, rooted in oral that link it to broader Polynesian underworld concepts. Te Pō denotes the primordial night world in Māori cosmology, a vast pre-creation void of and potentiality from which the unfolded through layered nights, culminating in the separation of Ranginui and earth mother Papatūānuku by their children, the gods. This generative , encompassing phases like Te Pō-nui and Te Pō-roa, precedes light and form, embodying liminal unknowing where all existence originates in an endless, womb-like expanse. Chants recite Te Pō as the foundational realm, temporally expansive and tied to , where opposites like night and day emerge to birth the world, influencing later spirit realms like Rarohenga. It symbolizes the oceanic vastness of Māori thought, connecting primordial origins to voyaging genealogies without light's illumination until divine intervention.

American mythologies

Mesoamerican mythology

In Mesoamerican mythologies, particularly those of the Aztec and Maya civilizations, mythological places often represent layered realms of the and primordial origins, deeply intertwined with calendrical cycles and rituals of to sustain cosmic order. These concepts, preserved in codices such as the Aztec Codex Borgia and the Maya , depict underworlds as treacherous domains where souls undergo trials mirroring the cyclical renewal of time, achieved through blood offerings to gods. Origin sites, meanwhile, symbolize emergence from sacred landscapes, guiding migrations and establishing ethnic identities within the 260-day ritual calendar (Tonalpohualli) and the 365-day solar year (Xiuhpohualli). Such places underscore the interconnectedness of death, rebirth, and divine intervention in maintaining the world's stability. Mictlan, the Aztec underworld, comprises nine descending layers traversed by most souls after death, ruled by the skeletal god Mictlantecuhtli and his consort Mictecacihuatl. Souls embarking on this four-year journey face perilous trials, including crossing eight rivers of blood and passing through regions of wind, arrows, and obsidian blades, symbolizing purification before reaching eternal rest in the ninth level, Mictlan Opochcalocan. These layers reflect the Aztec cosmology's emphasis on descent and transformation, aligned with sacrificial rites that replenished the sun's energy during calendar endpoints like the every 52 years. Xibalba, the Maya underworld described in the , serves as a shadowy realm of deceit and death, governed by twelve lords led by One Death and Seven Death. Accessed through cavernous entrances, it features deceptive landscapes such as dark ball courts for fatal ritual games, the House of Bats where razor-toothed creatures lurk, and houses of cold, jaguars, and knives designed to test intruders like the Hero Twins Hunahpu and Xbalanque. These trials, involving feigned sacrifices and clever deceptions, parallel the Maya's cyclical view of time in the Long Count calendar, where underworld conquests ensure the sun's daily rebirth through offerings of blood and hearts. Aztlán stands as the mythical northern homeland of the (), envisioned as an island paradise in a lake encircled by reeds, from which seven Nahua tribes departed on a divinely guided migration southward. According to migration codices like the Boturini Codex, the left under the command of their war god Huitzilopochtli, who promised a destined lake island for their city , marking the start of a 200-year journey fraught with omens and battles. This origin site ties into Aztec calendrical prophecies, where the migration's timing aligned with sacred dates foretelling imperial destiny and the need for continuous to honor Huitzilopochtli. Chicomoztoc, or "Place of the Seven Caves," represents the subterranean birthplace of the Nahua peoples in Aztec and broader Mesoamerican lore, where ancestral tribes emerged from seven interconnected caverns under divine guidance. Led by gods such as and Quetzalcoatl, the seven tribes—including the —exited these fertile, womb-like caves to begin their surface migrations, symbolizing creation from darkness into light. This emergence myth connects to sacrificial practices, as cave rituals invoked fertility and renewal, mirroring the calendar's emphasis on periodic world regenerations through offerings to earth deities.

North American Indigenous mythologies

North American Indigenous mythologies feature a diverse array of mythological places that emphasize spiritual connections to world, portraying realms as integral to cycles of , harmony, and sustenance rather than fixed hierarchies. These spirit lands and portals often reflect nomadic tribal lifestyles, where landscapes like rivers, canyons, and skies serve as conduits between worlds, fostering balance with nature through stories of creation, journeys, and communal responsibilities. Unlike the structured urban afterworlds of Mesoamerican traditions, such as themes akin to , North American Indigenous narratives highlight decentralized, nature-infused domains across tribes like the , Algonquian, , and . In , the Sky World represents an upper realm inhabited by creator gods and beings, serving as the origin of earthly life and resources. This celestial domain, depicted as a or land above the waters, is home to Sky Woman and her descendants, including the twin brothers—one embodying creation and light (the right-handed twin, known as the Holder of the Sky), and the other disruption (the left-handed twin, called Flint). The twins' actions shape the lower world, with the good twin introducing beneficial elements like corn, which Sky Woman carries as seeds from the Sky World upon her fall through a hole or along a sky rope or vine connecting the realms. This place symbolizes harmony with nature, as the Sky World's gifts of light (from the sun and created by the twins) and sustain human communities below. The Happy Hunting Grounds form a central afterlife concept in Algonquian traditions, envisioned as an eternal, boundless plain teeming with buffalo, , and other game, rewarding warriors and with unending abundance. This spirit land lies in the western sky or beyond the setting sun, accessible via a path marked by campfires that guide souls, reflecting the tribes' deep reliance on seasonal migrations and natural cycles for survival. It underscores themes of , where the afterlife mirrors the earthly pursuit of balance through hunting, free from hardship, and serves as motivation for ethical living in tune with the land's rhythms. Among the , the Sipapu stands as a sacred underground portal symbolizing from previous worlds into the current , often located in the Grand Canyon as a natural spring or hole representing the womb of Mother Earth. In myths, ancestral clans ascend through this sipapu—a small, symbolic opening—from the Third World of strife, guided by spiritual beings, to fulfill prophecies of living in on the surface. This site emphasizes cyclical renewal and , as the view the canyon's landscapes as living maps of their migrations, with the sipapu reminding communities of their duty to maintain balance to avoid returning to lower realms. In Navajo mythology, the spirits of the dead (łééchąąʼí) travel to the lower world—the fourth world (Nihodilhil, or Black World) from the creation stories—located in the west, representing endings in their directional cosmology. Due to cultural taboos, details about this realm are rarely discussed, but it is associated with caution toward lingering influences like the chindi, malevolent remnants or ghosts left at the place of death that can cause ghost sickness if not properly ritually managed. Rituals emphasize restoring harmony (hózhǫ́) by honoring boundaries between life and death, preventing disruption from these spirits.

Abrahamic traditions

Jewish tradition

In Jewish tradition, mythological places are deeply intertwined with themes of divine covenant, human , and the soul's journey, as depicted in the and elaborated in the . These locations emphasize a monotheistic where sacred spaces serve as sites of origin, , and eschatological hope, rather than tiered realms of reward and punishment. The represents humanity's primordial harmony with God, disrupted by , while marks the foundational covenant through . In the afterlife, offers a neutral gathering of souls, contrasting with the anticipated Olam Ha-Ba, a messianic era of restoration. The , described in Genesis as a paradisiacal garden planted by in the east, served as the first dwelling place for , watered by four rivers and featuring the at its center. This lush origin site symbolized divine provision and intimacy, where humanity was tasked with tending the garden before the expulsion following the consumption of from the Tree of Knowledge. The narrative underscores themes of covenantal obedience and exile, as were banished eastward, guarding the way to the with cherubim and a flaming sword. Sheol, the shadowy underworld referenced throughout the , functions as a dim pit or abyss where all —righteous and wicked alike—descend after death, devoid of light, , or activity. Talmudic sources portray it as a neutral realm of silence and forgetfulness, accessible only through descent, without the later developments of differentiated . This conception reflects early Jewish views on mortality as a collective human fate, tied to the covenant's emphasis on earthly life and ethical conduct rather than postmortem recompense. Olam Ha-Ba, or , envisions a future messianic paradise where the righteous experience , , and eternal peace, fulfilling prophecies of redemption from . Rooted in prophetic texts and expanded in , it contrasts with the present world by promising spiritual elevation and the ingathering of , where souls bask in God's glory without physical needs. Talmudic discussions affirm that all has a share in this realm through observance, positioning it as the ultimate restoration of the covenantal bond. Mount Sinai emerges as the transformative holy ground of divine revelation, where encountered the burning bush and received the tablets amid thunder, lightning, and the sounding of the . This desert mountain, approached by the in awe and preparation, became the site of the national covenant, sanctifying the people as a "kingdom of priests" through the Decalogue's proclamation. Rabbinic tradition holds that the entire Oral and Written was conveyed here, marking Sinai as an eternal symbol of exile's end and divine encounter.

Christian and Islamic traditions

In Christian and Islamic traditions, mythological places associated with the emphasize themes of , , and eternal reward or punishment, drawing from scriptural visions in the and the , as well as prophetic traditions like hadiths. These realms include tiered paradises and infernal domains, serving as eschatological destinations where experience the consequences of earthly and deeds. While sharing roots in Abrahamic , Christian depictions often highlight union with amid cosmic renewal, whereas Islamic ones stress sensory delights and moral reckoning in a structured cosmic order. Christian conceptions of heaven portray it as a multi-leveled spiritual realm centered on God's throne, where the righteous dwell in eternal communion following resurrection and judgment. The New Testament, particularly in Revelation, describes the heavenly city as having twelve pearly gates and streets of pure gold, transparent as glass, symbolizing divine purity and access to the divine presence. Early Christian thought, influenced by Pauline writings, envisions degrees of glory in heaven, akin to celestial bodies varying in splendor, underscoring hierarchical rewards based on faithfulness. This paradise represents the ultimate fulfillment of salvation, free from suffering, as God's dwelling merges with the renewed creation. In , Jannah (Paradise) is depicted as a multi-tiered garden of eternal bliss for the faithful, featuring lush gardens, flowing rivers of water, milk, wine, and honey, and companionship with houris—pure, wide-eyed companions created for the righteous. The promises these rewards as compensation for worldly trials, with levels of Jannah corresponding to deeds, the highest near God's throne. Houris are described as fair maidens with modest gazes, wedded to believers in this realm of forgiveness and fruit-laden abundance. Unlike the Christian emphasis on spiritual union, Jannah's imagery underscores physical and sensual joys as signs of divine mercy. Hell in Christianity, often termed in the , is a fiery pit of torment and eternal separation from , reserved for the unrepentant wicked after final judgment. warns of Gehenna as a place of unquenchable fire, where body and soul face destruction, evoking the Valley of Hinnom's historical associations with judgment. expands this to a , the second death, where , death, and sinners are cast, emphasizing isolation from divine light. This realm underscores the consequences of rejecting salvation, with no escape for those outside God's grace. Islamic hell, known as , mirrors this as a multi-gated abyss of fiery punishment for disbelievers and sinners, with seven gates assigning specific groups based on their crimes, leading to boiling waters and scorching winds. The portrays it as a deep chasm where skins are repeatedly burned and renewed for endless torment, contrasting sharply with Jannah's delights. Entry depends on rejecting faith, with hadiths detailing its vast depth—seventy years' fall from the surface—and inescapable chains, reinforcing judgment's finality. Purgatory, a distinctive Christian concept in Catholic doctrine, serves as an intermediate state of purification for souls who die in God's grace but require cleansing from venial sins or temporal punishment before entering . Unlike hell's eternal , this fiery ordeal is temporary, achieved through , almsgiving, and Masses offered by the living, ensuring full holiness for divine vision. Absent in , which lacks such a purifying intermediary, Purgatory highlights mercy's role in salvation's process. In Islamic tradition, represents the intermediary realm between death and , a barrier in the where souls await judgment, experiencing a foretaste of their eternal fate. The describes it as an impassable divide preventing return to earthly life, with the righteous finding peace and the wicked facing initial torment. Hadiths elaborate that angels question the deceased on , their , and , widening the for believers as a garden path to or constricting it for hypocrites toward . This phase emphasizes accountability, bridging worldly actions to apocalyptic reckoning.

References

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