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Personal computer
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A personal computer (PC), or simply computer, is a computer designed for individual use.[1] It is typically used for tasks such as word processing, internet browsing, email, multimedia playback, and gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term "home computer" has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people.
Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in ready-to-run, or binary form. Software for personal computers is typically developed and distributed independently from the hardware or operating system manufacturers.[2] Many personal computer users no longer need to write their programs to make any use of a personal computer, although end-user programming is still feasible. This contrasts with mobile systems, where software is often available only through a manufacturer-supported channel[3] and end-user program development may be discouraged by lack of support by the manufacturer.[4]
Since the early 1990s, Microsoft operating systems (first with MS-DOS and then with Windows) and CPUs based on Intel's x86 architecture – collectively called Wintel – have dominated the personal computer market, and today the term PC normally refers to the ubiquitous Wintel platform, or to Windows PCs in general (including those running ARM chips), to the point where software for Windows is marketed as "for PC".[5] Alternatives to Windows occupy a minority share of the market; these include the Mac platform from Apple (running the macOS operating system), and free and open-source, Unix-like operating systems, such as Linux (including the Linux-derived ChromeOS). Other notable platforms until the 1990s were the Amiga from Commodore, the Atari ST, and the PC-98 from NEC.
Terminology
[edit]The term 'PC' is an initialism for 'personal computer'. While the IBM Personal Computer incorporated the designation into its model name, the term originally described personal computers of any brand. In some contexts, PC is used to contrast with the Mac computer.[6][7][8][9]
Since none of these Apple products were mainframes or time-sharing systems, they were all personal computers but not PC (brand) computers. In 1995, a CBS segment on the growing popularity of PC reported: "For many newcomers PC stands for Pain and Confusion."[10]
History
[edit]

The "brain" [computer] may one day come down to our level [of the common people] and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far.
— British newspaper The Star in a June 1949 news article about the EDSAC computer, long before the era of the personal computers.[11]
Origins
[edit]In the history of computing, early experimental machines could be operated by a single attendant. For example, ENIAC which became operational in 1946 could be run by a single, albeit highly trained, person.[12] This mode pre-dated the batch programming, or time-sharing modes with multiple users connected through terminals to mainframe computers. Computers intended for laboratory, instrumentation, or engineering purposes were built, and could be operated by one person in an interactive fashion. Examples include such systems as the Bendix G15 and LGP-30 of 1956, and the Soviet MIR series of computers developed from 1965 to 1969.[citation needed] By the early 1970s, people in academic or research institutions had the opportunity for single-person use of a computer system in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single person.
1960s
[edit]The personal computer was made possible by major advances in semiconductor technology. In 1959, the silicon integrated circuit (IC) chip was developed by Robert Noyce at Fairchild Semiconductor,[13] and the metal–oxide–semiconductor (MOS) transistor was developed by Mohamed Atalla and Dawon Kahng at Bell Labs.[14] The MOS integrated circuit was commercialized by RCA in 1964,[15] and then the silicon-gate MOS integrated circuit was developed by Federico Faggin at Fairchild in 1968.[16] Faggin later used silicon-gate MOS technology to develop the first single-chip microprocessor, the Intel 4004, in 1971.[17] The first microcomputers, based on microprocessors, were developed during the early 1970s. Widespread commercial availability of microprocessors, from the mid-1970s onwards, made computers cheap enough for small businesses and individuals to own.
In what was later to be called the Mother of All Demos, SRI researcher Douglas Engelbart in 1968 gave a preview of features that would later become staples of personal computers: e-mail, hypertext, word processing, video conferencing, and the mouse. The demonstration required technical support staff and a mainframe time-sharing computer that were far too costly for individual business use at the time.
1970s
[edit]Early personal computers—generally called microcomputers—were often sold in a kit form and in limited volumes, and were of interest mostly to hobbyists and technicians. Minimal programming was done with toggle switches to enter instructions, and output was provided by front panel lamps. Practical use required adding peripherals such as keyboards, computer displays, disk drives, and printers.
Micral N was the earliest commercial, non-kit microcomputer based on a microprocessor, the Intel 8008. It was built starting in 1972, and a few hundred units were sold. This had been preceded by the Datapoint 2200 in 1970, for which the Intel 8008 had been commissioned, though not accepted for use. The CPU design implemented in the Datapoint 2200 became the basis for x86 architecture[18] used in the original IBM PC and its descendants.[19]
In 1973, the IBM Los Gatos Scientific Center developed a portable computer prototype called SCAMP (Special Computer APL Machine Portable) based on the IBM PALM processor with a Philips compact cassette drive, small CRT, and full function keyboard. SCAMP emulated an IBM 1130 minicomputer in order to run APL/1130.[20] In 1973, APL was generally available only on mainframe computers, and most desktop sized microcomputers such as the Wang 2200 or HP 9800 offered only BASIC. Because SCAMP was the first to emulate APL/1130 performance on a portable, single user computer, PC Magazine in 1983 designated SCAMP a "revolutionary concept" and "the world's first personal computer".[20][21] This seminal, single user portable computer now resides in the Smithsonian Institution, Washington, D.C.. Successful demonstrations of the 1973 SCAMP prototype led to the IBM 5100 portable microcomputer launched in 1975 with the ability to be programmed in both APL and BASIC for engineers, analysts, statisticians, and other business problem-solvers. In the late 1960s such a machine would have been nearly as large as two desks and would have weighed about half a ton.[20]
Another desktop portable APL machine, the MCM/70, created by Mers Kutt's company Micro Computer Machines Inc., was demonstrated in 1973 and shipped in 1974. Priced between $3,500 and $9,800 depending on the configuration, the MCM/70 was the first personal desktop microcomputer. It used the Intel 8008 processor, and featured a 51-key keyboard and a Burroughs Self-Scan plasma display panel that could display 32 characters per line. It ran the AVS/EASY operating system, and had the capacity for 8 kilobytes of RAM and 14 kilobytes of ROM. Users could optionally add cassette drives that provided more than 100 kilobytes of external storage.[22]
A seminal step in personal computing was the 1973 Xerox Alto, developed at Xerox's Palo Alto Research Center (PARC). It had a graphical user interface (GUI) which later served as inspiration for Apple's Macintosh, and Microsoft's Windows operating system. The Alto was a demonstration project, not commercialized, as the parts were too expensive to be affordable.[23]
Also in 1973 Hewlett Packard introduced fully BASIC programmable microcomputers that fit entirely on top of a desk, including a keyboard, a small one-line display, and printer. The Wang 2200 microcomputer of 1973 had a full-size cathode ray tube (CRT) and cassette tape storage.[24] These were generally expensive specialized computers sold for business or scientific uses.

1974 saw the introduction of what is considered by many to be the first true personal computer, the Altair 8800 created by Micro Instrumentation and Telemetry Systems (MITS).[25][26] Based on the 8-bit Intel 8080 Microprocessor,[27] the Altair is widely recognized as the spark that ignited the microcomputer revolution[28] as the first commercially successful personal computer.[29] The computer bus designed for the Altair was to become a de facto standard in the form of the S-100 bus, and the first programming language for the machine was Microsoft's founding product, Altair BASIC.[30][31]
In 1976, Steve Jobs and Steve Wozniak sold the Apple I computer circuit board, which was fully prepared and contained about 30 chips. The Apple I computer differed from the other kit-style hobby computers of the era. At the request of Paul Terrell, owner of the Byte Shop, Jobs and Wozniak were given their first purchase order, for 50 Apple I computers, only if the computers were assembled and tested and not a kit computer. Terrell wanted to have computers to sell to a wide range of users, not just experienced electronics hobbyists who had the soldering skills to assemble a computer kit. The Apple I as delivered was still technically a kit computer, as it did not have a power supply, case, or keyboard when it was delivered to the Byte Shop.
The first successfully mass-marketed personal computer to be announced was the Commodore PET after being revealed in January 1977. However, it was back-ordered and not available until later that year.[32] Three months later (April), the Apple II (usually referred to as the Apple) was announced with the first units being shipped 10 June 1977,[33] and the TRS-80 from Tandy Corporation / Tandy Radio Shack following in August 1977, which sold over 100,000 units during its lifetime. Together, especially in the North American market, these 3 machines were referred to as the "1977 trinity". Mass-market, ready-assembled computers had arrived, and allowed a wider range of people to use computers, focusing more on software applications and less on development of the processor hardware.
In 1977 the Heath company introduced personal computer kits known as Heathkits, starting with the Heathkit H8, followed by the Heathkit H89 in late 1979. With the purchase of the Heathkit H8 you would obtain the chassis and CPU card to assemble yourself, additional hardware such as the H8-1 memory board that contained 4k of RAM could also be purchased in order to run software. The Heathkit H11 model was released in 1978 and was one of the first 16-bit personal computers; however, due to its high retail cost of $1,295 was discontinued in 1982.[34][35][36]
1980s
[edit]

During the early 1980s, home computers were further developed for household use, with software for personal productivity, programming and games. They typically could be used with a television already in the home as the computer display, with low-detail blocky graphics and a limited color range, and text about 40 characters wide by 25 characters tall. Sinclair Research,[37] a UK company, produced the ZX Series—the ZX80 (1980), ZX81 (1981), and the ZX Spectrum; the latter was introduced in 1982, and totaled 8 million unit sold. Following came the Commodore 64, totaled 17 million units sold,[38][39] the Galaksija (1983)[40] introduced in Yugoslavia and the Amstrad CPC series (464–6128).
In the same year, the NEC PC-98 was introduced, which was a very popular personal computer that sold in more than 18 million units.[41] Another famous personal computer, the revolutionary Amiga 1000, was unveiled by Commodore on 23 July 1985. The Amiga 1000 featured a multitasking, windowing operating system, color graphics with a 4096-color palette, stereo sound, Motorola 68000 CPU, 256 KB RAM, and 880 KB 3.5-inch disk drive, for US$1,295.[42]
IBM's first PC, the IBM 5150, was introduced on 12 August 1981.[43] It operated with the Intel 8088 chip, which could run at 5 megahertz (later 16 MHz) and use 1 megabyte of memory. The 5150's operating system, which was provided by Microsoft, later became known as MS-DOS. It was priced at US$1,565 and came with two programs, a spreadsheet client VisiCalc and a word processor EasyWriter. Customers could pay an additional $3,000 to add a display, diskette drives and a printer. The 5150's open architecture (IBM encouraged companies to develop software and peripherals for the computer) set a mass market standard for PC design.[44]
In 1982 the personal computer, dubbed The Computer, was named Machine of the Year by Time magazine.[45]
Somewhat larger and more expensive systems were aimed at office and small business use. These often featured 80-column text displays but might not have had graphics or sound capabilities. These microprocessor-based systems were still less costly than time-shared mainframes or minicomputers.
Workstations were characterized by high-performance processors and graphics displays, with large-capacity local disk storage, networking capability, and running under a multitasking operating system. Eventually, due to the influence of the IBM PC on the personal computer market, personal computers and home computers lost any technical distinction. Business computers acquired color graphics capability and sound, and home computers and game systems users used the same processors and operating systems as office workers. Mass-market computers had graphics capabilities and memory comparable to dedicated workstations of a few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of personal computers used at home.
An increasingly important set of uses for personal computers relied on the ability of the computer to communicate with other computer systems, allowing interchange of information. Experimental public access to a shared mainframe computer system was demonstrated as early as 1973 in the Community Memory project, but bulletin board systems and online service providers became more commonly available after 1978. Commercial Internet service providers emerged in the late 1980s, giving public access to the rapidly growing network.
In 1984, Apple Computer launched the Macintosh, with an advertisement during the Super Bowl. The Macintosh was the first successful mass-market mouse-driven computer with a graphical user interface or 'WIMP' (Windows, Icons, Menus, and Pointers). Based on the Motorola 68000 microprocessor, the Macintosh included many of the Lisa's features at a price of US$2,495. The Macintosh was introduced with 128 KB of RAM and later that year a 512 KB RAM model became available. To reduce costs compared to the Lisa, the year-younger Macintosh had a simplified motherboard design, no internal hard drive, and a single 3.5-inch floppy drive. Applications that came with the Macintosh included MacPaint, a bit-mapped graphics program, and MacWrite, which demonstrated WYSIWYG word processing.
The Macintosh was a successful personal computer for years to come. This is particularly due to the introduction of desktop publishing in 1985 through Apple's partnership with Adobe. This partnership introduced the LaserWriter printer and Aldus PageMaker to users of the personal computer. During Steve Jobs's hiatus from Apple, a number of different models of Macintosh, including the Macintosh Plus and Macintosh II, were released to a great degree of success. The entire Macintosh line of computers was IBM's major competition up until the early 1990s.[citation needed]
1990s
[edit]In 1991, the World Wide Web was made available for public use. The combination of powerful personal computers with high-resolution graphics and sound, with the infrastructure provided by the Internet, and the standardization of access methods of the Web browsers, established the foundation for a significant fraction of modern life, from bus time tables through unlimited distribution of free videos through to online user-edited encyclopedias.
Types
[edit]Stationary
[edit]Workstation
[edit]
A workstation is a high-end personal computer designed for technical, mathematical, or scientific applications. Intended primarily to be used by one person at a time, they are commonly connected to a local area network and run multi-user operating systems. Workstations are used for tasks such as computer-aided design, drafting and modeling, computation-intensive scientific and engineering calculations, image processing, architectural modeling, and computer graphics for animation and motion picture visual effects.[46]
Desktop computer
[edit]
Before the widespread use of PCs, a computer that could fit on a desk was remarkably small, leading to the desktop nomenclature. More recently, the phrase usually indicates a particular style of computer case. Desktop computers come in a variety of styles ranging from large vertical tower cases to small models which can be tucked behind or rest directly beneath (and support) LCD monitors.
While the term desktop often refers to a computer with a vertically aligned computer tower case, these varieties often rest on the ground or underneath desks. Despite this seeming contradiction, the term desktop does typically refer to these vertical tower cases as well as the horizontally aligned models which are designed to literally rest on top of desks and are therefore more appropriate to the desktop term, although both types qualify for this desktop label in most practical situations aside from certain physical arrangement differences. Both styles of these computer cases hold the systems hardware components such as the motherboard, processor chip and other internal operating parts. Desktop computers have an external monitor with a display screen and an external keyboard, which are plugged into ports on the back of the computer case. Desktop computers are popular for home and business computing applications as they leave space on the desk for multiple monitors.
A gaming computer is a desktop computer that generally comprises a high-performance video card, processor and RAM, to improve the speed and responsiveness of demanding video games.[47]
An all-in-one computer (also known as single-unit PCs) is a desktop computer that combines the monitor and processor within a single unit. A separate keyboard and mouse are standard input devices, with some monitors including touchscreen capability. The processor and other working components are typically reduced in size relative to standard desktops, located behind the monitor, and configured similarly to laptops.
A nettop computer was introduced by Intel in February 2008, characterized by low cost and lean functionality. These were intended to be used with an Internet connection to run Web browsers and Internet applications.
A home theater PC (HTPC) combines the functions of a personal computer and a digital video recorder. It is connected to a TV set or an appropriately sized computer display, and is often used as a digital photo viewer, music and video player, TV receiver, and digital video recorder. HTPCs are also referred to as media center systems or media servers. The goal is to combine many or all components of a home theater setup into one box. HTPCs can also connect to services providing on-demand movies and TV shows. HTPCs can be purchased pre-configured with the required hardware and software needed to add television programming to the PC, or can be assembled from components.
Keyboard computers are computers inside of keyboards, generally still designed to be connected to an external computer monitor or television. Examples include the Atari ST, Amstrad CPC, BBC Micro, Commodore 64, MSX, Raspberry Pi 400, and the ZX Spectrum.
Portable
[edit]Luggable
[edit]
The potential utility of portable computers was apparent early on. Alan Kay described the Dynabook in 1972, but no hardware was developed. The Xerox NoteTaker was produced in a very small experimental batch around 1978. In 1975, the IBM 5100 could be fit into a transport case, making it a portable computer, but it weighed about 50 pounds. Such early portable computers were termed luggables by journalists owing to their heft.
Before the introduction of the IBM PC, portable computers consisting of a processor, display, disk drives and keyboard, in a suit-case style portable housing, allowed users to bring a computer home from the office or to take notes at a classroom. Examples include the Osborne 1 and Kaypro; and the Commodore SX-64. These machines were AC-powered and included a small CRT display screen. The form factor was intended to allow these systems to be taken on board an airplane as carry-on baggage, though their high power demand meant that they could not be used in flight. The integrated CRT display made for a relatively heavy package, but these machines were more portable than their contemporary desktop equals. Some models had standard or optional connections to drive an external video monitor, allowing a larger screen or use with video projectors.
IBM PC-compatible suitcase format computers became available soon after the introduction of the PC, with the Compaq Portable being a leading example of the type. Later models included a hard drive to give roughly equivalent performance to contemporary desktop computers.
The development of thin plasma display and LCD screens permitted a somewhat smaller form factor, called the lunchbox computer. The screen formed one side of the enclosure, with a detachable keyboard and one or two half-height floppy disk drives, mounted facing the ends of the computer. Some variations included a battery, allowing operation away from AC outlets.[48]
Laptop
[edit]
A laptop computer is designed for portability with clamshell design, where the keyboard and computer components are on one panel, with a hinged second panel containing a flat display screen. Closing the laptop protects the screen and keyboard during transportation. Laptops generally have a rechargeable battery, enhancing their portability. To save power, weight and space, laptop graphics chips are in many cases integrated into the CPU or chipset and use system RAM, resulting in reduced graphics performance when compared to desktop machines, that more typically have a graphics card installed. For this reason, desktop computers are usually preferred over laptops for gaming purposes.
Unlike desktop computers, only minor internal upgrades (such as memory and hard disk drive) are feasible owing to the limited space and power available. Laptops have the same input and output ports as desktops, for connecting to external displays, mice, cameras, storage devices and keyboards. Laptops are also a little more expensive compared to desktops, as the miniaturized components for laptops themselves are expensive.
Notebook computers such as the TRS-80 Model 100 and Epson HX-20 had roughly the plan dimensions of a sheet of typing paper (ANSI A or ISO A4). These machines had a keyboard with slightly reduced dimensions compared to a desktop system, and a fixed LCD display screen coplanar with the keyboard. These displays were usually small, with 8 to 16 lines of text, sometimes only 40 columns line length. However, these machines could operate for extended times on disposable or rechargeable batteries. Although they did not usually include internal disk drives, this form factor often included a modem for telephone communication and often had provisions for external cassette or disk storage. Later, clamshell format laptop computers with similar small plan dimensions were also called notebooks.[49]: 16
A desktop replacement computer is a portable computer that provides the full capabilities of a desktop computer. Such computers are currently large laptops. This class of computers usually includes more powerful components and a larger display than generally found in smaller portable computers, and may have limited battery capacity or no battery.[50]

Netbooks, also called mini notebooks or subnotebooks, were a subgroup of laptops[51][52] suited for general computing tasks and accessing web-based applications. Initially, the primary defining characteristic of netbooks was the lack of an optical disc drive, smaller size, and lower performance than full-size laptops. By mid-2009 netbooks had been offered to users "free of charge", with an extended service contract purchase of a cellular data plan.[53] Ultrabooks and Chromebooks have since filled the gap left by Netbooks. Unlike the generic Netbook name, Ultrabook and Chromebook are technically both specifications by Intel and Google respectively.
Tablet
[edit]
A tablet uses a touchscreen display, which can be controlled using either a stylus pen or finger. Some tablets may use a hybrid or convertible design, offering a keyboard that can either be removed as an attachment, or a screen that can be rotated and folded directly over top the keyboard. Some tablets may use desktop-PC operating system such as Windows or Linux, or may run an operating system designed primarily for tablets. Many tablet computers have USB ports, to which a keyboard or mouse can be connected.
Smartphone
[edit]
Smartphones are often similar to tablet computers, the difference being that smartphones always have cellular integration. They are generally smaller than tablets, and may not have a slate form factor.
Ultra-mobile PC
[edit]The ultra-mobile PC (UMPC) is a small tablet computer. It was developed by Microsoft, Intel and Samsung, among others. Current UMPCs typically feature the Windows XP, Windows Vista, Windows 7, or Linux operating system, and low-voltage Intel Atom or VIA C7-M processors.
Pocket PC
[edit]A pocket PC is a hardware specification for a handheld-sized computer (personal digital assistant, PDA) that runs the Microsoft Windows Mobile operating system. It may have the capability to run an alternative operating system like NetBSD or Linux. Pocket PCs have many of the capabilities of desktop PCs. Numerous applications are available for handhelds adhering to the Microsoft Pocket PC specification, many of which are freeware. Microsoft-compliant Pocket PCs can also be used with many other add-ons like GPS receivers, barcode readers, RFID readers and cameras.
In 2007, with the release of Windows Mobile 6, Microsoft dropped the name Pocket PC in favor of a new naming scheme: devices without an integrated phone are called Windows Mobile Classic instead of Pocket PC, while devices with an integrated phone and a touch screen are called Windows Mobile Professional.[54]
Palmtop and handheld PCs
[edit]Palmtop PCs were miniature pocket-sized computers running DOS that first came about in the late 1980s, typically in a clamshell form factor with a keyboard. Non-x86 based devices were often called palmtop computers, examples being Psion Series 3. In later years a hardware specification called Handheld PC was later released by Microsoft that run the Windows CE operating system.
Hardware
[edit]
Computer hardware is a comprehensive term for all physical and tangible parts of a computer, as distinguished from the data it contains or operates on, and the software that provides instructions for the hardware to accomplish tasks. Some sub-systems of a personal computer may contain processors that run a fixed program, or firmware, such as a keyboard controller. Firmware usually is not changed by the end user of the personal computer.
Most 2010s and 2020s-era personal computers require users only to plug in the power supply, monitor, and other cables. A typical desktop computer consists of a computer case (or tower), a metal chassis that holds the power supply, motherboard, a storage device such as a hard disk drive or solid-state drive, and often an optical disc drive. Most towers have empty space where users can add additional components. External devices such as a computer monitor or visual display unit, keyboard, and a pointing device (mouse) are usually found in a personal computer.
The motherboard connects all processor, memory and peripheral devices together. The RAM, graphics card and processor are in most cases mounted directly onto the motherboard. The central processing unit (microprocessor chip) plugs into a CPU socket, while the ram modules plug into corresponding ram sockets. Some motherboards have the video display adapter, sound and other peripherals integrated onto the motherboard, while others use expansion slots for graphics cards, network cards, or other input/output devices. The graphics card or sound card may employ a break out box to keep the analog parts away from the electromagnetic radiation inside the computer case. Disk drives, which provide mass storage, are connected to the motherboard with one cable, and to the power supply through another cable. Usually, disk drives are mounted in the same case as the motherboard; expansion chassis are also made for additional disk storage.
For large amounts of data, a tape drive can be used or extra hard disks can be put together in an external case. The keyboard and the mouse are external devices plugged into the computer through connectors on an I/O panel on the back of the computer case. The monitor is also connected to the input/output (I/O) panel, either through an onboard port on the motherboard, or a port on the graphics card. Capabilities of the personal computer's hardware can sometimes be extended by the addition of expansion cards connected via an expansion bus. Standard peripheral buses often used for adding expansion cards in personal computers include PCI, PCI Express (PCIe), and AGP (a high-speed PCI bus dedicated to graphics adapters, found in older computers). Most modern personal computers have multiple physical PCI Express expansion slots, with some having PCI slots as well.
A peripheral is "a device connected to a computer to provide communication (such as input and output) or auxiliary functions (such as additional storage)".[55] Peripherals generally connect to the computer through the use of USB ports or inputs located on the I/O panel. USB flash drives provide portable storage using flash memory which allows users to access the files stored on the drive on any computer. Memory cards also provide portable storage for users, commonly used on other electronics such as mobile phones and digital cameras, the information stored on these cards can be accessed using a memory card reader to transfer data between devices. Webcams, which are either built into computer hardware or connected via USB are video cameras that records video in real time to either be saved to the computer or streamed somewhere else over the internet. Game controllers can be plugged in via USB and can be used as an input device for video games as an alternative to using keyboard and mouse. Headphones and speakers can be connected via USB or through an auxiliary port (found on I/O panel) and allow users to listen to audio accessed on their computer; however, speakers may also require an additional power source to operate. Microphones can be connected through an audio input port on the I/O panel and allow the computer to convert sound into an electrical signal to be used or transmitted by the computer.
Software
[edit]
Computer software is any kind of computer program, procedure, or documentation that performs some task on a computer system.[56] The term includes application software such as word processors that perform productive tasks for users, system software such as operating systems that interface with computer hardware to provide the necessary services for application software, and middleware that controls and co-ordinates distributed systems.


Software applications are common for word processing, Internet browsing, Internet faxing, e-mail and other digital messaging, multimedia playback, playing of computer game, and computer programming. The user may have significant knowledge of the operating environment and application programs, but is not necessarily interested in programming nor even able to write programs for the computer. Therefore, most software written primarily for personal computers tends to be designed with simplicity of use, or user-friendliness in mind. However, the software industry continuously provide a wide range of new products for use in personal computers, targeted at both the expert and the non-expert user.
Operating system
[edit]An operating system (OS) manages computer resources and provides programmers with an interface used to access those resources. An operating system processes system data and user input, and responds by allocating and managing tasks and internal system resources as a service to users and programs of the system. An operating system performs basic tasks such as controlling and allocating memory, prioritizing system requests, controlling input/output devices, facilitating computer networking, and managing files.
Common contemporary desktop operating systems are Microsoft Windows, macOS, Linux, Solaris and FreeBSD. Windows, macOS, and Linux all have server and personal variants. With the exception of Microsoft Windows, the designs of each of them were inspired by or directly inherited from the Unix operating system.
Early personal computers used operating systems that supported command line interaction, using an alphanumeric display and keyboard. The user had to remember a large range of commands to, for example, open a file for editing or to move text from one place to another. Starting in the early 1960s, the advantages of a graphical user interface began to be explored, but widespread adoption required lower-cost graphical display equipment. By 1984, mass-market computer systems using graphical user interfaces were available; by the turn of the 21st century, text-mode operating systems were no longer a significant fraction of the personal computer market.[57]
Applications
[edit]Generally, a computer user uses application software to carry out a specific task.[58] System software supports applications[58] and provides common services such as memory management, network connectivity and device drivers, all of which may be used by applications but are not directly of interest to the end user. A simplified analogy in the world of hardware would be the relationship of an electric light bulb (an application) to an electric power generation plant (a system):[59] the power plant merely generates electricity, not itself of any real use until harnessed to an application like the electric light that performs a service that benefits the user.
Typical examples of software applications are word processors, spreadsheets, and media players. Multiple applications bundled together as a package are sometimes referred to as an application suite. Microsoft Office and LibreOffice,[60] which bundle together a word processor, a spreadsheet, and several other discrete applications, are typical examples.[61] The separate applications in a suite usually have a user interface that has some commonality making it easier for the user to learn and use each application. Often, they may have some capability to interact with each other in ways beneficial to the user; for example, a spreadsheet might be able to be embedded in a word processor document even though it had been created in the separate spreadsheet application.
End-user development tailors systems to meet the user's specific needs. User-written software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts; even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.
Gaming
[edit]PC gaming is popular among the high-end PC market. According to an April 2018 market analysis done by Newzoo, PC gaming was the third largest gaming sector behind console and mobile gaming in terms of market share sitting at a 24% share of the entire market. The market for PC gaming continues to grow and is expected to generate $32.3 billion in revenue in the year 2021.[62] PC gaming is at the forefront of competitive gaming, known as esports, with games such as League of Legends, Dota 2 and Counter-Strike: Global Offensive leading the industry that is suspected to surpass a billion dollars in revenue in 2019.[63] According to a December 2023 market analysis done by Visual Capitalist, the PC gaming sector was the second-largest category across all platforms as of 2022, valued at US$45 billion, surpassing console market revenue by 2020.[64]
There are multiple different game distributors; players are able to purchase games in-person at retail stores and digitally. Some large names for digital game distributors are Epic Games, Valve Corporation, Electronic Arts, and Ubisoft. Distributors such as the ones listed allow many games to be purchasable and accessible to users.[65] Though some distributors may only sell games that have been created by their own company, many games and franchises are available on multiple distributor platforms. Some multiplayer pc games can also be cross-platform, allowing players the ability the play with other platforms, such as pc and different consoles. There are games on distributor platforms that may allow players to play other known games using the game application as an emulator;[66] these games originally may not be supported by the player's current device, whether it be platform locked or no longer supported by the operating system of the pc. The number of different video game genres can range across each distributor platform, first-person shooters, MMO games, adventure games, etc. Many games, frequently free-to-play games, have microtransactions available for players. These transactions can help enhance gameplay or to personalize their characters.[67] There are games such as The Sims that allow players to purchase additional game packs in order to gain access to additional new gameplay.
Sales
[edit]Market share
[edit]

In 2001, 125 million personal computers were shipped in comparison to 48,000 in 1977.[68] More than 500 million personal computers were in use in 2002 and one billion personal computers had been sold worldwide from the mid-1970s up to this time (year 2002). Of the latter figure, 75% were professional or work related, while the rest were sold for personal or home use. About 81.5% of personal computers shipped had been desktop computers, 16.4% laptops and 2.1% servers. The United States had received 38.8% (394 million) of the computers shipped, Europe 25% and 11.7% had gone to the Asia-Pacific region, the fastest-growing market as of 2002. The second billion was expected to be sold by 2008.[68] Almost half of all households in Western Europe had a personal computer and a computer could be found in 40% of homes in United Kingdom, compared with only 13% in 1985.[69]
The global personal computer shipments were 350.9 million units in 2010,[70] 308.3 million units in 2009[71] and 302.2 million units in 2008.[72][73] The shipments were 264 million units in the year 2007, according to iSuppli,[74] up 11.2% from 239 million in 2006.[75] In 2004, the global shipments were 183 million units, an 11.6% increase over 2003.[76] In 2003, 152.6 million computers were shipped, at an estimated value of $175 billion.[77] In 2002, 136.7 million PCs were shipped, at an estimated value of $175 billion.[77] In 2000, 140.2 million personal computers were shipped, at an estimated value of $226 billion.[77] Worldwide shipments of personal computers surpassed the 100-million mark in 1999, growing to 113.5 million units from 93.3 million units in 1998.[78] In 1999, Asia had 14.1 million units shipped.[79]
As of June 2008, the number of personal computers in use worldwide hit one billion,[80] while another billion is expected to be reached by 2014. Mature markets like the United States, Western Europe and Japan accounted for 58% of the worldwide installed PCs. The emerging markets were expected to double their installed PCs by 2012 and to take 70% of the second billion PCs. About 180 million computers (16% of the existing installed base) were expected to be replaced and 35 million to be dumped into landfill in 2008. The whole installed base grew 12% annually.[81][82]
Based on International Data Corporation (IDC) data for Q2 2011, for the first time China surpassed US in PC shipments by 18.5 million and 17.7 million respectively. This trend reflects the rising of emerging markets as well as the relative stagnation of mature regions.
In the developed world, there has been a vendor tradition to keep adding functions to maintain high prices of personal computers. However, since the introduction of the One Laptop per Child foundation and its low-cost XO-1 laptop, the computing industry started to pursue the price too. Although introduced only one year earlier, there were 14 million netbooks sold in 2008.[83] Besides the regular computer manufacturers, companies making especially rugged versions of computers have sprung up, offering alternatives for people operating their machines in extreme weather or environments.[84]
In 2011, Deloitte consulting firm predicted that, smartphones and tablet computers as computing devices would surpass the PCs sales[85] (as has happened since 2012). As of 2013, worldwide sales of PCs had begun to fall as many consumers moved to tablets and smartphones. Sales of 90.3 million units in the fourth quarter of 2012 represented a 4.9% decline from sales in the fourth quarter of 2011.[86] Global PC sales fell sharply in the first quarter of 2013, according to IDC data. The 14% year-over-year decline was the largest on record since the firm began tracking in 1994, and double what analysts had been expecting.[87][88] The decline of Q2 2013 PC shipments marked the fifth straight quarter of falling sales.[89] "This is horrific news for PCs", remarked an analyst. "It's all about mobile computing now. We have definitely reached the tipping point."[87] Data from Gartner showed a similar decline for the same time period.[87] China's Lenovo Group bucked the general trend as strong sales to first-time buyers in the developing world allowed the company's sales to stay flat overall.[87] Windows 8, which was designed to look similar to tablet/smartphone software, was cited as a contributing factor in the decline of new PC sales. "Unfortunately, it seems clear that the Windows 8 launch not only didn't provide a positive boost to the PC market, but appears to have slowed the market," said IDC Vice President Bob O'Donnell.[88]
In August 2013, Credit Suisse published research findings that attributed around 75% of the operating profit share of the PC industry to Microsoft (operating system) and Intel (semiconductors).[90] According to IDC, in 2013 PC shipments dropped by 9.8% as the greatest drop-ever in line with consumers trends to use mobile devices.[91]
In the second quarter of 2018, PC sales grew for the first time since the first quarter of 2012. According to research firm Gartner, the growth mainly came from the business market while the consumer market experienced decline.[92]
In 2020, as the result of the COVID-19 pandemic with more people working at home and learning remotely, PC sales grew by 26.1% compared to previous years according to IDC.[93] According to Canalys, 2020 was the highest growth rate for the PC market since 2011.[94]
This upward trend continued into 2021, with global PC shipments reaching over 340 million units, the highest since 2012, representing a 14.6% year-over-year growth.[95] Notebooks and mobile workstations led the charge, with shipments growing 16% to reach 275 million units, while desktops and desktop workstations increased 7% to reach 66 million units.[96] Major vendors such as Lenovo, HP, Dell, and Apple all saw significant increases in sales.[97]
The market saw increased demand not only from consumers and students but also from businesses investing in hybrid work infrastructure. However, by late 2022, the market began to stabilize as demand cooled down and supply chain challenges, including chip shortages, began to ease. Worldwide shipments of desktop and laptop computers fell by 19.5% in the third quarter of 2022 compared with the year-ago period, marking the steepest decline Gartner has documented in more than two decades of tracking the market.[98]
After a period of volatility, the global PC market began to stabilize in 2023. According to IDC, worldwide PC shipments during the fourth quarter of 2024 grew 1.8% year-over-year, reaching 68.9 million units.[99] Canalys reported a 3.2% annual growth in the first quarter of 2024, totaling 57.2 million units, with notebook shipments increasing by 4.2%.[100]
In the first quarter of 2025, global PC shipments experienced a significant uptick, growing 9.4% year-over-year to 62.7 million units. This surge was partly attributed to manufacturers accelerating shipments to the U.S. ahead of newly implemented tariffs under President Donald Trump's trade policies. Lenovo maintained its lead in the global PC market, shipping 15.2 million units with an 11% growth, followed by HP with 12.8 million units (6% growth), Dell with 9.5 million units (3% growth), and Apple with 6.5 million units, marking a 22% increase.[101]
The integration of artificial intelligence (AI) capabilities into PCs emerged as a significant trend during this period. Canalys projected that AI-capable PC shipments would reach 48 million units in 2024, representing 18% of total PC shipments, and surpass 100 million units in 2025, accounting for approximately 40% of the market.[102] Gartner provided a slightly more optimistic forecast, estimating 54.5 million AI PC shipments in 2024 and 116 million in 2025.[103]
Average selling price
[edit]Selling prices of personal computers steadily declined due to lower costs of production and manufacture, while the capabilities of computers increased. In 1975, an Altair kit sold for around only US$400, but required customers to solder components into circuit boards; peripherals required to interact with the system in alphanumeric form instead of blinking lights would add another $2,000, and the resultant system was of use only to hobbyists.[104]
At their introduction in 1981, the US$1,795 price of the Osborne 1 and its competitor Kaypro was considered an attractive price point; these systems had text-only displays and only floppy disks for storage. By 1982, Michael Dell observed that a personal computer system selling at retail for about US$3,000 was made of components that cost the dealer about $600; typical gross margin on a computer unit was around $1,000.[105] The total value of personal computer purchases in the US in 1983 was about $4 billion, comparable to total sales of pet food. By late 1998, the average selling price of personal computer systems in the United States had dropped below $1,000.[106]
For Microsoft Windows systems, the average selling price (ASP) showed a decline in 2008/2009, possibly due to low-cost netbooks, drawing $569 for desktop computers and $689 for laptops at U.S. retail in August 2008. In 2009, ASP had further fallen to $533 for desktops and to $602 for notebooks by January and to $540 and 560 in February.[107] According to research firm NPD, the average selling price of all Windows portable PCs has fallen from $659 in October 2008 to $519 in October 2009.[108]
Environmental impact
[edit]External costs of environmental impact are not fully included in the selling price of personal computers.[109]
Personal computers have become a large contributor to the 50 million tons of discarded electronic waste generated annually, according to the United Nations Environment Programme. To address the electronic waste issue affecting developing countries and the environment, extended producer responsibility (EPR) acts have been implemented in various countries and states.[110] In the absence of comprehensive national legislation or regulation on the export and import of electronic waste, the Silicon Valley Toxics Coalition and BAN (Basel Action Network) teamed up with electronic recyclers in the US and Canada to create an e-steward program for the orderly disposal of electronic waste.[111] Some organizations [who?] oppose EPR regulation, and claim that manufacturers naturally move toward reduced material and energy use.[citation needed]
See also
[edit]- ATX
- IBM PC–compatible
- List of computer system manufacturers
- List of home computers
- Public computer
- Portable computer
- Mobile workstation
- Quiet PC
- Pocket computer
- Market share of personal computer vendors
- Personal Computer Museum
- Gaming computer
- PC System Design Guide
- Wintel
- x86-64
- Detailed History of Personal Computers
Notes
[edit]References
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Further reading
[edit]- Accidental Empires: How the boys of Silicon Valley make their millions, battle foreign competition, and still can't get a date, Robert X. Cringely, Addison-Wesley Publishing, (1992), ISBN 0-201-57032-7
- PC Magazine, Vol. 2, No. 6, November 1983, "SCAMP: The Missing Link in the PC's Past?"
External links
[edit]Personal computer
View on GrokipediaA personal computer (PC) is a microcomputer designed for use by a single individual, incorporating a microprocessor central processing unit, memory, persistent storage, and peripherals for data input and output, allowing independent operation for general-purpose tasks such as computation, data management, and program execution.[1][2]
The origins of personal computers trace to the early 1970s, with the Kenbak-1 in 1971 as one of the first programmable computers marketed to individuals, followed by the Altair 8800 in 1975, a kit-based system that ignited widespread interest through its appearance in Popular Electronics and spurred innovations like the Microsoft BASIC interpreter.[2]
Commercial viability arrived in 1977 with the "Trinity" of preassembled machines—the Apple II, TRS-80 Model I, and Commodore PET—which offered user-friendly interfaces, expandability, and applications for home and small business use, selling millions and establishing personal computing as a mass market.[2][3]
The 1981 introduction of the IBM PC standardized hardware architecture using the Intel 8088 processor and open design, enabling third-party compatibility and rapid industry growth, while the 1984 Apple Macintosh pioneered graphical user interfaces and mouse input, influencing user experience paradigms still prevalent today.[2]
Personal computers have driven economic transformation by enhancing productivity, enabling software industries, and facilitating access to information networks, though empirical studies reveal mixed effects on cognitive development, with benefits in technical skills offset by potential declines in certain academic performance metrics among youth.[4][5]
Definition and Terminology
Core Definition
A personal computer (PC) is a microcomputer designed for use by one person at a time, featuring a microprocessor as its central processing unit, along with memory, storage, and peripherals such as a keyboard, display, and pointing device.[1] Unlike earlier mainframes or minicomputers, which required shared access through terminals and were typically owned by organizations, PCs enable direct individual interaction and ownership, making computing accessible for personal tasks like data processing, programming, and entertainment.[1] [6] PCs are general-purpose devices equipped to run commercial software, including word processors, web browsers, and productivity applications, often operating under standalone systems like Microsoft Windows, macOS, or Linux distributions. They encompass form factors such as desktops, laptops, and tablets, but fundamentally differ from servers or supercomputers by prioritizing single-user interactivity over high-throughput shared processing or specialized workloads.[6] This design stems from the microprocessor revolution, which reduced costs and size, allowing mass production for consumers by the late 1970s.[1]Evolution of the Term
The term "personal computer" emerged in the late 1950s to describe computing devices intended for individual rather than institutional or multi-user applications, with the earliest documented use recorded in 1959. Linguistic research by Fred R. Shapiro, utilizing the JSTOR electronic journal archive, identified additional early instances, including a 1962 New York Times article and a 1968 reference, predating claims of later coinage.[7] [8] These initial applications often pertained to programmable calculators or dedicated systems, such as Hewlett-Packard's 1974 advertisement of the HP-65 handheld calculator as a "personal computer."[9] In the context of microprocessor-based systems, the term gained prominence during the mid-1970s microcomputer revolution. The MITS Altair 8800, introduced on January 1, 1975, for $397 in kit form, was marketed by its designer Ed Roberts as the first personal computer, popularizing the phrase over alternatives like "microcomputer."[10] [11] This usage emphasized affordability, single-user operation, and accessibility for hobbyists and small businesses, distinguishing it from larger minicomputers or time-sharing mainframes. Publications like Stewart Brand's CoEvolution Quarterly in 1975 further promoted "personal computing" as a cultural and technological shift toward individual empowerment through technology.[12] By the early 1980s, the term solidified with the IBM Personal Computer (model 5150), released on August 12, 1981, which adopted "personal computer" in its branding and established the "PC" abbreviation as industry standard.[13] This standardization reflected growing market acceptance, with sales exceeding 3 million units by 1985, and differentiated personal computers from "home computers" focused on consumer entertainment.[14] The evolution underscored a transition from elite, shared computing resources to ubiquitous personal tools, driven by semiconductor advances that reduced costs from thousands to hundreds of dollars.[15]Historical Development
Precursors and Early Concepts
The concept of a personal information device predated modern computing hardware, originating with Vannevar Bush's 1945 proposal for the Memex, a mechanized desk library enabling users to store, retrieve, and associate personal records through microfilm trails, foreshadowing hypertext and individual knowledge augmentation.[16] Bush, as director of the U.S. Office of Scientific Research and Development during World War II, envisioned this as an extension of human memory rather than a general-purpose calculator, influencing subsequent interactive computing paradigms despite never being built.[17] In the 1960s, J.C.R. Licklider advanced these ideas in his 1960 paper "Man-Computer Symbiosis," advocating for real-time human-machine partnerships where computers handle routine computations while humans direct creative processes, laying groundwork for interactive personal systems beyond batch processing.[18] This vision aligned with emerging time-sharing systems, such as those developed at MIT in 1961, which allowed multiple users interactive access to a central computer via terminals, reducing reliance on large mainframes and promoting individualized computing sessions.[2] Douglas Engelbart's 1968 "Mother of All Demos" further demonstrated practical precursors, unveiling a mouse-driven interface, windows, hypertext linking, and collaborative editing on the oN-Line System (NLS), concepts essential to later personal computer usability though implemented on shared minicomputer hardware.[19] Hardware developments in minicomputers bridged conceptual visions to feasible personal-scale machines; Digital Equipment Corporation's PDP-1 (1959) supported interactive programming for small groups, while the PDP-8 (1965), priced at around $18,000, became the first successful commercial minicomputer, enabling lab and departmental use due to its compact size and transistor-based design.[20] The MIT Lincoln Laboratory's LINC (1963), costing about $43,000, represented an early single-user computer with keyboard input, oscilloscope display, and tape storage, targeted for biomedical research and embodying principles of affordability and direct interaction for individuals.[2] These systems, though expensive and not mass-market, democratized computing from institutional mainframes, fostering software innovations and user interfaces that informed the microprocessor era.[21]Microprocessor Revolution (1970s)
![Altair 8800 computer][float-right]The microprocessor revolution in the 1970s fundamentally transformed computing by enabling the development of compact, affordable machines suitable for individual use. In November 1971, Intel introduced the 4004, the world's first commercially available single-chip microprocessor, a 4-bit processor designed initially for a calculator but capable of general-purpose computation.[22] This innovation integrated the central processing unit onto a single integrated circuit, drastically reducing size, power consumption, and cost compared to prior discrete transistor-based systems.[23] Subsequent processors, such as the 8-bit Intel 8008 in 1972 and the more capable 8080 in 1974, provided the computational foundation for early personal computers by offering sufficient performance for hobbyist and small-scale applications at prices under $400.[24] The MITS Altair 8800, released in January 1975, marked the first major commercial success of a microprocessor-based personal computer, sold as a kit for $397 or assembled for $439, utilizing the Intel 8080 processor.[25] Featured on the cover of Popular Electronics, the Altair sold thousands of units within months, igniting widespread interest among hobbyists and spawning the homebrew computer movement, including the formation of the Homebrew Computer Club in California.[26] Its success demonstrated that microprocessors could power standalone systems without the need for institutional resources, prompting software innovations like the Altair BASIC interpreter developed by Bill Gates and Paul Allen, which further popularized programming for personal use.[27] By 1977, the revolution advanced with the release of fully assembled personal computers known as the "1977 Trinity": the Apple II in June, priced at $1,298 with 4 KB RAM; the Tandy TRS-80 Model I in August, offered for $399 including a monitor; and the Commodore PET earlier that year for $595 with integrated display and keyboard.[28] These systems incorporated microprocessors— the MOS 6502 in Apple and PET, and Zilog Z80 in TRS-80—along with BASIC interpreters, making computing accessible to non-technical users for tasks like education, small business accounting, and gaming.[29] Their mass-market availability, with sales reaching tens of thousands annually, shifted personal computers from enthusiast kits to consumer products, laying the groundwork for broader adoption despite limitations like limited memory and storage.[30] ![1977 Trinity computers][center]
IBM PC and Standardization (1980s)
The IBM Personal Computer (Model 5150), introduced on August 12, 1981, marked IBM's entry into the personal computing market with a system featuring an Intel 8088 microprocessor operating at 4.77 MHz, base memory of 16 KB expandable to 256 KB (later up to 640 KB), and five expansion slots using the Industry Standard Architecture (ISA) bus.[31] Priced starting at $1,565 for the base model with 16 KB RAM and no drives, it included options for monochrome or color displays, cassette or floppy storage, and ran on PC-DOS 1.0 licensed from Microsoft.[31] IBM's development team, led by William C. Lowe and Don Estridge at the Boca Raton facility, prioritized rapid market entry over proprietary control by adopting off-the-shelf components from suppliers like Intel for the CPU and chips, and third-party peripherals, rather than custom designs used in prior mainframes.[31] This open architecture, including published technical specifications and a non-proprietary BIOS, enabled hardware interoperability and third-party add-ons, contrasting with closed systems from competitors like Apple.[32] The decision stemmed from time pressures—IBM aimed to launch within a year—allowing use of existing Intel x86 designs and fostering an ecosystem of compatible peripherals.[32] The open design facilitated cloning, with Compaq releasing the first fully IBM-compatible Portable in November 1982 after reverse-engineering the BIOS to avoid copyright issues, followed by numerous manufacturers producing "PC compatibles" that adhered to the x86 instruction set, ISA bus, and DOS compatibility.[33] These clones undercut IBM's prices—often selling for 20-30% less—while maintaining software compatibility, driving rapid market expansion as businesses adopted standardized systems for spreadsheet and word processing applications.[33] By 1983, clones captured significant share, and compatibles accounted for over half the market by 1986, with IBM's dominance eroding from about 80% in 1982 to 24% by 1986 due to commoditization.[33][34] This proliferation standardized the personal computer around the IBM PC blueprint: the x86 architecture became ubiquitous, ISA slots enabled modular upgrades like graphics cards and network adapters, and MS-DOS evolved into a common platform, sidelining non-compatible systems like the Apple II or Commodore 64 in business segments.[31][33] IBM's 1987 PS/2 line attempted to reclaim control with proprietary Micro Channel Architecture and higher prices, but clone makers stuck to ISA and open standards, reinforcing the de facto IBM PC compatibility norm that persisted into the 1990s.[35][33]Graphical Interfaces and Expansion (1990s)
The 1990s marked a pivotal shift toward graphical user interfaces (GUIs) in personal computing, building on earlier command-line systems to enable more intuitive interaction via icons, windows, and mouse-driven controls. Microsoft Windows 3.0, released in May 1990, introduced a more polished GUI with improved memory management and virtual memory support, allowing multiple applications to run in a tiled or overlapping window environment, which significantly boosted PC usability for non-technical users.[36] This was followed by Windows 3.1 in April 1992, which added TrueType fonts for better typography and enhanced multimedia capabilities, further solidifying the GUI as the standard interface for IBM-compatible PCs. Apple's Macintosh line, while pioneering GUIs earlier, saw incremental updates like System 7 in May 1991, which incorporated virtual memory and QuickTime for multimedia, though it retained a smaller market footprint compared to Windows-dominated systems.[37] The landmark release of Windows 95 on August 24, 1995, revolutionized personal computing by integrating a 32-bit preemptive multitasking kernel with a consumer-friendly shell, featuring the Start menu, taskbar, and improved file management that abstracted away much of the underlying DOS complexity.[38] [39] Key innovations included Plug and Play hardware detection, which simplified peripheral installation, and built-in networking support, paving the way for broader internet adoption. These features drove widespread PC upgrades, as Windows 95 required more robust hardware, contributing to its estimated 1 million units sold within five weeks of launch.[40] On the hardware front, expansions accelerated with Intel's Pentium processor debut in March 1993, offering 60-66 MHz clock speeds and superscalar architecture for faster GUI rendering and application performance, often paired with 8-16 MB of RAM as standard configurations by mid-decade.[41] Storage and peripherals expanded dramatically to support multimedia GUIs, with CD-ROM drives becoming ubiquitous by 1995, enabling software distribution of large games and encyclopedias like Microsoft's Encarta, while hard drive capacities grew from 200-500 MB in 1990 to 2-4 GB by 1999. Sound cards, such as Creative Labs' Sound Blaster series, and graphics accelerators transitioned from VGA to SVGA standards, enhancing visual fidelity for interfaces and emerging 3D applications. Motherboards evolved to include integrated audio, video, and USB precursors, reducing reliance on discrete expansion cards and lowering costs for entry-level systems. [42] Market expansion reflected these advancements, with personal computer shipments surging due to falling prices—average system costs dropped from around $2,500 in 1990 to under $1,500 by 1999—making PCs accessible to households beyond offices and enthusiasts. Annual U.S. production units rose sharply, exemplified by a 45% increase from 1992 to 1993 alone, fueled by GUI-driven demand for home productivity, gaming, and early web browsing. This era saw IBM-compatible PCs capture over 90% of the market by the late 1990s, underscoring the GUI's role in commoditizing computing and expanding its user base globally.[43]Internet Integration and Portability (2000s)
The 2000s saw personal computers evolve toward seamless internet integration, driven by the transition from dial-up to broadband access, which supported richer online experiences such as streaming media and faster web navigation. In June 2000, only 3% of U.S. online adults used broadband connections like DSL or cable, while 34% relied on dial-up; by April 2004, broadband usage had surged past dial-up, reaching majority status among internet users by the mid-decade.[44][45] This shift was facilitated by hardware advancements, including built-in Ethernet ports and the proliferation of routers in PC bundles, reducing reliance on external modems and enabling always-on connectivity.[46] Wireless networking further embedded the internet into personal computing via the IEEE 802.11b standard, commercialized as Wi-Fi in 1999, which offered speeds up to 11 Mbps over short ranges. Early 2000s PCs, especially laptops, increasingly featured optional or integrated Wi-Fi adapters, allowing untethered access to home networks and public hotspots; by 2003-2005, Wi-Fi became a standard expectation in consumer models from manufacturers like Dell and HP.[47][48] This integration complemented broadband's rise, as over 80% of U.S. households with computers had home internet by 2000, with wireless options expanding usage beyond fixed desktops.[49] Portability advanced concurrently, with laptops transitioning from niche to mainstream through reductions in weight, size, and power consumption. Battery life improved to 4-6 hours in mid-2000s models via efficient processors like Intel's Centrino platform (introduced 2003), which optimized for wireless use without sacrificing performance. Ultraportable designs, such as Toshiba's Portégé series weighing under 3 pounds, and rugged options like IBM ThinkPads, catered to mobile professionals, while consumer laptops like Dell Inspiron series democratized access with sub-$1,000 pricing.[50] Wi-Fi's synergy with these form factors turned laptops into true mobile workstations, boosting their market appeal amid declining desktop dominance.[51] By decade's end, these developments intertwined: broadband and Wi-Fi enabled portable PCs to leverage cloud-like services precursors, such as webmail and early social networks, fostering a usage paradigm where location independence became normative. U.S. internet adoption among adults climbed from 52% in 2000 to 84% by 2015, with portability contributing to sustained growth in non-home computing.[52][53]AI and Modern Enhancements (2010s-Present)
The 2010s saw significant hardware advancements in personal computers that laid the groundwork for AI integration, including the widespread adoption of solid-state drives (SSDs) which reduced boot times from minutes to seconds and improved overall system responsiveness compared to mechanical hard drives.[54] By mid-decade, NVMe SSDs enabled sequential read/write speeds exceeding 3,000 MB/s, a tenfold increase over SATA interfaces prevalent earlier in the decade.[54] RAM capacities standardized at 8-16 GB for consumer systems, with DDR4 modules offering higher bandwidth and lower power consumption than DDR3, supporting multitasking and emerging machine learning workloads.[55] CPU architectures shifted toward higher core counts—Intel's Core i7 series reaching 6-8 cores by 2010 and scaling to 16+ by 2019—prioritizing parallel processing efficiency over raw clock speeds, which plateaued around 4-5 GHz due to thermal and power constraints.[56] Graphics processing units (GPUs) emerged as key enablers for AI in personal computers during this period, with NVIDIA's CUDA platform accelerating deep learning tasks following the 2012 AlexNet breakthrough that demonstrated GPUs outperforming CPUs in image recognition training.[57] Consumer-grade GeForce RTX series, introduced in 2018, incorporated Tensor Cores for matrix operations central to neural networks, enabling local AI inference on desktops and laptops without cloud dependency.[58] These GPUs delivered thousands of teraflops in AI-specific performance, facilitating applications like real-time video enhancement and generative models on systems with 24 GB VRAM by the early 2020s.[59] Dedicated neural processing units (NPUs) represented a specialized enhancement for on-device AI, simulating neural network operations with greater energy efficiency than general-purpose CPUs or GPUs.[60] AMD integrated its first XDNA-based NPU into consumer PCs in 2023, followed by second-generation implementations offering improved topology for machine learning acceleration.[61] By 2024, NPUs became a defining feature of "AI PCs," with Microsoft announcing Copilot+ PCs on May 20, 2024, requiring at least 40 tera operations per second (TOPS) from integrated NPUs in Qualcomm Snapdragon X Elite, Intel Core Ultra, or AMD Ryzen AI processors to support features like Recall and Live Captions processed locally.[62] Similarly, Apple's Neural Engine in M-series chips, present since the 2020 M1, underpins Apple Intelligence features rolled out in macOS Sequoia, mandating 8 GB unified memory and compatible hardware from 2020 onward for tasks such as writing tools and image generation.[63] These enhancements emphasized edge computing for AI, reducing latency and enhancing privacy by minimizing cloud reliance, though adoption has been tempered by software maturity and power efficiency trade-offs in mobile form factors.[64] As of 2025, AI-optimized PCs integrate hybrid processing—leveraging NPUs for lightweight inference, GPUs for intensive training, and CPUs for orchestration—enabling generative AI workflows directly on consumer hardware.[65] However, the adoption of AI PCs has been lower than expected, attributed to limited interest from consumers and enterprises who view many AI features as gimmicky or providing unclear value, higher prices due to required hardware configurations and component shortages, a correction following initial hype, and supply chain pressures from broader AI infrastructure demands.[66]Core Components
Processor and Architecture
The central processing unit (CPU), often referred to as the processor, executes machine instructions in a personal computer, determining its computational capabilities through the underlying instruction set architecture (ISA). Personal computers predominantly employ complex instruction set computing (CISC) architectures, with the x86 family—initiated by Intel's 8086 microprocessor in 1978—establishing the foundational standard for compatibility and performance in desktops and laptops.[67][68] This ISA enables backward compatibility across generations, supporting a vast ecosystem of software optimized for x86 instructions, which handle data processing, arithmetic operations, and control flow.[69] Early personal computers relied on 8-bit microprocessors for basic tasks; for instance, the Altair 8800 (1975) used the Intel 8080, capable of 2 MHz clock speeds and addressing 64 KB of memory, marking the shift from minicomputers to accessible hobbyist systems.[70] The IBM PC (1981) standardized x86 adoption by incorporating the Intel 8088—a cost-optimized variant of the 8086 with a 16-bit internal architecture but 8-bit external data bus—allowing cheaper motherboards while delivering up to 5 MHz performance and 1 MB memory addressing under MS-DOS.[67][71] This decision prioritized manufacturing scalability over peak throughput, fostering the IBM-compatible PC market that grew to dominate by the mid-1980s.[70] Advancements in x86 evolved through Intel's 80286 (1982), which introduced protected memory modes for multitasking at 6-12 MHz, and the 80386 (1985), enabling true 32-bit processing with virtual memory support up to 4 GB.[70] The transition to 64-bit x86-64, pioneered by AMD's Opteron in 2003, extended addressable memory to terabytes and improved integer handling, with Intel adopting it in 2004; this remains the core ISA for contemporary PCs.[70] Modern processors, such as AMD's Ryzen 9000 series (2024) and Intel's Core Ultra 200S (2025), integrate 8-16 cores, hybrid performance/efficiency designs, clock speeds over 5 GHz in boosts, and features like AI accelerators, balancing power for gaming, content creation, and general computing while consuming 65-125 W TDP.[72][73] Alternative architectures have challenged x86 in niches; Apple's PowerPC shift (1994-2006) gave way to Intel x86, but ARM-based reduced instruction set computing (RISC) processors, emphasizing energy efficiency, emerged in PCs via Qualcomm Snapdragon for Windows (2017 onward) and Apple's M1 (2020), achieving 3-5x battery life gains in laptops at comparable performance.[74][75] As of 2025, x86-64 holds over 80% market share in desktops and traditional laptops due to entrenched software ecosystems, though ARM's adoption in premium portables signals potential diversification driven by mobile-derived efficiency demands.[72][68]Memory, Storage, and Expansion
Personal computer memory primarily consists of random-access memory (RAM), which provides volatile, high-speed data storage for active processes and applications. Early personal computers featured limited DRAM capacities; for instance, the 1976 Apple I utilized 4 kilobytes of DRAM.[76] The IBM PC, introduced in 1981, supported between 16 kilobytes and 640 kilobytes of RAM, constrained by its architecture to prevent software conflicts.[77] By the late 1990s, typical systems had expanded to 32 megabytes, reflecting Moore's Law-driven density increases in semiconductor fabrication.[78] Contemporary standards as of 2025 favor DDR5 modules, capable of up to 128 gigabytes per DIMM and operating at speeds like 6000 megatransfers per second in 32-gigabyte kits for gaming and productivity workloads.[79] DDR5's on-die error correction and higher bandwidth enable efficient handling of multitasking and AI-accelerated tasks, though DDR4 remains viable for budget systems supporting up to 64 gigabytes per module. [80] Storage in personal computers evolved from removable media to high-capacity persistent drives, shifting from mechanical to solid-state technologies for reliability and speed. Floppy disks debuted in 1971 with IBM's 8-inch model offering 80 kilobytes, later advancing to 5.25-inch variants holding up to 1.2 megabytes by the early 1980s.[81] Hard disk drives (HDDs) entered PCs with the 1980 Seagate ST-506 at 5 megabytes, enabling bootable operating systems and larger datasets compared to floppies.[81] Solid-state drives (SSDs) using NAND flash supplanted HDDs for primary storage due to absence of moving parts, reducing latency; by 2025, NVMe SSDs via PCIe interfaces deliver 2 to 4 terabytes as standard capacities with read speeds exceeding 4 gigabytes per second.[82] [83] Hybrid setups often pair NVMe SSDs for OS and applications with HDDs for archival bulk storage up to tens of terabytes.[84] Expansion capabilities allow modular upgrades via buses and slots, facilitating customization beyond base configurations. The Industry Standard Architecture (ISA) bus, originating with the 1981 IBM PC as an 8-bit interface at 4.77 megahertz, expanded to 16 bits in the PC/AT model for peripherals like modems and sound cards.[85] Peripheral Component Interconnect (PCI), introduced in 1992, offered 32-bit operation at 33 megahertz, supporting plug-and-play devices and replacing ISA's limitations.[85] PCI Express (PCIe), launched in 2003, employs serial lanes scalable to PCIe 5.0 by 2025 with bandwidths up to 128 gigatransfers per second per x16 slot, critical for graphics cards, NVMe storage, and network adapters.[86] Modern motherboards integrate multiple M.2 slots for SSDs and PCIe for GPUs, enabling terabyte-scale expansions without proprietary constraints.[87]Input, Output, and Displays
Personal computers rely on input devices to receive user commands and data, with the keyboard and mouse serving as primary interfaces since the 1970s microcomputer era. The keyboard, derived from typewriter designs, allows text and command entry via keys arranged in a QWERTY layout, which became standard for English-language systems.[2] Early personal computers like the Altair 8800 used custom keyboard interfaces, but by the 1980s, the IBM PC adopted serial ports for keyboards before transitioning to the PS/2 connector introduced by IBM in 1987 for more reliable, dedicated signaling.[88] This 6-pin mini-DIN port supported both keyboards and mice until largely supplanted by USB in the late 1990s, which offers plug-and-play functionality and higher data rates.[89] The computer mouse, invented by Douglas Engelbart in 1964 as a wooden tracked device with two wheels, enabled graphical pointing but gained traction in personal computing through Xerox PARC's 1973 Alto workstation.[90] It popularized with Apple's 1983 Lisa and 1984 Macintosh, using optical or mechanical tracking for cursor control, and became integral to Windows GUIs from version 3.0 in 1990. Modern variants include optical laser mice and wireless models via Bluetooth or 2.4 GHz receivers, reducing cable clutter while maintaining precision for tasks like CAD and gaming. Laptops incorporate touchpads or trackpoints as compact alternatives, simulating mouse functions through multi-touch gestures.[91] Displays function as the principal visual output for personal computers, evolving from bulky cathode-ray tube (CRT) technology to flat-panel alternatives for improved portability and energy efficiency. CRT monitors, dominant from the 1970s to the early 2000s, used electron beams to scan phosphors for resolutions up to 2048x1536 by the 1990s, but suffered from high power consumption and geometric distortion.[92] Liquid crystal displays (LCDs) emerged commercially in the early 1990s with active-matrix thin-film transistor (TFT) panels, offering thinner profiles and lower voltage requirements; by 2003, LCDs overtook CRTs in market share due to falling prices and support for resolutions like 1920x1080 Full HD.[93] Contemporary high-end displays employ organic light-emitting diode (OLED) technology, which self-emits light per pixel for infinite contrast ratios and response times under 0.1 ms, though prone to burn-in from static images; these support 4K and beyond, with refresh rates exceeding 240 Hz for gaming.[94] Other output devices extend PC functionality beyond screens. Speakers and headphones convert digital audio signals—processed via onboard or discrete sound cards—into sound waves, typically connected through 3.5 mm analog jacks or USB for digital transmission, enabling multimedia playback since the AdLib card in 1987 and Sound Blaster in 1989.[95] Printers produce hard copies, progressing from dot-matrix impact models in the 1970s (e.g., Epson MX-80 at 80 cps) to inkjet and laser technologies by the 1980s and 1990s; laser printers, using electrophotographic processes, achieve speeds over 50 ppm and resolutions up to 2400 dpi, connected initially via parallel ports before USB standardization.[96] Interfaces like USB, introduced in 1996, unify connections for peripherals, supporting hot-swapping and power delivery up to 100W via USB Power Delivery in later versions.[97]Operating Systems and Software
Major Operating Systems
Microsoft Windows, developed by Microsoft Corporation, originated as MS-DOS in 1981, a command-line system licensed for the IBM PC and subsequent compatibles, which standardized the x86 architecture for personal computing.[98] Windows evolved into a graphical user interface overlay with version 1.0 in 1985, transitioning to a standalone OS with Windows 95 in 1995, which integrated DOS compatibility while introducing preemptive multitasking and the Start menu. Subsequent releases like Windows NT (1993) emphasized stability for enterprise use, leading to the unified consumer line in Windows XP (2001) and modern iterations such as Windows 11 (2021), which enforce hardware requirements like TPM 2.0 for security features including virtualization-based security. Windows dominates desktop usage due to its broad hardware compatibility, extensive software ecosystem, and backward compatibility, holding approximately 72.3% global desktop market share as of September 2025.[99] Apple's macOS, formerly Mac OS, debuted with the Macintosh in 1984 as System Software 1.0, pioneering widespread graphical interfaces with mouse-driven windows, icons, and pull-down menus influenced by Xerox PARC research. It shifted to a Unix-based foundation with Mac OS X 10.0 in 2001, derived from NeXTSTEP and FreeBSD, enhancing stability and POSIX compliance while retaining Aqua aesthetics. Modern macOS versions, such as Sonoma (14.0, 2023) and Sequoia (15.0, 2024), integrate Apple Silicon optimizations for power efficiency and features like Stage Manager for multitasking, but remain proprietary and hardware-locked to Apple devices. macOS commands about 15% of the desktop market, appealing to creative professionals via tight integration with apps like Final Cut Pro, though criticized for ecosystem lock-in.[100] Linux, an open-source kernel initiated by Linus Torvalds in 1991 as a free Unix-like alternative, powers desktop distributions such as Ubuntu (first stable release 2004), Fedora, and Linux Mint, which provide user-friendly interfaces like GNOME or KDE Plasma. Its modular design enables customization, with GNU tools forming the core userland, and it excels in server environments but trails in desktop adoption due to fragmented distributions, driver inconsistencies for proprietary hardware, and steeper learning curves for non-technical users. Desktop Linux variants hold around 4% global share as of October 2025, with growth in niches like Steam Deck gaming and Raspberry Pi single-board computers, bolstered by community-driven development under the GPL license.[101] Google's Chrome OS, a Linux derivative focused on web applications, captured significant traction in education and low-cost laptops by 2025, comprising part of the "others" category at under 2% but rising with Chromebook sales exceeding 30 million units annually.[102]| Operating System | Global Desktop Market Share (September 2025) |
|---|---|
| Windows | 72.3% |
| macOS | 15.0% |
| Linux | 4.0% |
| Others (incl. Chrome OS) | 8.7% |
Software Applications and Ecosystems
Software applications for personal computers span productivity tools, multimedia editors, utilities, web browsers, and gaming software, forming ecosystems tied to operating systems that influence compatibility, distribution, and development. Early applications focused on replacing manual tasks; Electric Pencil, released in December 1976 for the Altair 8800, marked the first word processor for microcomputers, enabling text editing on screen.[106] VisiCalc, launched on October 17, 1979, for the Apple II, introduced electronic spreadsheets and became a "killer app" that boosted personal computer sales by automating financial calculations.[107] Database management arrived with dBASE II in 1980, allowing users to organize and query data sets efficiently on PCs.[108] Productivity suites evolved into integrated packages; Microsoft Office, first released for Macintosh in 1989 and for Windows on October 1, 1990, bundled Word, Excel, and PowerPoint, establishing a standard for office workflows with features like collaborative editing in later versions. Open-source alternatives emerged, such as LibreOffice, a fork of OpenOffice.org initiated in 2010, providing free cross-platform tools for document creation, spreadsheets, and presentations compatible with proprietary formats. Multimedia applications advanced with Adobe Photoshop 1.0 on February 19, 1990, for Macintosh, introducing layers and digital compositing that transformed graphic design and photography.[109] Gaming software developed alongside hardware; early titles like those on the IBM PC in the 1980s gave way to ecosystems like Valve's Steam, launched on September 12, 2003, which digitized distribution, updates, and social features, hosting over 100,000 titles by 2023 and capturing a majority of PC game sales.[110] Operating system-specific ecosystems shape application availability: Windows, with over 75% global desktop share as of 2023, supports vast commercial libraries via the Microsoft Store and DirectX for gaming; macOS integrates proprietary creative apps like Final Cut Pro with hardware acceleration; Linux distributions use package managers like APT for Ubuntu, emphasizing open-source repositories that host community-maintained software, reducing costs but sometimes limiting proprietary compatibility.[111] These ecosystems foster developer lock-in, where API standards and app stores dictate innovation, as seen in Windows' dominance during the 1990s Wintel era.[112]Programming and Open Source Dynamics
Programming on personal computers originated with accessible languages like BASIC, introduced in 1964 by Dartmouth College researchers John Kemeny and Thomas Kurtz to democratize computing for non-experts, which became integral to early microcomputers such as the Altair 8800 in 1975 and subsequent hobbyist systems.[113] This facilitated rapid prototyping and user-level code execution directly on hardware, shifting development from mainframe-centric environments to individual machines. By the 1980s, languages like C, originally developed for Unix in 1972 by Dennis Ritchie at Bell Labs, gained traction on PCs due to its efficiency in systems programming and portability across architectures, enabling the creation of compilers and tools tailored for Intel x86 processors.[114] The GNU Project, launched in 1983 by Richard Stallman, marked a pivotal shift toward open source dynamics by aiming to develop a complete free Unix-like operating system, emphasizing user freedoms to run, study, modify, and redistribute software.[115] Key components like the GNU Compiler Collection (GCC), first released in 1987, provided a free, standards-compliant toolchain that became foundational for PC programming, supporting languages such as C, C++, and later Fortran, and allowing developers to compile code without proprietary dependencies.[116] This infrastructure fostered collaborative ecosystems where programmers contributed patches and extensions, contrasting with closed-source models dominant in commercial PC software like Microsoft's offerings. Linux, initiated in 1991 by Linus Torvalds as a free kernel inspired by Minix for 386-based PCs, integrated with GNU tools to form viable personal computing distributions, accelerating open source adoption on desktops.[117] The kernel's version 1.0 release in 1994, comprising 176,250 lines of code under the GNU General Public License (GPL, version 2 from 1991), enabled modular development where thousands of contributors worldwide iterated on drivers, file systems, and networking stacks essential for PC hardware compatibility.[118] This model promoted causal efficiencies: peer review reduced bugs through distributed scrutiny, while forkable code allowed experimentation, as seen in distributions like Debian (1993) and Ubuntu (2004), which prioritized user-friendly PC interfaces.[119] Open source dynamics have profoundly influenced PC ecosystems by embedding collaborative practices into programming workflows, with tools like Git (2005) streamlining version control and enabling global repositories on platforms such as GitHub (launched 2008).[120] Empirical data underscores this impact: open source components underpin an estimated $8.8 trillion in equivalent proprietary development value, primarily through cost-free reuse in PC applications from browsers to IDEs, though vulnerabilities in packages like those exploited in Log4Shell (2021) highlight risks from unvetted contributions.[121] Despite desktops favoring proprietary OSes (Linux holds under 4% share per 2023 Steam surveys), open source drives innovation in PC peripherals and embedded systems, with languages like Python—open sourced in 1991—dominating scripting and data tasks due to its readability and extensive libraries.[114] These dynamics prioritize empirical verification over vendor lock-in, yielding resilient software amid hardware commoditization, though maintainer burnout and corporate co-option (e.g., via "open core" models) pose ongoing challenges to pure community governance.[122]Form Factors
Stationary Systems
Stationary systems, also known as desktop computers, consist of personal computers designed for fixed use at a desk or workstation, typically featuring a separate central processing unit enclosure, peripherals such as monitors, keyboards, and mice. These systems originated with the IBM Personal Computer (Model 5150), released on August 12, 1981, which utilized an open architecture in a compact horizontal case measuring approximately 495 by 406 by 178 millimeters.[31] The design emphasized modularity, allowing users to expand memory and add peripherals via slots.[123] Subsequent evolution shifted toward vertical tower cases in the 1990s, providing better airflow for cooling high-heat components like processors and graphics cards, as well as space for multiple hard drives and expansion cards.[124] Common form factors include full towers supporting extended ATX (E-ATX) motherboards up to 12 by 13 inches for enterprise or high-end gaming setups; mid-towers compatible with standard ATX boards at 12 by 9.6 inches, balancing capacity and footprint; and mini-towers for micro-ATX boards at 9.6 by 9.6 inches, suitable for general office use.[125][126] Small form factor (SFF) desktops employ Mini-ITX motherboards measuring 6.7 by 6.7 inches, enabling compact enclosures for space-constrained environments while supporting efficient passive or low-noise cooling.[127] All-in-one configurations integrate the system unit behind a display, minimizing cables and desk occupancy, with models like those from HP offering upgradable RAM and storage akin to traditional towers.[128] Stationary systems excel in upgradability, permitting straightforward replacement of components such as processors, graphics cards, and power supplies—often without specialized tools—unlike portable counterparts.[128] They provide superior thermal management through larger fans and heat sinks, sustaining higher clock speeds and overclocking for demanding tasks including 3D rendering and scientific simulations.[129] Workstations, a specialized subset, feature redundant power supplies and ECC memory for reliability in professional applications.[129] Overall, these advantages position stationary systems as cost-effective for sustained performance, though they require dedicated space and power outlets.[124]Portable Devices
Portable personal computers, commonly known as laptops or notebooks, represent a form factor designed for mobility while retaining the core functionality of desktop systems. The Osborne 1, released in April 1981 by Osborne Computer Corporation, marked the first commercially successful portable computer, featuring a Zilog Z80 processor at 4 MHz, 64 KB RAM, a 5-inch CRT display, and dual 91 KB floppy drives in a 24-pound chassis priced at $1,795.[130][131] This "luggable" design prioritized transportability over true lap usability, bundling software like WordStar and dBase II to drive adoption among business users.[130] Advancements in the 1980s shifted toward lighter "true" laptops with LCD screens and batteries. The Compaq LTE, introduced in 1989, offered a 3.75-pound design with an Intel 80286 processor, VGA display, and internal hard drive, setting standards for business portability.[132] Apple's PowerBook series, launched in 1991, popularized ergonomic features like palm rests and trackballs, influencing subsequent designs with models weighing under 7 pounds and featuring trackpads by the mid-1990s.[133] IBM's ThinkPad line, debuting in 1992, emphasized durability with magnesium cases and the TrackPoint pointing stick, achieving ruggedness certified for military standards.[134] The 2000s brought miniaturization and performance leaps, including netbooks like the 2007 ASUS Eee PC (under 2 pounds, $300, Intel Atom CPU) targeting emerging markets, though short-lived due to tablet competition.[135] Ultrabooks, coined by Intel in 2011, standardized slim profiles under 0.8 inches thick with SSDs and long battery life, exemplified by the 2008 MacBook Air's wedge design and LED-backlit displays.[132] Convertible 2-in-1 devices, such as the 2012 Microsoft Surface Pro, integrated tablet and laptop modes via detachable or folding keyboards, blurring lines with touch-enabled Windows systems.[136] By the 2020s, portable PCs dominate shipments, surpassing desktops since 2008, with global sales exceeding 200 million units annually as of 2023, driven by remote work and hybrid processors like Apple's M-series ARM chips offering 20+ hour battery life.[137] Lithium-ion batteries, refined since 1991, now enable all-day usage, while advancements in thermal management support high-TDP CPUs in sub-3-pound chassis.[135] Challenges persist in repairability and e-waste, with modular designs rare amid glued components for thinness.Hybrid and Specialized Forms
Hybrid personal computers encompass 2-in-1 devices that merge laptop and tablet functionalities, enabling seamless transitions between keyboard-based input and touch or stylus operation via convertible hinges or detachable components.[138] Convertible models feature screens that rotate 360 degrees to fold back over the keyboard, while detachable variants separate the display from the base for standalone tablet use. These designs emerged from early efforts to integrate pen computing into Windows, with Microsoft introducing Tablet PC support in Windows XP Tablet PC Edition around 2002, facilitating stylus-driven interfaces on convertible hardware from original equipment manufacturers.[139] Advancements in touchscreens and processors propelled 2-in-1 adoption in the 2010s, with devices prioritizing portability, battery life exceeding 10 hours in models like the Lenovo Yoga series, and compatibility with active styluses for creative tasks.[140] By 2025, high-end examples incorporate AI-accelerated chips and OLED displays, supporting up to 16 hours of usage while weighing under 1.5 kg.[141] Microsoft's Surface line, starting with detachable prototypes in the early 2010s, exemplified this shift, influencing competitors to develop similar versatile form factors for productivity and media consumption.[142] Specialized forms include all-in-one (AIO) PCs, which consolidate motherboard, storage, and power supply within the monitor chassis to streamline setups and reduce clutter.[143] AIOs typically range from 23- to 32-inch displays with integrated speakers and cameras, offering desktop performance in compact profiles suitable for home offices; for instance, models with Intel Core i5 processors and 16 GB RAM handle multitasking at resolutions up to 4K.[144] This configuration sacrifices upgradability for aesthetics, with components often non-user-serviceable beyond RAM or storage in select units.[145] Other specialized variants encompass ultra-mobile PCs (UMPCs), pocket-sized devices from Microsoft's 2006 Project Origami initiative, which aimed at handheld computing with touch interfaces but saw limited market traction due to ergonomics and power constraints.[146] Netbooks, introduced by Asus in 2007 as low-cost, sub-1 kg laptops with 10-inch screens and Atom processors, briefly surged during the late 2000s recession for basic web tasks before declining with tablet rise.[147] These forms prioritize niche applications like space efficiency or mobility over general-purpose versatility, reflecting trade-offs in heat dissipation and expandability inherent to non-standard chassis.[148]Market and Economics
Key Manufacturers and Competition
The personal computer industry emerged in the mid-1970s with pioneering manufacturers such as Altair, Apple Computer (founded 1976), and Commodore introducing systems like the Altair 8800, Apple I and II, and Commodore PET, fostering initial competition through hobbyist and educational markets.[149] Tandy Corporation's TRS-80 Model I (1977) further intensified rivalry among these "1977 Trinity" machines, emphasizing affordability and basic productivity features.[149] IBM's entry with the IBM PC Model 5150 in August 1981 marked a pivotal shift, establishing an open architecture that invited third-party clones and expanded the market beyond proprietary systems.[150] Compaq Computer Corporation disrupted IBM's dominance by releasing the first fully IBM-compatible PC, the Compaq Portable, in November 1982, undercutting prices and accelerating commoditization.[149] This clone ecosystem eroded IBM's control, with Compaq briefly leading global shipments in the late 1990s before mergers reshaped the landscape.[150] In the 1990s and 2000s, Dell pioneered direct-to-consumer sales and build-to-order models starting in 1984, gaining enterprise traction through customization and efficiency.[151] HP's 2002 acquisition of Compaq consolidated manufacturing scale, while Lenovo's 2005 purchase of IBM's PC division integrated ThinkPad branding with Chinese production advantages.[150] Apple maintained a niche through proprietary hardware-software integration, avoiding the Wintel standard's price wars. Contemporary competition centers on a concentrated oligopoly, with Lenovo securing global leadership by shipments since 2013 due to diversified consumer, commercial, and emerging market strategies.[152] In 2024, Lenovo held approximately 25.5% worldwide market share, followed by HP at 21.6%, Dell at 16.1%, and Apple at 9.2%, per aggregated vendor data.[152] HP dominates U.S. shipments with 26.1% share, leveraging enterprise services, while Dell follows at 21.8%.[153]| Vendor | Global Market Share (2024) | Key Strengths |
|---|---|---|
| Lenovo | 25.5% | Volume in Asia, commercial PCs |
| HP | 21.6% | Enterprise, printing ecosystem |
| Dell | 16.1% | Custom builds, servers |
| Apple | 9.2% | Premium integration, macOS |
| Others | 27.6% | Niche, regional players |
