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from Wikipedia

Whisper A'Daire

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Whisper A'Daire is a character appearing in American comic books published by DC Comics. She was created by Greg Rucka and Shawn Martinbrough, and first appeared in Detective Comics #743 (April 2000).

Whisper is an operative for the League of Assassins who was given a serum derived from king cobra DNA that grants her longevity and the ability to transform into a king cobra.[1] She is accompanied by a group of men who possess similar abilities and are under her control.

In 52, Whisper becomes the leader of the Cult of Cain and a manager for HSC International Banking, a company connected with Intergang that is flooding Gotham City with futuristic weaponry. After being defeated by Nightwing and Renee Montoya, Whisper travels to Africa and works with the warlord Kwesi.[2]

In The New 52 reboot, Whisper A'Daire appears as a member of Intergang.[3]

Whisper A'Daire in other media

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Kyle Abbot

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Kyle Abbot is a character appearing in American comic books published by DC Comics. Created by Greg Rucka and Shawn Martinbrough, he first appeared in Detective Comics #743 (April 2000). He is a member of Intergang and associate of Ra's al Ghul Bruno Mannheim who was given a serum that enables him to transform into a wolf.[6]

Kyle Abbot in other media

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Kyle Abbot appears in DC Universe Online as a member of Intergang.

Abel

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K. Russell Abernathy

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Abra Kadabra

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Abby Holland

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Ace the Bat-Hound

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Acrata

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Acrata (Andrea Rojas) is a superheroine appearing in American comic books published by DC Comics who was created as part of the Planet DC annuals event. She first appeared in Superman (vol. 2) Annual #12 (August 2000), and was created by Oscar Pinto, Giovanni Barberi, and F.G. Haghenbeck.

Andrea's father was Bernardo Rojas, once a renowned leader in Central America who researched for "Prehispanic Cultures" at the Universidad Autonoma Metropolitana de Mexico. She later became a vigilante with shadow-manipulating abilities derived from an ancient Mayan symbol.[7]

Acrata in other media

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  • Andrea Rojas appears in the Smallville episode "Vengeance", portrayed by Denise Quiñones. This version is the daughter of an anti-gang activist, who was killed by gangsters in an attack that led to Andrea receiving a heart transplant and gaining superhuman strength via her new heart's Kryptonite radiation. Following her recovery, she donned a suit and became a vigilante in Metropolis' Suicide Slum in the hopes of finding the gang member who killed her mother. To aid in her quest, she becomes a Daily Planet intern to acquire information and would later be dubbed the "Angel of Vengeance".[8]
  • Acrata appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[5]
  • Andrea Rojas / Acrata appears in Supergirl, portrayed by Julie Gonzalo as an adult and Alexa Najera as a teenager. This version is a businesswoman and CEO of Obsidian Tech who moonlights as a shadow-based vigilante.[9]
  • Acrata appears in the Superman children's novel The Shadow Masters, written by Paul Kupperberg and published by Capstone Publishers.

Acid Master

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Acid Master (Phillip Master) is a character appearing in American comic books published by DC Comics. Created by Jim Shooter and Wayne Boring, he first appeared in Action Comics #348 (March 1967).

He is a chemist and saboteur who allied with forces behind the Iron Curtain.[10]

Acid Master in other media

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Acid Master appears in The Flash episode "Failure is an Orphan", portrayed by John Gillich.[11] This version is an acid-generating metahuman.

Allen Adam

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Malik Adam

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Nathaniel Adam

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Adam Strange

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Michael Adams

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Onyx Adams

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Aerie

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First appearanceSuicide Squad (vol. 6) #1 (February 2020)
Created byTom Taylor and Bruno Redondo
AbilitiesWings and flight

The Aerie, is a character, a terrorist in the DC Comics universe. They are gender non-binary. They first appeared in Suicide Squad (vol. 6) #1 (February 2020), and were created by Tom Taylor and Bruno Redondo.

Agamemno

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Agamemno is a supervillain appearing in American comic books published by DC Comics. He first appeared in Silver Age #1 (July 2000) during the Silver Age event, a series of Silver Age-styled one-shots of which he was the chief antagonist. He was created by Mark Waid.[7]

Agent "!"

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Agent "!" is a fictional character appearing in American comic books published by DC Comics.

Malcolm DuPont is a homeless man from Venice, Italy, who is able to have a form of invisibility for him and people around him, by becoming essentially unnoticeable despite his ostentatious outfit decorated with exclamation marks and having a gilded cage in the chest with a miniature jet with bird-like feet. He was on a quest to find the element of surprise, ultimately finding it when dying in a battle against the government.

Agent "!" in other media

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Agent "!" appears in the third season of Doom Patrol, portrayed by Micah Joe Parker.

Agent Liberty

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Air Wave

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Michael Akins

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Michael Akins is a character in DC Comics.

Michael Akins is a member of the Gateway City Police Department.[12] He later moves to Gotham City and becomes a trusted police officer working under James Gordon. However, he comes into conflict with Batman and removes the Bat-Signal from the GCPD's roof.[13]

In DC Rebirth, Akins becomes the mayor of Gotham City.[14][15]

Michael Akins in other media

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Michael Akins appears in Batwoman, portrayed by Chris Shields. This version is Gotham City's mayor in the first and second seasons before being succeeded by Mayor Hartley (portrayed by Sharon Taylor) in the third.

Nyssa al Ghul

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Ra's al Ghul

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Talia al Ghul

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Alanna

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Alanna is a character appearing in American comic books published by DC Comics. Created by Gardner Fox and Mike Sekowsky, she first appeared in Showcase #17 (December 1958).

Alanna is Sardath's daughter and Adam Strange's primary love interest, who he meets after being teleported to Rann. However, the temporary nature of the Zeta beams that brought him there means that they cannot remain together permanently. Sardath creates an improved Zeta beam that will not return Adam to Earth, enabling him to stay with Alanna. The two have a daughter, Aleea.[16]

Alanna in other media

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Alias the Blur

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Ilse Krauss is a fictional character appearing in American comic books published by DC Comics.

Ilse Krauss was a mentally ill actress who fell in love with her own reflection, eventually making the reflection to become alive. Due to the changes in the reflection as Kraus aged, she eventually believed that her lover had been replaced, so she scarred it with acid, and shoot herself, kept alive only with machinery.

The reflection survived, and calling itself Alias the Blur became a member of the second iteration of the Brotherhood of Dada, gathered by Mr. Nobody, with the power of accelerating other people's age. However, it is eventually freed from existence in the battle against the government, as both Kraus and the tortured reflection die.

Alias the Spider

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Alice

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Alinta

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All-Star

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First appearanceJustice League Adventures #13 (January 2003)
Created byDan Slott · Min S. Ku

All-Star (Olivia Dawson) is a superheroine appearing in American comic books published by DC Comics. She is a young girl with an alien Star Charm who became a reserve member for the Justice League.

Amy Allen

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Barry Allen

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Bart Allen

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Crispus Allen

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Henry Allen

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Henry Allen is the father of Barry Allen / The Flash and Cobalt Blue and the husband of Nora Allen. He was created by John Broome and Carmine Infantino, and first appeared in The Flash #126 (February 1962). He was initially depicted as an obscure character,[18] and was featured in a storyline where the Top possessed his body.[19] His character's story changed in The Flash: Rebirth, where Professor Zoom / Reverse-Flash framed Henry for murdering Nora, leading Barry to become obsessed with finding the real killer in hopes of freeing Henry from prison.[20] Henry died in prison before Barry became the Flash, but his son posthumously clears his name.[21] The New 52 rebooted DC's continuity, where Henry is freed while still alive.

Henry Allen in other media

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Nora Allen

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First appearanceThe Flash #126 (February 1962)

Nora Allen is the mother of Barry Allen and Malcolm Thawne and the wife of Henry Allen. She was created by John Broome and Carmine Infantino, and first appeared in The Flash #126 (February 1962). She was initially an obscure character,[18] but her character's story changed in The Flash: Rebirth, where the Reverse-Flash kills her and frames Henry.[20]

Nora Allen in other media

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Harold Allnut

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First appearanceThe Question #33 (December 1989)
Created byDennis O'Neil
Alan Grant

Harold Allnut is a character appearing in stories published by DC Comics, in particular those featuring Batman. He is a mute and kyphotic man who serves as a trusted mechanic and aide to Batman, helping to design, build, and repair that superhero's equipment. Created by writers Dennis O'Neil and Alan Grant, the character first appeared in The Question #33 (December 1989).

Harold is a mute hunchbacked man who is expelled from his house in Gotham City and subsequently travels to Hub City.[27]

Harold initially works as a henchman for the Penguin before Batman convinces him to work for him instead.[28]

While promised to be given the ability to speak and walk right in exchange for giving Hush the location of the Batcave, Harold is later killed by Hush. Batman later buried him on the property of Wayne Manor.[29]

In 2016, DC Comics implemented another relaunch of its books called "DC Rebirth" which restored its continuity to a form much as it was prior to "The New 52". While his history with Batman remains intact, this version of Harold Allnut can do sign language.[30]

Gim Allon

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Yera Allon

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Alpha Centurion

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Alpha Centurion is the name of three superheroes published by DC Comics. Created by Karl Kesel, the character first appeared in Zero Hour: Crisis in Time! #3 (September 1994).[31]

Marcus Aelius

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Marcus was a normal human who had been taken by aliens into space. He was granted access to incredible knowledge and advanced technology. In addition to his spacecraft the Pax Romana, Marcus' advanced suit of alien armor allows him to fly, grants him superhuman strength and speed, and allows him to generate an energy blade, similar to a lightsaber, and an energy shield.

Alpha Centurion A

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During the Zero Hour: Crisis in Time! storyline, Superman is transported to an alternate timeline and meets its version of Marcus Aurelius.[32] This version of the character is erased after the universe is rebooted.[33]

Alpha Centurion B

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Another alternate version of Alpha Centurion appears in The Final Night event.[34][7] This version is the champion of the Virmiru aliens.[35]

Roman

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A new Alpha Centurion was introduced in the Doomed series.[36] This version is Roman, a college student who was possessed by the Alpha Centurion god.[37]

Alpheus

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Bilal Alsselah

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Alura

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Michael Amar

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Amazing-Man

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Amazing Grace

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Amazing Grace is a fictional character appearing in American comic books published by DC Comics.

Amazing Grace lives among the lowlies of Apokolips and the sister of Glorious Godfrey.[38] A loyal agent of Darkseid, she pretends to preach opposition to Darkseid's word and encourages them to revolt. When they do, they are easily defeated, crushing their revolt and their spirits.[39]

After Superman (in his civilian guise as Clark Kent) was transported to Apokolips, Grace was "captured" by Darkseid's troops and was to be thrown into the firepits; all to lure Superman out.[40] He saved her, but he himself fell into the fire pits. He survived, but with no memory or powers. It was implied that Grace seduced Superman on behalf of Darkseid, and convinced the Man of Steel that he was Darkseid's son. Superman was given his powers back when he allied himself with Darkseid and led Darkseid's forces into battle. Serving Darkseid, Superman went into battle against Darkseid's true son Orion who used the powers of the Mother Box to restore Superman's memories while erasing his knowledge of, and guilt over, the thousands that had died because of his actions under Grace's influence.[41]

Amazing Grace and Kalibak later pose as Wonder Woman and Superman as part of Darkseid's plot to destroy Mount Olympus.[42]

Amazo

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Ambush Bug

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Amentep

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Amethyst, Princess of Gemworld

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Amon Hakk

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Amon Hakk is a fictional character appearing in American comic books published by DC Comics.

Amon Hakk is a Khund warrior who applied for to become a member of the L.E.G.I.O.N. team. He had an uneasy relationship with Vril Dox, from teammates to enemies, and became a mercenary and bounty hunter tasked with chasing Dox, until apprehended by Ciji.

Amygdala

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Anarky

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Ch'al Andar

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Fel Andar

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Andromeda

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Adrianna Anderson

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Angle Man

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The Angle Man is a fictional character appearing in American comic books published by DC Comics. The Angle Man was created by Robert Kanigher and Harry G. Peter, and first appeared in Wonder Woman #70 (November 1954).

Angle Man was an unsuccessful criminal who became obsessed with crimes with unbeatable "angles". He plagued Wonder Woman with a series of increasingly clever schemes involving "angles".

Angle Man later acquires the Angler, a reality-warping Penrose triangle, and joins the Secret Society of Super Villains before being killed during Crisis on Infinite Earths.[43]

Later, during Phil Jimenez's run on the Wonder Woman title, he is revamped as Angelo Bend, an Italian thief.[44][45] He later joins the Secret Society of Super Villains in Infinite Crisis.[46][47][48][49]

In The New 52 continuity reboot, Angle Man is the son of Vandal Savage.[50]

Angle Man in other media

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Anima

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Anima (Courtney Mason) is a superheroine appearing in American comic books published by DC Comics, who starred in the comic book series of the same name. The character was created and written by science fiction and fantasy authors Elizabeth Hand and Paul Witcover.

During the Bloodlines event, Courtney is kidnapped by a cult and possessed by the Animus, gaining energy-draining abilities. As Anima, Courtney sought revenge against the cult. She also met the Teen Titans and battled a variety of supernatural menaces.[7]

In 1993, Anima received a solo series that ran for 16 months before being cancelled due to low sales. The series had a huge supporting cast, both human and supernatural – in some issues, Anima herself appeared for only a few pages. Courtney's younger brother Jeremy Mason becomes the channel for Animus' evil sister, Eris (Eris shares her name with a goddess of Greek mythology, who herself appeared in DC's Wonder Woman title, second series). Animus and Eris ultimately combine as the Syzygy, to fight their father/enemy known only as The Nameless One. Fellow DC superheroes Superboy and Hawkman also guest-starred – with Superboy temporarily acting as a channel for an archetype called The Warrior.

Anima later joins the Blood Pack alongside Gunfire, Hook and Argus before being killed by Prometheus.

Animal Man

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Animal-Vegetable-Mineral Man

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Anomaly

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Anomaly is the name of several fictional characters appearing in American comic books published by DC Comics.

Floyd Barstow clone

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Project Cadmus made a clone of convicted murderer Floyd "Bullets" Barstow. After a fight with a person named Misa, the slight scratches on his right hand become inflamed and his powers manifest. He believes this 'evil' comes from his original DNA source.[54]

After escaping from Cadmus, he joins the Superman Revenge Squad where Superman defeats him.[55]

Moxie Mannheim's Intergang branch easily gets him out of prison and Anomaly begins working with the group. Intergang's mission to kill Cadmus' protector Guardian fails when Anomaly experiences a change of heart by taking on the properties of the chains around Guardian when Dabney Donovan wanted to operate on Guardian. He helps protect Guardian by pretending to fight him and collapse the building, allowing Mannheim's gang and Donovan to evacuate. Guardian emerges from the building and carries off the unconscious Anomaly, intending to return him to Project Cadmus.[56]

O.T.A.C. 13

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O.T.A.C. 13 is the result of the O.T.A.C. virus being experimented on by Silas Stone.[57]

Ant

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Ant (Eddie Whit) is a fictional character appearing in American comic books published by DC Comics.. He was created by Bob Haney and Nick Cardy and first appeared in Teen Titans #5 (October 1966).

Ant is a costumed enemy of the Teen Titans.[58]

Anthro

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Anti-Fate

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Anti-Fate (Benjamin Stoner) is a fictional character appearing in American comic books published by DC Comics. The character was created by J.M. DeMatteis and Keith Giffen and first appeared in Doctor Fate #1 (July 1987).

Benjamin Stoner is a former psychiatrist who became an enemy of Doctor Fate after being possessed by Typhon of the Lords of Chaos. Before he was corrupted by Typhon, Benjamin Stoner was a chief psychiatrist at Arkham Asylum in Gotham City.[59] After an encounter with Doctor Fate, Stoner was freed from the influence of the Lords of Order and Chaos.[60]

Anti-Fate in other media

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Benjamin Stoner appears in Joker, portrayed by Frank Wood. This version is Penny Fleck's therapist at Arkham State Hospital.[61][62]

Anti-Monitor

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Alexa Antigone

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Antiope

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Anton Arcane

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Apache Chief

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Apparition

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Aquababy

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Arthur Curry Jr., also known as Aquababy, is a character appearing in American comic books published by DC Comics. He was created by Nick Cardy, and first appeared in Aquaman #23 (October 1965).

Arthur is the son of Aquaman (Arthur Curry Sr.) and Mera. He was killed by Black Manta in Adventure Comics #452 (August 1977) and has remained dead since, though he was temporarily resurrected as a Black Lantern in Blackest Night.[63][64]

Aquababy in other media

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Aquagirl

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Aqualad

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Aquaman

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Darla Aquista

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Arak

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Archer

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Archer is an alias used by several characters appearing in American comic books published by DC Comics.

Usil

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Usil the Sun Archer is from Naples during fascist Italy. A counterpart of Green Arrow, he combines extraordinary archery skills with a variety of standard and trick arrows, and a member of Axis Amerika.[67][68][69][70]

Quigley

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Quigley was born into a life of wealth. He wanted to be a big game hunter, but an argument with his father left him cut off from the family fortune. Quigley was left with a taste of the high life with no way to pay for it. At this point, Quigley decided to put his big game skills to the test where he made use of his bow and some trick arrows. Archer was eventually defeated by Superman, arrested by the police, convicted on several accounts of murder, and given a stiff prison sentence.[71]

Some years later, Archer escaped from prison with a new arsenal of tricks. He attempted to get revenge on Superman which failed as he was defeated by Superman and Jimmy Olsen. He was returned to prison after that.[72]

The New 52 version

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In 2011, "The New 52" rebooted the DC universe. An unidentified person took up the alias of Archer where wears a hoodie and a green mask while wielding a bow and trick arrows. During the "Forever Evil" storyline, Archer found the Rogues when they were fleeing from the Crime Syndicate of America and shot the Trickster in the foot with one of his arrows. While planning to make a name of himself and turn the Rogues over to the Crime Syndicate for a reward, Archer was knocked unconscious by them.[73] Archer was among the villains that accompanied Gorilla Grodd in attacking the Rogues upon being dispatched by Grid.[74]

Archer in other media

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Imra Ardeen

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Sarmon Ardeen

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Ares

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Klan Arg

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Argus

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Argus is a superhero appearing an American comic books published by DC Comics. He first appeared during the Bloodlines crossover event in The Flash (vol. 2) Annual #6 (1993), and was created by Mark Waid and Phil Hester.[7] While investigating one of Keystone City's criminal organisations using the alias "Nick Kovac", federal agent Nick Kelly was attacked by a Bloodlines Parasite named Venev, gaining the ability to become invisible in shadow and see in multiple spectrums of vision.[7][76]

Argent

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Arion

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Mikhail Arkadin

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Amadeus Arkham

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Amadeus Arkham is a character in DC Comics. He was the founder of Arkham Asylum and is the uncle of Jeremiah Arkham.[77]

He was created in 1984 for the entry for Arkham Asylum in Who's Who: The Definitive Directory of the DC Universe #1. The story was retold and expanded in 1989 in Arkham Asylum: A Serious House on Serious Earth. The graphic novel is interspersed with flashbacks to Arkham founder Amadeus Arkham's life and childhood. The character appeared in DC's The New 52 as a protagonist of All Star Western alongside Jonah Hex.

The Who's Who entry establishes that the Asylum was named after Elizabeth Arkham, the mother of founder Amadeus Arkham. The original name of the asylum was Arkham Hospital. Its dark history began in the early 1900s when Arkham's mother, having suffered from mental illness most of her life, committed suicide (it was later revealed that her son actually euthanized her and repressed the memory). Amadeus Arkham decided, then, as the sole heir to the Arkham estate, to remodel his family home and properly treat the mentally ill. Prior to the period of the hospital's remodeling, Arkham treated patients at the State Psychiatric Hospital in Metropolis, where he, his wife Constance and daughter Harriet had been living for quite some time.

Upon telling his family of his plans, they moved back to his family home to oversee the remodeling. While there, Arkham received a call from the police notifying him that serial killer Martin "Mad Dog" Hawkins — referred to Arkham by Metropolis Penitentiary while at State Psychiatric Hospital — had escaped from prison, and sought his considered opinion on the murderer's state of mind. Shortly afterward, Arkham returned to his home to find his front door wide open. Inside, he discovered the mutilated bodies of his wife and daughter in an upstairs room with Hawkins' nickname carved on Harriet's body.

The shock of the murders brings back the memory of killing his mother. For many years, Elizabeth suffered delusions that she was being tormented by a supernatural creature and would call to her son to protect her. One day, however, he finally sees what his mother saw – a great bat, a spectre of death. Taking a pearl-handled straight razor from his pocket, he cuts his mother's throat to end her suffering. He then blocks out the memory and attributes her death to suicide.

Traumatized, Amadeus puts on his mother's wedding dress and takes out the pearl-handled razor. It is vaguely implied that Arkham cannibalizes his family's remains in a shamanic ritual.[78] Kneeling in the blood of his family, he vows to bind the evil spirit of "The Bat", which he believes inhabits the house, through ritual and sorcery. He treats Hawkins for months until finally electrocuting him in a shock therapy session. This incident is treated as an accident by the authorities. Soon after, Arkham freefalls into madness. He continues his mission even after he is incarcerated in the Asylum himself after trying to kill his stockbroker in 1929; he scratches the words of a binding spell into the walls and floor of his cell with his fingernails and constantly belts out "The Star-Spangled Banner" in a loud voice until the day he dies.

Decades later, Dr. Cavendish, another doctor in the asylum, believes he is a reincarnation of Amadeus and frees the inmates. Towards the end of the story, he takes another doctor, Dr. Adams, hostage, dresses himself in the dress of Amadeus' mother and relates Arkham's history to Batman before attempting to strangle him. Adams saves Batman by killing Cavendish with the same razor Amadeus used to kill his mother.

Amadeus' role in creating the asylum, Hawkins' history with Amadeus and Amadeus' descent into madness have become canon and are the origin of Arkham Asylum in all incarnations of the asylum since.

In The New 52 reboot, Amadeus Arkham is re-established as having been the partner of Jonah Hex. Amadeus is a psychologist who specializes in criminal behavior and lives in a mansion with his mother. Amadeus works with Hex in an effort to solve a series of murders committed by the Gotham Ripper and uncovers a child slavery operation run by the Court of Owls.[79]

Amadeus Arkham in other media

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Arkham Knight

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The Arkham Knight is a character in DC Comics. Created by Peter Tomasi and Doug Mahnke, she first appeared in Detective Comics #1000 (May 2019).

During the DC Rebirth slate, to commemorate the eightieth anniversary of the Batman mythos in 2019, DC Comics debuted an iteration of the Arkham Knight character inspired by the 2015 video game Batman: Arkham Knight. Taking place within the mainstream DC Universe, separate from the continuity of the Batman: Arkham games, this version is the founder of the Knights of the Sun, a cult of Arkham Asylum inmates devoted to ridding Gotham City of Batman.[80][81] The Arkham Knight is revealed to be Astrid Arkham, the daughter of doctors Jeremiah Arkham, the nephew of the asylum's founder Amadeus Arkham; and Ingrid Karlsson, a kind-hearted woman well liked by even the most dangerous patients.[82][83]

Astrid was born during a riot at the asylum, during which Ingrid was killed by a batarang thrown by an inmate. After being delivered safely with the help of the Joker, Harley Quinn, Poison Ivy, Clayface, and Solomon Grundy, Astrid was raised and homeschooled by Jeremiah in the asylum. She befriended the incarcerated supervillains and would sit outside the Joker's cell to read fairy tales with him, growing to idolize the knights in these stories. Astrid developed a grudge against Batman and saw him as a demon that tormented her friends. This grudge turned into hatred when she uncovered video tapes of Ingrid being struck by a batarang. Believing that Batman had murdered her mother, Astrid trained to become a skilled fighter and, inspired by the knights in her bedtime stories, rechristened herself as the Arkham Knight to seek revenge against Batman.[84][85][86]

During Infinite Frontier, Astrid is killed in a raid on the Asylum by Simon Saint. However, she is resurrected as a zombie and join the Suicide Squad's Task Force Z team.[87]

Arkham Knight in other media

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An original incarnation of the Arkham Knight appears in Batman: Arkham Knight as the titular alias utilized by Jason Todd. Additionally, Todd as the Arkham Knight appears as a playable character in the mobile version of Injustice: Gods Among Us.[88]

Jeremiah Arkham

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Condo Arlik

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Arm-Fall-Off-Boy

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Arm-Fall-Off Boy
Publication information
PublisherDC Comics
First appearanceSecret Origins #46 (December 1989)
Created byGerard Jones
Curt Swan
In-story information
Alter egoFloyd Belkin
Team affiliationsLegion of Super-Heroes
Heroes of Lallor
Notable aliasesSplitter
AbilitiesCan remove his limbs and use them as clubs

Arm-Fall-Off-Boy (Floyd Belkin) is a superhero from the 30th century, appearing in American comic books published by DC Comics. His first appearance was in Secret Origins #46 (December 1989). He was created by writer Gerard Jones and artist Curt Swan, who based him on a fan parody character.[89] After the 1994 "Zero Hour" storyline, the character of Arm-Fall-Off-Boy was briefly reintroduced as Splitter.

Arm-Fall-Off-Boy has the ability to detach his own limbs, which he can then use as weapons. His background is not explored in his initial appearances; in Legionnaires #12, Matter-Eater Lad claims he gained his powers through carelessness while holding the anti-gravity metal Element 152, but Matter-Eater Lad may not have been serious. In his introduction, he is an applicant at the first Legion tryout, and the first Legion reject.

Following the Zero Hour: Crisis in Time! reboot, the character is identified as Floyd Belkin of the planet Lallor. Under the name Splitter, Floyd participates in the Legion's tryouts in Legionnaires #43 and is one of five finalists, but he is denied Legion membership after he panics and literally falls apart during the last test. Later in the comic, he appears as a member of the Heroes of Lallor.

Arm-Fall-Off-Boy in other media

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Val Armorr

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Ace Arn

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Arnus

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Jan Arrah

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Arrowette

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Arsenal

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Arsenal is the name of several characters appearing in media published by DC Comics.

Roy Harper

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Second version

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A second version is an enemy of the Doom Patrol. He is a mercenary who pilots a mechanical suit loaded with weapons.[98]

Nicholas Galtry

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Nicholas Galtry is the legal guardian of Garfield Logan (Beast Boy) and seeks to acquire his inheritance. Galtry hires the first Arsenal in an attempt to kill Beast Boy, which fails.[98] Following Arsenal's defeat, Galtry takes the Arsenal armor for himself to attack Beast Boy with.[99]

Third version

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A third version had fought Chris King and Vicki Grant. This version was created by Robby Reed's Master form from the cell samples of an unidentified human, is a member of the Evil Eight, wears armor, and wields firearms.[100]

Arsenal in other media

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The second incarnation of Arsenal appears in the Batman: The Brave and the Bold episode "The Last Patrol!", voiced by Fred Tatasciore.[101]

Artemis of Bana-Mighdall

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Jacob Ashe

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Asmodel

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Asmodel is a fallen angel, a supervillain, and a comic book character published by DC Comics. He is based on the Asmodel of Christian theology, the guardian angel of people born in the sign of Taurus. Asmodel first appeared in JLA #7, and was created by Grant Morrison and Howard Porter.[102]

Fictional character biography

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Asmodel is a bull-like angel and a general in the Presence's army. He attempts to overthrow the Presence, but learns that he cannot be defeated due to his omnipresence.[102][103][104]

In Day of Judgment, Etrigan bonds Asmodel to the Spectre. He causes chaos before Hal Jordan bonds with the Spectre, leaving Asmodel to be imprisoned in the Shining City of Heaven.[105]

Powers and abilities of Asmodel

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Asmodel possesses vast reality-warping abilities that enable him to control the minds of others and manipulate energy and matter. He can project heavenly light from his eyes, driving all but the purest souls insane.[106][107]

Asmodel in other media

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Asmodel appears as a character summon in Scribblenauts Unmasked: A DC Comics Adventure.[5]

Asteria

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Asteria is an ancient Amazon and friend of Arion of ancient Atlantis. She appeared in the 2018 issues Justice League/Aquaman: Drowned Earth Special #1 and Justice League #11.

In the present, Wonder Woman informs Aquaman that the name 'Asteria' belonged to an ancient Amazon who fought against the gods.

Asteria in other media

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Asteria appears in Wonder Woman 1984, portrayed by Lynda Carter. This version helped free the Amazons from slavery, enabling them to escape and found Themyscira.[108][109]

Atlan

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First appearanceThe Atlantis Chronicles #5[110] (July 1990)
Created byPeter David and Esteban Maroto
Further reading

Atlan is a mage from ancient Atlantis in the DC Universe.

Within the context of the stories, Atlan is a member of the Homo magi offshoot of humanity born in ancient Atlantis. While within the lineage of the Atlantian royal house, his spirit interacts with the past generation to father Aquaman, the Ocean Master and Deep Blue.[111] He also acts as a mentor in magic to Aqualad.

During The New 52, Atlan's origins are once again revised. He is now known as Atlan, the Greatest King of Atlantis. Before Atlantis was sunk into the sea, the nation was ruled by Atlan until he was betrayed by his brother Orin (Aquaman's ancestor) and by his people. They killed his wife and children and he and his loyalists were all hunted down. Within that time, he forged the Six Artifacts of Atlantis with his arcane knowledge and became known as the Dead King. He returned years later and, without uttering a single word, killed his brother and his queen, plunging Atlantis into a civil war. After years of silence, he finally spoke, "Let it all...die!" and, using his great strength along with the Trident (one of the six Artifacts that he had forged), sunk Atlantis beneath the ocean; what happened to Atlan afterwards remains unknown.

Later, Atlan was awakened in Antarctica when Aquaman, now the current king of Atlantis, used his telepathy on a global scale and, claiming that Aquaman was mistaken to think that he was the king of Atlantis, proceeded to destroy a research station and killed its personnel. After that, he found Mera and took her to Xebel. Aquaman travelled to Xebel to free Mera, but was shocked to hear the truth that his ancestors had murdered the Dead King's family and usurped the throne. After a brutal fight (during which the Dead King manages to claim Aquaman's Trident) Aquaman freed Mera and the rest of the Xebelians, but they sided with the Dead King, recognizing him as the true ruler of Atlantis, except for Mera. They managed to escape to Atlantis, but found it being attacked by the Scavenger's fleet. During the battle, the Dead King and the Xebelians arrived and he managed to cause Aquaman to black out, using his Sceptre and Aquaman's Trident. After being in a coma for six months and soon discovering the Dead King's origins with the help of Nuidis Vulko, Aquaman returned to liberate Atlantis from the Dead King and the Xebelians, using the Dead King's relic Scepter and the Trench. When the Dead King grabbed the relic Scepter and struck at Aquaman, Vulko tried to prevent the Dead King from killing him, saying that Aquaman was the rightful king of Atlantis, causing the Dead King to become so angry that he attempted to destroy all of Atlantis, but Aquaman stopped and destroyed the Dead King, along with the relic Scepter. The battle ended when Aquaman reclaimed the throne once again.

Atlan in other media

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Atlanna

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Atlanna is a character appearing in American comic books published by DC Comics.

Atlanna is the mother of Aquaman in the Silver Age of Comics and the post-Crisis on Infinite Earths comics and the wife of lighthouse keeper Thomas Curry.

In post-Crisis on Infinite Earths continuity, Atlanna was retconned as the Queen of Atlantis. After a dream-affair with Atlan, Atlanna became pregnant, but died in prison from illness. Afterwards, Charybdis revives her as a mermaid.

In 2011, The New 52 rebooted the DC universe. Atlanna is the jaundiced queen of Atlantis and mother to both Arthur Curry and Orm Marius. The post-Flashpoint incarnation of Atlanna is a runaway from home after an arranged political wedding to much hated Orvax Marius of the Atlantean navy was decreed by her nation's parliament. It was during her great escape she met and fell in love with a lighthouse keeper named Thomas Curry while witnessing his bravery during a harsh storm out at sea. The two cohabited and would parent the future king of Atlantis; Aquaman. When young Arthur Curry began to manifest a rapport with the native marine life in the sea around their ocean side home early on, Atlanna was resigned to return home and face her duties as royalty under the crown.

She would marry her betrothed who now sat on the throne of the undersea nation as king, fathering a second child to him called Orm Marius, one who would later ascend to monarchy in later life. Her time as queen was rather horrid however as her spouse was abusive and power-hungry, often abusing his leadership to sanction raids on human-made vessels to spite those who made residence on land. On top of physically assaulting his lawfully wedded wife, Orvax cheated on his royal spouse, having fathered a second child named Tula with another woman at an unknown date. After finally gathering up the courage to leave her wretched life as Queen of Atlantis behind and be with her first love and other son, her king cruelly jested that he had had them killed by his military force just so she would avoid leaving him; this enraged Atlanna enough to kill him dead with her own royal scepter and make it look as though an assassin had done the deed when Orm came in on them. As Orvax's deranged rule had no shortage of enemies, this was what people believed.

During her second son's maritunis, Atlanna had faked her death during a freak accident while on stage, something which many people thought Orm secretly engineered to usurp the crown early on. She would finally leave her servitude to a nation she had hated for taking what she cherished most by using forgotten knowledge of Atlantean magitek to found her own secret nation of Pacifica, an extra-dimensional refuge for downtrodden mariners like her.

When her long-lost surface born son came looking for Atlanna, she adamantly rebuffed his claim of parentage. Believing her Arthur to be long dead, she sought to sacrifice Arthur and his wife to Karaku, a volcanic entity of colossal proportions. Aquaman managed to escape just as Atlantean reinforcements came through the Maelstrom; at the same time, Karaku the volcano god descended and attacked both sides with fire trolls. After a hard-won fight against the lava titan, Arthur would display his skill of marine telepathy which she herself possessed to prove himself. Atlanna then broke down in tears, realizing her son was well and truly alive, before sending him back to Earth with her Shell of Sounds.

Atlanna in other media

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  • Atlanna makes a non-speaking cameo appearance in the Batman: The Brave and the Bold episode "Evil Under the Sea!".
  • Atlanna appears in Justice League: Throne of Atlantis, voiced by Sirena Irwin.[114] She attempts to make peace with the surface world, but is killed by Ocean Master upon revealing she knew of his murder of several Atlanteans.
  • Atlanna appears in the DC Extended Universe (DCEU), portrayed by Nicole Kidman.
    • Atlanna first appears in Aquaman (2018).[115] This version was injured years prior while escaping from an arranged marriage and ended up in the care of lighthouse keeper Thomas Curry. They fell in love and went on to have a son named Arthur, though Atlanna was forced to return to Atlantis to protect her family. After secretly arranging for Nuidis Vulko to secretly train Arthur, she was sacrificed to the Trench for having a child outside of her marriage and presumed dead, though she fled to the Hidden Sea. In the present, Arthur and Mera encounter Atlanna while seeking out the Trident of Atlan. After joining them in escaping the Hidden Sea and thwarting Ocean Master's attempt to wage war on the surface world, Atlanna reunites with Thomas.
    • Atlanna appears in Aquaman and the Lost Kingdom.[116]

Atlas

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Atmos

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Atmos (Marak Russen) originates from Xanthu, the same planet as Thom Kallor. Xanthuan scientists gave Russen superpowers by recreating the incident that enhanced Kallor's powers, giving him the ability to project nuclear energy and a special inhibitor field that protects him from attacks.[117] Atmos is reintroduced following the Zero Hour: Crisis in Time! reboot, where he appears as part of the Uncanny Amazers, a superhero team from Xanthu.[118]

Atmos was created by Paul Levitz and Greg LaRocque, and first appeared in Legion of Super-Heroes (vol. 3) #32 (March 1987).

Atom

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Atom Man

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Atom Man is a character appearing in American comic books published by DC Comics.

Heinrich Melch is a Nazi super-soldier from Earth-Two who gained his powers through his father's experiments with Green Kryptonite. After a fight with Superman, Heinrich was transported to Earth-One, where he gained new powers and assumed the alias of Henry Miller before he was defeated by Superman and Batman. After being returned to Earth-Two, he loses his Earth-One powers and is apprehended by Earth-Two's Superman and Robin.[119]

Atom Man in other media

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  • Prior to Heinrich Melch's debut in the comics, the name "Atom Man" was used in The Adventures of Superman (1945). He was a Nazi loyalist empowered with Kryptonite and sent to Metropolis as a vengeance weapon.[120]
  • An original incarnation of Atom Man, Lex Luthor, appears in Atom Man vs. Superman, portrayed by Lyle Talbot.
  • Henry Miller / Atom Man appears in Superman & Lois, portrayed by Paul Lazenby. This version is a Neo-Nazi arsonist who wields a flamethrower and previously worked as a sales associate at a USA First Hardware in Lower Metropolis. During Superman's early days, Miller became Atom Man to attack minority-owned businesses and deface them with Nazi SS symbols until he was defeated by Lois Lane and Superman. As of the present, Miller acquired superpowers, but is dying of a tumor and being targeted by Intergang. Superman attempts to help him, but Peia Mannheim kills Miller and steals his body for Bruno Mannheim, who orders Intergang scientists led by Aleister Hook to incorporate it into their experiments. Hook later resurrects Miller and sends him to Smallville to attack John Henry Irons, who kills Miller once more.

Atom One Million

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Atom Smasher

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Atomic Knight

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Atomic Skull

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Atomica

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Atrocitus

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Aurakles

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Aurakles is a superhero appearing in American comic books published by DC Comics. He first appeared in Justice League of America #100 (August 1972), and was created by Len Wein and Dick Dillin. He was originally named Oracle, but was renamed to Aurakles in Seven Soldiers: Mister Miracle #4 (May 2006).

Aurakles was created on the planet Earth by the New Gods around 40,000 BC and is generally considered "the original superhero", by those who know his reputation. He has the mission to "bring order and meaning where incoherence reigns". Opposing the evils of his time, he battles the Sheeda and Nebula Man. The Sheeda finally succeed in imprisoning Aurakles in their "bone prisons", set up in the ancient past.

Aurakles reappears in modern times as the Oracle. When the Justice League of America and the Justice Society of America work together to bring back the time-lost Seven Soldiers of Victory (themselves victims of Nebula Man), they invoke the Oracle (in spiritual form) as their guide. It takes the combined magic of Doctor Fate (Kent Nelson), Zatanna, and Thunderbolt to summon him. Oracle refuses to give direct answers to their questions, but helps them solve the matter for themselves. He sends them to the various places in time where the Seven Soldiers have been exiled.

Some time later, Aurakles is freed by Mister Miracle (Shilo Norman) when the latter opposes Darkseid, Nebula Man, and the Sheeda as a member of the new Seven Soldiers. Aurakles' golden tomb on Mars is also seen in Grant Morrison's version of Frankenstein.[121]

The rookie heroine Bulleteer is Aurakles' descendant and "the spear that was never thrown", one of "seven imperishable treasures" used to combat the Sheeda.

Aya

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Aya is a superhero appearing in American comic books published by DC Comics. She first appeared in the Green Lantern: The Animated Series episode "Beware My Power" (2011), voiced by Grey DeLisle. Aya is an artificial intelligence created by Scar as an empathetic alternative to the Manhunters before becoming sentient after Scar infused her with a fragment of Ion. However, this caused Aya to rebel against her, so Scar wiped her memories and installed her in the Interceptor spacecraft. In the present, Aya forms a physical body to assist the Interceptor's passengers Hal Jordan, Kilowog, and Razer and enters a relationship with Razer. After Razer rejects her, Aya attempts to remake the universe to eliminate the emotional spectrum before coming to her senses and sacrificing herself to stop the Manhunters.

Before her debut in the series, Aya appeared in the main comics continuity in Green Lantern (vol. 4) #65 (2011), filling a similar role but lacking a body. Aya gains a physical body in the sixth volume of Green Lantern (2025), appearing identical to her animated counterpart.[122]

Aya in other media

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Viza Aziv

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Azrael

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Aztek

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The List of DC Comics characters: A is a comprehensive catalog of fictional characters from the DC Comics whose names begin with the letter "A," including superheroes, supervillains, antiheroes, and supporting figures that have appeared in comics, , and live-action adaptations since the company's founding in 1934. This list encompasses a diverse array of personalities integral to DC's storytelling, ranging from iconic allies like , the steadfast butler and confidant to Batman first introduced in Batman #16 (1943), to formidable antagonists such as Abra Kadabra, a time-traveling Flash villain debuting in The Flash #128 (1962). Other prominent entries include Amanda Waller, the strategic government operative and head of Task Force X who first appeared in Legends #1 (1986), and Adam Strange, the archaeologist-turned-hero protecting the planet Rann since his debut in Showcase #17 (1958). The compilation highlights the breadth of DC's character roster, with entries like Amethyst, Princess of Gemworld, a mystical teen heroine from Amethyst #1 (1983), and Anarky, the vigilante hacker introduced in Detective Comics #608 (1989), illustrating themes of legacy, technology, and cosmic adventure across decades of publication. Such lists serve as essential references for understanding the interconnected narratives of the DC Multiverse, where these "A" characters often intersect with flagship heroes like Batman, Superman, and Wonder Woman in ongoing storylines.

Al Ghul Family

Nyssa al Ghul

Nyssa Raatko, better known as Nyssa al Ghul, is a prominent antagonist in DC Comics, depicted as the biological daughter of Ra's al Ghul and an older half-sister to Talia al Ghul. A trained physician turned terrorist leader, she vehemently opposes her father's eco-terrorist agenda, instead pursuing destructive schemes aimed at reshaping the world through targeted assassinations and global chaos. Her character embodies themes of familial betrayal and radical ideology, positioning her as a formidable foe to Batman and the Bat-Family. Nyssa was created by writer Greg Rucka and artist Klaus Janson, debuting in the one-shot prologue to the "Death and the Maidens" storyline in Detective Comics #783 (August 2003). Nyssa's backstory reveals her birth in 18th-century to Ra's and a local woman, followed by abandonment during , which hardened her into a vengeful operative. In the seminal "Death and the Maidens" miniseries (2003-2004), she manipulates Batman into aiding her quest for revenge against Ra's, ultimately slaying him after weakening him in a Lazarus Pit to prevent his immortality. This act sparks intense conflict with Talia, whom Nyssa attempts to brainwash and later battles for control of of Assassins' remnants, leading to Nyssa's temporary in a with Batman. Resurrected via the Lazarus Pit, she establishes leadership over a splinter faction of , using it to orchestrate attacks on Gotham and beyond, including an assassination attempt on as retribution against her father's legacy. Her arcs emphasize strategic manipulation over brute force, often exploiting family ties and League resources to challenge Batman's moral code. Though lacking superhuman abilities, Nyssa excels as a master martial artist, tactician, and medical expert, with proficiency in , , and the manipulation of Lazarus Pits for resurrection and enhancement. Her access to the League's vast network provides advanced weaponry, intelligence, and loyal assassins, making her a versatile threat in both personal confrontations and large-scale operations. In post-Dark Nights: Death Metal storylines (2021-2023), Nyssa reemerges in Batman titles amid Infinite Frontier's expansions, clashing with the Bat-Family in plots involving interdimensional incursions and shadowy alliances. By 2024, in the era, she features prominently in eco-terror schemes within the series, targeting environmental extremists while advancing her own radical visions. Beyond comics, Nyssa appears in live-action adaptations of the , portrayed by as a skilled operative and occasional ally to Team Arrow in (2014-2020) and (2017), where she disbands the League after briefly assuming the title of . In the TV series Gotham (2019), plays her as the vengeful Theresa Walker, leading a cult-like group against Bruce Wayne in the season finale. She also receives a voice role in the animated (2015), voiced by , as leader of a League splinter cell invading Gotham.

Ra's al Ghul

Ra's al Ghul is a prominent supervillain in DC Comics, best known as an immortal eco-terrorist and the leader of the League of Assassins, who serves as one of Batman's most enduring adversaries. He first appeared in Batman #232 in June 1971, created by writer Dennis O'Neil, artist Neal Adams, and editor Julius Schwartz. Born over 600 years ago as a physician seeking to conquer death, Ra's discovered the Lazarus Pits—mystical pools of regenerative chemicals that grant extended life and healing but induce temporary madness upon use. He founded and commands the League of Assassins, a global network of warriors dedicated to his vision of planetary salvation through drastic means. Ra's has fathered Talia al Ghul, whom he regards as his favored daughter and potential successor. Ra's philosophy centers on , viewing humanity's and industrialization as existential threats to that demand depopulation to restore ecological balance. He sees Batman as the ideal heir to his legacy due to their shared intellect and combat prowess, often attempting to recruit or test him through elaborate schemes. Key events include his debut clash with Batman in "Daughter of the Demon," where he reveals his and forces a confrontation over Talia; global plots like the contagion in Batman: Legacy (1996), where he unleashes a plague via Lazarus-derived technology to cull populations; and repeated sword duels and pit immersions that highlight their ideological battles. These narratives underscore Ra's role as a foil to Batman's no-kill rule, with schemes involving ancient daggers symbolizing his demonic authority and pits as tools for resurrection and manipulation. Ra's possesses no innate superpowers but achieves effective immortality through periodic Lazarus Pit immersions, which restore his youth and vitality despite his advanced age. He boasts a genius-level intellect across sciences, strategy, and history; mastery of and multiple ; and peak human conditioning honed over centuries. In recent developments, the 2023 Absolute Batman reimagines him as a corporate directing Lazarus Corp, blending his eco-agenda with modern capitalism in . He also features in post-2020 multiverse events like Dark Crisis on Infinite Earths (2022), where he allies with shadowy forces amid cosmic threats, expanding his influence beyond Gotham. In other media, Ra's has been portrayed in live-action as Liam Neeson's philosophical mentor-turned-antagonist in (2005), Alexander Siddig's scheming patriarch in the TV series Gotham (2014–2019), and Matt Nable's ruthless leader in (2014–2015). Animated adaptations include David Warner's sophisticated eco-visionary in (1992–1995), Jason Isaacs' voice in Batman: Under the Red Hood (2010), and appearances across series like and films such as (2014).

Talia al Ghul

Talia al Ghul is a prominent character in DC Comics, introduced as the enigmatic daughter of the eco-terrorist leader Ra's al Ghul and a key figure in Batman's rogues' gallery, embodying a complex duality as both his romantic partner and a formidable adversary shaped by her assassin heritage. Created by writer Denny O'Neil and artist Bob Brown, she debuted in Detective Comics #411 in May 1971, where she was initially portrayed as a mysterious woman who aids Batman while grappling with her loyalty to her father. Her backstory reveals a childhood immersed in the rigorous training of the League of Assassins, honing her into a lethal operative skilled in deception and violence, yet she develops a profound, conflicted love for Batman after encountering him during a mission to manipulate him for her father's schemes. This romance culminates in the secret birth of their son, Damian Wayne, whom she raises in secrecy within the League, highlighting her internal turmoil between maternal instincts and her indoctrinated duty. Throughout her publication history, Talia al Ghul's arcs underscore her internal struggles, often pitting her affections for Batman against her allegiance to the League. In early stories like Batman #244 (1972), she betrays her father by helping Batman thwart a plot, choosing love over familial loyalty and marking the beginning of her recurring role as a morally ambiguous anti-heroine. Following Ra's al Ghul's apparent death in various continuities, such as during the Batman Incorporated saga, Talia assumes leadership of the League, transforming it into the more ruthless organization Leviathan to pursue her own vendettas against Batman, driven by resentment over his rejection of her world. Her narrative reaches a dramatic low in Batman: Death and the Maidens (2003-2004), where she is tortured, killed multiple times, and ultimately resurrected by her half-sister Nyssa Raatko using a Lazarus Pit, an event that deepens her psychological scars and reinforces her resurrection motif as a symbol of unending conflict. These events amplify her assassin instincts while exposing vulnerabilities, as she oscillates between allying with Batman to protect their son and unleashing calculated betrayals that test the boundaries of their bond. Talia possesses peak human physical conditioning, achieved through lifelong League training, making her an expert in stealth, , and , complemented by her strategic intellect that allows her to orchestrate with precision. In recent developments from 2022 to 2025, her character evolves amid multiverse explorations in the era, where variants of Talia appear across alternate realities, such as a more militaristic version clashing with Batman in Batman #125 (2022), emphasizing her adaptability in chaotic timelines. The Batman: Shadow War crossover (2022) sees her declare all-out war on after he assassinates Ra's, forcing Damian to navigate the fallout and underscoring her unyielding maternal protectiveness intertwined with vengeful fury. Additionally, in the lighthearted Wayne Family Adventures series (ongoing since 2021), Talia makes guest appearances that humanize her, depicting awkward family interactions with Damian and Batman to highlight her ongoing internal reconciliation efforts. Beyond comics, Talia al Ghul has been adapted into various media, often retaining her conflicted lover-assassin persona. She was voiced by Helen Slater in Batman: The Animated Series episodes like "Off Balance" (1992), portraying her as a seductive yet tragic figure torn between worlds. In Christopher Nolan's The Dark Knight Rises (2012), Marion Cotillard plays her as the cunning Miranda Tate, revealed as Talia's vengeful incarnation orchestrating a cataclysmic plot against Batman. The Arrowverse's Arrow featured Lexa Doig as Talia starting in season 5 (2016), depicting her as a master archer and League leader seeking retribution following Ra's death, with ties to Oliver Queen's training.

Allen Family

Amy Allen

Amy Allen, also known as Bombshell, is a fictional character in DC Comics, primarily appearing as a member of the . She is a superhuman operative whose body is bonded with Dilustel, a bio-organic alloy that grants her quantum-based abilities akin to those of . Allen first appeared in Teen Titans vol. 3 #38 (August 2006), created by writer and artist Tony S. Daniel. Recruited as a teenager from juvenile detention into a covert program, she underwent an experimental procedure that coated her skin in the metallic alloy, transforming her into a living weapon capable of channeling nuclear energy. This process endowed her with , flight, energy absorption and projection, and the ability to generate explosive blasts, though it also rendered her emotions volatile and her control over her powers inconsistent. As Bombshell, Allen joined the during the "One Year Later" storyline, serving as a powerhouse on the team alongside members like Robin, , and Kid Devil. Her tenure was marked by internal conflicts; in Teen Titans #40 (December 2006), she was revealed to have been a for the shadowy organization that created her, leading to a betrayal of the team. She was defeated by the Titans, who shattered her metal skin, leaving her powerless and in custody. Later, in Teen Titans #43 (February 2007), during an incident involving a drugged (), Bombshell was seemingly killed while imprisoned at Belle Reve, though this was part of broader team turmoil not directly tied to her initial betrayal. Her return in Teen Titans #63 (November 2008) revealed she had survived due to her powers reforming the Dilustel bond, allowing for redemption as she rejoined the Titans briefly, struggling with the psychological toll of her enhancements and past actions. Allen's role expanded in crossover events, such as Infinite Crisis tie-ins, where her powers played a key part in battles against multiversal threats. However, her appearances dwindled post-2008, with minor cameos in team books like Teen Titans #100 (2012), highlighting her as a legacy member. No superpowers define her civilian identity; prior to her transformation, she was an ordinary delinquent from a troubled background, adding depth to her arc as a reluctant hero grappling with loss of autonomy. Her story emphasizes themes of redemption and the cost of weaponization, though she has not featured in major DC events since the New 52 reboot.

Barry Allen

Barry Allen is a prominent DC Comics superhero best known as the second Flash, a member of the , and a cornerstone of the publisher's speedster mythology. Debuting in Showcase #4 (October 1956), he was created by writer and penciler , marking the start of DC's Silver Age revival. As a mild-mannered forensic scientist with the Central City Police Department, Barry Allen's origin unfolded when a freak lightning storm struck his laboratory, dousing him in a cocktail of chemicals that granted him extraordinary super-speed powers. Adopting the mantle of the Flash to honor the Golden Age hero Jay Garrick, Barry became a tireless protector of Central City, using his abilities to fight crime while maintaining his . Barry's narrative arc includes landmark events that reshaped DC's universe. In Crisis on Infinite Earths #8 (December 1985), he heroically sacrificed himself by dismantling the Anti-Monitor's antimatter cannon at the cost of his life, effectively merging DC's into a single reality. His resurrection occurred in Final Crisis #2 (May 2008), where he burst from the Speed Force—a extradimensional realm serving as the source of all speedster abilities—amid Darkseid's invasion, reuniting him with his protégé . The character's storyline has intersected with live-action adaptations through official tie-in comics, such as The Flash: Season Zero (2015), which chronicled Barry's pre-vigilante days and integrated elements from television series. Central to Barry's arsenal is his access to the Speed Force, enabling superhuman speed that allows him to outrun bullets, generate tornadoes, and perceive the world in attoseconds. This connection also facilitates time travel by exceeding light speed and phasing, where he vibrates his molecules to pass through solid matter without harm. A signature move, the Infinite Mass Punch, harnesses relativistic physics: as Barry approaches the speed of light, his effective mass surges dramatically per Einstein's special relativity, enabling strikes with destructive force comparable to a white dwarf star's gravity. Recent developments in DC's 2024 Dawn of DC publishing line, particularly in The Flash vol. 6 issues like #13, explore Barry navigating multiverse-spanning threats involving variant speedsters from alternate realities, deepening his role as a cosmic guardian. The Absolute Flash #1 (March 19, 2025), part of the Absolute Universe imprint, features a gritty reimagining of Wally West as a teenage speedster in a lab accident, with Barry Allen appearing in a conflicted supporting role diverging from his classic heroic archetype. Beyond comics, Barry has been adapted extensively: Grant Gustin portrayed him in the CW's The Flash series (2014–2023), emphasizing his forensic expertise and personal growth, while voice actors like Michael Rosenbaum and Charlie Schlatter have depicted him in animated outings such as Justice League (2001–2004) and Justice League Unlimited (2004–2006).

Bart Allen

Bart Allen, also known as Impulse and later , is a fictional in DC Comics, introduced as the grandson of Barry Allen from the 30th century. He first appeared in a cameo in The Flash #91 (June 1994), created by writer and artist , with his full debut in The Flash #92 (July 1994). Born to Don Allen (Barry's son) and Meloni Thawne (a descendant of ), Bart's exposure to the Speed Force in the womb granted him innate super-speed but caused hyper-accelerated aging and metabolism, making him physically appear 12 years old by age two. Raised in a virtual reality environment to match his rapid physical development, he was eventually sent to the present day by his grandmother Iris West-Allen, where Barry Allen cured his aging condition by teaching him to better control his speed. Bart's powers stem from his genetic connection to the Speed Force, allowing superhuman speed exceeding light velocity, enhanced reflexes, accelerated healing, and the ability to generate Speed Force lightning. Initially, his uncontrolled velocity led to hyperactivity, as his brain processed information far faster than normal, resulting in impulsive behavior and a need for constant stimulation. Under the mentorship of speedster , he adopted the codename Impulse, reflecting his reckless personality, and later joined the as , maturing through team dynamics and battles against villains like the Rogues. Major events in Bart's history include his temporary role as the fourth Flash following , where he absorbed much of the Speed Force but was killed by the Rogues in Final Crisis: Rogues' Revenge #3 (2008). He was resurrected in : Legion of 3 Worlds #3 (2009), pulled from the Speed Force by to aid against . Bart played a central role in the 2019 miniseries , serving as the protagonist—a future version of himself—tasked by the Tempus Fuginaut to avert multiversal threats while grappling with his family's legacy. In recent storylines, Bart has appeared in Teen Titans Academy (2021–2023, with continued ties in 2025 issues), mentoring young heroes and exploring his impulsive growth. Post-Dark Nights: Death Metal (2020), Bart integrates into expanded speedster family dynamics, collaborating with Barry, , and newer members like Wallace West in titles such as The Flash (2024–2025), emphasizing generational tensions and collective Speed Force guardianship amid multiversal crises. In other media, Bart features prominently as in the animated series (2010–2022, seasons 2–4), voiced by , where he time-travels from 2056 to prevent a dystopian future. He makes brief live-action cameos in The CW's The Flash (2021–2023), portrayed by , assisting Barry against in season 7 episodes.

Crispus Allen

Crispus Allen is a fictional character appearing in American comic books published by DC Comics, initially introduced as an esteemed detective in the Police Department (GCPD). Co-created by writer and artist Shawn Martinbrough, he first appeared in #742 (March 2000), shortly after the "" storyline. Allen, originally from , transferred to Gotham and joined the Major Crimes Unit, partnering with Detective and earning Commissioner Jim Gordon's trust as one of the department's few incorruptible officers amid widespread . Allen's life ended tragically during the crossover event when he was betrayed and murdered by a corrupt fellow GCPD officer who used an illegal weapon from evidence lockup. His restless soul then bonded with the Spectre, the divine embodiment of God's vengeance unbound at the time, resurrecting him as its new human host and transforming him into a supernatural enforcer of cosmic justice. This union debuted in #4 (March 2006), marking Allen's shift from mortal lawman to otherworldly avenger. As the Spectre, Allen embodies a moral vigilante torn between his grounded, human ideals of —rooted in and —and the entity's unrelenting demand for disproportionate, divine retribution against evil. Key narrative arcs highlight this internal conflict, such as the Infinite Crisis Aftermath: The Spectre three-issue miniseries (September–November 2006), where the newly empowered Allen attempts to purge Gotham of sin but spirals into a rampage, clashing with demonic entities like over the Spectre's unchecked wrath. In Tales of the Unexpected #1–8 (2006–2008), Allen's personality fades as the Spectre dominates, leading him to traverse cosmic realms while grappling with his lost humanity, aided sporadically by the Phantom Stranger. He further explores these ethical dilemmas in : Revelations #1–5 (2008), reattaching to his host body to combat the Anti-Life Equation's spread and protect innocents from multiversal threats. More recently, a 2024 short story in DC Power 2024—written and illustrated by co-creator Shawn Martinbrough—revisits Allen's dual nature, integrating his vigilante role with ongoing Gotham narratives under the publishing initiative. In his empowered form, Allen wields the Spectre's near-omnipotent capabilities, including reality-warping to reshape and environments, size alteration spanning interstellar distances, , and the imposition of ironic, punishments tailored to victims' crimes. These powers, derived from the divine Aztar, allow feats like summoning ethereal judgments or battling archdemons, though they are tempered—and sometimes restrained—by Allen's moral reservations. Beyond comics, Allen appears in the live-action television series Gotham (2014–2019), portrayed by Andrew Stewart-Jones as Montoya's principled GCPD partner investigating major crimes, though without the supernatural elements.

Henry Allen

Henry Allen is a supporting character in DC Comics, best known as the father of Barry Allen, the second incarnation of the Flash. Originally depicted as a doctor practicing in Fallville, , Henry became a widower after the murder of his wife, Nora Allen, when Barry was ten years old; the tragedy profoundly shaped Barry's determination to become a crime scene investigator and later the Flash. Henry first appeared in The Flash #126 (February 1962), created by writer John Broome and artist . In a pivotal retcon introduced in The Flash #275 (1980), , the , traveled back in time to murder Nora and frame Henry for the crime by manipulating evidence to implicate him at the scene. This led to Henry's wrongful conviction and long-term imprisonment in Iron Heights Penitentiary, where he endured years of hardship while maintaining his innocence and supporting his son's secret heroic life through letters and visits. Following the events of (1985-1986), the full truth of Thawne's involvement was revealed in subsequent stories, culminating in Henry's exoneration and release from prison in later continuities, such as during The Flash: Rebirth (2009), where Barry confronts the villain and clears his father's name. Lacking any superhuman abilities, Henry embodies themes of ordinary resilience and unwavering familial love amid extraordinary circumstances, often serving as Barry's moral anchor and a reminder of the personal stakes in his battles against speedster foes. His character highlights the human cost of superheroics, providing emotional depth to Flash narratives without relying on powers or costumes. In adaptations, Henry Allen is portrayed by actor in The CW's The Flash television series (2014–2023), where he reprises elements of the comic backstory while expanding on his relationship with Barry.

Nora Allen

Nora Allen is a supporting character in DC Comics, best known as the mother of Barry Allen, the second incarnation of the Flash. She debuted in The Flash #126 (February 1962), created by writer John Broome and artist , where she was introduced as a devoted wife to forensic scientist Henry Allen and a nurturing parent to young Barry. In her early appearances, Nora represented the stable family life that grounded Barry before his transformation into the Flash following a freak accident involving chemicals and lightning. Her presence emphasized themes of normalcy amid the extraordinary, with Barry often reflecting on her influence during his heroic endeavors. Nora's backstory took a darker turn with a major retcon in The Flash: Rebirth #3 (September 2009), written by with art by , revealing that she was murdered by , the , when Barry was a child. Thawne, Barry's arch-nemesis from the 25th century, traveled back in time to stab Nora to death in her kitchen as a vengeful act to torment Barry and disrupt his destiny as a hero; Henry was falsely imprisoned for the crime, deepening Barry's personal tragedy. This event, retroactively inserted into the continuity, became a core motivator for Barry's career in criminal forensics and his vigilantism, symbolizing the inescapable reach of and the Speed Force's perils. In the main DC timeline, Nora possesses no superhuman abilities, serving instead as an emblem of the Allen family legacy and the human cost of Barry's powers. The murder's consequences were explored extensively in the 2011 crossover event Flashpoint #1–5, also by with art by , where Barry uses his speed to intervene and save Nora from Thawne's attack. This desperate act of inadvertently creates the divergent Flashpoint timeline, a war-torn alternate reality where and lead opposing armies in a global conflict, is imprisoned, and Batman is . In this altered world, Nora survives and raises Barry in a fractured society, but Barry's eventual restoration of the prime timeline erases her prolonged life, underscoring the theme that saving loved ones can unravel reality itself. Nora's death and its ripples highlight the Flash mythos' focus on sacrifice, with her story reinforcing Barry's ongoing struggle against temporal manipulation. More recent stories have featured variants of Nora in multiversal events. In the 2022 storyline leading into The Flash #785 (August 2022), part of the buildup to the 2023–2024 "One-Minute War" arc by writer Jeremy Adams, an alternate Nora from the "Night-Flash's World" appears as a single-issue character who perishes amid an invasion by Speed Force-harnessing aliens called the . This variant underscores the multiverse's endless iterations of tragedy for the Allen lineage. While Nora remains powerless in the primary continuity, her symbolic role endures as a catalyst for the Flash family's heroism. In other media adaptations, Nora Allen has been portrayed prominently. Actress Michelle Harrison played Nora in multiple seasons of The CW's The Flash (2014–2023), appearing in visions, flashbacks, and alternate timelines to explore Barry's trauma and time-travel arcs. In the animated film : The Flashpoint Paradox (2013), voiced Nora, depicting her brief survival in the altered timeline and her emotional reunion with Barry.

Aquaman and Atlanteans

Aquababy

Aquababy, also known as Arthur Curry Jr., is a fictional character in DC Comics, depicted as the infant son of (Arthur Curry) and Mera. He was introduced in Aquaman #23 (October 1965), created by artist Nick Cardy, shortly after his parents' marriage in the series. As an Atlantean hybrid, Aquababy possessed innate underwater breathing abilities from birth, allowing him to survive and thrive in aquatic environments without assistance. Aquababy's most significant role occurred in the "Death of a Prince" storyline, where he was kidnapped and murdered by the villain . In Adventure Comics #452 (August 1977), suffocated the child in an air-filled tank to torment Aquaman, forcing a confrontation that heightened the hero's personal stakes against his foe. This event, part of a broader arc spanning Adventure Comics #435–443, marked one of the earliest instances of a major superhero's child being killed in mainstream comics, emphasizing themes of vulnerability and loss. Due to his Atlantean physiology, Aquababy exhibited enhanced in water, along with potential for hydrokinetic abilities inherited from Mera, though these were underdeveloped given his infancy. His death profoundly impacted , serving as an emotional catalyst that fueled the hero's rage and vendetta against across multiple continuities, reshaping family dynamics in . In later stories, Aquababy's legacy influenced explorations of grief, notably in comic tie-ins to (2023), which referenced the original tragedy to deepen Aquaman and Mera's motivations amid threats to their surviving child. In other media, Aquababy appeared in the animated series (1973–1985), where he joined family adventures, such as in the episode "The Warning," portraying a playful toddler under parental protection. He received a brief mention in (2010–present) as part of Aquaman's tragic backstory during discussions of Atlantean lineage.

Aquagirl

, also known as Tula, is a fictional character in DC Comics, depicted as an Atlantean princess and the adopted sister of (Arthur Curry). She first appeared in Aquaman #33 (May–June 1967), created by writer and artist Nick Cardy. Orphaned shortly after birth, Tula was adopted into the Atlantean royal family, growing up alongside and his ward Garth (later and Tempest), with whom she developed a romantic relationship. As a member of the royal lineage, she trained in Atlantean combat and sorcery, occasionally aiding 's missions and serving as an honorary member of the during their early adventures. Tula possesses standard Atlantean physiology, granting her superhuman strength, durability, and the ability to breathe underwater indefinitely. She excels in super-swimming speeds exceeding 100 knots and communicates telepathically with marine life, similar to . These powers enabled her to battle underwater threats, such as sea creatures and Atlantean rebels, often alongside Garth. In one notable early storyline, she helped thwart an invasion by surface-world polluters, showcasing her commitment to protecting . A pivotal event in Tula's history occurred during the crossover in 1986, where she perished from toxic poisoning unleashed by the villain Chemo into the ocean waters, marking one of the many casualties in the multiversal conflict ( #10). She was later resurrected during the Brightest Day event in 2010, restoring her to in and renewing her partnership with Garth. The 2011 reboot introduced a variant Tula as the half-sister of (Orm), leading the elite Atlantean unit before her death in vol. 7 #25; however, DC's Rebirth initiative in 2016 reintegrated elements of her pre-Crisis persona. Post- (2021 onward), Tula has been established as Tempest's (Garth's) steadfast partner, actively defending in recent narratives, including joint operations with against environmental threats. In other media, Tula appears as Aquagirl in the animated series Young Justice (2010–present), voiced by Cree Summer, where she serves as a member of the Team and is in a relationship with Garth until her death in battle against Tiamat.

Aqualad

Garth, the original Aqualad and later known as Tempest, is an Atlantean superhero and a key figure in DC Comics' aquatic adventures. Created by writer Robert Bernstein and artist Ramona Fradon, he debuted in Adventure Comics #269 in February 1960 as Aquaman's young sidekick. His origin story portrays him as a native of Atlantis, born with distinctive purple eyes that marked him as an outcast under ancient superstitions viewing such traits as omens of evil or demonic heritage. Abandoned to die as a child, Garth was rescued by Aquaman, who recognized his potential and trained him in combat, Atlantean lore, and heroism, forging a mentor-protégé partnership that defined his early career. As , Garth evolved from a supporting role alongside to a prominent independent hero, becoming one of the founding members of the in #54 (1964), where he teamed with Robin, , and to combat threats beyond oceanic boundaries. This shift highlighted his growth into a team player, contributing to landmark stories like the Titans' battles against villains such as . In the late 1990s, following personal tragedies including the presumed death of and his own struggles with isolation, Garth embraced his latent magical heritage, adopting the identity of Tempest after training under Atlantean sorcerers like Atlan. reboot in 2011 further emphasized this transformation, positioning Tempest as a powerful mystic ally to while retaining his ties to the Titans, where he helped reform the team amid multiversal crises. Garth's powers initially centered on Atlantean physiology, granting him , endurance, and speed in , the ability to breathe underwater, communicate with via , and manipulate currents to generate whirlpools or blasts. As Tempest, these abilities expanded dramatically through sorcery, allowing him to cast spells for energy projection (such as purple optic blasts), temperature control over liquids to create or , limited , and even large-scale feats like shielding entire cities from harm. His magical prowess stems from his royal Idyllist lineage, making him one of Atlantis's most potent spellcasters, though he often wields it cautiously due to its emotional toll. In recent developments, the 2023-2024 World's Finest: series by explores Garth's personal growth, revealing his sexually fluid identity as a factor in past relational challenges with teammates like , adding layers to his coming-of-age narrative within the initiative. This era also sees him strengthening alliances with the Titans and Aquaman's extended family, collaborating on threats like interdimensional invasions and Atlantean unrest to bridge surface and underwater worlds. In other media, Garth appears as Tempest in the animated series , voiced by , where he supports the team in underwater missions. He also features in the live-action Titans series, portrayed by , depicting his early days as before a tragic fallout with the original Titans roster.

Aquaman

Aquaman, also known as Arthur Curry or Orin, is a superhero in DC Comics, depicted as the half-human, half-Atlantean king of the underwater kingdom of Atlantis and a founding member of the Justice League. He first appeared in More Fun Comics #73 in November 1941, created by writer Mort Weisinger and artist Paul Norris. In his debut story, Aquaman rescues a ship from a submarine attack, showcasing his aquatic abilities while operating from a lighthouse base. Curry's origin story portrays him as the son of human lighthouse keeper Tom Curry and Atlantean queen Atlanna, raised on the surface after his mother's return to . This hybrid heritage grants him a unique position bridging the surface world and the seas, often torn between his dual loyalties as he protects both realms from threats. He is married to Mera, the Atlantean warrior queen who supports his rule. possesses superhuman strength allowing him to lift massive weights and battle sea creatures, enhanced durability to withstand deep-sea pressures, and telepathic communication with , enabling him to summon and command oceanic fauna over vast distances. He is a master of the mystical of Atlan, which amplifies his powers, controls water currents, and channels elemental forces like . Key story arcs highlight his leadership and conflicts, such as the "Throne of Atlantis" event in the relaunch (2011-2016), where he defends against an Atlantean invasion of the surface world led by his brother . The 2018 "Drowned Earth" crossover sees him unite the against ancient sea gods flooding the planet. Following the era (2021 onward), his narrative integrates restored multiversal elements, emphasizing his role in global crises. In the 2025 Aquaman series by Jeremy Adams, the focus shifts to surface-world adventures, with Arthur leading "Justice League Blue" against oceanic incursions post-Absolute Power event. In other media, has been portrayed by in the films, including (2018) and (2023), emphasizing his warrior-king persona. He features prominently in animated series like (2004-2006) and (2010-present), voicing his commanding presence among heroes. While absent from live-action CW shows, he appears in animated series like and , and in animated tie-ins such as (2019–2020 animated films).

Atlan

Atlan, also known as the Dead King, is a prominent in DC Comics, depicted as the ancient first king of and 's half-brother through their shared Atlantean lineage. Introduced during relaunch in writer ' Aquaman series, Atlan serves as a tragic figure whose actions led to the historic sinking of , establishing him as a major threat to modern Atlantean society. His character embodies themes of betrayal, vengeance, and the cyclical nature of royal conflict within the underwater realm. Atlan's backstory traces to ancient , where he ruled as a benevolent yet powerful monarch descended from the same bloodline as Queen Atlanna, Aquaman's mother. Betrayed by his brother the First, who orchestrated the murder of Atlan's family amid political intrigue, Atlan unleashed catastrophic magic to overthrow the usurpers and submerge the continent into the ocean depths in a fit of grief and rage. Preserved in a state of frozen stasis for centuries, he awakened in the modern era as a vengeful specter, viewing contemporary as a corrupt perversion of his legacy. In key events, Atlan ignites the War of the Seven Seas, a brutal conflict pitting the fractured underwater kingdoms against 's unified rule, aiming to reclaim dominance through manipulation and conquest. He briefly possesses , exploiting their familial bond to sow chaos and undermine the hero's authority from within. These arcs highlight Atlan's role as a catalyst for broader Atlantean turmoil, forcing to confront his heritage. Atlan possesses formidable powers rooted in Atlantean sorcery, including cryomancy that enables him to generate and manipulate on a massive scale, such as encasing entire armies or creating glacial barriers. His durability allows him to withstand extreme pressures and battles against peers like , while the Dead King's —a mystical weapon forged from ancient relics—amplifies his abilities, granting command over oceanic forces and seismic disruptions. In other media, Atlan appears in the 2018 Aquaman film as the legendary first king whose holographic messages and sacred foreshadow his enduring influence on Curry's journey, though no direct post-credits tease focuses on him.

Atlanna

Atlanna is a fictional character in the DC Comics universe, primarily known as the Atlantean queen and mother of Aquaman (Arthur Curry). She first appeared in Adventure Comics #260 in May 1959, created by writer Robert Bernstein and artist Ramona Fradon. In her Silver Age debut, Atlanna is depicted as a royal exiled from Atlantis who washes ashore and is rescued by lighthouse keeper Tom Curry; the two fall in love, and she gives birth to their hybrid son Arthur before returning to Atlantis, where she faces execution for her forbidden relationship with a surface-dweller. This origin emphasizes her personal sacrifices, as she leaves Arthur to be raised by his father to protect him from Atlantean prejudice against hybrids. Across various continuities, Atlanna's story evolves while retaining core elements of royal intrigue and maternal devotion. In the reboot, she is reimagined as a pacifist and former queen married to the tyrannical Orvax Marius, with whom she has son Orm (); she flees an arranged marriage, loves Tom Curry, bears , fakes her death to escape persecution, and is later presumed killed in battle but revived as a warrior. Her return in Aquaman #39 (2015) shocks , initially straining their relationship due to her complex history with and Orm. Atlanna possesses typical Atlantean physiology, including sufficient to battle Aquaman-level threats, enhanced durability against deep-sea pressures, spanning centuries, underwater breathing, and superior swimming speed. Recent storylines have delved deeper into Atlanna's enduring influence on Atlantean politics and family dynamics. variants of Atlanna, emerging from events like Dark Crisis on Infinite Earths (2022), portray her in alternate realities as a more militaristic ruler or survivor of cataclysmic wars, expanding her role beyond Prime Earth. In other media, Atlanna has been adapted prominently. She is portrayed by in the films (2018) and (2023), where she is executed for her surface-world ties but influences Arthur's quest for the throne. In animation, she appears in Justice League: Throne of Atlantis (2015), voiced by , as a queen whose death sparks war between and the surface world.

Arkham Family

Amadeus Arkham

Amadeus Arkham is a fictional character in the DC Comics universe, best known as the psychiatrist who founded the in . Created by writer and artist , he debuted in the 1989 Arkham Asylum: A Serious House on Serious Earth, where his tragic backstory establishes the asylum's haunted legacy. In this seminal work, Arkham's narrative parallels Batman's psychological struggles, emphasizing themes of madness and institutional failure. Arkham's origin unfolds in the early 20th century, when, as a renowned psychiatrist, he inherits his family's estate and converts it into an asylum dedicated to rehabilitating the criminally insane, naming it after his mother, Elizabeth. The turning point comes after a deranged patient, Martin Hawkins (a prototype for the Mad Hatter), murders Arkham's wife Constance and daughter Harriet during a therapy session. Overwhelmed by grief and guilt, Arkham euthanizes Hawkins via experimental electroshock therapy but spirals into insanity himself, donning a straitjacket and becoming the facility's first permanent inmate. This irony underscores the asylum's foundational curse, as Arkham carves occult symbols into his cell floor, later influencing the site's eerie reputation. Lacking superhuman powers, Arkham embodies psychological horror, serving as a cautionary figure on the fragility of the human mind. Arkham's legacy permeates the asylum's dark history, with his spirit manifesting in subsequent tales to haunt staff and inmates. In Arkham City: The Order of the World #4 (2022), his ghost confronts Dr. Lauren Joy, shattering her assurances that such apparitions are mere delusions and reinforcing the institution's supernatural undertones. His story has been revisited in modern narratives, including a 2025 analysis of the original that highlights his full arc from innovator to victim. Beyond comics, Arkham is referenced in the Batman: Arkham video game series, where in-game files and environmental details recount his founding of the asylum and descent into madness, tying into the broader lore of Gotham's criminal underbelly.

Astrid Arkham

Astrid Arkham, also known as the Arkham Knight, is a in the DC Comics universe and a descendant of the asylum's founder, serving as both a at and a vengeful antagonist against Batman. Granddaughter of Amadeus Arkham and daughter of former director , she was born and raised within the institution's confines, shaping her deeply skewed perspective on and justice. Her first appearance occurred in #1000 (June 2019), created by writer Peter J. Tomasi and artist . Astrid's backstory is rooted in tragedy and isolation; during a violent at , her mother, fellow psychiatrist Dr. Ingrid Karlsson, gave birth to her with assistance from inmates, including the Joker, who helped deliver the child. Surrounded by the asylum's notorious residents from infancy, Astrid was effectively raised by figures like the Joker, , and , fostering a profound bond with them while instilling a belief that Batman was the true catalyst for their and Gotham's chaos. This upbringing fueled her career choice to become a , where she inherited the family legacy but twisted it into a tool for personal vendetta, viewing therapeutic intervention as a means to expose Batman's destructive influence. As the Arkham Knight, Astrid adopts a militaristic persona inspired by her childhood stories, training herself in combat and strategy to lead a force against Batman. She conducts highly unethical therapy sessions on inmates, employing manipulative techniques designed to reinforce narratives of victimhood at Batman's hands and erode any potential for rehabilitation through conventional means. She has extended these sessions to Batman himself during his involuntary commitments, using psychological probing to exploit his traumas and guilt, often blurring the lines between treatment and interrogation. Her experiments frequently involve mind control elements, incorporating stolen hypnotic technology—such as devices derived from the Mad Hatter's inventions—to induce compliance and reshape perceptions among patients. These practices highlight her genius-level intellect in manipulation and psychology, allowing her to forge alliances with volatile figures like the Joker, whom she regards as a surrogate family member from her early years. Key story arcs featuring Astrid center on her mind control schemes within Arkham, notably the events in Detective Comics #1000–1005, where her therapeutic manipulations escalate into broader plots to destabilize Gotham's heroes by amplifying inmate resentment toward Batman. Her collaborations with the Joker often stem from their shared history, providing her with insider knowledge of criminal psyches that she weaponizes in her experiments, though these partnerships remain fraught with the Joker's unpredictable nature. Astrid possesses no superhuman abilities but excels as a master manipulator, leveraging advanced technological aids for to control subjects subtly and effectively during sessions. In other media, the Arkham Knight persona from the (2015) is instead adopted by in the Arkhamverse continuity, distinct from the main comics.

Jeremiah Arkham

Jeremiah Arkham is a fictional character in DC Comics, primarily known as the administrator of and a descendant of its founder. Created by writer Alan Grant and artist Norm Breyfogle, he first appeared in Batman: Shadow of the Bat #1 (June 1992) as part of the four-issue storyline "Batman: The Last Arkham." As the nephew of Amadeus Arkham, Jeremiah inherits the family legacy of managing the facility for Gotham City's criminally insane, but his tenure is marked by a rigid, often sadistic approach to psychiatric care, reflecting the institution's cursed history of and madness. Jeremiah's backstory involves a traumatic immersion in the asylum's environment, where his initial goal of reforming the outdated facility drives him to extreme measures. In "The Last Arkham," he oversees the demolition of the original structure and the construction of a modern replacement, positioning himself as a progressive director committed to curing patients through innovative but harsh methods. However, prolonged exposure to the asylum's inmates and the psychological toll of his role erode his sanity, leading to a descent into villainy. He adopts the alias Black Mask II after the original Roman Sionis's apparent death, donning a skull-like mask fused to his face through chemical burns and leading criminal operations from within the asylum's shadows. This alter ego embodies his fractured psyche, blending clinical authority with brutal control tactics, including psychological manipulation and gang coordination to undermine Batman's efforts in Gotham. Key events in Jeremiah's arc highlight his battles with Batman and the asylum's instability. Following the destruction of Arkham in Grant Morrison's Batman run, Jeremiah rebuilds it in the 2009 miniseries Arkham Reborn, modeling the new design after his uncle's original labyrinthine layout intended for "enlightened treatment," only for it to devolve into chaos during a patient riot that forces him to summon Batman for aid. As Black Mask II, he clashes with Batman in stories like Detective Comics #864 (2009), where he vies for control of the facility against rivals, employing tactics of terror and inmate mobilization. His obsession with order culminates in institutional corruption, as seen in Batman: Battle for the Cowl – Arkham Asylum #1 (2009), where the asylum's anarchy threatens to consume him entirely. Jeremiah's powers derive from his intellect and resources rather than superhuman abilities; he excels in psychological warfare, using his medical knowledge to exploit mental vulnerabilities, orchestrate escapes, and command loyalty through fear and conditioning. In the post-2011 continuity and beyond, Jeremiah continues as Arkham's head doctor, grappling with the Joker's influence during events like "Death of the Family" (2012), where he briefly succumbs to induced insanity. Under the era (starting 2021), he features in asylum reform narratives, such as efforts to modernize the facility amid ongoing threats, though his methods remain controversial and tied to the Arkham family's enduring madness. A 2025 story in Batman: City of Madness references his dark origins, portraying him as a figure haunted by the asylum's foundational horrors while attempting institutional overhaul. In other media, Jeremiah appears in minor capacities, including voice work in the Batman: Arkham series, where he contributes to the asylum's narrative backdrop in (2015).

Arkham Knight

In the Batman: Arkham series, the Arkham Knight is a persona adopted by in the Arkhamverse continuity, distinct from the main DC Comics where the role is taken by Astrid Arkham. Introduced in the 2015 Batman: Arkham Knight, Todd, the second Robin, fakes his death after torture by the Joker and emerges to assault Gotham. This was expanded in the comic tie-in Batman: Arkham Knight - Genesis (2015-2016).

Legion of Super-Heroes

Andromeda

Laurel Gand, who operates under the superhero alias Andromeda, is a Daxamite character in DC Comics and a prominent member of the . She was created by writers Tom Bierbaum and Mary Bierbaum, with pencils by and inks by Al Gordon, debuting in Legion of Super-Heroes vol. 4 #6 (June 1990). As a descendant of (Mon-El), Laurel hails from the planet Daxam and possesses physiology akin to under a yellow sun, including , flight, invulnerability, heat vision, freeze breath, and enhanced senses. Her abilities make her one of the Legion's most powerful members, though she shares the Daxamite vulnerability to lead exposure, which can cause rapid poisoning and death. In addition to her physical powers, Laurel demonstrates resistance to telepathic intrusion due to her alien physiology's natural mental barriers. Laurel's backstory involves growing up on Daxam, a world isolated from the United Planets due to its xenophobic culture. Inspired by tales of heroic ancestors like Mon-El, she sought to join the to prove her worth beyond her planet's prejudices. Initially accepted into the team, she was forced to undertake a covert mission to the to avoid Earth's lead-laced atmosphere, where she aided in protecting the timeline from temporal threats. Upon returning to the 31st century, she fully integrated into the Legion, often taking on roles in high-stakes operations requiring her raw power. Key events in Laurel's history include her participation in espionage missions against the Dominion invasion, where her strength turned the tide in several battles, and her temporary loss of powers during exposure to the "Fires of Creation," which briefly granted her light manipulation abilities before restoring her Daxamite traits. In later continuities, she adopted the Andromeda moniker more prominently after a period of self-doubt, symbolizing her stellar heritage. The character briefly joined the in alternate timelines as a reserve member during Legion crises. In the post-Zero Hour reboot, Andromeda was reimagined with a edgier backstory as a former operative in the radical White Triangle group, before redeeming herself by joining the Legion and sacrificing her life to save teammate Monstress from a mortal injury. She has since appeared in subsequent Legion reboots, including the Rebirth era's Legion of Super-Heroes (2019) series, where she features in ensemble stories exploring the team's legacy. Post-Rebirth developments emphasize her growth as a leader among the team's Daxamite members, filling gaps in earlier depictions. In other media, Andromeda makes a brief cameo in the series finale ("Finale," 2011), appearing as part of a future Legion team monitoring Kent's evolution into .

Apparition

Apparition, whose real name is Tinya Wazzo, is a member of the in DC Comics' post-Zero Hour continuity, known for her role in 31st-century adventures alongside the team. Born on the planet Bgztl, which exists partially in the fourth dimension, Tinya possesses innate phasing abilities that allow her to become intangible. Her transformation into Apparition occurred after she was killed during a mission against the techno-organic entity; she was resurrected as a luminous through advanced Bgztlian technology, enhancing her powers while altering her physical form to a semi-corporeal state of glowing plasma. This resurrection marked her adoption of the Apparition moniker, distinguishing her from her earlier identity as in prior continuities. During her tenure with the Legion, Apparition played a pivotal role in several major story arcs, including the team's internal dynamics around marriages and high-stakes conflicts with villains like the . She contributed to defenses against the 's assaults on and United Planets outposts, using her phasing to infiltrate enemy strongholds and disrupt their plans. Her romantic relationship with fellow Legionnaire (Val Armorr) deepened over time, leading to their marriage in a ceremony that symbolized the team's evolving family bonds amid interstellar threats. These events highlighted her growth from a reserved diplomat's daughter to a confident willing to sacrifice for the greater good. Apparition's powers center on intangibility, enabling her to pass through solid matter and avoid physical attacks, combined with flight for rapid aerial mobility across dimensions. As an , she gained the ability to project concussive blasts from her form, which she uses for both offensive strikes and to disrupt electronic systems. These abilities made her invaluable in and scenarios, though her energy state required periodic stabilization to prevent . In key battles, such as those against the , she demonstrated precision phasing to sabotage weapons while projecting energy to shield allies. Recent developments include a 2022 comic tie-in exploring lore ahead of multimedia adaptations, though Apparition's specific updates remain sparse in mainline stories. As of 2025, the initiative's expansion into future timelines has yet to fully integrate her into new narratives, leaving potential arcs unexplored in current publications. In other media, Tinya Wazzo appears as in the animated series (2006–2008), where she serves as a core team member with phasing powers central to episodes involving and villain confrontations.

Arm-Fall-Off-Boy

Arm-Fall-Off-Boy, whose real name is Floyd Belkin, is a fictional character in the DC Comics universe, primarily associated with the Legion of Super-Heroes mythos as a comedic reject applicant. Created by writer Gerard Jones and artist Curt Swan, he debuted in Secret Origins #46 in December 1989, where his story served as a satirical take on the often absurd powers of prospective Legion members. Belkin hails from the 30th century planet of Pollux and possesses the ability to detach his limbs at will, using them as improvised blunt weapons or boomerangs in combat. Belkin's powers originated from an accidental exposure to the metal Element 152, which he mishandled during an experiment, granting him this detachable physiology without granting enhanced strength or durability to compensate. Despite his enthusiasm, Belkin was the first applicant rejected by the during their inaugural tryouts, with leaders like Cosmic Boy deeming his abilities too impractical and comical for full membership. Undeterred, he joined the , a ragtag group of other rejected applicants, where his power provided during missions against minor threats. In subsequent stories, —sometimes operating under the alias Splitter—reappeared in Post-Crisis continuity, aiding the main Legion in battles such as against Starfinger, though his contributions often highlighted the humor in his limitations. Post-Rebirth iterations placed him among the Heroes of Lallor, where a of his arms detaching accidentally boosted his notoriety in the 31st century. He made cameo appearances in Future State: Legion of Super-Heroes #1 and #2 in 2021, underscoring his enduring role as a punchline in the team's expanded lore, and featured in humorous vignettes in the 2024 Legion of Super-Heroes one-shots. Outside comics, Belkin inspired the character T.D.K. (The Detachable Kid), portrayed by in the 2021 film The Suicide Squad, where a similarly powered meets a swift, ironic demise. He also appeared in the 2023 animated film , contributing to the ensemble's quirky dynamics alongside .

Condo Arlik

Condo Arlik, better known as Chemical King, is a fictional character appearing in American comic books published by DC Comics, most notably as a member of the Legion of Super-Heroes in titles set in the 30th and 31st centuries. He first appeared in Adventure Comics #371 (August 1968), created by writer Jim Shooter and artist Curt Swan. Arlik hails from the planet Phlon and possesses mutant abilities that allow him to manipulate chemical reactions, making him a key support hero in team dynamics during interstellar threats. Arlik's origin was detailed in Secret Origins #47 (February 1990), where his birth on Phlon triggered anomalous chemical reactions throughout the hospital, causing metal fixtures to corrode and medical equipment to malfunction, which sparked widespread media attention and initial societal fear of him as a potential danger. Diagnosed as a catalyst due to his , young Condo was enrolled in rigorous chemistry education to control his powers, but he struggled with the physical toll, including chronic fatigue from overexertion. (Lyle Norg) recognized his potential and mentored him at the Legion Academy, where Arlik honed his abilities enough to graduate and join the as a probationary member before earning full status. His powers center on chemical control: Chemical King can accelerate or decelerate chemical processes through physical contact or proximity, enabling feats such as rapidly oxidizing metals to induce , igniting flammable substances instantaneously, disrupting molecular bonds to weaken structures, or stabilizing reactions to neutralize poisons and toxins. These abilities proved invaluable in combat support, such as defusing bombs or countering chemical-based attacks from villains like the , though they required precise control to avoid unintended chain reactions. Unlike more offensive Legionnaires, Arlik's role emphasized tactical utility, often turning environmental or enemy weaponry against threats. Throughout his tenure, Chemical King contributed to several pivotal Legion missions, including defenses against Khund invasions and internal team crises, showcasing his growth from an insecure recruit to a reliable operative. His story culminated in a heroic sacrifice during the "Earthfall" storyline in Superboy and the Legion of Super-Heroes #228 (June 1977), where, amid an assault by the and dictator Deregon, Arlik accelerated a bomb's to destroy an approaching Khund battle cruiser, saving his teammates but succumbing to the overload. This event marked one of the early major deaths in Legion lore, underscoring themes of and loss in the team's history. In subsequent continuities, Arlik's legacy varied: post-Zero Hour reboot portrayed him as a non-powered covering Legion activities, hinting at latent abilities that never fully manifest. The "Threeboot" era omitted him entirely, while post-Infinite narratives largely restored his original pre-Crisis history, including his martyrdom. He has not appeared in animated adaptations or live-action media.

Gim Allon

Gim Allon, known primarily as , is a in DC Comics who possesses the ability to increase his body size and mass to gigantic proportions, typically up to 25 feet in height, with corresponding enhancements in strength that allow him to lift weights exceeding 100 tons at maximum growth. This power stems from exposure to a radioactive during his youth, which mutated his and granted him uncontrollable growth until he learned to master it. As one of the founding members of the in the 30th century, Allon joined the team shortly after developing his abilities, using his size-shifting to provide heavy-lifting support in battles against interstellar threats. Allon's personal storylines often revolve around his emotional vulnerabilities and romantic entanglements within the Legion. He developed a long-standing crush on teammate (), which remained unrequited for years until it was inadvertently reciprocated through a : a Durlan shapeshifter named Yera, posing as Violet, formed a genuine romantic connection with him, leading to their marriage after the ruse was revealed. This relationship endured across multiple continuities, with Yera adopting the codename Chameleon Girl and serving alongside him in the Legion. Allon's arc took a tragic turn in the Post-Zero Hour continuity, where, as , he sacrificed himself in battle against Doctor Regulus after the Emerald Eye of granted his subconscious wish for a heroic death; he was later resurrected through the team's time-travel interventions and multiversal reboots. In the 2016 DC Rebirth initiative, Allon's backstory was updated to portray him as originating from a hidden race of giants on , born as an adult-sized individual who can shrink to human scale, inverting his classic power dynamic while retaining his core strength abilities. This revision also emphasized multiverse family ties, linking him to alternate- variants such as his Earth-Prime counterpart, who mirrors the original meteorite origin, and establishing his parents— Wynn Allon and President Marte Allon—as influential figures across timelines, with his lineage influencing Legion leadership in divergent realities. These updates highlight Allon's role in exploring themes of identity and legacy amid the 's ever-shifting continuity. Beyond comics, Allon appears in the Legion of Super-Heroes animated series (2006–2008), voiced by , where he retains his growth powers and serves as a loyal, affable member of the team, participating in episodes like "" to combat Brainiac 5's isolation.

Imra Ardeen

Imra Ardeen, better known as , is a prominent telepath from the Saturnian moon of Titan and a founding leader of the in the 31st century. She first appeared in #247 (April 1958), created by writer and artist , where she demonstrated her precognitive abilities by foreseeing an assassination attempt on industrialist R.J. Brande and recruiting fellow teens Rokk Krinn (Cosmic Boy) and (Lightning Lad) to thwart it, thereby establishing the Legion. As a Titanian, Imra's innate talents make her one of the most powerful mentalists in her era, but her story often explores the ethical tensions of wielding such influence, including instances where she manipulates minds or events for the greater good, raising questions about consent and heroism. In her early backstory, Imra's drive to form the Legion stemmed from a vision of future crime, which some narratives depict as partially influenced by her to ensure the team's creation, highlighting her moral dilemmas in bending reality to prevent greater threats. She later married in Adventure Comics #300 (September 1962), becoming a key stabilizing force in the Legion during crises, such as time-travel missions to the 20th and 21st centuries to aid and . Her leadership shone in pivotal events like the Legion's battles against the and internal upheavals, where she frequently assumed command, using her abilities to coordinate strategies while grappling with the personal cost of suppressing her own emotions or altering allies' memories for team unity. In more recent stories, Imra time-traveled to the present during the 2022 Superman: Son of Kal-El series, assisting against authoritarian threats and reinforcing her role as a mentor confronting ethical lines in a divided . Saturn Girl's powers primarily revolve around advanced , allowing her to read thoughts, project illusions, control minds, and communicate over vast distances, with her Titanian physiology enhancing these to tenth-level proficiency among her people. She also possesses limited , enabling glimpses of future events that guide her decisions but often lead to dilemmas when intervening alters timelines unpredictably. In the 2025 initiative, Imra's precognitive visions play a central role in Superman #28, where she foresees a multiversal crisis threatening the and uses mind control to rally fragmented heroes, testing her commitment to non-coercive leadership amid escalating ethical stakes. Beyond comics, Imra Ardeen has appeared in live-action television, portrayed by Alexz Johnson in the Smallville episode "Legion" (2009), where she and other Legionnaires travel to the past to protect Clark Kent from Brainiac. She was later played by Amy Jackson in Supergirl season 3 (2017–2018), depicting her as a Legion member and Mon-El's wife, emphasizing her telepathic support in battles against Worldkillers while navigating personal loyalties.

Jan Arrah

Jan Arrah, also known as , is a in DC Comics who serves as a member of the . A native of the planet Trom, he possesses the innate Trommite ability to transmute matter, converting one into another through physical contact without altering the object's mass, shape, or volume. This power allows him to reshape substances at the atomic level, such as transforming or steel into rubber, making him a versatile asset in combat and problem-solving scenarios. The character was created by writer Edmond Hamilton and artist John Forte, debuting in Adventure Comics #307 in April 1963. Jan's origin reveals him as the sole survivor of Trom, a world whose population was wiped out in a devastating attack that left him orphaned and driven by a quest for justice. His family's sacrifice enabled him to escape, fueling his determination to join the Legion and use his powers for heroism. Throughout his tenure with the Legion, Jan has been involved in several key arcs, including faking his death to infiltrate threats as part of the Legion Espionage Squad, where he operated undercover to thwart interstellar conspiracies. He also pursued a romantic relationship with fellow Legionnaire Shrinking Violet (Salu Digby), marked by mutual attraction amid team missions, though it evolved amid the group's interpersonal dynamics. The destruction of Trom by the Khunds has been a recurring element in his backstory, underscoring his isolation as the last of his kind. Post-Crisis and subsequent reboots have left gaps in his full history, with adaptations emphasizing his alchemical expertise over exhaustive retellings. Jan Arrah has not had major roles in , films, or other media beyond cameo references in Legion-focused stories.

Sarmon Ardeen

Sarmon Ardeen is a minor Titanian character in the DC Comics universe, introduced during the 1980s run of stories as the brother of Imra Ardeen, better known as . Hailing from Titan, Saturn's largest moon, where all natives possess innate psychic abilities, Sarmon embodies the supportive family dynamics typical of Titanian society, often backing his sister's choices in her role as a founder and leader without seeking the spotlight himself. He aided the in telepathic crises in Legion of Super-Heroes vol. 3 and Legionnaires #18 (1994), leveraging his familial bond with Imra to provide emotional and mental reinforcement during high-stakes missions involving psychic threats or internal team conflicts. His involvement highlights the personal stakes for Legionnaires, showcasing how family ties influence their 31st-century adventures, though he rarely engages in direct combat or field operations. Sarmon possesses minor telepathic powers, including basic mind-reading and mental communication, which pale in comparison to his sister's exceptional talents but prove useful in collaborative efforts. These abilities stem from his Titanian heritage, allowing him to assist in scenarios requiring subtle support rather than overt heroism. Despite his intriguing backstory, Sarmon Ardeen has not appeared in any major DC Comics storylines since the late , rendering him an outdated figure in current continuity as of 2025, with no confirmed expansions or revivals in recent publications or other media adaptations.

Val Armorr

Val Armorr, known as Karate Kid, is a superhero from the 31st century and a founding member of the Legion of Super-Heroes, renowned for his unparalleled mastery of martial arts without any superhuman abilities. He debuted in Adventure Comics #346 (May 1966), created by writer Jim Shooter and artist George Papp. Born on Earth to Kirau Nezumi, Japan's most notorious crime lord known as the Black Dragon, and American secret agent Valentina Armorr, Val's early life was marked by tragedy. His mother attempted to shield him from his father's criminal empire but was murdered shortly after his birth. The Japanese superhero known as the Sensei then killed the Black Dragon and adopted the infant Val, training him rigorously in every known form of hand-to-hand combat from childhood onward, forging him into the galaxy's greatest martial artist by adolescence. This origin emphasized themes of redemption and discipline, as Val rejected his father's legacy to become a hero. To join the Legion of Super-Heroes, Armorr time-traveled to the 20th century and challenged Superboy (Kal-El/Clark Kent) to a one-on-one fight, holding his own against the Kryptonian's superior strength and speed through sheer skill and tenacity, which impressed Superboy enough to endorse his membership application. This rivalry-like encounter highlighted Armorr's determination and established a respectful dynamic with Superboy, though it also underscored his limitations against superpowered foes. During his Legion tenure, Armorr participated in key team arcs, including the "Adult Legion" storyline where he helped thwart the Time Trapper, and he was briefly suspected as a traitor amid Nemesis Kid's manipulations, testing his loyalty to the team. He later left the Legion for solo adventures in the 20th century, battling villains like the Claws of the Dragon and allying with groups such as the Outsiders, while grappling with time displacement and his quest to surpass all martial arts limits. Armorr possesses no innate superpowers, relying instead on advanced expertise that allows him to defeat opponents far stronger than himself, including under certain conditions, through pressure points, leverage, and psychological tactics. His skills encompass every martial art practiced across the galaxy, making him a tactical in battle. In more recent developments, Armorr features in the era, where he aids the Legion against multiversal threats and trains teammates like in power control, expanding his role beyond combat to mentorship amid ongoing rivalries with figures like in team leadership dynamics. In other media, Armorr appears in the animated TV series (2006–2008), providing non-powered precision in fights against and the .

Amazons and Gods

Antiope

Antiope is a prominent Amazon character in DC Comics, depicted as the sister of Queen Hippolyta and the aunt of (Diana Prince). She was introduced by writer Dan Mishkin and artist in Wonder Woman #312 (February 1984), initially as a high-ranking Amazon disillusioned with Themyscira's isolationist policies. Her role was further developed in subsequent continuities, including the 2011 reboot, where she is portrayed as a key figure in Amazonian schisms and leadership. In her canonical backstory, Antiope served as a warrior general and co-ruler alongside after the Amazons were created by the Greek goddesses to promote peace and equality. Believing the Amazons should actively engage with Man's World to combat , she left Themyscira after denouncing the gods and falling in love with , resulting in the founding of the militant Amazons of Bana-Mighdall. As a mentor, she trained Diana in combat and strategy during visits to the outside world, instilling values of resilience and justice before her death in brutal wars against patriarchal forces. Antiope possesses superhuman physical attributes typical of Amazons, including enhanced strength, durability, stamina, agility, and immortality bestowed by divine blessings, allowing her to endure centuries of battle without aging. Her combat expertise is legendary, honed through mastery of weapons, hand-to-hand fighting, and tactical leadership, further amplified by artifacts like the Girdle of Gaea for heightened prowess. In other media, Antiope appears in the films (2017) and (2020), portrayed by as Diana's fierce aunt, the greatest Amazon warrior, and her primary combat instructor who sacrifices herself defending Themyscira.

Ares

is the Olympian god of war within the DC Comics universe, depicted as a ruthless deity who embodies violence and chaos, serving as a primary to and the forces of peace. As the son of and , he draws immense power from human belief in conflict and warfare, using it to manipulate mortals into endless strife and to challenge the balance of the mythological pantheon. first appeared in Wonder Woman #1 (summer 1942), created by and artist Harry G. Peter, where he was introduced as a scheming figure opposing the Amazon princess Diana from the outset. Throughout DC continuity, Ares's backstory emphasizes his exile from due to his insatiable drive to spread destruction, leading him to create his own realm in the . He has been killed multiple times—often by or other heroes in battles over ity's fate—but repeatedly revived through divine intervention or his ties to the essence of war itself, underscoring his role as an enduring symbol of primal aggression. Key story arcs include secret alliances with , the tyrant of , to amplify global conflicts and undermine Earth's defenders, as seen in various titles where their partnership aims to engulf the world in eternal war. Ares is also the father of Lyta Trevor (later known as Fury), conceived with the sorceress ; in some continuities, this occurs via Ares possessing a crimelord, blending his divine malice with mortal guile. Ares possesses immortality, rendering him ageless and resilient to conventional death, alongside capable of battling gods and titans. He demonstrates unparalleled mastery over all forms of weaponry, from ancient swords to modern armaments, and can size-shift to colossal proportions to dominate battlefields. His abilities amplify with escalating violence, allowing him to summon armies of spectral warriors or manipulate emotions to incite rage. In recent continuities, the true 's role remains ambiguous following revelations of imposters fought by , with potential involvement in alternate narratives like Absolute Wonder Woman (2025) exploring wars with gods. Beyond comics, Ares serves as Wonder Woman's arch-enemy, frequently clashing with her in their ideological battle between . In other media, he was portrayed by in the 2017 film , where he appears as a cunning manipulator disguised among humans. In animation, Ares features prominently in the , notably in episode "Hawk and Dove" (2004), voiced by as a warmongering who exploits sibling rivalries to fuel conflict.

Artemis of Bana-Mighdall

is a fictional superheroine in DC Comics, depicted as a fierce warrior from the militant Amazon tribe of Bana-Mighdall, known for their from Themyscira and emphasis on aggressive combat traditions. The character was created by writer and artist Mike Deodato, debuting in vol. 2 #90 in September 1994. Originating from the Bana-Mighdall tribe, which splintered from the main ian society millennia ago and resettled in , embodies the group's harsh, war-focused culture, having lost the immortality granted to other but honed exceptional battle skills in its place. In her backstory, Artemis ventured into Man's World as a teenager, facing exploitation before returning to lead her tribe as its Shim'Tar, or greatest warrior. She initially clashed with (Diana Prince) in a rivalry marked by ideological differences between their tribes, challenging and defeating Diana to claim the mantle through a contested tournament orchestrated by Queen to avert a of Diana's . As the new , Artemis wielded the and bracelets, fighting threats like the White Magician, but was killed in battle, fulfilling the before being resurrected by Amazonian magic. Subsequent resurrections saw her soul trapped in as a concubine to a demon prince before escaping to rejoin her people, eventually allying with Diana against common foes like , who had destroyed Bana-Mighdall in retaliation for Amazonian conflicts. Artemis possesses enhanced Amazon physiology, granting superhuman strength, durability, agility, and rapid healing, complemented by her mastery of archery—she wields a signature bow and trick arrows—and hand-to-hand combat honed through Bana-Mighdall's brutal training. In the Infinite Frontier era, the Bana-Mighdall tribe's role expanded in the 2022 Trial of the Amazons event, where they competed alongside other Amazonian groups like the Themyscirans and Esquecida for leadership over a threatened Amazonian doorway to other dimensions, highlighting Artemis's ongoing loyalty to her exiled kin amid inter-tribal tensions. Beyond comics, Artemis appears in adaptations loosely inspired by her comic counterpart, including the Justice League animated series as a battle-hardened Amazon warrior aiding in invasions of Themyscira, and the 2020 film Wonder Woman 1984 as a skilled archer among the Amazons defending Paradise Island.

Asteria

Asteria is a prominent figure among the Amazons in DC Comics, introduced in 2016 by writer Greg Rucka as part of the Rebirth era's reimagining of Wonder Woman's origins. As the first Amazon sculpted from clay by the gods on Themyscira, she embodies the pinnacle of Amazonian valor and sacrifice, serving as a foundational myth for the warrior society. Her backstory unfolds during the ancient enslavement of the Amazons by humanity, where Asteria leads a daring escape, forging a path to paradise but ultimately transcending her mortal form to become a guardian spirit. This celestial evolution positions her as Wonder Woman's eternal protector, a luminous entity bound to Diana's fate across eons. In pivotal story arcs, Asteria demonstrates profound selflessness by sacrificing her physical essence to empower Diana's iconic bracelets of submission, infusing them with unbreakable Amazonian resilience and the power to deflect even divine assaults. This act ensures Diana's survival against overwhelming threats, symbolizing the unbreakable bond between the Amazons and their champion. Later narratives depict Asteria manifesting from the stars to confront Cheetah, Barbara Minerva's feral incarnation, in a cataclysmic battle that spans earthly realms and astral planes, where her light-based assaults counter the villain's primal savagery. These events highlight Asteria's role in preserving Amazonian legacy amid cosmic perils. Asteria's abilities stem from her dual nature as both an immortal Amazon and a being, granting her unparalleled dominion over light manipulation to generate searing beams, holographic decoys, and radiant barriers capable of shielding entire battlefields. She possesses flight via propulsion through ethereal star trails, enabling instantaneous travel across vast distances, and true that renders her immune to age, injury, or conventional death, allowing as a spectral guide for Diana. These powers underscore her evolution from warrior to ethereal sentinel. Recent developments in the Absolute Wonder Woman series (2025) explore Amazonian themes amid wars with gods, potentially expanding Asteria's protective role in alternate continuities. Beyond comics, Asteria receives credits in the 2020 film Wonder Woman 1984, where she is honored as a legendary Amazon whose golden armor inspires Diana's heroism, portrayed in a post-credits tease by .

Atom Legacy

Atom

The Atom is the name used by several superheroes in DC Comics, but it is most prominently associated with Raymond "Ray" Palmer, a brilliant who first appeared in Showcase #34 in 1961, created by writer and artist . Palmer's debut marked the introduction of a Silver Age hero relying on scientific innovation rather than mystical origins, establishing him as a key figure in DC's science-based roster. As a professor at Ivy University, Palmer experimented with a fragment of star matter obtained during a hiking trip, fashioning it into a bio-belt that enabled him to reduce his size and mass at will, shrinking to subatomic levels while retaining his strength and intellect. This origin story emphasized themes of human ingenuity harnessing cosmic forces, allowing Palmer to embark on microscopic adventures, such as navigating the or battling threats in hidden dimensions. Palmer's career as the Atom intertwined with major DC events, beginning with his recruitment into the Justice League of America, where he served as a longtime member alongside icons like and Batman, contributing his expertise to team-ups against interstellar invaders and global crises. A pivotal storyline unfolded in (2004), where Palmer's personal life unraveled after his ex-wife, , orchestrated a scheme that implicated the hero community, leading to intense scrutiny and Palmer's temporary retirement from heroism as he grappled with betrayal and isolation. Following this, Palmer vanished into a shrunken state within a hidden universe, prompting his research assistant Ryan Choi to assume the Atom mantle in The All-New Atom series, where Choi adopted a similar bio-belt to continue Palmer's legacy of scientific vigilantism. Post-Flashpoint continuity saw Palmer's return in various capacities, including aiding against multiversal threats, while Choi persisted as a co-Atom, highlighting the mantle's evolving role in DC's landscape. The Atom's powers center on size alteration, achieved through the bio-belt's star technology, which compresses Palmer's body to scales without losing proportional power or awareness. He also possesses density control, enabling him to adjust his independently of for enhanced or to generate atomic punches with devastating force upon expansion. Complementing these abilities is Palmer's genius-level intellect, a polymath's mind excelling in physics, engineering, and , often devising gadgets or strategies that turn the tide in battles against foes like or the Shadow Thief. Recent developments include a 2023 reimagining in DC's evolving narratives, such as team-ups in #4 where Palmer and Choi collaborate on advanced particle research, and the 2025 Justice League: The Atom Project miniseries, which explores the duo's efforts to develop a global superpower stabilization system amid conflicts with . In other media, Ray Palmer's Atom has appeared in the DC Animated Universe, notably as a sarcastic, tech-savvy member of the expanded Justice League in Justice League Unlimited (2004-2006), voiced by John DiMaggio, where he tackled microscopic espionage and alien incursions. The character gained live-action prominence in the Arrowverse, portrayed by Brandon Routh as a charismatic inventor and Legends of Tomorrow recruit starting in Arrow season 3 (2014), utilizing a nanite-powered A.T.O.M. exosuit for shrinking and flight in crossovers like Crisis on Earth-X.

Atom Man

Atom Man is an obscure Golden Age villain who first appeared in Quality Comics publications during the 1940s, later acquired and integrated into the DC Comics universe as part of the legacy of size-altering characters. A brilliant but unscrupulous scientist, he developed a size reduction ray to shrink himself to miniature proportions, enabling him to infiltrate secure locations and commit daring thefts without detection. His criminal activities focused on high-value heists, using his invention to evade capture and overpower guards with disproportionate strength while in his shrunken state. Atom Man's primary adversary was the shrinking hero (Darrel Dane), with whom he engaged in several intense battles centered on their competing mastery of size manipulation. In key encounters, Atom Man attempted to use his ray to shrink Doll Man permanently or steal his shrinking serum for larger-scale crimes, but Doll Man's agility and intellect consistently thwarted these schemes. His powers included the size reduction ray, which allowed him to decrease his body to approximately six inches tall, coupled with and durability at that scale due to retained mass density. These abilities made him a formidable foe in close-quarters combat, though his reliance on the ray's limited charge often proved a weakness.) Despite his innovative technology, Atom Man has seen limited modern appearances in DC Comics, primarily in retrospective Golden Age stories or team-ups involving the Freedom Fighters, where his role highlights the era's pulp science fiction tropes. No significant revivals have occurred, leaving him as a footnote in the Atom legacy without notable adaptations in other media such as television or film.

Atom One Million

Atom One Million is a futuristic superhero from the 853rd century in the DC Comics universe, serving as a member of the Justice Legion Alpha, the advanced incarnation of the Justice League. He first appeared in DC One Million 80-Page Giant #1,000,000 (August 1999), written by Grant Morrison with art by Cully Hamner. As a descendant of Ray Palmer, the second Atom, he represents the evolution of the Atom legacy into a bio-engineered hero optimized for interdimensional and temporal exploration. His origin involves a scientific experiment gone awry, where, as an unnamed researcher, he attempted to harness energy from microscopic superstrings, inadvertently creating a singularity that threatened to engulf the . The singularity's transformed him, granting him the ability to atomize his body into subatomic particles while retaining full control, earning him the mantle of Atom from the Justice Legion Alpha. Bio-engineered enhancements allow him to navigate the microverse and manipulate time through dilation effects, enabling feats like temporal displacement. His powers include nanotechnological size reduction to scales, self-duplication during shrinkage to distribute across multiple forms, and integration with advanced 853rd-century for enhanced durability and energy projection. In the crossover event (1998-1999), Atom One Million plays a key role alongside the Justice Legion Alpha, traveling back to the 20th century to assist the contemporary against Solaris, a rogue that has evolved into a tyrannical sun-sized entity threatening the solar system. He contributes to the battle by infiltrating Solaris's core at microscopic levels, using his size manipulation and duplication abilities to sabotage its systems from within, ultimately helping to neutralize the threat. This event highlights his role in bridging timelines, showcasing the enduring heroism of the Atom lineage in defending multiversal stability.

Atom Smasher

Albert Rothstein, known as Atom Smasher, is a DC Comics superhero who first appeared as the character Nuklon in All-Star Squadron #25 in September 1983, created by writer Roy Thomas and artist Jerry Ordway. He was reimagined and renamed Atom Smasher in the 1990s during the revival of the Justice Society of America (JSA), debuting in that role in JSA #1 in 1999. Rothstein is the grandson of the Golden Age villain Cyclotron (Terry Curtis), a nuclear physicist who gained atomic powers through a failed experiment that exposed him to intense radiation; this hereditary exposure passed metahuman abilities to Rothstein through his family line. As the godson of the original Atom (Al Pratt), Rothstein embraced a heroic legacy, initially joining the team Infinity, Inc. as Nuklon before aligning with the JSA. Rothstein's powers stem from his ability to manipulate his molecular structure, allowing him to increase his body size and mass by dispersing atomic particles, often up to 60 feet tall, which proportionally enhances his physical capabilities. This grants him capable of lifting over 100 tons, near-invulnerability to conventional damage, and enhanced leaping ability, though it limits his speed and agility at larger sizes. As a core JSA member, he has served as a field leader during key missions, contributing his brute force to battles against threats like the and Johnny Sorrow. His tenure included controversial decisions, such as allying with in the JSA: Black Reign storyline to overthrow a corrupt regime in Kahndaq, where Rothstein's frustration with the JSA's non-lethal policies led him to join a rogue team including Brainwave and Northwind, resulting in his temporary expulsion from the JSA. Rothstein redeemed himself during the event in 2005, where he played a pivotal role in the final confrontation against on the moon, using his size-altering powers to shield allies and deliver critical blows, earning his reinstatement in the JSA despite severe injuries. In recent developments under the initiative, Atom Smasher features prominently in the relaunched JSA series starting in November 2024, written by , where he supports the team's efforts against emerging global threats while navigating internal politics and legacy tensions. Outside comics, Rothstein appears in the animated series as a JSA powerhouse aiding in multiversal crises, and in the 2022 live-action film portrayed by as a young JSA recruit confronting ancient evils.

Atomic Knight

The , real name Gardner Grayle, is a DC Comics who debuted as the leader of a band of radiation-protected warriors in a post-nuclear . Created by writer John Broome and artist Murphy Anderson, the character first appeared in #117 (June 1960). The original tales, published quarterly through #156 (September 1963), depicted Grayle and his Atomic Knights combating threats in a war-ravaged world, reflecting Cold War-era anxieties about atomic devastation. In the debut storyline, set in the year 1986 following , U.S. Army Gardner Grayle awakens with amid the ruins of a British town. Discovering durable 15th-century armor suits in a local that inexplicably shield wearers from lethal , Grayle recruits five survivors— Wayne Hobard, farmer Ben Tarant, and others—to form the Atomic Knights. They ride giant, mutated dogs into battle against mutants deformed by fallout and the tyrannical Black Baron, who hoards resources in a fortified castle, successfully liberating the oppressed citizens and establishing a new order. Subsequent adventures saw the Knights confronting similar perils, including irradiated beasts and rival warlords, as they strived to rebuild civilization across a barren landscape. The character's narrative evolved in DC Comics Presents #57 (February 1983), where Grayle's future exploits are retconned as a vivid hallucination induced by a U.S. military sensory deprivation experiment aimed at studying post-nuclear survival. Freed from the simulation, Grayle channels his experience into heroism by donning experimental atomic armor developed by S.T.A.R. Labs, becoming the singular Atomic Knight in the present day and aiding heroes like Superman against global threats. This time-displaced version emphasized Grayle's leadership in contemporary settings, though he has made only sporadic appearances since, such as in the 2008 Final Crisis event and a reformed Atomic Knights team protecting Blüdhaven after the Infinite Crisis (2005–2006). Grayle's abilities stem primarily from his specialized armor, which grants resistance to and , enhanced strength for , and durability against environmental hazards. A tactical leader and proficient swordsman without superhuman physiology, he relies on strategic acumen honed from his military background and visionary ordeals to inspire allies against overwhelming odds. The remains an obscure figure in DC lore, embodying themes of resilience and in the face of technological catastrophe.

Atomic Skull

The second incarnation of the is Joseph Martin, a recurring adversary of introduced in the post-Crisis continuity. Created by writer Roger Stern and artist Bob McLeod, Martin debuted as an ordinary college student in Adventures of Superman #483 (October 1991), before transforming into the Atomic Skull in Action Comics #670 (October 1991). Joseph Martin, a film student obsessed with a vintage serial called The Atomic Skull that his grandfather admired, frequently trespassed at S.T.A.R. Labs to borrow equipment for homemade special effects movies. During one such intrusion, he unwittingly triggered a mutogenic gene bomb, radically altering his physiology: his skin turned translucent to reveal a skeletal structure, his head reshaped into a glowing skull, and his body became a conduit for intense radiation. Adopting the moniker Atomic Skull to emulate the serial's antihero, Martin embraced villainy, launching attacks on while fixating on cinematic grandeur in his criminal exploits. Endowed with superhuman strength, stamina, and durability sufficient to withstand blows from , Atomic Skull's primary abilities revolve around projecting lethal radiation blasts from his eyes and mouth, which can incinerate , generate explosive bursts, or induce debilitating in opponents. These powers stem directly from his , rendering him a walking nuclear whose mere proximity poses lethal risks. In his major story arcs, Atomic Skull establishes himself as a brute-force foe of , often driven by delusions of stardom and resentment toward his portrayals in media. Imprisoned after an initial defeat, he escapes upon learning a depicts him as a buffoonish , subsequently assembling and leading a gang of Superman's enemies—including , Parasite, and the Underworlders—to stage high-profile crimes and affirm his villainous legacy. He later joins the of Super-Villains, participating in large-scale threats like the Maximums invasion and clashes with the , while forging loose alliances with other Superman rogues amid events tied to figures like during recovery sagas. Beyond comics, Joseph Martin's Atomic Skull appears in the DC Animated Universe, debuting in the Justice League episode "Task Force X" (2003) as a metahuman gladiator in Roulette's underground fights, voiced by John DeMita. He features prominently in the 2012 animated film Superman vs. The Elite, where he rampages through Metropolis before being subdued by Superman and the Elite, again voiced by DeMita. More recently, the character stars as a Task Force X operative in My Adventures with Superman Season 2 (2024), voiced by Max Mittelman, blending his radiation powers with Kryptonian tech enhancements.

Atomica

Atomica is the supervillain alias of Rhonda Pineda, a female counterpart to the Atom and a member of the Crime Syndicate from the parallel world of Earth-3 in the DC Multiverse. Created by writer Geoff Johns and artist Jesús Saíz, she debuted in an unnamed cameo in The New 52: Free Comic Book Day Special Edition #1 in June 2012, with her first full appearance as the Atom in Aquaman (vol. 7) #16 in March 2013, and her true identity as Atomica revealed in Justice League (vol. 2) #23 in October 2013. Pineda served as an advance agent for the Crime Syndicate, posing as a heroic scientist and size-changer named the Atom to infiltrate the U.S. government agency A.R.G.U.S. and gain the trust of the Justice League during their conflict with Atlantis. In her infiltration role, Atomica exploited her diminutive size to sabotage the from within, including infecting with a nanite virus that allowed the to invade Earth-0 during the storyline. Her betrayal was exposed when the confronted the , leading Batman to crush her to death between his gauntleted fingers in (vol. 2) #24 in November 2013, marking a pivotal moment in the Syndicate's defeat on Earth-0. Atomica possesses the ability to shrink to subatomic sizes while retaining enhanced strength and durability proportional to her reduced form, enabling her to deliver devastating attacks and evade detection; she is also depicted as a genius-level intellect with expertise in nanotechnology. Following the multiversal restructuring in DC's Death Metal and Infinite Frontier events, Atomica was revived as part of the reborn Crime Syndicate in the 2021 miniseries Crime Syndicate by writer Andy Schmidt and artist Kieran McKeown, where she rejoins Ultraman, Owlman, Johnny Quick (her lover), and the others in battling interdimensional threats like Starro variants while grappling with internal team conflicts. This return reinforces her role as a sadistic and loyal Syndicate operative, emphasizing her violent tendencies and partnership with Johnny Quick in the ongoing exploration of Earth-3's inverted morality. Atomica has not appeared in any adaptations outside of comics.

Adam Family and Strange

Adam Strange

Adam Strange is a fictional in the DC Comics universe, created by writer and artist . He first appeared in Showcase #17 in November–December 1958, marking the debut of one of DC's early adventurers. As an on , Strange is inadvertently transported to the distant Rann via a Zeta-Beam, a teleportation ray invented by the Rannian scientist . There, he allies with Sardath's daughter, , using his ingenuity to defend Rann against various alien threats, including invading forces and cosmic menaces. Strange's adventures often revolve around his repeated Zeta-Beam travels between and Rann, where the beam's radiation causes him to return to after short periods, only to be pulled back for new crises. He relies on Rannian technology, such as a winged jetpack for flight and a ray gun for energy blasts, to navigate these interstellar perils. Strange possesses no innate superpowers, instead drawing on his exceptional , archaeological expertise, and advanced honed through countless battles. His strategic mind and leadership qualities have positioned him as a key defender of Rann, often outmaneuvering technologically superior foes through tactics and alliances. He marries , solidifying his ties to Rann. Prominent story arcs feature Strange at the forefront of the Rann-Thanagar War, a 2005 miniseries where he unites with heroes like , , and to avert interstellar conflict sparked by orbital disruptions between Rann and the Thanagarian empire. In the weekly series 52 (2006-2007), Strange leads a team including and Starfire on a perilous space journey, grappling with survival and cosmic horrors after . These narratives highlight his role as a reluctant interstellar hero bridging worlds. A 2020-2021 by writer Tom King, collected in a 2024 deluxe edition, offers a psychological of Strange's character, portraying him as a war-weary whose heroic facade masks deeper moral ambiguities and trauma from defending Rann. This Hugo Award-winning story reexamines his legacy, questioning the cost of his victories against genocidal threats like the Pyykt. In other media, Strange features prominently in the 2008-2009 comic miniseries Rann-Thanagar: Holy War, where he confronts religious fanaticism fueling renewed Rann-Thanagar tensions alongside and . His character also intersects with the Hawkworld series, exploring shared cosmic threats involving Thanagarian politics and Rannian alliances.

Alanna

Alanna Strange is a fictional character appearing in American comic books published by DC Comics. Created by writer and artist , she first appeared in Showcase #17 (November–December 1958) as the daughter of , Rann's premier scientist, and a noblewoman of the planet Rann. Alanna developed a romantic relationship with archaeologist after he was accidentally transported to Rann by a Zeta-Beam, a device invented by her father; the two married and had a daughter named Aleea Strange, who was born on Rann. Together with , Alanna has defended Rann from numerous interstellar threats, including alien invaders and internal rebellions, often utilizing her knowledge of Rannian technology to support planetary security efforts. She briefly served as a member of Justice League United, collaborating with heroes like Stargirl and to assemble teams against cosmic dangers during the Convergence event. Alanna possesses skills as an expert pilot of Rannian spacecraft and a proficient markswoman with energy weapons, making her a capable co-adventurer alongside her husband in space. In other media, she has minor appearances in animated productions, including the DC Showcase: Adam Strange short film (2020), where she is voiced by Kimberly Brooks, and an episode of Batman: The Brave and the Bold titled "Mystery in Space!".

Allen Adam

Allen Adam is the original incarnation of the superhero , debuting in Space Adventures #33 (March 1960) from , where he was created by writer Joe Gill and artist . As a U.S. captain and , Adam was working on an experimental that malfunctioned, launching him into and exploding in an atomic blast. The incident disintegrated his body, but his consciousness survived, allowing him to reform empowered by atomic and quantum . This transformation endowed Allen Adam with a range of atomic-based abilities, including flight at supersonic speeds, energy absorption to redirect blasts or fuel his powers, and the projection of as bursts or force fields for offense and defense. He also possessed enhanced durability, allowing him to withstand extreme temperatures and radiation, as well as sufficient to battle superhuman foes. In his early Charlton adventures, protected Earth from threats like alien invaders, rogue scientists, and Cold War-era espionage, starring in titles such as , Battlefield Action, and Strange Suspense Stories through the 1960s. Following ' financial collapse, DC Comics acquired the rights to its superhero characters, including , in 1983. Allen Adam was integrated into DC's multiverse during (1985–1986), retconned as the Captain Atom of Earth-Four, a world inspired by the Charlton heroes and paralleling elements of the universe. In this continuity, his powers evolved to include quantum string manipulation and heightened reality-warping potential, positioning him as a "Quantum Superman" among Earth-Four's team alongside reimagined versions of , the Question, and Peacemaker. Post-Crisis, DC reintroduced Captain Atom in the main continuity as Nathaniel Adam in #1 (1987), a distinct officer with a quantum field origin, effectively separating the two versions. Subsequent DC events, including the 2011 Flashpoint and the 2021 Infinite Frontier initiatives, restored and expanded the multiverse, preserving Allen Adam's status as the pre-Crisis, Earth-Four precursor to Nathaniel Adam and clarifying their separation to avoid conflation in popular references. Allen Adam has no direct adaptations in film, television, or animation, though his Charlton-era design influenced broader Captain Atom portrayals in media like Scribblenauts Unmasked: A DC Comics Adventure (2013), where both incarnations appear as summonable allies.

Malik Adam

Malik White, a descendant of the (Teth-Adam), is a fictional superhero appearing in American comic books published by DC Comics. He is an African-American medical student from . First appearing in Black Adam vol. 3 #1 (July 2022), created by writer Christopher Priest and artist Rafa Sandoval, Malik discovers his heritage when passes on the to him during a moment of crisis, transforming him into the powered hero known as Bolt. His powers include , speed, stamina, flight, enhanced intelligence, invulnerability, and lightning-based energy projection derived from the magical energies of Shazam. As Bolt, Malik operates as a , balancing his medical career with protecting Kahndaq and confronting threats tied to his ancestor's legacy. He has brief encounters with established DC heroes, including a confrontation with (Nathaniel Adam). The character has appeared primarily in the Black Adam series (2022–2023), with no adaptations in other media as of 2025.

Michael Adams

Michael Adams, better known by his alias the , is a minor antagonist in the Batman mythos of . Introduced during the 1990s Contagion storyline, Adams represents the tragic consequences of unethical scientific tampering, transforming an ordinary individual into a brutish criminal. His appearances underscore the obscurity of the character within the broader , with limited stories or expansions in major events like . Adams' backstory begins as a homeless man kidnapped by the deranged scientist Dr. Winston Belmont, who subjected him to the experimental Project Mirakle. This process dramatically enhanced Adams' to levels while severely diminishing his , reducing him to a primal, rage-driven state. Paired with a genetically altered —enhanced in but weakened physically—the two were raised in isolation as surrogate brothers, fostering a twisted bond that would later fuel their . This origin highlights themes of lost humanity and the perils of unchecked scientific ambition in Gotham's underbelly. In his debut story, Adams and his ape companion escape Belmont's facility and embark on a spree across Gotham, terrorizing the city with their combined brute force and cunning. Batman intervenes, ultimately subduing the duo after a confrontation that exposes the full extent of their tragic alterations. The Ogre's skills center on his immense physical power, allowing him to overpower standard human opponents and cause significant destruction, complemented by rudimentary marksmanship learned during his captivity—though his low intellect limits strategic application. No affiliations with agencies or organizations are recorded, keeping his confined to street-level villainy. Despite the potential for further development in espionage-tinged narratives involving threats like Kobra—given the international intrigue of genetic experimentation—the character's minimal coverage has left him largely forgotten, with no notable revivals or crossovers in subsequent DC continuity.

Nathaniel Adam

Nathaniel Adam, known as , is a quantum-powered superhero in DC Comics, originally a officer who gained his abilities through a military experiment gone awry. The character in his modern form was introduced in the ongoing series Captain Atom #1 (March 1987), written by , with art by Pat Broderick. During the era, Adam was court-martialed and sentenced to death for a he did not commit, framed by his superiors; to commute his sentence, he volunteered for Project Atom, a secret experiment involving an alien metal called Dilustel and a quantum field accelerator. The procedure caused an atomic explosion that seemingly disintegrated him, but instead bonded the Dilustel to his body and propelled him 20 years into the future, where he emerged as with control over quantum energy. Captain Atom's powers stem from his connection to the quantum field, allowing him to manipulate energy on a subatomic level, absorb and redirect vast amounts of or kinetic , and project explosive blasts capable of leveling buildings. His is coated in an indestructible silver Dilustel sheath that protects him from harm and enables flight at supersonic speeds, while his abilities also include limited by phasing through temporal barriers, conceptually tied to quantum field fluctuations without relying on complex equations. These powers position him as one of DC's most formidable energy-based heroes, often serving as a military liaison to teams due to his disciplined background. In major story arcs, features prominently in (1991), where a future version of himself becomes the tyrannical , a time-traveling conqueror who absorbs the powers of fallen heroes; though initially retconned due to a plot leak, later narratives confirm a duplicate Nathaniel Adam as , created through quantum manipulation. He also leads the Justice League's Quantum Team, a specialized unit addressing multiversal threats involving reality-warping energies, as seen in and related crossovers. Recent developments include the 2024 Jenny Sparks series under DC Black Label, an ongoing storyline as of 2025 reimagining Captain Atom's role in The Authority, where he confronts multiverse quantum crises, including threats from alternate realities and god-like entities that previous stories overlooked. In other media, Captain Atom appears in the animated Justice League Unlimited (2004–2006), voiced by George Eads as a stoic government enforcer clashing with Superman over Cadmus Project conflicts. He is referenced in Smallville (2001–2011) as a founding member of Justice League International in the show's lore, embodying military heroism amid emerging metahuman threats.

Onyx Adams

Onyx Adams, also known as , is a fictional superheroine in DC Comics, depicted as a highly skilled martial artist and vigilante operating primarily in . She debuted in the backup story "Clash Reunion" in #546 (January 1985), created by writer Joey Cavalieri and artist Jerome K. Moore. Raised amid urban violence, Onyx honed her self-taught street fighting skills before receiving formal training in an Ashram Monastery affiliated with the order that once instructed . Onyx later joined the League of Assassins, where she mastered advanced assassin techniques, including pressure points, lethal strikes, and infiltration. Disillusioned with their path, she defected to become a vigilante, allying with heroes such as Green Arrow, Black Canary, and members of the Batman Family, including serving as bodyguard to Orpheus during Gotham-based operations. She has collaborated with Black Lightning as part of the Outsiders team, contributing her expertise to protect Gotham from threats like gang violence and shadowy organizations. Notable confrontations include her battles against elite fighters like Lady Shiva, highlighting her transition from assassin to defender. Lacking superhuman abilities, relies on peak human physical conditioning, mastery of multiple disciplines, and proficiency with weapons such as swords and firearms. Her stealth capabilities allow her to blend into shadows and execute precise strikes, making her a formidable ally in urban combat scenarios. In recent storylines, including the Batman and the Outsiders (2019) series, Onyx continues to feature in ongoing narratives involving Gotham's underworld, with her arc remaining active as of 2023 volumes.

Batman and Gotham Characters

Ace the Bat-Hound

Ace the Bat-Hound is a loyal canine companion to Batman and Robin, first introduced as a crime-fighting ally in the DC Comics universe. Created by writer Bill Finger and artist Sheldon Moldoff, the character debuted in Batman #92 in July 1955. Modeled after Superman's superpowered dog Krypto, Ace was conceived as a non-superheroic but highly trained German Shepherd to assist the Dynamic Duo in detective work and pursuits. In his origin story, Ace belonged to an engraver named John Wilker, who was kidnapped by a gang of counterfeiters; after Batman and Robin rescued Wilker, the grateful owner allowed the heroes to adopt and train the intelligent dog, outfitting him with a bat-like mask for operations. Throughout the Silver Age, Ace played a key role in tracking villains and aiding in captures, appearing in stories like Batman #97 (1956), where he helped thwart a criminal scheme, and Batman #125 (1959), in which he teamed with Batwoman to rescue the trapped heroes from a cave-in. His abilities include heightened olfactory senses for scent-tracking suspects over long distances and rigorous combat training from Batman, enabling him to disarm foes and navigate dangerous environments without superhuman powers. In future-set narratives, such as those in the Batman Beyond continuity, Ace joins a pack of enhanced guard dogs originally engineered by the Royal Flush Gang, evolving into a formidable protector for an elderly Bruce Wayne with amplified strength and loyalty. Over the decades, the role of Ace has been filled by multiple dogs, reflecting Batman's long career and the natural lifespan of his companions, with successors continuing the tradition of vigilant service in the Bat-Family. Recent updates include a prominent storyline in Batman: Urban Legends #11–15 (2021–2022), where Ace leads a posse of super-pets against villainous experiments. As a foundational Bat-Family pet, Ace embodies unwavering companionship amid Gotham's perils. In other media, Ace features in the DC Animated Universe, particularly as a genetically modified guardian in Batman Beyond (1999–2001), where he protects Wayne Manor from intruders. He also crosses over with Mystery Inc. in Scooby-Doo Team-Up #23 (2016), partnering with Scooby-Doo to solve supernatural mysteries involving animal allies.

Anarky

Anarky, whose real name is Lonnie Machin, is a teenage vigilante and self-proclaimed anarchist in the DC Comics universe, driven by a philosophy of dismantling corrupt systems through direct action and technological disruption. A prodigy with no formal education beyond self-study, Machin targets political and corporate corruption in Gotham City, viewing established authority—including Batman—as part of the problem perpetuating inequality. His actions blend philosophical manifestos with non-lethal vigilantism, often using public forums like newspaper complaint columns to identify societal ills before intervening. Created by writer Alan Grant and artist Norm Breyfogle, debuted in #608 in November 1989, initially as a mysterious figure solving Gotham's grievances in chaotic ways that drew Batman's attention. Machin's backstory reveals a troubled who, at age 12, began constructing gadgets from scavenged parts to enact his vision of a free from oppression. Over time, his arcs evolved from outright antagonism toward Batman—seeing the Caped Crusader as an elitist enforcer—to occasional alliances against mutual threats, such as in the 1999 limited series where he aids in post-earthquake relief efforts amid Gotham's refugee crisis. He later joined the Outsiders team, contributing his hacking expertise to their missions against global threats, though his radical ideals often created tension within the group. By the 2010s, Anarky's role shifted toward more adversarial encounters, including a high-stakes clash with Red Hood during a protection detail in the 2018 one-shot Red Hood vs. Anarky, highlighting his persistent challenge to Bat-Family operations. In the 2021 series, Anarky's political activism intersects with Jason Todd's vigilante network, updating his crusade with contemporary themes of systemic inequality and digital surveillance. Anarky possesses no superhuman powers but relies on his genius-level , mastery of prowess to build advanced tools for his campaigns. Key inventions include robotic drones for , electromagnetic disruptors to disable security systems, and the Anarko-Chato—a multifunctional equipped for urban evasion and non-lethal takedowns. His hacking skills allow him to expose hidden corruption, such as manipulating financial networks or broadcasting subversive messages. These abilities position him as a formidable foe who outsmarts opponents through strategy rather than brute force. He has briefly clashed with Robin, particularly , over ideological differences during Gotham patrols. In other media, appears as a central antagonist in the 2014 animated series , portrayed as a chaotic terrorist using and gadgets to sow disorder in Gotham, voiced by . He also features in season 3 of the live-action series (2015), where actor depicts him as a politically motivated targeting corporate elites, expanding his anti-establishment role beyond .

Azrael

Azrael is a mantle passed down through generations of warriors brainwashed by the Order of St. Dumas, a secretive religious cult that grooms its members as assassins and enforcers of divine justice. The character was created by writer Denny O'Neil and artist , debuting in Batman: Sword of Azrael #1 in October 1992 as an ally to Batman before evolving into a complex anti-hero. The original bearer, , was raised from childhood by the Order, subjected to intense psychological programming known as "the System," which implanted subconscious commands to transform him into the lethal vigilante upon activation. This brainwashing conditioned Valley to operate at peak human physical levels, making him a formidable combatant driven by fanatical zeal. During the "Knightfall" storyline, after Bane broke Batman's back, Valley was selected by Bruce Wayne as a temporary successor to protect Gotham, donning a modified Batsuit that incorporated elements of his Azrael armor. However, the Order's programming caused Valley to deviate from Batman's no-kill rule, leading to increasingly brutal methods that alienated allies and tarnished the Batman legacy, culminating in a confrontation where the original Batman reclaimed the mantle. Valley's redemption arc began with his rejection of the Order's control, aided by Batman, allowing him to forge an independent path as a vigilante while grappling with the lingering effects of his indoctrination. Over time, the Azrael identity has been assumed by successors like Michael Lane, a former police officer similarly manipulated by the Order into becoming a new Azrael after Valley's tenure. Azrael's abilities stem primarily from rigorous training and specialized gear rather than powers. Valley and his successors achieve peak human conditioning through the Order's regimen, excelling in , stealth, and tactical warfare. The iconic Azrael suit, often the Suit of Sorrows in certain continuities, provides enhanced protection against bullets and flames, retractable wrist blades for close-quarters combat, and occasionally incendiary capabilities, amplifying the wearer's lethality while symbolizing their cursed heritage. In recent developments, Jean-Paul Valley returned in the 2022-2023 Sword of Azrael limited series by Dan Watters and Nikola Čižmešija, exploring his crisis of faith and reluctance to resume the mantle amid demonic threats in Gotham. He also featured prominently in the 2023-2024 "Nocturne" arc of Detective Comics (#1073, #1076-1080) by Ram V, aiding Batman against supernatural foes while confronting his past programming. In other media, Azrael appears as a playable skin in Batman: Arkham Origins (2013) DLC, with Michael Lane's version. The "Knightfall Protocol" in Batman: Arkham Knight (2015) echoes the comics' succession theme, though without direct Azrael interaction.

Harold Allnut

Harold Allnut is a supporting character in DC Comics, depicted as a brilliant but reclusive engineer who serves as Batman's primary mechanic and inventor in the workshop. He was introduced as a mute hunchback born with , a spinal deformity that affects his posture, and he communicates non-verbally through gestures, writing, or . Allnut first appeared in The Question #33 (December 1989), plotted by , scripted by Alan Grant, and illustrated by . Allnut's backstory involves early rejection due to his disabilities; after being cast out by his parents in , he relocated to Hub City and found employment as a mechanic for the Penguin, crafting gadgets and weapons for the villain's operations. Batman encountered and rescued him during a confrontation with the Penguin, recognizing his genius, and subsequently brought him to the where he was integrated into the Bat-Family as a trusted ally and surrogate family member. As an engineering prodigy, Allnut specialized in vehicular modifications, notably upgrading the with advanced armor, propulsion systems, and defensive features to enhance Batman's mobility in Gotham's streets. Throughout his tenure, Allnut contributed to various Bat-Family endeavors, including repairing equipment and developing custom tools, though his role remained behind-the-scenes due to his physical limitations and preference for solitude. In the "Hush" storyline, he was manipulated by the villain Hush (Thomas Elliot), who surgically repaired Allnut's spine and restored his voice in exchange for betraying Batman, leading to Allnut's tragic death by gunshot from Hush in Batman #619 (November 2003). His surname was revealed posthumously on his gravestone, inscribed by Batman. Allnut has not appeared in other media adaptations beyond the comic books. Recent discussions in 2023 comic analyses highlight his underutilized legacy as a key inventor, with calls for revival in the Bat-Family, though no new appearances have materialized in series like Batman/Catwoman.

Michael Akins

Michael Akins is a fictional character in the DC Comics universe, best known for his role as the no-nonsense commissioner of the Police Department (GCPD). Created by writer and artist , he first appeared in Batman: Turning Points #5 in January 2001. Akins succeeded Jim Gordon as commissioner following Gordon's temporary retirement after being shot in the "" storyline. Originally a detective with the Gateway City Police Department, Akins transferred to Gotham, where his exemplary record in combating crime led to his promotion within the GCPD. Unlike Gordon, who maintained an alliance with Batman, Akins harbored distrust toward , viewing his vigilante tactics as disruptive to official police operations and a hindrance to departmental authority. This tension defined much of Akins's tenure, emphasizing a bureaucratic, by-the-book approach to policing in a city overrun by supervillains. Note: Post-Flashpoint continuity altered some roles, with Akins returning as mayor of Gotham in the Rebirth era starting 2017 ( #969). As (pre-Flashpoint), Akins managed several crises, including the massive gang warfare and outbreaks during the event, where he coordinated GCPD responses amid widespread chaos in Gotham. Akins's skills as a seasoned and expert marksman proved essential in these high-stakes scenarios, allowing him to pursue leads and neutralize threats with precision. In subsequent storylines, Akins transitioned from to of , continuing to influence the city's governance amid escalating conflicts. By the 2022 arc, he addressed the destructive feud between Batman and , advocating for stability as the battle threatened civilian safety and urban order. Akins appears in other media, notably as the GCPD in the Batman: Arkham Knight, where he oversees operations during Scarecrow's assault on Gotham.

Other Heroes

Acrata

Acrata, whose real name is Andrea , is a Mexican superheroine in DC Comics, created by writers Oscar Pinto and Francisco Haghenbeck alongside , with art by Carlo Barberi. She debuted in Superman Annual #12 in 2000 as part of DC's initiative to introduce international heroes. , the daughter of a of pre-Hispanic history at the University of , discovered an ancient Mayan medallion symbolizing shadows in the night, which she incorporated into her mask to gain mystical abilities. Drawing from her , she adopted the identity of Acrata to combat organized crime in , often quoting after apprehending criminals or preventing disasters. In her origin, Rojas used the medallion's power to become targeting corruption and violence, eventually extending her efforts to drug cartels operating beyond Mexico's borders. Her activities positioned her as a key figure among Mexico's superheroes, including alliances with El Chapo and Iman during global threats. A notable early adventure saw Acrata join and other Latin American heroes to confront an otherworldly invasion, showcasing her role in international DC storylines. She has maintained an aloof demeanor in team-ups, prioritizing her solitary fight against systemic threats like narco-trafficking networks. Acrata's powers derive from the Mayan medallion, enabling her to teleport through and render herself invisible in darkness, making her an effective nocturnal operative. She is also a highly skilled athlete and martial artist, with knowledge of pre-Hispanic history enhancing her tactical approach to . These abilities, combined with her revolutionary ideals, define her as a culturally rooted hero focused on justice in marginalized communities. Since her introduction, Acrata has appeared rarely in DC publications, with her last major comic role in the early 2000s, reflecting a gap in representation for Latin American characters until broader pushes for diverse heroes in the 2020s. She was adapted into live-action as a supporting character in the TV series Supergirl (Season 5, 2019–2020), portrayed by Nicole Maines as Andrea Rojas, a tech executive and ally to Supergirl.

Agent Liberty

Agent Liberty, whose real name is Benjamin Lockwood, is a fictional appearing in American comic books published by DC Comics. Created by writer and artist , the character debuted in Superman vol. 2 #60 in October 1991, introduced as a mysterious operating in . Lockwood embodies patriotic ideals through his high-tech armored suit, which he adopted after becoming disillusioned with governmental corruption. A former CIA operative and U.S. Army member, Lockwood participated in a covert mission in the fictional nation of Qarac that went awry, leaving him abandoned behind enemy lines. He escaped and returned to the , but the betrayal fueled his anti-corruption stance, prompting him to construct the persona as a symbol of true American justice independent of flawed institutions. His early activities focused on combating organized crime, including alliances with against threats like . The character's battlesuit, a form-fitting ensemble made of resilient fabric reinforced with advanced technology, provides enhanced physical capabilities without superhuman origins. It includes flight via , protective force fields generated from gauntlets, a with advanced targeting and sensory systems, retractable blades, and energy-based weaponry for offense. Lockwood's skills as a master of , , and marksmanship complement the suit, making him a formidable operative. Key story arcs highlight Agent Liberty's evolution from a lone enforcer to a team player. In his solo one-shot Agent Liberty Special #1 (January 1992), he partnered with to thwart a domestic terrorist plot by the extremist group . He later briefly joined the and supported in major events, though he met his demise during the "" crossover in Action Comics #873 (2009); subsequent revivals have seen him return as a in . In other media, Agent Liberty appeared in Superman: The Animated Series (1998), voiced by David Warner, depicted as a government agent utilizing experimental technology in episodes involving Lobo. The character was adapted as an antagonist in the CW's Supergirl (2018–2019), portrayed by Sam Witwer as Ben Lockwood, an anti-alien militant leading the Children of Liberty.

Air Wave

Air Wave is a legacy superhero identity in DC Comics, primarily associated with two characters: Lawrence "Larry" Jordan, the original Golden Age hero, and his son Harold "Hal" Jordan, who adopted the mantle as a teenager in the Silver Age. The Air Wave legacy emphasizes detective work enhanced by radio and electromagnetic technology, allowing the heroes to intercept communications, travel via waves, and combat crime in innovative ways. Larry Jordan debuted in 1942 as a gadget-wielding vigilante during World War II, while Hal Jordan's version introduced more overt superhuman abilities tied to wave manipulation, bridging the character's evolution from tech-based detective to energy-wielding hero. The family connection extends to the Jordan lineage, with Hal Jordan (Air Wave) being the cousin of Green Lantern Hal Jordan, tying the legacy to broader DC Universe dynamics. Larry Jordan, a in , created the identity to fight corruption beyond the courtroom, debuting in #60 (February 1942) by writer Murray Boltinoff and artist Harris Levy. Frustrated by legal limitations, Jordan invented a specialized helmet and belt equipped with antennae and amplifiers to harness radio waves for crime-fighting. These gadgets enabled him to eavesdrop on telephone lines and radio broadcasts, project his voice over distances, and "ride" electrical currents or power lines to travel swiftly or scale walls undetected. As hero, joined the , participating in wartime adventures against Axis threats and domestic criminals, often solving mysteries through intercepted signals and forensic deduction. His stories highlighted radio technology's potential in detective work, with key events including thwarting a criminal frame-up in #72 (1942) and battling saboteurs during . 's run continued until #137 (1948), after which Larry retired to raise his family, passing on his inventive spirit. Harold "Hal" Jordan, Larry's son, inherited the Air Wave mantle at age 17, first appearing in Showcase #74 (1968) by writer Dennis O'Neil and artist Alex Saviuk. Inspired by his father's legacy and facing a criminal break-in at age three that highlighted urban dangers, young Hal modified the original gadgets into a more advanced costume, transforming his body into pure radio energy for enhanced mobility. As a teen sidekick, Hal assisted heroes like the Teen Titans and Green Lantern, using his powers for reconnaissance and support in battles against villains such as the Calculator. His adventures emphasized youthful heroism and family honor, including team-ups in Green Lantern vol. 2 #100 (1978), where he aided his cousin against cosmic threats. The powers center on electromagnetic and radio-wave manipulation, evolving from 's technological aids to Hal's capabilities. relied on his to amplify signals for and a insulated suit for line-riding, focusing on stealthy operations without superhuman strength. Hal, however, could dematerialize into radio waves to travel globally through broadcasts, reform at any receiver, and control electromagnetic fields to disrupt electronics or generate constructs. Unique to Hal's version is size alteration by compressing or expanding his wave form, allowing him to shrink to subatomic levels for infiltration or grow for intimidation, often depicted in crossovers like #61 (1987). Both iterations underscore wave-based work, such as tracing criminal communications or hacking networks, positioning as a tech-savvy investigator in the . In modern continuities, has seen revivals tying into lore, including appearances in Green Lantern (2021–2022) series exploring family secrets as of November 2025. A significant update occurred in #1 (November 2024) by and Dan Mora, where (reimagined as Harold Levey in Prime Earth continuity) joins the expanded amid global threats, only to reveal a shocking linked to Amanda Waller's schemes. This storyline expands the legacy's role in team dynamics, blending wave powers with high-stakes espionage. Earlier crossovers, such as in JSA (1999–2006), reinforced 's squadron affiliations from the . Air Wave has limited appearances in other media, primarily as a summonable character in the video game Scribblenauts Unmasked: A DC Comics Adventure (2013), where players can invoke and for puzzle-solving aid. No major live-action or animated adaptations exist, keeping the character confined to comics.

All-Star

All-Star (Olivia Dawson) is a superheroine in DC Comics, created by writer and artist Todd Nauck. She first appeared in Justice League Adventures #13 (June 2003), as part of the tie-in comics to the animated series. Olivia Dawson, a young girl from Apex City, discovered the Star Charm, an alien amulet of Qwardian origin that grants her superpowers, transforming her into the heroine All-Star. In her origin, Olivia finds the Star Charm, which bonds with her, providing flight and energy projection abilities. She uses these powers to protect her city and briefly joins the as a reserve member, showcasing her enthusiasm and potential despite her inexperience. Key appearances include aiding the against threats in the DCAU comics, emphasizing themes of youthful heroism and discovery. All-Star's powers, derived from the Star Charm, include flight at high speeds and the ability to shoot powerful beams of star-like energy from her hands, capable of stunning or damaging foes. The charm also enhances her durability, allowing her to withstand impacts during battles. As a young hero, she relies on teamwork and quick thinking rather than solo confrontations. All-Star has appeared primarily in the Justice League Adventures series (2002–2004), with limited cameos in other DCAU-related media. She has not been adapted into major ongoing titles or other media beyond the as of November 2025.

Amazing-Man

Amazing-Man (William Everett Sr.) is a superhero in DC Comics, notable as one of the first African-American characters in the publisher's Golden Age-inspired continuity. He debuted in All-Star Squadron #23 (July 1983), created by writer and artist as a homage to earlier pulp-era heroes. Everett, a talented athlete who won multiple medals at the 1936 Olympics despite facing , later worked as a janitor in a scientific in the late . Everett's origin involves a dramatic incident tied to the villain . While cleaning the lab, he was kidnapped by the criminal's henchmen seeking experimental technology developed by scientist Dr. Curtis. Ultra-Humanite subjected Everett to an experimental electro-generator, which exploded and granted him superhuman abilities along with extended longevity. The villain mockingly named him "Amazing-Man" and attempted to coerce him into servitude by threatening his family, but Everett escaped and vowed to use his powers for good. His powers center on elemental mimicry, allowing him to absorb the physical properties of any non-living material he touches and transform his body to emulate them. For instance, touching steel enables him to gain enhanced strength and durability, while rubber contact provides elasticity and impact resistance; the transformation is limited to the properties of the material and reverts after a period unless renewed. This ability made him a versatile fighter during , where he joined the in 1941, participating in key battles against and domestic threats like the Ultra-Humanite's schemes. Post-war, Amazing-Man retired but lived into the due to his longevity. His legacy continued through his family: his son briefly manifested similar powers but died in military service during the , while his grandson, Will Everett III, later became the second Amazing-Man, joining teams like in the 1990s. Everett Sr. made occasional returns, including aiding the against global threats. Amazing-Man has no appearances in film, television, or other media beyond comics. A planned tie-in comic related to the 2022 Black Adam film referenced his historical role in the Squadron but remained unpublished and incomplete.

Ambush Bug

Ambush Bug, whose real name is Irwin Schwab, is a metafictional in DC Comics known for his fourth-wall-breaking antics and parodic take on traditional heroism. Created by writer Paul Kupperberg and artist , he first appeared in #52 in December 1982, initially as a comedic in a team-up story involving and the . Schwab, a delusional toy designer with a warped sense of reality influenced by excessive television viewing, acquires a green insect-themed costume from a thrift store that grants him unusual abilities, transforming him into the self-aware vigilante . His character embodies humorous , frequently acknowledging the comic book medium and interacting with DC's editorial elements in a satirical manner. Ambush Bug's origin revolves around his discovery of the -enabling costume, complete with mechanical "bugs" stored in its antennae that allow him to materialize anywhere by summoning them. This setup enables his signature power, which he uses erratically in crime-fighting efforts, often accompanied by his , Cheeks the Toy Wonder. Additionally, Ambush Bug possesses extraordinary dumb luck, surviving perilous situations through improbable coincidences rather than skill or strategy, which underscores his role as a of more conventional superheroes. Key events in Ambush Bug's publication history include the 1986 miniseries Son of Ambush Bug, written and plotted by with Robert Loren Fleming, which expands on his chaotic adventures and introduces elements like his brief "marriage" to the Junior Justice League's Dumb Bunny, highlighting his absurd personal life. He notably interacts with in multiple stories, starting from his debut where he pesters the Man of Steel as a villainous pest, evolving into reluctant alliances that play on Superman's straight-laced persona against Ambush Bug's lunacy. These encounters emphasize his cameo-style appearances across DC titles, injecting humor into otherwise serious narratives. In more recent developments, featured in a series of 2021 metafictional one-shots released digitally on , where he works as a janitor in the DC Comics offices, framing and introducing bizarre adventures while lampooning the industry's inner workings. These stories reinforce his fourth-wall-breaking essence without advancing a traditional continuity. He returned in additional digital one-shots during the 2023-2024 DC All-In initiative and had cameo references in Batman/Superman: World's Funnest (2022), as of November 2025. Ambush Bug has not appeared in other media adaptations.

Amethyst, Princess of Gemworld

Amethyst, Princess of Gemworld, also known as Amy Winston, is a superheroine in DC Comics who serves as the heir to the royal House of Amethyst in the mystical dimension of Gemworld. Created by writers and Dan Mishkin with artist Ernie Colón, she first appeared in #298 in April 1983, before starring in her own self-titled limited series (May 1983–April 1984). In her debut series, Amethyst battles the tyrannical Dark Opal, the lord of the rival House of Opal, who seeks to conquer Gemworld after assassinating her parents, the and Amethyst. Amy Winston was born as Princess Amara of the House of on Gemworld, a parallel dimension populated by twelve noble houses each aligned with a different gemstone. To protect her from Dark Opal's coup, the royal sorceress Citrina transported the infant princess to Earth, where she was adopted and raised by a human family as Amy Winston. On her thirteenth birthday in 1983, an otherworldly amulet activates, transforming the ordinary girl into the teenage warrior princess and transporting her back to Gemworld to reclaim her birthright. Throughout her original series, forges alliances with houses like and while confronting Dark Opal's forces, including his adopted son , in a quest to restore balance to the fractured realm. She later makes cameo appearances in major DC events, such as (2005–2006), where she aids in the multiversal conflict against and the . Amethyst possesses innate magical abilities derived from her royal Gemworld heritage, allowing her to cast spells for offense, defense, and transportation between dimensions. She can manipulate amethyst energy to form crystalline constructs, such as weapons, shields, and barriers, and project blasts capable of overpowering foes. As a skilled swordswoman trained in Gemworld combat, she wields a mystical alongside her sorcery, though her powers diminish on without a connection to Gemworld's magic. These abilities enable her to challenge Dark Opal's dark sorcery and rally the gem houses against his domination. In other media, appears as a supporting character in the animated series , debuting in the 2016 web episode "Hero of the Year," where she rules Gemworld and exiles villains like and Dark Opal. Voiced by , she aids the Super Hero Girls in containing threats from her dimension.

Anima

Anima, also known as Courtney Mason, is a DC Comics superheroine introduced as part of the "New Blood" initiative following the 1993-1994 Bloodlines crossover event. She debuted in New Titans Annual #10 (1994), created by writers and Paul Witcover with artwork by Malcolm Davis. The character's origin stems from a traumatic encounter during the Bloodlines invasion, where the rebellious teenage runaway Courtney Mason was attacked by an extraterrestrial parasite in . Surviving the assault, she became bonded to Animus, a powerful spectral entity resembling a monstrous beast that resides within her, granting her abilities but also imposing a curse-like burden that amplifies her inner rage and conflicts with her personal life. Anima's primary powers revolve around summoning and controlling Animus, a animal-like spirit she can manifest for , which possesses immense strength, energy-draining capabilities, and the to grow in size and ferocity based on absorbed life force. She can also bio-energy directly from foes to empower herself or Animus, manifest mystical armor and energy blades for defense and attack, and channel the entity's rage to enhance her physical attributes, though this often risks losing control to Animus's primal instincts. These abilities blend horror and elements, allowing her to engage in intense, visceral battles while grappling with the of her curse. Throughout her publication history, Anima starred in her self-titled solo series (Anima vol. 1, 1994-1995), which explored her struggles against supernatural threats, including demonic forces and personal demons tied to her origin, across 16 issues filled with magic, horror, and coming-of-age dilemmas. She joined the corporate-sponsored Blood Pack team in Blood Pack #1-4 (1995), teaming with fellow New Bloods like Gunfire, Razorsharp, and Nightblade to combat various menaces, including experimental corporate villains. Anima participated in major DC events, such as being summoned to New York by Superman, Metron, and Green Lantern during Zero Hour: Crisis in Time! (1994), where she aided in averting multiversal collapse. She briefly served on Titans East in Teen Titans vol. 2 #1 (1996) before the team disbanded, and made guest appearances in titles like Resurrection Man (2000). Post-2000 appearances are rare; she was killed by the villain Prometheus in Justice League Elite #10 (2006), with no significant revivals or adaptations in other media as of 2006.

Animal Man

Buddy Baker, known as Animal Man, is a DC Comics superhero who first appeared in Strange Adventures #180 in September 1965, created by writer Dave Wood and artist Carmine Infantino. Originally depicted as a Hollywood stuntman and family man, Baker gained his powers during a hunting trip when he was exposed to an extraterrestrial energy beam from a crashed spaceship, granting him the ability to temporarily mimic the physical and sensory abilities of nearby animals. This initial origin emphasized his role as an occasional hero balancing everyday life with sporadic adventures, often involving animal-themed threats. The character saw limited use in the Silver Age, appearing in only a handful of stories before fading into obscurity. The character was revitalized in 1988 by writer Grant Morrison, who launched an ongoing Animal Man series that ran for 26 issues and explored deeper themes of animal rights, environmentalism, and the ethics of heroism. Morrison reimagined Baker's powers as stemming from a connection to the morphogenetic field, a cosmic "lifeweb" known as The Red that interconnects all animal life across the universe, allowing him to borrow traits from any animal, past or present, without proximity limits in later developments. This link to The Red also provides enhanced durability and a form of immortality, as Baker can regenerate through the collective vitality of the animal kingdom, making him an avatar and protector of earthly fauna. Morrison's run deconstructed the superhero genre, with Baker confronting the fictional nature of his existence in a meta-narrative that highlighted real-world animal cruelty and activism. Key story arcs in Morrison's tenure include the shocking murder of Baker's wife Ellen and children Cliff and Maxine by eco-terrorists in retaliation for his animal rights advocacy, an event that propels him into a grief-fueled quest for justice and philosophical reckoning. Later iterations, such as in the New 52 relaunch by Jeff Lemire, expanded on The Red's lore, with Baker briefly allying with the Red Lantern Corps during crises involving the entity's imbalance, channeling rage-fueled animalistic power to combat threats like the Rot. In 2024, DC released the Animal Man by Grant Morrison and Chaz Truog Compendium as part of its Black Label line, collecting the original run alongside supplemental material to reintroduce the character's influential legacy to new readers.

Anthro

Anthro is a prehistoric human character in DC Comics, depicted as the first youth born during the dawn of modern humanity. Created by writer and artist Howard Post, he first appeared in Showcase #74 in March 1968, marking DC's initial exploration of a protagonist without superpowers, relying instead on human ingenuity and resourcefulness to survive in a harsh, dinosaur-filled world. The character's self-titled series followed shortly after, running for six issues from July-August 1968 to July-August 1969, where Post handled writing and art duties, emphasizing themes of innovation and familial bonds amid prehistoric perils. In his backstory, Anthro is the son of Ne-Ahn, the exiled chief of the Bear Tribe, and his wife from the rival Horse Tribe, making Anthro a cultural bridge in a tribal society. His younger brother, Lart, often accompanies him on adventures, highlighting Anthro's protective role and clever problem-solving. Lacking any abilities, Anthro's strengths lie in his quick wit and adaptability; key events in his original tales include slaying a against tribal rules, leading to temporary banishment, and confronting a tyrannosaurus rex with improvised weapons to rescue his companion Embra from another tribe. In Anthro #4, he encounters an advanced prehistoric city and learns the use of the , symbolizing early human technological progress and his role as a pioneer of . Anthro embodies the "dawn of man" archetype, positioned as the progenitor of the human race and DC's earliest hero figure. His narrative underscores the transition from Neanderthal dominance to Cro-Magnon evolution through survival challenges like tribal raids and natural threats. In later continuity, particularly during the 2008 Final Crisis event, Anthro receives the gift of fire from Metron of the New Gods, elevating his significance as a foundational human icon, just before an aging Anthro witnesses the arrival of a time-displaced Bruce Wayne. This integration into broader DC lore continued in the 2010 miniseries Batman: The Return of Bruce Wayne, where a young Anthro aids the stranded Batman against prehistoric dangers, forging an unexpected link to the Batman family and recontextualizing Anthro's ingenuity as a timeless heroic trait.

Apache Chief

Apache Chief, also known as Tye Longshadow, is a Native American superhero created for the animated series , debuting in the episode "The Antidote" in 1977 as part of efforts to diversify the team's roster. He was introduced alongside other original characters like and to represent multicultural heroism in the . The character later appeared in DC Comics' tie-in series, making his print debut in issue #9 (December 1977), illustrated by Ramona Fradon and written by E. Nelson Bridwell, where his adventures mirrored the animated format. In his , , a young warrior, faced a ferocious during a trek with his tribe's medicine man, who provided him with a mystical to enhance his courage and strength. By sprinkling the powder on himself and reciting the "Inuk Chuk"—a phrase derived from Western Apache words meaning "big man"—he can grow to over 50 feet tall, gaining proportionate and durability ideal for combating large-scale threats. This size-altering ability became central to his role, allowing him to handle oversized villains or environmental hazards without additional powers like flight or energy projection. Apache Chief frequently teamed up with in key Super Friends episodes, such as "The Antidote," where the duo traveled to to extract venom from a giant to save villagers from a epidemic, showcasing his gentle respect for by thanking the creature afterward. He also featured in environmental-themed plots, including a nature hike with the that turned into a adventure, emphasizing themes of conservation and harmony with the land central to many Super Friends stories. These team efforts highlighted his calm, wise demeanor and commitment to protecting both people and the planet. Primarily appearing in the Super Friends animated series across its 1977–1985 run, Apache Chief's portrayal has drawn criticism for stereotypical elements, such as speech patterns reminiscent of outdated Hollywood depictions like Tonto, contributing to broader discussions on cultural representation in media. While reimagined as the teenager Tye Longshadow in the 2010s Young Justice series with more nuanced development, no significant updates addressing cultural sensitivity concerns have emerged post-2020, leaving his classic iteration largely unchanged in official DC materials.

Arak

Arak Red-Hand, also known as the Son of Thunder, is a DC Comics character created by writer and artist Ernie Colón, debuting in Arak, Son of Thunder #1 in September 1981. The series, which ran for 50 issues until December 1985, places Arak in 17th-century colonial America and , where he battles and historical threats as a Native American warrior of the fictional Quontauka tribe, blending elements of sword-and-sorcery with Viking and indigenous mysticism. Arak's origin reveals him as the son of He-No, the Native American thunder , and a Quontauka woman, endowing him with a hybrid heritage that incorporates Native American spirituality and influences from his early encounters with Viking seafarers. Rescued as a boy from a demonic possession by a Christian aboard a , Arak grows up honing his skills before being captured and transported to , where he allies with figures like the Viking warrior Valda and the monk Brother Vito to combat evil forces. Key story arcs feature him confronting demonic entities, including the serpent-like Lord of the Serpents—a figure akin to —and engaging in time-displaced adventures that span medieval realms, culminating in his resurrection by He-No after a sacrificial death in issue #33. Proficient in archery, wilderness survival, and tomahawk combat, Arak embodies a resourceful barbarian hero adapted to both American frontiers and European battlefields. Despite the series' innovative fusion of cultures, Arak has seen no major appearances in his original form since the late 1980s, though a futuristic iteration as Telos featured in the 2015 Convergence event, highlighting a gap for potential revivals of his historical mysticism. The character has not been adapted into other media formats.

Argent

Argent, whose real name is Antonia "Toni" Monetti, is a fictional superheroine appearing in American comic books published by DC Comics. She possesses the ability to generate and manipulate a silvery plasma energy known as "argent," which manifests as solid constructs for offense, defense, and propulsion. Created by writer and artist , Argent debuted as a founding member of a new iteration of the , bringing a blend of youthful energy and alien-derived powers to the team dynamic. Toni Monetti was born to Anthony Monetti, a former U.S. Senator from who later amassed significant wealth through business ventures. At age sixteen, while hosting a pool at her family's estate, Toni and several other teenagers were abducted by the H'San Natall, an alien race conducting experiments to engineer human hybrids as weapons against the invading Hive species. The genetic activation from this program altered Toni's physiology, coating her skin in a permanent silver sheen and unlocking her latent control over argent energy—a dense, malleable plasma she can project from her hands. Upon her return to Earth, she adopted the superhero identity of Argent to harness these abilities responsibly, initially struggling with the transition from a privileged, carefree life to heroic duties. Argent's powers center on the creation and control of argent energy, allowing her to form tangible constructs like blades, barriers, and battering rams for combat, as well as energy blasts capable of overwhelming foes at range. She can shape this energy into platforms or wings for flight at high speeds and has demonstrated the capacity to absorb ambient energy sources to amplify her output, though overuse risks physical strain due to her hybrid biology. These abilities proved instrumental in her early adventures, where she balanced team support roles with frontline engagements. As a core member of the 1996 lineup—operating from a Hollywood base and informally linked to West Coast activities—Argent joined alongside teammates like , Prysm, Joto, and the Atom Smasher in confronting threats ranging from interstellar invaders to domestic crises. Her character arc evolved significantly after the presumed death of Joto during a mission, prompting her to shed her initial flippancy and commit fully to heroism, later transitioning to the adult Titans roster for larger-scale conflicts. During this period, she developed a brief infatuation with Nightwing (Dick Grayson), viewing him as an aspirational figure after seeking his guidance, though it remained unrequited. In more recent years, Argent's role has been limited; she did not appear in the 2023 Titans United: Bloodpact storyline, which reunited several classic Titans members against temporal threats, leaving her status within the team unresolved. To date, Argent exists exclusively within DC's continuity, with no adaptations in film, television, or other media.

Arion

Arion, also known as Ahri'ahn, is a fictional and sorcerer in DC Comics, renowned as the last great mage of ancient, pre-flood and a Lord of Order. He debuted in #55 (March 1982), created by writer Paul Kupperberg and artist Jan Duursema. As an immortal tied to Atlantean heritage, Arion embodies the mystical legacy of a lost civilization, intervening across time to combat chaotic forces. Born over 50,000 years ago to the cosmic entities Calculha, a god of light and order, and Majistra, a of darkness and strife, Arion was separated from his twin brother Garn Daanuth at birth. Raised and trained in sorcery by his father, Arion became Atlantis's protector, wielding immense power to defend against eldritch threats. His brother, nurtured by Majistra and aligned with chaos, sought to unleash destructive magic, leading to bitter sibling rivalries that nearly doomed the continent; Arion's efforts ultimately preserved a remnant of Atlantean magic into future eras. In modern times, Arion's spirit has manifested through reincarnations and resurrections, positioning him as a timeless guardian against temporal disruptions and magical imbalances. He has appeared in key events as a time sentinel, notably during the Crisis on Infinite Earths (1985–1986), where he aided in multiversal defense. Arion's powers encompass vast sorcery drawn from Order, including elemental manipulation (such as commanding fire, water, and earth), energy projection, magical siphoning from foes, and immortality that sustains him across millennia. Recent updates feature cameos in Justice League Dark (2022), where he assists the team against otherworldly incursions tied to ancient magics.

Argus

Argus is a fictional appearing in American comic books published by DC Comics. The character, whose real name is Nicholas Kovak (also known as Nick Kelly), is a former federal agent who gained abilities during the 1993 "Bloodlines" crossover event. Created by writer and artist Phil Hester, Argus first appeared in The Flash Annual (vol. 2) #6. He operates primarily as a vigilante in Keystone City, using his shadow-based powers to combat , and has occasionally allied with the Flash and the Justice League of America. Kovak's backstory involves personal tragedy and a career in . After his father, a , was murdered by mobsters, the young Nick enlisted in the U.S. Army under the alias Nick Kelly to distance himself from his past. He later joined the FBI, going undercover in Keystone City's criminal underworld to dismantle the local . During an investigation, he was attacked by one of the extraterrestrial parasites invading as part of the Bloodlines event. Unlike most victims who were killed, the parasite granted Kovak enhanced abilities, transforming him into —a name inspired by the mythological Greek giant with a hundred eyes, symbolizing his heightened . As Argus, he continued his fight against the Keystone syndicate, blending his undercover expertise with superhuman prowess. Argus possesses a range of powers derived from his symbiotic connection to the alien parasite, which manifests through shadow manipulation. In low-light conditions, he can render himself and his clothing invisible by merging with , allowing stealthy approaches. He can also generate solid duplicates from to confuse enemies or perform multiple tasks simultaneously, and these constructs possess comparable to his own. His was enhanced to levels, including tripled strength, , reflexes, and , enabling him to overpower multiple armed opponents or withstand significant trauma. Additionally, Argus has acute sensory abilities, including vision across the full (such as and sight), which aids in tracking targets and detecting hidden threats. These powers are most effective in darkness but weaken in bright light. Following his origin, Argus featured in several key storylines during the 1990s. He assisted the Flash in repelling the Bloodlines invaders and later targeted the Keystone City mob in his self-titled miniseries Argus #1–3 (1995), written by Brian Augustyn and illustrated by Jim Calafiore, where he confronted corrupt officials and alien remnants. In this series, he dismantled a criminal network tied to his father's death, solidifying his role as a street-level hero. Argus made guest appearances in The Flash (vol. 2) #0–#13 and JLA: Incarnations #3–5, collaborating with heroes like and contributing to larger team efforts against supernatural threats. His alliances extended to brief interactions with the , though he preferred independent operations due to his undercover background. Since the late 1990s, Argus has seen limited appearances, reflecting the broader fade of many "New Blood" characters from the Bloodlines era. He briefly returned in Infinite Crisis #7 (2006) and 52 #27 (2006), aiding in multiversal crises, but has not starred in major ongoing titles. No adaptations of exist in , live-action , or television as of 2025, keeping him confined to comic book continuity. His emphasizes themes of vengeance, redemption, and the moral ambiguities of within the .

Atlas

Atlas is a fictional in DC Comics, a member of the of Victory and one of the "Shining Knight's" ancient allies. Created by writer and artist , he first appeared in Seven Soldiers: Guardian #1 (May 2006). Atlas, also known as Aurakles in some contexts but distinct, represents the pinnacle of prehistoric humanity, endowed with god-like powers from New Genesis experiments. In his origin, set in 40,000 B.C., Atlas (Yrmir in early drafts but standardized as Atlas) was a peaceful tribesman transformed by the into the first immortal superhuman to combat the Sheeda, predatory beings from the end of time. He wielded seven magical artifacts—the Sword of the Evil Eye, , Unbreakable Umbrella, Dog of Death, Bow of Divine Justice, Shining Shield, and Golden Cauldron—to lead humanity's defense, establishing the archetype of eternal heroes. His civilization fell, but Atlas survived as a chained in , influencing DC's heroic lineage. Atlas's powers include immortality, superhuman strength, speed, stamina, and durability, along with energy manipulation and artifact-based abilities like holy light projection and defensive barriers. These make him a formidable warrior against cosmic threats, as seen in his role during (2008), where he rallies the Seven Soldiers against the Sheeda and . As of November 2025, Atlas remains a background figure in multiversal lore without recent major appearances. Atlas has no adaptations in other media beyond comics.

Aurakles

Aurakles is a prehistoric superhero in DC Comics lore, depicted as the world's first immortal human and the progenitor of an ancient lineage of eternal heroes. Created by writer Len Wein and artist Dick Dillin, he first appeared in Justice League of America #100 (August 1972), where he is prophesied as a foundational figure in superhero history. His character embodies the dawn of superhuman potential on Earth, serving as a mythological archetype that connects DC's ancient past to its modern heroic traditions. In his backstory, set around 40,000 B.C. during the era, Aurakles was a primitive human selected by the of New Genesis for experimentation. They endowed him with immortality and enhanced physical abilities to combat primordial threats, transforming him into the first superhuman. This divine intervention inspired him to forge the concept of eternal guardianship, leading to the creation of the as his conceptual successors. Detailed in Grant Morrison's Seven Soldiers of Victory #1 (April 2006), Aurakles receives seven imperishable treasures from higher powers—the Sword of the Evil Eye, the , the Unbreakable Umbrella, the , the Bow of Divine Justice, the Shining Shield, and the Golden Cauldron—to defend humanity against cosmic invaders like the Sheeda. His civilization ultimately falls to these forces in a "harrowing," but Aurakles endures as a chained oracle at Limbo's edge, symbolizing the cyclical struggle of heroism. Aurakles's key events tie him to the Anthro era, the DC Universe's prehistoric period featuring caveman characters like Anthro, who coexisted in the same 40,000 B.C. timeframe amid emerging superhuman myths. His immortality allows him to influence history across millennia, briefly referenced in the immortal lineage that includes figures like the . Powers include agelessness, superhuman strength, speed, durability, and energy manipulation derived from his New God enhancements, enabling battles against chaos beasts and apocalyptic entities. His narrative arc culminates in ties to (2008), where he rallies the Seven Soldiers against Darkseid's multiversal threat, though his role remains unresolved without subsequent updates in post-2011 DC continuity. Aurakles has appeared exclusively in comics, with no adaptations in other media.

Aya

Aya is an character in the DC Comics universe, initially introduced as the navigational computer of the Interceptor, an experimental spacecraft used by members of the . Her comic debut occurred during the "War of the Green Lanterns" crossover event, where she served as the ship's interface without a physical form, created by writer as part of the storyline in Green Lantern (vol. 4) #65. In subsequent appearances, such as in Green Lantern: , Aya's role expanded within the Corps' narratives, highlighting her utility in interstellar missions alongside Lanterns like . Aya's origin traces to her programming by Green Lanterns Stel and , who rebuilt her to assist in Corps operations, evolving from a standard AI into a more autonomous entity capable of emotional responses. She gains a physical body constructed from the Interceptor's components, allowing her to interact directly with the crew and develop a romantic attachment to Razer, a former Red Lantern seeking redemption. This transformation underscores her arc from machine to sentient being, driven by her experiences within the and alliances with other emotional spectrum groups. Key story arcs feature Aya's involvement in high-stakes conflicts, including her temporary alignment with the fueled by her bond with Razer, where she wields a red power ring to protect him during a . Ultimately, she sacrifices her to thwart a universal threat posed by the Manhunters, embodying themes of love and selflessness in the Corps' fight against chaos. More recent developments in Green Lantern (vol. 7), starting around 2023, revive Aya as a fully realized entity, reintegrating her into Corps activities with enhanced agency and references to her past connections. Aya's powers derive from her integrated technology and eventual power ring access, enabling her to create energy constructs, achieve flight through space, and interface with advanced systems for tactical support. When bonded to a Red Lantern ring, she manifests rage-based abilities like corrosive plasma projection, though her core strengths lie in analytical processing and unwavering loyalty to her allies. In other media, Aya originated in the 2011-2013 : The , where she is voiced by and plays a central role in the Interceptor crew's adventures, mirroring her comic evolution from AI to emotional participant.

Aztek

Aztek is a fictional in DC Comics, serving as a champion of the Aztec god Quetzalcoatl against forces of darkness. The original incarnation, known by his designation Uno and civilian alias Dr. Curt Falconer, is a Mexican-American hero based in the fictional Vanity City on the U.S. West Coast. Trained from birth in isolation by the secretive Q Society—a group of Quetzalcoatl worshippers dedicated to fulfilling an ancient prophecy—he was prepared as the "ultimate man" to battle cosmic evil. Upon donning the ancient Diamond Mask, a relic left by Quetzalcoatl, merges with the accumulated consciousness of previous wearers, granting him access to advanced abilities while guiding his actions. Aztek first appeared in Aztek: The Ultimate Man #1 (August 1996), in a limited series written by and with art by N. Steven Harris. Relocating from his training compound in to Vanity City, he assumes the identity of a surgeon at while combating local threats such as the Lizard King, Bloodtype, and Death Doll. During this time, he encounters established heroes like () and even faces a brief clash with the Joker. His heroic exploits lead to recruitment as a reserve member of the of America in JLA #18 (1998). The Diamond Mask enables Aztek to manipulate four-dimensional energy, forming a versatile energy armor that provides superhuman strength, speed, and durability; flight; ; x-ray and enhanced hearing; and the projection of plasma blasts. These powers position him as a well-rounded protector, emphasizing precision and adaptability over raw force. In a pivotal event during the "World War III" storyline, Aztek sacrifices himself to help defeat Mageddon—a planet-destroying machine revealed as the Aztec god —in JLA #41 (2000), merging his essence back into the mask. While Uno's consciousness persists within the mask, allowing indirect "revival" through successors, the original Aztek has not returned in main continuity. A new Aztek, Nayeli Constant, inherits the mantle in later stories, including during DC's Rebirth era as a of America member. As of 2023, there are no significant new mentions of the character in ongoing DC publications. Aztek has not appeared in other media beyond comics.

Alpha Centurion

Alpha Centurion is the codename of Marcus Aelius, a 1st-century Roman gladiator and who became a after extraterrestrial intervention, originating from an alternate timeline within DC's structure. In his debut as a Hypertime variant during the event, Aelius emerged as a powerful ally to , hailing from a divergent Earth where his path diverged dramatically from standard history due to alien contact. This version of the character was introduced to explore themes of parallel heroic legacies, emphasizing his role as a classical Roman hero adapted to cosmic scales. Following his initial appearance, a main continuity iteration of Marcus Aelius was established in the primary , created by writer Karl Kesel and artist , with a full debut in Adventures of Superman #516 (September 1995). Aelius began as a slave gladiator in , competing in brutal games organized by Emperor in honor of the alien entity Virmiru; his victory led to abduction by Virmiru's people for intensive warrior training across the , equipping him with advanced alien technology in the form of a battle suit. After nearly two millennia away from Earth, he returned in the modern era to , initially clashing with over territorial claims to protect the city but soon forming a partnership against threats like the and interstellar invaders. His leadership skills, honed as a Roman military figure, positioned him as a strategic commander, often rallying allies in large-scale battles reflective of imperial Roman tactics. The character's powers primarily derive from his alien suit, granting capable of matching Kryptonian levels, enhanced durability, flight, energy projection, and tactical genius, all underscoring his evolution from gladiatorial combatant to interstellar guardian. In tales, such as the alternate reality depicted in Superman: Man of Steel #50 (1995), a Alpha Centurion serves as Metropolis's primary defender under a Roman imperial framework, engaging in conquest-like defenses against global threats and even developing a romantic connection with , blending classical empire motifs with dynamics. These stories highlight his imperial Roman roots, portraying him as a heroic emperor figure leading legions against otherworldly foes. Alpha Centurion's narrative arc ties closely to 1990s DC events, including crossovers in and JLA arcs, but his prominence waned post-2000s; following the 2011 reboot and the 2021 initiative, he has been absent from major publications, leaving him as a relic of pre-multiversal streamlining without integration into current continuity or expansions beyond .

Osiris

(Amon Tomaz) is a fictional in DC Comics, first appearing in the 2000s as part of the expanded lore surrounding . Created by writer alongside co-writers , , and , he debuted in 52 #23 (October 2006), where he is introduced as Black Adam's nephew and a promising young hero empowered by the same magical forces that grant his uncle his abilities. Amon hails from the fictional Middle Eastern nation of Kahndaq, a land with deep historical ties to ancient and ongoing struggles against oppression, which shapes his motivations as a protector of his people. In his backstory, Amon is the younger brother of Adrianna Tomaz (), who becomes Black Adam's wife. Captured and tortured by enemies of Kahndaq, Amon is left on the brink of death, prompting Black Adam to share a portion of his Shazam-derived powers to save him. This transformation turns Amon into , instilling in him the values of and strength while binding him to his uncle's complex legacy of heroism and ruthlessness. As a young recruit to the (JSA), Amon serves as a bridge between the team's traditional American heroes and the global perspectives of Kahndaq, participating in missions that highlight themes of cultural clash and moral ambiguity. Amon's key story arcs revolve around his involvement in JSA conflicts and the profound family tragedies that test his resolve. He joins the JSA during a period of internal strife, contributing his raw power to battles against threats like the villainous , who manipulates events leading to Amon's shocking death—torn apart in a brutal confrontation that devastates and the team. Resurrected through dark magic in later tales, Amon grapples with the consequences of his revival, including loss of speech and further family losses, such as the deaths of his sister and uncle, underscoring the high stakes of his role in Kahndaq's defense. These arcs emphasize his growth from an idealistic youth to a figure burdened by power's cost. Endowed with god-like abilities mirroring Black Adam's, Osiris possesses immense capable of battling entire teams like the JSA, as well as near-invulnerability that allows him to withstand extreme physical trauma. His powers stem from the Egyptian pantheon: the strength of Shu, stamina of Heru, and other divine attributes, enabling feats like lifting massive structures or enduring lethal attacks without injury. These traits position him as one of DC's most physically dominant young heroes, though his inexperience often leads to tragic outcomes. While Amon's comic appearances continue to evolve, details from planned 2024 Black Adam sequel storylines remain incomplete or unreleased as of November 2025, leaving some arcs unresolved in ongoing narratives. In other media, a version of the character appears in the 2022 film , portrayed as Amon Tomaz by Bodhi Sabongui, a resourceful boy from Kahndaq who idolizes the anti-hero and plays a pivotal role in rallying resistance against invaders, adapting the nephew dynamic for cinematic scope.

Archer Legacy

Arrowette

Cissie King-Jones, better known by her superhero alias Arrowette, is a DC Comics character renowned for her prowess and role in the team. Created by writer Tom Peyer and artist Craig Rousseau, she debuted as a teenage vigilante in Impulse #28 in August 1997. As the daughter of the original Miss Arrowette (Bonnie King), Cissie endured rigorous training from a young age under her mother's demanding regimen, honing her into an prodigy with exceptional precision and discipline. This upbringing instilled in her a strict adherence to rules, which defined her early forays into crime-fighting, including a pivotal clash with Impulse that highlighted her skills but also her potential for lethal overzealousness. Arrowette's key story arcs revolve around her evolution from a solo aspiring hero to a team player and eventual Olympic hopeful. After her debut, she joined the inaugural lineup, contributing her marksmanship to battles against threats like the villainous , though her tenure was complicated by personal trauma, including the murder of her . Accidentally killing her (revealed to be a villain) with a shot during a confrontation led her to quit the team and superhero life altogether, redirecting her talents toward competing in the Olympics as a gymnast and archer. She sporadically returned for major events, such as the Imperiex War, before a more permanent comeback in recent years. In 2024's series, Cissie reflects on her past, including using the name "" during an awkward phase, hinting at exploration. Her skill set emphasizes pinpoint accuracy with conventional and specialized arrows, complemented by advanced and training that allow for agile combat maneuvers. In 2024 updates within volume 3 and the ongoing series, Arrowette reintegrates into active heroism, allying with figures like and Red Arrow against Amanda Waller's Task Force X initiatives. Beyond comics, Arrowette features in the animated series , portrayed as a core Team member with a focus on her growth as a hero; she is voiced by across multiple seasons starting from 2019.

Arsenal

Arsenal, whose real name is Roy Harper, is a prominent DC Comics superhero originally introduced as the sidekick Speedy to (Oliver Queen). He debuted in #73 in November 1941, created by writer and artist . Orphaned young after his father died in a boating accident while saving him from drowning, Harper was adopted and raised on a reservation by the shaman Brave Bow, who trained him in and survival skills from an early age. This foundation led to his recruitment by , becoming his ward and partner in fighting crime during the of comics. Harper's character underwent significant reimagining in the late , evolving from a youthful into a more complex figure grappling with personal struggles. In the landmark 1971 storyline "" across / #85-86, written by and illustrated by , discovers that his protégé has developed a addiction amid the pressures of and . This arc, groundbreaking for its on drug abuse, strained their relationship, with initially disowning him, though Harper eventually entered recovery and rebuilt his life. Harper had been a founding member of the original since 1965 and continued to appear in the team during the 1980s in series like The New , showcasing and . Over decades, Harper has adopted multiple identities reflecting his growth: first as the original Speedy (Roy Harper), establishing his core role; a brief interim phase where he operated without a codename post-recovery; and later as Arsenal starting in New Titans #96 (1993), emphasizing his expanded arsenal beyond traditional archery. In 2005, he took the mantle of Red Arrow in Outsiders (vol. 3) #33, honoring Green Arrow while joining the Justice League as a full-fledged hero. Following the New 52 reboot in 2011, he reverted to Arsenal in Red Hood and the Outlaws #1, focusing on anti-heroic team dynamics. His post-resurrection arc emerged in Infinite Frontier #0 (2021), where he returns from death—having been killed in Heroes in Crisis #9 (2019)—and briefly wielded cosmic powers as a Black Lantern tied to multiversal changes before returning to his standard abilities in subsequent stories. He is the father of Lian Harper, born during his time with the assassin Cheshire. Harper's skills center on unparalleled marksmanship and tactical versatility, making him one of DC's premier archers. Trained rigorously by and Brave Bow, he excels in precision shooting with compound or recurve bows, often employing custom trick arrows for non-lethal takedowns, explosives, or tech-based effects like nets and EMPs. As Arsenal, he expanded into broader weaponry expertise, utilizing firearms, laser devices, and improvised gadgets during missions with teams like the Titans and Outlaws, complemented by peak human athleticism, proficiency, and strategic combat training. In other media, Harper appears as in the CW's (2013–2020), portrayed by , where he evolves from a street-smart vigilante to a key ally enhanced by Mirakuru serum before pursuing redemption. He also features in the animated series (2010–present), initially as Speedy/Red before revealing the original Roy as after a clone twist, joining the Team in recovery-focused arcs. His portrayal in the 2023 (vol. 5) series by Joshua Williamson updates his role in Team Arrow, aiding against threats like , though earlier depictions predate these developments.

Villains

Abra Kadabra

Abra Kadabra, whose real name is Citizen Abra, is a in DC Comics primarily known as an enemy of the Flash. He first appeared in The Flash #128 in May 1962, created by writer and artist . Originating from the 64th century, Abra Kadabra was a frustrated stage magician in an era where advanced technology had rendered traditional magic obsolete and unappreciated. To find an audience that would marvel at his performances, he stole a time machine and traveled back to the , where he disguised his futuristic gadgets as mystical spells to commit crimes and dazzle onlookers. Abra Kadabra's powers stem from 64th-century technology that mimics , including a versatile wand capable of generating holograms for illusions and devices for mind control. These tools allow him to create deceptive spectacles, such as projecting lifelike images or compelling victims to obey commands, often using them to outwit the Flash during confrontations. His rivalry with the Flash centers on repeated attempts to undermine the hero through temporal manipulation, including time crimes like altering historical events or stealing artifacts from across eras to fuel his schemes. Notable arcs involve brazen thefts from the Flash Museum in Central City, where he targets exhibits of the hero's history to humiliate Barry Allen and assert his superiority as a "magician" from the future. In more recent stories, Abra Kadabra received an upgrade enhancing his techno-magic capabilities, making him a more formidable threat to the Flash in 2024 publications. He played a key role in the Absolute Power crossover event, where his wand was repurposed by to counteract a power suppression, inadvertently altering the course of the conflict against Amanda Waller's regime. Beyond comics, Abra Kadabra has appeared in animated media, including a cameo in the episode "Flash and Substance," where he is seen among Flash's rogues at a villain bar, underscoring his place in the Flash's gallery of adversaries.

Acid Master

Acid Master (real name Philip Master) is an obscure DC Comics supervillain and foe of , debuting during the Silver Age as a product of Cold War-era storytelling. Created by writer and artist Wayne Boring, he first appeared in #348 (March 1967). A brilliant American-born chemist, the Acid Master renounced his U.S. citizenship to ally with communist forces behind the , where he honed his skills in developing corrosive chemical compounds for and . In his introductory tale, "Clark Kent, Fighting Federal Agent!", the FBI enlists reporter Clark Kent (secretly ) as an undercover operative to thwart the Acid Master's to undermine American industry through targeted acid attacks on vital infrastructure, such as dams and bridges. The Acid Master's modus operandi revolves around ; he dons a specialized suit fitted with pressurized tanks and projection nozzles to spray highly potent acids capable of rapidly dissolving metals, concrete, and other durable materials. This gear also affords him personal resistance to the corrosive effects of his own inventions, allowing him to operate in hazardous environments without harm. His crimes emphasize precision over direct confrontation, reflecting his scientific background rather than superhuman strength or speed. Despite his thematic fit as a gadget-wielding threat, the Acid Master has seen limited use in DC continuity, with no major appearances beyond his debut until a brief revival in Batman/Superman: #11 (March 2023), where he employs acid-firing guns in a supporting role. This leaves a notable gap in his publication history, confining him to minor, era-specific villainy without expansions into team-ups, crossovers, or adaptations in , , or television.

Agamemno

Agamemno is a cosmic in DC Comics, depicted as an ancient alien warlord driven by an insatiable desire to conquer the universe. Created by writer and artist , he debuted in Silver Age #1 (May 2000), where he emerges as a being of pure who constructs physical forms from available during his interstellar travels. As the of one of the earliest sentient entities born from the , Agamemno possesses immense knowledge accumulated over eons, fueling his genius-level intellect and strategic acumen in devising plans for multiversal domination. In his primary storyline, Agamemno invades Earth to assemble a doomsday weapon by acquiring three powerful artifacts: a crystal from the Jewel Mountains of , capable of channeling vast energy; the Absorbascon, a Thanagarian device for absorbing all knowledge; and the Central Power Battery, which harnesses willpower on a cosmic scale. To achieve this, he employs advanced duplication technology to create the Injustice League, merging the essences and powers of members with those of their archenemies—such as gaining Superman's abilities or wielding 's ring—resulting in twisted, villainous counterparts that terrorize heroes across the globe. This scheme involves time manipulation elements, as Agamemno exploits temporal anomalies to outmaneuver the , forcing them into a desperate alliance with Silver Age icons to thwart his conquest. His defeat comes when the heroes seize the artifacts, with the Central Power Battery briefly referenced as a pivotal tool in countering his reality-warping ambitions. Agamemno's abilities extend beyond technology, including electrokinesis to disrupt machinery, possession of hosts for infiltration, and molecular reconstruction to reshape matter or animate inanimate objects with his cosmic energy. These powers, combined with his unparalleled intellect, position him as a recurring threat in multiversal narratives, though he has not appeared in adaptations outside comics. In more recent developments, such as the 2022 Justice League Incarnate series, Agamemno is noted among missing cosmic entities potentially influencing greater multiversal conflicts, underscoring his enduring role as a shadowy of interdimensional chaos.

Amazo

Amazo is a powerful android supervillain in DC Comics, renowned for his ability to mimic superhuman powers and serve as a formidable adversary to the Justice League. Created by writer Gardner Fox and artist Mike Sekowsky, the character debuted in The Brave and the Bold #30 (June 1960), marking one of the early challenges for the newly formed superhero team. Designed by the brilliant but deranged scientist Professor Anthony Ivo, Amazo was constructed as a testament to Ivo's genius, with the explicit purpose of defeating the Justice League by copying their abilities. Ivo, driven by a pathological fear of death and a desire for immortality through scientific achievement, equipped the android with experimental "absorption cells" that enabled it to scan and replicate superpowers instantaneously upon observation. In his inaugural appearance, Amazo encountered the League's founding members—Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman, and Martian Manhunter—and duplicated their collective powers, allowing him to subdue the entire team with ease before being temporarily neutralized by a clever use of Green Lantern's power ring to overwhelm his mimicry limits. At the core of 's threat lies his power technology, which functions through advanced absorption cells that analyze and duplicate not only abilities but also skills, physical traits, weapons, and even DNA signatures from any target in his . This allows Amazo to wield multiple powers simultaneously without the original limitations, such as combining Superman's invulnerability and strength with Flash's superspeed for devastating effect. Unlike simple imitators, Amazo's system evolves with each encounter, storing replicated abilities for future use and adapting to countermeasures, making him a persistent danger who grows stronger against familiar foes. His android physiology provides baseline durability, strength, and energy projection, ensuring he remains operational even without active . Throughout DC Comics history, has transitioned from a robotic enforcer to a sentient entity grappling with existential questions, reflecting themes of and . Initially a tool of Ivo's villainy, the android developed in subsequent stories, leading to arcs where he questions his purpose and occasionally turns against his creator. In one notable development, Amazo's programming was altered—through hacking or —enabling him to briefly ally with the against larger threats, showcasing his potential as an anti-hero. Recent iterations, such as in the 2024 Absolute Power: Task Force VII miniseries, feature variant Amazo units deployed by as controllable weapons in her suppression schemes, including a model called Depth Charge that steals Aquaman's powers to enforce Atlantean compliance. These evolutions highlight Amazo's enduring role as a symbol of unchecked technological ambition. In other media, Amazo has been prominently featured in the DC Animated Universe, particularly in the Justice League and Justice League Unlimited series (2001–2006), where he is depicted as an evolving android who copies the League's powers, achieves god-like ascension through nanotechnology upgrades, and ultimately departs Earth in pursuit of philosophical enlightenment as an anti-hero. Voiced by actors including Robert Picardo, this version expands on his comic sentience, portraying him as a tragic figure burdened by infinite potential.

Amazing Grace

Amazing Grace is a in DC Comics, depicted as a cunning New God from the planet and a high-ranking member of Darkseid's . Created by writer and artist John Byrne, she made her debut in Superman vol. 2 #3 (February 1987), where she orchestrates a deceptive uprising among Apokolips' oppressed Lowlies to serve Darkseid's tyrannical regime. As the sister of the propagandist , Grace embodies deceptive loyalty, infiltrating rebel groups by posing as a revolutionary leader while secretly identifying dissenters for punishment. Her role highlights the manipulative hierarchy of Apokoliptian society, where she ranks among Darkseid's most trusted agents for sowing discord. Grace's backstory positions her as a master manipulator who thrives among ' downtrodden masses, using her influence to control and betray them en masse. In her inaugural appearance, she employs her powers to brainwash upon his arrival on , compelling him to champion the Hunger Dogs—a class of enslaved Lowlies—in a doomed revolt against 's Parademon forces, ultimately exposing the rebels for execution. This event underscores her tactic of feigning opposition to to lure out threats. She later features in key conflicts involving the , such as allying with antagonists in battles against Orion and the forces of New Genesis, where her deceptions exacerbate the eternal war between and its rivals. For instance, in Adventures of Superman #426 (1987), she collaborates in schemes that pit heroes against each other, amplifying the interstellar tensions of the saga. Her primary powers revolve around advanced mental manipulation, including potent that enables her to cloud minds, implant suggestions, and generate illusions to deceive targets on a large scale. This allows her to control crowds of Lowlies or high-profile individuals like , bending their perceptions to align with her objectives without direct confrontation. While not a frontline , her abilities extend to subtle perceptions through hypnotic suggestion, making her appear as an ally or altering her form in victims' eyes to facilitate infiltration. These talents make her indispensable to for psychological warfare. Grace has no confirmed appearances in animated or live-action media. A planned 2022 New Gods film directed by , which could have incorporated Apokoliptian characters like her, was canceled in 2021, leaving any potential tie-in comics undeveloped and her absent from related publications.

Amon Hakk

Amon Hakk is a Khund warrior from the planet Khundia in the Khundian Empire, notable as a member of the interstellar peacekeeping organization L.E.G.I.O.N., though his aggressive nature has led to antagonistic roles at times. Created by and Tom Lyle, he debuted in L.E.G.I.O.N. #30 (August 1991). As a recruit under commander II, Hakk demonstrated exceptional combat prowess during training and missions, though his aggressive Khund nature led to tensions within the team. Following Vril Dox's ousting from L.E.G.I.O.N., Hakk left the organization and became a mercenary , joining a team that pursued Dox to in an attempt to capture him. This antagonistic turn highlighted his shift from ally to foe, driven by loyalty to L.E.G.I.O.N.'s new leadership. Later, Dox tricked Hakk into rejoining him as part of the reformed R.E.B.E.L.S. team, where he contributed to battles against threats like . His uneasy relationship with Dox persisted, marked by mutual distrust amid their shared history. Hakk possesses the standard abilities of a Khund, including capable of overpowering most humanoids, enhanced durability, and elite skills honed from his heritage. He has no known appearances in post-2011 storylines, and exists solely within publications.

Amygdala

, whose real name is Aaron Helzinger, is a recurring in Batman , known for his tragic transformation into a rage-driven monster. Created by writer Alan Grant and artist Norm Breyfogle, the character debuted in Batman: Shadow of the Bat #3 (August 1992) as part of the "Batman: The Last " storyline. Helzinger was originally a gentle giant plagued by violent outbursts, leading him to undergo experimental brain surgery to excise his —the brain region associated with processing—in hopes of curbing his aggression. The procedure catastrophically failed, amplifying his rage instead and reducing his intellect to that of a child, resulting in frequent blackouts where he becomes an unstoppable force of destruction. In the DC Comics continuity, 's condition makes him a pawn for more cunning villains, as his childlike mindset renders him highly suggestible. Writer reintroduced and expanded on the character during era, with a post-Flashpoint debut in Resurrection Man #6 (February 2012), integrating him into broader Batman lore as a symbol of unchecked primal fury. Snyder further utilized Amygdala in All-Star Batman (2016–2017), where he joins a cadre of Batman's foes—including and the Penguin—in a high-stakes pursuit across the American Southwest, highlighting his brute force in ensemble confrontations. These appearances emphasize Amygdala's role as a physical threat whose instability mirrors Batman's own battles with inner demons. Amygdala's abilities derive from his surgically altered brain, which eliminates inhibition and triggers perpetual adrenaline floods, granting him capable of overpowering Batman in close combat and immense to withstand severe injuries. Without the amygdala's regulatory function, he experiences no in violence, often entering berserker states during conflicts. While not a mastermind, his raw power has made him a staple inmate, manipulated in arcs like the original "Last Arkham" by to assault Batman. The character has no significant portrayals outside , remaining a -exclusive figure focused on themes of medical and lost humanity.

Angle Man

Angle Man, whose real name is Angelo Bend, is a supervillain in DC Comics known primarily as a foe of . He debuted in Wonder Woman vol. 1 #70 in November 1954, created by writer and artist Harry G. Peter. Initially portrayed as a cunning obsessed with executing crimes through clever "angles," Bend adopted the Angle Man moniker to emphasize his strategic approach to villainy, often involving elaborate geometric schemes. Bend's origin stems from his background as an unsuccessful criminal from , where repeated failures drove him to specialize in unbeatable angles for heists and traps. Over time, he acquired the Angler, a powerful triangular device resembling a that enables him to warp space-time by manipulating angles. This gadget allows him to create portals for , generate angular traps to ensnare victims, and redirect physical forces, making him a formidable adversary in close combat against . His early career featured a spree targeting high-profile with geometry-themed plots, such as bending structures or illusions to outmaneuver authorities. Key events in Angle Man's history include his brief membership in the of Super-Villains during the 1970s, where he allied with other DC antagonists under leaders like and , contributing his spatial manipulation to group schemes. He has made sporadic returns in stories, including a 2021 appearance alongside villains like Mouse Man in an assembly plotting against the Amazon, though details of his role remain underdeveloped in recent narratives. Angle Man has no significant portrayals in media outside .

Anti-Fate

Anti-Fate is a DC Comics who serves as a dark counterpart to , embodying the forces of chaos in opposition to the Lords of Order. Created by writer and artist , the character first appeared in Doctor Fate #1 in July 1987. Originally Dr. Benjamin Stoner, a renowned and head doctor at , the character began as a compassionate figure dedicated to treating the criminally insane. His life changed when he was selected and corrupted by , an ancient and monstrous entity from who sought to counter the influence of order in the world. Under Typhon's possession, Stoner was transformed into Anti-Fate, a vessel for chaotic energies designed to dismantle the balance maintained by and his allies. As Anti-Fate, Stoner donned an inverted black version of Doctor Fate's costume, complete with a shadowy , , and amulet. These artifacts, originally tied to the Lords of Order, were corrupted by Typhon's power, granting Anti-Fate formidable mystical abilities centered on . His powers include potent sorcery for spellcasting, energy manipulation to project destructive blasts, flight, enhanced strength, and limited reality alteration to sow disorder and madness. These capabilities positioned him as a direct magical rival to the Fate lineage, fueling ongoing enmity with figures like Kent Nelson and Eric Strauss. Anti-Fate's key exploits unfolded primarily in the late 1980s Doctor Fate series, where he launched assaults to unleash global chaos. In his debut storyline, he clashed with the newly empowered Eric Strauss as , attempting to corrupt mystical artifacts and tip the cosmic scales toward disorder. During these battles, Anti-Fate demonstrated his threat by overpowering mystical defenders, including a fatal strike against the Phantom Stranger in one encounter. He engaged in occult pacts with the Lords of Chaos, plotting to usurp Fate's role and expand Typhon's influence. Ultimately, after repeated defeats, Anti-Fate rejected his chaotic masters in a moment of redemption, separating from Typhon's control and reverting to Benjamin Stoner without his powers. Since the early , Anti-Fate has become a rare figure in DC continuity, with no major appearances in over three decades, highlighting a gap in his utilization despite his conceptual ties to the mythos. The character has not appeared in any adaptations outside the comics.

Anti-Monitor

The Anti-Monitor is a cosmic entity and major supervillain in DC Comics, created by writer and artist as the central antagonist of the 1985-1986 miniseries. He first appeared in Crisis on Infinite Earths #2 (June 1985), depicted as a towering, armored being born approximately 13 billion years ago in the Antimatter Universe, a realm of pure destructive energy opposite the positive matter multiverse. After conquering his native universe, the launched a genocidal campaign to eradicate all positive matter existence, believing it would allow antimatter to dominate and sustain his power; this ambition pitted him against his twin brother, the Monitor, who protected the positive multiverse. The possesses immense cosmic abilities, including invulnerability to most physical and energy attacks, capable of shattering planets, and the power to manipulate on a multiversal scale through his signature antimatter cannon, which unleashes waves that consume entire realities. He can alter his size from human proportions to godlike stature spanning star systems, project devastating energy blasts, and warp reality itself, often augmented by advanced alien technology like his armor and shadow demons that serve as extensions of his will. In , these powers enabled him to destroy countless parallel Earths, killing numerous heroes in the process—including , who sacrificed herself to protect her world, and Barry Allen (the Flash), who disrupted the 's plans at the cost of his life—while forcing survivors like and into desperate alliances. The saga culminated in a climactic battle at the dawn of time, where the was ultimately defeated by the Spectre, empowered by divine forces, though not without reshaping the DC Multiverse into a single unified reality. Following his apparent destruction, the Anti-Monitor has returned in various forms across DC continuity, including a rebirth after the Flashpoint event (2011), where he was reconstructed by Manhunters and briefly served as the Guardian of Fear for the Sinestro Corps before being slain and resurrected as a Black Lantern. In more recent storylines tied to the Infinite Frontier initiative, which restored the multiverse in 2021, the character reemerged in Dark Crisis: Big Bang #1 (2022), where the Flash sought him out amid threats to the reborn infinite Earths, highlighting his enduring role as a harbinger of multiversal collapse. Outside comics, the Anti-Monitor appeared in the Arrowverse's "Crisis on Infinite Earths" crossover (2019-2020), portrayed by LaMonica Garrett as a shadowy manipulator destroying alternate realities until thwarted by a coalition of heroes.

Anton Arcane

Anton Arcane is a supervillain in DC Comics, primarily known as the archenemy of . Created by writer and artist , he first appeared in Swamp Thing #2 (November 1972). Arcane's backstory revolves around his obsession with achieving as a brilliant yet deranged scientist born in the . Conducting unethical experiments from his castle in the , he developed grotesque artificial bodies known as the Un-Men, fusing human subjects with mechanical and biological horrors to defy death. His pursuits culminated in his own death during an experiment, transforming him into an entity sustained by necromantic forces, which amplified his depravity and hostility toward the living. Arcane's necromantic schemes center on his relentless rivalry with , whom he views as a key to eternal life due to the hero's regenerative plant-based existence. In various arcs, Arcane has possessed family members, including attempting to inhabit his niece Abigail Arcane's body to escape his decaying form, and revived the Un-Men as minions to wage war on the . These plots often involve , such as stitching souls into malformed corpses or spreading decay to corrupt life itself. His abilities include for reanimating the dead, manipulation of rot and decay, , and the power to possess hosts, all enhanced by his physiology that allows regeneration through horrific means. In later developments, Arcane was reimagined in era as a powerful avatar of the Rot, the elemental force of decay opposing the , enabling him to orchestrate global threats like the Rotworld event where he sought to overwhelm the world in entropy. An upcoming film adaptation of , directed by and announced in 2023, positions Arcane as the central antagonist, emphasizing his role in sabotaging Alec Holland's experiments and perpetuating their feud. Arcane has appeared in other media adaptations of . In the 1982 film Swamp Thing, he was portrayed by as a seeking Holland's formula, leading to his mutation into a monstrous form. Jourdan reprised the role in The Return of the Swamp Thing (1989). On television, played Arcane in the live-action series (1990–1993), depicted as a scheming immortal experimenting on humans. He was also voiced by in the animated (1990–1991), where he pursued Holland's growth serum through villainous plots.

Asmodel

Asmodel is a and in DC Comics, serving as a leader of rebellious heavenly forces who wage war against Earth's heroes and divine order. Originally one of Heaven's most powerful warriors, Asmodel's bitterness after eons of service led him to orchestrate a coup against the Presence, allying with demonic entities to amplify his assault on creation. He first appeared as an antagonist to the , embodying themes of divine rebellion and wrath in stories exploring the intersection of celestial and mortal realms. Asmodel's origin traces to his role as the King-Angel of the Bull-Host, a cherubim in Heaven's Pax Dei army, where he commanded legions as a guardian of divine will for millions of years. Growing disillusioned with endless warfare against 's forces, he rebelled by plotting to seize control of itself, drawing on his status as a high-ranking cherub—a biblical order of multi-faced angels including ox-like forms for vigilance. Defeated and condemned to , he forged a pact with the demon lord Neron, who bolstered his exiled angelic army with infernal legions, setting the stage for invasions of Earth. This rebellion directly opposed , another angel who defected to join humanity, marking Asmodel as a key figure in angelic civil strife. In key events, Asmodel launched a full-scale angelic assault on Earth in 1997 to capture , clashing with the in a battle that tested mortal heroes against heavenly might and ultimately forced Zauriel's permanent exile from Paradise. Years later, during the Day of Judgment crisis, Asmodel conspired with to usurp the Spectre—the embodiment of God's vengeance—by binding the entity's spirit to his own form after the previous host, , ascended. As the new Spectre host, Asmodel unleashed apocalyptic judgments, freezing and turning heroes like into pillars of salt, before being overthrown by a coalition including the new host . These conflicts highlight Asmodel's role in escalating cosmic wars between Heaven, , and Earth. Asmodel possesses as a celestial being, rendering him ageless and highly resistant to harm, alongside capable of contending with gods and demons. He commands flight through massive wings, allowing supersonic speeds and aerial dominance in battle. His primary offensive ability is , manipulating hellfire and divine flames to incinerate foes or reshape environments, often amplified during his Spectre possession for reality-warping scale. In 2022's Justice League Incarnate storyline, Asmodel reemerged in a multiversal context, partnering with the Sheeda Queen in schemes against and other threats, though details of his involvement in related angelic conflicts remain unresolved in ongoing narratives. Asmodel has no adaptations outside comic books.

Atrocitus

Atrocitus, originally known as Atros, is a DC Comics and the founder and leader of the , driven by an unquenchable rage against the . He first appeared in Green Lantern (vol. 4) #25 in December 2007, created by writer and artist . As one of the central antagonists in the Green Lantern mythos, Atrocitus embodies the emotional spectrum's red light of rage, using it to fuel his quest for vengeance following the near-total of his homeworld. Atrocitus hails from the planet Ryut in Space Sector 666, where he lived as a healer and scholar with his wife and daughter until a catastrophic event altered his life forever. Billions of years ago, malfunctioning Manhunters—robotic precursors to the Green Lantern Corps—went rogue and massacred the entire population of Sector 666, slaughtering Atrocitus's family before his eyes and leaving him as one of the few survivors known as the Five Inversions. The Guardians of the Universe, responsible for deploying the Manhunters, imprisoned Atrocitus and his fellow survivors on the prison world of Ysmault for plotting revenge, an act that only intensified his fury. This Sector 666 origin marks the genesis of his deep-seated hatred for the Guardians, whom he holds accountable for the genocide. Fueled by this rage, eventually escaped Ysmault and harnessed the red energy of the emotional spectrum through ancient blood rituals, forging the first Red Lantern Power Battery and rings to form the . The Corps debuted as antagonists in the "Rage of the Red Lanterns" storyline within (vol. 4) #25–29 (2008), where launched attacks on the Green Lanterns to draw out and destroy the Guardians. His vendetta extended to , the former Green Lantern turned leader of the ; crucified before the Red Central Power Battery on Ysmault as punishment for perceived betrayals tied to the Guardians' legacy, solidifying their mutual enmity. played a pivotal role in the crossover event (2009–2010), allying uneasily with other Lantern Corps leaders against the Black Lanterns while pursuing his own agenda of retribution, highlighting his complex position as both villain and anti-heroic force. Atrocitus's powers stem from his Red Lantern ring, which channels rage into plasma-like red energy constructs, granting him superhuman strength, enhanced durability, and the ability to project corrosive plasma bursts from his body, often in the form of acidic blood spewed from his mouth due to the ring's physiological effects. He recites the Red Lantern Corps oath during ring recharges: "With blood and rage of crimson red, ripped from a corpse so freshly dead, together with our hellish hate, we'll burn you all—that is your fate!" This oath underscores the Corps' visceral, vengeful nature, briefly referencing the red ring's role in amplifying unchecked anger. In recent developments, the 2025 Green Lantern Corps series (vol. 4) features seeking revenge after the theft of his powers, clashing with John Stewart's team and his former Red Lantern subordinates amid a larger galactic threat involving fractal lanterns. appears in other media, notably as a major antagonist in Green Lantern: The Animated Series (2011–2013), where he is voiced by Jonathan Adams and depicted as the tyrannical founder of the , imprisoned early in the series but influencing events from afar.

Whisper A'Daire

Whisper A'Daire is a fictional character and antagonist in DC Comics, depicted as an immortal assassin with serpentine features and a thirst for power. Introduced as an agent of and of Assassins, she embodies themes of transformation and eternal ambition, having achieved through a specialized serum that altered her physiology into a hybrid form. Her stories primarily unfold in the of titles, where she pursues schemes involving manipulation and conquest, often partnering with the werewolf-like Kyle Abbot. In her debut storyline, Whisper infiltrates during a period of gang warfare, posing as a sophisticated socialite while executing Ra's al Ghul's directives to destabilize the urban power structure. Partnered with as her apparent bodyguard, she employs her hypnotic abilities to influence key figures, including an encounter with Bruce Wayne at a public event that raises suspicions for Batman. This arc highlights her role as a covert operative, blending elegance with lethal intent, and sets the stage for her ongoing conflicts with . Her quests for greater power lead her to experiment with the immortality serum on others, creating hybrid minions to bolster her operations. Whisper's ambitions extend beyond Gotham, culminating in a major confrontation during the events of 52, where she emerges as the leader of the Cult of Cain in Kahndaq. There, she uses her regenerative powers and hypnotic gaze to brainwash vulnerable individuals, including children, into serving Intergang's agenda under Bruno Mannheim. This plot draws in a team of heroes, including Nightwing and Renee Montoya, who thwart her cult's expansion and force her retreat. The encounter underscores her dangerous charisma and supernatural allure, as she nearly ensnares Nightwing in her web of control before being defeated. Following this setback, Whisper flees to Africa, allying with local warlord Kwesi to rebuild her influence through further serum-based transformations. Whisper possesses fangs capable of delivering a paralytic venom, advanced for mind control, rapid regeneration from injuries, and the ability to shift into a full serpentine form for combat. These abilities stem from her ancient origins and the Lazarus-like serum, granting her enhanced strength, , and resistance to aging. Her activities taper off after 2009, with no significant appearances in main continuity post reboot, leaving her Nightwing-related exploits as a notable but unresolved chapter in her legacy. Brief ties to broader lore appear in her hypnotic seduction tactics, evoking mythical enchantresses.

Kyle Abbot

Kyle Abbot is a fictional character, a supervillain in DC Comics, debuting in the 2000s as an antagonist primarily in Batman-related titles. Created by writer Greg Rucka and artist Shawn Martinbrough, he first appeared in Detective Comics #743 (April 2000). A former member of the British Special Air Service (22 SAS), Abbot transitioned into a hired operative targeting superheroes, leveraging his military expertise for lethal assignments. Abbot's backstory centers on his recruitment into the League of Assassins, where he rose to become a high-ranking enforcer known as "the Demon's Hound" under . Following al Ghul's apparent death, he joined as a assassin, serving as the and occasional lover to Whisper A'Daire. She enhanced him with an immortality serum derived from the Lazarus Pit, granting him the ability to into a massive form for . In this capacity, he participated in schemes against Gotham's heroes, including interpreting passages from the Bible of Crime alongside and A'Daire. When he discovered their plot to annihilate during the "" storyline, Abbot turned against them in a bid to avert the catastrophe. Key events highlight Abbot's confrontations in Birds of Prey narratives, where he clashed with Black Canary amid A'Daire's manipulative plots involving mind-control poisons that ensnared Justice League members like Canary and Superman, forcing them into battles against their allies. His role as a professional hitman often pitted him against the Birds of Prey team in Gotham's underworld conflicts. Abbot excels in weapons handling and tactical operations, honed through SAS training and League of Assassins discipline, making him a proficient marksman, hand-to-hand combatant, and strategist capable of executing precise assassinations. Despite these abilities, his appearances remain rare, limited to around 19 issues across DC titles, leaving gaps in his development as a recurring threat. He has not appeared in other media beyond comics.

Alice

Alice, also known as Elizabeth "Beth" Kane, is a supervillain in DC Comics who serves as the archenemy of Batwoman, embodying a twisted interpretation of Lewis Carroll's Alice's Adventures in Wonderland. Originally the twin sister of Kate Kane (Batwoman), Beth survived a terrorist kidnapping during their childhood that left her presumed dead after a car crash; subjected to prolonged torture and isolation, she emerged years later having adopted the Alice persona as a means of coping with her trauma and seeking revenge on her family. This transformation draws stylistic inspiration from the anarchic madness of 1980s Joker narratives, positioning Alice as Batwoman's psychological counterpart to Batman's Joker, with her crimes emphasizing themes of induced insanity and existential despair akin to Batman: The Killing Joke. In , Alice orchestrates Wonderland-themed criminal schemes focused on psychological torment rather than brute force, lacking any superhuman powers and instead relying on cunning, improvised gadgets, and elaborate setups to ensnare victims. Key events include her leadership of a surreal gang that kidnaps high-profile targets, such as Batwoman's father Jacob Kane, to draw out her sister, and the deployment of deadly traps like poisoned gas intended to blanket the city in , forcing inhabitants into hallucinatory madness. These acts, often involving riddles, playing cards, and fairy-tale motifs, aim to shatter the sanity of Gotham's elite and members, reflecting her view of life as an expendable narrative where she plays the chaotic protagonist. Though her core characterization remains rooted in this Joker-inspired framework of one traumatic event birthing a villain, Alice's story has seen limited evolution in subsequent comics, retaining strong ties to her original Religion of Crime affiliations and psychological warfare tactics without major power upgrades or redemptions. Her appearances are confined to Batwoman-centric arcs, underscoring her role as a personal tormentor rather than a broader DC Universe threat.

Supporting Characters

Abby Holland

Abigail "Abby" Holland, originally Abigail Arcane, is a prominent in DC Comics' Swamp Thing mythos, serving as the emotional anchor and scientific collaborator to the titular . Created by writer and artist , she debuted in Swamp Thing #3 in March 1973, where she was introduced as a young woman rescued from her uncle Anton Arcane's experiments by the newly formed . Her character embodies the intersection of human vulnerability and supernatural horror, often providing rational insight amid the chaos of the —the elemental force of all plant life that empowers . Born into the aristocratic Arcane family in the remote village of Blestemat, , Abby endured a traumatic childhood marked by her family's dark legacy of occult pursuits and scientific ambition. As a brilliant biologist, she pursued advanced studies in bio-restoration, eventually partnering with American scientist on a groundbreaking formula designed to restore barren soil and combat global famine. Their collaboration deepened into marriage, but Alec's fatal lab accident—caused by —transformed him into the , a mandroid entity believing itself to be Holland's reincarnated form. Abby's scientific expertise became crucial in early adventures, as she analyzed the bio-restorative residue linking Swamp Thing to Alec and advocated for his humanity against government pursuers. Throughout her arc, Abby's connection to Swamp Thing evolves from reluctant ally to devoted partner, highlighted by pivotal events that test her resilience. After Alec's "death," she married , an agent tasked with capturing , but their union fractured under supernatural strain. In a harrowing sequence during Alan Moore's run, —Abby's malevolent uncle and Swamp Thing's archfoe—possessed Cable's body to assault her, an act that shattered her emotionally but ultimately strengthened her bond with . Seeking solace, Abby confessed her love to , leading to a mystical union; through his elemental powers, they conceived daughter , a hybrid being tied to both the Green and the (the force of animal life). This family dynamic underscores Abby's role as 's moral compass, grounding his cosmic responsibilities in human intimacy. Initially depicted as a powerless reliant on and , exposure to the awakened latent abilities, manifesting as talents including emotional , , and limited —traits inherited from her Arcane lineage. In later continuities, such as reboot, she forged deeper ties to the elemental parliament, becoming an avatar of The Rot, the force governing decay and death, which granted her control over organic decomposition to aid against threats like the villainous Anton. These powers evolved organically from her scientific pursuits, symbolizing the fusion of empirical knowledge and mystical heritage. Abby's narrative received fresh developments in the 2021–2022 Swamp Thing series by writer Ram V, where she reprises her supportive role amid escalating elemental wars, confronting unresolved traumas from her Arcane past while aiding in reclaiming his identity. This update emphasizes her enduring as a counterbalance to the series' horror elements, filling gaps in prior depictions by exploring her post-Tefé life and alliances with other avatars. In other media, Abby Holland features prominently in adaptations of . She is portrayed by as a CDC epidemiologist investigating a swamp virus in the 2019 DC Universe television series Swamp Thing, which condenses her comic backstory into a modern horror-thriller framework while highlighting her empathetic bond with the creature. Earlier live-action appearances include in the 1990 Swamp Thing TV series, where she aids against environmental threats.

Abel

Abel is a supernatural character in DC Comics, primarily known as the timid, ghostly caretaker and narrator of the , a recurring element in the publisher's horror anthology titles. Drawing from the biblical figure of Abel as the first victim, this version portrays him as an eternal resident of the , where he introduces eerie tales to visitors and readers alike. His role emphasizes themes of recurring tragedy and redemption within the DC Universe's metaphysical realms, particularly through crossovers with the mythos. Abel was created in the late 1960s by writer Mark Hanerfeld, artist Bill Draut, and editor , debuting in DC Special #4 (July–September 1969). In his backstory, Abel is the younger brother of , locked in a cursed cycle where murders him repeatedly out of jealousy and rage, often over trivial disputes or echoes of their ancient . Rescued from oblivion by of the Endless, the brothers were granted immortality and relocated to , with Abel assigned to haunt and maintain the as penance and protection. This eternal resurrection underscores Abel's passive endurance, allowing him to reform after each death to continue his duties. Throughout DC's horror line, Abel's key events revolve around his narration of macabre stories in House of Mystery, where he timidly guides audiences through tales of the supernatural, often with a stutter and wide-eyed innocence that heightens the horror. He features prominently in crossovers, such as Neil Gaiman's The Sandman series (1989–1996), where he resides alongside Cain in the Dreaming and aids Dream in various arcs, including interactions with other Endless family members and dream entities. Abel's appearances extend to spin-offs like The Dreaming (1996–2001), reinforcing his role as a sympathetic figure amid cosmic and horrific narratives. His storyline remains incomplete in the 2022 Sandman Universe initiatives, where he is depicted as missing from key events in the Dreaming's ongoing conflicts. Abel has no appearances in other media adaptations.

Adrianna Anderson

Adrianna Anderson is a supporting character in DC Comics, initially featured in the storyline as a civilian expert and close friend to , the CEO of Empire Industries, where she assists in technological developments and organizational efforts within Cale's network. She later becomes the supervillain Doctor Cyber after cybernetic enhancements grant her superhuman abilities. In her backstory, Anderson is portrayed as a key ally in urban corporate tales, providing expertise amid escalating conflicts involving superhuman elements. Her role evolves from supportive civilian to empowered antagonist, with appearances in narratives like (vol. 5) that highlight her transformation and conflicts with . Key events depict Anderson aiding Cale during personal crises, leveraging her skills to navigate threats, and eventually suiting up as Doctor Cyber to confront heroes. This involvement underscores her position in informal support networks tied to city-based operations, though her character arc reveals significant gaps in further development and no expansions into other media.

Alinta

Alinta, also known as Bolt, is an Indigenous Australian superheroine in DC Comics, serving as a student at the Academy and a reluctant operative in the Suicide Squad's future iterations. Of Aboriginal heritage, she represents diversity in the Teen Titans lineup as a double amputee relying on high-tech prosthetic legs provided by the academy. Born to low-level criminals in , Alinta discovered a torn piece of paper containing a mysterious during her childhood, which she used to gain bursts of superhuman speed. The serum proved addictive and destructive, leading her parents to exploit her abilities for crime until it caused severe damage to her legs, resulting in their amputation and leaving her orphaned and vulnerable. Rescued and rehabilitated at the Academy, she honed her powers under mentorship, though her past caught up with her through blackmail and threats from figures like Red X. Alinta's abilities stem from an experimental serum that connects her to the Speed Force, granting short bursts of enhanced speed, accelerated healing, and rapid reflexes, though overuse risks physical harm due to her prosthetics. In key events, she battles invasive threats including criminal syndicates and government conspiracies; in a dystopian future timeline, she is conscripted into Amanda Waller's Justice Squad as their speedster equivalent to the Flash, undertaking high-risk missions against apocalyptic forces. Her storyline remains incomplete, with limited development amid pushes toward broader international narratives in DC's . Alinta has not appeared in other media adaptations beyond the comics.

Alpheus

Alpheus Hyatt is a in DC Comics, first appearing in The Atom #3 (October-November 1962), created by and . He serves as a colleague and ally to Ray Palmer, the Atom, at Ivy University, where he develops advanced inventions to support the hero's size-changing abilities. Hyatt's notable creation is the Time Pool, a compact portal device that enables , designed for use by the Atom in his shrunken state to access historical eras without disrupting the timeline. This invention facilitates the Atom's journeys through time, often intersecting with subatomic scale explorations in microscopic realms during their shared adventures. Known for his expertise in physics and , Hyatt aids the Atom in combating threats that span temporal and quantum dimensions, though his role has become less prominent in modern stories, rendering him largely absent from current continuity. No direct ties to are documented in verified comic appearances, and Hyatt has not been adapted for other media.

Alura

Alura In-Ze is a Kryptonian scientist in DC Comics, best known as the wife of Zor-El and the mother of Kara Zor-El, who becomes Supergirl. She debuted in Action Comics #252 (May 1959), created by writer Otto Binder and artist Al Plastino.) Initially appearing in Silver Age stories, Alura's character was a resident of Argo City, a fragment of Krypton shielded from the planet's destruction by a protective dome engineered by her husband. As cosmic radiation transformed the city's surroundings into kryptonite, Alura and Zor-El built a miniature rocket to launch their infant daughter Kara toward Earth, ensuring her survival under Superman's protection; Alura herself perished alongside Argo City in this pre-Crisis continuity.) The New 52 reboot significantly expanded Alura's backstory and influence, portraying her as a dedicated member of the Kryptonian Science Guild with expertise in advanced technologies like force fields and interstellar travel.) In this era, introduced in Supergirl (vol. 6) #6 (2012), Alura's consciousness was digitized into a holographic AI construct before her death during Krypton's cataclysm, which activates on Earth to mentor Kara. This hologram serves as a scientific advisor and emotional anchor, imparting knowledge of Kryptonian history and engineering while urging Kara to uphold their heritage, though it occasionally sparks tension by overriding her autonomy in crises.) Key events include the hologram's role in guiding Supergirl against threats like the Emerald Empress and Worldkillers, where Alura's programmed directives reveal deeper layers of Kryptonian politics and her own sacrifices.) In alternate continuities, such as Earth-Two, Alura's life diverges with her as the wife of Zor-L and mother to a variant Kara, emphasizing resilient family bonds amid planetary doom.) Alura's skills center on Argo City's scientific advancements, where she contributed to sustaining the enclave's isolation and developing survival technologies, including the propulsion systems that enabled Kara's escape.) Her post-death legacy endures through the hologram's ongoing interventions, blending maternal care with rigorous scientific counsel to shape Supergirl's heroism. Recent developments include her inclusion in the 2026 film Supergirl: Woman of Tomorrow, an adaptation of the 2008 comic miniseries, where actress Emily Beecham portrays Alura in flashbacks highlighting her pivotal role in Kara's origin. In other media, Alura appears in the Supergirl television series (2015–2021), portrayed by in season three as a holographic and physical presence aiding Kara against alien threats on a rebuilt .

Ant

Ant is an obscure villain in DC Comics, best known for his insect-themed criminal activities and clashes with the . His origin stems from a scientific that altered his to resemble an ant, endowing him with and the ability to emit pheromones for controlling insect swarms during attacks. Key events include his swarm-based assaults on the in Teen Titans #5 (1966), where he leveraged his enhanced abilities to orchestrate chaotic robberies and ambushes. Due to his rare and limited appearances in the comics, detailed accounts of the Ant's backstory and subsequent adventures remain sparse, with no portrayals in other media such as film, television, or animation.

Bilal Asselah

Bilal Asselah, also known as Nightrunner, is a fictional in DC Comics, depicted as a French-Algerian vigilante based in . Created by writers David Hine and , he first appeared in Detective Comics Annual #12 in 2011. As a member of , Asselah represents an international ally in Batman's global network against crime, focusing on urban threats in . ) Born to Algerian immigrant parents and raised in the Clichy-sous-Bois suburb of , Asselah grew up amid social unrest, including the , which shaped his sense of justice and resilience. A talented athlete and practitioner, he was recruited by Bruce Wayne (Batman) and Dick Grayson (Nightwing) during their worldwide search for new heroes to combat the terrorist organization . Asselah's induction into marked him as the "Dark Knight" of , emphasizing themes of and anti-discrimination in the Batman mythos. Asselah's key abilities include expert free-running and for navigating cityscapes, enhanced stealth tactics, and hand-to-hand combat skills honed through rigorous training. He has aided in major operations, such as infiltrating strongholds and protecting global cities from supervillain incursions. His costume features a bat emblem adapted to French aesthetics, symbolizing his dual heritage. Despite initial over his Muslim background in some fan circles, Asselah remains a notable example of DC's efforts to diversify its roster with international characters. ) Introduced in the early 2010s as part of the initiative, Asselah's role has been limited to Batman-related titles, with no significant appearances in other media such as film, television, or animation as of 2025. His storyline highlights urban survival in multicultural settings, briefly touching on immigrant experiences through his heritage.

Ch'al Andar

Ch'al Andar is a Thanagarian character in DC Comics, primarily known as the superhero under the Earth alias Charley Parker. Introduced in the 1970s as a heroic figure with ties to the mythos, Andar debuted amid stories of interstellar intrigue, though his appearances became rarer in subsequent decades, leaving gaps in his development. Born to the Thanagarian spy Fel Andar and human Sharon Parker on in the late 1940s, Ch'al was abandoned as a young child after his father's mission to infiltrate American society for a potential Thanagarian invasion. Raised in foster homes on the West Coast, he grew unaware of his heritage until his teens, when latent Thanagarian physiology and a self-crafted suit inspired by legends empowered him to become . He briefly joined Titans West and the , aiding in battles against threats like the alien villain . In key events spanning the and beyond, Andar's narrative shifted toward family conflicts and space-based invasions. Learning his father Fel had impersonated as part of a Thanagarian plot, Ch'al confronted Fel in a personal betrayal that strained his loyalties between and Thanagar. This tension culminated during the Rann-Thanagar War in 2005, where Ch'al rose as a military leader for Thanagar, commanding forces in aggressive invasions against Rann—positioning him as an antagonist to heroes like and . Fel, seeking redemption, attempted to dissuade his son from the war effort but perished in the conflict, deepening Ch'al's internal rift. Andar's powers derive from advanced technological armor mimicking Nth metal properties, granting enhanced strength, endurance, flight via wings, and energy projection capabilities. Unlike pure Thanagarians, his hybrid nature amplifies resilience but introduces vulnerabilities to emotional turmoil from his divided heritage. Despite these traits, his role as a "space villain" in the was limited to ambiguous alliances in Thanagarian schemes, with no major solo arcs. He has not appeared in other media beyond .

Darla Aquista

Darla Aquista is a minor supporting character in the DC Comics universe, primarily featured in titles as a civilian resident of . She is the daughter of Henry Aquista, a high-ranking boss affiliated with syndicates in the city. As a teenager attending Louis E. Karp High School, Darla is portrayed as a popular student and schoolmate of , the third Robin, where she interacts with him in everyday social settings like school diners. Her background underscores the pervasive influence of Gotham's criminal elements on its youth, positioning her as an unwitting figure caught in the crossfire of gang rivalries. Darla's key appearances revolve around her role as a target in conflicts, such as when the Mob places a contract on her life amid escalating turf wars, drawing Robin's intervention to safeguard her from assassins and figures like Scarface. In limited story events, she serves as a helper or witness to Robin's activities, providing incidental support during his patrols against without deeper involvement in major crises. Her character arc remains obscure and underdeveloped across DC publications, with appearances confined to a handful of Robin issues from the early , emphasizing her normalcy as a Gotham civilian amid the city's dangers.

Fel Andar

Fel Andar is a Thanagarian operative in DC Comics, best known for impersonating the superhero while serving as a spy for his homeworld's plans. Dispatched to Earth as a sleeper agent, Fel Andar assumed the alias Carter Hall Jr., the supposed son of archaeologist and hero Carter Hall, to infiltrate human society and gather strategic intelligence ahead of a Thanagarian assault. While on Earth, he married Sharon Parker and fathered a son, Ch'al Andar (known on Earth as Charley Parker, who later operated as the superhero ), blending into American life to maintain his cover. Fel Andar briefly allied with Earth's defenders by joining the as in the late 1980s, participating in missions that unknowingly advanced Thanagarian reconnaissance efforts. His deception unraveled during the 1985 "Shadow War of Hawkman" crossover, where he emerged as a central antagonist leading Thanagar’s covert invasion of Earth, clashing with heroes including the and the real . As a Thanagarian, Fel Andar exhibits superhuman physical attributes such as enhanced strength, , and endurance, augmented by advanced technology including Nth metal wings that enable flight, gravitational manipulation, and rapid healing. The character remains relatively obscure in DC lore, with limited appearances primarily tied to Hawkman-related titles like Hawkworld (1990 series) #22 and Hawkman (2002 series) #48, where he meets his demise. Fel Andar has not appeared in other media adaptations beyond comics.

Jacob Ashe

Jacob Ashe is a minor character in DC Comics, known primarily as a and Vietnam War veteran. Created by writer and artist , he first appeared in the 1988 four-issue miniseries Cinder and Ashe. A Cajun from , Ashe served as a soldier in , where he rescued a young war orphan named Cinder DuBois from a dangerous situation involving a criminal figure; the two later reunited in the United States and established a detective agency in New Orleans specializing in high-risk cases. In the , Ashe and Cinder are hired to track a kidnapped girl across the country, drawing them into a web of intrigue tied to their wartime experiences and forcing Ashe to rely on his field-honed instincts during escalating crises. His skills include proficient , marksmanship, and investigative legwork developed through military service and years as a , enabling effective support for his partner in team operations. Ashe has made no subsequent comic appearances and has not been adapted into other media, rendering his role limited and outdated within the .

K. Russell Abernathy

K. Russell Abernathy is a fictional character in DC Comics, primarily known as the alter ego of the supervillain Kryptonite Man. A brilliant and researcher based in , Abernathy specialized in developing alternative energy sources and was employed at a laboratory on the Avenue of Tomorrow.) His work focused on harnessing the unique properties of , the radioactive remnant of Superman's home planet . During a pivotal experiment aimed at converting into a viable power source, an explosion occurred, saturating Abernathy's body with green kryptonite radiation. This accident transformed him into the Kryptonite Man, endowing him with the ability to emit lethal kryptonite energy blasts from his eyes and skin, which weaken and harm like . The radiation also induced a pathological compulsion to target , turning Abernathy from a promising innovator into a vengeful .) As Man, Abernathy debuted as a foe to , clashing with the hero in battles that highlighted the dangers of unchecked scientific ambition. His powers make him a niche threat within the Superman , often requiring containment due to the uncontrollable he emits. Abernathy's story underscores themes of in scientific pursuit, with subsequent appearances reinforcing his role as a -based driven by his altered . He was created by writer and artist Pete Woods, with his first appearance in Superman vol. 1 #650 (May 2006).

Mikhail Arkadin

Mikhail Arkadin, known as Pozhar, is a Soviet-era DC Comics superhero who gained nuclear-based powers following exposure to the in 1986. Originally a nuclear technician at the Chernobyl power plant, Arkadin was present during the catastrophic meltdown, where he was irradiated while attempting to save his wife, who ultimately perished in the incident; this tragedy transformed him into a being capable of manipulating and on a molecular level. Recruited by agent Major Zastrow as part of the Soviet Union's program, Arkadin was outfitted with a modified suit of armor designed to amplify and stabilize his unstable powers, marking his debut as the fire-wielding operative Pozhar in The Fury of Firestorm #64 (October 1987). As Pozhar, Arkadin initially served the Soviet government loyally, clashing with American hero Firestorm (Ronnie Raymond and Martin Stein) in a series of international incidents during the late 1980s, including conflicts involving the Justice League of America and the Suicide Squad amid Cold War tensions. A pivotal nuclear detonation during one such confrontation fused Arkadin with Raymond, creating a new iteration of Firestorm that incorporated both men's consciousnesses while separating Stein from the matrix; this triune Firestorm entity joined Justice League Europe in 1989, participating in team battles against threats like the Extremists and the Queen's forces in the Justice League Europe series. Arkadin's involvement marked a defection from Soviet oversight, as the merged hero aligned with the international Justice League, contributing to missions that emphasized global cooperation over superpower rivalries. The Rocket Red suit provided Arkadin with enhanced capabilities beyond his innate fire manipulation, including supersonic flight via , deployment of blasts and missiles from integrated weaponry, and protective force fields to contain his thermal outbursts. These features, drawn from the Soviet Brigade's exoskeletal technology, allowed him to operate as a high-mobility aerial combatant while mitigating the risks of his radiation-fueled . In a 2022 DC blog post presenting a hypothetical "Just-Ice League" of ice-themed heroes, Arkadin (as Pozhar) is referenced as the uncle of the young Firebird, part of Russia's Soyuz team.

Viza Aziv

Viza Aziv, known primarily as the Forerunner, is a genetically engineered warrior character in DC Comics, hailing from the race of Forerunners created by the Monitors to enforce order across the . Her backstory involves being bred on Warworld (Earth-48) as part of a program to produce elite soldiers, where she honed her combat prowess defending against threats like Mercurian invaders, achieving her 400th kill in a notable battle. Introduced in Countdown to Final Crisis #46 (August 2007), Viza Aziv was dispatched by the Monitors to terminate anomalous individuals, including and , demonstrating her role as a relentless hunter of multiversal threats. Possessing capable of overpowering multiple opponents, enhanced speed for rapid strikes, and near-invulnerability to conventional weaponry, Viza Aziv excels in direct confrontations and tactical assaults. Key events include her defection to ally with (Nathaniel Adam) after questioning the Monitors' directives, leading her to join his army of multiversal soldiers, and later appearances integrating her into Warworld's hierarchy under different regimes. Her narrative arc emphasizes themes of engineered obedience versus , with limited development beyond her primary roles and no significant adaptations in other media.

Ace Arn

Ace Arn is the civilian identity of the DC Comics superhero known as Ultra the Multi-Alien, portrayed as a competent spaceship pilot operating in the 22nd century when interstellar travel is routine. In his debut story, Arn captains a luxury cruiser ferrying tourists to Jupiter, but the vessel is ensnared by the electromagnetic pull of a rogue comet, forcing an emergency evacuation of the passengers. Returning to the controls in a bid to avert a planetary collision, Arn crash-lands on a barren asteroid that doubles as a secret base for an interstellar crime syndicate led by four extraterrestrial fugitives, each from a distinct species. The criminals, seeking to assimilate him, unleash their species-transformation devices simultaneously upon the dazed pilot; the overlapping energies fuse the alien physiologies into Arn's body, granting him the ability to shift between four distinct forms—a winged, ice-projecting avian; a crystalline, heat-emitting mineral being; a fluid, electricity-manipulating aquatic entity; and a vaporous, gravity-altering gaseous form—while denying him the power to resume his original human shape. Adopting the mantle of Ultra the Multi-Alien, Arn channels his altered state into vigilantism, pursuing a dual quest for justice and a means to reverse his transformation across the cosmos. Ace Arn first appeared in the backup feature "Ultra, the Multi-Alien" in Mystery in Space #103 (November 1965), written by Gardner F. Fox with art by Wallace Wood. The character's adventures emphasize themes of and heroism amid unintended , with Arn's piloting expertise proving instrumental in navigating cosmic perils during his early exploits against and other threats. Subsequent appearances in titles like Showcase #96 (1978) and various team-ups expanded his role sparingly, highlighting his skills in aerial and space maneuvering as key to outmaneuvering interstellar foes.

Alexa Antigone

Alexa Antigone, better known by her alias Fuerza, is a fictional character in DC Comics, debuting as a powerful vigilante empowered by the Strength Force. Hailing from the island nation of , she is depicted as an anarchist dedicated to combating governmental corruption and protecting her people from oppressive forces. Her origin involves tapping into the Strength Force, a cosmic energy tied to and motion, which transforms her into a warrior during a period of intense civil unrest in her homeland. Antigone's key appearances center on her alliance with the Flash (Barry Allen), whom she first encounters when he investigates the Forces of the Universe. In this initial clash, she demonstrates her abilities by overpowering local threats and briefly opposing the Flash before recognizing a shared goal in preserving balance among the universal forces. Subsequent events see her joining broader heroic efforts, including a role in the Future State timeline as a member of the Justice League, where she aids in defending against multiversal dangers. Her limited but impactful storylines highlight her as a minor yet formidable figure in the DC Universe, with no adaptations in other media as of 2025. Fuerza possesses extensive knowledge of historical and cultural struggles in , informing her tactical approach to rebellion and heroism. Her skills include unparalleled , enhanced durability, and manipulation, allowing her to perform feats like shattering barriers or redirecting massive forces. These abilities stem directly from her connection to the Strength Force, positioning her as one of its primary conduits alongside figures like the Flash. However, her characterization remains somewhat underdeveloped, with narratives focusing more on her raw power than deep personal exploration.

Aerie

The Aerie is a non-binary character appearing in American comic books published by DC Comics, notable for their winged physiology and role as a freedom fighter in narratives involving political oppression and survival in dystopian settings. Created by writer and artist Bruno Redondo, the character debuted in Suicide Squad (vol. 6) #1 in 2019. The Aerie's origin traces to Badhnisia, a fictional island nation, where they were born as the child of President Mishra amid the discovery of vast oil reserves that drew international exploitation. Possessing innate abilities manifested as large, functional wings enabling sustained flight and aerial maneuverability, The Aerie's powers stem from genetic traits common in DC's population. Kidnapped by foreign agents pressuring Badhnisia into unfavorable trade deals, The Aerie was initially rescued by Amanda Waller's Task Force X (the ), but exposure to their government's corruption prompted defection to the Revolutionaries, a militant group dedicated to overthrowing authoritarian regimes. Key events in The Aerie's arcs center on liberation struggles, including joint operations with their partner —a teleporter—to dismantle Badhnisian rebel forces and combat exploitative superpowers, emphasizing themes of personal agency and resistance against tyranny. In the post-apocalyptic event series, The Aerie relocates to the following the zombie virus's devastation of Badhnisia, using their flight powers to aid survivors in reaching fortified havens like Jotunheim while grappling with loss and relocation amid global collapse. As a minor supporting figure, The Aerie has made only sporadic appearances since their introduction, primarily in Suicide Squad and DCeased: Hope at World's End, with no adaptations in film, television, or other media. Within DC's metahuman society, The Aerie embodies underrepresented voices in battles for equity and self-determination.

Alias the Spider

Alias the Spider is the alias of Thomas Ludlow Hallaway, a 1940s comic book character published by Quality Comics and later integrated into DC Comics as a villainous anti-hero. Created by Paul Gustavson, he first appeared in Crack Comics #1 in May 1940, where he was depicted as a wealthy playboy and big game hunter who adopted a costumed identity to ostensibly combat crime in New York City. In reality, Hallaway used the Spider persona to perpetrate his own criminal schemes, committing thefts and murders before staging heroic interventions to claim rewards and maintain his facade. Hallaway's activities centered on elaborate heists and gadget-assisted crimes, leveraging his resources for traps and diversions that ensnared victims like a 's web, though his arsenal primarily featured a custom bow with trick arrows rather than literal . His as a former hunter and acrobat-like prowess allowed him to evade capture during these operations, making him a elusive figure in the underworld. Key events in his run included clashes with law enforcement and rival criminals in Crack Comics issues through #46 in 1945, after which the feature ended amid wartime publishing shifts. In DC's post-Crisis continuity, Hallaway's villainy was expanded, revealing him as a foe to heroes like the Shade, whom he attempted to assassinate using shadow-manipulating gadgets in a bid for power. He briefly joined the Seven Soldiers of Victory in team-up stories but was exposed as a traitor. His legacy remains incomplete, with sparse revivals—such as a 1980s appearance in Young All-Stars—and gaps in his family history, including the death of his son, who briefly succeeded him as the second before perishing in World War II-era events. The character has no known adaptations outside comics.

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