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An emoticon portraying a smiling face
Examples of kaomoji smileys

An emoticon (/əˈmtəkɒn/, ə-MOH-tə-kon, rarely /ɪˈmɒtɪkɒn/, ih-MOTT-ih-kon),[1][2][3][4] portmanteau of emotion and icon,[5] is a pictorial representation of a facial expression using characters—usually punctuation marks, numbers and letters—to express a person's feelings, mood or reaction, without needing to describe it in detail.

ASCII emoticons can be traced back hundreds of years with various one-off uses. The protocol as a way to use them to communicate emotion in conversations is credited to computer scientist Scott Fahlman, who proposed what came to be known as "smileys"—:-) and :-(—in a message on the bulletin board system (BBS) of Carnegie Mellon University in 1982. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji, using Japanese's larger character sets. This style arose on ASCII NET of Japan in 1986.[6][7] They are also known as verticons (from vertical emoticon) due to their readability without rotations.[8] This is often seen as the 1st generation of emoticons.

The second generation began when computing became more common in the west, and people began replacing the previous ASCII art with actual emoticon icons or designs. One term used to define these types of emoticons compared to ASCII was portrait emoticons, as portrait emoticons are meant to resemble a face from the front like a portrait painting. The use of these emoticons became prevalent when SMS mobile text messaging and the Internet became widespread in the late 1990s, emoticons became increasingly popular and were commonly used in texting, Internet forums and emails. Over time, the designs became more elaborate and emoticons such as 🙂 by Unicode became commonly referred to as Emoticons. They have played a significant role in communication as technology for communication purposes advanced and increased in use. Emoticons today convey non-verbal cues of language, such as facial expressions but also hand gestures, with The Smiley Company stating in interviews that emoticons now allow for greater emotional understanding in writing when emoticons are used.[9][10] Emoticons were the precursors to modern emojis not just for facial expressions, but also replacing categories like weather, sports and animals.

History

[edit]

ASCII art and faces (pre-1981)

[edit]
Cover of the French magazine Le Charivari, text of a legal ruling against it in the shape of a pear, 1834

In 1648, poet Robert Herrick wrote, "Tumble me down, and I will sit Upon my ruins, (smiling yet:)." Herrick's work predated any other recorded use of brackets as a smiling face by around 200 years. However, experts doubted the inclusion of the colon in the poem was deliberate and if it was meant to represent a smiling face. English professor Alan Jacobs argued that "punctuation, in general, was unsettled in the seventeenth century ... Herrick was unlikely to have consistent punctuational practices himself, and even if he did he couldn't expect either his printers or his readers to share them."[11] 17th century typography practice often placed colons and semicolons within parentheses, including 14 instances of ":)" in Richard Baxter's 1653 Plain Scripture Proof of Infants Church-membership and Baptism.[12]

Precursors to modern emoticons have existed since the 19th century.[13][14][15] The National Telegraphic Review and Operators Guide in April 1857 documented the use of the number 73 in Morse code to express "love and kisses"[16] (later reduced to the more formal "best regards"). Dodge's Manual in 1908 documented the reintroduction of "love and kisses" as the number 88. New Zealand academics Joan Gajadhar and John Green comment that both Morse code abbreviations are more succinct than modern abbreviations such as LOL.[17]

Transcript of Abraham Lincoln's speech in 1862

The transcript of one of Abraham Lincoln's speeches in 1862 recorded the audience's reaction as: "(applause and laughter ;)".[13][18] There has been some debate whether the glyph in Lincoln's speech was a typo, a legitimate punctuation construct or the first emoticon.[19] Linguist Philip Seargeant argues that it was a simple typesetting error.[20]

"Typographical art" published in the March 5, 1881, issue of Kurjer Warszawski
Emoticons in the satirical magazine Puck on March 30, 1881

Before March 1881, the examples of "typographical art" appeared in at least three newspaper articles, including Kurjer warszawski (published in Warsaw) from March 5, 1881, using punctuation to represent the emotions of joy, melancholy, indifference and astonishment.[21]

Telegraphische Zeichenkunst in the German Deutsche Postzeitung, November 16, 1896[22]

In a 1912 essay titled "For Brevity and Clarity", American author Ambrose Bierce suggested facetiously[13][18] that a bracket could be used to represent a smiling face, proposing "an improvement in punctuation" with which writers could convey cachinnation, loud or immoderate laughter: "it is written thus ‿ and presents a smiling mouth. It is to be appended, with the full stop, to every jocular or ironical sentence".[13][23] In a 1936 Harvard Lampoon article, writer Alan Gregg proposed combining brackets with various other punctuation marks to represent various moods. Brackets were used for the sides of the mouth or cheeks, with other punctuation used between the brackets to display various emotions: (-) for a smile, (--) (showing more "teeth") for laughter, (#) for a frown and (*) for a wink.[13][24] An instance of text characters representing a sideways smiling and frowning face could be found in the New York Herald Tribune on March 10, 1953, promoting the film Lili starring Leslie Caron.[25]

The September 1962 issue of MAD magazine included an article titled "Typewri-toons". The piece, featuring typewriter-generated artwork credited to "Royal Portable", was entirely made up of repurposed typography, including a capital letter P having a bigger 'bust' than a capital I, a lowercase b and d discussing their pregnancies, an asterisk on top of a letter to indicate the letter had just come inside from snowfall, and a classroom of lowercase n's interrupted by a lowercase h "raising its hand".[26] A further example attributed to a Baltimore Sunday Sun columnist appeared in a 1967 article in Reader's Digest, using a dash and right bracket to represent a tongue in one's cheek: ).[13][18][27] Prefiguring the modern "smiley" emoticon,[13][20] writer Vladimir Nabokov told an interviewer from The New York Times in 1969, "I often think there should exist a special typographical sign for a smile—some sort of concave mark, a supine round bracket, which I would now like to trace in reply to your question."[28]

In the 1970s, the PLATO IV computer system was launched. It was one of the first computers used throughout educational and professional institutions, but rarely used in a residential setting.[29] On the computer system, a student at the University of Illinois developed pictograms that resembled different smiling faces. Mary Kalantzis and Bill Cope stated this likely took place in 1972, and they claimed these to be the first emoticons.[30][31]

ASCII emoticons - First generation (1982–mid-1990s)

[edit]

In 1982, Carnegie Mellon computer scientist Scott Fahlman is generally credited with the protocol of communicating and portraying emotion in written text.[20][32][14] The use of ASCII symbols, a standard set of codes representing typographical marks, was essential to allow the symbols to be displayed on any computer.[33] In Carnegie Mellon's bulletin board system, Fahlman proposed colon–hyphen–right bracket :-) as a label for "attempted humor" to try to solve the difficulty of conveying humor or sarcasm in plain text.[34][14] Fahlman sent the following message[a] after an incident where a humorous warning about a mercury spill in an elevator was misunderstood as serious:[18][20][36]

19-Sep-82 11:44    Scott E  Fahlman             :-)
From: Scott E  Fahlman <Fahlman at Cmu-20c>
 
I propose that the following character sequence for joke markers:
        
:-)
        
Read it sideways.  Actually, it is probably more economical to mark
things that are NOT jokes, given current trends.  For this, use
        
:-(

Within a few months, the smiley had spread to the ARPANET[37][non-primary source needed] and Usenet.[38][non-primary source needed] Other suggestions on the forum included an asterisk * and an ampersand &, the latter meant to represent a person doubled over in laughter,[39][36] as well as a percent sign % and a pound sign #.[40] Scott Fahlman suggested that not only could his emoticon communicate emotion, but also replace language.[34] Since the 1990s, emoticons (colon, hyphen and bracket) have become integral to digital communications,[15] and have inspired a variety of other emoticons,[14][41] including the "winking" face using a semicolon ;-),[42] XD, a representation of the Face with Tears of Joy emoji and the acronym "LOL".[43]

In 1996, The Smiley Company was established by Nicolas Loufrani and his father Franklin as a way of commercializing the smiley trademark. As part of this, The Smiley Dictionary website was launched and had a focus on ASCII emoticons, where available emoticons were catalogued. In total more than 500 were recorded. Notably this catalog removed the dash ( - ) for a nose and just had eyes and a mouth. The reasoning behind this was to make the ASCII emoticons more like the smiley, which resulted in :) instead of :-). The shortening or redesign of ASCII emoticons has not been covered in enough depth to know where the shorter versions originated, but The Smiley Dictionary could have as a minimum influenced the way ASCII emoticons are used today.[citation needed] Many other people did similar to Loufrani from 1995 onwards, including David Sanderson creating the book Smileys in 1997. James Marshall also hosted an online collection of ASCII emoticons that he completed in 2008.[43] In 1998, the book Le Dico Smiley was also published.[44]

A researcher at Stanford University surveyed the emoticons used in four million Twitter messages and found that the smiling emoticon without a hyphen "nose" :) was much more common than the original version with the hyphen :-).[45] Linguist Vyvyan Evans argues that this represents a shift in usage by younger users as a form of covert prestige: rejecting a standard usage in order to demonstrate in-group membership.[46]

Portrait emoticons - Second generation (1990s–present)

[edit]

Nicolas Loufrani began to use the basic text designs and turned them into graphical representations, which are now known as portrait emoticons. His designs were registered at the United States Copyright Office in 1997 and appeared online as GIF files in 1998.[47][48][49] For ASCII emoticons that did not exist to convert into graphical form, Loufrani also backward engineered new ASCII emoticons from the graphical versions he created. These were the first graphical representations of ASCII emoticons.[50] Not only did these portrait emoticons portray existing and new ASCII emoticons, but also new features were added, such as hand gestures in the form of white gloves. These have since become standalone emojis along with other emojis that have replaced words in text communication. In 2001, he published his emoticon set online on the Smiley Dictionary.[47] This dictionary included 640 different smiley icons[51][52] and was published as a book called Dico Smileys in 2002.[47][53] In 2017, British magazine The Drum referred to Loufrani as the "godfather of the emoji" for his work in the field.[54]

The first American company to take notice of emojis was Google beginning in 2007. In August 2007, a team made up of Mark Davis and his colleagues Kat Momoi and Markus Scherer began petitioning the Unicode Technical Committee (UTC) in an attempt to standardise the emoji.[55] The UTC, having previously deemed emoji to be out of scope for Unicode, made the decision to broaden its scope to enable compatibility with the Japanese cellular carrier formats which were becoming more widespread.[56] Peter Edberg and Yasuo Kida joined the collaborative effort from Apple Inc. shortly after, and their official UTC proposal came in January 2009 with 625 new emoji characters.[55] Notably the move included a large set of emoticons, designed in an emoji-style but representing different emotions.[57]

In recent times, emoticons, emojis and smileys have often become intertwined and confused. Emojis represent the largest set of graphical communication, but they often include portrait emoticons. In fact, the majority of the most commonly used Emoji are emoticons (because they represent an emotion). In 2024, the BBC reported that 2 of the top 3 emojis were portrait emoticons.[58]

On September 23, 2021, it was announced that Scott Fahlman was holding an auction for the original emoticons he created in 1982. The auction was held in Dallas, United States, and sold the two designs as non-fungible tokens (NFT).[59] The online auction ended later that month, with the originals selling for US$237,500.[60] A year later in 2022, The Smiley Company auctioned off an NFT of 42 original graphical emoticon on World Emoji Day. The proceeds of the sale went to the company's non-profit arm, Smiley Movement.[61]

In some programming languages, certain operators are known informally by their emoticon-like appearance. This includes the Spaceship operator <=> (a comparison), the Diamond operator <> (for type hinting) and the Elvis operator ?: (a shortened ternary operator).[62]

Styles

[edit]

Western

[edit]

Usually, emoticons in Western style have the eyes on the left, followed by the nose and the mouth. It is commonly placed at the end of a sentence, replacing the full stop. The two-character version :), which omits the nose, is very popular. The most basic emoticons are relatively consistent in form, but some can be rotated (making them tiny ambigrams). There are also some variations to emoticons to get new definitions, like changing a character to express another feeling. For example, :( equals sad and :(( equals very sad. Weeping can be written as :'(. A blush can be expressed as :">. Others include wink ;), a grin :D, :P for tongue out, and smug :->; they can be used to denote a flirting or joking tone, or may be implying a second meaning in the sentence preceding it.[63] ;P, such as when blowing a raspberry. An often used combination is also <3 for a heart and </3 for a broken heart. :O is also sometimes used to depict shock. :/ is used to depict melancholy, disappointment or disapproval. :| may be used to depict a neutral face.

A broad grin is sometimes shown with crinkled eyes to express further amusement; XD and the addition of further "D" letters can suggest laughter or extreme amusement, e.g., XDDDD. The "3" in X3 and :3 represents an animal's mouth. An equal sign is often used for the eyes in place of the colon, seen as =). It has become more acceptable to omit the hyphen, whether a colon or an equal sign is used for the eyes.[64] One linguistic study has indicated that the use of a nose in an emoticon may be related to the user's age, with younger people less likely to use a nose.[65]

Some variants are also more common in certain countries due to keyboard layouts. For example, the smiley =) may occur in Scandinavia. Diacritical marks are sometimes used. The letters Ö and Ü can be seen as emoticons, as the upright versions of :O (meaning that one is surprised) and :D (meaning that one is very happy), respectively. In countries where the Cyrillic alphabet is used, the right parenthesis ) is used as a smiley. Multiple parentheses )))) are used to express greater happiness, amusement or laughter. The colon is omitted due to being in a lesser-known position on the ЙЦУКЕН keyboard layout. The 'shrug' emoticon, ¯\_(ツ)_/¯, uses the glyph from the Japanese katakana writing system.

Kaomoji (Japan ASCII movement)

[edit]

Kaomoji are often seen as the Japanese development of emoticons that is separate to the Scott Fahlman movement, which started in 1982. In 1986, a designer began to use brackets and other ASCII text characters to form faces. Over time, they became more often differentiated from each other, although both use ASCII characters. However, more westernised Kaomojis have dropped the brackets, such as owo, uwu and TwT, popularised in internet subcultures such as the anime and furry communities.

A kaomoji painting in Japan

2channel

[edit]

Users of the Japanese discussion board 2channel, in particular, have developed a variety emoticons using characters from various scripts, such as Kannada, as in ಠ_ಠ (for a look of disapproval, disbelief or confusion). Similarly, the letter ರೃ was used in emoticons to represent a monocle and ಥ to represent a tearing eye. They were picked up by 4chan and spread to other Western sites soon after. Some have become characters in their own right like Monā.

Korean

[edit]

In South Korea, emoticons use Korean Hangul letters, and the Western style is rarely used.[66] The structures of Korean and Japanese emoticons are somewhat similar, but they have some differences. Korean style contains Korean jamo (letters) instead of other characters.

The consonant jamos , or can be used as the mouth or nose component and , or for the eyes. Using quotation marks " and apostrophes ' are also commonly used combinations. Vowel jamos such as ㅜ and ㅠ can depict a crying face. Example: ㅜㅜ, (same function as T in Western style). Sometimes ㅡ (not an em-dash "—", but a vowel jamo), a comma (,) or an underscore (_) is added, and the two character sets can be mixed together, as in ㅠ.ㅡ, ㅡ^ㅜ and ㅜㅇㅡ. Also, semicolons and carets are commonly used in Korean emoticons; semicolons can mean sweating, examples of it are -;/, --^ and -_-;;.

Chinese ideographic

[edit]

The character 囧 (U+56E7), which means 'bright', may be combined with the posture emoticon Orz, such as 囧rz. The character existed in Oracle bone script but was rarely used until its use as an emoticon,[67] documented as early as January 20, 2005.[68]

Other variants of 囧 include 崮 (king 囧), 莔 (queen 囧), 商 (囧 with a hat), 囧興 (turtle) and 卣 (Bomberman). The character 槑 (U+69D1), a variant of 梅 'plum', is used to represent a double of 呆 'dull' or further magnitude of dullness. In Chinese, normally full characters (as opposed to the stylistic use of 槑) might be duplicated to express emphasis.[69]

Posture emoticons

[edit]

Orz

[edit]
The emoticon Orz resembles a person performing a Japanese dogeza bow.

Orz (other forms include: Or2, on_, OTZ, OTL, STO, JTO,[70] _no, _冂○[71] and ​rz[68]) is an emoticon representing a kneeling or bowing person (the Japanese version of which is called dogeza), with the "o" being the head, the "r" being the arms and part of the body, and the "z" being part of the body and the legs. This stick figure can represent respect or kowtowing, but commonly appears along a range of responses, including "frustration, despair, sarcasm, or grudging respect".[72]

It was first used in late 2002 at the forum on Techside, a Japanese personal website. At the "Techside FAQ Forum" (TECHSIDE教えて君BBS(教えてBBS)), a poster asked about a cable cover, typing "_| ̄|○" to show a cable and its cover. Others commented that it looked like a kneeling person, and the symbol became popular.[73][non-primary source needed] These comments were soon deleted as they were considered off-topic. By 2005, Orz spawned a subculture: blogs have been devoted to the emoticon, and URL shortening services have been named after it. In Taiwan, Orz is associated with the concept of nice guys.[70]

o7

[edit]

o7, or O7, is an emoticon that depicts a person saluting, with the o being the head and the 7 being its arm.[74]

Multimedia variations

[edit]

A portmanteau of emotion and sound, an emotisound is a brief sound transmitted and played back during the viewing of a message, typically an IM message or email message. The sound is intended to communicate an emotional subtext.[75] Some services, such as MuzIcons, combine emoticons and music players in an Adobe Flash-based widget.[76] In 2004, the Trillian chat application introduced a feature called "emotiblips", which allows Trillian users to stream files to their instant message recipients "as the voice and video equivalent of an emoticon".[77]

In 2007, MTV and Paramount Home Entertainment promoted the "emoticlip" as a form of viral marketing for the second season of the show The Hills. The emoticlips were twelve short snippets of dialogue from the show, uploaded to YouTube. The emoticlip concept is credited to the Bradley & Montgomery advertising firm, which wrote that they hoped it would be widely adopted as "greeting cards that just happen to be selling something".[78]

Intellectual property rights

[edit]
Patented drop down menu for composing phone mail text message with emoticons[79]

In 2000, Despair, Inc. obtained a U.S. trademark registration for the "frowny" emoticon :-( when used on "greeting cards, posters and art prints". In 2001, they issued a satirical press release, announcing that they would sue Internet users who typed the frowny; the company received protests when its mock release was posted on technology news website Slashdot.[80]

A number of patent applications have been filed on inventions that assist in communicating with emoticons. A few of these have been issued as US patents. US 6987991,[79] for example, discloses a method developed in 2001 to send emoticons over a cell phone using a drop-down menu. The stated advantage was that it eases entering emoticons.[79]

The emoticon :-) was also filed in 2006 and registered in 2008 as a European Community Trademark (CTM). In Finland, the Supreme Administrative Court ruled in 2012 that the emoticon cannot be trademarked,[81] thus repealing a 2006 administrative decision trademarking the emoticons :-), =), =(, :) and :(.[82] In 2005, a Russian court rejected a legal claim against Siemens by a man who claimed to hold a trademark on the ;-) emoticon.[83] In 2008, Russian entrepreneur Oleg Teterin claimed to have been granted the trademark on the ;-) emoticon. A license would not "cost that much—tens of thousands of dollars" for companies but would be free of charge for individuals.[83]

Unicode

[edit]

A different, but related, use of the term "emoticon" is found in the Unicode Standard, referring to a subset of emoji that display facial expressions.[84] The standard explains this usage with reference to existing systems, which provided functionality for substituting certain textual emoticons with images or emoji of the expressions in question.[85]

Some smiley faces were present in Unicode since 1.1, including a white frowning face, a white smiling face and a black smiling face ("black" refers to a glyph which is filled, "white" refers to a glyph which is unfilled).[86]

Miscellaneous Symbols (partial)[1][2][3]
Official Unicode Consortium code chart (PDF)
  0 1 2 3 4 5 6 7 8 9 A B C D E F
U+260x
U+261x
U+262x
U+263x
U+264x
U+265x
U+266x
U+267x
U+268x
U+269x
U+26Ax
U+26Bx
U+26Cx
U+26Dx
U+26Ex
U+26Fx
Notes
1.^ As of Unicode version 17.0
2.^ Empty areas indicate code points assigned to non-emoticon characters
3.^ U+263A and U+263B are inherited from Microsoft code page 437 introduced in 1981, although inspired by older systems

The Emoticons block was introduced in Unicode Standard version 6.0 (published in October 2010) and extended by 7.0. It covers Unicode range from U+1F600 to U+1F64F fully.[87]

Emoticons[1]
Official Unicode Consortium code chart (PDF)
  0 1 2 3 4 5 6 7 8 9 A B C D E F
U+1F60x 😀 😁 😂 😃 😄 😅 😆 😇 😈 😉 😊 😋 😌 😍 😎 😏
U+1F61x 😐 😑 😒 😓 😔 😕 😖 😗 😘 😙 😚 😛 😜 😝 😞 😟
U+1F62x 😠 😡 😢 😣 😤 😥 😦 😧 😨 😩 😪 😫 😬 😭 😮 😯
U+1F63x 😰 😱 😲 😳 😴 😵 😶 😷 😸 😹 😺 😻 😼 😽 😾 😿
U+1F64x 🙀 🙁 🙂 🙃 🙄 🙅 🙆 🙇 🙈 🙉 🙊 🙋 🙌 🙍 🙎 🙏
Notes
1.^ As of Unicode version 17.0

After that block had been filled, Unicode 8.0 (2015), 9.0 (2016) and 10.0 (2017) added additional emoticons in the range from U+1F910 to U+1F9FF. Currently, U+1F90C – U+1F90F, U+1F93F, U+1F94D – U+1F94F, U+1F96C – U+1F97F, U+1F998 – U+1F9CF (excluding U+1F9C0 which contains the 🧀 emoji) and U+1F9E7 – U+1F9FF do not contain any emoticons since Unicode 10.0.

Supplemental Symbols and Pictographs[1]
Official Unicode Consortium code chart (PDF)
  0 1 2 3 4 5 6 7 8 9 A B C D E F
U+1F90x
🤀
🤁
🤂
🤃
🤄
🤅
🤆
🤇
🤈
🤉
🤊
🤋
🤌
🤍
🤎
🤏
U+1F91x
🤐
🤑
🤒
🤓
🤔
🤕
🤖
🤗
🤘
🤙
🤚
🤛
🤜
🤝
🤞
🤟
U+1F92x
🤠
🤡
🤢
🤣
🤤
🤥
🤦
🤧
🤨
🤩
🤪
🤫
🤬
🤭
🤮
🤯
U+1F93x
🤰
🤱
🤲
🤳
🤴
🤵
🤶
🤷
🤸
🤹
🤺
🤻
🤼
🤽
🤾
🤿
U+1F94x
🥀
🥁
🥂
🥃
🥄
🥅
🥆
🥇
🥈
🥉
🥊
🥋
🥌
🥍
🥎
🥏
U+1F95x
🥐
🥑
🥒
🥓
🥔
🥕
🥖
🥗
🥘
🥙
🥚
🥛
🥜
🥝
🥞
🥟
U+1F96x
🥠
🥡
🥢
🥣
🥤
🥥
🥦
🥧
🥨
🥩
🥪
🥫
🥬
🥭
🥮
🥯
U+1F97x
🥰
🥱
🥲
🥳
🥴
🥵
🥶
🥷
🥸
🥹
🥺
🥻
🥼
🥽
🥾
🥿
U+1F98x
🦀
🦁
🦂
🦃
🦄
🦅
🦆
🦇
🦈
🦉
🦊
🦋
🦌
🦍
🦎
🦏
U+1F99x
🦐
🦑
🦒
🦓
🦔
🦕
🦖
🦗
🦘
🦙
🦚
🦛
🦜
🦝
🦞
🦟
U+1F9Ax
🦠
🦡
🦢
🦣
🦤
🦥
🦦
🦧
🦨
🦩
🦪
🦫
🦬
🦭
🦮
🦯
U+1F9Bx
🦰
🦱
🦲
🦳
🦴
🦵
🦶
🦷
🦸
🦹
🦺
🦻
🦼
🦽
🦾
🦿
U+1F9Cx
🧀
🧁
🧂
🧃
🧄
🧅
🧆
🧇
🧈
🧉
🧊
🧋
🧌
🧍
🧎
🧏
U+1F9Dx
🧐
🧑
🧒
🧓
🧔
🧕
🧖
🧗
🧘
🧙
🧚
🧛
🧜
🧝
🧞
🧟
U+1F9Ex
🧠
🧡
🧢
🧣
🧤
🧥
🧦
🧧
🧨
🧩
🧪
🧫
🧬
🧭
🧮
🧯
U+1F9Fx
🧰
🧱
🧲
🧳
🧴
🧵
🧶
🧷
🧸
🧹
🧺
🧻
🧼
🧽
🧾
🧿
Notes
1.^ As of Unicode version 17.0

For historic and compatibility reasons, some other heads and figures, which mostly represent different aspects like genders, activities, and professions instead of emotions, are also found in Miscellaneous Symbols and Pictographs (especially U+1F466 – U+1F487) and Transport and Map Symbols. Body parts, mostly hands, are also encoded in the Dingbat and Miscellaneous Symbols blocks.

See also

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Explanatory notes

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References

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Further reading

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[edit]
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An emoticon is a typographical representation of a or created using marks, letters, and numbers on a keyboard, typically intended to be read sideways to convey tone in text-based digital communication, such as :-) for or :( for . The emoticon :( is the standard representation of a sad, frowning, disappointed, or pouting face. The emoticon ): is a variant that specifically represents crying or a more intense sad/tearful expression. Both convey sadness, but ): emphasizes crying (often without an explicit tear like in :'( ). The difference arises from orientation and nuance: :( is the conventional left-to-right Western style, while ): is sometimes used as a mirrored or alternative form for stronger sorrow. The term itself, a blend of "" and "," emerged in 1992 to describe these textual symbols that compensate for the absence of nonverbal cues in interactions. Emoticons trace their modern digital origins to September 19, 1982, when computer scientist Scott Fahlman proposed the use of :-) and :-( on a Carnegie Mellon University bulletin board to distinguish jokes from serious posts, marking the first documented instance of these symbols in electronic communication. Earlier precursors existed, including typographical marks in 19th-century print media for humorous effect and the graphic yellow smiley face designed by Harvey Ball in 1963 for a corporate morale campaign, though these were not textual or digital in nature. By the late 1980s, emoticons had proliferated in early internet forums and email, evolving into a staple of computer-mediated discourse to enhance emotional expressiveness. Emoticons vary culturally, with Western styles featuring horizontal arrangements like ;-) for winking, popular in English-speaking online spaces since the 1980s. In contrast, Eastern emoticons, known as kaomoji (from Japanese "kao" for face and "moji" for character), use vertical compositions such as (^_^) for smiling and originated in in 1986 on the ASCII NET , credited to administrator Yasushi Wakabayashi. These styles highlight cross-cultural differences in interpretation and usage, with often conveying more nuanced or exaggerated emotions through complex character combinations, reflecting influences from and a focus on eye expressions. Over time, emoticons paved the way for graphical successors like , but remain distinct as ASCII-based tools integral to informal digital language.

History

Precursors in ASCII art and early computing

The roots of emoticons trace back to the 1960s and 1970s, when pioneers in computer graphics experimented with —text-based imagery constructed from standard keyboard characters—to create visual expressions in the absence of graphical capabilities. One of the earliest known examples emerged from , where engineer Kenneth Knowlton developed intricate character-based portraits and patterns around 1966 using an 7094 computer, demonstrating how alphanumeric symbols could mimic artistic forms like line drawings or mosaics. These efforts contributed to the development of , as users in early computing environments began combining and letters to evoke emotions, such as rudimentary eyes and mouths formed from colons, dashes, and parentheses. A notable advancement occurred within the system, an educational computing network operational from the but reaching maturity with PLATO IV in 1972, where users crafted s and emotive figures as early as that year, evolving into a sophisticated art form by 1976. These precursors relied on techniques like character overlay (using SHIFT-space) and pixel-level positioning with MICRO, SUB, and SUPER keys to produce layered faces, such as the multi-character "WOBTAX" smiley that conveyed playfulness in online notes and games. Similarly, in the late 1970s, the debut of Systems (BBS) like the 1978 in encouraged experimental use of typographical symbols for emotional nuance in text messages, as hobbyists shared anecdotes and humor without visual aids. The prevalence of text-only interfaces in these eras—teletype terminals, early , and dial-up systems—necessitated creative symbol substitution for nonverbal cues, fostering a of typographic to denote sarcasm, joy, or frustration amid limited bandwidth and monochrome displays. This constraint drove users toward concise, symbolic expressions that anticipated modern emoticons. These unstructured textual experiments in and computing set the stage for more standardized emoticon forms in the ensuing .

Emergence of first-generation ASCII emoticons

The first-generation ASCII emoticons emerged as a solution to the challenges of interpreting tone in text-based online communication within early computing communities. On September 19, 1982, computer scientist Scott Fahlman at proposed the use of :-) to indicate humor or jokes and :-( to mark serious or negative messages on the university's local (BBoard), a precursor to modern forums. This innovation addressed frequent misunderstandings of in discussions among researchers, building briefly on earlier experimental from the but marking the first standardized use of simple sideways facial symbols for emotional cues. These basic emoticons quickly gained traction, with variations such as : ) for a basic , ; ) for winking, and : ( for frowning appearing in early exchanges. The original proposal was documented in Fahlman's BBoard , and within months, the symbols proliferated through academic and technical mailing lists in 1982-1983, where users in departments adopted them to clarify intent in threaded discussions. By the mid-1980s, they had spread via and early chat systems among researchers, reflecting a cultural shift in tech communities toward explicit tonal markers amid the limitations of . Adoption accelerated through broader networks, reaching ARPANET—the precursor to the modern internet—and Usenet newsgroups by late 1982, where they became commonplace in cross-university conversations. Throughout the 1980s, these sideways ASCII emoticons proliferated in email correspondence and informal chats within ARPANET-connected labs and universities, facilitated by CMU alumni and researchers sharing the convention. By the mid-1990s, they were integrated into Internet Relay Chat (IRC), launched in 1988, and AOL Instant Messenger, introduced in 1997, where text-based users continued employing them alongside emerging graphical representations, solidifying their role in global online discourse.

Evolution to second-generation portrait emoticons

Vertical portrait emoticons originated in Japan in 1986, with the first such emoticon, (^^), created by administrator Yasushi Wakabayashi in June on the ASCII NET bulletin board, marking a significant shift from the horizontal, first-generation formats to more detailed vertical portrait styles that enabled fuller facial expressions without requiring rotation for readability. These second-generation emoticons, such as (^^) to convey happiness, emerged as users sought greater expressiveness in text-based communication, building on the foundational sideways designs like :-) from the early 1980s. This transition was heavily influenced by activity on Japanese bulletin board systems (BBS), where the expanded character sets available in Japanese computing allowed for upright arrangements that mimicked human portraits more closely. By the mid-1990s, these vertical emoticons proliferated through platforms like and early web forums, where users shared and refined them in personal webpages and online discussions, fostering a global adoption beyond their Japanese roots. In the , further enhancements incorporated additional symbols for eyes (e.g., using asterisks or numbers), mouths, and even accessories like hats or , increasing the range of emotions depicted while maintaining ASCII simplicity for compatibility across devices. Examples include (T_T) for , which uses vertical lines to simulate tears streaming down a face, and (>_<) for frustration or embarrassment, with angled brackets emphasizing squinted eyes; these designs prioritized clarity on low-resolution screens and in linear text flows. Despite the rise of graphical emojis in the late 2000s, vertical portrait emoticons persisted into the 2010s and 2020s, particularly in texting and social media where users valued their quick typing and cultural familiarity. Adaptations for mobile keyboards, such as auto-suggest features in apps like and iMessage, integrated these text-based portraits alongside emojis, allowing seamless insertion for nuanced emotional conveyance in multilingual or resource-limited contexts. This ongoing use underscores their enduring role in digital expression, even as visual alternatives dominate.

Regional Styles

Western emoticons

Western emoticons, also known as ASCII emoticons or smileys, are typographic displays of emotions constructed using standard keyboard punctuation marks, typically viewed sideways to resemble facial expressions. These symbols emerged as a simple, text-based method to convey tone in early digital communications, relying on brevity with 2 to 5 characters such as a colon (:) for eyes, a hyphen (-) for a nose, and a parenthesis ( or ) for a mouth. Common examples include :-) for a happy face, :-( for sadness (where :( serves as the standard Western emoticon for sad, frowning, disappointed, or pouting expressions; ): acts as a variant specifically for crying or a more intense sad/tearful expression, with the distinction arising from orientation and nuance where ): conveys stronger sorrow, often without an explicit tear symbol as in :'( ), and ;-) for a wink, which indicate positive, negative, or playful sentiments, respectively. The evolution of Western emoticons began in 1982 when computer scientist Scott Fahlman proposed them on a Carnegie Mellon University bulletin board to distinguish humorous posts from serious ones amid ambiguous online discussions. Over the 1980s and 1990s, they proliferated through and early internet protocols, adapting to the constraints of plain-text email and Usenet newsgroups where graphical elements were unavailable. By the 2000s, instant messaging services like AOL Instant Messenger and channels popularized more expressive variants, such as :D for broad laughter or XD for exaggerated amusement, reflecting a shift toward capturing nuanced reactions while maintaining textual simplicity. In North American and European digital culture, Western emoticons became staples in forums, chat rooms, and early social media platforms from the late 1980s through the 2000s, aiding clarity in sarcasm-heavy or joke-laden exchanges. Their usage peaked in text-constrained environments like SMS and email, where they served as efficient emotional cues without requiring additional bandwidth. Adoption waned in the 2010s as graphical emojis gained prominence on mobile devices and platforms like Facebook and Twitter, though emoticons persist in programming communities and plain-text protocols. As of 2026, variants such as XD continue to be widely used in gaming communities, informal online chats, social media, and other digital spaces to express amusement and humor, despite the dominance of graphical emojis. Variations in Western emoticons often incorporate thematic elements while adhering to minimalist designs, such as <3 representing a heart for affection or O:) for an angelic expression. These extensions, limited to basic ASCII characters, allowed for subtle gendering or contextual tweaks, like >:) for , but rarely exceeded short sequences to ensure compatibility across systems.

Japanese and variants

Kaomoji, a form of Japanese emoticon composed of typographical characters to represent facial expressions, originated in the late on Japanese bulletin board systems (BBS). The first known , (^_^), appeared in 1986 on ASCII net, an early and BBS service launched in , and was created by Yasushi Wakabayashi. These early forms emerged independently from Western emoticons, influenced by Japan's vertical writing conventions and cultural emphasis on nuanced emotional expression. Unlike horizontal Western styles, are typically read vertically, utilizing full-width characters (such as those from Japanese ) for enhanced detail and readability in text-based environments. Examples include (^o^) for or (T_T) for , with a strong focus on the eyes to convey subtlety, reflecting linguistic and cultural differences where eyes hold greater expressive weight than mouths. This design allows for multi-line constructions, enabling more complex representations of postures, actions, or even animals, tying into broader from and where exaggerated facial features amplify emotion. The anonymous Japanese textboard , founded in 1999 by , significantly influenced evolution in the early 2000s by fostering a culture of elaborate text art due to its text-only format and high anonymity. Users on 2channel developed intricate variants, such as (゚∀゚) for surprise or animal-like forms (e.g., ʕ•ᴥ•ʔ for a bear), expanding the repertoire to thousands of documented expressions that emphasized nuance through layered symbols. These innovations spread globally from the 1990s to 2010s, particularly to communities on international platforms inspired by 2channel, like , introducing vertical to non-Japanese users.

Korean and Chinese adaptations

In Korean digital culture, emoticons emerged in the 1990s through messaging, where users employed simple text symbols to convey in limited character spaces. By the 2000s, these evolved to incorporate , leveraging the script's phonetic and visual properties for expressive nuance; for instance, ㅠㅠ represents or by mimicking drooping eyes, while ㅋㅋ denotes through repetition of the aspirated 'k' sound, and ^_^ signifies a smiling face with added local variations like combining it with for emphasis. These adaptations drew brief influence from Japanese but prioritized Hangul's modular structure for subtlety in emotional conveyance. Platforms like , a dominant in the early , popularized such emoticons in user profiles and mini-hompy posts, where expressions like TT (resembling teardrops) conveyed melancholy or in interpersonal exchanges. In the 2010s, messaging apps such as integrated these text-based forms alongside custom stickers, allowing emoticons to persist in casual chats while emphasizing cultural subtlety rooted in the script's phonetic expressiveness over overt visuals. This evolution reflects a preference for understated emotional signaling, aligning with Korean communication norms that value indirectness. Chinese adaptations of emoticons similarly fused logographic hanzi characters with emotional intent, emerging prominently in the early 2000s amid the rise of forums and . On platforms like QQ, users employed combinations such as 呵呵 (hē hē), an onomatopoeic representation of light laughter or chuckling, often repeated for intensity, while integrated hanzi like [开心] (kāi xīn, meaning "happy") within brackets to denote joy or depending on . These ideographic forms capitalized on hanzi's semantic density, enabling concise emotional layering without relying solely on ASCII punctuation. Developments in the adapted emoticons for pinyin-influenced input methods, blending kaomoji-style faces like (≧▽≦) with hanzi annotations for clarity in chats on QQ. A notable example of this cross-cultural influence is the Japanese kaomoji "orz" (often stylized as Orz in Chinese contexts), which originated in 2002 to represent a person kneeling in despair or defeat. It spread to Chinese-speaking regions around 2003, gaining unique connotations in Taiwan such as associations with romantic disappointment in "nice guy" subculture or expressions of admiration and resignation. It also contributed to the "Martian language" (火星文) slang phenomenon and featured in a 2006 controversy when Taiwan's university entrance exam required converting "Orz" to standard Chinese, sparking debates over internet subcultures and language standards in education. This highlights the significant adoption and adaptation of Japanese emoticons in Chinese digital communication. The logographic nature of Chinese script fostered subtlety, where characters evoked emotions through cultural associations rather than literal depiction, as seen in 2010s mobile customizations on that allowed users to personalize hanzi-based expressions for nuanced irony or affection. This approach underscores a cultural emphasis on contextual in digital interactions.

Specialized Forms

Posture and action emoticons

Posture and action emoticons represent multi-character sequences that depict bodily gestures or movements beyond simple facial expressions, such as bowing, saluting, or embracing, and emerged prominently in online forums during the early . These evolved from earlier portrait-style emoticons by incorporating additional symbols to suggest limb positions and dynamics, allowing users to convey physical actions in text-based communication. A notable example is the "orz" emoticon, often rendered as orz, Orz, or originally as _| ̄|○, which illustrates a figure kneeling or prostrating in despair, apology, defeat, or frustration, inspired by the Japanese dogeza bow of self-abasement. Originating in late 2002 on the Japanese Techside FAQ Forum—where it began as a depiction of a cable and cover that was noted to resemble a kneeling person—it spread through sites like and symbolized failure, deep regret, or exasperation, with the "o" as the head, "r" as the arms and torso, and "z" as the bent legs. In Japan, it is known as 失意体前屈 (shitsui tai zenkutsu, meaning "disappointed body forward bend"). Common variants include OTZ, OTL, STO, ORL, and others. The emoticon spread to Korean and Chinese-speaking regions (including Taiwan, Hong Kong, and mainland China) around 2003, where it became integrated into "Mars text" (火星文) internet slang and acquired additional connotations, such as romantic rejection (often linked to "nice guy" subculture in Taiwan), powerlessness, or profound admiration ("five bodies to the ground"). It has been used in both negative senses of despair or grudging respect and more positive or humorous contexts. For instance, Taiwanese rock band Mayday incorporated it in their 2005 song "戀愛ing" with the line "整個Orz" to express extreme gratitude and a sense of rebirth. In 2006, "orz" appeared in Taiwan's General Scholastic Ability Test (GSAT) Chinese language exam, where a question required correcting the non-standard phrase "3Q得Orz" (thanks with Orz) to formal "感謝得五體投地" (thanks with five bodies to the ground). This inclusion sparked significant public controversy, with debates over whether it promoted standard language use or unfairly targeted youth internet subcultures, potentially disadvantaging students unfamiliar with online slang (particularly in rural areas) and raising issues of cultural respect and educational equity. The testing center ultimately did not adjust scores due to high accuracy rates and later avoided similar questions on internet slang in future exams. The "o7" emoticon, depicting a with a raised arm, became popular in military-themed and gaming communities during the mid-2000s. The "o" signifies the head, while the "7" mimics a hand to ; variations like \o7 or /o7 adapt it for waving or informal greetings, fostering camaraderie in online interactions. Other common forms include action descriptors like hug, used in role-playing scenarios to simulate embracing, and dancing emoticons such as (ノ^_^)ノ, which adds raised arm symbols (ノ) to a smiling face for celebratory movement. These originated in Japanese kaomoji traditions on forums and were adopted in global role-playing and meme contexts to enhance narrative expressiveness.

Multimedia and animated variations

During the late 1990s, emoticons evolved from text-based ASCII representations in emails to graphical pixelated images in early instant messaging applications, such as ICQ launched in 1996 and AOL Instant Messenger (AIM) in 1997, where simple yellow smiley faces and basic expressions were rendered as small icons to enhance visual communication. This shift marked the beginning of multimedia emoticons, allowing for clearer depiction of emotions beyond plain text limitations in chat interfaces. In the early 2000s, MSN Messenger further advanced this trend by integrating customizable pixelated emoticon images starting with version 6.0 in , which included 30 built-in options featuring static and initial animated variants to mimic facial expressions like smiling or winking. By , the platform introduced "winks," large-scale animated emoticons that played full-screen GIF-like sequences, such as dancing figures or spinning hearts, alongside "nudges" that animated screen shakes to grab attention during conversations. Similarly, AIM users in the 2000s frequently shared custom animated GIFs as emoticons in chats, including spinning or bouncing variants of classic smileys, turning static exchanges into dynamic interactions. The and saw multimedia emoticons proliferate in modern collaboration tools, with platforms like Slack enabling custom emoji packs since 2013 that include animated GIFs mimicking text-based originals, such as a rotating :D grin or waving thumbs-up. , launched in 2015, expanded this with nitro-subscription animated emojis, allowing servers to upload packs of looping graphics like dancing emoticon figures, which retain the simplicity of early designs while adding motion for emphasis in group chats. These integrations often build on static posture emoticons as bases for animation, providing fluid expressions in professional and gaming environments. Technically, the transition to forms relies on conversion tools that transform text emoticons into without altering their core simplicity; for instance, content management systems like have included built-in options since the mid-2000s to automatically render :-) as a graphical image upon display. Online utilities, such as those developed for , further facilitate this by generating or outputs from emoticon strings, ensuring compatibility across devices while preserving the lightweight, expressive nature of originals.

Technical and Cultural Aspects

Unicode standardization

Unicode 1.0, released in 1991, did not include any characters specifically for emoticons, as the standard focused primarily on basic text encoding for international scripts. Early emoticon-like characters, such as the white smiling face (U+263A, ☺), were added in Unicode 1.1 in 1993 within the Miscellaneous Symbols block (U+2600–U+26FF). Additional symbols were incorporated in later versions, including Unicode 4.0 (2003), to support compatibility with symbolic representations used in digital communication. These initial additions were limited and served as precursors to more comprehensive emotive symbols. A dedicated Emoticons block was introduced in Unicode 6.0 in 2010, spanning U+1F600–U+1F64F and containing 80 characters such as the grinning face (U+1F600, 😀), which represent facial expressions for emotional conveyance. This block distinguishes graphical emojis—Unicode characters typically rendered as colorful images—from traditional text-based emoticons like :-) or ^_^, which rely on ASCII or plain text sequences and do not require special encoding beyond basic Latin characters. In the 2010s, Unicode expanded emoji support significantly, with Emoji 1.0 released in 2015 alongside 8.0, standardizing a core set of 722 emojis including emoticons for consistent cross-platform use. ensures that ASCII text emoticons remain functional in environments, often with modern systems mapping them to corresponding emojis (e.g., :-) to 😀) for enhanced rendering where supported. Rendering challenges persisted due to variations in how devices and operating systems interpret and display these Unicode characters, leading to inconsistencies in appearance across platforms like , Android, and web browsers. By the 2020s, major operating systems achieved near-full support, with 17.0 in 2025 enabling reliable depiction of emoticons and related symbols through improved font and graphics implementations. Subsequent versions, including 16.0 (2024) and 17.0 (2025), have continued to expand emoji support with hundreds of new characters, enhancing compatibility for emotive expressions.

Intellectual property considerations

Most basic ASCII emoticons, such as the smiley face ":-)" introduced by Scott Fahlman in 1982 on a bulletin board, are considered part of the . These simple combinations of punctuation marks and letters lack sufficient originality or creativity to qualify for protection under U.S. law, as they function more as functional symbols akin to basic text elements rather than artistic works. Similarly, they are generally unpatentable due to their utilitarian nature in digital communication. Trademark attempts related to smiley faces have primarily targeted graphical representations rather than text-based emoticons. Harvey Ross Ball created the iconic yellow smiley face graphic in 1963 for an insurance company's morale campaign, receiving $45 but never seeking trademark protection, which allowed widespread adoption without initial legal restrictions. In the 1970s, French journalist Franklin Loufrani registered trademarks for stylized smiley face logos through his Smiley Company, leading to enforcement against commercial uses of similar graphics in products like apparel and merchandise, but these protections do not extend to plain text variants like ":-)". The U.S. Patent and Trademark Office has approved some emoticon-like marks (e.g., ";-)" for software or clothing), but only when used to identify specific goods or services, not for generic expressive use. In the and , disputes arose over custom emoticon packs in mobile apps and social platforms, often involving allegations of copying stylized text or hybrid designs. For instance, in a 2022 case, Apple successfully defended against claims from Cub Club Investment over diverse emoji depictions in its app, with the court ruling that similarities were insufficient for infringement due to the functional and limited expressive elements involved, emphasizing in non-commercial sharing contexts. Such resolutions highlight that while original custom emoticons may receive narrow for their unique arrangements, basic or shared packs in apps typically fall under when not sold commercially. Globally, enforcement for emoticons remains limited in , particularly for Japanese , due to cultural norms favoring open sharing and community-driven evolution. Originating in the on Japanese online forums like ASCII NET, such as "(^_^)" proliferated without formal IP claims, reflecting a of collective expression over proprietary control. In cases involving stylized variants, courts have often rejected broad IP assertions, as seen in disputes where common emoticon elements were deemed non-exclusive.

Relation to emojis and modern digital communication

Emoticons served as direct precursors to emojis, inspiring the development of graphical symbols to convey emotions in digital messaging. The first set of 176 emojis was created in 1999 by Japanese designer for NTT DoCoMo's mobile internet platform, drawing from the simplicity of text-based emoticons to address limitations in early mobile communication. This innovation evolved further with Unicode's inclusion of emojis starting in version 6.0 in October 2010, which assigned code points to over 700 symbols and facilitated their widespread adoption across global platforms. Key differences between emoticons and emojis lie in their form and functionality: emoticons use text-based combinations of , letters, and numbers for brevity and portability, while emojis are standardized graphical images that provide visual universality regardless of device or font. Emoticons retain relevance in plain-text environments, such as programming comments or low-bandwidth chats, where graphical elements may fail to render or consume excessive resources. In the 2020s, hybrid forms combining emoticon-like simplicity with emoji visuals have emerged in , notably Twitch emotes—custom, platform-specific images that foster and mimic emotional in live streams. Although pure emoticons have declined in mainstream use due to emoji dominance, niche revivals appear in minimalist digital trends emphasizing text efficiency over elaborate graphics. The integration of emoticons and their emoji successors has profoundly enhanced non-verbal cues in global digital communication, allowing users to infuse text with emotional nuance and intent. This evolution particularly influences Generation Z's texting habits, where emojis and emoticons serve as essential tools to convey tone, build rapport, and bridge cultural gaps in ambiguous online exchanges.

References

  1. https://kangchowon.[github](/page/GitHub).io/PDF/KoreanEmoticons.pdf
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