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Emoticon
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An emoticon (/əˈmoʊtəkɒn/, ə-MOH-tə-kon, rarely /ɪˈmɒtɪkɒn/, ih-MOTT-ih-kon),[1][2][3][4] portmanteau of emotion and icon,[5] is a pictorial representation of a facial expression using characters—usually punctuation marks, numbers and letters—to express a person's feelings, mood or reaction, without needing to describe it in detail.
ASCII emoticons can be traced back hundreds of years with various one-off uses. The protocol as a way to use them to communicate emotion in conversations is credited to computer scientist Scott Fahlman, who proposed what came to be known as "smileys"—:-) and :-(—in a message on the bulletin board system (BBS) of Carnegie Mellon University in 1982. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji, using Japanese's larger character sets. This style arose on ASCII NET of Japan in 1986.[6][7] They are also known as verticons (from vertical emoticon) due to their readability without rotations.[8] This is often seen as the 1st generation of emoticons.
The second generation began when computing became more common in the west, and people began replacing the previous ASCII art with actual emoticon icons or designs. One term used to define these types of emoticons compared to ASCII was portrait emoticons, as portrait emoticons are meant to resemble a face from the front like a portrait painting. The use of these emoticons became prevalent when SMS mobile text messaging and the Internet became widespread in the late 1990s, emoticons became increasingly popular and were commonly used in texting, Internet forums and emails. Over time, the designs became more elaborate and emoticons such as 🙂 by Unicode became commonly referred to as Emoticons. They have played a significant role in communication as technology for communication purposes advanced and increased in use. Emoticons today convey non-verbal cues of language, such as facial expressions but also hand gestures, with The Smiley Company stating in interviews that emoticons now allow for greater emotional understanding in writing when emoticons are used.[9][10] Emoticons were the precursors to modern emojis not just for facial expressions, but also replacing categories like weather, sports and animals.
History
[edit]ASCII art and faces (pre-1981)
[edit]In 1648, poet Robert Herrick wrote, "Tumble me down, and I will sit Upon my ruins, (smiling yet:)." Herrick's work predated any other recorded use of brackets as a smiling face by around 200 years. However, experts doubted the inclusion of the colon in the poem was deliberate and if it was meant to represent a smiling face. English professor Alan Jacobs argued that "punctuation, in general, was unsettled in the seventeenth century ... Herrick was unlikely to have consistent punctuational practices himself, and even if he did he couldn't expect either his printers or his readers to share them."[11] 17th century typography practice often placed colons and semicolons within parentheses, including 14 instances of ":)" in Richard Baxter's 1653 Plain Scripture Proof of Infants Church-membership and Baptism.[12]
Precursors to modern emoticons have existed since the 19th century.[13][14][15] The National Telegraphic Review and Operators Guide in April 1857 documented the use of the number 73 in Morse code to express "love and kisses"[16] (later reduced to the more formal "best regards"). Dodge's Manual in 1908 documented the reintroduction of "love and kisses" as the number 88. New Zealand academics Joan Gajadhar and John Green comment that both Morse code abbreviations are more succinct than modern abbreviations such as LOL.[17]

The transcript of one of Abraham Lincoln's speeches in 1862 recorded the audience's reaction as: "(applause and laughter ;)".[13][18] There has been some debate whether the glyph in Lincoln's speech was a typo, a legitimate punctuation construct or the first emoticon.[19] Linguist Philip Seargeant argues that it was a simple typesetting error.[20]


Before March 1881, the examples of "typographical art" appeared in at least three newspaper articles, including Kurjer warszawski (published in Warsaw) from March 5, 1881, using punctuation to represent the emotions of joy, melancholy, indifference and astonishment.[21]

In a 1912 essay titled "For Brevity and Clarity", American author Ambrose Bierce suggested facetiously[13][18] that a bracket could be used to represent a smiling face, proposing "an improvement in punctuation" with which writers could convey cachinnation, loud or immoderate laughter: "it is written thus ‿ and presents a smiling mouth. It is to be appended, with the full stop, to every jocular or ironical sentence".[13][23] In a 1936 Harvard Lampoon article, writer Alan Gregg proposed combining brackets with various other punctuation marks to represent various moods. Brackets were used for the sides of the mouth or cheeks, with other punctuation used between the brackets to display various emotions: (-) for a smile, (--) (showing more "teeth") for laughter, (#) for a frown and (*) for a wink.[13][24] An instance of text characters representing a sideways smiling and frowning face could be found in the New York Herald Tribune on March 10, 1953, promoting the film Lili starring Leslie Caron.[25]
The September 1962 issue of MAD magazine included an article titled "Typewri-toons". The piece, featuring typewriter-generated artwork credited to "Royal Portable", was entirely made up of repurposed typography, including a capital letter P having a bigger 'bust' than a capital I, a lowercase b and d discussing their pregnancies, an asterisk on top of a letter to indicate the letter had just come inside from snowfall, and a classroom of lowercase n's interrupted by a lowercase h "raising its hand".[26] A further example attributed to a Baltimore Sunday Sun columnist appeared in a 1967 article in Reader's Digest, using a dash and right bracket to represent a tongue in one's cheek: —).[13][18][27] Prefiguring the modern "smiley" emoticon,[13][20] writer Vladimir Nabokov told an interviewer from The New York Times in 1969, "I often think there should exist a special typographical sign for a smile—some sort of concave mark, a supine round bracket, which I would now like to trace in reply to your question."[28]
In the 1970s, the PLATO IV computer system was launched. It was one of the first computers used throughout educational and professional institutions, but rarely used in a residential setting.[29] On the computer system, a student at the University of Illinois developed pictograms that resembled different smiling faces. Mary Kalantzis and Bill Cope stated this likely took place in 1972, and they claimed these to be the first emoticons.[30][31]
ASCII emoticons - First generation (1982–mid-1990s)
[edit]In 1982, Carnegie Mellon computer scientist Scott Fahlman is generally credited with the protocol of communicating and portraying emotion in written text.[20][32][14] The use of ASCII symbols, a standard set of codes representing typographical marks, was essential to allow the symbols to be displayed on any computer.[33] In Carnegie Mellon's bulletin board system, Fahlman proposed colon–hyphen–right bracket :-) as a label for "attempted humor" to try to solve the difficulty of conveying humor or sarcasm in plain text.[34][14] Fahlman sent the following message[a] after an incident where a humorous warning about a mercury spill in an elevator was misunderstood as serious:[18][20][36]
19-Sep-82 11:44 Scott E Fahlman :-)
From: Scott E Fahlman <Fahlman at Cmu-20c>
I propose that the following character sequence for joke markers:
:-)
Read it sideways. Actually, it is probably more economical to mark
things that are NOT jokes, given current trends. For this, use
:-(
Within a few months, the smiley had spread to the ARPANET[37][non-primary source needed] and Usenet.[38][non-primary source needed] Other suggestions on the forum included an asterisk * and an ampersand &, the latter meant to represent a person doubled over in laughter,[39][36] as well as a percent sign % and a pound sign #.[40] Scott Fahlman suggested that not only could his emoticon communicate emotion, but also replace language.[34] Since the 1990s, emoticons (colon, hyphen and bracket) have become integral to digital communications,[15] and have inspired a variety of other emoticons,[14][41] including the "winking" face using a semicolon ;-),[42] XD, a representation of the Face with Tears of Joy emoji and the acronym "LOL".[43]
In 1996, The Smiley Company was established by Nicolas Loufrani and his father Franklin as a way of commercializing the smiley trademark. As part of this, The Smiley Dictionary website was launched and had a focus on ASCII emoticons, where available emoticons were catalogued. In total more than 500 were recorded. Notably this catalog removed the dash ( - ) for a nose and just had eyes and a mouth. The reasoning behind this was to make the ASCII emoticons more like the smiley, which resulted in :) instead of :-). The shortening or redesign of ASCII emoticons has not been covered in enough depth to know where the shorter versions originated, but The Smiley Dictionary could have as a minimum influenced the way ASCII emoticons are used today.[citation needed] Many other people did similar to Loufrani from 1995 onwards, including David Sanderson creating the book Smileys in 1997. James Marshall also hosted an online collection of ASCII emoticons that he completed in 2008.[43] In 1998, the book Le Dico Smiley was also published.[44]
A researcher at Stanford University surveyed the emoticons used in four million Twitter messages and found that the smiling emoticon without a hyphen "nose" :) was much more common than the original version with the hyphen :-).[45] Linguist Vyvyan Evans argues that this represents a shift in usage by younger users as a form of covert prestige: rejecting a standard usage in order to demonstrate in-group membership.[46]
Portrait emoticons - Second generation (1990s–present)
[edit]Nicolas Loufrani began to use the basic text designs and turned them into graphical representations, which are now known as portrait emoticons. His designs were registered at the United States Copyright Office in 1997 and appeared online as GIF files in 1998.[47][48][49] For ASCII emoticons that did not exist to convert into graphical form, Loufrani also backward engineered new ASCII emoticons from the graphical versions he created. These were the first graphical representations of ASCII emoticons.[50] Not only did these portrait emoticons portray existing and new ASCII emoticons, but also new features were added, such as hand gestures in the form of white gloves. These have since become standalone emojis along with other emojis that have replaced words in text communication. In 2001, he published his emoticon set online on the Smiley Dictionary.[47] This dictionary included 640 different smiley icons[51][52] and was published as a book called Dico Smileys in 2002.[47][53] In 2017, British magazine The Drum referred to Loufrani as the "godfather of the emoji" for his work in the field.[54]
The first American company to take notice of emojis was Google beginning in 2007. In August 2007, a team made up of Mark Davis and his colleagues Kat Momoi and Markus Scherer began petitioning the Unicode Technical Committee (UTC) in an attempt to standardise the emoji.[55] The UTC, having previously deemed emoji to be out of scope for Unicode, made the decision to broaden its scope to enable compatibility with the Japanese cellular carrier formats which were becoming more widespread.[56] Peter Edberg and Yasuo Kida joined the collaborative effort from Apple Inc. shortly after, and their official UTC proposal came in January 2009 with 625 new emoji characters.[55] Notably the move included a large set of emoticons, designed in an emoji-style but representing different emotions.[57]
In recent times, emoticons, emojis and smileys have often become intertwined and confused. Emojis represent the largest set of graphical communication, but they often include portrait emoticons. In fact, the majority of the most commonly used Emoji are emoticons (because they represent an emotion). In 2024, the BBC reported that 2 of the top 3 emojis were portrait emoticons.[58]
On September 23, 2021, it was announced that Scott Fahlman was holding an auction for the original emoticons he created in 1982. The auction was held in Dallas, United States, and sold the two designs as non-fungible tokens (NFT).[59] The online auction ended later that month, with the originals selling for US$237,500.[60] A year later in 2022, The Smiley Company auctioned off an NFT of 42 original graphical emoticon on World Emoji Day. The proceeds of the sale went to the company's non-profit arm, Smiley Movement.[61]
In some programming languages, certain operators are known informally by their emoticon-like appearance. This includes the Spaceship operator <=> (a comparison), the Diamond operator <> (for type hinting) and the Elvis operator ?: (a shortened ternary operator).[62]
Styles
[edit]This section needs additional citations for verification. (October 2021) |
Western
[edit]Usually, emoticons in Western style have the eyes on the left, followed by the nose and the mouth. It is commonly placed at the end of a sentence, replacing the full stop. The two-character version :), which omits the nose, is very popular. The most basic emoticons are relatively consistent in form, but some can be rotated (making them tiny ambigrams). There are also some variations to emoticons to get new definitions, like changing a character to express another feeling. For example, :( equals sad and :(( equals very sad. Weeping can be written as :'(. A blush can be expressed as :">. Others include wink ;), a grin :D, :P for tongue out, and smug :->; they can be used to denote a flirting or joking tone, or may be implying a second meaning in the sentence preceding it.[63] ;P, such as when blowing a raspberry. An often used combination is also <3 for a heart and </3 for a broken heart. :O is also sometimes used to depict shock. :/ is used to depict melancholy, disappointment or disapproval. :| may be used to depict a neutral face.
A broad grin is sometimes shown with crinkled eyes to express further amusement; XD and the addition of further "D" letters can suggest laughter or extreme amusement, e.g., XDDDD. The "3" in X3 and :3 represents an animal's mouth. An equal sign is often used for the eyes in place of the colon, seen as =). It has become more acceptable to omit the hyphen, whether a colon or an equal sign is used for the eyes.[64] One linguistic study has indicated that the use of a nose in an emoticon may be related to the user's age, with younger people less likely to use a nose.[65]
Some variants are also more common in certain countries due to keyboard layouts. For example, the smiley =) may occur in Scandinavia. Diacritical marks are sometimes used. The letters Ö and Ü can be seen as emoticons, as the upright versions of :O (meaning that one is surprised) and :D (meaning that one is very happy), respectively. In countries where the Cyrillic alphabet is used, the right parenthesis ) is used as a smiley. Multiple parentheses )))) are used to express greater happiness, amusement or laughter. The colon is omitted due to being in a lesser-known position on the ЙЦУКЕН keyboard layout. The 'shrug' emoticon, ¯\_(ツ)_/¯, uses the glyph ツ from the Japanese katakana writing system.
Kaomoji (Japan ASCII movement)
[edit]Kaomoji are often seen as the Japanese development of emoticons that is separate to the Scott Fahlman movement, which started in 1982. In 1986, a designer began to use brackets and other ASCII text characters to form faces. Over time, they became more often differentiated from each other, although both use ASCII characters. However, more westernised Kaomojis have dropped the brackets, such as owo, uwu and TwT, popularised in internet subcultures such as the anime and furry communities.

2channel
[edit]Users of the Japanese discussion board 2channel, in particular, have developed a variety emoticons using characters from various scripts, such as Kannada, as in ಠ_ಠ (for a look of disapproval, disbelief or confusion). Similarly, the letter ರೃ was used in emoticons to represent a monocle and ಥ to represent a tearing eye. They were picked up by 4chan and spread to other Western sites soon after. Some have become characters in their own right like Monā.
Korean
[edit]In South Korea, emoticons use Korean Hangul letters, and the Western style is rarely used.[66] The structures of Korean and Japanese emoticons are somewhat similar, but they have some differences. Korean style contains Korean jamo (letters) instead of other characters.
The consonant jamos ㅅ, ㅁ or ㅂ can be used as the mouth or nose component and ㅇ, ㅎ or ㅍ for the eyes. Using quotation marks " and apostrophes ' are also commonly used combinations. Vowel jamos such as ㅜ and ㅠ can depict a crying face. Example: ㅜㅜ, (same function as T in Western style). Sometimes ㅡ (not an em-dash "—", but a vowel jamo), a comma (,) or an underscore (_) is added, and the two character sets can be mixed together, as in ㅠ.ㅡ, ㅡ^ㅜ and ㅜㅇㅡ. Also, semicolons and carets are commonly used in Korean emoticons; semicolons can mean sweating, examples of it are -;/, --^ and -_-;;.
Chinese ideographic
[edit]The character 囧 (U+56E7), which means 'bright', may be combined with the posture emoticon Orz, such as 囧rz. The character existed in Oracle bone script but was rarely used until its use as an emoticon,[67] documented as early as January 20, 2005.[68]
Other variants of 囧 include 崮 (king 囧), 莔 (queen 囧), 商 (囧 with a hat), 囧興 (turtle) and 卣 (Bomberman). The character 槑 (U+69D1), a variant of 梅 'plum', is used to represent a double of 呆 'dull' or further magnitude of dullness. In Chinese, normally full characters (as opposed to the stylistic use of 槑) might be duplicated to express emphasis.[69]
Posture emoticons
[edit]Orz
[edit]
Orz resembles a person performing a Japanese dogeza bow.Orz (other forms include: Or2, on_, OTZ, OTL, STO, JTO,[70] _no, _冂○[71] and 囧rz[68]) is an emoticon representing a kneeling or bowing person (the Japanese version of which is called dogeza), with the "o" being the head, the "r" being the arms and part of the body, and the "z" being part of the body and the legs. This stick figure can represent respect or kowtowing, but commonly appears along a range of responses, including "frustration, despair, sarcasm, or grudging respect".[72]
It was first used in late 2002 at the forum on Techside, a Japanese personal website. At the "Techside FAQ Forum" (TECHSIDE教えて君BBS(教えてBBS)), a poster asked about a cable cover, typing "_| ̄|○" to show a cable and its cover. Others commented that it looked like a kneeling person, and the symbol became popular.[73][non-primary source needed] These comments were soon deleted as they were considered off-topic. By 2005, Orz spawned a subculture: blogs have been devoted to the emoticon, and URL shortening services have been named after it. In Taiwan, Orz is associated with the concept of nice guys.[70]
o7
[edit]o7, or O7, is an emoticon that depicts a person saluting, with the o being the head and the 7 being its arm.[74]
Multimedia variations
[edit]A portmanteau of emotion and sound, an emotisound is a brief sound transmitted and played back during the viewing of a message, typically an IM message or email message. The sound is intended to communicate an emotional subtext.[75] Some services, such as MuzIcons, combine emoticons and music players in an Adobe Flash-based widget.[76] In 2004, the Trillian chat application introduced a feature called "emotiblips", which allows Trillian users to stream files to their instant message recipients "as the voice and video equivalent of an emoticon".[77]
In 2007, MTV and Paramount Home Entertainment promoted the "emoticlip" as a form of viral marketing for the second season of the show The Hills. The emoticlips were twelve short snippets of dialogue from the show, uploaded to YouTube. The emoticlip concept is credited to the Bradley & Montgomery advertising firm, which wrote that they hoped it would be widely adopted as "greeting cards that just happen to be selling something".[78]
Intellectual property rights
[edit]
In 2000, Despair, Inc. obtained a U.S. trademark registration for the "frowny" emoticon :-( when used on "greeting cards, posters and art prints". In 2001, they issued a satirical press release, announcing that they would sue Internet users who typed the frowny; the company received protests when its mock release was posted on technology news website Slashdot.[80]
A number of patent applications have been filed on inventions that assist in communicating with emoticons. A few of these have been issued as US patents. US 6987991,[79] for example, discloses a method developed in 2001 to send emoticons over a cell phone using a drop-down menu. The stated advantage was that it eases entering emoticons.[79]
The emoticon :-) was also filed in 2006 and registered in 2008 as a European Community Trademark (CTM). In Finland, the Supreme Administrative Court ruled in 2012 that the emoticon cannot be trademarked,[81] thus repealing a 2006 administrative decision trademarking the emoticons :-), =), =(, :) and :(.[82] In 2005, a Russian court rejected a legal claim against Siemens by a man who claimed to hold a trademark on the ;-) emoticon.[83] In 2008, Russian entrepreneur Oleg Teterin claimed to have been granted the trademark on the ;-) emoticon. A license would not "cost that much—tens of thousands of dollars" for companies but would be free of charge for individuals.[83]
Unicode
[edit]A different, but related, use of the term "emoticon" is found in the Unicode Standard, referring to a subset of emoji that display facial expressions.[84] The standard explains this usage with reference to existing systems, which provided functionality for substituting certain textual emoticons with images or emoji of the expressions in question.[85]
Some smiley faces were present in Unicode since 1.1, including a white frowning face, a white smiling face and a black smiling face ("black" refers to a glyph which is filled, "white" refers to a glyph which is unfilled).[86]
| Miscellaneous Symbols (partial)[1][2][3] Official Unicode Consortium code chart (PDF) | ||||||||||||||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
| U+263x | ☹ | ☺ | ☻ | |||||||||||||
Notes
| ||||||||||||||||
The Emoticons block was introduced in Unicode Standard version 6.0 (published in October 2010) and extended by 7.0. It covers Unicode range from U+1F600 to U+1F64F fully.[87]
| Emoticons[1] Official Unicode Consortium code chart (PDF) | ||||||||||||||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
| U+1F60x | 😀 | 😁 | 😂 | 😃 | 😄 | 😅 | 😆 | 😇 | 😈 | 😉 | 😊 | 😋 | 😌 | 😍 | 😎 | 😏 |
| U+1F61x | 😐 | 😑 | 😒 | 😓 | 😔 | 😕 | 😖 | 😗 | 😘 | 😙 | 😚 | 😛 | 😜 | 😝 | 😞 | 😟 |
| U+1F62x | 😠 | 😡 | 😢 | 😣 | 😤 | 😥 | 😦 | 😧 | 😨 | 😩 | 😪 | 😫 | 😬 | 😭 | 😮 | 😯 |
| U+1F63x | 😰 | 😱 | 😲 | 😳 | 😴 | 😵 | 😶 | 😷 | 😸 | 😹 | 😺 | 😻 | 😼 | 😽 | 😾 | 😿 |
| U+1F64x | 🙀 | 🙁 | 🙂 | 🙃 | 🙄 | 🙅 | 🙆 | 🙇 | 🙈 | 🙉 | 🙊 | 🙋 | 🙌 | 🙍 | 🙎 | 🙏 |
Notes
| ||||||||||||||||
After that block had been filled, Unicode 8.0 (2015), 9.0 (2016) and 10.0 (2017) added additional emoticons in the range from U+1F910 to U+1F9FF. Currently, U+1F90C – U+1F90F, U+1F93F, U+1F94D – U+1F94F, U+1F96C – U+1F97F, U+1F998 – U+1F9CF (excluding U+1F9C0 which contains the 🧀 emoji) and U+1F9E7 – U+1F9FF do not contain any emoticons since Unicode 10.0.
| Supplemental Symbols and Pictographs[1] Official Unicode Consortium code chart (PDF) | ||||||||||||||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
| U+1F90x | 🤀
|
🤁
|
🤂
|
🤃
|
🤄
|
🤅
|
🤆
|
🤇
|
🤈
|
🤉
|
🤊
|
🤋
|
🤌
|
🤍
|
🤎
|
🤏
|
| U+1F91x | 🤐
|
🤑
|
🤒
|
🤓
|
🤔
|
🤕
|
🤖
|
🤗
|
🤘
|
🤙
|
🤚
|
🤛
|
🤜
|
🤝
|
🤞
|
🤟
|
| U+1F92x | 🤠
|
🤡
|
🤢
|
🤣
|
🤤
|
🤥
|
🤦
|
🤧
|
🤨
|
🤩
|
🤪
|
🤫
|
🤬
|
🤭
|
🤮
|
🤯
|
| U+1F93x | 🤰
|
🤱
|
🤲
|
🤳
|
🤴
|
🤵
|
🤶
|
🤷
|
🤸
|
🤹
|
🤺
|
🤻
|
🤼
|
🤽
|
🤾
|
🤿
|
| U+1F94x | 🥀
|
🥁
|
🥂
|
🥃
|
🥄
|
🥅
|
🥆
|
🥇
|
🥈
|
🥉
|
🥊
|
🥋
|
🥌
|
🥍
|
🥎
|
🥏
|
| U+1F95x | 🥐
|
🥑
|
🥒
|
🥓
|
🥔
|
🥕
|
🥖
|
🥗
|
🥘
|
🥙
|
🥚
|
🥛
|
🥜
|
🥝
|
🥞
|
🥟
|
| U+1F96x | 🥠
|
🥡
|
🥢
|
🥣
|
🥤
|
🥥
|
🥦
|
🥧
|
🥨
|
🥩
|
🥪
|
🥫
|
🥬
|
🥭
|
🥮
|
🥯
|
| U+1F97x | 🥰
|
🥱
|
🥲
|
🥳
|
🥴
|
🥵
|
🥶
|
🥷
|
🥸
|
🥹
|
🥺
|
🥻
|
🥼
|
🥽
|
🥾
|
🥿
|
| U+1F98x | 🦀
|
🦁
|
🦂
|
🦃
|
🦄
|
🦅
|
🦆
|
🦇
|
🦈
|
🦉
|
🦊
|
🦋
|
🦌
|
🦍
|
🦎
|
🦏
|
| U+1F99x | 🦐
|
🦑
|
🦒
|
🦓
|
🦔
|
🦕
|
🦖
|
🦗
|
🦘
|
🦙
|
🦚
|
🦛
|
🦜
|
🦝
|
🦞
|
🦟
|
| U+1F9Ax | 🦠
|
🦡
|
🦢
|
🦣
|
🦤
|
🦥
|
🦦
|
🦧
|
🦨
|
🦩
|
🦪
|
🦫
|
🦬
|
🦭
|
🦮
|
🦯
|
| U+1F9Bx | 🦰
|
🦱
|
🦲
|
🦳
|
🦴
|
🦵
|
🦶
|
🦷
|
🦸
|
🦹
|
🦺
|
🦻
|
🦼
|
🦽
|
🦾
|
🦿
|
| U+1F9Cx | 🧀
|
🧁
|
🧂
|
🧃
|
🧄
|
🧅
|
🧆
|
🧇
|
🧈
|
🧉
|
🧊
|
🧋
|
🧌
|
🧍
|
🧎
|
🧏
|
| U+1F9Dx | 🧐
|
🧑
|
🧒
|
🧓
|
🧔
|
🧕
|
🧖
|
🧗
|
🧘
|
🧙
|
🧚
|
🧛
|
🧜
|
🧝
|
🧞
|
🧟
|
| U+1F9Ex | 🧠
|
🧡
|
🧢
|
🧣
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🧤
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🧥
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🧦
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🧧
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🧨
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🧩
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🧪
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🧫
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🧬
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🧭
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🧮
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🧯
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| U+1F9Fx | 🧰
|
🧱
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🧲
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🧳
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🧴
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🧵
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🧶
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🧷
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🧸
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🧹
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🧺
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🧻
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🧼
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🧽
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🧾
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🧿
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Notes
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For historic and compatibility reasons, some other heads and figures, which mostly represent different aspects like genders, activities, and professions instead of emotions, are also found in Miscellaneous Symbols and Pictographs (especially U+1F466 – U+1F487) and Transport and Map Symbols. Body parts, mostly hands, are also encoded in the Dingbat and Miscellaneous Symbols blocks.
See also
[edit]Explanatory notes
[edit]- ^ The transcript of the conversation between several computer scientists, including David Touretzky, Guy Steele and Jaime Carbonell,[35] was believed lost before it was recovered 20 years later from old backup tapes.[14]
References
[edit]- ^ "emoticon". Cambridge Advanced Learner's Dictionary. Retrieved March 22, 2018.
- ^ "emoticon". American Heritage Dictionary. Retrieved March 22, 2018.
- ^ "emoticon". Collins Dictionary. Retrieved March 22, 2018.
- ^ "emoticon - Definition of emoticon in English by Oxford Dictionaries". Oxford Dictionaries - English. Archived from the original on August 28, 2017.
- ^ Zimmerly, Arlene; Jaehne, Julie (2003). Computer Connections: Projects and Applications, Student Edition. McGraw-Hill Education. ISBN 978-0-07-861399-9.
Emoticon: An acronym for emotion icon, a small icon composed of punctuation characters that indicate how an e-mail message should be interpreted (that is, the writer's mood).
[page needed] - ^ "The History of Smiley Marks". Staff.aist.go.jp. Archived from the original on December 3, 2012. Retrieved March 14, 2013.
- ^ Yasumoto-Nicolson, Ken (September 19, 2007). "The History of Smiley Marks (English)". Whatjapanthinks.com. Retrieved August 10, 2017.
- ^ N'Diaye, Karim (January 8, 2009) [2006]. "Cross-cultural investigation of Smileys". International cognition & culture institute. Archived from the original on March 29, 2024. Retrieved March 29, 2024.
- ^ "Why your brand needs an EQ boost". Creative Review. June 3, 2021.
- ^ Williams, Alex (July 29, 2007). "(-: Just Between You and Me ;-)". The New York Times. Retrieved March 22, 2018.
- ^ Madrigal, Alexis C. (April 14, 2014). "The First Emoticon May have appeared in 1648". The Atlantic.
- ^ Zimmer, Ben (April 15, 2014). "Sorry, That's Not an Emoticon in a 1648 Poem :(". Slate. Retrieved June 5, 2024.
- ^ a b c d e f g Evans, Vyvyan (2017). The Emoji Code: The Linguistics Behind Smiley Faces and Scaredy Cats. New York: Picador. pp. 149–150. ISBN 978-1-250-12906-2.
- ^ a b c d e Long, Tony (September 19, 2008). "Sept. 19, 1982: Can't You Take a Joke? :-)". Wired.
Fahlman became the acknowledged originator of the ASCII-based emoticon.
- ^ a b Giannoulis, Elena; Wilde, Lukas R. A., eds. (2019). "Emoticons, Kaomoji, and Emoji: The Transformation of Communication in the Digital Age". Emoticons, Kaomoji, and Emoji: The Transformation of Communication in the Digital Age. New York: Routledge. ISBN 978-0-429-95884-7.
The most commonly used emoticons, the 'smileys', have since become an integral part of digital communication.
[page needed] - ^ Hey, Tony; Pápay, Gyuri (2014). The Computing Universe: A Journey through a Revolution. Cambridge University Press. p. 241. ISBN 978-1-316-12322-5.
- ^ Gajadhar, Joan; Green, John (2005). "The Importance of Nonverbal Elements in Online Chat" (PDF). EDUCAUSE Quarterly. 28 (4): 63–64. ISSN 1528-5324.
- ^ a b c d Houston, Keith (September 28, 2013). "Something to Smile About". The Wall Street Journal. p. C3. ISSN 0099-9660.
- ^ Lee, Jennifer (January 19, 2009). "Is That an Emoticon in 1862?". City Room. The New York Times.
- ^ a b c d Seargeant, Philip (2019). The Emoji Revolution: How Technology is Shaping the Future of Communication. Cambridge University Press. pp. 45–46. ISBN 978-1-108-49664-3.
The history of emoticons conventionally begins with the computer scientist Scott Fahlman who, in 1982, combined a colon, a hyphen and a round bracket as a way of indicating that a given statement was meant as a joke.
- ^ "Polona".
- ^ Telegraphische Zeichenkunst. Deutschen Postzeitung, Vol. VII. (No. 22), 1896-11-16, p. 497)
- ^ Bierce, Ambrose (1912). "For Brevity and Clarity". The Collected Works of Ambrose Bierce, XI: Antepenultimata. The Neale Publishing Company. pp. 386–387.
- ^ The Harvard Lampoon, Vol. 112 No. 1, September 16, 1936, pp. 30–31. ISSN 0017-8098
- ^ New York Herald Tribune, 1953-03-10, p. 20, cols. 4–6.
- ^ MAD Magazine No. 73, September 1962, pp. 36–37. ISSN 0024-9319
- ^ Mikkelson, David (September 20, 2007). "Fact Check: Emoticon (Smiley) Origin". Snopes.
- ^ Nabokov, Vladimir (1990). Strong Opinions (1st Vintage international ed.). New York: Vintage Books. p. 134. ISBN 978-0-679-72609-8. OCLC 1035656350.
- ^ Smith, Ernie (November 13, 2017). "The Greatest Computer Network You've Never Heard Of". Vice.
- ^ Kalantzis, Mary; Cope, Bill (2020). Adding Sense: Context and Interest in a Grammar of Multimodal Meaning. Cambridge University Press. p. 33. ISBN 978-1-108-49534-9.
- ^ Cope, Bill; Kalantzis, Mary. "A Little History of e-Learning". Retrieved October 26, 2021 – via ResearchGate.
- ^ Doliashvili, Mariam; Ogawa, Michael-Brian C.; Crosby, Martha E. (2020). "Understanding Challenges Presented Using Emojis as a Form of Augmented Communication". In Schmorrow, Dylan D.; Fidopiastis, Cali M. (eds.). Augmented Cognition. Theoretical and Technological Approaches. Lecture Notes in Computer Science. Vol. 12196. Springer Nature. p. 26. doi:10.1007/978-3-030-50353-6_2. ISBN 978-3-030-50353-6. S2CID 220551348.
Scott Fahlman, a computer scientist at Carnegie Mellon University, was credited with popularizing early text-based emoticons in 1982
- ^ Veszelszki, Ágnes (2017). Digilect: The Impact of Infocommunication Technology on Language. Berlin: Walter de Gruyter. pp. 131–132. ISBN 978-3-11-049911-7.
- ^ a b Stanton, Andrea L. (2014). "Islamic Emoticons: Pious Sociability and Community Building in Online Muslim Communities.". In Benski, Tova; Fisher, Eran (eds.). Internet and Emotions. New York: Routledge. p. 84. ISBN 978-0-415-81944-2.
- ^ Fahlman, Scott. "Original Bboard Thread in which :-) was proposed". cs.cmu.edu. Retrieved March 22, 2018.
- ^ a b Garber, Megan (June 19, 2014). ") or :-)? Some Highly Scientific Data". The Atlantic.
- ^ Morris, James (October 10, 1982). "Notes – Communications Breakthrough". Newsgroup: net.works. Retrieved December 18, 2008.[dead link]
- ^ Jackson, Curtis (December 3, 1982). "How to keep from being misunderstood on the net". Newsgroup: net.news. Retrieved December 17, 2008.
- ^ Hitt, Tarpley (July 17, 2020). "The Inventor of the Emoticon Tells All: 'I've Created a Virus'". The Daily Beast.
- ^ Baron, Naomi (2009). "The myth of impoverished signal: Dispelling the spoken-language fallacy for emoticons in online communication.". In Vincent, Jane; Fortunati, Leopoldina (eds.). Electronic Emotion: The Mediation of Emotion via Information and Communication Technologies. Bern: Peter Lang. p. 112. ISBN 978-3-03911-866-3.
- ^ Evans 2017, pp. 151–152.
- ^ ":-) turns 25". CNN.com. Associated Press. September 20, 2007. Archived from the original on October 12, 2007.
- ^ a b Seargeant 2019, p. 47.
- ^ "Le Dico smiley". Archambault.
- ^ Robb, Alice (July 7, 2014). "How Using Emoji Makes Us Less Emotional". The New Republic.
- ^ Evans 2017, pp. 152–154.
- ^ a b c Mahfood, Rene (2016). "Emoji Users Are Shaping The Future Of Messaging". The Light Magazine. Archived from the original on August 5, 2017.
- ^ "Avec le smiley, 'on arrive à décontracter tout le monde'" [With the smiley, 'we get to relax everybody']. Europe 1 (in French). February 4, 2016. Archived from the original on August 5, 2017. Retrieved July 16, 2017.
- ^ Quann, Jack (July 17, 2015). "A picture paints a thousand words: Today is World Emoji Day". newstalk.com. Archived from the original on August 11, 2015.
- ^ Das, Souvik (August 4, 2016). "Emoting Out Loud: The Origin of Emojis". Digit.
- ^ Hooks, Matheus (March 10, 2022). "The Untold Story Behind the Emoji Phenomenon". Hooks magazine.
- ^ Hervez, Marc (May 9, 2016). "Qui a inventé le Smiley ? Son histoire va vous surprendre..." [Who invented the Smiley? Its history will surprise you...]. Le Parisien (in French). Archived from the original on May 10, 2019.
- ^ Danesi, Marcel (2016). The Semiotics of Emoji: The Rise of Visual Language in the Age of the Internet. Bloomsbury Publishing. ISBN 978-1-4742-8200-0.[page needed]
- ^ Deighton, Katie (July 24, 2017). "Creative The Smiley Company Emoji". The Drum.
- ^ a b Pardes, Arielle (February 1, 2018). "The Wired Guide to Emoji". Wired.
- ^ "Emoji Encoding Principles". Unicode Consortium.
- ^ "The History of Emojis". AppInstitute. 1862.
- ^ "World Emoji Day 2024: What's the most popular emoji". BBC. July 16, 2024.
- ^ "First smiley and frowny emoticons go under hammer in US". Daily Sabah. September 11, 2021.
- ^ "Erstes digitales Smiley für mehr als 200.000 Dollar als NFT versteigert" [First digital smiley sold for more than $ 200,000 as NFT]. Future Zone (in German). September 24, 2021.
- ^ "Smiles Ahead: Heritage Auctions Offers NFT of World's First Graphical Emoticons". Heritage Auctions.
- ^ Groovy Language Documentation, includes Spaceship, Elvis and Diamond operators
- ^ Dresner & Herring (2010).
- ^ "Denoser strips noses from text". SourceForge.net. February 21, 2013. Retrieved March 14, 2013.
- ^ Schnoebelen, Tyler (2012). "Do You Smile with Your Nose? Stylistic Variation in Twitter Emoticons". University of Pennsylvania Working Papers in Linguistics. 18 (2). Retrieved January 22, 2020.
- ^ "Korean Emoticons: The Ultimate Guide". 90 Day Korean®. March 17, 2016. Retrieved December 18, 2020.
- ^ Li, Yuming; Li, Wei (April 1, 2014). The Language Situation in China. De Gruyter. ISBN 978-1-61451-365-0.
- ^ a b 心情很orz嗎? 網路象形文字幽默一下 [Feeling orz? Humor with Internet Hieroglyphics]. Nownews.com. January 20, 2005. Archived from the original on November 15, 2012. Retrieved March 14, 2013.
- ^ Butucea, Maria (November 2017). "CHINESE COMMUNICATION" (PDF). The Bucharest University of Economic Studies. Retrieved June 29, 2025.
- ^ a b Jardin, Xeni (February 7, 2005). "All about Orz". Boing Boing. Retrieved March 24, 2009.
- ^ みんなの作った _| ̄|○クラフト "paper craft of orz" [Everyone's _| ̄|○ craft "paper craft of orz"]. Retrieved August 18, 2009.
- ^ Rodney H. Jones and Christoph A. Hafner, Understanding Digital Literacies: A Practical Introduction (London: Routledge, 2012), 126–27. ISBN 9781136212888
- ^ TECHSIDE FF11板の過去ログです [TECHSIDE FF11 board archives] (in Japanese). Archived from the original on April 30, 2003. Retrieved September 17, 2018. <正直>アフターバーナー予約してしまいました_| ̄|○←早速使ってみるw (12/23 00:20)
<ルン>/土下座_| ̄| ○のび助 ···駄目だ、完全に遅れた (12/23 23:09) - ^ "o7 | What Does o7 Mean?". Cyber Definitions. Retrieved June 23, 2025.
- ^ Tomić, Maja Katarina; Martinez, Marijana; Vrbanec, Tedo (2013). "Emoticons". ยืนยันอีเมลแล้วที่. 1 (1): 41 – via Google Scholar.
- ^ "Muzicons.com – music sharing widget". Retrieved June 25, 2008.
- ^ "The Creators of Trillian and Trillian Pro IM Clients". Cerulean Studios. Archived from the original on May 1, 2010. Retrieved March 14, 2013.
- ^ High, Kamau (August 9, 2007). "MTV Combats 'Sucky' Relationships". adweek.com. Archived from the original on December 25, 2007.
- ^ a b c US 6987991, Nelson, Johnathon O., "Emoticon input method and apparatus", published January 17, 2006, assigned to Wildseed Ltd.
- ^ Schwartz, John (January 29, 2001). "Compressed Data; Don't Mind That Lawsuit, It's Just a Joke". The New York Times. Archived from the original on August 17, 2016.
- ^ STT (August 13, 2012). "Hymiölle ei saa tavaramerkkiä | Kotimaan uutiset". Iltalehti.fi. Retrieved March 14, 2013.
- ^ "Tavaramerkkilehti" (PDF). Tavaramerkkilehti (10): 27–28. May 31, 2006. Retrieved June 16, 2007.
- ^ a b "Russian hopes to cash in on ;-)". BBC News. December 11, 2008. Retrieved March 14, 2013.
- ^ Hern, Alex (February 6, 2015). "Don't know the difference between emoji and emoticons? Let me explain". The Guardian.
To complicate matters, some emoji are also emoticons [...] the emoji which depict emotive faces are separated out as "emoticons".
- ^ "22.9 Miscellaneous Symbols (§ Emoticons: U+1F600–U+1F64F)". The Unicode Standard: Core Specification (PDF). Version 13.0. Unicode Consortium. 2020. p. 866.
- ^ "📖 Emoji Glossary". emojipedia.org. Retrieved November 25, 2017.
- ^ "Emoticons" (PDF). The Unicode Consortium.
Further reading
[edit]- Asteroff, Janet (1988) [1987]. "Appendix C: Face Symbols and ASCII Character Set". Paralanguage in Electronic Mail: A Case Study (PhD thesis). New York: Columbia University Teachers College. pp. 221–228. OCLC 757048921. 8721076 – via University Microfilms International.
- Bódi, Zoltán, and Veszelszki, Ágnes (2006). Emotikonok. Érzelemkifejezés az internetes kommunikációban (Emoticons: Expressing Emotions in the Internet Communication). Budapest: Magyar Szemiotikai Társaság.
- Churches, Owen; Nicholls, Mike; Thiessen, Myra; Kohler, Mark; Keage, Hannah (January 6, 2014) [2013-07-17, 2013-12-05]. "Emoticons in mind: An event-related potential study". Social Neuroscience. 9 (2): 196–202. doi:10.1080/17470919.2013.873737. PMID 24387045.
- Dresner, Eli, and Herring, Susan C. (2010). "Functions of the Non-verbal in CMC: Emoticons and Illocutionary Force" (preprint copy). Communication Theory 20: 249–268.
- Savage, Jon (February 21, 2009). "A Design for Life". Design. The Guardian. Archived from the original on March 29, 2024. Retrieved March 30, 2024.
- Veszelszki, Ágnes (2012). Connections of Image and Text in Digital and Handwritten Documents. In: Benedek, András, and Nyíri, Kristóf (eds.): The Iconic Turn in Education. Series Visual Learning Vol. 2. Frankfurt am Main et al.: Peter Lang, pp. 97−110.
- Veszelszki, Ágnes (2015). "Emoticons vs. Reaction-Gifs: Non-Verbal Communication on the Internet from the Aspects of Visuality, Verbality and Time". In: Benedek, András; Nyíri, Kristóf (eds.): Beyond Words: Pictures, Parables, Paradoxes (series Visual Learning, vol. 5). Frankfurt: Peter Lang. 131–145.
- Walther, J. B.; D'Addario, K. P. (2001). "The impacts of emoticons on message interpretation in computer-mediated communication". Social Science Computer Review. 19 (3): 323–345. doi:10.1177/089443930101900307. ISSN 0894-4393. S2CID 16179750.
- Wolf, Alecia (October 2000). "Emotional Expression Online: Gender Differences in Emoticon Use". CyberPsychology & Behavior 3(5): 827–833. doi:10.1089/109493100501918 (subscription required); doi:10.1089/10949310050191809..
External links
[edit]Emoticon
View on GrokipediaHistory
Precursors in ASCII art and early computing
The roots of emoticons trace back to the 1960s and 1970s, when pioneers in computer graphics experimented with ASCII art—text-based imagery constructed from standard keyboard characters—to create visual expressions in the absence of graphical capabilities. One of the earliest known examples emerged from Bell Labs, where engineer Kenneth Knowlton developed intricate character-based portraits and patterns around 1966 using an IBM 7094 computer, demonstrating how alphanumeric symbols could mimic artistic forms like line drawings or mosaics.[8] These efforts contributed to the development of ASCII art, as users in early computing environments began combining punctuation and letters to evoke emotions, such as rudimentary eyes and mouths formed from colons, dashes, and parentheses.[9] A notable advancement occurred within the PLATO system, an educational computing network operational from the 1960s but reaching maturity with PLATO IV in 1972, where users crafted smileys and emotive figures as early as that year, evolving into a sophisticated art form by 1976. These precursors relied on techniques like character overlay (using SHIFT-space) and pixel-level positioning with MICRO, SUB, and SUPER keys to produce layered faces, such as the multi-character "WOBTAX" smiley that conveyed playfulness in online notes and games.[10] Similarly, in the late 1970s, the debut of Bulletin Board Systems (BBS) like the 1978 CBBS in Chicago encouraged experimental use of typographical symbols for emotional nuance in text messages, as hobbyists shared anecdotes and humor without visual aids.[11] The prevalence of text-only interfaces in these eras—teletype terminals, early networks, and dial-up systems—necessitated creative symbol substitution for nonverbal cues, fostering a culture of typographic innovation to denote sarcasm, joy, or frustration amid limited bandwidth and monochrome displays. This constraint drove users toward concise, symbolic expressions that anticipated modern emoticons. These unstructured textual experiments in ASCII art and computing networks set the stage for more standardized emoticon forms in the ensuing decade.Emergence of first-generation ASCII emoticons
The first-generation ASCII emoticons emerged as a solution to the challenges of interpreting tone in text-based online communication within early computing communities. On September 19, 1982, computer scientist Scott Fahlman at Carnegie Mellon University proposed the use of :-) to indicate humor or jokes and :-( to mark serious or negative messages on the university's local bulletin board system (BBoard), a precursor to modern forums.[3] This innovation addressed frequent misunderstandings of sarcasm in discussions among computer science researchers, building briefly on earlier experimental ASCII art from the 1970s but marking the first standardized use of simple sideways facial symbols for emotional cues.[12] These basic emoticons quickly gained traction, with variations such as : ) for a basic smile, ; ) for winking, and : ( for frowning appearing in early exchanges. The original proposal was documented in Fahlman's BBoard post, and within months, the symbols proliferated through academic and technical mailing lists in 1982-1983, where users in computer science departments adopted them to clarify intent in threaded discussions.[13] By the mid-1980s, they had spread via email and early chat systems among researchers, reflecting a cultural shift in tech communities toward explicit tonal markers amid the limitations of plain text.[3] Adoption accelerated through broader networks, reaching ARPANET—the precursor to the modern internet—and Usenet newsgroups by late 1982, where they became commonplace in cross-university conversations.[12] Throughout the 1980s, these sideways ASCII emoticons proliferated in email correspondence and informal chats within ARPANET-connected labs and universities, facilitated by CMU alumni and researchers sharing the convention.[3] By the mid-1990s, they were integrated into Internet Relay Chat (IRC), launched in 1988, and AOL Instant Messenger, introduced in 1997, where text-based users continued employing them alongside emerging graphical representations, solidifying their role in global online discourse.[14][15]Evolution to second-generation portrait emoticons
Vertical portrait emoticons originated in Japan in 1986, with the first such emoticon, (^^), created by administrator Yasushi Wakabayashi in June on the ASCII NET bulletin board, marking a significant shift from the horizontal, first-generation formats to more detailed vertical portrait styles that enabled fuller facial expressions without requiring rotation for readability.[6] These second-generation emoticons, such as (^^) to convey happiness, emerged as users sought greater expressiveness in text-based communication, building on the foundational sideways designs like :-) from the early 1980s. This transition was heavily influenced by activity on Japanese bulletin board systems (BBS), where the expanded character sets available in Japanese computing allowed for upright arrangements that mimicked human portraits more closely.[16][6] By the mid-1990s, these vertical emoticons proliferated through platforms like GeoCities and early web forums, where users shared and refined them in personal webpages and online discussions, fostering a global adoption beyond their Japanese roots. In the 2000s, further enhancements incorporated additional symbols for eyes (e.g., using asterisks or numbers), mouths, and even accessories like hats or tears, increasing the range of emotions depicted while maintaining ASCII simplicity for compatibility across devices. Examples include (T_T) for crying, which uses vertical lines to simulate tears streaming down a face, and (>_<) for frustration or embarrassment, with angled brackets emphasizing squinted eyes; these designs prioritized clarity on low-resolution screens and in linear text flows.[16] Despite the rise of graphical emojis in the late 2000s, vertical portrait emoticons persisted into the 2010s and 2020s, particularly in texting and social media where users valued their quick typing and cultural familiarity. Adaptations for mobile keyboards, such as auto-suggest features in apps like WhatsApp and iMessage, integrated these text-based portraits alongside emojis, allowing seamless insertion for nuanced emotional conveyance in multilingual or resource-limited contexts. This ongoing use underscores their enduring role in digital expression, even as visual alternatives dominate.[16][17]Regional Styles
Western emoticons
Western emoticons, also known as ASCII emoticons or smileys, are typographic displays of emotions constructed using standard keyboard punctuation marks, typically viewed sideways to resemble facial expressions.[3] These symbols emerged as a simple, text-based method to convey tone in early digital communications, relying on brevity with 2 to 5 characters such as a colon (:) for eyes, a hyphen (-) for a nose, and a parenthesis ( or ) for a mouth.[18] Common examples include :-) for a happy face, :-( for sadness (where :( serves as the standard Western emoticon for sad, frowning, disappointed, or pouting expressions; ): acts as a variant specifically for crying or a more intense sad/tearful expression, with the distinction arising from orientation and nuance where ): conveys stronger sorrow, often without an explicit tear symbol as in :'( ), and ;-) for a wink, which indicate positive, negative, or playful sentiments, respectively.[3] The evolution of Western emoticons began in 1982 when computer scientist Scott Fahlman proposed them on a Carnegie Mellon University bulletin board to distinguish humorous posts from serious ones amid ambiguous online discussions.[3] Over the 1980s and 1990s, they proliferated through ARPANET and early internet protocols, adapting to the constraints of plain-text email and Usenet newsgroups where graphical elements were unavailable.[18] By the 2000s, instant messaging services like AOL Instant Messenger and IRC channels popularized more expressive variants, such as :D for broad laughter or XD for exaggerated amusement, reflecting a shift toward capturing nuanced reactions while maintaining textual simplicity. In North American and European digital culture, Western emoticons became staples in forums, chat rooms, and early social media platforms from the late 1980s through the 2000s, aiding clarity in sarcasm-heavy or joke-laden exchanges.[3] Their usage peaked in text-constrained environments like SMS and email, where they served as efficient emotional cues without requiring additional bandwidth.[18] Adoption waned in the 2010s as graphical emojis gained prominence on mobile devices and platforms like Facebook and Twitter, though emoticons persist in programming communities and plain-text protocols. As of 2026, variants such as XD continue to be widely used in gaming communities, informal online chats, social media, and other digital spaces to express amusement and humor, despite the dominance of graphical emojis.[19][20][21] Variations in Western emoticons often incorporate thematic elements while adhering to minimalist designs, such as <3 representing a heart for affection or O:) for an angelic expression.[3] These extensions, limited to basic ASCII characters, allowed for subtle gendering or contextual tweaks, like >:) for mischief, but rarely exceeded short sequences to ensure compatibility across systems.[18]Japanese kaomoji and 2channel variants
Kaomoji, a form of Japanese emoticon composed of typographical characters to represent facial expressions, originated in the late 1980s on Japanese bulletin board systems (BBS). The first known kaomoji, (^_^), appeared in 1986 on ASCII net, an early online chat and BBS service launched in 1985, and was created by Yasushi Wakabayashi.[22] These early forms emerged independently from Western emoticons, influenced by Japan's vertical writing conventions and cultural emphasis on nuanced emotional expression.[22] Unlike horizontal Western styles, kaomoji are typically read vertically, utilizing full-width characters (such as those from Japanese typography) for enhanced detail and readability in text-based environments. Examples include (^o^) for happiness or (T_T) for sadness, with a strong focus on the eyes to convey subtlety, reflecting linguistic and cultural differences where eyes hold greater expressive weight than mouths.[22][23] This design allows for multi-line constructions, enabling more complex representations of postures, actions, or even animals, tying into broader Japanese aesthetics from manga and anime where exaggerated facial features amplify emotion.[23] The anonymous Japanese textboard 2channel, founded in 1999 by Hiroyuki Nishimura, significantly influenced kaomoji evolution in the early 2000s by fostering a culture of elaborate text art due to its text-only format and high anonymity.[24] Users on 2channel developed intricate variants, such as (゚∀゚) for surprise or animal-like forms (e.g., ʕ•ᴥ•ʔ for a bear), expanding the repertoire to thousands of documented expressions that emphasized nuance through layered symbols.[25] These innovations spread globally from the 1990s to 2010s, particularly to anime and manga communities on international platforms inspired by 2channel, like 4chan, introducing vertical kaomoji to non-Japanese users.[26]Korean and Chinese adaptations
In Korean digital culture, emoticons emerged in the 1990s through pager messaging, where users employed simple text symbols to convey emotions in limited character spaces.[27] By the 2000s, these evolved to incorporate Hangul syllables, leveraging the script's phonetic and visual properties for expressive nuance; for instance, ㅠㅠ represents tears or sadness by mimicking drooping eyes, while ㅋㅋ denotes laughter through repetition of the aspirated 'k' sound, and ^_^ signifies a smiling face with added local variations like combining it with Hangul for emphasis. These adaptations drew brief influence from Japanese kaomoji but prioritized Hangul's modular structure for subtlety in emotional conveyance.[29] Platforms like Cyworld, a dominant social network in the early 2000s, popularized such emoticons in user profiles and mini-hompy posts, where expressions like TT (resembling teardrops) conveyed melancholy or empathy in interpersonal exchanges.[30] In the 2010s, messaging apps such as KakaoTalk integrated these text-based forms alongside custom stickers, allowing Hangul emoticons to persist in casual chats while emphasizing cultural subtlety rooted in the script's phonetic expressiveness over overt visuals.[31] This evolution reflects a preference for understated emotional signaling, aligning with Korean communication norms that value indirectness. Chinese adaptations of emoticons similarly fused logographic hanzi characters with emotional intent, emerging prominently in the early 2000s amid the rise of internet forums and instant messaging.[32] On platforms like QQ, users employed combinations such as 呵呵 (hē hē), an onomatopoeic representation of light laughter or chuckling, often repeated for intensity, while Weibo integrated hanzi like [开心] (kāi xīn, meaning "happy") within brackets to denote joy or sarcasm depending on context.[33] These ideographic forms capitalized on hanzi's semantic density, enabling concise emotional layering without relying solely on ASCII punctuation. Developments in the 2000s adapted emoticons for pinyin-influenced input methods, blending kaomoji-style faces like (≧▽≦) with hanzi annotations for clarity in cross-cultural chats on QQ. A notable example of this cross-cultural influence is the Japanese kaomoji "orz" (often stylized as Orz in Chinese contexts), which originated in 2002 to represent a person kneeling in despair or defeat. It spread to Chinese-speaking regions around 2003, gaining unique connotations in Taiwan such as associations with romantic disappointment in "nice guy" subculture or expressions of admiration and resignation. It also contributed to the "Martian language" (火星文) slang phenomenon and featured in a 2006 controversy when Taiwan's university entrance exam required converting "Orz" to standard Chinese, sparking debates over internet subcultures and language standards in education. This highlights the significant adoption and adaptation of Japanese emoticons in Chinese digital communication.[34][35] The logographic nature of Chinese script fostered subtlety, where characters evoked emotions through cultural associations rather than literal depiction, as seen in 2010s mobile customizations on Weibo that allowed users to personalize hanzi-based expressions for nuanced irony or affection.[36] This approach underscores a cultural emphasis on contextual inference in digital interactions.Specialized Forms
Posture and action emoticons
Posture and action emoticons represent multi-character sequences that depict bodily gestures or movements beyond simple facial expressions, such as bowing, saluting, or embracing, and emerged prominently in online forums during the early 2000s. These evolved from earlier portrait-style emoticons by incorporating additional symbols to suggest limb positions and dynamics, allowing users to convey physical actions in text-based communication.[37] A notable example is the "orz" emoticon, often rendered as orz, Orz, or originally as _| ̄|○, which illustrates a figure kneeling or prostrating in despair, apology, defeat, or frustration, inspired by the Japanese dogeza bow of self-abasement. Originating in late 2002 on the Japanese Techside FAQ Forum—where it began as a depiction of a cable and cover that was noted to resemble a kneeling person—it spread through sites like 2channel and symbolized failure, deep regret, or exasperation, with the "o" as the head, "r" as the arms and torso, and "z" as the bent legs. In Japan, it is known as 失意体前屈 (shitsui tai zenkutsu, meaning "disappointed body forward bend"). Common variants include OTZ, OTL, STO, ORL, and others.[34] The emoticon spread to Korean and Chinese-speaking regions (including Taiwan, Hong Kong, and mainland China) around 2003, where it became integrated into "Mars text" (火星文) internet slang and acquired additional connotations, such as romantic rejection (often linked to "nice guy" subculture in Taiwan), powerlessness, or profound admiration ("five bodies to the ground"). It has been used in both negative senses of despair or grudging respect and more positive or humorous contexts. For instance, Taiwanese rock band Mayday incorporated it in their 2005 song "戀愛ing" with the line "整個Orz" to express extreme gratitude and a sense of rebirth.[38] In 2006, "orz" appeared in Taiwan's General Scholastic Ability Test (GSAT) Chinese language exam, where a question required correcting the non-standard phrase "3Q得Orz" (thanks with Orz) to formal "感謝得五體投地" (thanks with five bodies to the ground). This inclusion sparked significant public controversy, with debates over whether it promoted standard language use or unfairly targeted youth internet subcultures, potentially disadvantaging students unfamiliar with online slang (particularly in rural areas) and raising issues of cultural respect and educational equity. The testing center ultimately did not adjust scores due to high accuracy rates and later avoided similar questions on internet slang in future exams. The "o7" emoticon, depicting a salute with a raised arm, became popular in military-themed and gaming communities during the mid-2000s. The "o" signifies the head, while the "7" mimics a hand to forehead; variations like \o7 or /o7 adapt it for waving or informal greetings, fostering camaraderie in online interactions.[37] Other common forms include action descriptors like hug, used in role-playing scenarios to simulate embracing, and dancing emoticons such as (ノ^_^)ノ, which adds raised arm symbols (ノ) to a smiling face for celebratory movement. These originated in Japanese kaomoji traditions on forums and were adopted in global role-playing and meme contexts to enhance narrative expressiveness.Multimedia and animated variations
During the late 1990s, emoticons evolved from text-based ASCII representations in emails to graphical pixelated images in early instant messaging applications, such as ICQ launched in 1996 and AOL Instant Messenger (AIM) in 1997, where simple yellow smiley faces and basic expressions were rendered as small icons to enhance visual communication.[14] This shift marked the beginning of multimedia emoticons, allowing for clearer depiction of emotions beyond plain text limitations in chat interfaces. In the early 2000s, MSN Messenger further advanced this trend by integrating customizable pixelated emoticon images starting with version 6.0 in 2003, which included 30 built-in options featuring static and initial animated variants to mimic facial expressions like smiling or winking.[39] By 2005, the platform introduced "winks," large-scale animated emoticons that played full-screen GIF-like sequences, such as dancing figures or spinning hearts, alongside "nudges" that animated screen shakes to grab attention during conversations.[40] Similarly, AIM users in the 2000s frequently shared custom animated GIFs as emoticons in chats, including spinning or bouncing variants of classic smileys, turning static exchanges into dynamic interactions. The 2010s and 2020s saw multimedia emoticons proliferate in modern collaboration tools, with platforms like Slack enabling custom emoji packs since 2013 that include animated GIFs mimicking text-based originals, such as a rotating :D grin or waving thumbs-up.[41] Discord, launched in 2015, expanded this with nitro-subscription animated emojis, allowing servers to upload packs of looping graphics like dancing emoticon figures, which retain the simplicity of early designs while adding motion for emphasis in group chats. These integrations often build on static posture emoticons as bases for animation, providing fluid expressions in professional and gaming environments. Technically, the transition to multimedia forms relies on conversion tools that transform text emoticons into graphics without altering their core simplicity; for instance, content management systems like WordPress have included built-in options since the mid-2000s to automatically render :-) as a graphical smiley image upon display. Online utilities, such as those developed for web development, further facilitate this by generating pixel art or GIF outputs from emoticon strings, ensuring compatibility across devices while preserving the lightweight, expressive nature of originals.Technical and Cultural Aspects
Unicode standardization
Unicode 1.0, released in 1991, did not include any characters specifically for emoticons, as the standard focused primarily on basic text encoding for international scripts. Early emoticon-like characters, such as the white smiling face (U+263A, ☺), were added in Unicode 1.1 in 1993 within the Miscellaneous Symbols block (U+2600–U+26FF). Additional symbols were incorporated in later versions, including Unicode 4.0 (2003), to support compatibility with symbolic representations used in digital communication.[42] These initial additions were limited and served as precursors to more comprehensive emotive symbols. A dedicated Emoticons block was introduced in Unicode 6.0 in 2010, spanning U+1F600–U+1F64F and containing 80 characters such as the grinning face (U+1F600, 😀), which represent facial expressions for emotional conveyance.[43] This block distinguishes graphical emojis—Unicode characters typically rendered as colorful images—from traditional text-based emoticons like :-) or ^_^, which rely on ASCII or plain text sequences and do not require special encoding beyond basic Latin characters.[44] In the 2010s, Unicode expanded emoji support significantly, with Emoji 1.0 released in 2015 alongside Unicode 8.0, standardizing a core set of 722 emojis including emoticons for consistent cross-platform use.[45] Backward compatibility ensures that ASCII text emoticons remain functional in plain text environments, often with modern systems mapping them to corresponding Unicode emojis (e.g., :-) to 😀) for enhanced rendering where supported.[44] Rendering challenges persisted due to variations in how devices and operating systems interpret and display these Unicode characters, leading to inconsistencies in appearance across platforms like iOS, Android, and web browsers.[46] By the 2020s, major operating systems achieved near-full support, with Unicode 17.0 in 2025 enabling reliable depiction of emoticons and related symbols through improved font and graphics implementations. Subsequent versions, including Unicode 16.0 (2024) and 17.0 (2025), have continued to expand emoji support with hundreds of new characters, enhancing compatibility for emotive expressions.[47]Intellectual property considerations
Most basic ASCII emoticons, such as the smiley face ":-)" introduced by Scott Fahlman in 1982 on a Carnegie Mellon University bulletin board, are considered part of the public domain.[3] These simple combinations of punctuation marks and letters lack sufficient originality or creativity to qualify for copyright protection under U.S. law, as they function more as functional symbols akin to basic text elements rather than artistic works.[48] Similarly, they are generally unpatentable due to their utilitarian nature in digital communication.[49] Trademark attempts related to smiley faces have primarily targeted graphical representations rather than text-based emoticons. Harvey Ross Ball created the iconic yellow smiley face graphic in 1963 for an insurance company's morale campaign, receiving $45 but never seeking trademark protection, which allowed widespread adoption without initial legal restrictions.[50] In the 1970s, French journalist Franklin Loufrani registered trademarks for stylized smiley face logos through his Smiley Company, leading to enforcement against commercial uses of similar graphics in products like apparel and merchandise, but these protections do not extend to plain text variants like ":-)".[51] The U.S. Patent and Trademark Office has approved some emoticon-like marks (e.g., ";-)" for software or clothing), but only when used to identify specific goods or services, not for generic expressive use.[49] In the 2000s and 2010s, disputes arose over custom emoticon packs in mobile apps and social platforms, often involving allegations of copying stylized text or hybrid designs. For instance, in a 2022 case, Apple successfully defended against copyright claims from Cub Club Investment over diverse emoji depictions in its iMessage app, with the court ruling that similarities were insufficient for infringement due to the functional and limited expressive elements involved, emphasizing fair use in non-commercial sharing contexts.[52] Such resolutions highlight that while original custom emoticons may receive narrow copyright for their unique arrangements, basic or shared packs in apps typically fall under fair use when not sold commercially.[53] Globally, intellectual property enforcement for emoticons remains limited in Asia, particularly for Japanese kaomoji, due to cultural norms favoring open sharing and community-driven evolution. Originating in the 1980s on Japanese online forums like ASCII NET, kaomoji such as "(^_^)" proliferated without formal IP claims, reflecting a tradition of collective expression over proprietary control.[49] In cases involving stylized variants, courts have often rejected broad IP assertions, as seen in disputes where common emoticon elements were deemed non-exclusive.[49]Relation to emojis and modern digital communication
Emoticons served as direct precursors to emojis, inspiring the development of graphical symbols to convey emotions in digital messaging. The first set of 176 emojis was created in 1999 by Japanese designer Shigetaka Kurita for NTT DoCoMo's i-mode mobile internet platform, drawing from the simplicity of text-based emoticons to address limitations in early mobile communication.[54] This innovation evolved further with Unicode's inclusion of emojis starting in version 6.0 in October 2010, which assigned code points to over 700 symbols and facilitated their widespread adoption across global platforms.[55] Key differences between emoticons and emojis lie in their form and functionality: emoticons use text-based combinations of punctuation, letters, and numbers for brevity and portability, while emojis are standardized graphical images that provide visual universality regardless of device or font.[56] Emoticons retain relevance in plain-text environments, such as programming code comments or low-bandwidth chats, where graphical elements may fail to render or consume excessive resources.[57] In the 2020s, hybrid forms combining emoticon-like simplicity with emoji visuals have emerged in social media, notably Twitch emotes—custom, platform-specific images that foster community engagement and mimic emotional shorthand in live streams.[58] Although pure emoticons have declined in mainstream use due to emoji dominance, niche revivals appear in minimalist digital trends emphasizing text efficiency over elaborate graphics.[59] The integration of emoticons and their emoji successors has profoundly enhanced non-verbal cues in global digital communication, allowing users to infuse text with emotional nuance and intent.[60] This evolution particularly influences Generation Z's texting habits, where emojis and emoticons serve as essential tools to convey tone, build rapport, and bridge cultural gaps in ambiguous online exchanges.[61][62]References
- https://kangchowon.[github](/page/GitHub).io/PDF/KoreanEmoticons.pdf