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Smartphone
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A smartphone is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multimedia playback and streaming. Smartphones have built-in cameras, GPS navigation, and support for various communication methods, including voice calls, text messaging, and internet-based messaging apps. Smartphones are distinguished from older-design feature phones by their more advanced hardware capabilities and extensive mobile operating systems, access to the internet, business applications, mobile payments, and multimedia functionality, including music, video, gaming, radio, and television.
Smartphones typically feature metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, various sensors, and support for multiple wireless communication protocols. Examples of smartphone sensors include accelerometers, barometers, gyroscopes, and magnetometers; they can be used by both pre-installed and third-party software to enhance functionality. Wireless communication standards supported by smartphones include LTE, 5G NR, Wi-Fi, Bluetooth, and satellite navigation. By the mid-2020s, manufacturers began integrating satellite messaging and emergency services, expanding their utility in remote areas without reliable cellular coverage. Smartphones have largely replaced personal digital assistant (PDA) devices, handheld/palm-sized PCs, portable media players (PMP),[1] point-and-shoot cameras, camcorders, and, to a lesser extent, handheld video game consoles, e-reader devices, pocket calculators, and GPS tracking units.
Following the rising popularity of the iPhone in the late 2000s, the majority of smartphones have featured thin, slate-like form factors with large, capacitive touch screens with support for multi-touch gestures rather than physical keyboards. Most modern smartphones have the ability for users to download or purchase additional applications from a centralized app store. They often have support for cloud storage and cloud synchronization, and virtual assistants. Since the early 2010s, improved hardware and faster wireless communication have bolstered the growth of the smartphone industry. As of 2014[update], over a billion smartphones are sold globally every year. In 2019 alone, 1.54 billion smartphone units were shipped worldwide.[2] As of 2020[update], 75.05 percent of the world population were smartphone users.[3]
Hardware
[edit]
A typical smartphone contains a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips,[4] which in turn contain billions of tiny MOS field-effect transistors (MOSFETs).[5] A typical smartphone contains the following MOS IC chips:[4]
- Application processor (CMOS system-on-a-chip)
- Flash memory (floating-gate MOS memory)
- Cellular modem (baseband RF CMOS)
- RF transceiver (RF CMOS)
- Phone camera image sensor (CMOS image sensor)
- Power management integrated circuit (power MOSFETs)
- Display driver (LCD or LED driver)
- Wireless communication chips (Wi-Fi, Bluetooth, GPS receiver)
- Sound chip (audio codec and power amplifier)
- Gyroscope
- Capacitive touchscreen controller (ASIC and DSP)[4][6][7]
- RF power amplifier (LDMOS)[8][9][10]
Some are also equipped with an FM radio receiver, a hardware notification LED, and an infrared transmitter for use as remote control. A few models have additional sensors such as thermometer for measuring ambient temperature, hygrometer for humidity, and a sensor for ultraviolet ray measurement.
A few smartphones designed around specific purposes are equipped with uncommon hardware such as a projector (Samsung Beam i8520 and Samsung Galaxy Beam i8530), optical zoom lenses (Samsung Galaxy S4 Zoom and Samsung Galaxy K Zoom), thermal camera, and even PMR446 (walkie-talkie radio) transceiver.[11][12]
Central processing unit
[edit]Smartphones have central processing units (CPUs), similar to those in computers, but optimised to operate in low power environments. In smartphones, the CPU is typically integrated in a CMOS (complementary metal–oxide–semiconductor) system-on-a-chip (SoC) application processor.[4]
The performance of mobile CPU depends not only on the clock rate (generally given in multiples of hertz)[13] but also on the memory hierarchy. Because of these challenges, the performance of mobile phone CPUs is often more appropriately given by scores derived from various standardized tests to measure the real effective performance in commonly used applications.
Buttons
[edit]

Smartphones are typically equipped with a power button and volume buttons. Some pairs of volume buttons are unified. Some are equipped with a dedicated camera shutter button. Units for outdoor use may be equipped with an "SOS" emergency call and "PTT" (push-to-talk button). The presence of physical front-side buttons such as the home and navigation buttons has decreased throughout the 2010s, increasingly becoming replaced by capacitive touch sensors and simulated (on-screen) buttons.[14]
As with classic mobile phones, early smartphones such as the Samsung Omnia II were equipped with buttons for accepting and declining phone calls. Due to the advancements of functionality besides phone calls, these have increasingly been replaced by navigation buttons such as "menu" (also known as "options"), "back", and "tasks". Some early 2010s smartphones such as the HTC Desire were additionally equipped with a "Search" button (🔍) for quick access to a web search engine or apps' internal search feature.[15]
Since 2013, smartphones' home buttons started integrating fingerprint scanners, starting with the iPhone 5s and Samsung Galaxy S5.
Functions may be assigned to button combinations. For example, screenshots can usually be taken using the home and power buttons, with a short press on iOS and one-second holding Android OS, the two most popular mobile operating systems. On smartphones with no physical home button, usually the volume-down button is instead pressed with the power button. Some smartphones have a screenshot and possibly screencast shortcuts in the navigation button bar or the power button menu.[16][17][18]
Display
[edit]
One of the main characteristics of smartphones is the screen. Depending on the device's design, the screen fills most or nearly all of the space on a device's front surface. Many smartphone displays have an aspect ratio of 16:9, but taller aspect ratios became more common in 2017, as well as the aim to eliminate bezels by extending the display surface to as close to the edges as possible.
Screen sizes
[edit]
Screen sizes are measured in diagonal inches. Phones with screens larger than 5.2 inches are often called "phablets". Smartphones with screens over 4.5 inches in size are commonly difficult to use with only a single hand, since most thumbs cannot reach the entire screen surface; they may need to be shifted around in the hand, held in one hand and manipulated by the other, or used in place with both hands. Due to design advances, some modern smartphones with large screen sizes and "edge-to-edge" designs have compact builds that improve their ergonomics, while the shift to taller aspect ratios have resulted in phones that have larger screen sizes whilst maintaining the ergonomics associated with smaller 16:9 displays.[19][20][21]
Panel types
[edit]Liquid-crystal displays (LCDs) and organic light-emitting diode (OLED) displays are the most common. Some displays are integrated with pressure-sensitive digitizers, such as those developed by Wacom and Samsung,[22] and Apple's Force Touch system. A few phones, such as the YotaPhone prototype, are equipped with a low-power electronic paper rear display, as used in e-book readers.
Alternative input methods
[edit]

Some devices are equipped with additional input methods such as a stylus for higher precision input and hovering detection or a self-capacitive touch screens layer for floating finger detection. The latter has been implemented on few phones such as the Samsung Galaxy S4, Note 3, S5, Alpha, and Sony Xperia Sola, making the Galaxy Note 3 the only smartphone with both so far.
Hovering can enable preview tooltips such as on the video player's seek bar, in text messages, and quick contacts on the dial pad, as well as lock screen animations, and the simulation of a hovering mouse cursor on web sites.[23][24][25]
Some styluses support hovering as well and are equipped with a button for quick access to relevant tools such as digital post-it notes and highlighting of text and elements when dragging while pressed, resembling drag selection using a computer mouse. Some series such as the Samsung Galaxy Note series and LG G Stylus series have an integrated tray to store the stylus in.[26]
Few devices such as the iPhone 6s until iPhone Xs and Huawei Mate S are equipped with a pressure-sensitive touch screen, where the pressure may be used to simulate a gas pedal in video games, access to preview windows and shortcut menus, controlling the typing cursor, and a weight scale, the latest of which has been rejected by Apple from the App Store.[27][28]
Some early 2010s HTC smartphones such as the HTC Desire (Bravo) and HTC Legend are equipped with an optical track pad for scrolling and selection.[29]
Notification light
[edit]Many smartphones except Apple iPhones are equipped with low-power light-emitting diodes besides the screen that are able to notify the user about incoming messages, missed calls, low battery levels, and facilitate locating the mobile phone in darkness, with marginial power consumption.
To distinguish between the sources of notifications, the colour combination and blinking pattern can vary. Usually three diodes in red, green, and blue (RGB) are able to create a multitude of colour combinations.
Sensors
[edit]Smartphones are equipped with a multitude of sensors to enable system features and third-party applications.
Common sensors
[edit]Accelerometers and gyroscopes enable automatic control of screen rotation. Uses by third-party software include bubble level simulation. An ambient light sensor allows for automatic screen brightness and contrast adjustment, and an RGB sensor enables the adaption of screen colour.
Many mobile phones are also equipped with a barometer sensor to measure air pressure, such as Samsung since 2012 with the Galaxy S3, and Apple since 2014 with the iPhone 6. It allows estimating and detecting changes in altitude.
A magnetometer can act as a digital compass by measuring Earth's magnetic field.
Rare sensors
[edit]Samsung equips their flagship smartphones since the 2014 Galaxy S5 and Galaxy Note 4 with a heart rate sensor to assist in fitness-related uses and act as a shutter key for the front-facing camera.[30]
So far, only the 2013 Samsung Galaxy S4 and Note 3 are equipped with an ambient temperature sensor and a humidity sensor, and only the Note 4 with an ultraviolet radiation sensor which could warn the user about excessive exposure.[31][32]
A rear infrared laser beam for distance measurement can enable time-of-flight camera functionality with accelerated autofocus, as implemented on select LG mobile phones starting with LG G3 and LG V10.
Due to their currently rare occurrence among smartphones, not much software to utilize these sensors has been developed yet.
Storage
[edit]While eMMC (embedded multi media card) flash storage was most commonly used in mobile phones, its successor, UFS (Universal Flash Storage) with higher transfer rates emerged throughout the 2010s for upper-class devices.[33]
- Capacity
While the internal storage capacity of mobile phones has been near-stagnant during the first half of the 2010s, it has increased steeper during its second half, with Samsung for example increasing the available internal storage options of their flagship class units from 32 GB to 512 GB within only 21⁄2 years between 2016 and 2018.[34][35][36][37]
Memory cards
[edit]The space for data storage of some mobile phones can be expanded using MicroSD memory cards, whose capacity has multiplied throughout the 2010s (→ SD card § 2009–2019: SDXC). Benefits over USB on the go storage and cloud storage include offline availability and privacy, not reserving and protruding from the charging port, no connection instability or latency, no dependence on voluminous data plans, and preservation of the limited rewriting cycles of the device's permanent internal storage. Large amounts of data can be moved immediately between devices by changing memory cards, large-scale data backups can be created offline, and data can be read externally should the smartphone be inoperable.[38][39][40]
In case of technical defects which make the device unusable or unbootable as a result of liquid damage, fall damage, screen damage, bending damage, malware, or bogus system updates,[41] etc., data stored on the memory card is likely rescueable externally, while data on the inaccessible internal storage would be lost. A memory card can usually[a] immediately be re-used in a different memory-card-enabled device with no necessity for prior file transfers.
Some dual-SIM mobile phones are equipped with a hybrid slot, where one of the two slots can be occupied by either a SIM card or a memory card. Some models, typically of higher end, are equipped with three slots including one dedicated memory card slot, for simultaneous dual-SIM and memory card usage.[42]
- Physical location
The location of both SIM and memory card slots vary among devices, where they might be located accessibly behind the back cover or else behind the battery, the latter of which denies hot swapping.[43][44]
Mobile phones with non-removable rear cover typically house SIM and memory cards in a small tray on the handset's frame, ejected by inserting a needle tool into a pinhole.[45]
Some earlier mid-range phones such as the 2011 Samsung Galaxy Fit and Ace have a sideways memory card slot on the frame covered by a cap that can be opened without tool.[46]
File transfer
[edit]Originally, mass storage access was commonly enabled to computers through USB. Over time, mass storage access was removed, leaving the Media Transfer Protocol as protocol for USB file transfer, due to its non-exclusive access ability where the computer is able to access the storage without it being locked away from the mobile phone's software for the duration of the connection, and no necessity for common file system support, as communication is done through an abstraction layer.
However, unlike mass storage, Media Transfer Protocol lacks parallelism, meaning that only a single transfer can run at a time, for which other transfer requests need to wait to finish. This, for example, denies browsing photos and playing back videos from the device during an active file transfer. Some programs and devices lack support for MTP. In addition, the direct access and random access of files through MTP is not supported. Any file is wholly downloaded from the device before opened.[47]
Sound
[edit]Some audio quality enhancing features, such as Voice over LTE and HD Voice have appeared and are often available on newer smartphones. Sound quality can remain a problem due to the design of the phone, the quality of the cellular network and compression algorithms used in long-distance calls.[48][49] Audio quality can be improved using a VoIP application over Wi-Fi.[50] Cellphones have small speakers so that the user can use a speakerphone feature and talk to a person on the phone without holding it to their ear. The small speakers can also be used to listen to digital audio files of music or speech or watch videos with an audio component, without holding the phone close to the ear. However, integrated speakers may be small and of restricted sound quality to conserve space.
Some mobile phones such as the HTC One M8 and the Sony Xperia Z2 are equipped with stereophonic speakers to create spacial sound when in horizontal orientation.[51]
Audio connector
[edit]The 3.5mm headphone receptible (coll. "headphone jack") allows the immediate operation of passive headphones, as well as connection to other external auxiliary audio appliances. Among devices equipped with the connector, it is more commonly located at the bottom (charging port side) than on the top of the device.
The decline of the connector's availability among newly released mobile phones among all major vendors commenced in 2016 with its lack on the Apple iPhone 7. An adapter reserving the charging port can retrofit the plug.
Battery-powered, wireless Bluetooth headphones are an alternative. Those tend to be costlier however due to their need for internal hardware such as a Bluetooth transceiver and a battery with a charging controller, and a Bluetooth coupling is required ahead of each operation.[52]
Battery
[edit]Smartphones typically feature lithium-ion or lithium-polymer batteries due to their high energy densities.
Batteries chemically wear down as a result of repeated charging and discharging throughout ordinary usage, losing both energy capacity and output power, which results in loss of processing speeds followed by system outages.[53] Battery capacity may be reduced to 80% after few hundred recharges, and the drop in performance accelerates with time.[54][55] Some mobile phones are designed with batteries that can be interchanged upon expiration by the end user, usually by opening the back cover. While such a design had initially been used in most mobile phones, including those with touch screen that were not Apple iPhones, it has largely been usurped throughout the 2010s by permanently built-in, non-replaceable batteries; a design practice criticized for planned obsolescence.[56]
Charging
[edit]
Due to limitations of electrical currents that existing USB cables' copper wires could handle, charging protocols which make use of elevated voltages such as Qualcomm Quick Charge and MediaTek Pump Express have been developed to increase the power throughput for faster charging, to maximize the usage time without restricted ergonomy and to minimize the time a device needs to be attached to a power source.
The smartphone's integrated charge controller (IC) requests the elevated voltage from a supported charger. "VOOC" by Oppo, also marketed as "dash charge", took the counter approach and increased current to cut out some heat produced from internally regulating the arriving voltage in the end device down to the battery's charging terminal voltage, but is incompatible with existing USB cables, as it requires the thicker copper wires of high-current USB cables. Later, USB Power Delivery (USB-PD) was developed with the aim to standardize the negotiation of charging parameters across devices of up to 100 Watts, but is only supported on cables with USB-C on both endings due to the connector's dedicated PD channels.[57]
While charging rates have been increasing, with 15 watts in 2014,[58] 20 Watts in 2016,[59] and 45 watts in 2018,[60] the power throughput may be throttled down significantly during operation of the device.[61][b]
Wireless charging has been widely adapted, allowing for intermittent recharging without wearing down the charging port through frequent reconnection, with Qi being the most common standard, followed by Powermat. Due to the lower efficiency of wireless power transmission, charging rates are below that of wired charging, and more heat is produced at similar charging rates.
By the end of 2017, smartphone battery life has become generally adequate;[62] however, earlier smartphone battery life was poor due to the weak batteries that could not handle the significant power requirements of the smartphones' computer systems and color screens.[63][64][65]
Smartphone users purchase additional chargers for use outside the home, at work, and in cars and by buying portable external "battery packs". External battery packs include generic models which are connected to the smartphone with a cable, and custom-made models that "piggyback" onto a smartphone's case. In 2016, Samsung had to recall millions of the Galaxy Note 7 smartphones due to an explosive battery issue.[66] For consumer convenience, wireless charging stations have been introduced in some hotels, bars, and other public spaces.[67]
Power management
[edit]A technique to minimize power consumption is the panel self-refresh, whereby the image to be shown on the display is not sent at all times from the processor to the integrated controller (IC) of the display component, but only if the information on screen is changed. The display's integrated controller instead memorizes the last screen contents and refreshes the screen by itself. This technology was introduced around 2014 and has reduced power consumption by a few hundred milliwatts.[68]
Cameras
[edit]Cameras have become standard features of smartphones. As of 2019[update] phone cameras are now a highly competitive area of differentiation between models, with advertising campaigns commonly based on a focus on the quality or capabilities of a device's main cameras.
Images are usually saved in the JPEG file format; some high-end phones since the mid-2010s also have RAW imaging capability.[69][70]
Space constraints
[edit]Typically smartphones have at least one main rear-facing camera and a lower-resolution front-facing camera for "selfies" and video chat. Owing to the limited depth available in smartphones for image sensors and optics, rear-facing cameras are often housed in a "bump" that is thicker than the rest of the phone. Since increasingly thin mobile phones have more abundant horizontal space than the depth that is necessary and used in dedicated cameras for better lenses, there is additionally a trend for phone manufacturers to include multiple cameras, with each optimized for a different purpose (telephoto, wide angle, etc.).
Viewed from back, rear cameras are commonly located at the top center or top left corner. A cornered location benefits by not requiring other hardware to be packed around the camera module while increasing ergonomy, as the lens is less likely to be covered when held horizontally.
Modern advanced smartphones have cameras with optical image stabilisation (OIS), larger sensors, bright lenses, and even optical zoom plus RAW images. HDR, "Bokeh mode" with multi lenses and multi-shot night modes are now also familiar.[71] Many new smartphone camera features are being enabled via computational photography image processing and multiple specialized lenses rather than larger sensors and lenses, due to the constrained space available inside phones that are being made as slim as possible.
Dedicated camera button
[edit]Some mobile phones such as the Samsung i8000 Omnia 2, some Nokia Lumias and some Sony Xperias are equipped with a physical camera shutter button.
Those with two pressure levels resemble the point-and-shoot intuition of dedicated compact cameras. The camera button may be used as a shortcut to quickly and ergonomically launch the camera software, as it is located more accessibly inside a pocket than the power button.
Back cover materials
[edit]Back covers of smartphones are typically made of polycarbonate, aluminium, or glass. Polycarbonate back covers may be glossy or matte, and possibly textured, like dotted on the Galaxy S5 or leathered on the Galaxy Note 3 and Note 4.
While polycarbonate back covers may be perceived as less "premium" among fashion- and trend-oriented users, its utilitarian strengths and technical benefits include durability and shock absorption, greater elasticity against permanent bending like metal, inability to shatter like glass, which facilitates designing it removable; better manufacturing cost efficiency, and no blockage of radio signals or wireless power like metal.[72][73][74][75]
Accessories
[edit]A wide range of accessories are sold for smartphones, including cases, memory cards, screen protectors, chargers, wireless power stations, USB On-The-Go adapters (for connecting USB drives and or, in some cases, a HDMI cable to an external monitor), MHL adapters, add-on batteries, power banks, headphones, combined headphone-microphones (which, for example, allow a person to privately conduct calls on the device without holding it to the ear), and Bluetooth-enabled powered speakers that enable users to listen to media from their smartphones wirelessly.
Cases range from relatively inexpensive rubber or soft plastic cases which provide moderate protection from bumps and good protection from scratches to more expensive, heavy-duty cases that combine a rubber padding with a hard outer shell. Some cases have a "book"-like form, with a cover that the user opens to use the device; when the cover is closed, it protects the screen. Some "book"-like cases have additional pockets for credit cards, thus enabling people to use them as wallets.
Accessories include products sold by the manufacturer of the smartphone and compatible products made by other manufacturers.
However, some companies, like Apple, stopped including chargers with smartphones in order to "reduce carbon footprint", etc., causing many customers to pay extra for charging adapters.
Software
[edit]Mobile operating systems
[edit]A mobile operating system (or mobile OS) is an operating system for phones, tablets, smartwatches, or other mobile devices. Globally, Android and IOS are the two most used mobile operating systems based on usage share, with the former having been the best selling OS globally on all devices since 2013.
Mobile operating systems combine features of a personal computer operating system with other features useful for mobile or handheld use; usually including, and most of the following considered essential in modern mobile systems; a touchscreen, cellular, Bluetooth, Wi-Fi Protected Access, Wi-Fi, Global Positioning System (GPS) mobile navigation, video- and single-frame picture cameras, speech recognition, voice recorder, music player, near-field communication, and infrared blaster. By Q1 2018, over 383 million smartphones were sold with 85.9 percent running Android, 14.1 percent running iOS and a negligible number of smartphones running other OSes.[76] Android alone is more popular than the popular desktop operating system Windows, and in general, smartphone use (even without tablets) exceeds desktop use. Other well-known mobile operating systems are Flyme OS and Harmony OS.

Mobile devices with mobile communications abilities (e.g., smartphones) contain two mobile operating systems—the main user-facing software platform is supplemented by a second low-level proprietary real-time operating system which operates the radio and other hardware. Research has shown that these low-level systems may contain a range of security vulnerabilities permitting malicious base stations to gain high levels of control over the mobile device.[77]
Mobile apps
[edit]A mobile app is a computer program designed to run on a mobile device, such as a smartphone. The term "app" is a short-form of the term "software application".[78]
Application stores
[edit]The introduction of Apple's App Store for the iPhone and iPod Touch in July 2008 popularized manufacturer-hosted online distribution for third-party applications (software and computer programs) focused on a single platform. There are a huge variety of apps, including video games, music products and business tools. Up until that point, smartphone application distribution depended on third-party sources providing applications for multiple platforms, such as GetJar, Handango, Handmark, and PocketGear. Following the success of the App Store, other smartphone manufacturers launched application stores, such as Google's Android Market (later renamed to the Google Play Store) and RIM's BlackBerry App World, Android-related app stores like Aptoide, Cafe Bazaar, F-Droid, GetJar, and Opera Mobile Store. In February 2014, 93% of mobile developers were targeting smartphones first for mobile app development.[79]
List of current smartphone brands
[edit]Sales
[edit]
Since 1996, smartphone shipments have had positive growth. In November 2011, 27% of all photographs created were taken with camera-equipped smartphones.[80] In September 2012, a study concluded that 4 out of 5 smartphone owners use the device to shop online.[81] Global smartphone sales surpassed the sales figures for feature phones in early 2013.[82] Worldwide shipments of smartphones topped 1 billion units in 2013, up 38% from 2012's 725 million, while comprising a 55% share of the mobile phone market in 2013, up from 42% in 2012. In 2013, smartphone sales began to decline for the first time.[83][84] In Q1 2016 for the first time the shipments dropped by 3 percent year on year. The situation was caused by the maturing China market.[85] A report by NPD shows that fewer than 10% of US citizens have spent $1,000 or more on smartphones, as they are too expensive for most people, without introducing particularly innovative features, and amid Huawei, Oppo and Xiaomi introducing products with similar feature sets for lower prices.[86][87][88] In 2019, smartphone sales declined by 3.2%, the largest in smartphone history, while China and India were credited with driving most smartphone sales worldwide.[89] It is predicted that widespread adoption of 5G will help drive new smartphone sales.[90][91]
By manufacturer
[edit]In 2011, Samsung had the highest shipment market share worldwide, followed by Apple. In 2013, Samsung had 31.3% market share, a slight increase from 30.3% in 2012, while Apple was at 15.3%, a decrease from 18.7% in 2012. Huawei, LG and Lenovo were at about 5% each, significantly better than 2012 figures, while others had about 40%, the same as the previous years figure. Only Apple lost market share, although their shipment volume still increased by 12.9%; the rest had significant increases in shipment volumes of 36 to 92%.[92]
In Q1 2014, Samsung had a 31% share and Apple had 16%.[93] In Q4 2014, Apple had a 20.4% share and Samsung had 19.9%.[94] In Q2 2016, Samsung had a 22.3% share and Apple had 12.9%.[95] In Q1 2017, IDC reported that Samsung was first placed, with 80 million units, followed by Apple with 50.8 million, Huawei with 34.6 million, Oppo with 25.5 million and Vivo with 22.7 million.[96]
Samsung's mobile business is half the size of Apple's, by revenue. Apple business increased very rapidly in the years 2013 to 2017.[97] Realme, a brand owned by Oppo, is the fastest-growing phone brand worldwide since Q2 2019. In China, Huawei and Honor, a brand owned by Huawei, have 46% of market share combined and posted 66% annual growth as of 2019[update], amid growing Chinese nationalism.[98] In 2019, Samsung had a 74% market share of 5G smartphones in South Korea.[99]
In the first quarter of 2024, global smartphone shipments rose by 7.8% to 289.4 million units. Samsung, with a 20.8% market share, overtook Apple to become the leading smartphone manufacturer. Apple's smartphone shipments dropped 10%. Xiaomi secured the third spot with a 14.1% market share.[100]
By operating system
[edit]Use
[edit]Contemporary use and convergence
[edit]The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along with rapidly advancing network, mobile processor, and storage technologies led to a convergence where separate mobile phones, organizers, and portable media players were replaced by a smartphone as the single device most people carried.[101][102][103][104][1][105] Advances in digital camera sensors and on-device image processing software more gradually led to smartphones replacing simpler cameras for photographs and video recording.[106] The built-in GPS capabilities and mapping apps on smartphones largely replaced stand-alone satellite navigation devices, and paper maps became less common.[107] Mobile gaming on smartphones greatly grew in popularity,[108] allowing many people to use them in place of handheld game consoles, and some companies tried creating game console/phone hybrids based on phone hardware and software.[109][110] People frequently have chosen not to get fixed-line telephone service in favor of smartphones.[111][112] Music streaming apps and services have grown rapidly in popularity, serving the same use as listening to music stations on a terrestrial or satellite radio. Streaming video services are easily accessed via smartphone apps and can be used in place of watching television. People have often stopped wearing wristwatches in favor of checking the time on their smartphones, and many use the clock features on their phones in place of alarm clocks.[113] Mobile phones can also be used as a digital note taking, text editing and memorandum device whose computerization facilitates searching of entries.
Additionally, in many lesser technologically developed regions smartphones are people's first and only means of Internet access due to their portability,[114][failed verification] with personal computers being relatively uncommon outside of business use. The cameras on smartphones can be used to photograph documents and send them via email or messaging in place of using fax (facsimile) machines. Payment apps and services on smartphones allow people to make less use of wallets, purses, credit and debit cards, and cash. Mobile banking apps can allow people to deposit checks simply by photographing them, eliminating the need to take the physical check to an ATM or teller. Guide book apps can take the place of paper travel and restaurant/business guides, museum brochures, and dedicated audio guide equipment.
Mobile banking and payment
[edit]In many countries, mobile phones are used to provide mobile banking services, which may include the ability to transfer cash payments by secure SMS text message. Kenya's M-PESA mobile banking service, for example, allows customers of the mobile phone operator Safaricom to hold cash balances which are recorded on their SIM cards. Cash can be deposited or withdrawn from M-PESA accounts at Safaricom retail outlets located throughout the country and can be transferred electronically from person to person and used to pay bills to companies.
Branchless banking has been successful in South Africa and the Philippines. A pilot project in Bali was launched in 2011 by the International Finance Corporation and an Indonesian bank, Bank Mandiri.[115]
Another application of mobile banking technology is Zidisha, a US-based nonprofit micro-lending platform that allows residents of developing countries to raise small business loans from Web users worldwide. Zidisha uses mobile banking for loan disbursements and repayments, transferring funds from lenders in the United States to borrowers in rural Africa who have mobile phones and can use the Internet.[116]
Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually, the idea spread and in 1999, the Philippines launched the country's first commercial mobile payments systems with mobile operators Globe and Smart.
Some mobile phones can make mobile payments via direct mobile billing schemes, or through contactless payments if the phone and the point of sale support near-field communication (NFC).[117] Enabling contactless payments through NFC-equipped mobile phones requires the co-operation of manufacturers, network operators, and retail merchants.[118][119]
Facsimile
[edit]Some apps allows for sending and receiving facsimile (fax), over a smartphone, including facsimile data (composed of raster bi-level graphics) generated directly and digitally from document and image file formats.
Films
[edit]Films are increasingly made using smartphones and tablets, leading to the rise of dedicated film festivals for such films, including the SmartFone Flick Fest in Sydney, Australia;[120][121] Dublin Smartphone Film Festival; the International Mobil Film Festival based in San Diego; the Spanish festival Cinephone – Festival Internacional de Cine con Smartphone; the African Smartphone International Film Festival;[122] Toronto Smartphone Film Festival; New York Mobile Film Festival; and others.[123]
Criticism and issues
[edit]Social impacts
[edit]Manufacture
[edit]Cobalt and lithium are needed in order to manufacture smartphones' rechargeable batteries. Workers in cobalt and lithium mining, including children, suffer injuries, amputations, and death as the result of the hazardous working conditions and mine tunnel collapses in the Democratic Republic of the Congo during artisanal mining of cobalt.[124][125] Reports indicate that thousands of artisanal lithium diggers are working in unsafe conditions, with reports of child labour and miners being buried by a mine collapse, also in Zimbabwe; and suspected corruption cases in Namibia and the Democratic Republic of the Congo. In 2019 a lawsuit was filed against Apple and other tech companies for the use of child labor in mining cobalt;[126][127] in 2024 the court ruled that the companies were not liable.[128] Apple announced it would convert to using recycled cobalt by 2025.[129]
Use
[edit]In 2012, University of Southern California study found that unprotected adolescent sexual activity was more common among owners of smartphones.[130]
A study conducted by the Rensselaer Polytechnic Institute's (RPI) Lighting Research Center (LRC) concluded that smartphones, or any backlit devices, can seriously affect sleep cycles.[131]
Some persons might become psychologically attached to smartphones, resulting in anxiety when separated from the devices.[132]
A "smombie" (a combination of "smartphone" and "zombie") is a walking person using a smartphone and not paying attention as they walk, possibly risking an accident in the process, an increasing social phenomenon.[133] The issue of slow-moving smartphone users led to the temporary creation of a "mobile lane" for walking in Chongqing, China.[134] The issue of distracted smartphone users led the city of Augsburg, Germany, to embed pedestrian traffic lights in the pavement.[135]
While driving
[edit]
Mobile phone use while driving—including calling, text messaging, playing media, web browsing, gaming, using mapping apps or operating other phone features—is common but controversial, since it is widely considered dangerous due to what is known as distracted driving. Being distracted while operating a motor vehicle has been shown to increase the risk of accidents. In September 2010, the US National Highway Traffic Safety Administration (NHTSA) reported that 995 people were killed by drivers distracted by phones. In March 2011 a US insurance company, State Farm Insurance, announced the results of a study which showed 19% of drivers surveyed accessed the Internet on a smartphone while driving.[136] Many jurisdictions prohibit the use of mobile phones while driving. In Egypt, Israel, Japan, Portugal and Singapore, both handheld and hands-free calling on a mobile phone (which uses a speakerphone) is banned. In other countries, including the UK and France, and in many US states, calling is only banned on handheld phones, while hands-free calling is permitted.
A 2011 study reported that over 90% of college students surveyed text (initiate, reply or read) while driving.[137] The scientific literature on the danger of driving while sending a text message from a mobile phone, or texting while driving, is limited. A simulation study at the University of Utah found a sixfold increase in distraction-related accidents when texting.[138] Due to the complexity of smartphones that began to grow more after, this has introduced additional difficulties for law enforcement officials when attempting to distinguish one usage from another in drivers using their devices. This is more apparent in countries which ban both handheld and hands-free usage, rather than those which ban handheld use only, as officials cannot easily tell which function of the phone is being used simply by looking at the driver. This can lead to drivers being stopped for using their device illegally for a call when, in fact, they were using the device legally, for example, when using the phone's incorporated controls for car stereo, GPS or satnav.
A 2010 study reviewed the incidence of phone use while cycling and its effects on behavior and safety.[139] In 2013 a national survey in the US reported the number of drivers who reported using their phones to access the Internet while driving had risen to nearly one of four.[140] A study conducted by the University of Vienna examined approaches for reducing inappropriate and problematic use of mobile phones, such as using phones while driving.[141]
Accidents involving a driver being distracted by being in a call on a phone have begun to be prosecuted as negligence similar to speeding. In the United Kingdom, from 27 February 2007, motorists who are caught using a handheld phone while driving will have three penalty points added to their license in addition to the fine of £60.[142] This increase was introduced to try to stem the increase in drivers ignoring the law.[143] Japan prohibits all use of phones while driving, including use of hands-free devices. New Zealand has banned handheld phone use since 1 November 2009. Many states in the United States have banned text messaging on phones while driving. Illinois became the 17th American state to enforce this law.[144] As of July 2010[update], 30 states had banned texting while driving, with Kentucky becoming the most recent addition on July 15.[145]
Public Health Law Research maintains a list of distracted driving laws in the United States. This database of laws provides a comprehensive view of the provisions of laws that restrict the use of mobile devices while driving for all 50 states and the District of Columbia between 1992, when first law was passed through December 1, 2010. The dataset contains information on 22 dichotomous, continuous or categorical variables including, for example, activities regulated (e.g., texting versus talking, hands-free versus handheld calls, web browsing, gaming), targeted populations, and exemptions.[146]
Legal
[edit]A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy S Android phone copied the interface—and possibly the hardware—of Apple's iOS for the iPhone 3GS. There was also smartphone patents licensing and litigation involving Sony Mobile, Google, Apple Inc., Samsung, Microsoft, Nokia, Motorola, HTC, Huawei and ZTE, among others. The conflict is part of the wider "patent wars" between multinational technology and software corporations. To secure and increase market share, companies granted a patent can sue to prevent competitors from using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and trade complaints based on patents and designs in the market for smartphones, and devices based on smartphone operating systems such as Android and iOS, has increased significantly. Initial suits, countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone market stated to grow more rapidly by 2012.
Medical
[edit]With the rise in number of mobile medical apps in the market place, government regulatory agencies raised concerns on the safety of the use of such applications. These concerns were transformed into regulation initiatives worldwide with the aim of safeguarding users from untrusted medical advice.[147] According to the findings of these medical experts in recent years, excessive smartphone use in society may lead to headaches, sleep disorders and insufficient sleep, while severe smartphone addiction may lead to physical health problems, such as hunchback, muscle relaxation and uneven nutrition.[148]
Impacts on cognition and mental health
[edit]There is a debate about beneficial and detrimental impacts of smartphones or smartphone-uses on cognition and mental health.
Security
[edit]Smartphone malware is easily distributed through an insecure app store.[149][150] Often, malware is hidden in pirated versions of legitimate apps, which are then distributed through third-party app stores.[151][152] Malware risk also comes from what is known as an "update attack", where a legitimate application is later changed to include a malware component, which users then install when they are notified that the app has been updated.[153] As well, one out of three robberies in 2012 in the United States involved the theft of a mobile phone. An online petition has urged smartphone makers to install kill switches in their devices.[154] In 2014, Apple's "Find my iPhone" and Google's "Android Device Manager" can locate, disable, and wipe the data from phones that have been lost or stolen. With BlackBerry Protect in OS version 10.3.2, devices can be rendered unrecoverable to even BlackBerry's own Operating System recovery tools if incorrectly authenticated or dissociated from their account.[155]
Leaked documents from 2013 to 2016 codenamed Vault 7 detail the capabilities of the United States Central Intelligence Agency (CIA) to perform electronic surveillance and cyber warfare, including the ability to compromise the operating systems of most smartphones (including iOS and Android).[156][157] In 2021, journalists and researchers reported the discovery of spyware, called Pegasus, developed and distributed by a private company which can and has been used to infect iOS and Android smartphones often—partly via use of 0-day exploits—without the need for any user-interaction or significant clues to the user and then be used to exfiltrate data, track user locations, capture film through its camera, and activate the microphone at any time.[158] Analysis of data traffic by popular smartphones running variants of Android found substantial by-default data collection and sharing with no opt-out by this pre-installed software.[159][160]
Guidelines for mobile device security were issued by NIST[161] and many other organizations. For conducting a private, in-person meeting, at least one site recommends that the user switch the smartphone off and disconnect the battery.[162]
Sleep
[edit]Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which affects melatonin levels and sleep cycles. In an effort to alleviate these issues, "Night Mode" functionality to change the color temperature of a screen to a warmer hue based on the time of day to reduce the amount of blue light generated became available through several apps for Android and the f.lux software for jailbroken iPhones.[163] iOS 9.3 integrated a similar, system-level feature known as "Night Shift." Several Android device manufacturers bypassed Google's initial reluctance to make Night Mode a standard feature in Android and included software for it on their hardware under varying names, before Android Oreo added it to the OS for compatible devices.[164]
It has also been theorized that for some users, addiction to use of their phones, especially before they go to bed, can result in "ego depletion." Many people also use their phones as alarm clocks, which can also lead to loss of sleep.[165][166][167][168][169]
Restrictions and bans
[edit]In some countries authorities make efforts to reduce digital device use, including smartphones among students.
- South Korea passed nationwide classroom phone ban. The law will come to effect in March 2026. Exceptions allowed for students with disabilities, emergencies and educational purposes.
- Italy, the Netherlands, and China created stronger restrictions. The policy improved the situation in Dutch schools.
- In Australia there are state-level bans. Victoria and New South Wales are introducing policies that prohibit phone use during school hours.
"There is significant scientific and medical proof that smartphone addiction has extremely harmful effects on students’ brain development and emotional growth," Cho Jung-hun, who introduced the bill in South Korea told the BBC. Not all students agree this will solve the problem. "Rather than simply taking phones away, I think the first step should be teaching students what they can do without them," said Seo Min-joon, an 18-year-old high schooler. Another student, aged 13, said that he doesn’t have time to be addicted to his phone due to an overloaded schedule.[170]
In 2024–2025 Australia and France began to advance legislation which prohibits entirely the use of social media by children under the age of 15–16.[171]
Replacement of dedicated digital cameras
[edit]As the 2010s decade commenced, the sale figures of dedicated compact cameras decreased sharply since mobile phone cameras were increasingly perceived as serving as a sufficient surrogate camera.[172]
Increases in computing power in mobile phones enabled fast image processing and high-resolution filming, with 1080p Full HD being achieved in 2011 and the barrier to 2160p 4K being breached in 2013.
However, due to design and space limitations, smartphones lack several features found even on low-budget compact cameras, including a hot-swappable memory card and battery for nearly uninterrupted operation, physical buttons and knobs for focusing and capturing and zooming, a bolt thread tripod mount, a capacitor-charged xenon flash that exceeds the brightness of smartphones' LED flashlights, and an ergonomic grip for steadier holding during handheld shooting, which enables longer exposure times. Since dedicated cameras can be more spacious, they can house larger image sensors and feature optical zooming.
Since the late 2010s, smartphone manufacturers have bypassed the lack of optical zoom to a limited extent by incorporating additional rear cameras with fixed magnification levels.[173][174]
Lifespan
[edit]
In mobile phones released since the second half of the 2010s, operational life span commonly is limited by built-in batteries which are not designed to be interchangeable. The life expectancy of batteries depends on usage intensity of the powered device, where activity (longer usage) and tasks demanding more energy expire the battery earlier.
Lithium-ion and lithium-polymer batteries, those commonly powering portable electronics, additionally wear down more from fuller charge and deeper discharge cycles, and when unused for an extended amount of time while depleted, where self-discharging may lead to a harmful depth of discharge.[175][176][177]
Manufacturers have prevented some smartphones from operating after repairs, by associating components' unique serial numbers to the device so it will refuse to operate or disable some functionality in case of a mismatch that would occur after a replacement. Locking of the serial number was first documented in 2015 on the iPhone 6, which would become inoperable from a detected replacement of the "home" button. Later, some functionality was restricted on Apple and Samsung smartphones when a battery replacement not authorized by the vendor was detected.[178][179]
See also
[edit]Notes
[edit]- ^ Presuming common file system support, which is usually given. Some software-specific data left over from a previous device might not be relevant on the new device.
- ^ I.e. while the device is not in stand-by mode or charging while the main operating system is powered off.
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External links
[edit]
Media related to Smartphone at Wikimedia Commons
Grokipedia
Smartphone
View on GrokipediaDefinition and Fundamentals
Core Defining Features
A smartphone is a handheld cellular telephone incorporating computing hardware and software to perform functions akin to a personal computer, including internet access, email, and application execution, beyond basic voice and text communication. This core capability stems from an integrated processor, memory, and storage, enabling the device to run a general-purpose operating system that supports third-party software development and installation, unlike the closed, task-specific firmware of feature phones.[1][11] The touchscreen display, typically capacitive and multi-touch enabled, constitutes the primary user interface, facilitating gesture-based navigation, virtual keyboards, and direct interaction with graphical content, which supplants the physical buttons and numeric keypads predominant in non-smart devices. Accompanying this is robust connectivity infrastructure, including cellular data (e.g., 4G/5G), Wi-Fi, and Bluetooth, allowing seamless integration with networks for web browsing, streaming, and device pairing—features that elevate the smartphone from a communication tool to a convergent platform for productivity and entertainment.[12][13] Embedded sensors such as accelerometers, gyroscopes, proximity detectors, and GPS receivers further define its functionality, enabling orientation-aware interfaces, location-based services, and environmental responsiveness essential for applications like mapping, fitness tracking, and augmented reality. High-resolution cameras, both front- and rear-facing, support computational photography and video capture, often augmented by dedicated image signal processors, underscoring the device's multimedia prowess as a standard expectation rather than an add-on. These elements collectively form a ecosystem where hardware and software interoperability drives extensibility, with operating systems like Android (market share exceeding 70% globally as of 2023) or iOS providing standardized APIs for developer access.[14]Distinction from Feature Phones and Other Devices
A smartphone is distinguished from a feature phone primarily by its underlying mobile operating system, which enables advanced computing capabilities, such as running third-party applications from centralized app stores, full internet browsing, and multimedia processing, whereas feature phones rely on proprietary embedded firmware with limited, pre-installed functions like basic calling, texting, and simple media playback.[15][13] This OS difference allows smartphones to support multitasking and programmable extensibility, often via touch-based interfaces, in contrast to feature phones' typical numeric keypads and constrained graphical user interfaces that prioritize simplicity over versatility. For instance, as of 2017, the GSMA defined smartphones as devices capable of running applications beyond basic voice and SMS, excluding feature phones that, even when supporting limited Java-based apps, lack the ecosystem for dynamic software installation and updates. Hardware distinctions further delineate the two: smartphones integrate powerful processors, significant RAM (typically 4 GB or more in modern models), and high-resolution touchscreens for gesture-based interaction, enabling features like GPS navigation and high-definition video capture, which feature phones forgo in favor of lower-power chips and smaller, non-touch displays to emphasize battery life and durability over computational intensity.[16] Feature phones, designed for essential communication in low-bandwidth environments, often include rugged builds or 4G connectivity for voice over LTE but cap at basic cameras and storage without expandable app-driven functionality.[17] Connectivity profiles also diverge, with smartphones offering Wi-Fi, Bluetooth, and cellular data for seamless cloud integration, while feature phones prioritize offline operation with minimal data usage to avoid high costs in emerging markets. In comparison to personal digital assistants (PDAs), smartphones emphasize telephony and real-time cellular connectivity as core functions, integrating voice calling and mobile data into a pocketable form factor, whereas PDAs from the 1990s and early 2000s focused on personal organization tasks like calendaring and note-taking via stylus input, without native cellular networks or robust communication hardware.[18] PDAs typically lacked built-in microphones or speakers for calls, relying instead on synchronization with desktop computers for data transfer, a limitation that smartphones overcame by converging PDA-like productivity with phone capabilities.[19] Smartphones differ from tablets and larger devices by their telephony-centric design and compact size optimized for one-handed use and portability, incorporating cellular antennas and microphones for voice communication, in contrast to tablets' emphasis on expansive screens (usually 7 inches or larger) for media consumption and productivity without inherent calling features.[20] While some tablets support VoIP or add-on cellular modems, they function primarily as media slabs rather than primary communication tools, with smartphones bridging the gap through hybrid form factors like phablets that retain phone hardware in screens up to 6.9 inches.[17] This form factor distinction ensures smartphones prioritize mobility and instant accessibility over the tablets' superior display real estate for tasks like document editing.[21]Historical Development
Precursors and Early Hybrids (Pre-2000)
Early precursors to smartphones emerged from the convergence of cellular telephones and personal digital assistants (PDAs) in the 1990s, driven by advances in miniaturization and computing power that allowed integration of telephony with basic computing functions like calendars and messaging.[22] These devices prioritized business users seeking portable email and scheduling over consumer entertainment, but faced constraints such as high costs, bulky form factors, and rudimentary interfaces.[23] The IBM Simon Personal Communicator, developed by IBM engineer Frank Canova and released in 1994 through BellSouth Cellular, marked the first commercial device combining cellular voice calls with PDA capabilities.[24] It featured a monochrome touchscreen for stylus or finger input, predictive text entry, and pre-installed applications including email, fax, calculator, calendar, and address book.[23] Supporting cellular data for messaging and limited web access via a modem, the Simon weighed approximately 0.5 kg and offered up to one hour of talk time on its nickel-cadmium battery.[24] Priced at around $900 with additional subscription fees, it targeted professionals but achieved limited adoption due to its size, short battery life, and lack of widespread cellular data infrastructure.[25] Nokia introduced the Communicator series as an alternative hybrid approach, with the Nokia 9000 launched in 1996 featuring a clamshell design that concealed a full QWERTY keyboard and larger monochrome display behind an external numeric keypad for phone functions.[26] This model supported email, fax, and short message service (SMS) via GSM networks, along with basic productivity tools like a word processor and terminal emulation for connecting to PCs or modems.[26] The 9000's Intel i386 processor enabled more robust PDA-like operations compared to the Simon, though it required docking for full data synchronization and suffered from similar battery limitations of a few hours for intensive use.[27] Subsequent early models, such as the Nokia 9110 released in 1998, refined the Communicator formula by reducing weight and improving ergonomics while retaining the dual-screen, keyboard-centric design for data entry.[28] These devices emphasized two-handed typing for business communication, predating thumb-optimized keyboards, and relied on proprietary software for tasks like calendar management and file transfer.[27] Despite innovations, pre-2000 hybrids remained niche products, hampered by expensive hardware—often exceeding $600—and the absence of color displays, cameras, or app ecosystems that would later define smartphones.[26] Their causal role in smartphone evolution lay in demonstrating the viability of integrated mobile computing, influencing later designs focused on connectivity and productivity.[23]Emergence of Modern Smartphones (2000-2007)
The convergence of personal digital assistants (PDAs) and cellular phones accelerated in the early 2000s, yielding devices with dedicated operating systems supporting email, calendars, web browsing, and basic applications, distinguishing them from feature phones limited to voice, SMS, and simple menus.[29] Platforms like BlackBerry OS, Palm OS, Symbian, and Windows Mobile enabled multitasking and data connectivity, often via emerging 2.5G and early 3G networks, with BlackBerry emphasizing secure push email for business users.[30] These systems prioritized keyboard input and stylus navigation, reflecting hardware constraints like low-resolution monochrome or color screens and limited battery life. Research In Motion's BlackBerry 957, launched in 2000, integrated QWERTY keyboard email with basic phone capabilities, targeting professionals via proprietary networks before widespread GSM adoption.[31] The BlackBerry 5810 followed in 2002 as the first model combining voice calls with data services on GSM, featuring a trackwheel for navigation and encrypted messaging that gained traction in corporate environments.[31] By 2003, the BlackBerry 7230 added color displays and expanded memory, solidifying the brand's dominance in secure mobile productivity, with over 1 million subscribers by mid-decade.[31] Handspring's Treo 180, released in 2002, merged Palm OS PDA functions—such as address books and note-taking—with integrated calling on a flip-open design, marking an early consumer-oriented smartphone hybrid.[32] Acquired by Palm, the Treo 600 in 2003 introduced color screens and cameras on GSM networks, while the 2004 Treo 650 upgraded to Bluetooth and faster processors, appealing to users seeking versatile personal organization tools.[32] These devices sold millions, bridging PDA usability with telephony but facing criticism for cramped keyboards and software glitches.[33] Symbian OS, developed by Nokia and licensees, powered advanced communicators like the Nokia 9210 in 2001, featuring a full keyboard, expandable storage, and office applications under a clamshell form.[34] Nokia's 3650 (2003) brought color TFT displays and MMS support, followed by the 6630 (2004) with 1.3-megapixel cameras and 3G readiness, emphasizing multimedia and global roaming.[34] The Nokia E61 (2006) refined enterprise features with Wi-Fi and QWERTY input, while the N95 (2007) integrated GPS, 5-megapixel cameras, and HSDPA for video calling, achieving over 7 million units sold and showcasing Symbian's scalability.[35] Microsoft's Windows Mobile, evolving from Pocket PC 2000, ran on devices like the Compaq iPAQ (2000) for data-centric tasks, transitioning to integrated smartphones such as the Motorola A760 (2003) with touchscreens and stylus input.[36] Windows Mobile 5.0 (2005) improved stability and power management on models like the HTC Wizard, supporting ActiveSync for PC integration and third-party apps, though fragmentation across hardware makers hindered uniformity.[36] These platforms collectively established smartphones as productivity tools, with global shipments rising from under 10 million in 2000 to over 100 million by 2007, driven by falling component costs and network expansions.[29] Apple's January 9, 2007, announcement of the iPhone previewed capacitive multitouch and app ecosystems, challenging keyboard-centric designs but building on prior OS innovations.[37]iPhone and Android Dominance (2007-2015)
The first iPhone was announced by Apple on January 9, 2007, and released on June 29, 2007, introducing a full touchscreen interface without a physical keyboard, integrated web browsing, and multimedia capabilities that redefined consumer expectations for mobile devices.[38] Priced at $499 for the 4 GB model under a two-year AT&T contract, it sold one million units within 74 days of launch.[39] By the end of 2007, Apple had sold approximately 1.4 million units, capturing early market attention despite competition from established platforms like Symbian and BlackBerry.[40] Apple launched the App Store on July 10, 2008, alongside iPhone 3G and iPhone OS 2.0, offering 500 initial applications that expanded device functionality beyond native features and spurred third-party development.[41] This ecosystem shift accelerated iPhone adoption, with sales reaching 11.6 million units in 2008, as users valued the growing library of apps for productivity, entertainment, and utilities. The closed, curated model contrasted with prior fragmented software distribution, enabling rapid innovation while maintaining quality control through Apple's review process.[41] Google acquired Android Inc. in August 2005 and announced the Open Handset Alliance on November 5, 2007, positioning Android as an open-source platform to counter iOS's proprietary approach and foster widespread adoption by manufacturers and carriers.[42][43] The first Android device, the HTC Dream (T-Mobile G1 in the US), launched on October 22, 2008, featuring a sliding QWERTY keyboard, trackball navigation, and Google services integration like Maps and Gmail.[44] Android's licensing model allowed customization by original equipment manufacturers (OEMs) such as HTC, Samsung, and Motorola, leading to diverse hardware options at varying price points. By 2010, Android overtook iOS in global unit shipments due to its fragmentation across low- to mid-range devices, while iOS maintained leadership in premium segments and app revenue.[45] Successive Android versions, like Éclair (2.0) in 2009 and Gingerbread (2.3) in 2010, improved stability and added features such as live wallpapers and voice actions, attracting developers via the Android Market (later Google Play, launched 2012). Meanwhile, legacy systems declined: Symbian's market share fell from over 60% in 2008 to under 5% by 2013 as Nokia pivoted to Windows Phone in 2011; BlackBerry OS peaked at 20% in 2009 but dropped below 1% by 2015 amid failure to embrace touch interfaces and app ecosystems; Windows Mobile/7 struggled with developer support and ecosystem lock-in.[45] Through 2015, iOS and Android consolidated dominance, collectively exceeding 90% global market share by 2013, driven by economies of scale, carrier subsidies, and network effects in app availability—Android emphasizing volume through OEM partnerships, iOS prioritizing integration and profitability.[45] Samsung's Galaxy line, starting with the original in 2009, exemplified Android's hardware proliferation, shipping over 300 million units by 2015 and challenging Apple's design influence with features like Super AMOLED displays. This duopoly marginalized alternatives, as incumbents like Nokia and Research In Motion could not match the pace of touch-centric innovation or developer momentum.[45]Hardware and Software Maturation (2016-2020)
During 2016-2020, smartphone hardware matured through iterative enhancements in processing power, display technology, and camera systems, driven by competition between Apple and Android manufacturers like Samsung. Processors advanced with Apple's A-series chips, such as the A10 Fusion in the iPhone 7 (September 2016) featuring four-core CPU architecture for improved efficiency, and Samsung's Exynos 8890 in the Galaxy S7 (March 2016) supporting 4K video. By 2020, the Apple A14 Bionic in the iPhone 12 (October 2020) integrated a 5nm process for 40% faster CPU performance over predecessors, while Qualcomm's Snapdragon 865 in devices like the Samsung Galaxy S20 (March 2020) enabled on-device AI processing. These developments prioritized power efficiency and multitasking capabilities amid stagnant battery capacities around 3,000-4,500 mAh.[46][47] Display innovations included widespread OLED adoption for better contrast and color accuracy, with Samsung's Galaxy S8 (April 2017) introducing curved infinity displays reducing bezels, and Apple's iPhone X (November 2017) pioneering the notch design for edge-to-edge Super Retina OLED screens at 458 ppi resolution. Higher refresh rates emerged late in the period, such as 90Hz on OnePlus 7 Pro (May 2019) for smoother scrolling, though mainstream adoption lagged until 120Hz in select 2020 models like the Galaxy S20. Camera hardware evolved to multi-lens setups, with dual 12MP sensors on iPhone 7 Plus (2016) enabling optical zoom, and computational photography advancements like night mode on Google Pixel 3 (October 2018) leveraging AI for low-light shots without dedicated hardware. Samsung's Galaxy S9 (March 2018) featured variable aperture (f/1.5-f/2.4) for adaptive light control.[48][49] Connectivity matured with the rollout of 5G, following initial commercial networks in South Korea (April 2019) via carriers like SK Telecom; the first 5G-capable smartphones included Samsung's Galaxy S10 5G (May 2019), though full integration accelerated in 2020 with the Galaxy S20 series as the first all-5G lineup supporting sub-6GHz and mmWave bands for speeds up to 20 times faster than 4G. Battery and charging saw wireless Qi standard proliferation, with 15W fast charging on Galaxy S10 (March 2019) and reverse wireless charging introduced on Galaxy S10 5G. Foldable form factors debuted experimentally, as in Samsung's Galaxy Fold (September 2019) with a 7.3-inch inward-folding AMOLED, addressing durability challenges through reinforced hinges.[50][51] Software refinements focused on user interface fluidity, security, and ecosystem integration. Apple's iOS 10 (September 2016) expanded widgets and Siri capabilities, evolving to iOS 14 (September 2020) with App Library organization and enhanced privacy controls like App Tracking Transparency. Android progressed from Nougat 7.0 (August 2016) emphasizing split-screen multitasking to Android 11 (September 2020) introducing scoped storage for better data isolation and chat bubbles for messaging. Project Treble (Android 8.0 Oreo, August 2017) modularized the OS for faster vendor updates, reducing fragmentation though uptake varied by manufacturer. AI-driven features proliferated, such as gesture navigation in Android Pie (August 2018) and Face ID biometric authentication standardized post-iPhone X. These updates improved app compatibility and power management, with longer support cycles emerging—Apple's six-year iOS updates versus Android's typical two to three years.[52][53]Recent Innovations (2021-2025)
From 2021 to 2025, smartphone innovations emphasized on-device artificial intelligence, refined foldable designs, advanced imaging sensors, and enhanced connectivity, driven by competition among manufacturers like Samsung, Apple, and Chinese vendors. Generative AI features proliferated starting in 2023, with shipments of AI-capable smartphones projected to grow 364% year-over-year to 234.2 million units in 2024, enabling local processing for privacy-focused tasks such as image generation and voice assistance without constant cloud reliance.[54] Samsung's Galaxy S24 series, released in January 2024, introduced Galaxy AI tools including real-time call translation and AI-enhanced photo editing, powered by the Snapdragon 8 Gen 3 processor.[55] Apple's iPhone 16 lineup, launched in September 2024, integrated Apple Intelligence for features like contextual Siri responses and writing assistance, leveraging the A18 chip's neural engine.[56] Foldable smartphones matured, with global shipments rising from approximately 10 million units in 2021 to forecasts exceeding 50 million annually by 2025, capturing nearly 5% market share by 2028 due to improvements in hinge durability and flexible OLED panels.[57] [58] Samsung's Galaxy Z Fold6 and Z Flip6, unveiled in July 2024, featured slimmer profiles under 10mm when folded and anti-crease displays, addressing prior durability concerns.[59] Google's Pixel 9 Pro Fold, released in September 2024, offered an 8-inch inner screen for productivity, competing with book-style form factors that provided tablet-like functionality in pocketable devices.[60] Camera systems advanced through higher-resolution sensors and computational enhancements, with 200-megapixel main cameras debuting in devices like the Motorola Edge 30 Ultra in 2023, enabling superior detail via pixel binning for low-light performance.[61] Partnerships such as Xiaomi with Leica and Oppo with Hasselblad refined color science and optics, while AI-driven processing in 2024-2025 models like the Samsung Galaxy S24 Ultra improved subject recognition and video stabilization.[62] [63] Processors evolved to support these, with Qualcomm's Snapdragon 8 Elite in 2025 models on 3nm nodes delivering up to 45% better AI efficiency compared to prior generations.[64] Connectivity saw widespread 5G adoption, with global connections projected to reach 1.7 billion by end-2025, comprising 21% of total mobile subscriptions and enabling sub-10ms latency for applications like augmented reality.[65] Innovations included satellite messaging on iPhones from 2022 and emerging 5G-Advanced trials by 2025 for higher throughput, though full 6G remained developmental.[66] Battery and charging efficiencies improved, with 100W+ wired charging standard in flagships and AI-optimized power management extending usage by 20-30% in AI-heavy tasks.[67] These developments prioritized performance gains amid market saturation, with premium segments focusing on differentiation through AI and versatility rather than incremental hardware specs.[68]Hardware Components
Processors, Memory, and Storage
Smartphone processors, typically integrated as system-on-chip (SoC) designs, predominantly utilize ARM architecture for central processing units (CPUs), enabling power-efficient performance suited to battery-constrained devices.[69] These SoCs combine CPU cores, graphics processing units (GPUs), neural processing units (NPUs) for AI tasks, and modems, with leading examples in 2025 including Apple's A19 Pro, Qualcomm's Snapdragon 8 Elite Gen 5, and MediaTek's Dimensity 9500, which achieve benchmark scores exceeding 98% in comprehensive rankings.[70] Manufacturing processes have advanced to 3nm nodes in current flagships, with 2nm transitions anticipated by late 2025 to enhance transistor density and efficiency, though thermal throttling remains a limiting factor in sustained high-load scenarios like gaming.[69] Multi-core configurations, often employing ARM's big.LITTLE hybrid design with high-performance "prime" cores and efficiency-focused cores, deliver peak clock speeds over 4GHz, supporting on-device AI inference that processes billions of operations per second without cloud dependency.[71] Random access memory (RAM) in smartphones has scaled to support multitasking and AI workloads, with low-power double data rate (LPDDR5X or LPDDR6) standards enabling capacities from 8GB in mid-range models to 16-24GB in flagships as of 2025.[72] Minimum viable RAM for smooth operation, including AI features like local model execution, stands at 8GB for most users, as lower amounts lead to frequent app reloading and degraded performance in memory-intensive tasks.[72] Unified memory architectures in some SoCs, such as Apple's, share RAM between CPU, GPU, and NPU, optimizing bandwidth but constraining upgrades since RAM is soldered directly onto the motherboard.[73] Storage relies on embedded MultiMediaCard (eMMC) or Universal Flash Storage (UFS) NAND flash, with UFS 4.0 or emerging 5.0 interfaces providing read/write speeds up to 4GB/s in high-end devices, far surpassing earlier eMMC standards.[74] Capacities range from 128GB in budget models to 1TB in premium variants, driven by 3D NAND stacking exceeding 300 layers per die to increase density without proportional power draw increases.[75][74] While some Android devices retain microSD expansion slots, iOS ecosystems forgo them, prioritizing integrated solutions that enhance speed but limit user flexibility; data retention and endurance degrade over cycles, necessitating error-correcting codes to maintain reliability.[74] The smartphone processor market, encompassing these integrated components, reached $26.43 billion in 2025, reflecting demand for AI-capable hardware amid commoditization pressures from fewer dominant vendors.[76]Displays and Form Factors
Smartphone displays primarily utilize organic light-emitting diode (OLED) technology in premium models as of 2025, offering self-emissive pixels for superior contrast ratios exceeding 1,000,000:1 compared to liquid crystal displays (LCDs), which rely on backlighting and backlight bleeding issues.[77] Early smartphones employed LCD panels, such as the 3.5-inch 320 ppi Retina display in the 2007 iPhone, but OLED adoption accelerated with Apple's iPhone X in 2017 introducing flexible Super Retina HD OLED.[78] Samsung, a leading supplier, transitioned its entire lineup from LCD to active-matrix OLED (AMOLED) by 2022, enabling thinner profiles and higher efficiency through individual pixel illumination.[79] Low-temperature polycrystalline oxide (LTPO) backplanes, hybridized with oxide semiconductors, became standard in high-end devices for variable refresh rates from 1 Hz to 120 Hz, reducing power consumption during static content display.[80] Screen sizes have standardized around 6.1 to 6.8 inches diagonally for flagship models, balancing portability with media consumption, while budget devices retain smaller 5.5- to 6-inch panels.[81] Resolutions commonly reach Full HD+ (1080 x 2400 pixels) or higher, with premium Android phones like Samsung Galaxy S series achieving Quad HD+ (1440 x 3200) at pixel densities over 500 ppi; iPhone models favor 460 ppi Super Retina XDR at 1320p.[82] Refresh rates of 120 Hz predominate in mid-range and above since the Razer Phone's 2017 debut of the first 120 Hz variable-rate display, smoothing scrolling and animations but increasing power draw without adaptive LTPO mitigation.[83] Peak brightness levels surpass 2,000 nits in 2025 flagships, such as the Google Pixel 9 Pro XL, for visibility in direct sunlight.[84] Form factors emphasize slim, rectangular slabs with minimized bezels to maximize screen-to-body ratios above 90%, evolving from thick-chinned designs to edge-to-edge glass. Modern smartphones from the 2010s to the present typically weigh 150-200 grams on average, enhancing ergonomics and one-handed usability, with examples including the iPhone 15 at 171 grams[85] and Galaxy S24 at 167-168 grams[86]; Ultra models often exceed 220 grams due to larger batteries and camera systems.[87] Front-facing cameras initially protruded via notches, as in the 2017 iPhone X, but shifted to centered punch-holes in Android devices like Samsung Galaxy S10 (2019), reducing intrusion; under-display cameras (UDC) emerged in niche 2025 models such as the Nubia Z70S Ultra, concealing sensors beneath the screen for uninterrupted viewing, though image quality lags due to light diffusion.[88] Curved-edge displays, popularized by Samsung Galaxy S6 Edge in 2015, enhanced ergonomics but raised accidental touch concerns, leading to flat-panel resurgence.[89] Foldable form factors represent a divergent innovation, unfolding to tablet-sized internals (7-8 inches) from compact exteriors, with Samsung's Galaxy Z Fold and Flip series dominating since 2019 and improving hinge durability and crease minimization by 2025.[90] These devices employ flexible OLED panels but command premium pricing and comprise under 5% market share, limited by higher failure rates from mechanical stress compared to rigid slabs.[91] Prototypes for rollable or tri-fold designs exist, but production scalability remains constrained as of October 2025.[92] Bezel-less aspirations, including UDC integration, are projected for broader adoption post-2026, potentially alongside Apple's entry into foldables.[93]Cameras and Optical Systems
Smartphone cameras employ compact CMOS image sensors paired with multi-element lens assemblies to capture photographs and videos, evolving from rudimentary VGA-resolution modules in early 2000s devices to advanced arrays in contemporary models. The Sharp J-SH04, released in Japan in November 2000, featured the first commercial integrated camera phone with a 110,000-pixel CCD sensor, marking the inception of mobile imaging.[94] By the mid-2000s, sensors reached 2-3 megapixels without autofocus, limited by fixed-focus optics and small apertures around f/2.8.[95] Sensor size critically influences image quality, as larger areas collect more light per pixel, reducing noise and enhancing dynamic range independent of megapixel count; for instance, a 1-inch sensor outperforms smaller high-resolution counterparts in low-light conditions due to bigger photosites.[96][97] Flagship devices in 2025 incorporate sensors up to 1-inch equivalents, such as the 50-megapixel primary in the Xiaomi 13 Ultra, prioritizing pixel binning techniques that combine outputs from multiple sub-pixels for effective 12.5-megapixel images with improved sensitivity.[98] Mid-range models retain smaller 1/2.5-inch sensors, often exceeding 48 megapixels, though quality gains diminish beyond certain thresholds without proportional increases in sensor area or lens performance.[99] Optical systems typically comprise aspherical lenses with anti-reflective coatings to minimize distortion and flare, arranged in 5-7 elements per module for sharpness across fields of view.[100] Multi-camera configurations dominate, including wide-angle primaries (23-26mm equivalent focal lengths), ultrawide auxiliaries (12-16mm), and telephoto units offering 2-5x optical magnification via folded prism designs.[101] Periscope telephoto lenses, pioneered in the Huawei P30 Pro in 2019 with 5x zoom, employ prisms to redirect light paths, enabling 10x or higher optical zoom in 2025 flagships without excessive module thickness.[102][103] Optical image stabilization (OIS), utilizing gyroscopic actuators to shift lenses or sensors, counters hand-induced blur, standard in premium telephoto and primary cameras since the mid-2010s.[104] Variable apertures, as in select Samsung models, adjust from f/1.5 to f/2.4 to balance light intake and depth of field, though adoption remains limited due to mechanical complexity.[105] These hardware advancements, coupled with precise autofocus via phase-detection and laser ranging, enable diffraction-limited performance approaching dedicated cameras in constrained form factors.[106]Sensors, Connectivity, and Input Methods
Modern smartphones integrate a diverse array of sensors to enable contextual awareness, user interaction, and environmental adaptation. Accelerometers measure linear acceleration forces, detecting device tilt, shake, and free-fall to support features like screen auto-rotation and step counting.[107] Gyroscopes provide angular velocity data for precise orientation tracking, often combined with accelerometers in inertial measurement units (IMUs) to enable augmented reality applications and gaming controls; micro-electro-mechanical systems (MEMS) versions, scaled down from 19th-century mechanical designs, became ubiquitous by the early 2010s.[108] [109] Proximity sensors, typically infrared-based, detect nearby objects to turn off the display during calls, conserving battery and preventing accidental touches.[110] Ambient light sensors adjust screen brightness based on surrounding illumination levels, while magnetometers serve as compasses by measuring Earth's magnetic field.[111] Barometers estimate altitude via atmospheric pressure changes, aiding in floor-level detection for indoor navigation.[110]| Sensor Type | Primary Function | Typical Specifications |
|---|---|---|
| Accelerometer | Motion and tilt detection | MEMS-based, ±2g to ±16g range, integrated in IMUs since ~2008[112] |
| Gyroscope | Rotational orientation | MEMS, ±250°/s to ±2000°/s, enhances AR/VR precision[113] |
| Proximity | Object detection for calls | IR LED and photodiode, <5 cm range[110] |
| Ambient Light | Brightness auto-adjust | Photodiode array, 0-100,000 lux sensitivity[111] |
| Barometer | Altitude/pressure | Piezoresistive, ±1 hPa accuracy[107] |
Batteries, Charging, and Power Efficiency
Lithium-ion batteries have been the predominant power source in smartphones since the late 1990s, valued for their high energy density of approximately 150-250 Wh/kg, which enables compact designs with capacities typically ranging from 2,000 to 6,000 mAh in modern devices.[125][126] Early smartphones, such as the 2007 iPhone, featured around 1,400 mAh, while contemporary flagships like the 2024 Samsung Galaxy S24 Ultra incorporate 5,000 mAh cells, reflecting incremental capacity gains driven by improved electrode materials and manufacturing processes rather than radical chemistry shifts.[127] Battery degradation occurs predictably, with capacity retention dropping to 80% after 500-1,000 charge cycles due to lithium plating and electrolyte breakdown, a causal factor limiting long-term efficiency independent of user habits.[128] Charging technologies have evolved to mitigate range anxiety, with wired fast charging standards like Qualcomm's Quick Charge (up to 100W in versions 5.0) and USB Power Delivery (PD) enabling 50% charge in 20-30 minutes for many devices using 18-65W inputs.[129][130] USB PD, standardized by the USB Implementers Forum since 2012, supports programmable power supply (PPS) for dynamic voltage adjustment (e.g., 3-21V), reducing heat and extending battery life compared to fixed-voltage alternatives, though excessive fast charging accelerates degradation by generating internal heat exceeding 40°C.[131] Wireless charging adheres to the Qi standard from the Wireless Power Consortium, delivering up to 15W inductively via coils, with proprietary extensions like Apple's MagSafe achieving 25W in 2025 models; efficiency hovers at 70-80% due to energy losses in air-gap transmission, making it less optimal for daily use than wired methods.[132][129] Power efficiency stems from causal integrations of hardware and software, where system-on-chip (SoC) designs on advanced nodes (e.g., 3nm processes in 2024 Snapdragon and Apple A18 chips) reduce leakage current and enable dynamic voltage scaling, yielding 20-30% better performance-per-watt than 7nm predecessors.[133][134] Operating systems like Android and iOS incorporate adaptive battery management, throttling background processes and using machine learning to predict usage patterns, which can extend runtime by 10-15% on devices with similar hardware; for instance, enabling low-power modes caps CPU clocks and dims displays, conserving up to 20% more charge during idle periods.[135] Despite these gains, real-world battery life plateaus at 8-12 hours of mixed use because escalating demands from high-refresh-rate displays (120Hz+), 5G connectivity, and AI processing offset efficiency improvements, as evidenced by stagnant hours-per-mAh metrics since 2015.[136] Emerging solid-state batteries promise higher densities (up to 500 Wh/kg) and reduced fire risk by replacing liquid electrolytes with solids, but commercialization in smartphones remains limited as of 2025, with prototypes from Xiaomi and Samsung targeting 2027 deployment amid manufacturing scalability challenges.[137][138] The global cell phone battery market, valued at $21.4 billion in 2022, is projected to reach $38.8 billion by 2030, driven primarily by lithium-ion refinements rather than wholesale shifts.[138]Software and Operating Systems
Major Mobile OS Ecosystems
The smartphone market is dominated by two primary operating system ecosystems: Android, developed by Google, and iOS, developed by Apple Inc. Together, these two account for over 99% of global smartphone shipments, with Android holding approximately 75% market share and iOS around 25% as of September 2025.[139] This duopoly emerged following the launches of the first iPhone in 2007 and the HTC Dream (the initial Android device) in 2008, supplanting earlier fragmented systems like Symbian and BlackBerry OS.[140] Android's open-source nature, based on a modified Linux kernel, enables widespread adoption by diverse manufacturers, while iOS's closed architecture ties it exclusively to Apple's hardware, fostering tight integration but limiting hardware variety.[141] Android, first commercially released on September 23, 2008, powers devices from over 100 manufacturers worldwide, including Samsung, Google Pixel, and Xiaomi. Its ecosystem revolves around the Google Play Store, which hosts over 3.5 million apps as of 2025, supported by Google Mobile Services (GMS) including Search, Maps, and YouTube integration.[142] Key features include multitasking via virtual memory management, customizable user interfaces through OEM skins (e.g., Samsung's One UI), and support for sideloading apps outside official channels, which promotes flexibility but introduces security risks from fragmentation—over 24 Android versions remain in use across devices.[143] Google enforces compatibility via the Android Compatibility Test Suite, yet variance in update cycles leads to uneven security patching, with only about 20% of devices receiving timely major updates.[144] The open-source Android Open Source Project (AOSP) allows forks like Amazon Fire OS, but GMS certification is required for full Google app access, creating a hybrid model balancing openness and proprietary services.[145] iOS, originally released as iPhone OS 1.0 on June 29, 2007, exclusively supports Apple's iPhone lineup, emphasizing seamless hardware-software synergy through features like Face ID biometric authentication and optimized power efficiency via custom A-series chips. The App Store, launched in 2008, generates higher per-user revenue—$87 billion in 2025 compared to Android's $48 billion—due to stricter curation reducing malware incidence to under 0.1% of apps, versus Android's higher vulnerability exposure from third-party sources.[146] iOS updates are uniformly rolled out across supported devices, with iOS 18 (released September 2024) introducing Apple Intelligence AI features like enhanced Siri and on-device processing for privacy.[147] Its walled-garden approach mandates developer approval and prohibits sideloading in most regions (though EU regulations via the Digital Markets Act enabled alternatives in 2024), prioritizing ecosystem control and user retention over customization.[148]| Operating System | Global Market Share (Sept 2025) | Key Ecosystem Traits | Primary Developer |
|---|---|---|---|
| Android | 75.18% | Open-source, fragmented hardware support, Google Play Store | |
| iOS | 24.44% | Closed, uniform updates, App Store revenue focus | Apple Inc. |
Application Development and Distribution
Smartphone applications, or apps, are primarily developed using platform-specific languages and frameworks, with native development for iOS employing Swift or Objective-C via Xcode, and for Android utilizing Kotlin or Java through Android Studio.[151] Cross-platform frameworks enable code reuse across iOS and Android, including Flutter (using Dart), React Native (JavaScript/TypeScript), and Kotlin Multiplatform Mobile, which allow developers to build once and deploy to multiple ecosystems while approximating native performance.[152] [153] These tools emerged post-2008 to address the fragmentation of native-only approaches, reducing development time and costs amid rising demand for multi-platform compatibility. Distribution occurs predominantly through centralized app stores, which handle discovery, payments, and updates. Apple's App Store, launched on July 10, 2008, pioneered the model with over 1.83 million apps available by 2025 and facilitating 92 billion projected downloads that year, generating substantial revenue via a 30% commission on in-app purchases and subscriptions.[154] [155] Google's Play Store, rebranded from Android Market in 2010 after its October 2008 debut, hosts a larger catalog exceeding 3 million apps and dominates global downloads, though it faces competition from alternatives like Samsung's Galaxy Store, Huawei's AppGallery (launched 2018 amid U.S. sanctions), and Amazon's Appstore.[156] [157] These stores enforce review processes to mitigate malware and policy violations, with Apple's human-reviewed guidelines rejecting apps for security flaws, incomplete functionality, or competitive threats—such as blocking rivals to its services—while Google's automated and manual checks are perceived as less restrictive but still result in removals for policy breaches.[158] Alternative distribution methods include sideloading, where users install apps directly via APK files on Android or IPA files on iOS (limited to developers or enterprises), bypassing stores for faster updates or region-blocked content but exposing devices to unvetted malware risks, as evidenced by higher infection rates in sideloaded ecosystems.[159] [160] On Android, sideloading is enabled by default with user warnings, supporting enterprise and third-party stores, whereas iOS historically prohibited it outside controlled channels to maintain security. The European Union's Digital Markets Act (DMA), effective March 7, 2024, compelled Apple to permit sideloading and alternative app marketplaces on iOS devices in the EU, alongside reduced commissions for off-store payments, though Apple imposed a €0.50 Core Technology Fee per install over 1 million annually and warned of elevated privacy and payment fraud risks without its oversight.[161] [162] Critics argue these changes foster competition, as Apple's prior monopoly on iOS distribution stifled innovation, while proponents of closed models cite data showing app stores' vetting prevents widespread threats seen in open Android sideloading.[163] [158] By 2025, global mobile app downloads reached approximately 300 billion annually, with revenue topping $500 billion, driven by freemium models, ads, and subscriptions, though distribution remains bifurcated: Android's openness aids emerging markets but amplifies fragmentation, while iOS's curation prioritizes quality at the expense of developer flexibility.[164] Regional stores like those in China (e.g., via Tencent or Baidu) further diversify paths, often requiring localized compliance amid geopolitical tensions.[165]User Interfaces, Features, and Customization
Smartphone user interfaces center on capacitive multitouch screens, enabling precise finger-based interactions such as taps for selection, swipes for scrolling, and pinches for zooming, which replaced earlier resistive technologies and physical inputs.[166] This direct manipulation approach, refined through multi-touch gesture recognition, allows intuitive control over virtual objects, with pressure-sensitive variants emerging in models like the iPhone 6s in 2015 for 3D Touch and later Haptic Touch.[167] Apple's 2007 iPhone popularized consumer multitouch, building on prior research but achieving mass adoption through seamless integration with iOS.[168] Key features encompass home screens for app access, notification handling, and multitasking paradigms. Android's notification shade supports expandable previews, priority channels, and persistent history, reducing alert overload via auto-grouping.[169] iOS employs a lock screen banners and center for summaries, with badges indicating counts, though users report less flexibility compared to Android's granular controls.[170] Multitasking in Android includes split-screen division, picture-in-picture windows, and app pairs on select devices like Motorola models, facilitating productivity on larger screens.[171] iOS offers Stage Manager for resizable windows since iPadOS 16 in 2022, extended to select iPhones, alongside slide-over for secondary apps.[172] Customization varies by platform, with Android providing extensive options through third-party launchers like Nova, which support icon theming, gesture navigation, and widget-heavy layouts from over 50 options in apps like AIO Launcher.[173][174] Users can alter grids, fonts, docks, and system colors via Material You, which generates palettes from wallpapers for quick settings and keyboards as of Android 12 in 2021.[175] iOS customization focuses on widgets since iOS 14 in 2020, allowing stacking and Smart Stacks for contextual info, plus shortcuts for automations, but lacks launcher replacements to maintain ecosystem uniformity. Recent advancements include always-on displays for persistent glance data like time and notifications, implemented in Samsung Galaxy S8 in 2017 and iPhone 14 Pro in 2022, minimizing power draw via low-refresh LTPO panels.[176] Apple's Dynamic Island, debuting in iPhone 14 Pro in 2022, expands the front camera cutout into interactive zones for controls like media playback or calls, supporting up to two activities simultaneously and evolving with UI refinements by 2025.[177] Android equivalents, such as Samsung's edge panels and Xiaomi's adaptations, offer similar pill-shaped notifications, reflecting competitive convergence.[178] Accessibility features, including voice-over screen readers and magnifiers, integrate across both, with haptics providing tactile feedback for gestures.[179]Market and Economics
Leading Manufacturers and Brands
Samsung Electronics, a South Korean conglomerate, has been the leading smartphone manufacturer by shipment volume for much of the 2010s and 2020s, capturing 19.7% of the global market in Q2 2025 with 58 million units shipped.[180] Its Galaxy lineup, including flagship S-series models with advanced foldable designs and mid-range A-series for emerging markets, drives this dominance through broad portfolio diversification and strong supply chain integration.[181] Samsung's Android-based devices emphasize customizable software overlays and integration with its ecosystem of wearables and home appliances, contributing to sustained growth of 7% year-over-year in Q2 2025.[181] Apple Inc., based in the United States, holds the second position in shipments at 15.7% market share (46.4 million units) in Q2 2025, while leading in revenue due to its premium pricing strategy focused on the iPhone series.[180] Launched in 2007, iPhones pioneered multi-touch interfaces and app ecosystems, maintaining loyalty through iOS exclusivity, regular hardware-software optimizations like custom A-series chips, and services revenue from the App Store.[182] Apple's control over its supply chain, including in-house silicon design, enables high margins but exposes it to risks from U.S.-China trade tensions affecting assembly in facilities like Foxconn.[183] Chinese manufacturers collectively outsell individual Western rivals in volume, particularly in Asia, Africa, and Latin America, leveraging cost-effective hardware and rapid iteration. Xiaomi Corporation shipped 42.5 million units for 14.4% share in Q2 2025, emphasizing high-spec devices at aggressive prices via its Mi and Redmi brands, with global expansion fueled by online sales and emerging-market focus.[180][182] The BBK Electronics conglomerate dominates Android's budget and mid-tier segments through subsidiaries: vivo (9.2% share, 27.1 million units) with camera-centric features, Oppo (including OnePlus premium sub-brand) known for fast-charging innovations, and Realme targeting youth demographics.[180][182] Huawei Technologies, once a global top-three player, retains strength in China with HarmonyOS devices but faces curtailed international presence due to U.S. export restrictions since 2019, limiting access to Google services and advanced chips.[184]| Manufacturer | Q2 2025 Shipments (millions) | Market Share (%) |
|---|---|---|
| Samsung | 58.0 | 19.7 |
| Apple | 46.4 | 15.7 |
| Xiaomi | 42.5 | 14.4 |
| vivo | 27.1 | 9.2 |
| Oppo | ~20 (est. from group) | ~7 (est.) |
Global Sales and Market Shares
Global smartphone shipments reached approximately 1.223 billion units in 2024, marking a 7.1% increase from 1.142 billion units in 2023, driven by recovery in emerging markets and replacement cycles in mature regions despite persistent inflation and geopolitical tensions.[186] Forecasts indicate modest growth to 1.24 billion units in 2025, a 1% year-over-year rise, constrained by saturation in developed markets and softening demand in China.[5] Quarterly shipments in Q2 2025 totaled 295.2 million units, up 1% year-over-year, while Q3 2025 saw 2.6% growth amid seasonal iPhone launches and mid-range Android promotions.[180] [187] Samsung has maintained leadership in shipment volume for multiple quarters, capturing 20% market share in Q2 2025 through strong performance in mid-tier Galaxy A series models, which grew 7% year-over-year.[181] Apple followed closely with 18% share in Q3 2025, bolstered by iPhone upgrades in premium segments, though its volume share trails Samsung due to higher average selling prices.[187] Chinese vendors like Xiaomi (13.5% in Q3 2025) and vivo have expanded globally via affordable devices, gaining traction in India and Southeast Asia, while Transsion's 9% share reflects dominance in Africa through feature-rich budget options tailored to local needs.[187] Huawei's global presence remains limited outside China due to U.S. sanctions restricting access to key technologies, confining its influence to domestic markets where it holds significant share.[181]| Vendor | Q3 2025 Shipments (millions) | Market Share |
|---|---|---|
| Samsung | 61.4 | 19.0% |
| Apple | 58.6 | 18.2% |
| Xiaomi | 43.5 | 13.5% |
| Transsion | 29.2 | 9.0% |
| Others | Remaining | 40.3% |
- Apple: 31.48%
- Samsung: 21.36%
- Xiaomi: 9.65%
- Unknown: 8.08%
- Oppo: 6.09%
- Vivo: 5.92%
Economic Contributions and Supply Chains
The smartphone industry contributes substantially to global economic output, with mobile technologies and services accounting for 5.4% of global GDP in 2023, equivalent to $5.7 trillion in economic value added.[191] This figure encompasses direct manufacturing, network infrastructure, and downstream services enabled by smartphone connectivity. Global smartphone revenues reached approximately $566 billion in 2024, reflecting a 5% year-over-year increase after prior declines, driven by average selling prices (ASP) rising from around $360 in 2023 to $388 in 2024, with further increases projected for 2025 due to escalating component costs—including DRAM/NAND prices surging over 60% from Q3 2023 to Q2 2024 and higher expenses for system-on-chips (SoCs) from advanced manufacturing nodes—ongoing premiumization as consumers upgrade to higher-end models with enhanced 5G and AI features, the AI boom diverting memory production to data centers causing shortages and potential price hikes up to 30% in late 2025, and longer replacement cycles favoring premium devices when upgrades occur.[192][193][194][195] Annual shipments exceeded 1.2 billion units in 2023, with modest growth continuing into 2024 amid market maturation in developed regions and expansion in emerging markets.[196] Employment in the mobile ecosystem supported tens of millions of jobs worldwide in 2024, including direct roles in device assembly and indirect positions in component fabrication, logistics, and app development.[197] The industry's ripple effects extend to ancillary sectors like semiconductor production and mineral extraction, fostering job growth in supplier nations despite automation trends reducing per-unit labor needs. Projections indicate continued expansion, with mobile-driven economic additions nearing $1 trillion by 2030, primarily through enhanced productivity in services and e-commerce.[198] Smartphone supply chains are highly globalized and interdependent, sourcing raw materials from Africa and Australia, advanced components from East Asia, and final assembly predominantly in China, Vietnam, and India. Key materials include silicon (25% of device weight), plastics (23%), and iron (20%), alongside rare earth elements for displays and batteries, with China controlling over 80% of global rare earth processing capacity.[199] Semiconductors, critical for processors, are fabricated mainly in Taiwan by firms like TSMC, while memory chips originate from South Korea (Samsung, SK Hynix).[200] Geopolitical tensions and trade policies have prompted diversification, with companies like Apple shifting assembly to India (now handling 14% of iPhone production as of 2024) and Vietnam to mitigate risks from China's dominance in over 60% of global smartphone manufacturing.[201] This concentration exposes chains to disruptions, as seen in 2020-2022 chip shortages that delayed production and inflated costs, underscoring vulnerabilities in just-in-time inventory models reliant on a few suppliers.[202] Despite efforts, China's role in consumer electronics remains pivotal, exporting billions in devices and components annually.[203]Manufacturing process
Smartphone production follows general manufacturing stages with high complexity due to electronics:- Design involves CAD for components and prototypes.
- Sourcing includes rare earth metals, silicon for chips, glass, and metals from global suppliers.
- Production features specialized fabrication of chips, displays, and final robotic/manual assembly.
- Quality control includes drop tests, functional testing, and calibration.
- Packaging uses protective boxes with minimal plastic.
- Distribution occurs from factories, often in Asia, to global markets.